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Forum Name Logs
Topic subjectFirst AP Logs Past 30
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=53&topic_id=1098
1098, First AP Logs Past 30
Posted by Harvace on Wed 31-Dec-69 07:00 PM
In alphabetical order as I have them saved. All logs are kills since I was just recording how many charges I got once I hit 36.








<551/100%hp 630/87%m 337/50%mv 20165tnl 2 PM wilderness outdoor standing> People near you:
a black-backed jackal A Northern Trail Through the Frigid Wasteland
(PK) Harvace A Northern Trail Through the Frigid Wasteland
(PK) Bahziel A Northern Trail Through the Frigid Wasteland

<551/100%hp 630/87%m 337/50%mv 20165tnl 2 PM wilderness outdoor standing>
Bahziel's thrust EVISCERATES a frost giant!
A ranger's spear glows a soft green in Bahziel's paws.

<551/100%hp 630/87%m 337/50%mv 20165tnl 2 PM wilderness outdoor standing> Bahziel yells 'Help someone is attacking me!'
Bahziel's legs buckle slightly, but he fights off your spell!

<551/100%hp 615/85%m 337/50%mv 20165tnl 2 PM wilderness outdoor standing>
Bahziel's claw DISMEMBERS a frost giant!
Bahziel's claw MUTILATES a frost giant!
A frost giant is DEAD!!
A frost giant's head is shattered, and his brains splash all over you.

<551/100%hp 615/85%m 337/50%mv 20165tnl 2 PM wilderness outdoor standing> Bahziel yells 'Help someone is attacking me!'
Bahziel appears to be blinded.
You parry Bahziel's thrust.
You parry Bahziel's thrust.
You parry Bahziel's thrust.
Bahziel steps in and drives you back with a powerful thrust of a ranger's spear!
Bahziel's powerful stab DISMEMBERS you!
Bahziel is covered with bleeding wounds.

<491/89%hp 610/84%m 337/50%mv 20165tnl 2 PM wilderness outdoor fighting>
A black-backed jackal tears hungrily at the corpse of a frost giant, causing blood and guts to fly everywhere.
You see entrails hanging from its mouth.
Bahziel is covered with bleeding wounds.

<491/89%hp 610/84%m 337/50%mv 20165tnl 2 PM wilderness outdoor fighting>
You fade into existence.
Bahziel parries your poisonous bite.
Your shield blocks Bahziel's thrust.
You parry Bahziel's thrust.
A ranger's spear glows a soft green in Bahziel's paws.
Bahziel is covered with bleeding wounds.

<491/89%hp 610/84%m 337/50%mv 20165tnl 2 PM wilderness outdoor fighting> A ball of fire erupts from your hands, engulfing the area in flames.
Your fireball *** BLASTS *** Bahziel!
Bahziel is covered with bleeding wounds.

<496/90%hp 606/84%m 377/56%mv 20165tnl 3 PM wilderness outdoor fighting>
Bahziel dodges your poisonous bite.
Bahziel parries your poisonous bite.
Bahziel's thrust DISMEMBERS you!
Bahziel is covered with bleeding wounds.

<440/79%hp 606/84%m 377/56%mv 20165tnl 3 PM wilderness outdoor fighting> A ball of fire erupts from your hands, engulfing the area in flames.
Your fireball *** BLASTS *** Bahziel!
Bahziel is gushing blood.

<440/79%hp 591/82%m 377/56%mv 20165tnl 3 PM wilderness outdoor fighting>
Bahziel's kicked dirt misses you.
Bahziel is gushing blood.

<440/79%hp 591/82%m 377/56%mv 20165tnl 3 PM wilderness outdoor fighting>
Bahziel parries your poisonous bite.
Bahziel parries your poisonous bite.
Your shield blocks Bahziel's thrust.
Your shield blocks Bahziel's claw.
Your shield blocks Bahziel's claw.
Bahziel is gushing blood.

<440/79%hp 591/82%m 377/56%mv 20165tnl 3 PM wilderness outdoor fighting>
The edges of a black-backed jackal's being stretch and twist and he returns to normal.
Bahziel is gushing blood.

<440/79%hp 591/82%m 377/56%mv 20165tnl 3 PM wilderness outdoor fighting> Bahziel is already blind.
Bahziel is gushing blood.

<440/79%hp 586/81%m 377/56%mv 20165tnl 3 PM wilderness outdoor fighting>
Bahziel parries your poisonous bite.
Bahziel parries your poisonous bite.
Bahziel's thrust is unable to penetrate a pair of silver-gray armguards.
You parry Bahziel's claw.
Bahziel's thrust MASSACRES you!
Bahziel's thrust misses you.
Bahziel is gushing blood.

<373/67%hp 586/81%m 377/56%mv 20165tnl 3 PM wilderness outdoor fighting>
Arbel gets a green potion from a cowhide knapsack.
Bahziel is gushing blood.

<373/67%hp 586/81%m 377/56%mv 20165tnl 3 PM wilderness outdoor fighting> A ball of fire erupts from your hands, engulfing the area in flames.
Your fireball === INCINERATES === Bahziel!
Bahziel is mortally wounded, and will die soon, if not aided.
Bahziel is nearly dead.

<373/67%hp 571/79%m 377/56%mv 20165tnl 3 PM wilderness outdoor fighting> Arbel gives a green potion to Bahziel.
Bahziel is nearly dead.

<373/67%hp 571/79%m 377/56%mv 20165tnl 3 PM wilderness outdoor fighting>
Your poisonous bite *** DEMOLISHES *** Bahziel!
Bahziel is DEAD!!
A ranger's spear disappears from Bahziel's possession.
A ranger's staff disappears from Bahziel's possession.





1115, Small Skirmish at Fort
Posted by Harvace on Wed 31-Dec-69 07:00 PM
<604/100%hp 669/90%m 285/40%mv 14894tnl 12 AM wilderness outdoor standing> Standing Before the Fortress of Light


Tulfher the minotaur is here.
Goriso the felar is here.
Kelgar the dwarf is here.
A huge figure in deep gray armor guards the gate.

<604/100%hp 669/90%m 279/39%mv 14894tnl 12 AM civilized outdoor standing> Saerali appears in the room.

<604/100%hp 669/90%m 279/39%mv 14894tnl 12 AM civilized outdoor standing> They aren't here.

<604/100%hp 669/90%m 279/39%mv 14894tnl 12 AM civilized outdoor standing>
Saerali closes her eyes for a moment and nods at a Maran Tara'bal.
A Maran Tara'bal is surrounded by a white aura.
People near you:
Saerali Standing Before the Fortress of Light
Kelgar Standing Before the Fortress of Light
(PK) Harvace Standing Before the Fortress of Light
(PK) Tulfher Standing Before the Fortress of Light
Renkaide The Center of the Courtyard
Goriso Standing Before the Fortress of Light
Tulfher tells the group 'l'

<604/100%hp 669/90%m 279/39%mv 14894tnl 12 AM civilized outdoor standing> People near you:
Saerali Standing Before the Fortress of Light
Kelgar Standing Before the Fortress of Light
(PK) Harvace Standing Before the Fortress of Light
(PK) Tulfher Standing Before the Fortress of Light
Renkaide The Center of the Courtyard
Goriso Standing Before the Fortress of Light
Tulfher lowers a wicked lochaber axe and charges a Maran Tara'bal!
Tulfher's charge MASSACRES a Maran Tara'bal!

<604/100%hp 669/90%m 279/39%mv 14894tnl 12 AM civilized outdoor standing> People near you:
Saerali Standing Before the Fortress of Light
Kelgar Standing Before the Fortress of Light
(PK) Harvace Standing Before the Fortress of Light
(PK) Tulfher Standing Before the Fortress of Light
Renkaide The Center of the Courtyard
Goriso Standing Before the Fortress of Light

<604/100%hp 669/90%m 279/39%mv 14894tnl 12 AM civilized outdoor standing>
Saerali closes her eyes for a moment and nods at a Maran Tara'bal.
A golden pillar of light erupts under a Maran Tara'bal as its wounds are healed!

<604/100%hp 669/90%m 279/39%mv 14894tnl 12 AM civilized outdoor standing>
Tulfher's cleave MUTILATES a Maran Tara'bal!
You fade into existence.
Your shocking bite MUTILATES a Maran Tara'bal!
Your shocking bite devastates a Maran Tara'bal!
Your shocking bite decimates a Maran Tara'bal!
A Maran Tara'bal has some small but disgusting cuts.

<604/100%hp 669/90%m 279/39%mv 14894tnl 12 AM civilized outdoor fighting> Autoassist removed.
A Maran Tara'bal has some small but disgusting cuts.

<604/100%hp 669/90%m 279/39%mv 14894tnl 12 AM civilized outdoor fighting> A Maran Tara'bal moves to block your path.
PANIC! You couldn't escape!
Tulfher's cleave maims a Maran Tara'bal!
A Maran Tara'bal's searing light mauls Tulfher.
A Maran Tara'bal has some small but disgusting cuts.

<604/100%hp 669/90%m 279/39%mv 14894tnl 12 AM civilized outdoor fighting> Saerali closes her eyes for a moment and nods at a Maran Tara'bal.
A golden pillar of light erupts under a Maran Tara'bal as its wounds are healed!
A Maran Tara'bal has some small but disgusting cuts.

<604/100%hp 669/90%m 279/39%mv 14894tnl 12 AM civilized outdoor fighting>
Tulfher tears a Maran Tara'bal's flesh with a wide, slicing blow from a wicked lochaber axe!
Tulfher's slice maims a Maran Tara'bal!
A Maran Tara'bal has some small but disgusting cuts.

<604/100%hp 669/90%m 279/39%mv 14894tnl 12 AM civilized outdoor fighting> Redhorn Gate


Ardfil the arial is here.
You flee from combat!

<604/100%hp 669/90%m 275/38%mv 14894tnl 12 AM wilderness outdoor standing>
Kelgar has arrived.
Goriso has arrived.
Ardfil gets a black collar with silver studs from the girdle of endless space.

<604/100%hp 669/90%m 275/38%mv 14894tnl 12 AM wilderness outdoor standing> Ardfil yells 'Die, Harvace, you sorcerous dog!'
Ardfil's legs buckle, and he suddenly slumps to the ground and sleeps.

<604/100%hp 654/88%m 275/38%mv 14894tnl 12 AM wilderness outdoor standing> Ardfil yells 'Help someone is attacking me!'
Your curse failed to take effect.

<604/100%hp 634/86%m 275/38%mv 14894tnl 12 AM wilderness outdoor standing>

Autosaving.

<604/100%hp 644/87%m 297/41%mv 14894tnl 1 AM wilderness outdoor standing>
Kelgar looks at Ardfil.

<604/100%hp 644/87%m 297/41%mv 14894tnl 1 AM wilderness outdoor standing> Ardfil yells 'Help someone is attacking me!'
You failed to blind Ardfil.

<604/100%hp 639/86%m 297/41%mv 14894tnl 1 AM wilderness outdoor standing>
Renkaide has arrived.

<604/100%hp 639/86%m 297/41%mv 14894tnl 1 AM wilderness outdoor standing> Ardfil yells 'Help someone is attacking me!'
Ardfil appears to be blinded.

<604/100%hp 634/86%m 297/41%mv 14894tnl 1 AM wilderness outdoor standing>
Saerali has arrived.

<604/100%hp 634/86%m 297/41%mv 14894tnl 1 AM wilderness outdoor standing>
Saerali closes her eyes for a moment and nods at Ardfil.
Ardfil awakens from his deep sleep.
Kelgar leaves north.
Goriso leaves north.

<604/100%hp 634/86%m 297/41%mv 14894tnl 1 AM wilderness outdoor standing> Ardfil yells 'Help someone is attacking me!'
Ardfil looks very uncomfortable.
You parry Ardfil's poisonous bite.
Ardfil is covered with bleeding wounds.

<604/100%hp 614/83%m 297/41%mv 14894tnl 1 AM wilderness outdoor fighting>
Ardfil parries your shocking bite.
Ardfil deflects your shocking bite with his shield.
Your shocking bite EVISCERATES Ardfil!
A long titanium spear grows warm in your hands!
The power of your protections interfere with a long titanium spear's healing.
You feel better!
You parry Ardfil's poisonous bite.
Ardfil is covered with bleeding wounds.

<604/100%hp 614/83%m 297/41%mv 14894tnl 1 AM wilderness outdoor fighting>
Saerali leaves north.
Ardfil has fled!
Ardfil leaves north.

<604/100%hp 614/83%m 297/41%mv 14894tnl 1 AM wilderness outdoor standing>
Saerali has arrived.

<604/100%hp 614/83%m 297/41%mv 14894tnl 1 AM wilderness outdoor standing> Mystic frost manifests itself at your hands before you send it forth in a frigid explosion of snow and ice.

<604/100%hp 589/79%m 297/41%mv 14894tnl 1 AM wilderness outdoor standing>
Kelgar has arrived.

<604/100%hp 589/79%m 297/41%mv 14894tnl 1 AM wilderness outdoor standing> Standing Before the Fortress of Light
The Fortress of Light rises before you, standing strong and proud in a
mantle of snow and ice. The thick walls of this fortress are built of huge,
perfectly cut, white stones fitted tightly together. The stones along the
base of the fortress are enormous, taller than any giant and more massive
than most houses. Pennants flying above the watchtowers rustle and flap
defiantly in the chill winds. The huge gate of polished silver is guarded
by a lone figure.


Tulfher the minotaur is here, fighting a Maran Tara'bal.
(White Aura) A huge figure in deep gray armor guards the gate.
Tulfher gets a wild look in his eyes.

<604/100%hp 589/79%m 291/41%mv 14894tnl 1 AM civilized outdoor standing> Mystic frost manifests itself at your hands before you send it forth in a frigid explosion of snow and ice.
Your iceball MANGLES a Maran Tara'bal!
A Maran Tara'bal has some small but disgusting cuts.

<604/100%hp 564/76%m 291/41%mv 14894tnl 1 AM civilized outdoor fighting>
Your shocking bite devastates a Maran Tara'bal!
Your shocking bite decimates a Maran Tara'bal!
A long titanium spear grows warm in your hands!
The power of your protections interfere with a long titanium spear's healing.
You feel better!
Tulfher's cleave EVISCERATES a Maran Tara'bal!
A Maran Tara'bal has some small but disgusting cuts.

<604/100%hp 564/76%m 291/41%mv 14894tnl 1 AM civilized outdoor fighting>
Renkaide has arrived.
A Maran Tara'bal says 'Protect the light my brother.'
A Maran Tara'bal has some small but disgusting cuts.

<604/100%hp 564/76%m 291/41%mv 14894tnl 1 AM civilized outdoor fighting>
Tulfher has fled!
A Maran Tara'bal moves to block Tulfher's path.
A Maran Tara'bal has some small but disgusting cuts.

<604/100%hp 564/76%m 291/41%mv 14894tnl 1 AM civilized outdoor fighting> A Maran Tara'bal moves to block your path.
PANIC! You couldn't escape!
Tulfher has fled!
Tulfher leaves south.
Renkaide leaves.
A Maran Tara'bal has some small but disgusting cuts.

<604/100%hp 564/76%m 291/41%mv 14894tnl 1 AM civilized outdoor fighting>
A Maran Tara'bal parries your shocking bite.
Your shocking bite decimates a Maran Tara'bal!
A Maran Tara'bal parries your shocking bite.
A long titanium spear grows warm in your hands!
The power of your protections interfere with a long titanium spear's healing.
You feel better!
A Maran Tara'bal's searing light wounds you.
A Maran Tara'bal has some small but disgusting cuts.

<586/97%hp 564/76%m 291/41%mv 14894tnl 1 AM civilized outdoor fighting> Redhorn Gate


Saerali the arial is here.
Tulfher the minotaur is here.
Goriso the felar is here.
Kelgar the dwarf is here.
You flee from combat!

<586/97%hp 564/76%m 287/40%mv 14894tnl 1 AM wilderness outdoor standing>
Tulfher leaves north.
You follow Tulfher north.
Standing Before the Fortress of Light


Tulfher the minotaur is here.
(White Aura) A huge figure in deep gray armor guards the gate.

<586/97%hp 564/76%m 281/39%mv 14894tnl 1 AM civilized outdoor standing>
Saerali has arrived.
A Maran Tara'bal says 'Protect the light my brother.'

<586/97%hp 564/76%m 281/39%mv 14894tnl 1 AM civilized outdoor standing> A Maran Tara'bal moves to block your path.

<586/97%hp 564/76%m 281/39%mv 14894tnl 1 AM civilized outdoor standing>
Kelgar has arrived.

<586/97%hp 564/76%m 281/39%mv 14894tnl 1 AM civilized outdoor standing> You failed.

<586/97%hp 514/69%m 281/39%mv 14894tnl 1 AM civilized outdoor standing>
Saerali closes her eyes for a moment and nods at a Maran Tara'bal.
A golden pillar of light erupts under a Maran Tara'bal as its wounds are healed!

<586/97%hp 514/69%m 281/39%mv 14894tnl 1 AM civilized outdoor standing> You failed.

<586/97%hp 464/62%m 281/39%mv 14894tnl 1 AM civilized outdoor standing>
Goriso says 'I can do nothing?'

<586/97%hp 464/62%m 281/39%mv 14894tnl 1 AM civilized outdoor standing>
Saerali leaves north.

<586/97%hp 464/62%m 281/39%mv 14894tnl 1 AM civilized outdoor standing> You lost your concentration.

<586/97%hp 439/59%m 281/39%mv 14894tnl 1 AM civilized outdoor standing>
Kelgar leaves south.

<586/97%hp 439/59%m 281/39%mv 14894tnl 1 AM civilized outdoor standing> People near you:
Saerali The Snowy Courtyard
(PK) Harvace Standing Before the Fortress of Light
(PK) Tulfher Standing Before the Fortress of Light
(PK) Ardfil The Snowy Courtyard
Renkaide The Snowy Courtyard

<586/97%hp 439/59%m 281/39%mv 14894tnl 1 AM civilized outdoor standing> You failed.

<586/97%hp 389/52%m 281/39%mv 14894tnl 1 AM civilized outdoor standing>
Ardfil has arrived.
A Maran Tara'bal says 'Protect the light my brother.'
Ardfil swings an envenomed dagger in a sweeping blow to your hamstring!
Ardfil's hamstring slice mauls you.
Ardfil has a few scratches.

<564/93%hp 389/52%m 140/19%mv 14894tnl 1 AM civilized outdoor fighting>
Tulfher lowers a wicked lochaber axe and charges Ardfil!
Tulfher's charge *** DEVASTATES *** Ardfil!
Ardfil yells 'Help! Tulfher is charging me!'
Ardfil is covered with bleeding wounds.

<564/93%hp 389/52%m 140/19%mv 14894tnl 1 AM civilized outdoor fighting> People near you:
Saerali The Snowy Courtyard
(PK) Harvace Standing Before the Fortress of Light
(PK) Tulfher Standing Before the Fortress of Light
(PK) Ardfil Standing Before the Fortress of Light
Renkaide The Snowy Courtyard
Renkaide has arrived.
A Maran Tara'bal says 'Protect the light my brother.'
Ardfil is covered with bleeding wounds.

<564/93%hp 389/52%m 140/19%mv 14894tnl 1 AM civilized outdoor fighting> You can't concentrate enough.
Ardfil is covered with bleeding wounds.

<564/93%hp 389/52%m 140/19%mv 14894tnl 1 AM civilized outdoor fighting> You can't concentrate enough.
Ardfil is covered with bleeding wounds.

<564/93%hp 389/52%m 140/19%mv 14894tnl 1 AM civilized outdoor fighting> You can't concentrate enough.
Ardfil parries your shocking bite.
Ardfil deflects your shocking bite with his shield.
Your shocking bite DISMEMBERS Ardfil!
Your shocking bite DISMEMBERS Ardfil!
Ardfil's poisonous bite wounds you.
Your defensive spin deflects Ardfil's poisonous bite.
Ardfil is covered with bleeding wounds.

<544/90%hp 389/52%m 140/19%mv 14894tnl 1 AM civilized outdoor fighting> Mystic frost manifests itself at your hands before you send it forth in a frigid explosion of snow and ice.
Your iceball MASSACRES Ardfil!
Your iceball MANGLES a Maran Tara'bal!
Ardfil is gushing blood.

<544/90%hp 364/49%m 140/19%mv 14894tnl 1 AM civilized outdoor fighting> Saerali has arrived.
A Maran Tara'bal says 'Protect the light my brother.'
Ardfil is gushing blood.

<544/90%hp 364/49%m 140/19%mv 14894tnl 1 AM civilized outdoor fighting>
You continue to bleed from your wounds.
Your bleeding hamstring injures you.
Ardfil is gushing blood.

<542/89%hp 365/49%m 145/20%mv 14894tnl 2 AM civilized outdoor fighting>
Your shocking bite MASSACRES Ardfil!
Ardfil parries your shocking bite.
Ardfil dodges your shocking bite.
You parry Ardfil's poisonous bite.
Ardfil's poisonous bite wounds you.
Poison creeps into your body from an envenomed dagger.
You feel very sick.
You parry Ardfil's poisonous bite.
You parry a Maran Tara'bal's searing light.
A Maran Tara'bal's searing light mauls you.
Ardfil is gushing blood.

<501/82%hp 365/49%m 145/20%mv 14894tnl 2 AM civilized outdoor fighting>
Saerali closes her eyes for a moment and nods at a Maran Tara'bal.
A golden pillar of light erupts under a Maran Tara'bal as its wounds are healed!
Ardfil is gushing blood.

<501/82%hp 365/49%m 145/20%mv 14894tnl 2 AM civilized outdoor fighting> Mystic frost manifests itself at your hands before you send it forth in a frigid explosion of snow and ice.
Your iceball *** DEVASTATES *** Ardfil!
Your iceball MANGLES a Maran Tara'bal!
Ardfil is writhing in agony.

<501/82%hp 340/46%m 145/20%mv 14894tnl 2 AM civilized outdoor fighting>
Tulfher sends Ardfil sprawling with a powerful bash.
Tulfher's bash grazes Ardfil.
Ardfil is writhing in agony.

<501/82%hp 340/46%m 145/20%mv 14894tnl 2 AM civilized outdoor fighting>
Ardfil dodges your shocking bite.
Ardfil parries your shocking bite.
Your shocking bite MASSACRES Ardfil!
Ardfil dodges your shocking bite.
Ardfil's poisonous bite decimates you!
You parry Ardfil's poisonous bite.
You parry a Maran Tara'bal's searing light.
A Maran Tara'bal's searing light deflects harmlessly off of a midnight dragon skull.
Ardfil is convulsing on the ground.

<474/78%hp 340/46%m 145/20%mv 14894tnl 2 AM civilized outdoor fighting>
Saerali closes her eyes for a moment and nods at Ardfil.
A golden pillar of light erupts under Ardfil as his wounds are healed!
Ardfil is gushing blood.

<474/78%hp 340/46%m 145/20%mv 14894tnl 2 AM civilized outdoor fighting> Mystic frost manifests itself at your hands before you send it forth in a frigid explosion of snow and ice.
Your iceball *** DEVASTATES *** Ardfil!
Your iceball DISMEMBERS a Maran Tara'bal!
Ardfil is convulsing on the ground.

<474/78%hp 315/42%m 145/20%mv 14894tnl 2 AM civilized outdoor fighting>
Ardfil parries your shocking bite.
Ardfil deflects your shocking bite with his shield.
Ardfil dodges your shocking bite and closes in for a concealed attack!
Ardfil's poisonous bite mauls you.
Sparks fly around Ardfil as your shocking bite is halted by some worn studded leather leggings.
Ardfil's poisonous bite MUTILATES Tulfher!
Your defensive spin deflects Ardfil's poisonous bite.
You parry a Maran Tara'bal's searing light.
Ardfil is convulsing on the ground.

<451/74%hp 315/42%m 145/20%mv 14894tnl 2 AM civilized outdoor fighting>
Saerali glances at Ardfil.
Ardfil is convulsing on the ground.

<451/74%hp 315/42%m 145/20%mv 14894tnl 2 AM civilized outdoor fighting>
Saerali closes her eyes for a moment and nods at Ardfil.
A golden pillar of light erupts under Ardfil as his wounds are healed!
Ardfil is gushing blood.

<451/74%hp 315/42%m 145/20%mv 14894tnl 2 AM civilized outdoor fighting> Mystic frost manifests itself at your hands before you send it forth in a frigid explosion of snow and ice.
Your iceball MASSACRES Ardfil!
Your iceball MANGLES a Maran Tara'bal!
Renkaide scans south.
Ardfil is writhing in agony.

<451/74%hp 290/39%m 145/20%mv 14894tnl 2 AM civilized outdoor fighting>
Ardfil makes a hasty retreat.

<451/74%hp 290/39%m 145/20%mv 14894tnl 2 AM civilized outdoor standing>
A Maran Tara'bal's searing light mauls you.
Your defensive spin deflects a Maran Tara'bal's searing light.
A Maran Tara'bal has some small but disgusting cuts.

<427/70%hp 290/39%m 145/20%mv 14894tnl 2 AM civilized outdoor fighting>
Ardfil's poisonous bite maims Tulfher!
Tulfher suddenly springs towards Ardfil, but falls when he moves out of his path.
Tulfher's bash misses Ardfil.
Ardfil yells 'Help! Tulfher is bashing me!'
A Maran Tara'bal has some small but disgusting cuts.

<427/70%hp 290/39%m 145/20%mv 14894tnl 2 AM civilized outdoor fighting>
Saerali closes her eyes for a moment and nods at Ardfil.
A golden pillar of light erupts under Ardfil as his wounds are healed!
A Maran Tara'bal has some small but disgusting cuts.

<427/70%hp 290/39%m 145/20%mv 14894tnl 2 AM civilized outdoor fighting> Mystic frost manifests itself at your hands before you send it forth in a frigid explosion of snow and ice.
Ardfil yells 'Die, Harvace, you sorcerous dog!'
Your iceball MASSACRES Ardfil!
Your iceball EVISCERATES a Maran Tara'bal!
A Maran Tara'bal has some small but disgusting cuts.

<427/70%hp 265/35%m 145/20%mv 14894tnl 2 AM civilized outdoor fighting>
Tulfher cuts off Ardfil's route of escape with his polearm!
A Maran Tara'bal has some small but disgusting cuts.

<427/70%hp 265/35%m 145/20%mv 14894tnl 2 AM civilized outdoor fighting>
Your shocking bite devastates a Maran Tara'bal!
Your shocking bite decimates a Maran Tara'bal!
Your shocking bite decimates a Maran Tara'bal!
Your shocking bite decimates a Maran Tara'bal!
A long titanium spear grows warm in your hands!
The power of your protections interfere with a long titanium spear's healing.
You feel better!
Ardfil's poisonous bite EVISCERATES Tulfher!
Tulfher is poisoned as Ardfil lands a blow with an envenomed dagger.
Tulfher looks very ill.
Your defensive spin deflects a Maran Tara'bal's searing light.
A Maran Tara'bal's searing light injures you.
A Maran Tara'bal has some small but disgusting cuts.

<427/70%hp 265/35%m 145/20%mv 14894tnl 2 AM civilized outdoor fighting>
Saerali closes her eyes for a moment and nods at Ardfil.
A golden pillar of light erupts under Ardfil as his wounds are healed!
A Maran Tara'bal has some small but disgusting cuts.

<427/70%hp 265/35%m 145/20%mv 14894tnl 2 AM civilized outdoor fighting> Redhorn Gate


(Translucent) (Barrier) (Ensnared) (WANTED) Waris the duergar is here.
You flee from combat!

<427/70%hp 265/35%m 137/19%mv 14894tnl 2 AM wilderness outdoor standing>
You see a brief flash of silver-white as Renkaide swiftly strikes Waris!
Waris yells 'Help! I am being attacked by Renkaide!'
Brilliant silvery flames blaze from a staff crowned with silver spikes as Renkaide strikes Waris!
Renkaide's flaming bite BROILS Waris!
Renkaide's smash wounds Waris.
Renkaide has arrived.

<427/70%hp 265/35%m 137/19%mv 14894tnl 2 AM wilderness outdoor standing>
Waris's defilement *** DEMOLISHES *** Renkaide!
Waris's defilement *** DEMOLISHES *** Renkaide!
Waris's defilement *** DEMOLISHES *** Renkaide!
Waris lashes out fiercely with the seven flurries of Anguish, one of the tendrils seemingly passing harmless through Renkaide's head.
Waris's defilement *** DEVASTATES *** Renkaide!
A glazed look enters Renkaide's eyes as his expression slackens.
Renkaide's smash decimates Waris!

<427/70%hp 265/35%m 137/19%mv 14894tnl 2 AM wilderness outdoor standing> You aren't fighting anyone.

<427/70%hp 265/35%m 137/19%mv 14894tnl 2 AM wilderness outdoor standing> You aren't fighting anyone.

<427/70%hp 265/35%m 137/19%mv 14894tnl 2 AM wilderness outdoor standing> You aren't fighting anyone.

<427/70%hp 265/35%m 137/19%mv 14894tnl 2 AM wilderness outdoor standing> Standing Before the Fortress of Light


Dust from passing travelers settles softly over a small pool of fresh blood.
Saerali the arial is here.
Ardfil the arial is here, fighting Tulfher.
Tulfher the minotaur is here, fighting Ardfil.
(White Aura) A huge figure in deep gray armor guards the gate.

<427/70%hp 265/35%m 125/17%mv 14894tnl 2 AM civilized outdoor standing>
Renkaide has arrived.
A Maran Tara'bal says 'Protect the light my brother.'

<427/70%hp 265/35%m 125/17%mv 14894tnl 2 AM civilized outdoor standing>
Saerali closes her eyes for a moment and nods at Ardfil.
Ardfil shudders slightly, and looks more vigorous.

<427/70%hp 265/35%m 125/17%mv 14894tnl 2 AM civilized outdoor standing> Ardfil yells 'Die, Harvace, you sorcerous dog!'
You failed to blind Ardfil.

<427/70%hp 260/35%m 125/17%mv 14894tnl 2 AM civilized outdoor standing>
Renkaide leaves.

<427/70%hp 260/35%m 125/17%mv 14894tnl 2 AM civilized outdoor standing>
Tulfher tosses his head and gores Ardfil with one of his horns!
Tulfher's goring maims Ardfil!
Ardfil's poisonous bite EVISCERATES Tulfher!
Ardfil's poisonous bite maims Tulfher!

<427/70%hp 260/35%m 125/17%mv 14894tnl 2 AM civilized outdoor standing>
Saerali glances at Ardfil.

<427/70%hp 260/35%m 125/17%mv 14894tnl 2 AM civilized outdoor standing>
Waris stops using a shield of blackest pitch.
Waris dual wields a ghostly dagger.

<427/70%hp 260/35%m 125/17%mv 14894tnl 2 AM civilized outdoor standing> Ardfil yells 'Die, Harvace, you sorcerous dog!'
You failed to blind Ardfil.

<427/70%hp 255/34%m 125/17%mv 14894tnl 2 AM civilized outdoor standing>
Ardfil's poisonous bite misses Tulfher.
Ardfil's poisonous bite maims Tulfher!

<427/70%hp 255/34%m 125/17%mv 14894tnl 2 AM civilized outdoor standing>
Tulfher falls flat on his face.
Tulfher's bash misses Ardfil.
Ardfil stops using a shield from the hide of a snow worm.
Ardfil dual wields a straight razor.

<427/70%hp 255/34%m 125/17%mv 14894tnl 2 AM civilized outdoor standing>
Kelgar has arrived.

<427/70%hp 255/34%m 125/17%mv 14894tnl 2 AM civilized outdoor standing>
Waris utters the words, 'summon'.
Renkaide arrives suddenly.
Mystic frost manifests itself at your hands before you send it forth in a frigid explosion of snow and ice.
Ardfil yells 'Die, Harvace, you sorcerous dog!'
Your iceball *** DEVASTATES *** Ardfil!
Your iceball MANGLES a Maran Tara'bal!
Renkaide scans south.
Ardfil is covered with bleeding wounds.

<427/70%hp 230/31%m 125/17%mv 14894tnl 2 AM civilized outdoor fighting>
You shiver and suffer.
Your poison injures you.
You continue to bleed from your wounds.
Your bleeding hamstring injures you.
Tulfher shivers and suffers.
Tulfher's poison decimates him!
Ardfil is covered with bleeding wounds.

<398/65%hp 231/31%m 130/18%mv 14894tnl 3 AM civilized outdoor fighting>
Your shocking bite EVISCERATES Ardfil!
Ardfil dodges your shocking bite.
Ardfil's poisonous bite DISMEMBERS Tulfher!
Ardfil's slash MUTILATES Tulfher!
Tulfher is DEAD!!
Tulfher's head is shattered, and his brains splash all over you.
You parry a Maran Tara'bal's searing light.
Ardfil is gushing blood.

<398/65%hp 231/31%m 130/18%mv 14894tnl 3 AM civilized outdoor fighting> You must MURDER a player.
Ardfil is gushing blood.

<398/65%hp 231/31%m 130/18%mv 14894tnl 3 AM civilized outdoor fighting> Mystic frost manifests itself at your hands before you send it forth in a frigid explosion of snow and ice.
Your iceball MASSACRES Ardfil!
Your iceball *** DEMOLISHES *** a Maran Tara'bal!
Renkaide winks suggestively.
Ardfil is gushing blood.

<398/65%hp 206/27%m 130/18%mv 14894tnl 3 AM civilized outdoor fighting>
Ardfil parries your shocking bite.
Ardfil parries your shocking bite.
Ardfil's poisonous bite decimates you!
You parry Ardfil's slash.
Ardfil's slash maims you!
Your defensive spin deflects a Maran Tara'bal's searing light.
You parry a Maran Tara'bal's searing light.
Ardfil is gushing blood.

<339/56%hp 206/27%m 130/18%mv 14894tnl 3 AM civilized outdoor fighting>
Waris whips a ghostly dagger around, disfiguring Renkaide's face by ripping its flesh!
Renkaide's flesh goes pale with shock!
Waris's face slash *** DEMOLISHES *** Renkaide!
Waris's brutal attack *** DEMOLISHES *** Renkaide!
Renkaide yells 'Die, Waris, you savage butcher!'
Ardfil stops using a straight razor.
Ardfil wears a shield from the hide of a snow worm as a shield.
Ardfil is gushing blood.

<339/56%hp 206/27%m 130/18%mv 14894tnl 3 AM civilized outdoor fighting>
Tulfher tells the group 'Ugh.'
Ardfil is gushing blood.

<339/56%hp 206/27%m 130/18%mv 14894tnl 3 AM civilized outdoor fighting> Mystic frost manifests itself at your hands before you send it forth in a frigid explosion of snow and ice.
Your iceball *** DEMOLISHES *** Ardfil!
Your iceball MANGLES a Maran Tara'bal!
Waris's defilement *** DEMOLISHES *** Renkaide!
Throwing himself away from your shocking bite, Ardfil strikes out as he flies past!
Ardfil's poisonous bite devastates you!
Ardfil dodges your shocking bite.
A long titanium spear grows warm in your hands!
The power of your protections interfere with a long titanium spear's healing.
You feel better!
You parry Ardfil's poisonous bite.
You parry Ardfil's poisonous bite.
Renkaide's claw EVISCERATES Waris!
You find yourself protected by some leggings from the snow worm against a Maran Tara'bal's searing light.
You knock a Maran Tara'bal's searing light harmlessly to the side.
Ardfil is writhing in agony.

