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Forum Name Long-Term Projects
Topic subjectRE: Tweaking the Cabalwars
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=58&topic_id=12&mesg_id=16
16, RE: Tweaking the Cabalwars
Posted by Dervish on Wed 31-Dec-69 07:00 PM
>There always has to be a viable counter-raid scenario and if all you >are doing is piling power upon power to the winner it's not going to >work.

It will still. The fact, that villagers get +5dr from having codex does not makes them overpowered, does not make them unable to retrieve from, does not make them more and more powerful if they get codex several times.

Same with, lets say, cityguards leaving their duties to spend the rest of their life on pastoral wilderness (*laughs*). That does not make Tribunals unable to retrieve.

But what I really like about that idea, that it grants new flavour to old cabalwars. Honestly saying, the reason, why I am bothering (from my OOC view) with raid/reraid when caballed is PK only. Without it, its just 'go kill the mob'. Nothing funny. But with this it will really be like I am helping my Cabal to achieve it's goals.

Make Outlanders able to ruin the mines/shops for some time. Make Imperials able to expand their law and influence somehow (it should be hard, very expensive and require competent leader, but it should be avalaible). Make Scions being able to do something (lets say, raid Fort and Outlanders) and the day will be shorter, yes.

It will bring much more fun than some area rewriting or adding new area, I think.