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Forum Name Gameplay
Topic subjectAn argument in favor
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=958&mesg_id=1006
1006, An argument in favor
Posted by Ulthur on Wed 31-Dec-69 07:00 PM
One, someone mentioned that there are few places for evils to rank, so let them have some city guards

I'm not a big player of evil characters, but I would have to say that this is just plain untrue.

Let them get wanted flags for it too, because this leads into the second reason not to change it.

Since when do you get wanted for slaying mobs in a protected city? Unless there's some change recently that I never once saw during Ulthur's 650 hours, this is untrue also. EDIT: Aside from guildguards.

If you're good and get attacked by good guards, you should run to make sure you don't kill them.

I disagree here again. As Ulthur when I was wanted, I used to shout at the guards to get away from me. When they didn't, I killed them. I think it depends enitrely on your characters roleplay. After all, they're trying to stop me from killing an evil guy, so they must be evil too.

They're guards, they care more about defending the city than about morals, so to them if you've broken the laws, you're evil and deserve to die.

So... they're neutral/orderly, is what you're saying.

Basically, your RP angle is voided by the fact that Arbiter/Tribunal have almost always been represented by a good and an evil God, and divided into good and evil members. The Tribunal Cabal makes a point of demonstrating that alignment is not related to the laws. The cityguards do not reflect this. I don't give two ####s about Graatch or his obsessive-compulsive desire for immortal attention. I think adjusting cityguard alignments is a good idea.

Ulthur