<329/54%hp 181/24%m 130/18%mv 14894tnl 3 AM civilized outdoor fighting>
Ardfil stops using a shield from the hide of a snow worm.
Ardfil stops using an envenomed dagger.
Ardfil wields an onyx-bladed spear.
Ardfil is writhing in agony.

<329/54%hp 181/24%m 130/18%mv 14894tnl 3 AM civilized outdoor fighting>
Saerali closes her eyes for a moment and nods at Ardfil.
A golden pillar of light erupts under Ardfil as his wounds are healed!
Ardfil is gushing blood.

<329/54%hp 181/24%m 130/18%mv 14894tnl 3 AM civilized outdoor fighting>
Ardfil tries to maneuver you into an awkward position but you twist away.
Ardfil is gushing blood.

<329/54%hp 181/24%m 130/18%mv 14894tnl 3 AM civilized outdoor fighting>
Waris's burst of energy *** DEMOLISHES *** Renkaide!
Renkaide has fled!
Renkaide leaves.
Ardfil deflects your shocking bite with his defensive spin.
Ardfil deflects your shocking bite with his defensive spin.
Ardfil dodges your shocking bite.
Ardfil's pierce maims you!
You parry a Maran Tara'bal's searing light.
You parry a Maran Tara'bal's searing light.
Your defensive spin deflects a Maran Tara'bal's searing light.
Ardfil is gushing blood.

<293/48%hp 181/24%m 130/18%mv 14894tnl 3 AM civilized outdoor fighting> Mystic frost manifests itself at your hands before you send it forth in a frigid explosion of snow and ice.
Your iceball MASSACRES Ardfil!
Your iceball MANGLES a Maran Tara'bal!
Ardfil is gushing blood.

<293/48%hp 156/21%m 130/18%mv 14894tnl 3 AM civilized outdoor fighting>
Renkaide has arrived.
A Maran Tara'bal says 'Protect the light my brother.'
Ardfil is gushing blood.

<293/48%hp 156/21%m 130/18%mv 14894tnl 3 AM civilized outdoor fighting>
Kelgar gets a serpent-scale torso from the corpse of Tulfher.
Ardfil is gushing blood.

<293/48%hp 156/21%m 130/18%mv 14894tnl 3 AM civilized outdoor fighting>
Waris sends Renkaide sprawling with a powerful bash.
Waris's bash grazes Renkaide.
Renkaide yells 'Help! Waris is bashing me!'
Ardfil is gushing blood.

<293/48%hp 156/21%m 130/18%mv 14894tnl 3 AM civilized outdoor fighting>
Waris's defilement *** DEMOLISHES *** Renkaide!
Renkaide is DEAD!!
The seven flurries of Anguish wails in anguish as it fails to steal a piece of Renkaide's soul.
Renkaide's arm is sliced from his dead body.
Ardfil dodges your shocking bite.
Ardfil dodges your shocking bite.
You parry Ardfil's pierce.
Your defensive spin deflects a Maran Tara'bal's searing light.
A Maran Tara'bal's searing light injures you.
Ardfil is gushing blood.

<279/46%hp 156/21%m 130/18%mv 14894tnl 3 AM civilized outdoor fighting>
Saerali closes her eyes for a moment and nods at Ardfil.
A golden pillar of light erupts under Ardfil as his wounds are healed!
Ardfil is covered with bleeding wounds.

<279/46%hp 156/21%m 130/18%mv 14894tnl 3 AM civilized outdoor fighting>
Your shocking bite misses Ardfil.
Ardfil deflects your shocking bite with his defensive spin.
Ardfil parries your shocking bite.
A long titanium spear grows warm in your hands!
The power of your protections interfere with a long titanium spear's healing.
You feel better!
Your defensive spin deflects Ardfil's pierce.
A Maran Tara'bal's searing light deflects harmlessly off of a pair of iron taloned boots.
You parry a Maran Tara'bal's searing light.
Ardfil is covered with bleeding wounds.

<301/49%hp 156/21%m 130/18%mv 14894tnl 3 AM civilized outdoor fighting> Mystic frost manifests itself at your hands before you send it forth in a frigid explosion of snow and ice.
Your iceball *** DEVASTATES *** Ardfil!
Your iceball MANGLES a Maran Tara'bal!
Ardfil is gushing blood.

<301/49%hp 131/17%m 130/18%mv 14894tnl 3 AM civilized outdoor fighting>
Dropping as if in agony, Waris springs into motion and collides with Saerali.
Waris's bash injures Saerali.
Saerali yells 'Help! Waris is bashing me!'
Ardfil is gushing blood.

<301/49%hp 131/17%m 130/18%mv 14894tnl 3 AM civilized outdoor fighting>
Waris's defilement *** DEVASTATES *** Saerali!
Waris's defilement *** DEVASTATES *** Saerali!
Waris's defilement *** DEVASTATES *** Saerali!
Ardfil deflects your shocking bite with his defensive spin.
Ardfil parries your shocking bite.
Ardfil deflects your shocking bite with his defensive spin.
Ardfil's pierce decimates you!
Your defensive spin deflects Ardfil's pierce.
You quickly leap away from a Maran Tara'bal's searing light.
You parry a Maran Tara'bal's searing light.
Ardfil is gushing blood.

<276/45%hp 131/17%m 130/18%mv 14894tnl 3 AM civilized outdoor fighting>
Kelgar gets plate vambraces decorated with red enamel from the corpse of Renkaide.
Ardfil is gushing blood.

<276/45%hp 131/17%m 130/18%mv 14894tnl 3 AM civilized outdoor fighting>
Kelgar gets plate leggings decorated with red enamel from the corpse of Renkaide.
Mystic frost manifests itself at your hands before you send it forth in a frigid explosion of snow and ice.
Your iceball MASSACRES Ardfil!
Your iceball MANGLES a Maran Tara'bal!
Ardfil tries to maneuver you into an awkward position but you twist away.
Ardfil is gushing blood.

<276/45%hp 106/14%m 130/18%mv 14894tnl 3 AM civilized outdoor fighting>
Waris's defilement *** DEVASTATES *** Saerali!
Waris's burst of energy *** DEVASTATES *** Saerali!
Waris's defilement *** DEVASTATES *** Saerali!
Saerali is DEAD!!
The seven flurries of Anguish glows with unholy light in Waris's hands.
Saerali's ear is sliced from her dead body.
Ardfil deflects your shocking bite with his defensive spin.
Ardfil deflects your shocking bite with his defensive spin.
Ardfil dodges your shocking bite.
A long titanium spear grows warm in your hands!
The power of your protections interfere with a long titanium spear's healing.
You feel better!
Ardfil's pierce devastates you!
Your defensive spin deflects a Maran Tara'bal's searing light.
A Maran Tara'bal's searing light mauls you.
Ardfil is gushing blood.

<251/41%hp 106/14%m 130/18%mv 14894tnl 3 AM civilized outdoor fighting> Mystic frost manifests itself at your hands before you send it forth in a frigid explosion of snow and ice.
Your iceball MASSACRES Ardfil!
Your iceball MANGLES a Maran Tara'bal!
Ardfil is writhing in agony.

<251/41%hp 81/10%m 130/18%mv 14894tnl 3 AM civilized outdoor fighting>
Ardfil deflects your shocking bite with his defensive spin.
Ardfil dodges your shocking bite.
Ardfil deflects your shocking bite with his defensive spin.
Ardfil's pierce devastates you!
Your defensive spin deflects Ardfil's pierce.
You parry a Maran Tara'bal's searing light.
Ardfil is writhing in agony.

<219/36%hp 81/10%m 130/18%mv 14894tnl 3 AM civilized outdoor fighting>
Kelgar tries to grab something from the corpse, but Waris smacks him upside the head and sends him stumbling forward.
Ardfil is writhing in agony.

<219/36%hp 81/10%m 130/18%mv 14894tnl 3 AM civilized outdoor fighting>
Ardfil deflects your shocking bite with his defensive spin.
Ardfil dodges your shocking bite.
Ardfil dodges your shocking bite.
Ardfil's pierce maims you!
Ardfil gets in one more shot as you flee.
Ardfil's parting blow MUTILATES you!
You sure are BLEEDING!
A Maran Tara'bal moves to block your path.
PANIC! You couldn't escape!
You parry Ardfil's pierce.
You parry a Maran Tara'bal's searing light.
Ardfil is writhing in agony.

<146/24%hp 81/10%m 130/18%mv 14894tnl 3 AM civilized outdoor fighting>
Ardfil has fled!
Ardfil is writhing in agony.

<146/24%hp 81/10%m 130/18%mv 14894tnl 3 AM civilized outdoor fighting>
Waris roughly grabs Kelgar's wrist and pushes him back from the corpse!
Mystic frost manifests itself at your hands before you send it forth in a frigid explosion of snow and ice.
Your iceball *** DEVASTATES *** Ardfil!
Your iceball MANGLES a Maran Tara'bal!
Ardfil is convulsing on the ground.

<146/24%hp 56/7%m 130/18%mv 14894tnl 3 AM civilized outdoor fighting>
Ardfil pushes you back into an awkward position.
Ardfil's misdirection DISMEMBERS you!
You sure are BLEEDING!
Ardfil deflects your shocking bite with his defensive spin.
Ardfil deflects your shocking bite with his defensive spin.
Ardfil deflects your shocking bite with his defensive spin.
Ardfil deflects your shocking bite with his defensive spin.
You parry Ardfil's pierce.
You deflect a Maran Tara'bal's searing light with a quick spin.
Ardfil is convulsing on the ground.

<89/14%hp 56/7%m 130/18%mv 14894tnl 3 AM civilized outdoor fighting>
Ardfil parries your shocking bite.
Your shocking bite DISMEMBERS Ardfil!
Ardfil is DEAD!!
A long titanium spear glows with unholy light as it steals a piece of Ardfil's soul.
A tuft of Ardfil's feathers is ripped from his dead body.
You parry a Maran Tara'bal's searing light.
You parry a Maran Tara'bal's searing light.
A Maran Tara'bal has some small but disgusting cuts.

<89/14%hp 56/7%m 130/18%mv 14894tnl 3 AM civilized outdoor fighting>
Waris's defilement MANGLES a Maran Tara'bal!
A Maran Tara'bal has some small but disgusting cuts.

<89/14%hp 56/7%m 130/18%mv 14894tnl 3 AM civilized outdoor fighting>
Waris's defilement MASSACRES a Maran Tara'bal!
Waris's burst of energy MASSACRES a Maran Tara'bal!
Waris's defilement MASSACRES a Maran Tara'bal!
Shadowy coils emerge from Waris's weapon, encircling a Maran Tara'bal before sinking beneath his skin.
Your shocking bite devastates a Maran Tara'bal!
Your shocking bite maims a Maran Tara'bal!
Your shocking bite MUTILATES a Maran Tara'bal!
Your defensive spin deflects a Maran Tara'bal's searing light.
You parry a Maran Tara'bal's searing light.
Your defensive spin deflects a Maran Tara'bal's searing light.
A Maran Tara'bal is covered with bleeding wounds.

<89/14%hp 56/7%m 130/18%mv 14894tnl 3 AM civilized outdoor fighting> Mystic frost manifests itself at your hands before you send it forth in a frigid explosion of snow and ice.
Your iceball MANGLES a Maran Tara'bal!
A Maran Tara'bal is covered with bleeding wounds.

<89/14%hp 31/4%m 130/18%mv 14894tnl 3 AM civilized outdoor fighting>
Waris's defilement MASSACRES a Maran Tara'bal!
Waris's burst of energy MASSACRES a Maran Tara'bal!
Waris's defilement MASSACRES a Maran Tara'bal!
Waris's burst of energy MASSACRES a Maran Tara'bal!
Your shocking bite MUTILATES a Maran Tara'bal!
Your shocking bite maims a Maran Tara'bal!
A Maran Tara'bal dodges your shocking bite.
You parry a Maran Tara'bal's searing light.
You parry a Maran Tara'bal's searing light.
You shiver and suffer.
Your poison injures you.
You sure are BLEEDING!
You continue to bleed from your wounds.
Your bleeding hamstring injures you.
You sure are BLEEDING!
A Maran Tara'bal is covered with bleeding wounds.

<60/9%hp 32/4%m 135/19%mv 14894tnl 4 AM civilized outdoor fighting> A Maran Tara'bal moves to block your path.
PANIC! You couldn't escape!
A Maran Tara'bal is covered with bleeding wounds.

<60/9%hp 32/4%m 135/19%mv 14894tnl 4 AM civilized outdoor fighting> Redhorn Gate


You flee from combat!

<60/9%hp 32/4%m 127/17%mv 14894tnl 4 AM wilderness outdoor standing> Huh?

<60/9%hp 32/4%m 127/17%mv 14894tnl 4 AM wilderness outdoor standing> You aren't fighting anyone.

<60/9%hp 32/4%m 127/17%mv 14894tnl 4 AM wilderness outdoor standing> You aren't fighting anyone.

<60/9%hp 32/4%m 127/17%mv 14894tnl 4 AM wilderness outdoor standing> You aren't fighting anyone.

<60/9%hp 32/4%m 127/17%mv 14894tnl 4 AM wilderness outdoor standing> You can't find it.

<60/9%hp 32/4%m 127/17%mv 14894tnl 4 AM wilderness outdoor standing> Standing Before the Fortress of Light


( 2) Dust from passing travelers settles softly over a small pool of fresh blood.
The charred corpse of Ardfil is here, the flesh blackened and cracked.
A small pile of feathers from Ardfil lies here.
The corpse of Saerali is here, unnaturally pale and gaunt.
The severed ear of Saerali lies here.
The withered, pale remains of Renkaide's corpse are here.
The sliced-off arm of Renkaide is lying here.
The corpse of Tulfher is here, dried blood caked over a slashed throat.
The splattered brains of Tulfher are lying here.
Goriso the felar is here.
Kelgar the dwarf is here.
(Translucent) (Barrier) (WANTED) Waris the duergar is here, fighting a Maran Tara'bal.
(White Aura) A huge figure in deep gray armor guards the gate.

<60/9%hp 32/4%m 115/16%mv 14894tnl 4 AM civilized outdoor standing> You see nothing like that in the corpse.

<60/9%hp 32/4%m 115/16%mv 14894tnl 4 AM civilized outdoor standing>
Waris's defilement MASSACRES a Maran Tara'bal!
Waris's defilement MASSACRES a Maran Tara'bal!

<60/9%hp 32/4%m 115/16%mv 14894tnl 4 AM civilized outdoor standing> The corpse of Saerali is here, unnaturally pale and gaunt.
The corpse of Saerali contains:
a light gray leather backpack
some black leather sleeves
(Magical) a flask of dark chocolate liqueur
(Glowing) a pair of Arborian gauntlets
a metal canteen insulated in a wolf's pelt
a brass dragonscale bracer
(Magical) a thin silver bracelet
a hide-covered buckler with brass studs
a captain's hat
( 2) a torn scrap of paper
a page torn from a magical book
( 2) (Magical) (Glowing) (Humming) the Ankh of Loch Terradian
(Magical) (Glowing) robes of the golden sun
a diamond ring
rotting linen bandages
a set of polished mithril armplates
(Glowing) a braided circlet of dusty red crystal
(Magical) (Glowing) a thin black belt etched with crimson runes
(Magical) (Glowing) a halo of clarity
some seaweed
a whole chicken

<60/9%hp 32/4%m 115/16%mv 14894tnl 4 AM civilized outdoor standing>
Waris's defilement MASSACRES a Maran Tara'bal!
Waris's defilement MASSACRES a Maran Tara'bal!
Waris's pendant glows with a sickly light!

<60/9%hp 32/4%m 115/16%mv 14894tnl 4 AM civilized outdoor standing>
Waris's defilement MASSACRES a Maran Tara'bal!
Waris's burst of energy MASSACRES a Maran Tara'bal!
Waris's defilement MASSACRES a Maran Tara'bal!
A Maran Tara'bal's searing light misses Waris.

<60/9%hp 32/4%m 115/16%mv 14894tnl 4 AM civilized outdoor standing>
Kelgar gets a thin black belt etched with crimson runes from the corpse of Saerali.

<60/9%hp 32/4%m 115/16%mv 14894tnl 4 AM civilized outdoor standing> You get a pair of spiked combat gloves from the burnt corpse of Ardfil.

<60/9%hp 32/4%m 115/16%mv 14894tnl 4 AM civilized outdoor standing>
Waris's defilement MASSACRES a Maran Tara'bal!
Waris's defilement MASSACRES a Maran Tara'bal!

<60/9%hp 32/4%m 115/16%mv 14894tnl 4 AM civilized outdoor standing>
Kelgar gets a set of polished mithril armplates from the corpse of Saerali.

<60/9%hp 32/4%m 115/16%mv 14894tnl 4 AM civilized outdoor standing> People near you:
Waris Standing Before the Fortress of Light
Kelgar Standing Before the Fortress of Light
(PK) Harvace Standing Before the Fortress of Light
Goriso Standing Before the Fortress of Light

<60/9%hp 32/4%m 115/16%mv 14894tnl 4 AM civilized outdoor standing> The charred corpse of Ardfil is here, the flesh blackened and cracked.
The burnt corpse of Ardfil contains:
some worn studded leather leggings
(Magical) the girdle of endless space
a blood-stained tunic
(Glowing) a brass circlet
a thick leather bracer
a Gaidin medallion
a braided silver bracer
( 2) a signet ring engraved with a phoenix
a steel avian mask
an elaborate beaded onyx belt
(Glowing) a mantle of fire
(Glowing) a bodyguard's staff
(Magical) an oil of sight
a metal canteen insulated in a wolf's pelt
a shield from the hide of a snow worm
an envenomed dagger
a dagger named 'Feathered Death'
a pair of steel-taloned boots
a purple potion
a pair of golden sleeves
a pair of silver-tipped feathered ribbons
a straight razor
(Magical) a smooth opal wand
a shard of bone from a skeleton
(Magical) a potion of transportation
(Magical) a pouch filled with dust
(Magical) a thick yellow-green elixir
an onyx-bladed spear
(Magical) a strangely dry icicle
(Magical) a potion of recall
a black collar with silver studs
Waris's defilement MASSACRES a Maran Tara'bal!
Waris's burst of energy MANGLES a Maran Tara'bal!
Waris's defilement MANGLES a Maran Tara'bal!
Waris is blinded by the dirt in his eyes!
A Maran Tara'bal's kicked dirt scratches Waris.

<60/9%hp 32/4%m 115/16%mv 14894tnl 4 AM civilized outdoor standing>
Ardfil has arrived.
A Maran Tara'bal says 'Protect the light my brother.'

<60/9%hp 32/4%m 115/16%mv 14894tnl 4 AM civilized outdoor standing>
Kelgar puts a thin black belt etched with crimson runes in a tanned leather backpack.
Kelgar puts a steel-bladed gythka in a tanned leather backpack.
Kelgar puts a steel-bladed gythka in a tanned leather backpack.
Kelgar puts a large barbed hunting spear in a tanned leather backpack.
Kelgar puts a tender leg of lamb in a tanned leather backpack.
Kelgar puts a metal canteen insulated in a wolf's pelt in a tanned leather backpack.
Kelgar puts a metal canteen insulated in a wolf's pelt in a tanned leather backpack.

<60/9%hp 32/4%m 115/16%mv 14894tnl 4 AM civilized outdoor standing>
Ardfil gets some worn studded leather leggings from the burnt corpse of Ardfil.
Ardfil gets the girdle of endless space from the burnt corpse of Ardfil.
Ardfil gets a blood-stained tunic from the burnt corpse of Ardfil.
Ardfil gets a brass circlet from the burnt corpse of Ardfil.
Ardfil gets a thick leather bracer from the burnt corpse of Ardfil.
Ardfil gets a Gaidin medallion from the burnt corpse of Ardfil.
Ardfil gets a braided silver bracer from the burnt corpse of Ardfil.
Ardfil gets a signet ring engraved with a phoenix from the burnt corpse of Ardfil.
Ardfil gets a signet ring engraved with a phoenix from the burnt corpse of Ardfil.
Ardfil gets a steel avian mask from the burnt corpse of Ardfil.
Ardfil gets an elaborate beaded onyx belt from the burnt corpse of Ardfil.
Ardfil gets a mantle of fire from the burnt corpse of Ardfil.
Ardfil gets a bodyguard's staff from the burnt corpse of Ardfil.
Ardfil gets an oil of sight from the burnt corpse of Ardfil.
Ardfil gets a metal canteen insulated in a wolf's pelt from the burnt corpse of Ardfil.
Ardfil gets a shield from the hide of a snow worm from the burnt corpse of Ardfil.
Ardfil gets an envenomed dagger from the burnt corpse of Ardfil.
Ardfil gets a dagger named 'Feathered Death' from the burnt corpse of Ardfil.
Ardfil gets a pair of steel-taloned boots from the burnt corpse of Ardfil.
Ardfil gets a purple potion from the burnt corpse of Ardfil.
Ardfil gets a pair of golden sleeves from the burnt corpse of Ardfil.
Ardfil gets a pair of silver-tipped feathered ribbons from the burnt corpse of Ardfil.
Ardfil gets a straight razor from the burnt corpse of Ardfil.
Ardfil gets a smooth opal wand from the burnt corpse of Ardfil.
Ardfil gets a shard of bone from a skeleton from the burnt corpse of Ardfil.
Ardfil gets a potion of transportation from the burnt corpse of Ardfil.
Ardfil gets a pouch filled with dust from the burnt corpse of Ardfil.
Ardfil gets a thick yellow-green elixir from the burnt corpse of Ardfil.
Ardfil gets an onyx-bladed spear from the burnt corpse of Ardfil.
Ardfil gets a strangely dry icicle from the burnt corpse of Ardfil.
Ardfil gets a potion of recall from the burnt corpse of Ardfil.
Ardfil gets a black collar with silver studs from the burnt corpse of Ardfil.

<60/9%hp 32/4%m 115/16%mv 14894tnl 4 AM civilized outdoor standing> You tell your group 'Well he died.'

<60/9%hp 32/4%m 115/16%mv 14894tnl 4 AM civilized outdoor standing>
Waris says 'Dat was a slaughter.'
People near you:
Waris Standing Before the Fortress of Light
Kelgar Standing Before the Fortress of Light
(PK) Harvace Standing Before the Fortress of Light
Ardfil Standing Before the Fortress of Light
Goriso Standing Before the Fortress of Light

<60/9%hp 32/4%m 115/16%mv 14894tnl 4 AM civilized outdoor standing> Redhorn Gate



<60/9%hp 32/4%m 107/15%mv 14894tnl 4 AM wilderness outdoor standing> People near you:
(PK) Harvace Redhorn Gate
Renkaide In the Foothills
The magical aura fades away.
You shiver and suffer.
Your poison mauls you.
You sure are BLEEDING!
You continue to bleed from your wounds.
Your bleeding hamstring injures you.
You sure are BLEEDING!

<22/3%hp 34/4%m 112/15%mv 14894tnl 5 AM wilderness outdoor standing>
Tulfher tells the group 'Gooood woork'

<22/3%hp 34/4%m 112/15%mv 14894tnl 5 AM wilderness outdoor standing>
Renkaide has arrived.

<22/3%hp 34/4%m 112/15%mv 14894tnl 5 AM wilderness outdoor standing> You don't have enough mana.

<22/3%hp 34/4%m 112/15%mv 14894tnl 5 AM wilderness outdoor standing>
Renkaide leaves.

<22/3%hp 34/4%m 112/15%mv 14894tnl 5 AM wilderness outdoor standing> You drink a vial of ointment.
The power of your protections interfere with a vial of ointment's healing.
You feel better!
You aren't ill.
You feel less sick.
A warm feeling runs through your body.
The attempt failed.

<102/16%hp 34/4%m 112/15%mv 14894tnl 5 AM wilderness outdoor standing> Near Redhorn Gate



<102/16%hp 34/4%m 88/12%mv 14894tnl 5 AM wilderness outdoor standing> You are carrying:
a pair of spiked combat gloves
(Magical) a wand of return
( 2) (Magical) (Glowing) a shimmering blue potion
(Magical) an oil of sight
a travel stained backpack
a razor ring
(Magical) a sleek sienna rod
(Magical) (Humming) the slavemaster's wrath
a set of fine crystal lockpicks
(Magical) a sleek amber rod
a long elvish mace
a nightmare blade
a twined evergreen flail
a jeweled dagger
an envenomed dagger

<102/16%hp 34/4%m 88/12%mv 14894tnl 5 AM wilderness outdoor standing> In the Mountains


A small, furry beast digs at the snow with its sharp claws.

<102/16%hp 34/4%m 64/9%mv 14894tnl 5 AM wilderness outdoor standing> In the Foothills


A small, furry beast digs at the snow with its sharp claws.

<102/16%hp 34/4%m 44/6%mv 14894tnl 5 AM wilderness outdoor standing> You are carrying:
a pair of spiked combat gloves
(Magical) a wand of return
( 2) (Magical) (Glowing) a shimmering blue potion
(Magical) an oil of sight
a travel stained backpack
a razor ring
(Magical) a sleek sienna rod
(Magical) (Humming) the slavemaster's wrath
a set of fine crystal lockpicks
(Magical) a sleek amber rod
a long elvish mace
a nightmare blade
a twined evergreen flail
a jeweled dagger
an envenomed dagger

<102/16%hp 34/4%m 44/6%mv 14894tnl 5 AM wilderness outdoor standing> You focus your will on a wand of return, stealing its essence for your own use.
By the Temple Altar


A small nondescript scroll lies here.
A pit for sacrifices is in front of the altar.
(White Aura) The healer is here, administering healing as well as death.

<102/16%hp 9/1%m 22/3%mv 14894tnl 5 AM civilized indoor standing> You pay the healer 1108 copper coins.
The healer closes his eyes for a moment and nods at you.
Numbness sweeps over your wounds as the healer seals them with a crimson fire.

<155/25%hp 9/1%m 22/3%mv 14894tnl 5 AM civilized indoor standing> You tell your group 'Waris is going to kill the Maran I think.'

<155/25%hp 9/1%m 22/3%mv 14894tnl 5 AM civilized indoor standing>
Alzinghul tells you 'Luz kill arial.'

<155/25%hp 9/1%m 22/3%mv 14894tnl 5 AM civilized indoor standing>
Alzinghul has arrived.
A savage orc has arrived.

<155/25%hp 9/1%m 22/3%mv 14894tnl 5 AM civilized indoor standing>
Alzinghul looks at you.

<155/25%hp 9/1%m 22/3%mv 14894tnl 5 AM civilized indoor standing> People near you:
(PK) Alzinghul By the Temple Altar
Oth The Warriors' Bar
(PK) Harvace By the Temple Altar
Prumethus By the Temple Altar

<155/25%hp 9/1%m 22/3%mv 14894tnl 5 AM civilized indoor standing> The Dark Temple


Several small tree saplings lie here in a bundle.

<155/25%hp 9/1%m 20/2%mv 14894tnl 5 AM civilized indoor standing> Temple Square


A fountain is here, gushing blood.
A halberdier is here, watching the forests for any movement.

<155/25%hp 9/1%m 18/2%mv 14894tnl 5 AM civilized outdoor standing> High Road


( 2) (Glowing) A brass lantern with a hood to keep the wind out lies here.

<155/25%hp 9/1%m 12/1%mv 14894tnl 5 AM civilized outdoor standing>
The sun rises above the horizon.
You continue to bleed from your wounds.
Your bleeding hamstring injures you.
You sure are BLEEDING!

<141/23%hp 11/1%m 17/2%mv 14894tnl 6 AM civilized outdoor standing> Large Intersection


(Glowing) A brass lantern with a hood to keep the wind out lies here.

<141/23%hp 11/1%m 11/1%mv 14894tnl 6 AM civilized outdoor standing> On the Bridge


A bottle of spiced rum sits in waiting before you.

<141/23%hp 11/1%m 5/0%mv 14894tnl 6 AM civilized outdoor standing> You are too exhausted.

<141/23%hp 11/1%m 5/0%mv 14894tnl 6 AM civilized outdoor standing> You are too exhausted.

<141/23%hp 11/1%m 5/0%mv 14894tnl 6 AM civilized outdoor standing> You don't have enough mana.

<141/23%hp 11/1%m 5/0%mv 14894tnl 6 AM civilized outdoor standing> People near you:
(PK) Alzinghul By the Temple Altar
Oth The Warriors' Bar
(PK) Harvace On the Bridge
Prumethus By the Temple Altar

<141/23%hp 11/1%m 5/0%mv 14894tnl 6 AM civilized outdoor standing> <40 Orc Ber> (PK) Alzinghul the Desecrator of the Holy
<43 Human Thi> (PK) Aliamsilil the Hidden
<28 Storm War> Adagee the Veteran
<42 Arial War> Ardfil Cloudraker the Commander of Warfare

<141/23%hp 11/1%m 5/0%mv 14894tnl 6 AM civilized outdoor standing> People near you:
(PK) Alzinghul By the Temple Altar
Oth The Warriors' Bar
(PK) Harvace On the Bridge
Prumethus By the Temple Altar

<141/23%hp 11/1%m 5/0%mv 14894tnl 6 AM civilized outdoor standing>
Alzinghul tells you 'Who got Ardfil?'

<141/23%hp 11/1%m 5/0%mv 14894tnl 6 AM civilized outdoor standing> You rest.

<141/23%hp 11/1%m 5/0%mv 14894tnl 6 AM civilized outdoor resting> People near you:
(PK) Alzinghul By the Temple Altar
Oth The Warriors' Bar
(PK) Harvace On the Bridge
Prumethus By the Temple Altar

<141/23%hp 11/1%m 5/0%mv 14894tnl 6 AM civilized outdoor resting> You are affected by:
Spell: 'detect magic' for 29 hours.
Spell: 'protection from good' for 15 hours.
Spell: 'detect invis' for 4 hours.
Spell: 'bloodlust of the twelve fiends' modifies damage roll by 4 for 3 hours.
Spell: 'bloodlust of the twelve fiends' modifies strength by 4 for 3 hours.
Spell: 'shield' modifies armor class by -30 for 3 hours.
Skill: 'hamstring' modifies dexterity by -8 for 0 hours.
Spell: 'iron grip of azazel' for 0 hours.
Physical effect: 'flight' for -1 hours.

<141/23%hp 11/1%m 5/0%mv 14894tnl 6 AM civilized outdoor resting> You are affected by:
Spell: 'detect magic' for 29 hours.
Spell: 'protection from good' for 15 hours.
Spell: 'detect invis' for 4 hours.
Spell: 'bloodlust of the twelve fiends' modifies damage roll by 4 for 3 hours.
Spell: 'bloodlust of the twelve fiends' modifies strength by 4 for 3 hours.
Spell: 'shield' modifies armor class by -30 for 3 hours.
Skill: 'hamstring' modifies dexterity by -8 for 0 hours.
Spell: 'iron grip of azazel' for 0 hours.
Physical effect: 'flight' for -1 hours.

<141/23%hp 11/1%m 5/0%mv 14894tnl 6 AM civilized outdoor resting> You stand up.

<141/23%hp 11/1%m 5/0%mv 14894tnl 6 AM civilized outdoor standing> You fade out of existence.

<141/23%hp 6/0%m 5/0%mv 14894tnl 6 AM civilized outdoor standing>

The bleeding hamstring stops.
Your hand returns to normal.

<142/23%hp 8/1%m 10/1%mv 14894tnl 7 AM civilized outdoor standing>
Alzinghul has arrived.
A savage orc has arrived.

<142/23%hp 8/1%m 10/1%mv 14894tnl 7 AM civilized outdoor standing>
Alzinghul leaves south.
A savage orc leaves south.

<142/23%hp 8/1%m 10/1%mv 14894tnl 7 AM civilized outdoor standing> You tell Alzinghul 'Imperial.'

<142/23%hp 8/1%m 10/1%mv 14894tnl 7 AM civilized outdoor standing> People near you:
Waris On the River
(PK) Alzinghul High Road
Sirianosis At the Altar
Oth The Warriors' Bar
(PK) Harvace On the Bridge
Prumethus By the Temple Altar

<142/23%hp 8/1%m 10/1%mv 14894tnl 7 AM civilized outdoor standing> Large Intersection


(Glowing) A brass lantern with a hood to keep the wind out lies here.

<142/23%hp 8/1%m 7/0%mv 14894tnl 7 AM civilized outdoor standing> People near you:
Waris On the River
(PK) Alzinghul Inside the South Gate
Sirianosis Southern Courtyard
Oth The Warriors' Bar
(PK) Harvace Large Intersection
Prumethus Park Road

<142/23%hp 8/1%m 7/0%mv 14894tnl 7 AM civilized outdoor standing>
Alzinghul has arrived.
A savage orc has arrived.
People near you:
Waris On the River
(PK) Alzinghul Large Intersection
Sirianosis Southern Courtyard
Oth The Warriors' Bar
(PK) Harvace Large Intersection
Prumethus High Road

<142/23%hp 8/1%m 7/0%mv 14894tnl 7 AM civilized outdoor standing>
Alzinghul leaves north.
A savage orc leaves north.

<142/23%hp 8/1%m 7/0%mv 14894tnl 7 AM civilized outdoor standing> River Road


A drunk man is here singing at the top of his lungs.

<142/23%hp 8/1%m 4/0%mv 14894tnl 7 AM civilized outdoor standing> You don't have enough mana.

<142/23%hp 8/1%m 4/0%mv 14894tnl 7 AM civilized outdoor standing> People near you:
(PK) Alzinghul Park Road
Sirianosis Southern Courtyard
Oth The Warriors' Bar
(PK) Harvace River Road
Prumethus On the Bridge

<142/23%hp 8/1%m 4/0%mv 14894tnl 7 AM civilized outdoor standing> People near you:
(PK) Alzinghul High Road
Sirianosis Southern Courtyard
Oth The Warriors' Bar
(PK) Harvace River Road

<142/23%hp 8/1%m 4/0%mv 14894tnl 7 AM civilized outdoor standing> You drink a shimmering blue potion.
You feel better!
You are already invisible.
End of Guild Row


A zombie guard stands here silently awaiting intruders.

<158/26%hp 8/1%m 4/0%mv 14894tnl 7 AM civilized outdoor standing> Alzinghul tells you 'Which?'

<158/26%hp 8/1%m 4/0%mv 14894tnl 7 AM civilized outdoor standing> People near you:
(PK) Harvace End of Guild Row

<158/26%hp 8/1%m 4/0%mv 14894tnl 7 AM civilized outdoor standing> You rest.

<158/26%hp 8/1%m 4/0%mv 14894tnl 7 AM civilized outdoor resting> You are affected by:
Spell: 'detect magic' for 28 hours.
Spell: 'invis' for 23 hours.
Spell: 'protection from good' for 14 hours.
Spell: 'detect invis' for 3 hours.
Spell: 'bloodlust of the twelve fiends' modifies damage roll by 4 for 2 hours.
Spell: 'bloodlust of the twelve fiends' modifies strength by 4 for 2 hours.
Spell: 'shield' modifies armor class by -30 for 2 hours.
Physical effect: 'flight' for -1 hours.

<158/26%hp 8/1%m 4/0%mv 14894tnl 7 AM civilized outdoor resting>
A zombie guard leaves north.

<158/26%hp 8/1%m 4/0%mv 14894tnl 7 AM civilized outdoor resting>
It starts to rain.

