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Marketing CF | Topic subject | Idea that came to mind... | Topic
URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=56&topic_id=636 |
636, Idea that came to mind...
Posted by TheAceofSwords on Wed 31-Dec-69 07:00 PM
This would be sort-of mimic other muds that have introduced to this concept to fair success, I think given our intensive pk-atmosphere, many newbies get discouraged at the fact the learning curve here is so steep, and there's only so much you can learn about combat at level 11 and under. I say we introduce a class which will be in essence an adventurer, and have a smattering of skills/spells/supplications, to get a player familiar with the core functions of the game. Enable them to also be exempt from PK-range, but say have them unable to possess or hold on to any rare items once they log out, in the same manner anyone under 11 would, if holding on to said rare items. Don't allow any cross molding benefits, don't allow the characters to re-make as new PC's, have it strictly a class that is invented for newbies to get a hang of the game with, but it also so that the class is inherently structured to be sought in groups and the like.
Summary - Adventurer Class. Cannot Engage in PK. Cannot hold on to rare items. Cannot loot corpses. Cannot re-class into something else later. Maximum level-cap at 30.
Idea for actual class build -
Skills - Level 1 - Sword, Mace, Axe, Dagger, Hand to Hand, Staff, Parry, Shield Block, Enhanced Damage, Elbow. Level 2 - Dirt kick, Light armor use Level 4 - Knee Level 5 - Second attack Level 6 - Fast Healing Level 9 - Meditation Level 11 - Dodge Level 13 - Trip, Bash Level 14 - Third Attack Level 15 - Pugil Level 18 - Berserk Level 20 - Warcry Level 22 - Dual Wield Level 25 - Disarm, Offhand Disarm Level 28 - Hide, Sneak Level 30 - Spin, Trance
Spells - Level 1 - Detect Invis Level 5 - Armor Level 8 - Protection Level 11 - Invisibility Level 15 - Wall of Fire Level 20 - Wall of Wind
Supplications - Level 1 - Mend wounds Level 21 - Haven Level 25 - Crusade
So this class would be capped at level 30 and wouldn't be able to mend wounds to characters in PK range, this is more or less a class build to allow folks a chance to take a good look at the game, without needing to expend countless hours getting there teeth kicked in before they can figure out how to find jeweled broadswords, or silver rapiers.
Just a thought... :)
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637, RE: Idea that came to mind...
Posted by Theerkla on Wed 31-Dec-69 07:00 PM
The problem is they can still skew pk battles -scouting, picking up dropped weapons, giving dodgy foes rafts to weigh them down (assuming no give is not on and it gets missed in combat spam),etc.
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