19474, I say ditch practice
Posted by Valkenar on Wed 31-Dec-69 07:00 PM
>Based on previous experiments (example: old version of >shapeshift spell/skill), I'm pretty sure everyone would just >go off and spam these for a few hundred hours before 'really' >playing their characters, if that's what they had to do to be >'optimally effective'. Most likely complaining about it all >the while.
Have everyone improve on skills via both hours and levels based on int. E.g. you get an improvement of int * 5 randomly distributed every level and int / 10 improvements every hour.
OR
The 75% cap on practicing at the guildmaster increases with level and hours. Practices are used with diminishing returns e. g. your first practice gives you int * 2 skill, then int, int / 2 etc. You can put the practices in anytime, but your skill can only go as high as your hour and level-based cap.
Note: All numbers given are for demonstration purposes only and would would produce a horrible result, in practice.
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