<167/27%hp 24/3%m 32/4%mv 14894tnl 8 AM civilized outdoor resting> You tell Alzinghul 'Hmm. Actually. Now that I look back. It seems my iceball did.'

<167/27%hp 24/3%m 32/4%mv 14894tnl 8 AM civilized outdoor resting> People near you:
(PK) Harvace End of Guild Row

<167/27%hp 24/3%m 32/4%mv 14894tnl 8 AM civilized outdoor resting>
You are thirsty.

<178/29%hp 34/4%m 60/8%mv 14894tnl 9 AM civilized outdoor resting> You are affected by:
Spell: 'detect magic' for 26 hours.
Spell: 'invis' for 21 hours.
Spell: 'protection from good' for 12 hours.
Spell: 'detect invis' for 1 hours.
Spell: 'bloodlust of the twelve fiends' modifies damage roll by 4 for 0 hours.
Spell: 'bloodlust of the twelve fiends' modifies strength by 4 for 0 hours.
Spell: 'shield' modifies armor class by -30 for 0 hours.
Physical effect: 'flight' for -1 hours.

<178/29%hp 34/4%m 60/8%mv 14894tnl 9 AM civilized outdoor resting>
Alzinghul tells you 'Gud work.'
1116, Formatted
Posted by Harvace on Wed 31-Dec-69 07:00 PM







<604/100%hp 669/90%m 285/40%mv 14894tnl 12 AM wilderness outdoor standing> Standing Before the Fortress of Light

[Exits: north south]
Tulfher the minotaur is here.
Goriso the felar is here.
Kelgar the dwarf is here.
A huge figure in deep gray armor guards the gate.

<604/100%hp 669/90%m 279/39%mv 14894tnl 12 AM civilized outdoor standing> Saerali appears in the room.

<604/100%hp 669/90%m 279/39%mv 14894tnl 12 AM civilized outdoor standing> They aren't here.

<604/100%hp 669/90%m 279/39%mv 14894tnl 12 AM civilized outdoor standing>
Saerali closes her eyes for a moment and nods at a Maran Tara'bal.
A Maran Tara'bal is surrounded by a white aura.
People near you:
Saerali Standing Before the Fortress of Light
Kelgar Standing Before the Fortress of Light
(PK) Harvace Standing Before the Fortress of Light
(PK) Tulfher Standing Before the Fortress of Light
Renkaide The Center of the Courtyard
Goriso Standing Before the Fortress of Light
Tulfher tells the group 'l'

<604/100%hp 669/90%m 279/39%mv 14894tnl 12 AM civilized outdoor standing> People near you:
Saerali Standing Before the Fortress of Light
Kelgar Standing Before the Fortress of Light
(PK) Harvace Standing Before the Fortress of Light
(PK) Tulfher Standing Before the Fortress of Light
Renkaide The Center of the Courtyard
Goriso Standing Before the Fortress of Light
Tulfher lowers a wicked lochaber axe and charges a Maran Tara'bal!
Tulfher's charge MASSACRES a Maran Tara'bal!

<604/100%hp 669/90%m 279/39%mv 14894tnl 12 AM civilized outdoor standing> People near you:
Saerali Standing Before the Fortress of Light
Kelgar Standing Before the Fortress of Light
(PK) Harvace Standing Before the Fortress of Light
(PK) Tulfher Standing Before the Fortress of Light
Renkaide The Center of the Courtyard
Goriso Standing Before the Fortress of Light

<604/100%hp 669/90%m 279/39%mv 14894tnl 12 AM civilized outdoor standing>
Saerali closes her eyes for a moment and nods at a Maran Tara'bal.
A golden pillar of light erupts under a Maran Tara'bal as its wounds are healed!

<604/100%hp 669/90%m 279/39%mv 14894tnl 12 AM civilized outdoor standing>
Tulfher's cleave MUTILATES a Maran Tara'bal!
You fade into existence.
Your shocking bite MUTILATES a Maran Tara'bal!
Your shocking bite devastates a Maran Tara'bal!
Your shocking bite decimates a Maran Tara'bal!
A Maran Tara'bal has some small but disgusting cuts.

<604/100%hp 669/90%m 279/39%mv 14894tnl 12 AM civilized outdoor fighting> Autoassist removed.
A Maran Tara'bal has some small but disgusting cuts.

<604/100%hp 669/90%m 279/39%mv 14894tnl 12 AM civilized outdoor fighting> A Maran Tara'bal moves to block your path.
PANIC! You couldn't escape!
Tulfher's cleave maims a Maran Tara'bal!
A Maran Tara'bal's searing light mauls Tulfher.
A Maran Tara'bal has some small but disgusting cuts.

<604/100%hp 669/90%m 279/39%mv 14894tnl 12 AM civilized outdoor fighting> Saerali closes her eyes for a moment and nods at a Maran Tara'bal.
A golden pillar of light erupts under a Maran Tara'bal as its wounds are healed!
A Maran Tara'bal has some small but disgusting cuts.

<604/100%hp 669/90%m 279/39%mv 14894tnl 12 AM civilized outdoor fighting>
Tulfher tears a Maran Tara'bal's flesh with a wide, slicing blow from a wicked lochaber axe!
Tulfher's slice maims a Maran Tara'bal!
A Maran Tara'bal has some small but disgusting cuts.

<604/100%hp 669/90%m 279/39%mv 14894tnl 12 AM civilized outdoor fighting> Redhorn Gate

[Exits: north west]
Ardfil the arial is here.
You flee from combat!

<604/100%hp 669/90%m 275/38%mv 14894tnl 12 AM wilderness outdoor standing>
Kelgar has arrived.
Goriso has arrived.
Ardfil gets a black collar with silver studs from the girdle of endless space.

<604/100%hp 669/90%m 275/38%mv 14894tnl 12 AM wilderness outdoor standing> Ardfil yells 'Die, Harvace, you sorcerous dog!'
Ardfil's legs buckle, and he suddenly slumps to the ground and sleeps.

<604/100%hp 654/88%m 275/38%mv 14894tnl 12 AM wilderness outdoor standing> Ardfil yells 'Help someone is attacking me!'
Your curse failed to take effect.

<604/100%hp 634/86%m 275/38%mv 14894tnl 12 AM wilderness outdoor standing>

Autosaving.

<604/100%hp 644/87%m 297/41%mv 14894tnl 1 AM wilderness outdoor standing>
Kelgar looks at Ardfil.

<604/100%hp 644/87%m 297/41%mv 14894tnl 1 AM wilderness outdoor standing> Ardfil yells 'Help someone is attacking me!'
You failed to blind Ardfil.

<604/100%hp 639/86%m 297/41%mv 14894tnl 1 AM wilderness outdoor standing>
Renkaide has arrived.

<604/100%hp 639/86%m 297/41%mv 14894tnl 1 AM wilderness outdoor standing> Ardfil yells 'Help someone is attacking me!'
Ardfil appears to be blinded.

<604/100%hp 634/86%m 297/41%mv 14894tnl 1 AM wilderness outdoor standing>
Saerali has arrived.

<604/100%hp 634/86%m 297/41%mv 14894tnl 1 AM wilderness outdoor standing>
Saerali closes her eyes for a moment and nods at Ardfil.
Ardfil awakens from his deep sleep.
Kelgar leaves north.
Goriso leaves north.

<604/100%hp 634/86%m 297/41%mv 14894tnl 1 AM wilderness outdoor standing> Ardfil yells 'Help someone is attacking me!'
Ardfil looks very uncomfortable.
You parry Ardfil's poisonous bite.
Ardfil is covered with bleeding wounds.

<604/100%hp 614/83%m 297/41%mv 14894tnl 1 AM wilderness outdoor fighting>
Ardfil parries your shocking bite.
Ardfil deflects your shocking bite with his shield.
Your shocking bite EVISCERATES Ardfil!
A long titanium spear grows warm in your hands!
The power of your protections interfere with a long titanium spear's healing.
You feel better!
You parry Ardfil's poisonous bite.
Ardfil is covered with bleeding wounds.

<604/100%hp 614/83%m 297/41%mv 14894tnl 1 AM wilderness outdoor fighting>
Saerali leaves north.
Ardfil has fled!
Ardfil leaves north.

<604/100%hp 614/83%m 297/41%mv 14894tnl 1 AM wilderness outdoor standing>
Saerali has arrived.

<604/100%hp 614/83%m 297/41%mv 14894tnl 1 AM wilderness outdoor standing> Mystic frost manifests itself at your hands before you send it forth in a frigid explosion of snow and ice.

<604/100%hp 589/79%m 297/41%mv 14894tnl 1 AM wilderness outdoor standing>
Kelgar has arrived.

<604/100%hp 589/79%m 297/41%mv 14894tnl 1 AM wilderness outdoor standing> Standing Before the Fortress of Light
The Fortress of Light rises before you, standing strong and proud in a
mantle of snow and ice. The thick walls of this fortress are built of huge,
perfectly cut, white stones fitted tightly together. The stones along the
base of the fortress are enormous, taller than any giant and more massive
than most houses. Pennants flying above the watchtowers rustle and flap
defiantly in the chill winds. The huge gate of polished silver is guarded
by a lone figure.

[Exits: north south]
Tulfher the minotaur is here, fighting a Maran Tara'bal.
(White Aura) A huge figure in deep gray armor guards the gate.
Tulfher gets a wild look in his eyes.

<604/100%hp 589/79%m 291/41%mv 14894tnl 1 AM civilized outdoor standing> Mystic frost manifests itself at your hands before you send it forth in a frigid explosion of snow and ice.
Your iceball MANGLES a Maran Tara'bal!
A Maran Tara'bal has some small but disgusting cuts.

<604/100%hp 564/76%m 291/41%mv 14894tnl 1 AM civilized outdoor fighting>
Your shocking bite devastates a Maran Tara'bal!
Your shocking bite decimates a Maran Tara'bal!
A long titanium spear grows warm in your hands!
The power of your protections interfere with a long titanium spear's healing.
You feel better!
Tulfher's cleave EVISCERATES a Maran Tara'bal!
A Maran Tara'bal has some small but disgusting cuts.

<604/100%hp 564/76%m 291/41%mv 14894tnl 1 AM civilized outdoor fighting>
Renkaide has arrived.
A Maran Tara'bal says 'Protect the light my brother.'
A Maran Tara'bal has some small but disgusting cuts.

<604/100%hp 564/76%m 291/41%mv 14894tnl 1 AM civilized outdoor fighting>
Tulfher has fled!
A Maran Tara'bal moves to block Tulfher's path.
A Maran Tara'bal has some small but disgusting cuts.

<604/100%hp 564/76%m 291/41%mv 14894tnl 1 AM civilized outdoor fighting> A Maran Tara'bal moves to block your path.
PANIC! You couldn't escape!
Tulfher has fled!
Tulfher leaves south.
Renkaide leaves.
A Maran Tara'bal has some small but disgusting cuts.

<604/100%hp 564/76%m 291/41%mv 14894tnl 1 AM civilized outdoor fighting>
A Maran Tara'bal parries your shocking bite.
Your shocking bite decimates a Maran Tara'bal!
A Maran Tara'bal parries your shocking bite.
A long titanium spear grows warm in your hands!
The power of your protections interfere with a long titanium spear's healing.
You feel better!
A Maran Tara'bal's searing light wounds you.
A Maran Tara'bal has some small but disgusting cuts.

<586/97%hp 564/76%m 291/41%mv 14894tnl 1 AM civilized outdoor fighting> Redhorn Gate

[Exits: north west]
Saerali the arial is here.
Tulfher the minotaur is here.
Goriso the felar is here.
Kelgar the dwarf is here.
You flee from combat!

<586/97%hp 564/76%m 287/40%mv 14894tnl 1 AM wilderness outdoor standing>
Tulfher leaves north.
You follow Tulfher north.
Standing Before the Fortress of Light

[Exits: north south]
Tulfher the minotaur is here.
(White Aura) A huge figure in deep gray armor guards the gate.

<586/97%hp 564/76%m 281/39%mv 14894tnl 1 AM civilized outdoor standing>
Saerali has arrived.
A Maran Tara'bal says 'Protect the light my brother.'

<586/97%hp 564/76%m 281/39%mv 14894tnl 1 AM civilized outdoor standing> A Maran Tara'bal moves to block your path.

<586/97%hp 564/76%m 281/39%mv 14894tnl 1 AM civilized outdoor standing>
Kelgar has arrived.

<586/97%hp 564/76%m 281/39%mv 14894tnl 1 AM civilized outdoor standing> You failed.

<586/97%hp 514/69%m 281/39%mv 14894tnl 1 AM civilized outdoor standing>
Saerali closes her eyes for a moment and nods at a Maran Tara'bal.
A golden pillar of light erupts under a Maran Tara'bal as its wounds are healed!

<586/97%hp 514/69%m 281/39%mv 14894tnl 1 AM civilized outdoor standing> You failed.

<586/97%hp 464/62%m 281/39%mv 14894tnl 1 AM civilized outdoor standing>
Goriso says 'I can do nothing?'

<586/97%hp 464/62%m 281/39%mv 14894tnl 1 AM civilized outdoor standing>
Saerali leaves north.

<586/97%hp 464/62%m 281/39%mv 14894tnl 1 AM civilized outdoor standing> You lost your concentration.

<586/97%hp 439/59%m 281/39%mv 14894tnl 1 AM civilized outdoor standing>
Kelgar leaves south.

<586/97%hp 439/59%m 281/39%mv 14894tnl 1 AM civilized outdoor standing> People near you:
Saerali The Snowy Courtyard
(PK) Harvace Standing Before the Fortress of Light
(PK) Tulfher Standing Before the Fortress of Light
(PK) Ardfil The Snowy Courtyard
Renkaide The Snowy Courtyard

<586/97%hp 439/59%m 281/39%mv 14894tnl 1 AM civilized outdoor standing> You failed.

<586/97%hp 389/52%m 281/39%mv 14894tnl 1 AM civilized outdoor standing>
Ardfil has arrived.
A Maran Tara'bal says 'Protect the light my brother.'
Ardfil swings an envenomed dagger in a sweeping blow to your hamstring!
Ardfil's hamstring slice mauls you.
Ardfil has a few scratches.

<564/93%hp 389/52%m 140/19%mv 14894tnl 1 AM civilized outdoor fighting>
Tulfher lowers a wicked lochaber axe and charges Ardfil!
Tulfher's charge *** DEVASTATES *** Ardfil!
Ardfil yells 'Help! Tulfher is charging me!'
Ardfil is covered with bleeding wounds.

<564/93%hp 389/52%m 140/19%mv 14894tnl 1 AM civilized outdoor fighting> People near you:
Saerali The Snowy Courtyard
(PK) Harvace Standing Before the Fortress of Light
(PK) Tulfher Standing Before the Fortress of Light
(PK) Ardfil Standing Before the Fortress of Light
Renkaide The Snowy Courtyard
Renkaide has arrived.
A Maran Tara'bal says 'Protect the light my brother.'
Ardfil is covered with bleeding wounds.

<564/93%hp 389/52%m 140/19%mv 14894tnl 1 AM civilized outdoor fighting> You can't concentrate enough.
Ardfil is covered with bleeding wounds.

<564/93%hp 389/52%m 140/19%mv 14894tnl 1 AM civilized outdoor fighting> You can't concentrate enough.
Ardfil is covered with bleeding wounds.

<564/93%hp 389/52%m 140/19%mv 14894tnl 1 AM civilized outdoor fighting> You can't concentrate enough.
Ardfil parries your shocking bite.
Ardfil deflects your shocking bite with his shield.
Your shocking bite DISMEMBERS Ardfil!
Your shocking bite DISMEMBERS Ardfil!
Ardfil's poisonous bite wounds you.
Your defensive spin deflects Ardfil's poisonous bite.
Ardfil is covered with bleeding wounds.

<544/90%hp 389/52%m 140/19%mv 14894tnl 1 AM civilized outdoor fighting> Mystic frost manifests itself at your hands before you send it forth in a frigid explosion of snow and ice.
Your iceball MASSACRES Ardfil!
Your iceball MANGLES a Maran Tara'bal!
Ardfil is gushing blood.

<544/90%hp 364/49%m 140/19%mv 14894tnl 1 AM civilized outdoor fighting> Saerali has arrived.
A Maran Tara'bal says 'Protect the light my brother.'
Ardfil is gushing blood.

<544/90%hp 364/49%m 140/19%mv 14894tnl 1 AM civilized outdoor fighting>
You continue to bleed from your wounds.
Your bleeding hamstring injures you.
Ardfil is gushing blood.

<542/89%hp 365/49%m 145/20%mv 14894tnl 2 AM civilized outdoor fighting>
Your shocking bite MASSACRES Ardfil!
Ardfil parries your shocking bite.
Ardfil dodges your shocking bite.
You parry Ardfil's poisonous bite.
Ardfil's poisonous bite wounds you.
Poison creeps into your body from an envenomed dagger.
You feel very sick.
You parry Ardfil's poisonous bite.
You parry a Maran Tara'bal's searing light.
A Maran Tara'bal's searing light mauls you.
Ardfil is gushing blood.

<501/82%hp 365/49%m 145/20%mv 14894tnl 2 AM civilized outdoor fighting>
Saerali closes her eyes for a moment and nods at a Maran Tara'bal.
A golden pillar of light erupts under a Maran Tara'bal as its wounds are healed!
Ardfil is gushing blood.

<501/82%hp 365/49%m 145/20%mv 14894tnl 2 AM civilized outdoor fighting> Mystic frost manifests itself at your hands before you send it forth in a frigid explosion of snow and ice.
Your iceball *** DEVASTATES *** Ardfil!
Your iceball MANGLES a Maran Tara'bal!
Ardfil is writhing in agony.

<501/82%hp 340/46%m 145/20%mv 14894tnl 2 AM civilized outdoor fighting>
Tulfher sends Ardfil sprawling with a powerful bash.
Tulfher's bash grazes Ardfil.
Ardfil is writhing in agony.

<501/82%hp 340/46%m 145/20%mv 14894tnl 2 AM civilized outdoor fighting>
Ardfil dodges your shocking bite.
Ardfil parries your shocking bite.
Your shocking bite MASSACRES Ardfil!
Ardfil dodges your shocking bite.
Ardfil's poisonous bite decimates you!
You parry Ardfil's poisonous bite.
You parry a Maran Tara'bal's searing light.
A Maran Tara'bal's searing light deflects harmlessly off of a midnight dragon skull.
Ardfil is convulsing on the ground.

<474/78%hp 340/46%m 145/20%mv 14894tnl 2 AM civilized outdoor fighting>
Saerali closes her eyes for a moment and nods at Ardfil.
A golden pillar of light erupts under Ardfil as his wounds are healed!
Ardfil is gushing blood.

<474/78%hp 340/46%m 145/20%mv 14894tnl 2 AM civilized outdoor fighting> Mystic frost manifests itself at your hands before you send it forth in a frigid explosion of snow and ice.
Your iceball *** DEVASTATES *** Ardfil!
Your iceball DISMEMBERS a Maran Tara'bal!
Ardfil is convulsing on the ground.

<474/78%hp 315/42%m 145/20%mv 14894tnl 2 AM civilized outdoor fighting>
Ardfil parries your shocking bite.
Ardfil deflects your shocking bite with his shield.
Ardfil dodges your shocking bite and closes in for a concealed attack!
Ardfil's poisonous bite mauls you.
Sparks fly around Ardfil as your shocking bite is halted by some worn studded leather leggings.
Ardfil's poisonous bite MUTILATES Tulfher!
Your defensive spin deflects Ardfil's poisonous bite.
You parry a Maran Tara'bal's searing light.
Ardfil is convulsing on the ground.

<451/74%hp 315/42%m 145/20%mv 14894tnl 2 AM civilized outdoor fighting>
Saerali glances at Ardfil.
Ardfil is convulsing on the ground.

<451/74%hp 315/42%m 145/20%mv 14894tnl 2 AM civilized outdoor fighting>
Saerali closes her eyes for a moment and nods at Ardfil.
A golden pillar of light erupts under Ardfil as his wounds are healed!
Ardfil is gushing blood.

<451/74%hp 315/42%m 145/20%mv 14894tnl 2 AM civilized outdoor fighting> Mystic frost manifests itself at your hands before you send it forth in a frigid explosion of snow and ice.
Your iceball MASSACRES Ardfil!
Your iceball MANGLES a Maran Tara'bal!
Renkaide scans south.
Ardfil is writhing in agony.

<451/74%hp 290/39%m 145/20%mv 14894tnl 2 AM civilized outdoor fighting>
Ardfil makes a hasty retreat.

<451/74%hp 290/39%m 145/20%mv 14894tnl 2 AM civilized outdoor standing>
A Maran Tara'bal's searing light mauls you.
Your defensive spin deflects a Maran Tara'bal's searing light.
A Maran Tara'bal has some small but disgusting cuts.

<427/70%hp 290/39%m 145/20%mv 14894tnl 2 AM civilized outdoor fighting>
Ardfil's poisonous bite maims Tulfher!
Tulfher suddenly springs towards Ardfil, but falls when he moves out of his path.
Tulfher's bash misses Ardfil.
Ardfil yells 'Help! Tulfher is bashing me!'
A Maran Tara'bal has some small but disgusting cuts.

<427/70%hp 290/39%m 145/20%mv 14894tnl 2 AM civilized outdoor fighting>
Saerali closes her eyes for a moment and nods at Ardfil.
A golden pillar of light erupts under Ardfil as his wounds are healed!
A Maran Tara'bal has some small but disgusting cuts.

<427/70%hp 290/39%m 145/20%mv 14894tnl 2 AM civilized outdoor fighting> Mystic frost manifests itself at your hands before you send it forth in a frigid explosion of snow and ice.
Ardfil yells 'Die, Harvace, you sorcerous dog!'
Your iceball MASSACRES Ardfil!
Your iceball EVISCERATES a Maran Tara'bal!
A Maran Tara'bal has some small but disgusting cuts.

<427/70%hp 265/35%m 145/20%mv 14894tnl 2 AM civilized outdoor fighting>
Tulfher cuts off Ardfil's route of escape with his polearm!
A Maran Tara'bal has some small but disgusting cuts.

<427/70%hp 265/35%m 145/20%mv 14894tnl 2 AM civilized outdoor fighting>
Your shocking bite devastates a Maran Tara'bal!
Your shocking bite decimates a Maran Tara'bal!
Your shocking bite decimates a Maran Tara'bal!
Your shocking bite decimates a Maran Tara'bal!
A long titanium spear grows warm in your hands!
The power of your protections interfere with a long titanium spear's healing.
You feel better!
Ardfil's poisonous bite EVISCERATES Tulfher!
Tulfher is poisoned as Ardfil lands a blow with an envenomed dagger.
Tulfher looks very ill.
Your defensive spin deflects a Maran Tara'bal's searing light.
A Maran Tara'bal's searing light injures you.
A Maran Tara'bal has some small but disgusting cuts.

<427/70%hp 265/35%m 145/20%mv 14894tnl 2 AM civilized outdoor fighting>
Saerali closes her eyes for a moment and nods at Ardfil.
A golden pillar of light erupts under Ardfil as his wounds are healed!
A Maran Tara'bal has some small but disgusting cuts.

<427/70%hp 265/35%m 145/20%mv 14894tnl 2 AM civilized outdoor fighting> Redhorn Gate

[Exits: north west]
(Translucent) (Barrier) (Ensnared) (WANTED) Waris the duergar is here.
You flee from combat!

<427/70%hp 265/35%m 137/19%mv 14894tnl 2 AM wilderness outdoor standing>
You see a brief flash of silver-white as Renkaide swiftly strikes Waris!
Waris yells 'Help! I am being attacked by Renkaide!'
Brilliant silvery flames blaze from a staff crowned with silver spikes as Renkaide strikes Waris!
Renkaide's flaming bite BROILS Waris!
Renkaide's smash wounds Waris.
Renkaide has arrived.

<427/70%hp 265/35%m 137/19%mv 14894tnl 2 AM wilderness outdoor standing>
Waris's defilement *** DEMOLISHES *** Renkaide!
Waris's defilement *** DEMOLISHES *** Renkaide!
Waris's defilement *** DEMOLISHES *** Renkaide!
Waris lashes out fiercely with the seven flurries of Anguish, one of the tendrils seemingly passing harmless through Renkaide's head.
Waris's defilement *** DEVASTATES *** Renkaide!
A glazed look enters Renkaide's eyes as his expression slackens.
Renkaide's smash decimates Waris!

<427/70%hp 265/35%m 137/19%mv 14894tnl 2 AM wilderness outdoor standing> You aren't fighting anyone.

<427/70%hp 265/35%m 137/19%mv 14894tnl 2 AM wilderness outdoor standing> You aren't fighting anyone.

<427/70%hp 265/35%m 137/19%mv 14894tnl 2 AM wilderness outdoor standing> You aren't fighting anyone.

<427/70%hp 265/35%m 137/19%mv 14894tnl 2 AM wilderness outdoor standing> Standing Before the Fortress of Light

[Exits: north south]
Dust from passing travelers settles softly over a small pool of fresh blood.
Saerali the arial is here.
Ardfil the arial is here, fighting Tulfher.
Tulfher the minotaur is here, fighting Ardfil.
(White Aura) A huge figure in deep gray armor guards the gate.

<427/70%hp 265/35%m 125/17%mv 14894tnl 2 AM civilized outdoor standing>
Renkaide has arrived.
A Maran Tara'bal says 'Protect the light my brother.'

<427/70%hp 265/35%m 125/17%mv 14894tnl 2 AM civilized outdoor standing>
Saerali closes her eyes for a moment and nods at Ardfil.
Ardfil shudders slightly, and looks more vigorous.

<427/70%hp 265/35%m 125/17%mv 14894tnl 2 AM civilized outdoor standing> Ardfil yells 'Die, Harvace, you sorcerous dog!'
You failed to blind Ardfil.

<427/70%hp 260/35%m 125/17%mv 14894tnl 2 AM civilized outdoor standing>
Renkaide leaves.

<427/70%hp 260/35%m 125/17%mv 14894tnl 2 AM civilized outdoor standing>
Tulfher tosses his head and gores Ardfil with one of his horns!
Tulfher's goring maims Ardfil!
Ardfil's poisonous bite EVISCERATES Tulfher!
Ardfil's poisonous bite maims Tulfher!

<427/70%hp 260/35%m 125/17%mv 14894tnl 2 AM civilized outdoor standing>
Saerali glances at Ardfil.

<427/70%hp 260/35%m 125/17%mv 14894tnl 2 AM civilized outdoor standing>
Waris stops using a shield of blackest pitch.
Waris dual wields a ghostly dagger.

<427/70%hp 260/35%m 125/17%mv 14894tnl 2 AM civilized outdoor standing> Ardfil yells 'Die, Harvace, you sorcerous dog!'
You failed to blind Ardfil.

<427/70%hp 255/34%m 125/17%mv 14894tnl 2 AM civilized outdoor standing>
Ardfil's poisonous bite misses Tulfher.
Ardfil's poisonous bite maims Tulfher!

<427/70%hp 255/34%m 125/17%mv 14894tnl 2 AM civilized outdoor standing>
Tulfher falls flat on his face.
Tulfher's bash misses Ardfil.
Ardfil stops using a shield from the hide of a snow worm.
Ardfil dual wields a straight razor.

<427/70%hp 255/34%m 125/17%mv 14894tnl 2 AM civilized outdoor standing>
Kelgar has arrived.

<427/70%hp 255/34%m 125/17%mv 14894tnl 2 AM civilized outdoor standing>
Waris utters the words, 'summon'.
Renkaide arrives suddenly.
Mystic frost manifests itself at your hands before you send it forth in a frigid explosion of snow and ice.
Ardfil yells 'Die, Harvace, you sorcerous dog!'
Your iceball *** DEVASTATES *** Ardfil!
Your iceball MANGLES a Maran Tara'bal!
Renkaide scans south.
Ardfil is covered with bleeding wounds.

<427/70%hp 230/31%m 125/17%mv 14894tnl 2 AM civilized outdoor fighting>
You shiver and suffer.
Your poison injures you.
You continue to bleed from your wounds.
Your bleeding hamstring injures you.
Tulfher shivers and suffers.
Tulfher's poison decimates him!
Ardfil is covered with bleeding wounds.

<398/65%hp 231/31%m 130/18%mv 14894tnl 3 AM civilized outdoor fighting>
Your shocking bite EVISCERATES Ardfil!
Ardfil dodges your shocking bite.
Ardfil's poisonous bite DISMEMBERS Tulfher!
Ardfil's slash MUTILATES Tulfher!
Tulfher is DEAD!!
Tulfher's head is shattered, and his brains splash all over you.
You parry a Maran Tara'bal's searing light.
Ardfil is gushing blood.

<398/65%hp 231/31%m 130/18%mv 14894tnl 3 AM civilized outdoor fighting> You must MURDER a player.
Ardfil is gushing blood.

<398/65%hp 231/31%m 130/18%mv 14894tnl 3 AM civilized outdoor fighting> Mystic frost manifests itself at your hands before you send it forth in a frigid explosion of snow and ice.
Your iceball MASSACRES Ardfil!
Your iceball *** DEMOLISHES *** a Maran Tara'bal!
Renkaide winks suggestively.
Ardfil is gushing blood.

<398/65%hp 206/27%m 130/18%mv 14894tnl 3 AM civilized outdoor fighting>
Ardfil parries your shocking bite.
Ardfil parries your shocking bite.
Ardfil's poisonous bite decimates you!
You parry Ardfil's slash.
Ardfil's slash maims you!
Your defensive spin deflects a Maran Tara'bal's searing light.
You parry a Maran Tara'bal's searing light.
Ardfil is gushing blood.

<339/56%hp 206/27%m 130/18%mv 14894tnl 3 AM civilized outdoor fighting>
Waris whips a ghostly dagger around, disfiguring Renkaide's face by ripping its flesh!
Renkaide's flesh goes pale with shock!
Waris's face slash *** DEMOLISHES *** Renkaide!
Waris's brutal attack *** DEMOLISHES *** Renkaide!
Renkaide yells 'Die, Waris, you savage butcher!'
Ardfil stops using a straight razor.
Ardfil wears a shield from the hide of a snow worm as a shield.
Ardfil is gushing blood.

<339/56%hp 206/27%m 130/18%mv 14894tnl 3 AM civilized outdoor fighting>
Tulfher tells the group 'Ugh.'
Ardfil is gushing blood.

<339/56%hp 206/27%m 130/18%mv 14894tnl 3 AM civilized outdoor fighting> Mystic frost manifests itself at your hands before you send it forth in a frigid explosion of snow and ice.
Your iceball *** DEMOLISHES *** Ardfil!
Your iceball MANGLES a Maran Tara'bal!
Waris's defilement *** DEMOLISHES *** Renkaide!
Throwing himself away from your shocking bite, Ardfil strikes out as he flies past!
Ardfil's poisonous bite devastates you!
Ardfil dodges your shocking bite.
A long titanium spear grows warm in your hands!
The power of your protections interfere with a long titanium spear's healing.
You feel better!
You parry Ardfil's poisonous bite.
You parry Ardfil's poisonous bite.
Renkaide's claw EVISCERATES Waris!
You find yourself protected by some leggings from the snow worm against a Maran Tara'bal's searing light.
You knock a Maran Tara'bal's searing light harmlessly to the side.
Ardfil is writhing in agony.

<329/54%hp 181/24%m 130/18%mv 14894tnl 3 AM civilized outdoor fighting>
Ardfil stops using a shield from the hide of a snow worm.
Ardfil stops using an envenomed dagger.
Ardfil wields an onyx-bladed spear.
Ardfil is writhing in agony.

<329/54%hp 181/24%m 130/18%mv 14894tnl 3 AM civilized outdoor fighting>
Saerali closes her eyes for a moment and nods at Ardfil.
A golden pillar of light erupts under Ardfil as his wounds are healed!
Ardfil is gushing blood.

<329/54%hp 181/24%m 130/18%mv 14894tnl 3 AM civilized outdoor fighting>
Ardfil tries to maneuver you into an awkward position but you twist away.
Ardfil is gushing blood.

<329/54%hp 181/24%m 130/18%mv 14894tnl 3 AM civilized outdoor fighting>
Waris's burst of energy *** DEMOLISHES *** Renkaide!
Renkaide has fled!
Renkaide leaves.
Ardfil deflects your shocking bite with his defensive spin.
Ardfil deflects your shocking bite with his defensive spin.
Ardfil dodges your shocking bite.
Ardfil's pierce maims you!
You parry a Maran Tara'bal's searing light.
You parry a Maran Tara'bal's searing light.
Your defensive spin deflects a Maran Tara'bal's searing light.
Ardfil is gushing blood.

<293/48%hp 181/24%m 130/18%mv 14894tnl 3 AM civilized outdoor fighting> Mystic frost manifests itself at your hands before you send it forth in a frigid explosion of snow and ice.
Your iceball MASSACRES Ardfil!
Your iceball MANGLES a Maran Tara'bal!
Ardfil is gushing blood.

<293/48%hp 156/21%m 130/18%mv 14894tnl 3 AM civilized outdoor fighting>
Renkaide has arrived.
A Maran Tara'bal says 'Protect the light my brother.'
Ardfil is gushing blood.

<293/48%hp 156/21%m 130/18%mv 14894tnl 3 AM civilized outdoor fighting>
Kelgar gets a serpent-scale torso from the corpse of Tulfher.
Ardfil is gushing blood.

<293/48%hp 156/21%m 130/18%mv 14894tnl 3 AM civilized outdoor fighting>
Waris sends Renkaide sprawling with a powerful bash.
Waris's bash grazes Renkaide.
Renkaide yells 'Help! Waris is bashing me!'
Ardfil is gushing blood.

<293/48%hp 156/21%m 130/18%mv 14894tnl 3 AM civilized outdoor fighting>
Waris's defilement *** DEMOLISHES *** Renkaide!
Renkaide is DEAD!!
The seven flurries of Anguish wails in anguish as it fails to steal a piece of Renkaide's soul.
Renkaide's arm is sliced from his dead body.
Ardfil dodges your shocking bite.
Ardfil dodges your shocking bite.
You parry Ardfil's pierce.
Your defensive spin deflects a Maran Tara'bal's searing light.
A Maran Tara'bal's searing light injures you.
Ardfil is gushing blood.

<279/46%hp 156/21%m 130/18%mv 14894tnl 3 AM civilized outdoor fighting>
Saerali closes her eyes for a moment and nods at Ardfil.
A golden pillar of light erupts under Ardfil as his wounds are healed!
Ardfil is covered with bleeding wounds.

<279/46%hp 156/21%m 130/18%mv 14894tnl 3 AM civilized outdoor fighting>
Your shocking bite misses Ardfil.
Ardfil deflects your shocking bite with his defensive spin.
Ardfil parries your shocking bite.
A long titanium spear grows warm in your hands!
The power of your protections interfere with a long titanium spear's healing.
You feel better!
Your defensive spin deflects Ardfil's pierce.
A Maran Tara'bal's searing light deflects harmlessly off of a pair of iron taloned boots.
You parry a Maran Tara'bal's searing light.
Ardfil is covered with bleeding wounds.

<301/49%hp 156/21%m 130/18%mv 14894tnl 3 AM civilized outdoor fighting> Mystic frost manifests itself at your hands before you send it forth in a frigid explosion of snow and ice.
Your iceball *** DEVASTATES *** Ardfil!
Your iceball MANGLES a Maran Tara'bal!
Ardfil is gushing blood.

