15527, RE: No. Just plain no.
Posted by Marcus_ on Wed 31-Dec-69 07:00 PM
>> There ought to be a way to nullify the advantage afforded by chase triggers w/o nerfing general game-play. Not that I've thought something out already, but my hunch is that there's a reasonable solution.
I've thought some about this. It's very difficult to remove the advantage of chase triggers (in a way that I couldn't easily work around) without doing very, very annoying stuff... I don't think I neither play enough or use triggers enough to warrant messing up the game over it ;)
Better and easier to code would be a dectection system. With not too much work, a pretty reliable indicator could be achievd.. Then just add 'no chase triggers' to the rules and let the slays fly!
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