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Forum Name Gameplay
Topic subjectResource question:
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=10360&mesg_id=10426
10426, Resource question:
Posted by TheDude on Wed 31-Dec-69 07:00 PM
I keep on hearing (reading) that there are no shortages of ideas that you folks have, and always have in the works, but that you lack resources for much of the heavy duty coding that these ideas require. And I tend to believe you as we all have things in our lives, hobbies, and at work that are on the proverbial plate but we just can't get to as soon as we would like.

Now I understand this completely, as I develop software, and it always seems that people think the stuff happens "automagically". Even to the point where customers sometimes seem like little kids who want their latest toy three days ago, without having any notion of what kind of strain developing that toy is going to put on the ~limited~ resources working on the project.

Anyways, I had a point somewhere here... I am curious to know - what is the process for bringing up new coders...or is there even a process? It would seem that you should have absolutely no problem getting help in this area - even free help - considering the types of people that play MUDs, and CF in particular. I mean, I would consider donating some time and energy in helping out, but don't think I have the ~MUDDING~ ability for what I am guessing it takes to get there ... (become an IMM, put in your time there, and who knows what else..?).

The major problem I see would be the trust issue. You can't just let anyone in. Also knowing where the game is headed in the eyes and minds of the Implementors has got to be key.

Well, okay, I done said enough, just was a bit curious on how, or even if, new coders are brought into the tightly-knit and highly guarded world CF has becomeover the years.

(And props to you all for the good work, by the way!!).