<301/49%hp 131/17%m 130/18%mv 14894tnl 3 AM civilized outdoor fighting>
Dropping as if in agony, Waris springs into motion and collides with Saerali.
Waris's bash injures Saerali.
Saerali yells 'Help! Waris is bashing me!'
Ardfil is gushing blood.

<301/49%hp 131/17%m 130/18%mv 14894tnl 3 AM civilized outdoor fighting>
Waris's defilement *** DEVASTATES *** Saerali!
Waris's defilement *** DEVASTATES *** Saerali!
Waris's defilement *** DEVASTATES *** Saerali!
Ardfil deflects your shocking bite with his defensive spin.
Ardfil parries your shocking bite.
Ardfil deflects your shocking bite with his defensive spin.
Ardfil's pierce decimates you!
Your defensive spin deflects Ardfil's pierce.
You quickly leap away from a Maran Tara'bal's searing light.
You parry a Maran Tara'bal's searing light.
Ardfil is gushing blood.

<276/45%hp 131/17%m 130/18%mv 14894tnl 3 AM civilized outdoor fighting>
Kelgar gets plate vambraces decorated with red enamel from the corpse of Renkaide.
Ardfil is gushing blood.

<276/45%hp 131/17%m 130/18%mv 14894tnl 3 AM civilized outdoor fighting>
Kelgar gets plate leggings decorated with red enamel from the corpse of Renkaide.
Mystic frost manifests itself at your hands before you send it forth in a frigid explosion of snow and ice.
Your iceball MASSACRES Ardfil!
Your iceball MANGLES a Maran Tara'bal!
Ardfil tries to maneuver you into an awkward position but you twist away.
Ardfil is gushing blood.

<276/45%hp 106/14%m 130/18%mv 14894tnl 3 AM civilized outdoor fighting>
Waris's defilement *** DEVASTATES *** Saerali!
Waris's burst of energy *** DEVASTATES *** Saerali!
Waris's defilement *** DEVASTATES *** Saerali!
Saerali is DEAD!!
The seven flurries of Anguish glows with unholy light in Waris's hands.
Saerali's ear is sliced from her dead body.
Ardfil deflects your shocking bite with his defensive spin.
Ardfil deflects your shocking bite with his defensive spin.
Ardfil dodges your shocking bite.
A long titanium spear grows warm in your hands!
The power of your protections interfere with a long titanium spear's healing.
You feel better!
Ardfil's pierce devastates you!
Your defensive spin deflects a Maran Tara'bal's searing light.
A Maran Tara'bal's searing light mauls you.
Ardfil is gushing blood.

<251/41%hp 106/14%m 130/18%mv 14894tnl 3 AM civilized outdoor fighting> Mystic frost manifests itself at your hands before you send it forth in a frigid explosion of snow and ice.
Your iceball MASSACRES Ardfil!
Your iceball MANGLES a Maran Tara'bal!
Ardfil is writhing in agony.

<251/41%hp 81/10%m 130/18%mv 14894tnl 3 AM civilized outdoor fighting>
Ardfil deflects your shocking bite with his defensive spin.
Ardfil dodges your shocking bite.
Ardfil deflects your shocking bite with his defensive spin.
Ardfil's pierce devastates you!
Your defensive spin deflects Ardfil's pierce.
You parry a Maran Tara'bal's searing light.
Ardfil is writhing in agony.

<219/36%hp 81/10%m 130/18%mv 14894tnl 3 AM civilized outdoor fighting>
Kelgar tries to grab something from the corpse, but Waris smacks him upside the head and sends him stumbling forward.
Ardfil is writhing in agony.

<219/36%hp 81/10%m 130/18%mv 14894tnl 3 AM civilized outdoor fighting>
Ardfil deflects your shocking bite with his defensive spin.
Ardfil dodges your shocking bite.
Ardfil dodges your shocking bite.
Ardfil's pierce maims you!
Ardfil gets in one more shot as you flee.
Ardfil's parting blow MUTILATES you!
You sure are BLEEDING!
A Maran Tara'bal moves to block your path.
PANIC! You couldn't escape!
You parry Ardfil's pierce.
You parry a Maran Tara'bal's searing light.
Ardfil is writhing in agony.

<146/24%hp 81/10%m 130/18%mv 14894tnl 3 AM civilized outdoor fighting>
Ardfil has fled!
Ardfil is writhing in agony.

<146/24%hp 81/10%m 130/18%mv 14894tnl 3 AM civilized outdoor fighting>
Waris roughly grabs Kelgar's wrist and pushes him back from the corpse!
Mystic frost manifests itself at your hands before you send it forth in a frigid explosion of snow and ice.
Your iceball *** DEVASTATES *** Ardfil!
Your iceball MANGLES a Maran Tara'bal!
Ardfil is convulsing on the ground.

<146/24%hp 56/7%m 130/18%mv 14894tnl 3 AM civilized outdoor fighting>
Ardfil pushes you back into an awkward position.
Ardfil's misdirection DISMEMBERS you!
You sure are BLEEDING!
Ardfil deflects your shocking bite with his defensive spin.
Ardfil deflects your shocking bite with his defensive spin.
Ardfil deflects your shocking bite with his defensive spin.
Ardfil deflects your shocking bite with his defensive spin.
You parry Ardfil's pierce.
You deflect a Maran Tara'bal's searing light with a quick spin.
Ardfil is convulsing on the ground.

<89/14%hp 56/7%m 130/18%mv 14894tnl 3 AM civilized outdoor fighting>
Ardfil parries your shocking bite.
Your shocking bite DISMEMBERS Ardfil!
Ardfil is DEAD!!
A long titanium spear glows with unholy light as it steals a piece of Ardfil's soul.
A tuft of Ardfil's feathers is ripped from his dead body.
You parry a Maran Tara'bal's searing light.
You parry a Maran Tara'bal's searing light.
A Maran Tara'bal has some small but disgusting cuts.

<89/14%hp 56/7%m 130/18%mv 14894tnl 3 AM civilized outdoor fighting>
Waris's defilement MANGLES a Maran Tara'bal!
A Maran Tara'bal has some small but disgusting cuts.

<89/14%hp 56/7%m 130/18%mv 14894tnl 3 AM civilized outdoor fighting>
Waris's defilement MASSACRES a Maran Tara'bal!
Waris's burst of energy MASSACRES a Maran Tara'bal!
Waris's defilement MASSACRES a Maran Tara'bal!
Shadowy coils emerge from Waris's weapon, encircling a Maran Tara'bal before sinking beneath his skin.
Your shocking bite devastates a Maran Tara'bal!
Your shocking bite maims a Maran Tara'bal!
Your shocking bite MUTILATES a Maran Tara'bal!
Your defensive spin deflects a Maran Tara'bal's searing light.
You parry a Maran Tara'bal's searing light.
Your defensive spin deflects a Maran Tara'bal's searing light.
A Maran Tara'bal is covered with bleeding wounds.

<89/14%hp 56/7%m 130/18%mv 14894tnl 3 AM civilized outdoor fighting> Mystic frost manifests itself at your hands before you send it forth in a frigid explosion of snow and ice.
Your iceball MANGLES a Maran Tara'bal!
A Maran Tara'bal is covered with bleeding wounds.

<89/14%hp 31/4%m 130/18%mv 14894tnl 3 AM civilized outdoor fighting>
Waris's defilement MASSACRES a Maran Tara'bal!
Waris's burst of energy MASSACRES a Maran Tara'bal!
Waris's defilement MASSACRES a Maran Tara'bal!
Waris's burst of energy MASSACRES a Maran Tara'bal!
Your shocking bite MUTILATES a Maran Tara'bal!
Your shocking bite maims a Maran Tara'bal!
A Maran Tara'bal dodges your shocking bite.
You parry a Maran Tara'bal's searing light.
You parry a Maran Tara'bal's searing light.
You shiver and suffer.
Your poison injures you.
You sure are BLEEDING!
You continue to bleed from your wounds.
Your bleeding hamstring injures you.
You sure are BLEEDING!
A Maran Tara'bal is covered with bleeding wounds.

<60/9%hp 32/4%m 135/19%mv 14894tnl 4 AM civilized outdoor fighting> A Maran Tara'bal moves to block your path.
PANIC! You couldn't escape!
A Maran Tara'bal is covered with bleeding wounds.

<60/9%hp 32/4%m 135/19%mv 14894tnl 4 AM civilized outdoor fighting> Redhorn Gate

[Exits: north west]
You flee from combat!

<60/9%hp 32/4%m 127/17%mv 14894tnl 4 AM wilderness outdoor standing> Huh?

<60/9%hp 32/4%m 127/17%mv 14894tnl 4 AM wilderness outdoor standing> You aren't fighting anyone.

<60/9%hp 32/4%m 127/17%mv 14894tnl 4 AM wilderness outdoor standing> You aren't fighting anyone.

<60/9%hp 32/4%m 127/17%mv 14894tnl 4 AM wilderness outdoor standing> You aren't fighting anyone.

<60/9%hp 32/4%m 127/17%mv 14894tnl 4 AM wilderness outdoor standing> You can't find it.

<60/9%hp 32/4%m 127/17%mv 14894tnl 4 AM wilderness outdoor standing> Standing Before the Fortress of Light

[Exits: north south]
( 2) Dust from passing travelers settles softly over a small pool of fresh blood.
The charred corpse of Ardfil is here, the flesh blackened and cracked.
A small pile of feathers from Ardfil lies here.
The corpse of Saerali is here, unnaturally pale and gaunt.
The severed ear of Saerali lies here.
The withered, pale remains of Renkaide's corpse are here.
The sliced-off arm of Renkaide is lying here.
The corpse of Tulfher is here, dried blood caked over a slashed throat.
The splattered brains of Tulfher are lying here.
Goriso the felar is here.
Kelgar the dwarf is here.
(Translucent) (Barrier) (WANTED) Waris the duergar is here, fighting a Maran Tara'bal.
(White Aura) A huge figure in deep gray armor guards the gate.

<60/9%hp 32/4%m 115/16%mv 14894tnl 4 AM civilized outdoor standing> You see nothing like that in the corpse.

<60/9%hp 32/4%m 115/16%mv 14894tnl 4 AM civilized outdoor standing>
Waris's defilement MASSACRES a Maran Tara'bal!
Waris's defilement MASSACRES a Maran Tara'bal!

<60/9%hp 32/4%m 115/16%mv 14894tnl 4 AM civilized outdoor standing> The corpse of Saerali is here, unnaturally pale and gaunt.
The corpse of Saerali contains:
a light gray leather backpack
some black leather sleeves
(Magical) a flask of dark chocolate liqueur
(Glowing) a pair of Arborian gauntlets
a metal canteen insulated in a wolf's pelt
a brass dragonscale bracer
(Magical) a thin silver bracelet
a hide-covered buckler with brass studs
a captain's hat
( 2) a torn scrap of paper
a page torn from a magical book
( 2) (Magical) (Glowing) (Humming) the Ankh of Loch Terradian
(Magical) (Glowing) robes of the golden sun
a diamond ring
rotting linen bandages
a set of polished mithril armplates
(Glowing) a braided circlet of dusty red crystal
(Magical) (Glowing) a thin black belt etched with crimson runes
(Magical) (Glowing) a halo of clarity
some seaweed
a whole chicken

<60/9%hp 32/4%m 115/16%mv 14894tnl 4 AM civilized outdoor standing>
Waris's defilement MASSACRES a Maran Tara'bal!
Waris's defilement MASSACRES a Maran Tara'bal!
Waris's pendant glows with a sickly light!

<60/9%hp 32/4%m 115/16%mv 14894tnl 4 AM civilized outdoor standing>
Waris's defilement MASSACRES a Maran Tara'bal!
Waris's burst of energy MASSACRES a Maran Tara'bal!
Waris's defilement MASSACRES a Maran Tara'bal!
A Maran Tara'bal's searing light misses Waris.

<60/9%hp 32/4%m 115/16%mv 14894tnl 4 AM civilized outdoor standing>
Kelgar gets a thin black belt etched with crimson runes from the corpse of Saerali.

<60/9%hp 32/4%m 115/16%mv 14894tnl 4 AM civilized outdoor standing> You get a pair of spiked combat gloves from the burnt corpse of Ardfil.

<60/9%hp 32/4%m 115/16%mv 14894tnl 4 AM civilized outdoor standing>
Waris's defilement MASSACRES a Maran Tara'bal!
Waris's defilement MASSACRES a Maran Tara'bal!

<60/9%hp 32/4%m 115/16%mv 14894tnl 4 AM civilized outdoor standing>
Kelgar gets a set of polished mithril armplates from the corpse of Saerali.

<60/9%hp 32/4%m 115/16%mv 14894tnl 4 AM civilized outdoor standing> People near you:
Waris Standing Before the Fortress of Light
Kelgar Standing Before the Fortress of Light
(PK) Harvace Standing Before the Fortress of Light
Goriso Standing Before the Fortress of Light

<60/9%hp 32/4%m 115/16%mv 14894tnl 4 AM civilized outdoor standing> The charred corpse of Ardfil is here, the flesh blackened and cracked.
The burnt corpse of Ardfil contains:
some worn studded leather leggings
(Magical) the girdle of endless space
a blood-stained tunic
(Glowing) a brass circlet
a thick leather bracer
a Gaidin medallion
a braided silver bracer
( 2) a signet ring engraved with a phoenix
a steel avian mask
an elaborate beaded onyx belt
(Glowing) a mantle of fire
(Glowing) a bodyguard's staff
(Magical) an oil of sight
a metal canteen insulated in a wolf's pelt
a shield from the hide of a snow worm
an envenomed dagger
a dagger named 'Feathered Death'
a pair of steel-taloned boots
a purple potion
a pair of golden sleeves
a pair of silver-tipped feathered ribbons
a straight razor
(Magical) a smooth opal wand
a shard of bone from a skeleton
(Magical) a potion of transportation
(Magical) a pouch filled with dust
(Magical) a thick yellow-green elixir
an onyx-bladed spear
(Magical) a strangely dry icicle
(Magical) a potion of recall
a black collar with silver studs
Waris's defilement MASSACRES a Maran Tara'bal!
Waris's burst of energy MANGLES a Maran Tara'bal!
Waris's defilement MANGLES a Maran Tara'bal!
Waris is blinded by the dirt in his eyes!
A Maran Tara'bal's kicked dirt scratches Waris.

<60/9%hp 32/4%m 115/16%mv 14894tnl 4 AM civilized outdoor standing>
Ardfil has arrived.
A Maran Tara'bal says 'Protect the light my brother.'

<60/9%hp 32/4%m 115/16%mv 14894tnl 4 AM civilized outdoor standing>
Kelgar puts a thin black belt etched with crimson runes in a tanned leather backpack.
Kelgar puts a steel-bladed gythka in a tanned leather backpack.
Kelgar puts a steel-bladed gythka in a tanned leather backpack.
Kelgar puts a large barbed hunting spear in a tanned leather backpack.
Kelgar puts a tender leg of lamb in a tanned leather backpack.
Kelgar puts a metal canteen insulated in a wolf's pelt in a tanned leather backpack.
Kelgar puts a metal canteen insulated in a wolf's pelt in a tanned leather backpack.

<60/9%hp 32/4%m 115/16%mv 14894tnl 4 AM civilized outdoor standing>
Ardfil gets some worn studded leather leggings from the burnt corpse of Ardfil.
Ardfil gets the girdle of endless space from the burnt corpse of Ardfil.
Ardfil gets a blood-stained tunic from the burnt corpse of Ardfil.
Ardfil gets a brass circlet from the burnt corpse of Ardfil.
Ardfil gets a thick leather bracer from the burnt corpse of Ardfil.
Ardfil gets a Gaidin medallion from the burnt corpse of Ardfil.
Ardfil gets a braided silver bracer from the burnt corpse of Ardfil.
Ardfil gets a signet ring engraved with a phoenix from the burnt corpse of Ardfil.
Ardfil gets a signet ring engraved with a phoenix from the burnt corpse of Ardfil.
Ardfil gets a steel avian mask from the burnt corpse of Ardfil.
Ardfil gets an elaborate beaded onyx belt from the burnt corpse of Ardfil.
Ardfil gets a mantle of fire from the burnt corpse of Ardfil.
Ardfil gets a bodyguard's staff from the burnt corpse of Ardfil.
Ardfil gets an oil of sight from the burnt corpse of Ardfil.
Ardfil gets a metal canteen insulated in a wolf's pelt from the burnt corpse of Ardfil.
Ardfil gets a shield from the hide of a snow worm from the burnt corpse of Ardfil.
Ardfil gets an envenomed dagger from the burnt corpse of Ardfil.
Ardfil gets a dagger named 'Feathered Death' from the burnt corpse of Ardfil.
Ardfil gets a pair of steel-taloned boots from the burnt corpse of Ardfil.
Ardfil gets a purple potion from the burnt corpse of Ardfil.
Ardfil gets a pair of golden sleeves from the burnt corpse of Ardfil.
Ardfil gets a pair of silver-tipped feathered ribbons from the burnt corpse of Ardfil.
Ardfil gets a straight razor from the burnt corpse of Ardfil.
Ardfil gets a smooth opal wand from the burnt corpse of Ardfil.
Ardfil gets a shard of bone from a skeleton from the burnt corpse of Ardfil.
Ardfil gets a potion of transportation from the burnt corpse of Ardfil.
Ardfil gets a pouch filled with dust from the burnt corpse of Ardfil.
Ardfil gets a thick yellow-green elixir from the burnt corpse of Ardfil.
Ardfil gets an onyx-bladed spear from the burnt corpse of Ardfil.
Ardfil gets a strangely dry icicle from the burnt corpse of Ardfil.
Ardfil gets a potion of recall from the burnt corpse of Ardfil.
Ardfil gets a black collar with silver studs from the burnt corpse of Ardfil.

<60/9%hp 32/4%m 115/16%mv 14894tnl 4 AM civilized outdoor standing> You tell your group 'Well he died.'

<60/9%hp 32/4%m 115/16%mv 14894tnl 4 AM civilized outdoor standing>
Waris says 'Dat was a slaughter.'
People near you:
Waris Standing Before the Fortress of Light
Kelgar Standing Before the Fortress of Light
(PK) Harvace Standing Before the Fortress of Light
Ardfil Standing Before the Fortress of Light
Goriso Standing Before the Fortress of Light

<60/9%hp 32/4%m 115/16%mv 14894tnl 4 AM civilized outdoor standing> Redhorn Gate

[Exits: north west]

<60/9%hp 32/4%m 107/15%mv 14894tnl 4 AM wilderness outdoor standing> People near you:
(PK) Harvace Redhorn Gate
Renkaide In the Foothills
The magical aura fades away.
You shiver and suffer.
Your poison mauls you.
You sure are BLEEDING!
You continue to bleed from your wounds.
Your bleeding hamstring injures you.
You sure are BLEEDING!

<22/3%hp 34/4%m 112/15%mv 14894tnl 5 AM wilderness outdoor standing>
Tulfher tells the group 'Gooood woork'

<22/3%hp 34/4%m 112/15%mv 14894tnl 5 AM wilderness outdoor standing>
Renkaide has arrived.

<22/3%hp 34/4%m 112/15%mv 14894tnl 5 AM wilderness outdoor standing> You don't have enough mana.

<22/3%hp 34/4%m 112/15%mv 14894tnl 5 AM wilderness outdoor standing>
Renkaide leaves.

<22/3%hp 34/4%m 112/15%mv 14894tnl 5 AM wilderness outdoor standing> You drink a vial of ointment.
The power of your protections interfere with a vial of ointment's healing.
You feel better!
You aren't ill.
You feel less sick.
A warm feeling runs through your body.
The attempt failed.

<102/16%hp 34/4%m 112/15%mv 14894tnl 5 AM wilderness outdoor standing> Near Redhorn Gate

[Exits: east west]

<102/16%hp 34/4%m 88/12%mv 14894tnl 5 AM wilderness outdoor standing> You are carrying:
a pair of spiked combat gloves
(Magical) a wand of return
( 2) (Magical) (Glowing) a shimmering blue potion
(Magical) an oil of sight
a travel stained backpack
a razor ring
(Magical) a sleek sienna rod
(Magical) (Humming) the slavemaster's wrath
a set of fine crystal lockpicks
(Magical) a sleek amber rod
a long elvish mace
a nightmare blade
a twined evergreen flail
a jeweled dagger
an envenomed dagger

<102/16%hp 34/4%m 88/12%mv 14894tnl 5 AM wilderness outdoor standing> In the Mountains

[Exits: east west]
A small, furry beast digs at the snow with its sharp claws.

<102/16%hp 34/4%m 64/9%mv 14894tnl 5 AM wilderness outdoor standing> In the Foothills

[Exits: east south]
A small, furry beast digs at the snow with its sharp claws.

<102/16%hp 34/4%m 44/6%mv 14894tnl 5 AM wilderness outdoor standing> You are carrying:
a pair of spiked combat gloves
(Magical) a wand of return
( 2) (Magical) (Glowing) a shimmering blue potion
(Magical) an oil of sight
a travel stained backpack
a razor ring
(Magical) a sleek sienna rod
(Magical) (Humming) the slavemaster's wrath
a set of fine crystal lockpicks
(Magical) a sleek amber rod
a long elvish mace
a nightmare blade
a twined evergreen flail
a jeweled dagger
an envenomed dagger

<102/16%hp 34/4%m 44/6%mv 14894tnl 5 AM wilderness outdoor standing> You focus your will on a wand of return, stealing its essence for your own use.
By the Temple Altar

[Exits: north east south west]
A small nondescript scroll lies here.
A pit for sacrifices is in front of the altar.
(White Aura) The healer is here, administering healing as well as death.

<102/16%hp 9/1%m 22/3%mv 14894tnl 5 AM civilized indoor standing> You pay the healer 1108 copper coins.
The healer closes his eyes for a moment and nods at you.
Numbness sweeps over your wounds as the healer seals them with a crimson fire.

<155/25%hp 9/1%m 22/3%mv 14894tnl 5 AM civilized indoor standing> You tell your group 'Waris is going to kill the Maran I think.'

<155/25%hp 9/1%m 22/3%mv 14894tnl 5 AM civilized indoor standing>
Alzinghul tells you 'Luz kill arial.'

<155/25%hp 9/1%m 22/3%mv 14894tnl 5 AM civilized indoor standing>
Alzinghul has arrived.
A savage orc has arrived.

<155/25%hp 9/1%m 22/3%mv 14894tnl 5 AM civilized indoor standing>
Alzinghul looks at you.

<155/25%hp 9/1%m 22/3%mv 14894tnl 5 AM civilized indoor standing> People near you:
(PK) Alzinghul By the Temple Altar
Oth The Warriors' Bar
(PK) Harvace By the Temple Altar
Prumethus By the Temple Altar

<155/25%hp 9/1%m 22/3%mv 14894tnl 5 AM civilized indoor standing> The Dark Temple

[Exits: north west]
Several small tree saplings lie here in a bundle.

<155/25%hp 9/1%m 20/2%mv 14894tnl 5 AM civilized indoor standing> Temple Square

[Exits: east south west]
A fountain is here, gushing blood.
A halberdier is here, watching the forests for any movement.

<155/25%hp 9/1%m 18/2%mv 14894tnl 5 AM civilized outdoor standing> High Road

[Exits: north east south west]
( 2) (Glowing) A brass lantern with a hood to keep the wind out lies here.

<155/25%hp 9/1%m 12/1%mv 14894tnl 5 AM civilized outdoor standing>
The sun rises above the horizon.
You continue to bleed from your wounds.
Your bleeding hamstring injures you.
You sure are BLEEDING!

<141/23%hp 11/1%m 17/2%mv 14894tnl 6 AM civilized outdoor standing> Large Intersection

[Exits: north east south west down]
(Glowing) A brass lantern with a hood to keep the wind out lies here.

<141/23%hp 11/1%m 11/1%mv 14894tnl 6 AM civilized outdoor standing> On the Bridge

[Exits: north south]
A bottle of spiced rum sits in waiting before you.

<141/23%hp 11/1%m 5/0%mv 14894tnl 6 AM civilized outdoor standing> You are too exhausted.

<141/23%hp 11/1%m 5/0%mv 14894tnl 6 AM civilized outdoor standing> You are too exhausted.

<141/23%hp 11/1%m 5/0%mv 14894tnl 6 AM civilized outdoor standing> You don't have enough mana.

<141/23%hp 11/1%m 5/0%mv 14894tnl 6 AM civilized outdoor standing> People near you:
(PK) Alzinghul By the Temple Altar
Oth The Warriors' Bar
(PK) Harvace On the Bridge
Prumethus By the Temple Altar

<141/23%hp 11/1%m 5/0%mv 14894tnl 6 AM civilized outdoor standing> [40 Orc Ber] (PK) Alzinghul the Desecrator of the Holy
[43 Human Thi] (PK) Aliamsilil the Hidden
[28 Storm War] Adagee the Veteran
[42 Arial War] Ardfil Cloudraker the Commander of Warfare

<141/23%hp 11/1%m 5/0%mv 14894tnl 6 AM civilized outdoor standing> People near you:
(PK) Alzinghul By the Temple Altar
Oth The Warriors' Bar
(PK) Harvace On the Bridge
Prumethus By the Temple Altar

<141/23%hp 11/1%m 5/0%mv 14894tnl 6 AM civilized outdoor standing>
Alzinghul tells you 'Who got Ardfil?'

<141/23%hp 11/1%m 5/0%mv 14894tnl 6 AM civilized outdoor standing> You rest.

<141/23%hp 11/1%m 5/0%mv 14894tnl 6 AM civilized outdoor resting> People near you:
(PK) Alzinghul
1117, Last part got cut off
Posted by Harvace on Wed 31-Dec-69 07:00 PM







<155/25%hp 9/1%m 22/3%mv 14894tnl 5 AM civilized indoor standing>
Alzinghul tells you 'Luz kill arial.'

<155/25%hp 9/1%m 22/3%mv 14894tnl 5 AM civilized indoor standing>
Alzinghul has arrived.
A savage orc has arrived.

<155/25%hp 9/1%m 22/3%mv 14894tnl 5 AM civilized indoor standing>
Alzinghul looks at you.

<155/25%hp 9/1%m 22/3%mv 14894tnl 5 AM civilized indoor standing> People near you:
(PK) Alzinghul By the Temple Altar
Oth The Warriors' Bar
(PK) Harvace By the Temple Altar
Prumethus By the Temple Altar

<155/25%hp 9/1%m 22/3%mv 14894tnl 5 AM civilized indoor standing> The Dark Temple


Several small tree saplings lie here in a bundle.

<155/25%hp 9/1%m 20/2%mv 14894tnl 5 AM civilized indoor standing> Temple Square


A fountain is here, gushing blood.
A halberdier is here, watching the forests for any movement.

<155/25%hp 9/1%m 18/2%mv 14894tnl 5 AM civilized outdoor standing> High Road


( 2) (Glowing) A brass lantern with a hood to keep the wind out lies here.

<155/25%hp 9/1%m 12/1%mv 14894tnl 5 AM civilized outdoor standing>
The sun rises above the horizon.
You continue to bleed from your wounds.
Your bleeding hamstring injures you.
You sure are BLEEDING!

<141/23%hp 11/1%m 17/2%mv 14894tnl 6 AM civilized outdoor standing> Large Intersection


(Glowing) A brass lantern with a hood to keep the wind out lies here.

<141/23%hp 11/1%m 11/1%mv 14894tnl 6 AM civilized outdoor standing> On the Bridge


A bottle of spiced rum sits in waiting before you.

<141/23%hp 11/1%m 5/0%mv 14894tnl 6 AM civilized outdoor standing> You are too exhausted.

<141/23%hp 11/1%m 5/0%mv 14894tnl 6 AM civilized outdoor standing> You are too exhausted.

<141/23%hp 11/1%m 5/0%mv 14894tnl 6 AM civilized outdoor standing> You don't have enough mana.

<141/23%hp 11/1%m 5/0%mv 14894tnl 6 AM civilized outdoor standing> People near you:
(PK) Alzinghul By the Temple Altar
Oth The Warriors' Bar
(PK) Harvace On the Bridge
Prumethus By the Temple Altar

<141/23%hp 11/1%m 5/0%mv 14894tnl 6 AM civilized outdoor standing> <40 Orc Ber> (PK) Alzinghul the Desecrator of the Holy
<43 Human Thi> (PK) Aliamsilil the Hidden
<28 Storm War> Adagee the Veteran
<42 Arial War> Ardfil Cloudraker the Commander of Warfare

<141/23%hp 11/1%m 5/0%mv 14894tnl 6 AM civilized outdoor standing> People near you:
(PK) Alzinghul By the Temple Altar
Oth The Warriors' Bar
(PK) Harvace On the Bridge
Prumethus By the Temple Altar

<141/23%hp 11/1%m 5/0%mv 14894tnl 6 AM civilized outdoor standing>
Alzinghul tells you 'Who got Ardfil?'

<141/23%hp 11/1%m 5/0%mv 14894tnl 6 AM civilized outdoor standing> You rest.

<141/23%hp 11/1%m 5/0%mv 14894tnl 6 AM civilized outdoor resting> People near you:
(PK) Alzinghul By the Temple Altar
Oth The Warriors' Bar
(PK) Harvace On the Bridge
Prumethus By the Temple Altar

<141/23%hp 11/1%m 5/0%mv 14894tnl 6 AM civilized outdoor resting> You are affected by:
Spell: 'detect magic' for 29 hours.
Spell: 'protection from good' for 15 hours.
Spell: 'detect invis' for 4 hours.
Spell: 'bloodlust of the twelve fiends' modifies damage roll by 4 for 3 hours.
Spell: 'bloodlust of the twelve fiends' modifies strength by 4 for 3 hours.
Spell: 'shield' modifies armor class by -30 for 3 hours.
Skill: 'hamstring' modifies dexterity by -8 for 0 hours.
Spell: 'iron grip of azazel' for 0 hours.
Physical effect: 'flight' for -1 hours.

<141/23%hp 11/1%m 5/0%mv 14894tnl 6 AM civilized outdoor resting> You are affected by:
Spell: 'detect magic' for 29 hours.
Spell: 'protection from good' for 15 hours.
Spell: 'detect invis' for 4 hours.
Spell: 'bloodlust of the twelve fiends' modifies damage roll by 4 for 3 hours.
Spell: 'bloodlust of the twelve fiends' modifies strength by 4 for 3 hours.
Spell: 'shield' modifies armor class by -30 for 3 hours.
Skill: 'hamstring' modifies dexterity by -8 for 0 hours.
Spell: 'iron grip of azazel' for 0 hours.
Physical effect: 'flight' for -1 hours.

<141/23%hp 11/1%m 5/0%mv 14894tnl 6 AM civilized outdoor resting> You stand up.

<141/23%hp 11/1%m 5/0%mv 14894tnl 6 AM civilized outdoor standing> You fade out of existence.

<141/23%hp 6/0%m 5/0%mv 14894tnl 6 AM civilized outdoor standing>

The bleeding hamstring stops.
Your hand returns to normal.

<142/23%hp 8/1%m 10/1%mv 14894tnl 7 AM civilized outdoor standing>
Alzinghul has arrived.
A savage orc has arrived.

<142/23%hp 8/1%m 10/1%mv 14894tnl 7 AM civilized outdoor standing>
Alzinghul leaves south.
A savage orc leaves south.

<142/23%hp 8/1%m 10/1%mv 14894tnl 7 AM civilized outdoor standing> You tell Alzinghul 'Imperial.'

<142/23%hp 8/1%m 10/1%mv 14894tnl 7 AM civilized outdoor standing> People near you:
Waris On the River
(PK) Alzinghul High Road
Sirianosis At the Altar
Oth The Warriors' Bar
(PK) Harvace On the Bridge
Prumethus By the Temple Altar

<142/23%hp 8/1%m 10/1%mv 14894tnl 7 AM civilized outdoor standing> Large Intersection


(Glowing) A brass lantern with a hood to keep the wind out lies here.

<142/23%hp 8/1%m 7/0%mv 14894tnl 7 AM civilized outdoor standing> People near you:
Waris On the River
(PK) Alzinghul Inside the South Gate
Sirianosis Southern Courtyard
Oth The Warriors' Bar
(PK) Harvace Large Intersection
Prumethus Park Road

<142/23%hp 8/1%m 7/0%mv 14894tnl 7 AM civilized outdoor standing>
Alzinghul has arrived.
A savage orc has arrived.
People near you:
Waris On the River
(PK) Alzinghul Large Intersection
Sirianosis Southern Courtyard
Oth The Warriors' Bar
(PK) Harvace Large Intersection
Prumethus High Road

<142/23%hp 8/1%m 7/0%mv 14894tnl 7 AM civilized outdoor standing>
Alzinghul leaves north.
A savage orc leaves north.

<142/23%hp 8/1%m 7/0%mv 14894tnl 7 AM civilized outdoor standing> River Road


A drunk man is here singing at the top of his lungs.

<142/23%hp 8/1%m 4/0%mv 14894tnl 7 AM civilized outdoor standing> You don't have enough mana.

<142/23%hp 8/1%m 4/0%mv 14894tnl 7 AM civilized outdoor standing> People near you:
(PK) Alzinghul Park Road
Sirianosis Southern Courtyard
Oth The Warriors' Bar
(PK) Harvace River Road
Prumethus On the Bridge

<142/23%hp 8/1%m 4/0%mv 14894tnl 7 AM civilized outdoor standing> People near you:
(PK) Alzinghul High Road
Sirianosis Southern Courtyard
Oth The Warriors' Bar
(PK) Harvace River Road

<142/23%hp 8/1%m 4/0%mv 14894tnl 7 AM civilized outdoor standing> You drink a shimmering blue potion.
You feel better!
You are already invisible.
End of Guild Row


A zombie guard stands here silently awaiting intruders.

<158/26%hp 8/1%m 4/0%mv 14894tnl 7 AM civilized outdoor standing> Alzinghul tells you 'Which?'

<158/26%hp 8/1%m 4/0%mv 14894tnl 7 AM civilized outdoor standing> People near you:
(PK) Harvace End of Guild Row

<158/26%hp 8/1%m 4/0%mv 14894tnl 7 AM civilized outdoor standing> You rest.

<158/26%hp 8/1%m 4/0%mv 14894tnl 7 AM civilized outdoor resting> You are affected by:
Spell: 'detect magic' for 28 hours.
Spell: 'invis' for 23 hours.
Spell: 'protection from good' for 14 hours.
Spell: 'detect invis' for 3 hours.
Spell: 'bloodlust of the twelve fiends' modifies damage roll by 4 for 2 hours.
Spell: 'bloodlust of the twelve fiends' modifies strength by 4 for 2 hours.
Spell: 'shield' modifies armor class by -30 for 2 hours.
Physical effect: 'flight' for -1 hours.

<158/26%hp 8/1%m 4/0%mv 14894tnl 7 AM civilized outdoor resting>
A zombie guard leaves north.

<158/26%hp 8/1%m 4/0%mv 14894tnl 7 AM civilized outdoor resting>
It starts to rain.

<167/27%hp 24/3%m 32/4%mv 14894tnl 8 AM civilized outdoor resting> You tell Alzinghul 'Hmm. Actually. Now that I look back. It seems my iceball did.'

<167/27%hp 24/3%m 32/4%mv 14894tnl 8 AM civilized outdoor resting> People near you:
(PK) Harvace End of Guild Row

<167/27%hp 24/3%m 32/4%mv 14894tnl 8 AM civilized outdoor resting>
You are thirsty.

