1335, RE: I don't see level sitting as a real problem either.
Posted by nepenthe on Wed 31-Dec-69 07:00 PM
I chose to respond here because I wanted to hit this one specific point, but I'm commenting on the whole thread to this point as much as anything further down.
>I would move the legacies to 45 and 51 just to give a >heroing incentive.
On the other hand, what was the last time you can remember a warrior intentionally sitting at 44 or 48 to "exploit" their legacy? I sure can't think of any.
In my perfect world, there'd probably be some class-ability-based incentive for a character of any class to enter the hero range, i.e. 42+. After that, not being nine levels down from that invoker that keeps whipping you (or whatever) is really enough incentive to keep moving to make me happy.
In general I don't see level sitting as a problem, and I'm happy with the way distention has things set up. You can't sit and kill at a given level forever, but neither does the game have to be a mad race to hero every time. I love the fact that PK is a real limitation and hazard to levelling a character on CF, and characters that are not rushing to level tend to be a big part of that equation. If you remove the element of PK, ranking a character up seems horrifically boring to me, in most cases -- a few very interesting or dangerous areas being the exception. Levelling in the Emerald Forest, having to watch your back, knowing that at any time someone could come jump you at an inopportune time? Now that's interesting.
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