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Forum Name Long-Term Projects
Topic subjectRE: Improvements for the New CF player: Quests
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=58&topic_id=79&mesg_id=82
82, RE: Improvements for the New CF player: Quests
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
>So I was thinking about the low level quests in the beginning
>mainly revolving around Olgakar, Simon and maybe some other
>super low level one. What if the person in question does
>something dumb like gives the xylophone back to Olgakar before
>its finished or another mob, or the jug to simon. Could there
>be a way for the Mob to go "ACK I DONT NEED IT YET" and hand
>it back? With a re-explanation of the quest. Just a thought.

So giving the xylophone back to another mob will never change. You're screwed at that point (because I'm not adding code to every single mob in the game to check for random gives).

I'm not opposed to changing quests to make them more newbie friendly, but if the quest log is accurate and you screw up, I'm less inclined to protect you.