<178/29%hp 34/4%m 60/8%mv 14894tnl 9 AM civilized outdoor resting> You are affected by:
Spell: 'detect magic' for 26 hours.
Spell: 'invis' for 21 hours.
Spell: 'protection from good' for 12 hours.
Spell: 'detect invis' for 1 hours.
Spell: 'bloodlust of the twelve fiends' modifies damage roll by 4 for 0 hours.
Spell: 'bloodlust of the twelve fiends' modifies strength by 4 for 0 hours.
Spell: 'shield' modifies armor class by -30 for 0 hours.
Physical effect: 'flight' for -1 hours.

<178/29%hp 34/4%m 60/8%mv 14894tnl 9 AM civilized outdoor resting>
Alzinghul tells you 'Gud work.'





1114, VS Vizjun (Some RP)
Posted by Harvace on Wed 31-Dec-69 07:00 PM







<624/100%hp 737/100%m 591/82%mv 13358tnl 6 AM civilized outdoor standing>
Vizjun tells you 'Destroy that dragon scale.'

<624/100%hp 737/100%m 585/81%mv 13358tnl 6 AM civilized outdoor standing> You tell Vizjun 'What will you give me in return?'

<624/100%hp 737/100%m 585/81%mv 13358tnl 6 AM civilized outdoor standing> You are using:
<worn on finger> a pitch-black ring
<worn on finger> an iron ring set with a white moonstone
<worn around neck> (Glowing) a colorful cloak covered with patches
<worn around neck> (Magical) (Glowing) an emerald summoning stone
<worn on body> a suit of silver-gray platemail
<worn on head> a midnight dragon skull
<worn on legs> some leggings from the snow worm
<worn on claws> a pair of iron taloned boots
<worn on hands> Gauntlets of Devilry
<worn on arms> a pair of silver-gray armguards
<worn on wings> a badge of bright white feathers
<worn about waist> (Magical) (Glowing) a thin black belt etched with crimson runes
<worn around wrist> an adamantite bracer
<worn around wrist> a brass dragonscale bracer
<mainhand wielded> a long titanium spear

<624/100%hp 737/100%m 583/81%mv 13358tnl 6 AM civilized outdoor standing>
Vizjun tells you 'Aid versus Prophet chase down.'

<624/100%hp 737/100%m 627/87%mv 13358tnl 7 AM civilized outdoor standing> You tell Vizjun 'Doesn't sound worth it to me.'

<624/100%hp 737/100%m 616/85%mv 13358tnl 7 AM civilized outdoor standing>
Vizjun tells you 'Bad choice.'

<624/100%hp 737/100%m 639/89%mv 13358tnl 9 AM wilderness outdoor standing> People near you:
(PK) Harvace The Beaten Path

<624/100%hp 737/100%m 639/89%mv 13358tnl 9 AM wilderness outdoor standing> The Beaten Path

[Exits: east up]
A well dressed traveler hikes here.
A sentry from Udgaard guards the trail.
A sentry from Udgaard guards the trail.
A sentry from Udgaard guards the trail.

<624/100%hp 737/100%m 635/88%mv 13358tnl 9 AM wilderness outdoor standing>
Vizjun has arrived through a gate.

<624/100%hp 737/100%m 635/88%mv 13358tnl 9 AM wilderness outdoor standing> People near you:
(PK) Harvace The Beaten Path
(PK) Vizjun The Beaten Path

<624/100%hp 737/100%m 635/88%mv 13358tnl 9 AM wilderness outdoor standing> The Beaten Path

[Exits: south down]
A well dressed traveler hikes here.

<624/100%hp 737/100%m 631/88%mv 13358tnl 9 AM wilderness outdoor standing> The Beaten Path

[Exits: north west]
A large burrowing worm gnaws at the rock.
A large burrowing worm gnaws at the rock.

<624/100%hp 737/100%m 627/87%mv 13358tnl 9 AM wilderness outdoor standing> The Beaten Path

[Exits: east up]
A large burrowing worm gnaws at the rock.

<624/100%hp 737/100%m 623/86%mv 13358tnl 9 AM wilderness outdoor standing> The Beaten Path

[Exits: north west down]

<624/100%hp 737/100%m 619/86%mv 13358tnl 9 AM wilderness outdoor standing> The Beaten Path

[Exits: north east south]

<624/100%hp 737/100%m 615/85%mv 13358tnl 9 AM wilderness outdoor standing> The Beaten Path

[Exits: north up]
A well dressed traveler hikes here.

<624/100%hp 737/100%m 611/85%mv 13358tnl 9 AM wilderness outdoor standing> The Beaten Path

[Exits: south west down]

<624/100%hp 737/100%m 607/84%mv 13358tnl 9 AM wilderness outdoor standing> People near you:
(PK) Harvace The Beaten Path
(PK) Vizjun The Beaten Path

<624/100%hp 737/100%m 607/84%mv 13358tnl 9 AM wilderness outdoor standing> The Beaten Path

[Exits: north up]
A sentry from Udgaard guards the trail.

<624/100%hp 737/100%m 603/84%mv 13358tnl 9 AM wilderness outdoor standing> People near you:
(PK) Harvace The Beaten Path
(PK) Vizjun The Beaten Path

<624/100%hp 737/100%m 603/84%mv 13358tnl 9 AM wilderness outdoor standing> The Beaten Path

[Exits: up down]

<624/100%hp 737/100%m 599/83%mv 13358tnl 9 AM wilderness outdoor standing> The Beaten Path

[Exits: south down]
A large burrowing worm gnaws at the rock.
A well dressed traveler hikes here.

<624/100%hp 737/100%m 595/82%mv 13358tnl 9 AM wilderness outdoor standing> The Beaten Path

[Exits: north west]
A well dressed traveler hikes here.

<624/100%hp 737/100%m 591/82%mv 13358tnl 9 AM wilderness outdoor standing> People near you:
(PK) Harvace The Beaten Path
(PK) Vizjun The Beaten Path

<624/100%hp 737/100%m 591/82%mv 13358tnl 9 AM wilderness outdoor standing> The Beaten Path

[Exits: east south]
A well dressed traveler hikes here.
A large burrowing worm gnaws at the rock.

<624/100%hp 737/100%m 587/81%mv 13358tnl 9 AM wilderness outdoor standing> The Beaten Path

[Exits: north south]

<624/100%hp 737/100%m 583/81%mv 13358tnl 9 AM wilderness outdoor standing> The Rim of the Canyon

[Exits: north south west]
A sentry from Udgaard guards the trail.

<624/100%hp 737/100%m 579/80%mv 13358tnl 9 AM wilderness outdoor standing> Over The Canyon

[Exits: north south up]

<624/100%hp 737/100%m 572/79%mv 13358tnl 9 AM civilized outdoor standing> People near you:
(PK) Harvace Over The Canyon
(PK) Vizjun The Beaten Path

<624/100%hp 737/100%m 572/79%mv 13358tnl 9 AM civilized outdoor standing> High Above the Canyon

[Exits: up down]
An arial warrior guard stands firm.

<624/100%hp 737/100%m 566/78%mv 13358tnl 9 AM civilized outdoor standing> People near you:
(PK) Harvace High Above the Canyon

<624/100%hp 737/100%m 566/78%mv 13358tnl 9 AM civilized outdoor standing>

Autosaving.

<624/100%hp 737/100%m 610/85%mv 13358tnl 10 AM civilized outdoor standing> People near you:
(PK) Harvace High Above the Canyon

<624/100%hp 737/100%m 610/85%mv 13358tnl 10 AM civilized outdoor standing> The Clouds

[Exits: up down]
An arial warrior guard stands firm.

<624/100%hp 737/100%m 606/84%mv 13358tnl 10 AM civilized outdoor standing> The Gates of the City in the Clouds

[Exits: north down]

<624/100%hp 737/100%m 604/84%mv 13358tnl 10 AM civilized outdoor standing> You focus your will on a sleek sienna rod, stealing its essence for your own use.
You are surrounded by a force shield.

<624/100%hp 712/96%m 604/84%mv 13358tnl 10 AM civilized outdoor standing>
Vizjun has arrived.

<624/100%hp 712/96%m 604/84%mv 13358tnl 10 AM civilized outdoor standing>
You yell 'Help! I am being attacked by Vizjun!'
You parry Vizjun's divine power.
Vizjun is in perfect health.

<624/100%hp 712/96%m 604/84%mv 13358tnl 10 AM civilized outdoor fighting> You can't concentrate enough.
Vizjun is in perfect health.

<624/100%hp 712/96%m 604/84%mv 13358tnl 10 AM civilized outdoor fighting> No way! You are still fighting!
Vizjun is in perfect health.

<624/100%hp 712/96%m 604/84%mv 13358tnl 10 AM civilized outdoor fighting> People near you:
(PK) Harvace The Gates of the City in the Clouds
(PK) Vizjun The Gates of the City in the Clouds
Vizjun is in perfect health.

<624/100%hp 712/96%m 604/84%mv 13358tnl 10 AM civilized outdoor fighting>
You fade into existence.
Your shocking bite decimates Vizjun!
Vizjun parries your shocking bite.
Vizjun's divine power MUTILATES you!
Vizjun has a few scratches.

<583/93%hp 712/96%m 604/84%mv 13358tnl 10 AM civilized outdoor fighting> Vizjun appears to be blinded.
Vizjun has a few scratches.

<583/93%hp 707/95%m 604/84%mv 13358tnl 10 AM civilized outdoor fighting>
Vizjun narrows his eyes and glares in your direction.
Vizjun parries your shocking bite.
Vizjun deflects your shocking bite with his shield.
Your defensive spin deflects Vizjun's divine power.
Vizjun has a few scratches.

<583/93%hp 707/95%m 604/84%mv 13358tnl 10 AM civilized outdoor fighting> PANIC! You couldn't escape!
Vizjun has a few scratches.

<583/93%hp 707/95%m 604/84%mv 13358tnl 10 AM civilized outdoor fighting> Centre Square

[Exits: north east south west]
A citizen of Arial City is here, scrutinizing you closely.
You flee from combat!

<583/93%hp 707/95%m 602/83%mv 13358tnl 10 AM civilized outdoor standing> The Gates of the City in the Clouds

[Exits: north down]
(White Aura) Vizjun the cloud giant is here.

<583/93%hp 707/95%m 600/83%mv 13358tnl 10 AM civilized outdoor standing> Vizjun yells 'Help someone is attacking me!'
Vizjun's legs buckle, and he suddenly slumps to the ground and sleeps.

<583/93%hp 692/93%m 600/83%mv 13358tnl 10 AM civilized outdoor standing> Vizjun yells 'Help someone is attacking me!'
Vizjun looks very uncomfortable.

<583/93%hp 672/91%m 600/83%mv 13358tnl 10 AM civilized outdoor standing> Vizjun yells 'Help someone is attacking me!'
Vizjun turns slightly green, but it passes.

<583/93%hp 647/87%m 600/83%mv 13358tnl 10 AM civilized outdoor standing> Vizjun yells 'Help someone is attacking me!'
You point a hand at Vizjun and proclaim 'Despair!'
You watch as Vizjun's features distort with hopelessness, but he soon recovers.

<583/93%hp 617/83%m 600/83%mv 13358tnl 10 AM civilized outdoor standing> Vizjun yells 'Help someone is attacking me!'
You lost your concentration.
You learn from your mistakes, and your power word despondence ability improves.

<583/93%hp 602/81%m 600/83%mv 13323tnl 10 AM civilized outdoor standing> Vizjun yells 'Help someone is attacking me!'
You lost your concentration.

<583/93%hp 587/79%m 600/83%mv 13323tnl 10 AM civilized outdoor standing>
The sky is getting cloudy.

<590/94%hp 598/81%m 644/89%mv 13323tnl 11 AM civilized outdoor standing> Vizjun yells 'Help someone is attacking me!'
You point a hand at Vizjun and proclaim 'Despair!'
Vizjun's features distort with hopelessness, and the fire fades from his eyes.
You see a measure of confidence fade from Vizjun's face.

<590/94%hp 568/77%m 644/89%mv 13323tnl 11 AM civilized outdoor standing> Vizjun yells 'Help someone is attacking me!'
Vizjun looks very ill.

<590/94%hp 543/73%m 644/89%mv 13323tnl 11 AM civilized outdoor standing> Vizjun yells 'Help someone is attacking me!'
Vizjun screams in agony as plague sores erupt from his skin.

<590/94%hp 523/70%m 644/89%mv 13323tnl 11 AM civilized outdoor standing> Vizjun yells 'Help someone is attacking me!'
Vizjun seems to be unaffected.

<590/94%hp 503/68%m 644/89%mv 13323tnl 11 AM civilized outdoor standing> Vizjun yells 'Help someone is attacking me!'
You lost your concentration.

<590/94%hp 493/66%m 644/89%mv 13323tnl 11 AM civilized outdoor standing>
Vizjun writhes in agony as plague sores erupt from his skin.
Vizjun's sickness wounds him.
Vizjun shivers and suffers.
Vizjun's poison injures him.

<598/95%hp 504/68%m 688/95%mv 13323tnl 12 PM civilized outdoor standing> Vizjun yells 'Help someone is attacking me!'
Vizjun seems to be unaffected.

<598/95%hp 484/65%m 688/95%mv 13323tnl 12 PM civilized outdoor standing> Vizjun yells 'Help someone is attacking me!'
Vizjun seems to be unaffected.

<598/95%hp 464/62%m 688/95%mv 13323tnl 12 PM civilized outdoor standing> People near you:
(PK) Harvace The Gates of the City in the Clouds
(PK) Vizjun The Gates of the City in the Clouds

<598/95%hp 464/62%m 688/95%mv 13323tnl 12 PM civilized outdoor standing> Vizjun yells 'Help someone is attacking me!'
Vizjun seems to be unaffected.

<598/95%hp 444/60%m 688/95%mv 13323tnl 12 PM civilized outdoor standing> Standing at roughly thirteen feet tall, the cloud giant before you seems
shorter than most but you quickly notice that it is because he hovers closer
to the ground - an odd stance for one that carries himself proudly. Clad in
the vestments of a priest, the agile and well-placed armor shows that he is a
combat medic and not new to the field of death. Each piece is ornately
decorated with draconian emblems or imagery but unlike most of his path there
is no iconic representation of a known god visible. From his muscular build,
he seems young and well trained despite several scars that mar his body -
including a nasty thin piece of flesh on his left forearm that stretches over
a gaping hole of missing muscle tissue. Unemotional grey eyes peer out
beneath bushy white eyebrows, hovering like clouds over his sea-colored skin
- his demeanor and attitude seems always serious and foreboding. As you look
closer at his condition and armament, you assess the following...
Vizjun, a male cloud giant, has a few scratches.

Vizjun is using:
<worn on finger> (Invis) (Magical) (Glowing) (Humming) the Ring of Wizardry
<worn on finger> a pitch-black ring
<worn around neck> (Magical) the obsidian eye amulet
<worn around neck> the amulet of Moudrilar
<worn on body> (Magical) (Glowing) (Humming) a robe of invocation
<worn on head> (Magical) (Glowing) a halo of clarity
<worn on face> (Glowing) a decorated mask of lizard skin
<worn on legs> (Glowing) a pair of Arborian leggings
<worn on feet> a pair of spike-toed boots
<worn on hands> (Glowing) a pair of Arborian gauntlets
<worn on arms> (Magical) golden bracers with ornate engravings
<worn about body> (Glowing) a fiery-red runed robe
<worn about waist> (Magical) a sash of crimson and white
<worn around wrist> (Magical) (Glowing) a manta skin bracelet
<worn around wrist> (Magical) (Glowing) a manta skin bracelet
<mainhand wielded> (Glowing) Fordurn, the Hammer of Creation
<worn as shield> a shell of purple-red chitin

<598/95%hp 444/60%m 688/95%mv 13323tnl 12 PM civilized outdoor standing> Vizjun yells 'Help someone is attacking me!'
Vizjun screams in agony as plague sores erupt from his skin.

<598/95%hp 424/57%m 688/95%mv 13323tnl 12 PM civilized outdoor standing> Vizjun yells 'Help someone is attacking me!'
Vizjun seems to be unaffected.

<598/95%hp 404/54%m 688/95%mv 13323tnl 12 PM civilized outdoor standing> People near you:
(PK) Harvace The Gates of the City in the Clouds
(PK) Vizjun The Gates of the City in the Clouds

<598/95%hp 404/54%m 688/95%mv 13323tnl 12 PM civilized outdoor standing> Vizjun yells 'Help someone is attacking me!'
Vizjun seems to be unaffected.

<598/95%hp 384/52%m 688/95%mv 13323tnl 12 PM civilized outdoor standing> Centre Square

[Exits: north east south west]
A citizen of Arial City is here, scrutinizing you closely.

<598/95%hp 384/52%m 686/95%mv 13323tnl 12 PM civilized outdoor standing> People near you:
(PK) Harvace Centre Square
(PK) Vizjun The Gates of the City in the Clouds

<598/95%hp 384/52%m 686/95%mv 13323tnl 12 PM civilized outdoor standing> Carnation Drive

[Exits: north east south west]

<598/95%hp 384/52%m 684/95%mv 13323tnl 12 PM civilized outdoor standing> Carnation Drive

[Exits: north east south west]
A magnificent white winged stallion is here, prancing proudly.
A magnificent white winged stallion is here, prancing proudly.

<598/95%hp 384/52%m 682/95%mv 13323tnl 12 PM civilized outdoor standing> Carnation Drive

[Exits: north east south west]
Ariana the pet store owner stands here offering you a pet.

<598/95%hp 384/52%m 680/94%mv 13323tnl 12 PM civilized outdoor standing> Carnation Drive

[Exits: north east south west]
A citizen of Arial City is here, scrutinizing you closely.
An arial warrior guard stands firm.

<598/95%hp 384/52%m 678/94%mv 13323tnl 12 PM civilized outdoor standing> Main Intersection

[Exits: north east south west]
A water skin made of tooled leather and steel lies here.
A giant bowl-shaped cistern stands here. Each time it rains,
more water is added to it.

<598/95%hp 384/52%m 676/94%mv 13323tnl 12 PM civilized outdoor standing> You drink water from a cistern filled with water.
The water quenches your thirst.

<598/95%hp 384/52%m 676/94%mv 13323tnl 12 PM civilized outdoor standing> Dark Area of Carnation Drive

[Exits: north east south west]

<598/95%hp 384/52%m 674/94%mv 13323tnl 12 PM civilized outdoor standing> Dark Area of Carnation Drive

[Exits: north east south west]

<598/95%hp 384/52%m 672/93%mv 13323tnl 12 PM civilized outdoor standing> Carnation Drive

[Exits: north south west]
A magnificent white winged stallion is here, prancing proudly.

<598/95%hp 384/52%m 670/93%mv 13323tnl 12 PM civilized outdoor standing> Blue Sky Tavern

[Exits: [north] east south]
The shadowy protector stands guard here.
Nick, the friendly human Bartender, is busy mixing cocktails.

<598/95%hp 384/52%m 669/93%mv 13323tnl 12 PM civilized indoor standing> Huh?

<598/95%hp 384/52%m 669/93%mv 13323tnl 12 PM civilized indoor standing> You are using:
<worn on finger> a pitch-black ring
<worn on finger> an iron ring set with a white moonstone
<worn around neck> (Glowing) a colorful cloak covered with patches
<worn around neck> (Magical) (Glowing) an emerald summoning stone
<worn on body> a suit of silver-gray platemail
<worn on head> a midnight dragon skull
<worn on legs> some leggings from the snow worm
<worn on claws> a pair of iron taloned boots
<worn on hands> Gauntlets of Devilry
<worn on arms> a pair of silver-gray armguards
<worn on wings> a badge of bright white feathers
<worn about waist> (Magical) (Glowing) a thin black belt etched with crimson runes
<worn around wrist> an adamantite bracer
<worn around wrist> a brass dragonscale bracer
<mainhand wielded> a long titanium spear

<598/95%hp 384/52%m 669/93%mv 13323tnl 12 PM civilized indoor standing> People near you:
(PK) Harvace Blue Sky Tavern
(PK) Vizjun The Gates of the City in the Clouds

<598/95%hp 384/52%m 669/93%mv 13323tnl 12 PM civilized indoor standing> You are affected by:
Spell: 'detect magic' for 21 hours.
Spell: 'protection from good' for 16 hours.
Spell: 'shield' modifies armor class by -30 for 10 hours.
Spell: 'aura' modifies armor class by -30 for 7 hours.
Spell: 'detect invis' for 5 hours.
Physical effect: 'flight' for -1 hours.

<598/95%hp 384/52%m 669/93%mv 13323tnl 12 PM civilized indoor standing> Huh?

<608/97%hp 403/54%m 713/99%mv 13323tnl 1 PM civilized indoor standing> You stop using a long titanium spear.
You hold a set of fine crystal lockpicks in your hands.

<608/99%hp 403/55%m 713/99%mv 13323tnl 1 PM civilized indoor standing> This lock is beyond your comprehension.

<608/99%hp 403/55%m 713/99%mv 13323tnl 1 PM civilized indoor standing> The door is locked.

<608/99%hp 403/55%m 713/99%mv 13323tnl 1 PM civilized indoor standing> You stop using a set of fine crystal lockpicks.
You wield a long titanium spear.
A long titanium spear feels like a part of you!

<608/97%hp 403/54%m 713/99%mv 13323tnl 1 PM civilized indoor standing> Carnation Drive

[Exits: north south west]
A magnificent white winged stallion is here, prancing proudly.

<608/97%hp 403/54%m 712/99%mv 13323tnl 1 PM civilized outdoor standing> People near you:
(PK) Harvace Carnation Drive
(PK) Vizjun The Gates of the City in the Clouds

<608/97%hp 403/54%m 712/99%mv 13323tnl 1 PM civilized outdoor standing> Carnation Drive

[Exits: north east south]
An arial warrior guard stands firm.

<608/97%hp 403/54%m 710/99%mv 13323tnl 1 PM civilized outdoor standing> Carnation Drive

[Exits: north south]

<608/97%hp 403/54%m 708/98%mv 13323tnl 1 PM civilized outdoor standing> Carnation Drive

[Exits: north east south west]

<608/97%hp 403/54%m 706/98%mv 13323tnl 1 PM civilized outdoor standing> Carnation Drive

[Exits: north south]

<608/97%hp 403/54%m 704/98%mv 13323tnl 1 PM civilized outdoor standing> Carnation Drive

[Exits: north east south]
An arial warrior guard stands firm.

<608/97%hp 403/54%m 702/97%mv 13323tnl 1 PM civilized outdoor standing> Carnation Drive

[Exits: north south west]
A magnificent white winged stallion is here, prancing proudly.

<608/97%hp 403/54%m 700/97%mv 13323tnl 1 PM civilized outdoor standing> Dark Area of Carnation Drive

[Exits: north east south west]

<608/97%hp 403/54%m 698/97%mv 13323tnl 1 PM civilized outdoor standing> Dark Area of Carnation Drive

[Exits: north east south west]

<608/97%hp 403/54%m 696/97%mv 13323tnl 1 PM civilized outdoor standing> Main Intersection

[Exits: north east south west]
A water skin made of tooled leather and steel lies here.
A giant bowl-shaped cistern stands here. Each time it rains,
more water is added to it.

<608/97%hp 403/54%m 694/96%mv 13323tnl 1 PM civilized outdoor standing> Carnation Drive

[Exits: north east south west]
A citizen of Arial City is here, scrutinizing you closely.
An arial warrior guard stands firm.

<608/97%hp 403/54%m 692/96%mv 13323tnl 1 PM civilized outdoor standing> People near you:
(PK) Harvace Carnation Drive
(PK) Vizjun The Gates of the City in the Clouds

<608/97%hp 403/54%m 692/96%mv 13323tnl 1 PM civilized outdoor standing> Carnation Drive

[Exits: north east south west]
Ariana the pet store owner stands here offering you a pet.

<608/97%hp 403/54%m 690/96%mv 13323tnl 1 PM civilized outdoor standing> Carnation Drive

[Exits: north east south west]
A magnificent white winged stallion is here, prancing proudly.
A magnificent white winged stallion is here, prancing proudly.

<618/99%hp 414/56%m 715/99%mv 13323tnl 2 PM civilized outdoor standing> Carnation Drive

[Exits: north east south west]

<618/99%hp 414/56%m 713/99%mv 13323tnl 2 PM civilized outdoor standing> Centre Square

[Exits: north east south west]
A citizen of Arial City is here, scrutinizing you closely.

<618/99%hp 414/56%m 711/99%mv 13323tnl 2 PM civilized outdoor standing> The Gates of the City in the Clouds

[Exits: north down]
Vizjun the cloud giant is sleeping here.

<618/99%hp 414/56%m 709/98%mv 13323tnl 2 PM civilized outdoor standing> Standing at roughly thirteen feet tall, the cloud giant before you seems
shorter than most but you quickly notice that it is because he hovers closer
to the ground - an odd stance for one that carries himself proudly. Clad in
the vestments of a priest, the agile and well-placed armor shows that he is a
combat medic and not new to the field of death. Each piece is ornately
decorated with draconian emblems or imagery but unlike most of his path there
is no iconic representation of a known god visible. From his muscular build,
he seems young and well trained despite several scars that mar his body -
including a nasty thin piece of flesh on his left forearm that stretches over
a gaping hole of missing muscle tissue. Unemotional grey eyes peer out
beneath bushy white eyebrows, hovering like clouds over his sea-colored skin
- his demeanor and attitude seems always serious and foreboding. As you look
closer at his condition and armament, you assess the following...
Vizjun, a male cloud giant, has some small but disgusting cuts.

Vizjun is using:
<worn on finger> (Invis) (Magical) (Glowing) (Humming) the Ring of Wizardry
<worn on finger> a pitch-black ring
<worn around neck> (Magical) the obsidian eye amulet
<worn around neck> the amulet of Moudrilar
<worn on body> (Magical) (Glowing) (Humming) a robe of invocation
<worn on head> (Magical) (Glowing) a halo of clarity
<worn on face> (Glowing) a decorated mask of lizard skin
<worn on legs> (Glowing) a pair of Arborian leggings
<worn on feet> a pair of spike-toed boots
<worn on hands> (Glowing) a pair of Arborian gauntlets
<worn on arms> (Magical) golden bracers with ornate engravings
<worn about body> (Glowing) a fiery-red runed robe
<worn about waist> (Magical) a sash of crimson and white
<worn around wrist> (Magical) (Glowing) a manta skin bracelet
<worn around wrist> (Magical) (Glowing) a manta skin bracelet
<mainhand wielded> (Glowing) Fordurn, the Hammer of Creation
<worn as shield> a shell of purple-red chitin

<618/99%hp 414/56%m 709/98%mv 13323tnl 2 PM civilized outdoor standing> You see no backack here.

<618/99%hp 414/56%m 709/98%mv 13323tnl 2 PM civilized outdoor standing> You get a yellow root from a travel stained backpack.

<618/99%hp 414/56%m 709/98%mv 13323tnl 2 PM civilized outdoor standing> People near you:
(PK) Harvace The Gates of the City in the Clouds
(PK) Vizjun The Gates of the City in the Clouds

<618/99%hp 414/56%m 709/98%mv 13323tnl 2 PM civilized outdoor standing> You are affected by:
Spell: 'detect magic' for 19 hours.
Spell: 'protection from good' for 14 hours.
Spell: 'shield' modifies armor class by -30 for 8 hours.
Spell: 'aura' modifies armor class by -30 for 5 hours.
Spell: 'detect invis' for 3 hours.
Physical effect: 'flight' for -1 hours.

<618/99%hp 414/56%m 709/98%mv 13323tnl 2 PM civilized outdoor standing> Centre Square

[Exits: north east south west]
A citizen of Arial City is here, scrutinizing you closely.

<618/99%hp 414/56%m 707/98%mv 13323tnl 2 PM civilized outdoor standing> You are affected by:
Spell: 'detect magic' for 19 hours.
Spell: 'protection from good' for 14 hours.
Spell: 'shield' modifies armor class by -30 for 8 hours.
Spell: 'aura' modifies armor class by -30 for 5 hours.
Spell: 'detect invis' for 3 hours.
Physical effect: 'flight' for -1 hours.

<618/99%hp 414/56%m 707/98%mv 13323tnl 2 PM civilized outdoor standing> You finish eating a yellow root.
You no longer feel hungry.
The world and everything around seem to grow smaller.

<618/99%hp 414/56%m 707/98%mv 13323tnl 2 PM civilized outdoor standing> You feel yourself moving more quickly as bloodlust surges within you!

<618/99%hp 394/53%m 707/98%mv 13323tnl 2 PM civilized outdoor standing> The Gates of the City in the Clouds

[Exits: north down]
Vizjun the cloud giant is sleeping here.

<618/99%hp 394/53%m 705/98%mv 13323tnl 2 PM civilized outdoor standing> Spreading your wings and clutching a long titanium spear, you launch yourself into the air!

<618/99%hp 369/50%m 705/98%mv 13323tnl 2 PM civilized outdoor standing>
Vizjun writhes in agony as plague sores erupt from his skin.
Vizjun's sickness MUTILATES him!
Vizjun shivers and suffers.
Vizjun's poison devastates him!

<623/99%hp 377/51%m 717/100%mv 13323tnl 3 PM civilized outdoor standing>
Reaching the apex of your leap, you spin and hurl yourself at Vizjun!

<623/99%hp 377/51%m 717/100%mv 13323tnl 3 PM civilized outdoor standing>
With all your might, you strike Vizjun with a long titanium spear!
Your downward strike === OBLITERATES === Vizjun!
Vizjun yells 'Help! Someone just jumped on me with something really sharp! Ouch!'
Vizjun is gushing blood.

<623/99%hp 377/51%m 717/100%mv 13323tnl 3 PM civilized outdoor fighting>
Your shocking bite DISMEMBERS Vizjun!
Your shocking bite DISMEMBERS Vizjun!
Your shocking bite MASSACRES Vizjun!
A long titanium spear grows warm in your hands!
The power of your protections interfere with a long titanium spear's healing.
You feel better!
You parry Vizjun's divine power.
Your defensive spin deflects Vizjun's divine power.
Vizjun is writhing in agony.

<624/100%hp 377/51%m 717/100%mv 13323tnl 3 PM civilized outdoor fighting>
Grembelis has arrived.
Vizjun is writhing in agony.

<624/100%hp 377/51%m 717/100%mv 13323tnl 3 PM civilized outdoor fighting>
Your shocking bite EVISCERATES Vizjun!
Vizjun deflects your shocking bite with his shield.
A long titanium spear grows warm in your hands!
The power of your protections interfere with a long titanium spear's healing.
You feel better!
You parry Vizjun's divine power.
Vizjun's divine power decimates you!
Vizjun is writhing in agony.

<598/95%hp 377/51%m 717/100%mv 13323tnl 3 PM civilized outdoor fighting> You slam into Vizjun, and send him flying!
Your bash hits Vizjun.
Vizjun is writhing in agony.

<598/95%hp 377/51%m 717/100%mv 13323tnl 3 PM civilized outdoor fighting>
Grembelis utters the words, 'xafe ay candusqarr'.
Vizjun is writhing in agony.

<598/95%hp 377/51%m 717/100%mv 13323tnl 3 PM civilized outdoor fighting>
Vizjun deflects your shocking bite with his shield.
Your shocking bite MASSACRES Vizjun!
Vizjun deflects your shocking bite with his shield.
A long titanium spear grows warm in your hands!
The power of your protections interfere with a long titanium spear's healing.
You feel better!
Your defensive spin deflects Vizjun's divine power.
You parry Vizjun's divine power.
Vizjun is convulsing on the ground.

<614/98%hp 377/51%m 717/100%mv 13323tnl 3 PM civilized outdoor fighting>
Vizjun deflects your shocking bite with his shield.
Your shocking bite misses Vizjun.
A long titanium spear grows warm in your hands!
The power of your protections interfere with a long titanium spear's healing.
You feel better!
You parry Vizjun's divine power.
Your defensive spin deflects Vizjun's divine power.
Vizjun is convulsing on the ground.

<624/100%hp 377/51%m 717/100%mv 13323tnl 3 PM civilized outdoor fighting>
Grembelis utters the words, 'xafe ay candusqarr'.
Vizjun is convulsing on the ground.

<624/100%hp 377/51%m 717/100%mv 13323tnl 3 PM civilized outdoor fighting> You feint to one side, then heave your body into Vizjun!
Your bash hits Vizjun.
Vizjun is convulsing on the ground.

<624/100%hp 377/51%m 717/100%mv 13323tnl 3 PM civilized outdoor fighting>
Your shocking bite MASSACRES Vizjun!
Vizjun is DEAD!!
A long titanium spear glows with unholy light as it steals a piece of Vizjun's mind.
Vizjun's severed head plops on the ground.

<624/98%hp 377/50%m 717/100%mv 13323tnl 3 PM civilized outdoor standing> The charred corpse of Vizjun is here, the flesh blackened and cracked.
The burnt corpse of Vizjun contains:
(Glowing) a pair of Arborian leggings
(Glowing) a pair of Arborian gauntlets
a pitch-black ring
a large saddle bag
( 2) (Magical) (Glowing) a manta skin bracelet
(Glowing) a decorated mask of lizard skin
(Magical) the obsidian eye amulet
a shell of purple-red chitin
a pair of spike-toed boots
(Glowing) a fiery-red runed robe
the amulet of Moudrilar
(Invis) (Magical) (Glowing) (Humming) the Ring of Wizardry
(Magical) (Glowing) (Humming) a robe of invocation
(Glowing) Fordurn, the Hammer of Creation
(Magical) golden bracers with ornate engravings
(Magical) (Glowing) a halo of clarity
a slightly curved club of wood
(Magical) a sash of crimson and white
(Humming) the Hammer of Muspellsheim
48 gold coins
185 silver coins
63 copper coins

<624/98%hp 377/50%m 717/100%mv 13323tnl 3 PM civilized outdoor standing> You get 48 gold coins from the burnt corpse of Vizjun.
You get 185 silver coins from the burnt corpse of Vizjun.
You get 63 copper coins from the burnt corpse of Vizjun.

<624/98%hp 377/50%m 717/100%mv 13323tnl 3 PM civilized outdoor standing>
Grembelis gets a pitch-black ring from the burnt corpse of Vizjun.

<624/98%hp 377/50%m 717/100%mv 13323tnl 3 PM civilized outdoor standing> You tell Vizjun 'Seems like a good choice to me.'
Grembelis gets the Ring of Wizardry from the burnt corpse of Vizjun.

<624/98%hp 377/50%m 717/100%mv 13323tnl 3 PM civilized outdoor standing>
Grembelis gets the obsidian eye amulet from the burnt corpse of Vizjun.

<624/98%hp 377/50%m 717/100%mv 13323tnl 3 PM civilized outdoor standing> You get golden bracers with ornate engravings from the burnt corpse of Vizjun.

<624/98%hp 377/50%m 717/100%mv 13323tnl 3 PM civilized outdoor standing>
Grembelis gets Fordurn, the Hammer of Creation from the burnt corpse of Vizjun.

<624/98%hp 377/50%m 717/100%mv 13323tnl 3 PM civilized outdoor standing>
Grembelis gets the amulet of Moudrilar from the burnt corpse of Vizjun.

