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Forum Name Gameplay
Topic subjectRE: Good Aligned Villagers
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=13639&mesg_id=13718
13718, RE: Good Aligned Villagers
Posted by DurNominator on Wed 31-Dec-69 07:00 PM
>Okay, maybe here's a good way to state our disagreement:
>
>If a good-aligned character becomes "reasonably" convinced of
>a certain worldview, then acts in a manner befitting a
>good-aligned character vis-a-vis that worldview, must that
>character still be considered good-aligned?

No, it is not given that the character is still good-aligned. CF has fixed morality when alignment is involved. Neutrals are free to kill all they perceive as evil(unless they are so utterly delusional that they perceive everything evil, in this case, they are evil themselves). The alignment is defined by how others perceive your character, not how he perceives himself.

>If it were reasonable for my character to believe that every
>time a mage casts "detect invis" that a thousand elven babies
>die horrible deaths, I might not kill all mages outright, but
>I'd strongly consider it should they refuse to stop casting
>"detect invis". That's the "good-aligned" thing to do, given
>that particular belief system.

In CF world, casting detect invis does not kill elven babies. You will have to map your character's belief system to the fixed good-neutral-evil belief system of CF, that doesn't depend on how your character views things, in order to decide your character's alignment. Don't become delusional yourself with the alignment and think about how others would see this character as. Your character isn't good because he does what he sees as the "good" thing to do. He is good-aligned because what he perceives as good is same as what is defined as good in the fixed CF-morality system that does not depend on your character's views. You have the most freedom if you choose your alignment by how others would see a person with your character's worldview and actions as and this way, you'll have the best leeway to play your character's worldviews without conflicting with your alignment.


>Take the mother who kills one of her children
>because she hallucinated that he was trying to kill the rest
>of her children. Is she "neutral" or "evil"? Or is she just
>a delusional goodie?

Neutral if she keeps having such delusions. If she has such strong murderous delusions about most of the people she is evil. Goodie if she understands her error and has remorse over her actions(redemption is a possibility for a neutral), but if she does such things again, then she is neutral.

>Or how about this. You have Joe Maran. He's a diligent guy,
>and destroys lots of really evil people. Unbeknownst to him,
>a group of Scions casts a powerful spell on him such that Orcs
>look like Elves and vice versa. Joe Maran then proceeds to
>kill lots of "orcs", which are actually elves. This was an
>evil act, in that he killed a slew of goodies. But he
>thought he was doing good, and had no way of knowing
>that wasn't the case. Should Joe Maran be turned evil (or
>neutral) in response to his heinous crimes?

Joe Maran was evil at the time of his crime(due to the mass nature of the event, though the perception thing may scewer it to neutral, but definitely not a goodie). If a Fort Imm saw it, it might result to Joe Maran getting booted and turned neutral. Because of the Scion involvement, Joe Maran would have a chance to redeem his act to return to Light. However, the Imm's can't spectate Joe 24/7, so it might be so that Joe is forgiven, as it could happen that the Imm responsible would never see Joe again.