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Marketing CF | Topic subject | Rolling around in academy, I think it's very nice! | Topic
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350, Rolling around in academy, I think it's very nice!
Posted by elmeri_ on Wed 31-Dec-69 07:00 PM
The next tab after character generation could be perhaps First steps in Thera, or whatever might be appropriate
First I think a rudimentary explanation of how muds work would be cool. Something about moving, ability to shorten various keywords, and the layout of various prompts. Like:
Room name Room description Exits: exits
Another thing that could be quickly explained is the combat system, pulses, rounds, ticks and lag.
Then the academy guide.
Some things I noticed:
l sign Welcome, young warrior. The Guildmaster is here to teach you. You begin your adventuring career here with several PRACTICE sessions so that you may learn your skills with him. Concentrate now on 'PRACTICE' so that you may see the skills you have available to learn. Also think well on what the Academy has to teach you in your HELPful memories about PRACTICE. While you're at it, also concentrate on 'TRAIN,' and ponder your HELPful memories about TRAINing. You'll need to learn TRAINing well so that you can improve your raw physical and mental abilities. STRENGTH, WISDOM, INTELLIGENCE, DEXTERITY, CONSTITTION and CHARISMA are examples of these attributes. This Guildmaster will offer you both the ability to TRAIN and PRACTICE with him. Outside of the Academy, however, sometimes you will need to TRAIN and PRACTICE with different people as not all have the ability to do both.
The Guildmaster will answer some simple questions about the things that can be trained within the Academy, but you must speak to the Guildmaster directly (example: SAYTO Guildmaster What should I train?).
Please LOOK at or EXAMINE the inscribed plague and sword next as they will teach you more on the art of war.
<100%hp 100%m 100%mv 1800tnl (50.00%)> exa sword This practice sword has been carved out of a simple shaft of wood. The blade has been firmly wrapped in padded cloth and the pommel has been wrapped in leathers. This weapon is clearly not meant for true battle.
A practice sword is a sword, made of wood, and weighs 2 pounds 15 ounces.
<100%hp 100%m 100%mv 1800tnl (50.00%)> l here sword In raw combat power, you as a warrior are the most able to inflict damage on your foes. You are the true weapon's master of Thera and your weapon and skills are the assets you sell. Yours is rarely the way of peace, although you can choose a path of honor, and the field of war is where you can best make your mark on Thera. You will fight for personal gain, and your friends will look to you to lead them into combat, for that is where you excel. Blood, sweat, and pain are your path to glory...just make sure that your foes bleed, sweat, and hurt more than you.
This sign needs to spell out the look here command. As you might notice, look or examine sword might target a wielded sword.
Right in the same room, initial practicing. This needs more step by step guidance I think. The important things for a mud newbie, or in some cases cf newbie: - important things to practice: primary weapon all available defenses hand to hand if available enhanced damage if available
This will greatly reduce the frustration of people not being able to kill anything, or be unusefull groupmates.
I think other than that, the academy does a very good work on being self explanatory. Perhaps the portion of the guide aimed at academy first steps (pre massive cavern) should only include the initial introduction to mud mechanics, practice/train help (this is not absolutely necessary, but might save some frustration when your enhanced damage is unpracticed and your groupmates hit 2 times as hard as you). It should also be noted that I took roughly 20 minutes browsing through the academy while writing this post. So, it's important to encourage a new user to also take some 20 minutes to read through the initial helps and study the signs and plaques on the way.
Comming up next... the massive cavern of many wonders.
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