<624/98%hp 377/50%m 717/100%mv 13323tnl 3 PM civilized outdoor standing> The charred corpse of Vizjun is here, the flesh blackened and cracked.
The burnt corpse of Vizjun contains:
(Glowing) a pair of Arborian leggings
(Glowing) a pair of Arborian gauntlets
a large saddle bag
( 2) (Magical) (Glowing) a manta skin bracelet
(Glowing) a decorated mask of lizard skin
a shell of purple-red chitin
a pair of spike-toed boots
(Glowing) a fiery-red runed robe
(Magical) (Glowing) (Humming) a robe of invocation
(Magical) (Glowing) a halo of clarity
a slightly curved club of wood
(Magical) a sash of crimson and white
(Humming) the Hammer of Muspellsheim

<624/98%hp 377/50%m 717/100%mv 13323tnl 3 PM civilized outdoor standing>
Grembelis's hunger grazes him.

<631/99%hp 382/51%m 717/100%mv 13323tnl 4 PM civilized outdoor standing> You get a manta skin bracelet from the burnt corpse of Vizjun.

<631/99%hp 382/51%m 717/100%mv 13323tnl 4 PM civilized outdoor standing> You get a pair of Arborian gauntlets from the burnt corpse of Vizjun.

<631/99%hp 382/51%m 717/100%mv 13323tnl 4 PM civilized outdoor standing> You get a pair of Arborian leggings from the burnt corpse of Vizjun.

<631/99%hp 382/51%m 717/100%mv 13323tnl 4 PM civilized outdoor standing>
Vizjun tells you 'Lucky the Gods not fix that commune yet.'

<631/99%hp 382/51%m 717/100%mv 13323tnl 4 PM civilized outdoor standing> You get a decorated mask of lizard skin from the burnt corpse of Vizjun.

<631/99%hp 382/51%m 717/100%mv 13323tnl 4 PM civilized outdoor standing>
Grembelis puts a pitch-black ring in a floating chest.
Grembelis puts a heavy wooden staff of flying in a floating chest.
Grembelis puts a silver-bound tome in a floating chest.

<631/99%hp 382/51%m 717/100%mv 13323tnl 4 PM civilized outdoor standing>
Grembelis's hunger grazes him.

<634/100%hp 389/52%m 717/100%mv 13323tnl 5 PM civilized outdoor standing> You get a manta skin bracelet from the burnt corpse of Vizjun.

<634/100%hp 389/52%m 717/100%mv 13323tnl 5 PM civilized outdoor standing> People near you:
(PK) Harvace The Gates of the City in the Clouds
Grembelis The Gates of the City in the Clouds
Grembelis gets a pair of spike-toed boots from the burnt corpse of Vizjun.

<634/100%hp 389/52%m 717/100%mv 13323tnl 5 PM civilized outdoor standing> The charred corpse of Vizjun is here, the flesh blackened and cracked.
The burnt corpse of Vizjun contains:
a large saddle bag
a shell of purple-red chitin
(Glowing) a fiery-red runed robe
(Magical) (Glowing) (Humming) a robe of invocation
(Magical) (Glowing) a halo of clarity
a slightly curved club of wood
(Magical) a sash of crimson and white
(Humming) the Hammer of Muspellsheim

<634/100%hp 389/52%m 717/100%mv 13323tnl 5 PM civilized outdoor standing> You get a halo of clarity from the burnt corpse of Vizjun.

<634/100%hp 389/52%m 717/100%mv 13323tnl 5 PM civilized outdoor standing> You do not see that here.

<634/100%hp 389/52%m 717/100%mv 13323tnl 5 PM civilized outdoor standing> You aren't wearing anything comparable to a halo of clarity.

<634/100%hp 389/52%m 717/100%mv 13323tnl 5 PM civilized outdoor standing>
Grembelis gets a sash of crimson and white from the burnt corpse of Vizjun.

<634/100%hp 389/52%m 717/100%mv 13323tnl 5 PM civilized outdoor standing> ----------------------------------------
This treasure, a halo of clarity, can be referred to as 'halo clarity energy'.
It radiates light.
A magical aura surrounds it.
It is worth 6572 copper, and is of the 45th level of power.
When worn, it affects your durability by 35 points and your mental power by 40 points.

<634/100%hp 359/48%m 717/100%mv 13323tnl 5 PM civilized outdoor standing>
Grembelis gets a shell of purple-red chitin from the burnt corpse of Vizjun.

<634/100%hp 359/48%m 717/100%mv 13323tnl 5 PM civilized outdoor standing>
Vizjun tells you 'Prophet aided before, you seem forgot'

<634/100%hp 359/48%m 717/100%mv 13323tnl 5 PM civilized outdoor standing>
Your eyes no longer pierce the shroud of invisibility.
Grembelis's hunger grazes him.

<634/100%hp 364/48%m 717/100%mv 13323tnl 6 PM civilized outdoor standing> You stop using a midnight dragon skull.
You wear a halo of clarity on your head.

<634/94%hp 364/46%m 717/100%mv 13323tnl 6 PM civilized outdoor standing> People near you:
(PK) Harvace The Gates of the City in the Clouds
Grembelis The Gates of the City in the Clouds

<634/94%hp 364/46%m 717/100%mv 13323tnl 6 PM civilized outdoor standing> Your eyes tingle.

<634/94%hp 359/45%m 717/100%mv 13323tnl 6 PM civilized outdoor standing>
Grembelis sits down and rests.

<634/94%hp 359/45%m 717/100%mv 13323tnl 6 PM civilized outdoor standing> ----------------------------------------
This armor, a midnight dragon skull, can be referred to as 'midnight dragon skull helm'.
It has a chilling aura of evil.
It is worth 5304 copper, and is of the 47th level of power.
When worn, it protects you against piercing for 18,
bashing for 15, slashing for 15, magic for 3,
and elements for 18 points each.
When worn, it affects your wisdom by 4 points, your ability to do damage by 2 points and
your ability to land accurate blows by 2 points.

<634/94%hp 329/41%m 717/100%mv 13323tnl 6 PM civilized outdoor standing> Harvace the Evil Knight
-------------------------------------------------------------------------------
Level : 40 Sex : male Race : arial
Ethos : Chaotic Align : Evil Class : anti-paladin
Practices: 2 Trains : 1 Hometown : Galadon
Exp : 390527 To Level : 13323 Sphere : Greed
Age : mature, 27 years old (139 hours)
Hit Point: 634 /669 Mana : 329 /787 Move : 717 /717
Str : 19(19) Int : 23(23) Wis : 19(20)
Dex : 25(24) Con : 17(18) Chr : 16(17)
Carry # : 39/40 Weight : 297 lb 7 oz (Max 325 lbs)
Gold : 129 Silver : 3446 Copper : 130
Wimpy : 200 hp Morale : Moderate Position : Standing
Hitroll : 13 Damroll : 23
AC pierce : -183 Divinely armored AC bash : -171 Divinely armored
AC slash : -195 Divinely armored AC magic : -92 Superbly armored
AC element: -156 Divinely armored
vs Spell : Protected vs Paralysis: Barely protected
vs Breath: Barely protected vs Mental: Not protected
-------------------------------------------------------------------------------
Summon : You can only be summoned by players within PK range.
Corpseguard: You attempt to guard corpses from lower level looters.
Rescue : You allow others to rescue you.
Give : You allow things to be given to you.
Trust : You trust your group with questionable spells/supplications.
Follow : You do not welcome followers.
You feel slightly hungry.
-------------------------------------------------------------------------------
You are affected by:
Spell: 'detect invis' for 44 hours.
Spell: 'detect magic' for 15 hours.
Spell: 'protection from good' for 10 hours.
Spell: 'bloodlust of the twelve fiends' modifies damage roll by 4 for 7 hours.
Spell: 'bloodlust of the twelve fiends' modifies strength by 4 for 7 hours.
Spell: 'shield' modifies armor class by -30 for 4 hours.
Spell: 'aura' modifies armor class by -30 for 1 hours.
Spell: 'enlarge' modifies size by 1 for 0 hours.
Spell: 'enlarge' modifies damage roll by 1 for 0 hours.
Spell: 'enlarge' modifies constitution by 1 for 0 hours.
Spell: 'enlarge' modifies dexterity by -2 for 0 hours.
Spell: 'enlarge' modifies strength by 2 for 0 hours.
Physical effect: 'flight' for -1 hours.

<634/94%hp 329/41%m 717/100%mv 13323tnl 6 PM civilized outdoor standing> You pause to think.

<634/94%hp 329/41%m 717/100%mv 13323tnl 6 PM civilized outdoor standing> You stop using a halo of clarity.
You wear a midnight dragon skull on your head.

<634/100%hp 329/44%m 717/100%mv 13323tnl 6 PM civilized outdoor standing> People near you:
(PK) Harvace The Gates of the City in the Clouds
Grembelis The Gates of the City in the Clouds

<634/100%hp 329/44%m 717/100%mv 13323tnl 6 PM civilized outdoor standing>
An arial citizen has arrived.

<634/100%hp 329/44%m 717/100%mv 13323tnl 6 PM civilized outdoor standing>
The sun sets below the horizon.
You feel yourself shrink back to normal size.
Grembelis's hunger grazes him.

<634/100%hp 336/44%m 717/100%mv 13323tnl 7 PM civilized outdoor standing> People near you:
(PK) Harvace The Gates of the City in the Clouds
Grembelis The Gates of the City in the Clouds

<634/100%hp 336/44%m 717/100%mv 13323tnl 7 PM civilized outdoor standing>
Grembelis stands up.

<634/100%hp 336/44%m 717/100%mv 13323tnl 7 PM civilized outdoor standing>
Grembelis leaves north.

<634/100%hp 336/44%m 717/100%mv 13323tnl 7 PM civilized outdoor standing> You say 'Tough choice.'

<634/100%hp 336/44%m 717/100%mv 13323tnl 7 PM civilized outdoor standing> You are carrying:
(Magical) (Glowing) a halo of clarity
( 2) (Magical) (Glowing) a manta skin bracelet
(Glowing) a decorated mask of lizard skin
(Glowing) a pair of Arborian leggings
(Glowing) a pair of Arborian gauntlets
(Magical) golden bracers with ornate engravings
(Magical) an oil of sight
( 2) (Magical) a sleek sienna rod
an iron tower shield bearing an inverted cross
( 3) (Magical) a sleek amber rod
(Magical) a wand of return
(Magical) a potion of returning
(Magical) (Glowing) a shimmering blue potion
(Magical) a vial of ointment
a travel stained backpack
(Magical) (Humming) the slavemaster's wrath
a set of fine crystal lockpicks
a twined evergreen flail
a jeweled dagger
an envenomed dagger

<634/100%hp 336/44%m 717/100%mv 13323tnl 7 PM civilized outdoor standing> People near you:
(PK) Harvace The Gates of the City in the Clouds
Grembelis Entrance to the Shaman's Guild

<634/100%hp 336/44%m 717/100%mv 13323tnl 7 PM civilized outdoor standing> Centre Square

[Exits: north east south west]
A magnificent white winged stallion is here, prancing proudly.

<634/100%hp 336/44%m 715/99%mv 13323tnl 7 PM civilized outdoor standing> Carnation Drive

[Exits: north east south west]
Grembelis has arrived.

<634/100%hp 336/44%m 713/99%mv 13323tnl 7 PM civilized outdoor standing>
Grembelis leaves north.

<634/100%hp 336/44%m 713/99%mv 13323tnl 7 PM civilized outdoor standing> Carnation Drive

[Exits: north east south west]
Grembelis the gnome is here.
A magnificent white winged stallion is here, prancing proudly.
A magnificent white winged stallion is here, prancing proudly.

<634/100%hp 336/44%m 711/99%mv 13323tnl 7 PM civilized outdoor standing> Carnation Drive

[Exits: north east south west]
Ariana the pet store owner stands here offering you a pet.

<634/100%hp 336/44%m 709/98%mv 13323tnl 7 PM civilized outdoor standing> Carnation Drive

[Exits: north east south west]
An arial warrior guard stands firm.

<634/100%hp 336/44%m 707/98%mv 13323tnl 7 PM civilized outdoor standing> Main Intersection

[Exits: north east south west]
A water skin made of tooled leather and steel lies here.
A giant bowl-shaped cistern stands here. Each time it rains,
more water is added to it.
A citizen of Arial City is here, scrutinizing you closely.
A citizen of Arial City is here, scrutinizing you closely.

<634/100%hp 336/44%m 705/98%mv 13323tnl 7 PM civilized outdoor standing> You drink water from a cistern filled with water.
The water quenches your thirst.

<634/100%hp 336/44%m 705/98%mv 13323tnl 7 PM civilized outdoor standing> Dark Area of Carnation Drive

[Exits: north east south west]

<634/100%hp 336/44%m 703/98%mv 13323tnl 7 PM civilized outdoor standing> Dark Area of Carnation Drive

[Exits: north east south west]

<634/100%hp 336/44%m 701/97%mv 13323tnl 7 PM civilized outdoor standing> Entrance to the Anti-paladin's Guild

[Exits: east west]
(Invis) An Anti-paladin stands here guarding the entrance to her Guildhall.

<634/100%hp 336/44%m 700/97%mv 13323tnl 7 PM civilized indoor standing> The Anti-paladin says 'You look a bit bloody. Perhaps you should rest a bit.'

<634/100%hp 336/44%m 700/97%mv 13323tnl 7 PM civilized indoor standing> People near you:
(PK) Harvace Entrance to the Anti-paladin's Guild
Grembelis The Gates of the City in the Clouds

<634/100%hp 336/44%m 700/97%mv 13323tnl 7 PM civilized indoor standing> Dark Area of Carnation Drive

[Exits: north east south west]

<634/100%hp 336/44%m 699/97%mv 13323tnl 7 PM civilized outdoor standing> You are carrying:
(Magical) (Glowing) a halo of clarity
( 2) (Magical) (Glowing) a manta skin bracelet
(Glowing) a decorated mask of lizard skin
(Glowing) a pair of Arborian leggings
(Glowing) a pair of Arborian gauntlets
(Magical) golden bracers with ornate engravings
(Magical) an oil of sight
( 2) (Magical) a sleek sienna rod
an iron tower shield bearing an inverted cross
( 3) (Magical) a sleek amber rod
(Magical) a wand of return
(Magical) a potion of returning
(Magical) (Glowing) a shimmering blue potion
(Magical) a vial of ointment
a travel stained backpack
(Magical) (Humming) the slavemaster's wrath
a set of fine crystal lockpicks
a twined evergreen flail
a jeweled dagger
an envenomed dagger

<634/100%hp 336/44%m 699/97%mv 13323tnl 7 PM civilized outdoor standing> ----------------------------------------
This clothing, a manta skin bracelet, can be referred to as 'bracelet manta skin'.
It radiates light.
A magical aura surrounds it.
It has a chilling aura of evil.
It is worth 5788 copper, and is of the 48th level of power.
When worn, it affects your mental power by 20 points, your ability to land accurate blows by 2 points and
your ability to do damage by 2 points.

<634/100%hp 306/40%m 699/97%mv 13323tnl 7 PM civilized outdoor standing> You are using:
<worn on finger> a pitch-black ring
<worn on finger> an iron ring set with a white moonstone
<worn around neck> (Glowing) a colorful cloak covered with patches
<worn around neck> (Magical) (Glowing) an emerald summoning stone
<worn on body> a suit of silver-gray platemail
<worn on head> a midnight dragon skull
<worn on legs> some leggings from the snow worm
<worn on claws> a pair of iron taloned boots
<worn on hands> Gauntlets of Devilry
<worn on arms> a pair of silver-gray armguards
<worn on wings> a badge of bright white feathers
<worn about waist> (Magical) (Glowing) a thin black belt etched with crimson runes
<worn around wrist> an adamantite bracer
<worn around wrist> a brass dragonscale bracer
<mainhand wielded> a long titanium spear

<634/100%hp 306/40%m 699/97%mv 13323tnl 7 PM civilized outdoor standing> You stop using an adamantite bracer.

<634/100%hp 306/40%m 699/97%mv 13323tnl 7 PM civilized outdoor standing>
The magical aura fades away.

<634/100%hp 316/42%m 717/100%mv 13323tnl 8 PM civilized outdoor standing> ----------------------------------------
This armor, an adamantite bracer, can be referred to as 'adamantite bracer'.
It is unusable for those of a pure soul.
It is worth 3023 copper, and is of the 39th level of power.
When worn, it protects you against piercing for 13,
bashing for 13, slashing for 13, magic for 5,
and elements for 7 points each.
When worn, it affects your ability to resist spells by 2 points, your ability to do damage by 1 points,
your ability to land accurate blows by 1 points and your strength by 1 points.

<634/100%hp 286/38%m 717/100%mv 13323tnl 8 PM civilized outdoor standing> Harvace the Evil Knight
-------------------------------------------------------------------------------
Level : 40 Sex : male Race : arial
Ethos : Chaotic Align : Evil Class : anti-paladin
Practices: 2 Trains : 1 Hometown : Galadon
Exp : 390527 To Level : 13323 Sphere : Greed
Age : mature, 27 years old (139 hours)
Hit Point: 634 /634 Mana : 286 /747 Move : 717 /717
Str : 19(19) Int : 23(23) Wis : 19(20)
Dex : 25(25) Con : 17(18) Chr : 16(17)
Carry # : 39/39 Weight : 297 lb 7 oz (Max 325 lbs)
Gold : 129 Silver : 3446 Copper : 130
Wimpy : 200 hp Morale : Moderate Position : Standing
Hitroll : 15 Damroll : 23
AC pierce : -191 Divinely armored AC bash : -173 Divinely armored
AC slash : -197 Divinely armored AC magic : -78 Superbly armored
AC element: -170 Divinely armored
vs Spell : Protected vs Paralysis: Barely protected
vs Breath: Barely protected vs Mental: Not protected
-------------------------------------------------------------------------------
Summon : You can only be summoned by players within PK range.
Corpseguard: You attempt to guard corpses from lower level looters.
Rescue : You allow others to rescue you.
Give : You allow things to be given to you.
Trust : You trust your group with questionable spells/supplications.
Follow : You do not welcome followers.
You are definitely hungry.
-------------------------------------------------------------------------------
You are affected by:
Spell: 'detect invis' for 42 hours.
Spell: 'detect magic' for 13 hours.
Spell: 'protection from good' for 8 hours.
Spell: 'bloodlust of the twelve fiends' modifies damage roll by 4 for 5 hours.
Spell: 'bloodlust of the twelve fiends' modifies strength by 4 for 5 hours.
Spell: 'shield' modifies armor class by -30 for 2 hours.
Physical effect: 'flight' for -1 hours.

<634/100%hp 286/38%m 717/100%mv 13323tnl 8 PM civilized outdoor standing> Some spiced warg meat: you can't carry that many items.

<634/100%hp 286/38%m 717/100%mv 13323tnl 8 PM civilized outdoor standing> You wear a manta skin bracelet around your left wrist.

<634/100%hp 286/37%m 717/100%mv 13323tnl 8 PM civilized outdoor standing> You stop using a brass dragonscale bracer.

<634/101%hp 286/37%m 717/100%mv 13323tnl 8 PM civilized outdoor standing> ----------------------------------------
This armor, an adamantite bracer, can be referred to as 'adamantite bracer'.
It is unusable for those of a pure soul.
It is worth 3023 copper, and is of the 39th level of power.
When worn, it protects you against piercing for 13,
bashing for 13, slashing for 5, magic for 5,
and elements for 7 points each.
When worn, it affects your ability to resist spells by 2 points, your ability to do damage by 1 points,
your ability to land accurate blows by 1 points and your strength by 1 points.

<634/101%hp 256/33%m 717/100%mv 13323tnl 8 PM civilized outdoor standing> You wear an adamantite bracer around your right wrist.

<634/101%hp 256/33%m 717/100%mv 13323tnl 8 PM civilized outdoor standing> ----------------------------------------
This clothing, a manta skin bracelet, can be referred to as 'bracelet manta skin'.
It radiates light.
A magical aura surrounds it.
It has a chilling aura of evil.
It is worth 5788 copper, and is of the 48th level of power.
When worn, it affects your mental power by 20 points, your ability to land accurate blows by 2 points and
your ability to do damage by 2 points.

<634/101%hp 226/29%m 717/100%mv 13323tnl 8 PM civilized outdoor standing> People near you:
(PK) Harvace Dark Area of Carnation Drive
Grembelis The Gates of the City in the Clouds
Vizjun The Gates of the City in the Clouds

<634/101%hp 226/29%m 717/100%mv 13323tnl 8 PM civilized outdoor standing> Dark Area of Carnation Drive

[Exits: north east south west]

<634/101%hp 226/29%m 715/99%mv 13323tnl 8 PM civilized outdoor standing> Main Intersection

[Exits: north east south west]
A water skin made of tooled leather and steel lies here.
A giant bowl-shaped cistern stands here. Each time it rains,
more water is added to it.
A citizen of Arial City is here, scrutinizing you closely.

<634/101%hp 226/29%m 713/99%mv 13323tnl 8 PM civilized outdoor standing> Carnation Drive

[Exits: north east south west]
An arial warrior guard stands firm.

<634/101%hp 226/29%m 711/99%mv 13323tnl 8 PM civilized outdoor standing> Carnation Drive

[Exits: north east south west]
Ariana the pet store owner stands here offering you a pet.

<634/101%hp 226/29%m 709/98%mv 13323tnl 8 PM civilized outdoor standing>
Vizjun has arrived.
Grembelis has arrived.

<634/101%hp 226/29%m 709/98%mv 13323tnl 8 PM civilized outdoor standing> Carnation Drive

[Exits: north east south west]
A magnificent white winged stallion is here, prancing proudly.
A magnificent white winged stallion is here, prancing proudly.

<634/101%hp 226/29%m 707/98%mv 13323tnl 8 PM civilized outdoor standing> Carnation Drive

[Exits: north east south west]

<634/101%hp 226/29%m 705/98%mv 13323tnl 8 PM civilized outdoor standing> Carnation Drive

[Exits: north east south west]
A magnificent white winged stallion is here, prancing proudly.
A magnificent white winged stallion is here, prancing proudly.

<634/101%hp 226/29%m 703/98%mv 13323tnl 8 PM civilized outdoor standing> Carnation Drive

[Exits: north east south west]
Ariana the pet store owner stands here offering you a pet.

<634/101%hp 226/29%m 701/97%mv 13323tnl 8 PM civilized outdoor standing> Carnation Drive

[Exits: north east south west]
(Translucent) Grembelis the gnome is here.
(Ghost) Vizjun the cloud giant is here.
An arial warrior guard stands firm.

<634/101%hp 226/29%m 699/97%mv 13323tnl 8 PM civilized outdoor standing>
Grembelis gives Fordurn, the Hammer of Creation to Vizjun.
Vizjun leaves south.
Grembelis leaves south.

<634/101%hp 226/29%m 699/97%mv 13323tnl 8 PM civilized outdoor standing>
Vizjun has arrived.
Grembelis has arrived.

<634/101%hp 226/29%m 699/97%mv 13323tnl 8 PM civilized outdoor standing>
Grembelis gives the obsidian eye amulet to Vizjun.

<634/101%hp 226/29%m 699/97%mv 13323tnl 8 PM civilized outdoor standing> Standing at roughly thirteen feet tall, the cloud giant before you seems
shorter than most but you quickly notice that it is because he hovers closer
to the ground - an odd stance for one that carries himself proudly. Clad in
the vestments of a priest, the agile and well-placed armor shows that he is a
combat medic and not new to the field of death. Each piece is ornately
decorated with draconian emblems or imagery but unlike most of his path there
is no iconic representation of a known god visible. From his muscular build,
he seems young and well trained despite several scars that mar his body -
including a nasty thin piece of flesh on his left forearm that stretches over
a gaping hole of missing muscle tissue. Unemotional grey eyes peer out
beneath bushy white eyebrows, hovering like clouds over his sea-colored skin
- his demeanor and attitude seems always serious and foreboding. As you look
closer at his condition and armament, you assess the following...
Vizjun, a male cloud giant, is convulsing on the ground.

Vizjun is using:
<worn around neck> the amulet of Moudrilar
<worn on body> (Magical) (Glowing) (Humming) a robe of invocation
<worn on feet> a pair of spike-toed boots
<worn about body> (Glowing) a fiery-red runed robe
<worn about waist> (Magical) a sash of crimson and white
<mainhand wielded> (Humming) the Hammer of Muspellsheim

<634/101%hp 226/29%m 699/97%mv 13323tnl 8 PM civilized outdoor standing>
Vizjun glances at you.

<634/101%hp 226/29%m 699/97%mv 13323tnl 8 PM civilized outdoor standing> You are carrying:
(Magical) (Glowing) a halo of clarity
(Glowing) a decorated mask of lizard skin
(Glowing) a pair of Arborian leggings
(Glowing) a pair of Arborian gauntlets
(Magical) (Glowing) a manta skin bracelet
(Magical) golden bracers with ornate engravings
(Magical) an oil of sight
( 2) (Magical) a sleek sienna rod
an iron tower shield bearing an inverted cross
( 3) (Magical) a sleek amber rod
(Magical) a wand of return
(Magical) a potion of returning
(Magical) (Glowing) a shimmering blue potion
(Magical) a vial of ointment
a travel stained backpack
(Magical) (Humming) the slavemaster's wrath
a set of fine crystal lockpicks
a twined evergreen flail
a brass dragonscale bracer
a jeweled dagger
an envenomed dagger

<634/101%hp 226/29%m 699/97%mv 13323tnl 8 PM civilized outdoor standing>

Autosaving.
Grembelis slowly floats to the ground.
Grembelis's hunger injures him.

<624/100%hp 234/30%m 717/100%mv 13323tnl 9 PM civilized outdoor standing>
Grembelis gives the Ring of Wizardry to Vizjun.
Vizjun snorts.

<624/100%hp 234/30%m 717/100%mv 13323tnl 9 PM civilized outdoor standing>
Vizjun wears the Ring of Wizardry on his left finger.
Vizjun wears the obsidian eye amulet around his neck.

<624/100%hp 234/30%m 717/100%mv 13323tnl 9 PM civilized outdoor standing>
Grembelis gets a pitch-black ring from a floating chest.

<624/100%hp 234/30%m 717/100%mv 13323tnl 9 PM civilized outdoor standing>
Vizjun closes his eyes with a look of concentration for a moment.

<624/100%hp 234/30%m 717/100%mv 13323tnl 9 PM civilized outdoor standing>
Grembelis gives a pitch-black ring to Vizjun.

<624/100%hp 234/30%m 717/100%mv 13323tnl 9 PM civilized outdoor standing> You say 'If it makes you feel better'

<624/100%hp 234/30%m 717/100%mv 13323tnl 9 PM civilized outdoor standing> You say 'I could wear this halo'

<624/100%hp 234/30%m 717/100%mv 13323tnl 9 PM civilized outdoor standing> You say 'That way I won't wear the skull'

<624/100%hp 234/30%m 717/100%mv 13323tnl 9 PM civilized outdoor standing> You smirk.

<624/100%hp 234/30%m 717/100%mv 13323tnl 9 PM civilized outdoor standing> You are carrying:
(Magical) (Glowing) a halo of clarity
(Glowing) a decorated mask of lizard skin
(Glowing) a pair of Arborian leggings
(Glowing) a pair of Arborian gauntlets
(Magical) (Glowing) a manta skin bracelet
(Magical) golden bracers with ornate engravings
(Magical) an oil of sight
( 2) (Magical) a sleek sienna rod
1118, Ugh
Posted by Torak on Wed 31-Dec-69 07:00 PM
This was just badly played on my part, including a bug (plague/poison through purities). That and I was screaming at my monitor since Grembelis didn't give me lightning shield when he sat there.

Oh well, well played.
1113, VS Tarun
Posted by Harvace on Wed 31-Dec-69 07:00 PM







<546/100%hp 649/96%m 551/85%mv 9108tnl 2 PM civilized outdoor standing> People near you:
(PK) Harvace Marble Alley
(PK) Tarun Sapphire Lane

<546/100%hp 649/96%m 551/85%mv 9108tnl 2 PM civilized outdoor standing> A Turn

[Exits: north east south west]
A jaette man-at-arms is here protecting the city.

<546/100%hp 649/96%m 548/84%mv 9108tnl 2 PM civilized outdoor standing> You scan north.
***** Range 1 *****
A scarred jaette sits in the corner, waiting for business.

You scan south.
***** Range 1 *****
A man walks the streets of Udgaard.

You scan east.
***** Range 1 *****
Tarun the half-drow is here.
A jaette works his way through the crowds.

You scan west.
***** Range 1 *****
A stray cat wanders the streets looking for scraps.
A jaette works his way through the crowds.

You scan up.
You scan down.
Tarun has arrived.

<546/100%hp 649/96%m 548/84%mv 9108tnl 2 PM civilized outdoor standing>
Tarun leaves south.

<546/100%hp 649/96%m 548/84%mv 9108tnl 2 PM civilized outdoor standing> Sapphire Lane

[Exits: north east [south] west]
A stray cat wanders the streets looking for scraps.
A jaette works his way through the crowds.

<546/100%hp 649/96%m 545/84%mv 9108tnl 2 PM civilized outdoor standing> They aren't here.

<546/100%hp 649/96%m 545/84%mv 9108tnl 2 PM civilized outdoor standing> They aren't here.

<546/100%hp 649/96%m 545/84%mv 9108tnl 2 PM civilized outdoor standing> They aren't here.

<546/100%hp 649/96%m 545/84%mv 9108tnl 2 PM civilized outdoor standing> They aren't here.

<546/100%hp 649/96%m 545/84%mv 9108tnl 2 PM civilized outdoor standing> They aren't here.

<546/100%hp 649/96%m 545/84%mv 9108tnl 2 PM civilized outdoor standing> They aren't here.

<546/100%hp 649/96%m 545/84%mv 9108tnl 2 PM civilized outdoor standing> They aren't here.

<546/100%hp 649/96%m 545/84%mv 9108tnl 2 PM civilized outdoor standing> They aren't here.

<546/100%hp 649/96%m 545/84%mv 9108tnl 2 PM civilized outdoor standing> They aren't here.
Tarun has arrived.

<546/100%hp 649/96%m 545/84%mv 9108tnl 2 PM civilized outdoor standing>
Tarun swings a black dragon's tooth in a sweeping blow to your hamstring!
Tarun's hamstring slice devastates you!
Tarun has some small but disgusting cuts.

<514/94%hp 649/96%m 272/42%mv 9108tnl 2 PM civilized outdoor fighting> No way! You are still fighting!
Tarun has some small but disgusting cuts.

<514/94%hp 649/96%m 272/42%mv 9108tnl 2 PM civilized outdoor fighting> Alas, you cannot go that way.
PANIC! You couldn't escape!
Tarun has some small but disgusting cuts.

<514/94%hp 649/96%m 272/42%mv 9108tnl 2 PM civilized outdoor fighting>
Tarun parries your poisonous bite.
Tarun dodges your poisonous bite.
You parry Tarun's acidic bite.
Your shield blocks Tarun's acidic bite.
Tarun's acidic bite MUTILATES you!
Tarun has some small but disgusting cuts.

<473/86%hp 649/96%m 272/42%mv 9108tnl 2 PM civilized outdoor fighting> Delvuir's Tannery

[Exits: south]
A lightweight padded dagger intended for weapons practice lies here.
A dark-elf works behind the counter, stretching and drying rothe-hide.
A fela warrior glides through the crowds, spear before her.
You flee from combat!

<473/86%hp 649/96%m 270/41%mv 9108tnl 2 PM civilized indoor standing> They aren't here.

<473/86%hp 649/96%m 270/41%mv 9108tnl 2 PM civilized indoor standing> They aren't here.

<473/86%hp 649/96%m 270/41%mv 9108tnl 2 PM civilized indoor standing> They aren't here.

<473/86%hp 649/96%m 270/41%mv 9108tnl 2 PM civilized indoor standing> They aren't here.

<473/86%hp 649/96%m 270/41%mv 9108tnl 2 PM civilized indoor standing> They aren't here.
Tarun has arrived.

<473/86%hp 649/96%m 270/41%mv 9108tnl 2 PM civilized indoor standing> Tarun yells 'Die, Harvace, you sorcerous dog!'
Tarun's legs buckle slightly, but he fights off your spell!
You parry Tarun's acidic bite.
You parry Tarun's acidic bite.
You parry Tarun's acidic bite.
You parry Tarun's acidic bite.
Tarun has some small but disgusting cuts.

<473/86%hp 634/94%m 270/41%mv 9108tnl 2 PM civilized indoor fighting>
Tarun dodges your poisonous bite and closes in for a concealed attack!
Tarun's acidic bite devastates you!
Tarun's acidic bite devastates you!
You parry Tarun's acidic bite.
You parry Tarun's acidic bite.
You parry Tarun's acidic bite.
Tarun has some small but disgusting cuts.

<409/74%hp 634/94%m 270/41%mv 9108tnl 2 PM civilized indoor fighting>
You continue to bleed from your wounds.
Your bleeding hamstring injures you.
Tarun has some small but disgusting cuts.

<397/72%hp 635/94%m 279/43%mv 9108tnl 3 PM civilized indoor fighting>
Tarun thrusts his dagger towards you, attempting to sever your artery!
Blood gushes out of your severed artery!
A spray of blood erupts from your wound!
Tarun's deep gash devastates you!
Tarun has some small but disgusting cuts.

<365/66%hp 635/94%m 279/43%mv 9108tnl 3 PM civilized indoor fighting> You can't concentrate enough.
Tarun has some small but disgusting cuts.

<365/66%hp 635/94%m 279/43%mv 9108tnl 3 PM civilized indoor fighting> You can't concentrate enough.
Tarun has some small but disgusting cuts.

<365/66%hp 635/94%m 279/43%mv 9108tnl 3 PM civilized indoor fighting> Sapphire Lane

[Exits: north east [south] west]
A jaette patrols the city of Udgaard.
A stray cat wanders the streets looking for scraps.
A jaette works his way through the crowds.
You flee from combat!

<365/66%hp 635/94%m 277/42%mv 9108tnl 3 PM civilized outdoor standing> You aren't fighting anyone.

<365/66%hp 635/94%m 277/42%mv 9108tnl 3 PM civilized outdoor standing> You aren't fighting anyone.

<365/66%hp 635/94%m 277/42%mv 9108tnl 3 PM civilized outdoor standing> Sapphire Lane

[Exits: [north] east [south] west]
A watchman searches the streets for crime.

<365/66%hp 635/94%m 273/42%mv 9108tnl 3 PM civilized outdoor standing> The Intersection of Sapphire Lane and Diamond Boulevard

[Exits: north east south west]

<365/66%hp 635/94%m 269/41%mv 9108tnl 3 PM civilized outdoor standing>
A jaette patroller has arrived.

<365/66%hp 635/94%m 269/41%mv 9108tnl 3 PM civilized outdoor standing> They aren't here.

<365/66%hp 635/94%m 269/41%mv 9108tnl 3 PM civilized outdoor standing> They aren't here.

<365/66%hp 635/94%m 269/41%mv 9108tnl 3 PM civilized outdoor standing> They aren't here.

<365/66%hp 635/94%m 269/41%mv 9108tnl 3 PM civilized outdoor standing> They aren't here.

<365/66%hp 635/94%m 269/41%mv 9108tnl 3 PM civilized outdoor standing> They aren't here.

<365/66%hp 635/94%m 269/41%mv 9108tnl 3 PM civilized outdoor standing> They aren't here.

<365/66%hp 635/94%m 269/41%mv 9108tnl 3 PM civilized outdoor standing> They aren't here.

<365/66%hp 635/94%m 269/41%mv 9108tnl 3 PM civilized outdoor standing> They aren't here.
Tarun has arrived.

<365/66%hp 635/94%m 269/41%mv 9108tnl 3 PM civilized outdoor standing> Tarun yells 'Die, Harvace, you sorcerous dog!'
Tarun's legs buckle, and he suddenly slumps to the ground and sleeps.

<365/66%hp 620/92%m 269/41%mv 9108tnl 3 PM civilized outdoor standing> People near you:
(PK) Harvace The Intersection of Sapphire Lane and Diamond Boulevard
(PK) Tarun The Intersection of Sapphire Lane and Diamond Boulevard

<365/66%hp 620/92%m 269/41%mv 9108tnl 3 PM civilized outdoor standing> Tarun yells 'Help someone is attacking me!'
Your curse failed to take effect.

<365/66%hp 600/89%m 269/41%mv 9108tnl 3 PM civilized outdoor standing> Tarun yells 'Help someone is attacking me!'
Tarun looks very uncomfortable.

<365/66%hp 580/86%m 269/41%mv 9108tnl 3 PM civilized outdoor standing>
A jaette patroller leaves east.

<365/66%hp 580/86%m 269/41%mv 9108tnl 3 PM civilized outdoor standing> Tarun yells 'Help someone is attacking me!'
You point a hand at Tarun and proclaim 'Despair!'
Tarun's features distort with hopelessness, and the fire fades from his eyes.

<365/66%hp 550/82%m 269/41%mv 9108tnl 3 PM civilized outdoor standing> Tarun yells 'Help someone is attacking me!'
Tarun looks very ill.

<365/66%hp 525/78%m 269/41%mv 9108tnl 3 PM civilized outdoor standing> Tarun yells 'Help someone is attacking me!'
Tarun seems to be unaffected.

<365/66%hp 505/75%m 269/41%mv 9108tnl 3 PM civilized outdoor standing>
A jaette patroller has arrived.

<365/66%hp 505/75%m 269/41%mv 9108tnl 3 PM civilized outdoor standing> Tarun yells 'Help someone is attacking me!'
Tarun seems to be unaffected.

<365/66%hp 485/72%m 269/41%mv 9108tnl 3 PM civilized outdoor standing>
You continue to bleed from your wounds.
Your bleeding artery maims you!
You continue to bleed from your wounds.
Your bleeding hamstring injures you.
Tarun shivers and suffers.
Tarun's poison decimates him!

<316/57%hp 485/72%m 271/41%mv 9108tnl 4 PM civilized outdoor standing> Slightly frayed wizard robes flap gently under the mismatched armor of this
wide eyed man. Spindly arms match perfectly to the slight frame of his body.
Long lean legs match up to the bottom half of his svelte frame with an
emancipated face topping off his slender frame. His hair looks to have once
been a finely kept mane of azure, but now it reminds you more of a street
beggar. Ragged eyes with a color that you think may have matched his hair at
one time idly pass the time. As you look closer you notice.......
Tarun, a male half-drow, has some small but disgusting cuts.

Tarun is using:
<worn on finger> (Magical) (Glowing) a banded ring
<worn on finger> (Magical) (Glowing) a banded ring
<worn around neck> (Magical) (Glowing) an emerald summoning stone
<worn around neck> (Magical) (Glowing) an emerald summoning stone
<worn on body> a blood-stained tunic
<worn on head> a captain's hat
<worn on face> a bone mask
<worn on legs> a pair of glauruk-hide leggings
<worn on feet> a pair of fine black leather boots
<worn on hands> a pair of spiked gauntlets
<worn on arms> midnight dragon armguards
<worn about body> a cloak of wyvern leather
<worn about waist> a belt of black dragonscales
<worn around wrist> (Magical) a charred leather bracer
<worn around wrist> (Magical) a charred leather bracer
<mainhand wielded> a black dragon's tooth
<offhand wielded> a black dragon's tooth

<316/57%hp 485/72%m 271/41%mv 9108tnl 4 PM civilized outdoor standing> Tarun yells 'Help someone is attacking me!'
Tarun screams in agony as plague sores erupt from his skin.

<316/57%hp 465/69%m 271/41%mv 9108tnl 4 PM civilized outdoor standing> Tarun yells 'Help someone is attacking me!'
Tarun seems to be unaffected.
You have become better at plague!

<316/57%hp 445/66%m 271/41%mv 9098tnl 4 PM civilized outdoor standing> Tarun yells 'Help someone is attacking me!'
Tarun seems to be unaffected.

<316/57%hp 425/63%m 271/41%mv 9098tnl 4 PM civilized outdoor standing> Tarun yells 'Help someone is attacking me!'
Tarun seems to be unaffected.

<316/57%hp 405/60%m 271/41%mv 9098tnl 4 PM civilized outdoor standing> People near you:
(PK) Harvace The Intersection of Sapphire Lane and Diamond Boulevard
(PK) Tarun The Intersection of Sapphire Lane and Diamond Boulevard

<316/57%hp 405/60%m 271/41%mv 9098tnl 4 PM civilized outdoor standing> People near you:
(PK) Harvace The Intersection of Sapphire Lane and Diamond Boulevard
(PK) Tarun The Intersection of Sapphire Lane and Diamond Boulevard

<316/57%hp 405/60%m 271/41%mv 9098tnl 4 PM civilized outdoor standing> Tarun yells 'Help someone is attacking me!'
Tarun seems to be unaffected.

<316/57%hp 385/57%m 271/41%mv 9098tnl 4 PM civilized outdoor standing>
A jaette patroller leaves east.

<316/57%hp 385/57%m 271/41%mv 9098tnl 4 PM civilized outdoor standing> Tarun yells 'Help someone is attacking me!'
You lost your concentration.

<316/57%hp 375/55%m 271/41%mv 9098tnl 4 PM civilized outdoor standing> Tarun yells 'Help someone is attacking me!'
Tarun appears to be blinded.

<316/57%hp 370/55%m 271/41%mv 9098tnl 4 PM civilized outdoor standing> Tarun yells 'Help someone is attacking me!'
You lost your concentration.

<316/57%hp 360/53%m 271/41%mv 9098tnl 4 PM civilized outdoor standing>
You continue to bleed from your wounds.
Your bleeding artery maims you!
You continue to bleed from your wounds.
Your bleeding hamstring injures you.
Tarun writhes in agony as plague sores erupt from his skin.
Tarun's sickness grazes him.
Tarun shivers and suffers.
Tarun's poison decimates him!

<267/48%hp 360/53%m 273/42%mv 9098tnl 5 PM civilized outdoor standing> Tarun yells 'Help someone is attacking me!'
Tarun seems to be unaffected.

<267/48%hp 340/50%m 273/42%mv 9098tnl 5 PM civilized outdoor standing> Sapphire Lane

[Exits: [north] east [south] west]
A stray cat wanders the streets looking for scraps.

<267/48%hp 340/50%m 269/41%mv 9098tnl 5 PM civilized outdoor standing> People near you:
(PK) Harvace Sapphire Lane
(PK) Tarun The Intersection of Sapphire Lane and Diamond Boulevard

<267/48%hp 340/50%m 269/41%mv 9098tnl 5 PM civilized outdoor standing> Sapphire Lane

[Exits: north east [south] west]
A stray dog runs around the streets looking for something to chase.

<267/48%hp 340/50%m 265/40%mv 9098tnl 5 PM civilized outdoor standing> Sapphire Lane

[Exits: [north] east [south] west]
A stray cat wanders the streets looking for scraps.

<267/48%hp 340/50%m 261/40%mv 9098tnl 5 PM civilized outdoor standing> The Intersection of Sapphire Lane and Diamond Boulevard

[Exits: north east south west]
Tarun the half-drow is sleeping here.

<267/48%hp 340/50%m 257/39%mv 9098tnl 5 PM civilized outdoor standing> Diamond Boulevard

[Exits: north [east] south [west]]
A stray dog runs around the streets looking for something to chase.

<267/48%hp 340/50%m 253/39%mv 9098tnl 5 PM civilized outdoor standing> The Intersection of Diamond Boulevard and Emerald Avenue

[Exits: north east south west]

<267/48%hp 340/50%m 249/38%mv 9098tnl 5 PM civilized outdoor standing> You are affected by:
Spell: 'aura' modifies armor class by -30 for 21 hours.
Skill: 'artery' modifies strength by -6 for 3 hours.
Spell: 'shield' modifies armor class by -30 for 3 hours.
Skill: 'hamstring' modifies dexterity by -8 for 2 hours.
Physical effect: 'flight' for -1 hours.
Spell: 'detect invis' for 3 hours.
Spell: 'detect magic' for 13 hours.

<267/48%hp 340/50%m 249/38%mv 9098tnl 5 PM civilized outdoor standing> Upon the Scarlet Carpet

[Exits: north east south west]

<267/48%hp 340/50%m 245/37%mv 9098tnl 5 PM civilized indoor standing> Before the Altar of Obedience

Down is the entrance to the Academy.

[Exits: east south west]
A large marble fountain is here, gushing forth water.
The sacrificial pit is here.
An Afskyelige child priest looks at you with a vacant stare.
An Afskyelige child priest looks at you with a vacant stare.
(White Aura) An Afskyelige child is healing those who come to worship at the Dark Temple.

<267/48%hp 340/50%m 241/37%mv 9098tnl 5 PM civilized indoor standing> Alas, you cannot go that way.

<267/48%hp 340/50%m 241/37%mv 9098tnl 5 PM civilized indoor standing> You pay the Afskyelige healer 900 copper coins.
The Afskyelige healer closes his eyes for a moment and nods at you.
Your wounds rapidly heal.

<309/56%hp 340/50%m 241/37%mv 9098tnl 5 PM civilized indoor standing> You pay the Afskyelige healer 900 copper coins.
The Afskyelige healer closes his eyes for a moment and nods at you.
Your wounds rapidly heal.

<351/64%hp 340/50%m 241/37%mv 9098tnl 5 PM civilized indoor standing>

Autosaving.
You continue to bleed from your wounds.
Your bleeding artery maims you!
You continue to bleed from your wounds.
Your bleeding hamstring injures you.

<303/55%hp 341/50%m 243/37%mv 9098tnl 6 PM civilized indoor standing> You pay the Afskyelige healer 900 copper coins.
The Afskyelige healer closes his eyes for a moment and nods at you.
Your wounds rapidly heal.

<345/63%hp 341/50%m 243/37%mv 9098tnl 6 PM civilized indoor standing> You pay the Afskyelige healer 900 copper coins.
The Afskyelige healer closes his eyes for a moment and nods at you.
Your wounds rapidly heal.

<387/70%hp 341/50%m 243/37%mv 9098tnl 6 PM civilized indoor standing> You pay the Afskyelige healer 900 copper coins.
The Afskyelige healer closes his eyes for a moment and nods at you.
Your wounds rapidly heal.

<429/78%hp 341/50%m 243/37%mv 9098tnl 6 PM civilized indoor standing> People near you:
(PK) Harvace Before the Altar of Obedience
(PK) Tarun The Intersection of Sapphire Lane and Diamond Boulevard

<429/78%hp 341/50%m 243/37%mv 9098tnl 6 PM civilized indoor standing> You pay the Afskyelige healer 900 copper coins.
The Afskyelige healer closes his eyes for a moment and nods at you.
Your wounds rapidly heal.

<471/86%hp 341/50%m 243/37%mv 9098tnl 6 PM civilized indoor standing> You pay the Afskyelige healer 900 copper coins.
The Afskyelige healer closes his eyes for a moment and nods at you.
Your wounds rapidly heal.

<513/93%hp 341/50%m 243/37%mv 9098tnl 6 PM civilized indoor standing>
The Afskyelige priest closes his eyes and hums for an instant.

<513/93%hp 341/50%m 243/37%mv 9098tnl 6 PM civilized indoor standing>
You continue to bleed from your wounds.
Your bleeding artery maims you!
You continue to bleed from your wounds.
Your bleeding hamstring injures you.

<464/84%hp 342/51%m 245/37%mv 9098tnl 7 PM civilized indoor standing> Upon the Scarlet Carpet

[Exits: north east south west]

<464/84%hp 342/51%m 241/37%mv 9098tnl 7 PM civilized indoor standing> The Intersection of Diamond Boulevard and Emerald Avenue

[Exits: north east south west]

<464/84%hp 342/51%m 237/36%mv 9098tnl 7 PM civilized outdoor standing> Emerald Avenue

[Exits: north east [south] west]

<464/84%hp 342/51%m 233/36%mv 9098tnl 7 PM civilized outdoor standing> Emerald Avenue

[Exits: north east [south] west]

<464/84%hp 342/51%m 229/35%mv 9098tnl 7 PM civilized outdoor standing> Onyx Road

[Exits: north east south west]
( 2) A push broom lies here.
( 2) A burlap bag lies here.
A jaette spearman watches over the gates, prepared for any attack.

<464/84%hp 342/51%m 225/34%mv 9098tnl 7 PM civilized outdoor standing>
A jaette patroller has arrived.

<464/84%hp 342/51%m 225/34%mv 9098tnl 7 PM civilized outdoor standing> The East Gate of Udgaard

[Exits: north east south west]
A jaette spearman watches over the gates, prepared for any attack.
A grimy duergar soldier wanders the streets axes in hand.
A jaette stands here with his halberd, guarding the gate.
A jaette stands here with his halberd, guarding the gate.
A jaette stands here with his halberd, guarding the gate.
A man-at-arms is mounted here, guarding the gate.

<464/84%hp 342/51%m 221/34%mv 9098tnl 7 PM civilized outdoor standing> Onyx Road

[Exits: north east south west]
( 2) A push broom lies here.
( 2) A burlap bag lies here.
A jaette patrols the city of Udgaard.
A jaette spearman watches over the gates, prepared for any attack.

<464/84%hp 342/51%m 217/33%mv 9098tnl 7 PM civilized outdoor standing> The East Gate of Udgaard

[Exits: north east south west]
A jaette spearman watches over the gates, prepared for any attack.
A grimy duergar soldier wanders the streets axes in hand.
A jaette stands here with his halberd, guarding the gate.
A jaette stands here with his halberd, guarding the gate.
A jaette stands here with his halberd, guarding the gate.
A man-at-arms is mounted here, guarding the gate.

<464/84%hp 342/51%m 213/32%mv 9098tnl 7 PM civilized outdoor standing> The Bottom of a Guardtower

[Exits: south up]
A jaette spearman watches over the gates, prepared for any attack.

<464/84%hp 342/51%m 209/32%mv 9098tnl 7 PM civilized indoor standing> The Top of a Guardtower

[Exits: down]
A watchman searches the streets for crime.
A watchman patrols the streets of Udgaard.

<464/84%hp 342/51%m 205/31%mv 9098tnl 7 PM civilized outdoor standing> You do not have that item.

<464/84%hp 342/51%m 205/31%mv 9098tnl 7 PM civilized outdoor standing> You close the trapdoor.

<464/84%hp 342/51%m 205/31%mv 9098tnl 7 PM civilized outdoor standing> You get a steel tipped black spear from a travel stained backpack.

<464/84%hp 342/51%m 205/31%mv 9098tnl 7 PM civilized outdoor standing> You stop using a pyrohydra-scale shield.
You stop using the Weaver of Doom.
You wield a steel tipped black spear.
You feel quite confident with a steel tipped black spear.

<464/84%hp 342/49%m 205/31%mv 9098tnl 7 PM civilized outdoor standing> You lost your concentration.

<464/84%hp 332/48%m 205/31%mv 9098tnl 7 PM civilized outdoor standing>
The bleeding artery stops.

The bleeding hamstring stops.

<464/84%hp 332/48%m 207/31%mv 9098tnl 8 PM civilized outdoor standing> You feel yourself moving more quickly as bloodlust surges within you!

<464/84%hp 312/45%m 207/31%mv 9098tnl 8 PM civilized outdoor standing> You failed.

<464/84%hp 262/37%m 207/31%mv 9098tnl 8 PM civilized outdoor standing> You failed.

<464/84%hp 212/30%m 207/31%mv 9098tnl 8 PM civilized outdoor standing> You lost your concentration.

<464/84%hp 187/27%m 207/31%mv 9098tnl 8 PM civilized outdoor standing> Tarun arrives suddenly.

<464/84%hp 137/19%m 207/31%mv 9098tnl 8 PM civilized outdoor standing> People near you:
(PK) Harvace The Top of a Guardtower
(PK) Tarun The Top of a Guardtower

<464/84%hp 137/19%m 207/31%mv 9098tnl 8 PM civilized outdoor standing> Spreading your wings and clutching a steel tipped black spear, you launch yourself into the air!

<464/84%hp 112/16%m 207/31%mv 9098tnl 8 PM civilized outdoor standing>
Reaching the apex of your leap, you spin and hurl yourself at Tarun!

<464/84%hp 112/16%m 207/31%mv 9098tnl 8 PM civilized outdoor standing>
With all your might, you strike Tarun with a steel tipped black spear!
A spray of blood erupts from Tarun's wound!
Your downward strike *** DEVASTATES *** Tarun!
Tarun yells 'Help! Someone just jumped on me with something really sharp! Ouch!'
Tarun is covered with bleeding wounds.

<464/84%hp 112/16%m 207/31%mv 9098tnl 8 PM civilized outdoor fighting>
Tarun dodges your defilement.
Your defilement DISMEMBERS Tarun!
Tarun's acidic bite misses you.
You parry Tarun's acidic bite.
You parry Tarun's acidic bite.
Tarun is gushing blood.

<464/84%hp 112/16%m 207/31%mv 9098tnl 8 PM civilized outdoor fighting>
Your defilement misses Tarun.
Your defilement EVISCERATES Tarun!
You parry Tarun's acidic bite.
Your defensive spin deflects Tarun's acidic bite.
You parry Tarun's acidic bite.
Tarun is gushing blood.

<464/84%hp 112/16%m 207/31%mv 9098tnl 8 PM civilized outdoor fighting> Mystic frost manifests itself at your hands before you send it forth in a frigid explosion of snow and ice.
Your iceball === OBLITERATES === Tarun!
Your iceball *** DEVASTATES *** a jaette watchman!
Your iceball *** DEVASTATES *** the greater jaette watchman!
Tarun thrusts his dagger towards you, attempting to sever your artery!
Tarun's deep gash devastates you!
Tarun is convulsing on the ground.

<435/78%hp 87/12%m 207/31%mv 9098tnl 8 PM civilized outdoor fighting>
Your defilement EVISCERATES Tarun!
Tarun parries your defilement.
Your defilement DISMEMBERS Tarun!
Tarun is mortally wounded, and will die soon, if not aided.
You parry the greater jaette watchman's cleave.
Your defensive spin deflects the greater jaette watchman's cleave.
Your defensive spin deflects a jaette watchman's slash.
You parry a jaette watchman's slash.
A jaette watchman's kicked dirt misses you.
Tarun is nearly dead.

<435/78%hp 87/12%m 207/31%mv 9098tnl 8 PM civilized outdoor fighting> Mystic frost manifests itself at your hands before you send it forth in a frigid explosion of snow and ice.
Your iceball === OBLITERATES === Tarun!
Tarun is DEAD!!
A steel tipped black spear glows with unholy light as it steals a piece of Tarun's soul.
A piercing howl emanates from a steel tipped black spear as its hunger increases.
Tarun's severed head plops on the ground.





1111, VS Sevras
Posted by Harvace on Wed 31-Dec-69 07:00 PM
<614/100%hp 568/78%m 398/56%mv 15573tnl 4 PM civilized outdoor standing> People near you:
(PK) Harvace Onyx Road
(PK) Sevras Before the Altar of Obedience

<614/100%hp 568/78%m 398/56%mv 15573tnl 4 PM civilized outdoor standing> Emerald Avenue

west]
A watchman searches the streets for crime.
A man-at-arms is mounted here, guarding the gate.

<614/100%hp 568/78%m 395/55%mv 15573tnl 4 PM civilized outdoor standing> People near you:
(PK) Harvace Emerald Avenue
(PK) Sevras Before the Altar of Obedience

<614/100%hp 568/78%m 395/55%mv 15573tnl 4 PM civilized outdoor standing> Emerald Avenue

west]
A watchman searches the streets for crime.

<614/100%hp 568/78%m 392/55%mv 15573tnl 4 PM civilized outdoor standing> The Intersection of Diamond Boulevard and Emerald Avenue


A stray cat wanders the streets looking for scraps.

<614/100%hp 568/78%m 389/54%mv 15573tnl 4 PM civilized outdoor standing> Upon the Scarlet Carpet


A stray cat wanders the streets looking for scraps.

<614/100%hp 568/78%m 386/54%mv 15573tnl 4 PM civilized indoor standing> Before the Altar of Obedience

Down is the entrance to the Academy.


A large marble fountain is here, gushing forth water.
The sacrificial pit is here.
(Invis) Sevras the human is here.
An Afskyelige child priest looks at you with a vacant stare.
An Afskyelige child priest looks at you with a vacant stare.
(White Aura) An Afskyelige child is healing those who come to worship at the Dark Temple.

<614/100%hp 568/78%m 384/54%mv 15573tnl 4 PM civilized indoor standing> Sevras yells 'Die, Harvace, you sorcerous dog!'
Sevras's legs buckle, and he suddenly slumps to the ground and sleeps.

<614/100%hp 553/76%m 384/54%mv 15573tnl 4 PM civilized indoor standing> Sevras yells 'Help someone is attacking me!'
You lost your concentration.

<614/100%hp 541/74%m 384/54%mv 15573tnl 4 PM civilized indoor standing> Sevras yells 'Help someone is attacking me!'
Sevras looks very uncomfortable.

<614/100%hp 521/71%m 384/54%mv 15573tnl 4 PM civilized indoor standing> A massive young male of human descent, he has broad shoulders and enormous
arms bulging with corded muscle. His raven-black hair is well groomed, nearly
reaching his shoulders in length, and his mouth is framed with a well trimmed
goattee. Piercing blue eyes are set deep beneath his craggy brow, they are
hard and cold, glaring about with disdain. His lips are thin and blood red, a
cruel slash showing a hint of his teeth at the corners. He wears armor forged
to resemble the scales of a giant serpent, blackened steel jointed to allow
him to move freely. Weapons are strapped to various points of his armor, a
massive sword across his back, and an unholy axe at his belt which glows with
some profane energy. Looking closer you see...
Sevras, a male human, has a few scratches.
Sevras's magical aura flows evenly with moderate strength.

Sevras is using:
<worn on finger> a razor ring
<worn on finger> a razor ring
<worn around neck> an iron-studded collar
<worn around neck> an iron-studded collar
<worn on body> a suit of black chainmail
<worn on head> a midnight dragon skull
<worn on legs> midnight dragon leggings
<worn on feet> midnight dragon boots
<worn on hands> (Magical) (Glowing) some leather gloves with black inscriptions
<worn on arms> midnight dragon armguards
<worn about body> a skin from the snow leopard
<worn about waist> (Magical) the girdle of endless space
<worn around wrist> an adamantite bracer
<worn around wrist> an adamantite bracer
<mainhand wielded> (Magical) (Humming) the double-bladed battleaxe named 'Scream of the Damned'
<worn as shield> (Magical) (Glowing) a shield of flames

<614/100%hp 534/73%m 428/60%mv 15573tnl 5 PM civilized indoor standing> Sevras yells 'Help someone is attacking me!'
Sevras looks very ill.

<614/100%hp 509/70%m 428/60%mv 15573tnl 5 PM civilized indoor standing> Sevras yells 'Help someone is attacking me!'
Sevras can no longer find the strength to wield the double-bladed battleaxe named 'Scream of the Damned'.
Sevras screams in agony as plague sores erupt from his skin.

<614/100%hp 489/67%m 428/60%mv 15573tnl 5 PM civilized indoor standing> People near you:
(PK) Harvace Before the Altar of Obedience
(PK) Sevras Before the Altar of Obedience

<614/100%hp 489/67%m 428/60%mv 15573tnl 5 PM civilized indoor standing> Sevras yells 'Help someone is attacking me!'
You lost your concentration.

<614/100%hp 469/64%m 428/60%mv 15573tnl 5 PM civilized indoor standing>
The Afskyelige priest closes his eyes with a look of concentration for a moment.
The Afskyelige priest gets a wild look in his eyes!

<614/100%hp 469/64%m 428/60%mv 15573tnl 5 PM civilized indoor standing> Sevras yells 'Help someone is attacking me!'
You have deafened Sevras!

<614/100%hp 429/59%m 428/60%mv 15573tnl 5 PM civilized indoor standing> Sevras yells 'HELP SOMEONE IS ATTACKING ME!'
Sevras appears to be blinded.

<614/100%hp 424/58%m 428/60%mv 15573tnl 5 PM civilized indoor standing> People near you:
(PK) Harvace Before the Altar of Obedience
(PK) Sevras Before the Altar of Obedience

<614/100%hp 424/58%m 428/60%mv 15573tnl 5 PM civilized indoor standing> Sevras yells 'HELP SOMEONE IS ATTACKING ME!'
You point a hand at Sevras and proclaim 'Despair!'
You have become better at power word despondence!
Sevras's features distort with hopelessness, and the fire fades from his eyes.

<614/100%hp 394/54%m 428/60%mv 15553tnl 5 PM civilized indoor standing> People near you:
(PK) Harvace Before the Altar of Obedience
(PK) Sevras Before the Altar of Obedience
Your hand returns to normal.
You feel less protected from good.
Sevras writhes in agony as plague sores erupt from his skin.
Sevras fades into existence.
Sevras's sickness grazes him.
Sevras shivers and suffers.
Sevras's poison devastates him!

<614/100%hp 404/55%m 472/66%mv 15553tnl 6 PM civilized indoor standing> Upon the Scarlet Carpet


A stray cat wanders the streets looking for scraps.

<614/100%hp 404/55%m 470/66%mv 15553tnl 6 PM civilized indoor standing> The Intersection of Diamond Boulevard and Emerald Avenue


A stray cat wanders the streets looking for scraps.

<614/100%hp 404/55%m 468/66%mv 15553tnl 6 PM civilized outdoor standing> Diamond Boulevard

south ]
A jaette patrols the city of Udgaard.

<614/100%hp 404/55%m 466/65%mv 15553tnl 6 PM civilized outdoor standing>
A jaette patroller leaves north.

<614/100%hp 404/55%m 466/65%mv 15553tnl 6 PM civilized outdoor standing> The Intersection of Sapphire Lane and Diamond Boulevard



<614/100%hp 404/55%m 464/65%mv 15553tnl 6 PM civilized outdoor standing> The Northern Courtyard


A jaette patrols the city of Udgaard.
A jaette soldier strides through the city.

<614/100%hp 404/55%m 462/65%mv 15553tnl 6 PM civilized outdoor standing> The Central Fountain


A large granite fountain is here, spraying water.
A grimy duergar soldier wanders the streets axes in hand.
A slave auctioneer greedily calls out bids.

<614/100%hp 404/55%m 460/64%mv 15553tnl 6 PM civilized outdoor standing> You drink water from the fountain.
The water quenches your thirst.

<614/100%hp 404/55%m 460/64%mv 15553tnl 6 PM civilized outdoor standing> People near you:
(PK) Harvace The Central Fountain
(PK) Sevras Before the Altar of Obedience

<614/100%hp 404/55%m 460/64%mv 15553tnl 6 PM civilized outdoor standing> The Southern Courtyard



<614/100%hp 404/55%m 458/64%mv 15553tnl 6 PM civilized outdoor standing> The Intersection of Diamond Boulevard and Bloodstone Lane


A jaette patrols the city of Udgaard.

<614/100%hp 404/55%m 456/64%mv 15553tnl 6 PM civilized outdoor standing> Diamond Boulevard

south ]
A jaette works his way through the crowds.
A watchman searches the streets for crime.

<614/100%hp 404/55%m 454/64%mv 15553tnl 6 PM civilized outdoor standing> The Intersection of Diamond Boulevard and Marble Avenue


A jaette patrols the city of Udgaard.

<614/100%hp 404/55%m 452/63%mv 15553tnl 6 PM civilized outdoor standing> The South Gate of Udgaard


A fela warrior glides through the crowds, spear before her.
A stray dog runs around the streets looking for something to chase.
A jaette stands here with his halberd, guarding the gate.
A jaette stands here with his halberd, guarding the gate.
A jaette stands here with his halberd, guarding the gate.
A man-at-arms is mounted here, guarding the gate.

<614/100%hp 404/55%m 450/63%mv 15553tnl 6 PM civilized outdoor standing> The Bottom of a Guardtower


A jaette spearman watches over the gates, prepared for any attack.

<614/100%hp 404/55%m 448/63%mv 15553tnl 6 PM civilized indoor standing> People near you:
(PK) Harvace The Bottom of a Guardtower
(PK) Sevras Before the Altar of Obedience

<614/100%hp 404/55%m 448/63%mv 15553tnl 6 PM civilized indoor standing> The Top of a Guardtower


A man walks the streets of Udgaard.
A jaette spearman watches over the gates, prepared for any attack.

<614/100%hp 404/55%m 446/62%mv 15553tnl 6 PM civilized outdoor standing> The Bottom of a Guardtower


A jaette spearman watches over the gates, prepared for any attack.

<614/100%hp 404/55%m 444/62%mv 15553tnl 6 PM civilized indoor standing> The South Gate of Udgaard


A fela warrior glides through the crowds, spear before her.
A stray dog runs around the streets looking for something to chase.
A jaette stands here with his halberd, guarding the gate.
A jaette stands here with his halberd, guarding the gate.
A jaette stands here with his halberd, guarding the gate.
A man-at-arms is mounted here, guarding the gate.

<614/100%hp 404/55%m 442/62%mv 15553tnl 6 PM civilized outdoor standing> The Bottom of a Guardtower



<614/100%hp 404/55%m 440/62%mv 15553tnl 6 PM civilized indoor standing> The Top of a Guardtower


A duergar wanders the city streets.
A jaette spearman watches over the gates, prepared for any attack.
A jaette spearman watches over the gates, prepared for any attack.

<614/100%hp 404/55%m 438/61%mv 15553tnl 6 PM civilized outdoor standing> The Bottom of a Guardtower



<614/100%hp 404/55%m 436/61%mv 15553tnl 6 PM civilized indoor standing> The South Gate of Udgaard


A fela warrior glides through the crowds, spear before her.
A stray dog runs around the streets looking for something to chase.
A jaette stands here with his halberd, guarding the gate.
A jaette stands here with his halberd, guarding the gate.
A jaette stands here with his halberd, guarding the gate.
A man-at-arms is mounted here, guarding the gate.

<614/100%hp 404/55%m 434/61%mv 15553tnl 6 PM civilized outdoor standing> The Bottom of a Guardtower


A jaette spearman watches over the gates, prepared for any attack.

<614/100%hp 404/55%m 432/61%mv 15553tnl 6 PM civilized indoor standing> The Top of a Guardtower


A man walks the streets of Udgaard.
A jaette spearman watches over the gates, prepared for any attack.

<614/100%hp 404/55%m 430/60%mv 15553tnl 6 PM civilized outdoor standing> You lost your concentration.

<614/100%hp 379/52%m 430/60%mv 15553tnl 6 PM civilized outdoor standing> Sevras arrives suddenly.

<614/100%hp 329/45%m 430/60%mv 15553tnl 6 PM civilized outdoor standing> The Bottom of a Guardtower


A jaette spearman watches over the gates, prepared for any attack.

<614/100%hp 329/45%m 428/60%mv 15553tnl 6 PM civilized indoor standing> You lost your concentration.

<614/100%hp 304/41%m 428/60%mv 15553tnl 6 PM civilized indoor standing>

Autosaving.

<614/100%hp 316/43%m 472/66%mv 15553tnl 7 PM civilized indoor standing> Your hand transforms into a devilish claw as you grasp your unholy weapon in an unbreakable grip.
You have become better at iron grip of azazel!

<614/100%hp 266/36%m 472/66%mv 15551tnl 7 PM civilized indoor standing> You lost your concentration.

<614/100%hp 256/35%m 472/66%mv 15551tnl 7 PM civilized indoor standing> You feel yourself moving more quickly as bloodlust surges within you!

<614/100%hp 236/32%m 472/66%mv 15551tnl 7 PM civilized indoor standing> You are affected by:
Spell: 'detect magic' for 33 hours.
Spell: 'aura' modifies armor class by -30 for 25 hours.
Spell: 'detect invis' for 18 hours.
Spell: 'invis' for 13 hours.
Spell: 'bloodlust of the twelve fiends' modifies damage roll by 4 for 11 hours.
Spell: 'bloodlust of the twelve fiends' modifies strength by 4 for 11 hours.
Spell: 'iron grip of azazel' for 8 hours.
Spell: 'shield' modifies armor class by -30 for 7 hours.
Physical effect: 'flight' for -1 hours.

<614/100%hp 236/32%m 472/66%mv 15551tnl 7 PM civilized indoor standing> The Top of a Guardtower


Sevras the human is sleeping here.
A man walks the streets of Udgaard.
A jaette spearman watches over the gates, prepared for any attack.

<614/100%hp 236/32%m 470/66%mv 15551tnl 7 PM civilized outdoor standing> You close the trapdoor.

<614/100%hp 236/32%m 470/66%mv 15551tnl 7 PM civilized outdoor standing> A massive young male of human descent, he has broad shoulders and enormous
arms bulging with corded muscle. His raven-black hair is well groomed, nearly
reaching his shoulders in length, and his mouth is framed with a well trimmed
goattee. Piercing blue eyes are set deep beneath his craggy brow, they are
hard and cold, glaring about with disdain. His lips are thin and blood red, a
cruel slash showing a hint of his teeth at the corners. He wears armor forged
to resemble the scales of a giant serpent, blackened steel jointed to allow
him to move freely. Weapons are strapped to various points of his armor, a
massive sword across his back, and an unholy axe at his belt which glows with
some profane energy. Looking closer you see...
Sevras, a male human, has some small but disgusting cuts.
Sevras's magical aura flows evenly with moderate strength.

Sevras is using:
<worn on finger> a razor ring
<worn on finger> a razor ring
<worn around neck> an iron-studded collar
<worn around neck> an iron-studded collar
<worn on body> a suit of black chainmail
<worn on head> a midnight dragon skull
<worn on legs> midnight dragon leggings
<worn on feet> midnight dragon boots
<worn on hands> (Magical) (Glowing) some leather gloves with black inscriptions
<worn on arms> midnight dragon armguards
<worn about body> a skin from the snow leopard
<worn about waist> (Magical) the girdle of endless space
<worn around wrist> an adamantite bracer
<worn around wrist> an adamantite bracer
<worn as shield> (Magical) (Glowing) a shield of flames

<614/100%hp 236/32%m 470/66%mv 15551tnl 7 PM civilized outdoor standing> Spreading your wings and clutching a long titanium spear, you launch yourself into the air!

<614/100%hp 211/29%m 470/66%mv 15551tnl 7 PM civilized outdoor standing>
Reaching the apex of your leap, you spin and hurl yourself at Sevras!

<614/100%hp 211/29%m 470/66%mv 15551tnl 7 PM civilized outdoor standing>
With all your might, you strike Sevras with a long titanium spear!
You fade into existence.
Your downward strike *** DEVASTATES *** Sevras!
Sevras yells 'HELP! SOMEONE JUST JUMPED ON ME WITH SOMETHING REALLY SHARP! OUCH!'
Sevras is covered with bleeding wounds.

<614/100%hp 211/29%m 470/66%mv 15551tnl 7 PM civilized outdoor fighting>
Your shocking bite DISMEMBERS Sevras!
Your shocking bite EVISCERATES Sevras!
Your shocking bite MASSACRES Sevras!
Your shocking bite DISMEMBERS Sevras!
You parry Sevras's punch.
Sevras is convulsing on the ground.

<614/100%hp 211/29%m 470/66%mv 15551tnl 7 PM civilized outdoor fighting>
Your shocking bite DISMEMBERS Sevras!
Your shocking bite MASSACRES Sevras!
Sevras is DEAD!!
A long titanium spear glows with unholy light as it steals a piece of Sevras's mind.
1112, Formatted
Posted by Harvace on Wed 31-Dec-69 07:00 PM







<614/100%hp 568/78%m 398/56%mv 15573tnl 4 PM civilized outdoor standing> People near you:
(PK) Harvace Onyx Road
(PK) Sevras Before the Altar of Obedience

<614/100%hp 568/78%m 398/56%mv 15573tnl 4 PM civilized outdoor standing> Emerald Avenue

[Exits: north east [south] west]
A watchman searches the streets for crime.
A man-at-arms is mounted here, guarding the gate.

<614/100%hp 568/78%m 395/55%mv 15573tnl 4 PM civilized outdoor standing> People near you:
(PK) Harvace Emerald Avenue
(PK) Sevras Before the Altar of Obedience

<614/100%hp 568/78%m 395/55%mv 15573tnl 4 PM civilized outdoor standing> Emerald Avenue

[Exits: north east [south] west]
A watchman searches the streets for crime.

<614/100%hp 568/78%m 392/55%mv 15573tnl 4 PM civilized outdoor standing> The Intersection of Diamond Boulevard and Emerald Avenue

[Exits: north east south west]
A stray cat wanders the streets looking for scraps.

<614/100%hp 568/78%m 389/54%mv 15573tnl 4 PM civilized outdoor standing> Upon the Scarlet Carpet

[Exits: north east south west]
A stray cat wanders the streets looking for scraps.

<614/100%hp 568/78%m 386/54%mv 15573tnl 4 PM civilized indoor standing> Before the Altar of Obedience

Down is the entrance to the Academy.

[Exits: east south west]
A large marble fountain is here, gushing forth water.
The sacrificial pit is here.
(Invis) Sevras the human is here.
An Afskyelige child priest looks at you with a vacant stare.
An Afskyelige child priest looks at you with a vacant stare.
(White Aura) An Afskyelige child is healing those who come to worship at the Dark Temple.

<614/100%hp 568/78%m 384/54%mv 15573tnl 4 PM civilized indoor standing> Sevras yells 'Die, Harvace, you sorcerous dog!'
Sevras's legs buckle, and he suddenly slumps to the ground and sleeps.

<614/100%hp 553/76%m 384/54%mv 15573tnl 4 PM civilized indoor standing> Sevras yells 'Help someone is attacking me!'
You lost your concentration.

<614/100%hp 541/74%m 384/54%mv 15573tnl 4 PM civilized indoor standing> Sevras yells 'Help someone is attacking me!'
Sevras looks very uncomfortable.

<614/100%hp 521/71%m 384/54%mv 15573tnl 4 PM civilized indoor standing> A massive young male of human descent, he has broad shoulders and enormous
arms bulging with corded muscle. His raven-black hair is well groomed, nearly
reaching his shoulders in length, and his mouth is framed with a well trimmed
goattee. Piercing blue eyes are set deep beneath his craggy brow, they are
hard and cold, glaring about with disdain. His lips are thin and blood red, a
cruel slash showing a hint of his teeth at the corners. He wears armor forged
to resemble the scales of a giant serpent, blackened steel jointed to allow
him to move freely. Weapons are strapped to various points of his armor, a
massive sword across his back, and an unholy axe at his belt which glows with
some profane energy. Looking closer you see...
Sevras, a male human, has a few scratches.
Sevras's magical aura flows evenly with moderate strength.

Sevras is using:
<worn on finger> a razor ring
<worn on finger> a razor ring
<worn around neck> an iron-studded collar
<worn around neck> an iron-studded collar
<worn on body> a suit of black chainmail
<worn on head> a midnight dragon skull
<worn on legs> midnight dragon leggings
<worn on feet> midnight dragon boots
<worn on hands> (Magical) (Glowing) some leather gloves with black inscriptions
<worn on arms> midnight dragon armguards
<worn about body> a skin from the snow leopard
<worn about waist> (Magical) the girdle of endless space
<worn around wrist> an adamantite bracer
<worn around wrist> an adamantite bracer
<mainhand wielded> (Magical) (Humming) the double-bladed battleaxe named 'Scream of the Damned'
<worn as shield> (Magical) (Glowing) a shield of flames

<614/100%hp 534/73%m 428/60%mv 15573tnl 5 PM civilized indoor standing> Sevras yells 'Help someone is attacking me!'
Sevras looks very ill.

<614/100%hp 509/70%m 428/60%mv 15573tnl 5 PM civilized indoor standing> Sevras yells 'Help someone is attacking me!'
Sevras can no longer find the strength to wield the double-bladed battleaxe named 'Scream of the Damned'.
Sevras screams in agony as plague sores erupt from his skin.

<614/100%hp 489/67%m 428/60%mv 15573tnl 5 PM civilized indoor standing> People near you:
(PK) Harvace Before the Altar of Obedience
(PK) Sevras Before the Altar of Obedience

<614/100%hp 489/67%m 428/60%mv 15573tnl 5 PM civilized indoor standing> Sevras yells 'Help someone is attacking me!'
You lost your concentration.

<614/100%hp 469/64%m 428/60%mv 15573tnl 5 PM civilized indoor standing>
The Afskyelige priest closes his eyes with a look of concentration for a moment.
The Afskyelige priest gets a wild look in his eyes!

<614/100%hp 469/64%m 428/60%mv 15573tnl 5 PM civilized indoor standing> Sevras yells 'Help someone is attacking me!'
You have deafened Sevras!

<614/100%hp 429/59%m 428/60%mv 15573tnl 5 PM civilized indoor standing> Sevras yells 'HELP SOMEONE IS ATTACKING ME!'
Sevras appears to be blinded.

<614/100%hp 424/58%m 428/60%mv 15573tnl 5 PM civilized indoor standing> People near you:
(PK) Harvace Before the Altar of Obedience
(PK) Sevras Before the Altar of Obedience

<614/100%hp 424/58%m 428/60%mv 15573tnl 5 PM civilized indoor standing> Sevras yells 'HELP SOMEONE IS ATTACKING ME!'
You point a hand at Sevras and proclaim 'Despair!'
You have become better at power word despondence!
Sevras's features distort with hopelessness, and the fire fades from his eyes.

<614/100%hp 394/54%m 428/60%mv 15553tnl 5 PM civilized indoor standing> People near you:
(PK) Harvace Before the Altar of Obedience
(PK) Sevras Before the Altar of Obedience
Your hand returns to normal.
You feel less protected from good.
Sevras writhes in agony as plague sores erupt from his skin.
Sevras fades into existence.
Sevras's sickness grazes him.
Sevras shivers and suffers.
Sevras's poison devastates him!

<614/100%hp 404/55%m 472/66%mv 15553tnl 6 PM civilized indoor standing> Upon the Scarlet Carpet

[Exits: north east south west]
A stray cat wanders the streets looking for scraps.

<614/100%hp 404/55%m 470/66%mv 15553tnl 6 PM civilized indoor standing> The Intersection of Diamond Boulevard and Emerald Avenue

[Exits: north east south west]
A stray cat wanders the streets looking for scraps.

<614/100%hp 404/55%m 468/66%mv 15553tnl 6 PM civilized outdoor standing> Diamond Boulevard

[Exits: north [east] south [west]]
A jaette patrols the city of Udgaard.

<614/100%hp 404/55%m 466/65%mv 15553tnl 6 PM civilized outdoor standing>
A jaette patroller leaves north.

<614/100%hp 404/55%m 466/65%mv 15553tnl 6 PM civilized outdoor standing> The Intersection of Sapphire Lane and Diamond Boulevard

[Exits: north east south west]

<614/100%hp 404/55%m 464/65%mv 15553tnl 6 PM civilized outdoor standing> The Northern Courtyard

[Exits: north east south west]
A jaette patrols the city of Udgaard.
A jaette soldier strides through the city.

<614/100%hp 404/55%m 462/65%mv 15553tnl 6 PM civilized outdoor standing> The Central Fountain

[Exits: north east south west]
A large granite fountain is here, spraying water.
A grimy duergar soldier wanders the streets axes in hand.
A slave auctioneer greedily calls out bids.

<614/100%hp 404/55%m 460/64%mv 15553tnl 6 PM civilized outdoor standing> You drink water from the fountain.
The water quenches your thirst.

<614/100%hp 404/55%m 460/64%mv 15553tnl 6 PM civilized outdoor standing> People near you:
(PK) Harvace The Central Fountain
(PK) Sevras Before the Altar of Obedience

<614/100%hp 404/55%m 460/64%mv 15553tnl 6 PM civilized outdoor standing> The Southern Courtyard

[Exits: north east south west]

<614/100%hp 404/55%m 458/64%mv 15553tnl 6 PM civilized outdoor standing> The Intersection of Diamond Boulevard and Bloodstone Lane

[Exits: north east south west]
A jaette patrols the city of Udgaard.

<614/100%hp 404/55%m 456/64%mv 15553tnl 6 PM civilized outdoor standing> Diamond Boulevard

[Exits: north [east] south [west]]
A jaette works his way through the crowds.
A watchman searches the streets for crime.

<614/100%hp 404/55%m 454/64%mv 15553tnl 6 PM civilized outdoor standing> The Intersection of Diamond Boulevard and Marble Avenue

[Exits: north east south west]
A jaette patrols the city of Udgaard.

<614/100%hp 404/55%m 452/63%mv 15553tnl 6 PM civilized outdoor standing> The South Gate of Udgaard

[Exits: north east south west]
A fela warrior glides through the crowds, spear before her.
A stray dog runs around the streets looking for something to chase.
A jaette stands here with his halberd, guarding the gate.
A jaette stands here with his halberd, guarding the gate.
A jaette stands here with his halberd, guarding the gate.
A man-at-arms is mounted here, guarding the gate.

<614/100%hp 404/55%m 450/63%mv 15553tnl 6 PM civilized outdoor standing> The Bottom of a Guardtower

[Exits: east up]
A jaette spearman watches over the gates, prepared for any attack.

<614/100%hp 404/55%m 448/63%mv 15553tnl 6 PM civilized indoor standing> People near you:
(PK) Harvace The Bottom of a Guardtower
(PK) Sevras Before the Altar of Obedience

<614/100%hp 404/55%m 448/63%mv 15553tnl 6 PM civilized indoor standing> The Top of a Guardtower

[Exits: down]
A man walks the streets of Udgaard.
A jaette spearman watches over the gates, prepared for any attack.

<614/100%hp 404/55%m 446/62%mv 15553tnl 6 PM civilized outdoor standing> The Bottom of a Guardtower

[Exits: east up]
A jaette spearman watches over the gates, prepared for any attack.

<614/100%hp 404/55%m 444/62%mv 15553tnl 6 PM civilized indoor standing> The South Gate of Udgaard

[Exits: north east south west]
A fela warrior glides through the crowds, spear before her.
A stray dog runs around the streets looking for something to chase.
A jaette stands here with his halberd, guarding the gate.
A jaette stands here with his halberd, guarding the gate.
A jaette stands here with his halberd, guarding the gate.
A man-at-arms is mounted here, guarding the gate.

<614/100%hp 404/55%m 442/62%mv 15553tnl 6 PM civilized outdoor standing> The Bottom of a Guardtower

[Exits: west up]

<614/100%hp 404/55%m 440/62%mv 15553tnl 6 PM civilized indo
1110, VS Rizanha 2
Posted by Harvace on Wed 31-Dec-69 07:00 PM







<546/100%hp 670/100%m 539/83%mv 15472tnl 5 AM wilderness outdoor standing> People near you:
(PK) Harvace A Small Clearing Nestled Deep Within the Mountains

<546/100%hp 670/100%m 539/83%mv 15472tnl 5 AM wilderness outdoor standing> The Southern End of a Small Ledge

[Exits: north south]
A huge black warg is here ready to feast on your innards.

<546/100%hp 670/100%m 530/81%mv 15472tnl 5 AM wilderness outdoor standing> A Mountain Ledge

[Exits: east south]

<546/100%hp 670/100%m 518/80%mv 15472tnl 5 AM wilderness outdoor standing> A Nearly Impassable Ledge, High on the Mountain Face

[Exits: east west]

<546/100%hp 670/100%m 506/78%mv 15472tnl 5 AM wilderness outdoor standing> People near you:
(PK) Rizanha A Hidden Ledge in the Mountains
(PK) Harvace A Nearly Impassable Ledge, High on the Mountain Face

<546/100%hp 670/100%m 506/78%mv 15472tnl 5 AM wilderness outdoor standing>
Rizanha has arrived.

<546/100%hp 670/100%m 506/78%mv 15472tnl 5 AM wilderness outdoor standing> A Hidden Ledge in the Mountains

[Exits: north west]

<546/100%hp 670/100%m 494/76%mv 15472tnl 5 AM wilderness outdoor standing> A Nearly Impassable Ledge, High on the Mountain Face

[Exits: east west]

<546/100%hp 670/100%m 482/74%mv 15472tnl 5 AM wilderness outdoor standing> They aren't here.

<546/100%hp 670/100%m 482/74%mv 15472tnl 5 AM wilderness outdoor standing> People near you:
(PK) Rizanha The Southern End of a Small Ledge
(PK) Harvace A Nearly Impassable Ledge, High on the Mountain Face

<546/100%hp 670/100%m 482/74%mv 15472tnl 5 AM wilderness outdoor standing> A Mountain Ledge

[Exits: east south]

<546/100%hp 670/100%m 470/72%mv 15472tnl 5 AM wilderness outdoor standing> The Southern End of a Small Ledge

[Exits: north south]
A huge black warg is here ready to feast on your innards.

<546/100%hp 670/100%m 458/70%mv 15472tnl 5 AM wilderness outdoor standing>
The clouds disappear.
The sun rises above the horizon.

<546/100%hp 670/100%m 498/76%mv 15472tnl 6 AM wilderness outdoor standing> A Small Clearing Nestled Deep Within the Mountains

[Exits: north west]

<546/100%hp 670/100%m 489/75%mv 15472tnl 6 AM wilderness outdoor standing> People near you:
(PK) Rizanha Entrance to the Warehouse
(PK) Harvace A Small Clearing Nestled Deep Within the Mountains

<546/100%hp 670/100%m 489/75%mv 15472tnl 6 AM wilderness outdoor standing> Alas, you cannot go that way.

<546/100%hp 670/100%m 489/75%mv 15472tnl 6 AM wilderness outdoor standing> People near you:
(PK) Rizanha Amidst Shelves Filled With Magical Devices
(PK) Harvace A Small Clearing Nestled Deep Within the Mountains

<546/100%hp 670/100%m 489/75%mv 15472tnl 6 AM wilderness outdoor standing> Outside the Huge Warehouse

[Exits: east south]

<546/100%hp 670/100%m 483/74%mv 15472tnl 6 AM wilderness outdoor standing> Entrance to the Warehouse

[Exits: north south west]
A hunk of misshapen metal with a humanoid shape is standing here.
A lesser clay golem is standing by the shelves.

<546/100%hp 670/100%m 480/74%mv 15472tnl 6 AM civilized indoor standing> People near you:
(PK) Rizanha Food Storage
(PK) Harvace Entrance to the Warehouse

<546/100%hp 670/100%m 480/74%mv 15472tnl 6 AM civilized indoor standing> Amidst Shelves Filled With Magical Devices

[Exits: north south west]

<546/100%hp 670/100%m 479/74%mv 15472tnl 6 AM civilized indoor standing> You scan north.
***** Range 1 *****
A hunk of misshapen metal with a humanoid shape is standing here.
A lesser clay golem is standing by the shelves.

You scan south.
***** Range 2 *****
(Invis) (Translucent) (Crackling with Electricity) Rizanha the gnome is here.
A large golem made of clay is standing here.
(Invis) A fela alchemist named Pyrina is examining the tubing here carefully.
Freerkoth is stamping flaming runes on the tubing here.
A pyromancer named Filidius is keeping the energy in the tube flowing.

***** Range 3 *****
A large hunk of misshapen metal with a humanoid shape is standing here.

***** Range 4 *****
A large hunk of misshapen metal with a humanoid shape is standing here.
A large hunk of granite with a humanoid shape is standing here.
A lesser clay golem is standing by the shelves.
Maelinius lies exhausted in his bunk, unable to move.

You scan east.
You scan west.
***** Range 2 *****
Arsidis hovers along the tube, examining it carefully.
A runic magician named Malzoth is carving runes on the tubing.

***** Range 3 *****
A large hunk of granite with a humanoid shape is standing here.

You scan up.
You scan down.

<546/100%hp 670/100%m 479/74%mv 15472tnl 6 AM civilized indoor standing> Amidst Shelves Filled With Magical Devices

[Exits: north east south west]

<546/100%hp 670/100%m 478/73%mv 15472tnl 6 AM civilized indoor standing> Food Storage

[Exits: north east south west]

<546/100%hp 670/100%m 477/73%mv 15472tnl 6 AM civilized indoor standing> At the Base of a Massive Apparatus

[Exits: north east south up]
(Invis) (Translucent) (Crackling with Electricity) Rizanha the gnome is here.
A hunk of misshapen metal with a humanoid shape is standing here.

<546/100%hp 670/100%m 476/73%mv 15472tnl 6 AM civilized indoor standing>
Rizanha leaves east.
They aren't here.

<546/100%hp 670/100%m 476/73%mv 15472tnl 6 AM civilized indoor standing> A Fiery Portal

[Exits: north south west]
(Invis) (Translucent) (Crackling with Electricity) Rizanha the gnome is here.
A large golem made of clay is standing here.
(Invis) A fela alchemist named Pyrina is examining the tubing here carefully.
Freerkoth is stamping flaming runes on the tubing here.
A pyromancer named Filidius is keeping the energy in the tube flowing.

<546/100%hp 670/100%m 475/73%mv 15472tnl 6 AM civilized indoor standing> Rizanha yells 'Die, Harvace, you sorcerous dog!'
Rizanha's legs buckle, and she suddenly slumps to the ground and sleeps.

<546/100%hp 655/97%m 475/73%mv 15472tnl 6 AM civilized indoor standing> Rizanha yells 'Help someone is attacking me!'
You lost your concentration.

<546/100%hp 645/96%m 475/73%mv 15472tnl 6 AM civilized indoor standing> Rizanha yells 'Help someone is attacking me!'
Your curse failed to take effect.

<546/100%hp 625/93%m 475/73%mv 15472tnl 6 AM civilized indoor standing> Rizanha yells 'Help someone is attacking me!'
Rizanha looks very uncomfortable.
Filidius utters the words, 'qpaiizr pzah'.
Filidius begins to chant in low tones. As he finishes, you notice his face becoming flushed.

<546/100%hp 605/90%m 475/73%mv 15472tnl 6 AM civilized indoor standing> Rizanha yells 'Help someone is attacking me!'
Rizanha turns slightly green, but it passes.
You have become better at poison!

<546/100%hp 580/86%m 475/73%mv 15437tnl 6 AM civilized indoor standing> Rizanha yells 'Help someone is attacking me!'
Rizanha screams in agony as plague sores erupt from her skin.

<546/100%hp 560/83%m 475/73%mv 15437tnl 6 AM civilized indoor standing> Rizanha yells 'Help someone is attacking me!'
You point a hand at Rizanha and proclaim 'Despair!'
You have become better at power word despondence!
You watch as Rizanha's features distort with hopelessness, but she soon recovers.

<546/100%hp 530/79%m 475/73%mv 15427tnl 6 AM civilized indoor standing> Rizanha yells 'Help someone is attacking me!'
You point a hand at Rizanha and proclaim 'Despair!'
You watch as Rizanha's features distort with hopelessness, but she soon recovers.

<546/100%hp 500/74%m 475/73%mv 15427tnl 6 AM civilized indoor standing> Rizanha yells 'Help someone is attacking me!'
You point a hand at Rizanha and proclaim 'Despair!'
Rizanha's features distort with hopelessness, and the fire fades from her eyes.

<546/100%hp 470/70%m 475/73%mv 15427tnl 6 AM civilized indoor standing>
Rizanha writhes in agony as plague sores erupt from her skin.
Rizanha fades into existence.
Rizanha's sickness scratches her.

Autosaving.

<546/100%hp 480/71%m 515/79%mv 15427tnl 7 AM civilized indoor standing> Rizanha yells 'Help someone is attacking me!'
Rizanha looks very ill.

<546/100%hp 455/67%m 515/79%mv 15427tnl 7 AM civilized indoor standing> Rizanha yells 'Help someone is attacking me!'
Rizanha seems to be unaffected.

<546/100%hp 435/64%m 515/79%mv 15427tnl 7 AM civilized indoor standing> Rizanha yells 'Help someone is attacking me!'
Rizanha seems to be unaffected.

<546/100%hp 415/61%m 515/79%mv 15427tnl 7 AM civilized indoor standing> Rizanha yells 'Help someone is attacking me!'
Rizanha seems to be unaffected.

<546/100%hp 395/58%m 515/79%mv 15427tnl 7 AM civilized indoor standing> Rizanha yells 'Help someone is attacking me!'
You lost your concentration.

<546/100%hp 385/57%m 515/79%mv 15427tnl 7 AM civilized indoor standing> Rizanha yells 'Help someone is attacking me!'
Rizanha seems to be unaffected.

<546/100%hp 365/54%m 515/79%mv 15427tnl 7 AM civilized indoor standing> Rizanha yells 'Help someone is attacking me!'
You failed to blind Rizanha.

<546/100%hp 360/53%m 515/79%mv 15427tnl 7 AM civilized indoor standing> Rizanha yells 'Help someone is attacking me!'
You failed to blind Rizanha.

<546/100%hp 355/52%m 515/79%mv 15427tnl 7 AM civilized indoor standing> Rizanha yells 'Help someone is attacking me!'
Rizanha appears to be blinded.

<546/100%hp 350/52%m 515/79%mv 15427tnl 7 AM civilized indoor standing> Rizanha yells 'Help someone is attacking me!'
Rizanha seems to be unaffected.

<546/100%hp 330/49%m 515/79%mv 15427tnl 7 AM civilized indoor standing> Rizanha yells 'Help someone is attacking me!'
Rizanha seems to be unaffected.
You have become better at plague!

<546/100%hp 310/46%m 515/79%mv 15417tnl 7 AM civilized indoor standing>
Rizanha writhes in agony as plague sores erupt from her skin.
Rizanha's sickness scratches her.
Rizanha shivers and suffers.
Rizanha's poison hits her.

<546/100%hp 324/48%m 555/85%mv 15417tnl 8 AM civilized indoor standing> Rizanha yells 'Help someone is attacking me!'
Rizanha seems to be unaffected.

<546/100%hp 304/45%m 555/85%mv 15417tnl 8 AM civilized indoor standing> At the Base of a Massive Apparatus

[Exits: north east south up]
A hunk of misshapen metal with a humanoid shape is standing here.

<546/100%hp 304/45%m 554/85%mv 15417tnl 8 AM civilized indoor standing> People near you:
(PK) Rizanha A Fiery Portal
(PK) Harvace At the Base of a Massive Apparatus

<546/100%hp 304/45%m 554/85%mv 15417tnl 8 AM civilized indoor standing> You go to sleep.

<546/100%hp 304/45%m 554/85%mv 15417tnl 8 AM civilized indoor sleeping>
<546/100%hp 304/45%m 554/85%mv 15417tnl 8 AM civilized indoor sleeping>
<546/100%hp 371/55%m 622/96%mv 15417tnl 9 AM civilized indoor sleeping> You are affected by:
Spell: 'invis' for 16 hours.
Spell: 'detect invis' for 8 hours.
Spell: 'detect magic' for 8 hours.
Spell: 'protection from good' for 2 hours.
Physical effect: 'flight' for -1 hours.

<546/100%hp 371/55%m 622/96%mv 15417tnl 9 AM civilized indoor sleeping>
<546/100%hp 371/55%m 622/96%mv 15417tnl 9 AM civilized indoor sleeping> You are affected by:
Spell: 'invis' for 16 hours.
Spell: 'detect invis' for 8 hours.
Spell: 'detect magic' for 8 hours.
Spell: 'protection from good' for 2 hours.
Physical effect: 'flight' for -1 hours.

<546/100%hp 371/55%m 622/96%mv 15417tnl 9 AM civilized indoor sleeping> Harvace's group:
[37 A-P] Harvace 100% hp 55% mana 96% mv 335543 xp

<546/100%hp 371/55%m 622/96%mv 15417tnl 9 AM civilized indoor standing> Harvace the LightSlayer
-------------------------------------------------------------------------------
Level : 37 Sex : male Race : arial
Ethos : Chaotic Align : Evil Class : anti-paladin
Practices: 26 Trains : 3 Hometown : Galadon
Exp : 335543 To Level : 15417 Sphere : Greed
Age : mature, 23 years old (86 hours)
Hit Point: 546 /546 Mana : 371 /670 Move : 622 /647
Str : 19(19) Int : 23(23) Wis : 19(19)
Dex : 25(25) Con : 17(18) Chr : 16(16)
Carry # : 35/39 Weight : 280 lb 8 oz (Max 317 lbs)
Gold : 38 Silver : 162 Copper : 645
Wimpy : 272 hp Morale : Moderate Position : Standing
Hitroll : 18 Damroll : 27
AC pierce : -121 Divinely armored AC bash : -114 Divinely armored
AC slash : -133 Divinely armored AC magic : -55 Heavily armored
AC element: -93 Superbly armored
vs Spell : Barely protected vs Paralysis: Not protected
vs Breath: Barely protected vs Mental: Not protected
-------------------------------------------------------------------------------
Summon : You can only be summoned by players within PK range.
Corpseguard: You attempt to guard corpses from lower level looters.
Rescue : You allow others to rescue you.
Give : You allow things to be given to you.
Trust : You trust your group with questionable spells/supplications.
Follow : You do not welcome followers.
You feel full.
-------------------------------------------------------------------------------
You are affected by:
Spell: 'invis' for 16 hours.
Spell: 'detect invis' for 8 hours.
Spell: 'detect magic' for 8 hours.
Spell: 'protection from good' for 2 hours.
Physical effect: 'flight' for -1 hours.

<546/100%hp 371/55%m 622/96%mv 15417tnl 9 AM civilized indoor standing>
<546/100%hp 371/55%m 622/96%mv 15417tnl 9 AM civilized indoor standing> [34 Felar Shf] (PK) Xia the Student of Metamorphosis
[45 Felar Asn] Kjrorh the Menkyo, Imperial Shadow Lord
[36 Arial A-P] Ivelra the Lady of the Apocalypse
[40 Gnome Inv] (PK) Rizanha the Mistress of Invocation
[31 Human Bar] Tormin the Master Minstrel, Sheathed Blade
*37 Arial A-P* (PK) Harvace the LightSlayer
[34 Arial Ran] (PK) Fenuidhol the Outrunner of the Flatlands
[36 Storm Sha] (PK) [TRIBUNAL] Berashorn the Communer of Famine, Magistrate of Voralian City
[45 Human Bar] (PK) Eleia the Student of History, Imperial War Master
[29 Felar Ran] Alsia the Dunestalker
[30 H-Elf Tra] Erapthion the Student of the Mind
[43 Human Shf] (PK) Slorint the Elder Sorcerer of Transformation
[29 Gnome Dru] Greikyn Dral'sam the Grand Hierophant, Deckhand
[37 Arial War] (PK) (WANTED) Xarius the Battle-Scarred

Players found: 14

<546/100%hp 371/55%m 622/96%mv 15417tnl 9 AM civilized indoor standing>
<546/100%hp 384/57%m 647/100%mv 15417tnl 10 AM civilized indoor standing> You are already standing.

<546/100%hp 384/57%m 647/100%mv 15417tnl 10 AM civilized indoor standing> People near you:
(PK) Rizanha A Fiery Portal
(PK) Harvace At the Base of a Massive Apparatus

<546/100%hp 384/57%m 647/100%mv 15417tnl 10 AM civilized indoor standing> A Fiery Portal

[Exits: north south west]
(Translucent) Rizanha the gnome is sleeping here.
A large golem made of clay is standing here.
(Invis) A fela alchemist named Pyrina is examining the tubing here carefully.
Freerkoth is stamping flaming runes on the tubing here.
(Invis) A pyromancer named Filidius is keeping the energy in the tube flowing.

<546/100%hp 384/57%m 646/99%mv 15417tnl 10 AM civilized indoor standing> Rizanha yells 'Help someone is attacking me!'
Rizanha seems to be unaffected.

<546/100%hp 364/54%m 646/99%mv 15417tnl 10 AM civilized indoor standing> Rizanha yells 'Help someone is attacking me!'
You have deafened Rizanha!

<546/100%hp 324/48%m 646/99%mv 15417tnl 10 AM civilized indoor standing> Living Quarters

[Exits: north [east] south west]
A large hunk of misshapen metal with a humanoid shape is standing here.

<546/100%hp 324/48%m 645/99%mv 15417tnl 10 AM civilized indoor standing> Living Quarters

[Exits: north [east] south west]
A large hunk of misshapen metal with a humanoid shape is standing here.
A large hunk of granite with a humanoid shape is standing here.
A lesser clay golem is standing by the shelves.
Maelinius lies exhausted in his bunk, unable to move.

<546/100%hp 324/48%m 644/99%mv 15417tnl 10 AM civilized indoor standing> Living Quarters

[Exits: north [east] [south] west]
A hunk of misshapen metal with a humanoid shape is standing here.
A large hunk of misshapen metal with a humanoid shape is standing here.
A hunk of granite with a humanoid shape is standing here.
A hunk of granite with a humanoid shape is standing here.

<546/100%hp 324/48%m 643/99%mv 15417tnl 10 AM civilized indoor standing> You open the door.

<546/100%hp 324/48%m 643/99%mv 15417tnl 10 AM civilized indoor standing> Gifflin's Quarters

[Exits: north]

<546/100%hp 324/48%m 642/99%mv 15417tnl 10 AM civilized indoor standing> You close the door.

<546/100%hp 324/48%m 642/99%mv 15417tnl 10 AM civilized indoor standing> You failed to summon Rizanha.

<546/100%hp 274/40%m 642/99%mv 15417tnl 10 AM civilized indoor standing> You failed to summon Rizanha.

<546/100%hp 224/33%m 642/99%mv 15417tnl 10 AM civilized indoor standing> You lost your concentration.

<546/100%hp 199/29%m 642/99%mv 15417tnl 10 AM civilized indoor standing> You failed to summon Rizanha.

<546/100%hp 149/22%m 642/99%mv 15417tnl 10 AM civilized indoor standing> You open the door.

<546/100%hp 149/22%m 642/99%mv 15417tnl 10 AM civilized indoor standing> Living Quarters

[Exits: north [east] south west]
A hunk of misshapen metal with a humanoid shape is standing here.
A large hunk of misshapen metal with a humanoid shape is standing here.
A hunk of granite with a humanoid shape is standing here.
A hunk of granite with a humanoid shape is standing here.

<546/100%hp 149/22%m 641/99%mv 15417tnl 10 AM civilized indoor standing> You go to sleep.

<546/100%hp 149/22%m 641/99%mv 15417tnl 10 AM civilized indoor sleeping> You are affected by:
Spell: 'invis' for 15 hours.
Spell: 'detect invis' for 7 hours.
Spell: 'detect magic' for 7 hours.
Spell: 'protection from good' for 1 hours.
Physical effect: 'flight' for -1 hours.

<546/100%hp 149/22%m 641/99%mv 15417tnl 10 AM civilized indoor sleeping>
<546/100%hp 229/34%m 647/100%mv 15417tnl 11 AM civilized indoor sleeping> You wake and stand up.

<546/100%hp 229/34%m 647/100%mv 15417tnl 11 AM civilized indoor standing> You get a steel tipped black spear from a travel stained backpack.

<546/100%hp 229/34%m 647/100%mv 15417tnl 11 AM civilized indoor standing> You stop using a pyrohydra-scale shield.
You stop using the Weaver of Doom.
You wield a steel tipped black spear.
You feel quite confident with a steel tipped black spear.

<546/100%hp 229/33%m 647/100%mv 15417tnl 11 AM civilized indoor standing> Living Quarters

[Exits: north [east] south west]
A large hunk of misshapen metal with a humanoid shape is standing here.
A large hunk of granite with a humanoid shape is standing here.
A lesser clay golem is standing by the shelves.
Maelinius lies exhausted in his bunk, unable to move.

<546/100%hp 229/33%m 646/99%mv 15417tnl 11 AM civilized indoor standing> Living Quarters

[Exits: north [east] south west]
A large hunk of misshapen metal with a humanoid shape is standing here.

<546/100%hp 229/33%m 645/99%mv 15417tnl 11 AM civilized indoor standing> A Fiery Portal

[Exits: north south west]
(Translucent) Rizanha the gnome is sleeping here.
A large golem made of clay is standing here.
(Invis) A fela alchemist named Pyrina is examining the tubing here carefully.
Freerkoth is stamping flaming runes on the tubing here.
(Invis) A pyromancer named Filidius is keeping the energy in the tube flowing.

<546/100%hp 229/33%m 644/99%mv 15417tnl 11 AM civilized indoor standing> Food Storage

[Exits: north south west]

<546/100%hp 229/33%m 643/99%mv 15417tnl 11 AM civilized indoor standing> Amidst Shelves Filled With Magical Devices

[Exits: north south west]

<546/100%hp 229/33%m 642/99%mv 15417tnl 11 AM civilized indoor standing> You see no n here.

<546/100%hp 229/33%m 642/99%mv 15417tnl 11 AM civilized indoor standing> Entrance to the Warehouse

[Exits: north south west]
A hunk of misshapen metal with a humanoid shape is standing here.
A hunk of misshapen metal with a humanoid shape is standing here.
A lesser clay golem is standing by the shelves.

<546/100%hp 229/33%m 641/99%mv 15417tnl 11 AM civilized indoor standing> The door creaks loudly as you close it.

<546/100%hp 229/33%m 641/99%mv 15417tnl 11 AM civilized indoor standing> Amidst Shelves Filled With Magical Devices

[Exits: north south west]

<546/100%hp 229/33%m 640/98%mv 15417tnl 11 AM civilized indoor standing> Food Storage

[Exits: north south west]

<546/100%hp 229/33%m 639/98%mv 15417tnl 11 AM civilized indoor standing> A Fiery Portal

[Exits: north south west]
(Translucent) Rizanha the gnome is sleeping here.
A large golem made of clay is standing here.
(Invis) A fela alchemist named Pyrina is examining the tubing here carefully.
Freerkoth is stamping flaming runes on the tubing here.
(Invis) A pyromancer named Filidius is keeping the energy in the tube flowing.

<546/100%hp 229/33%m 638/98%mv 15417tnl 11 AM civilized indoor standing> Living Quarters

[Exits: north [east] south west]
A large hunk of misshapen metal with a humanoid shape is standing here.

<546/100%hp 229/33%m 637/98%mv 15417tnl 11 AM civilized indoor standing> Living Quarters

[Exits: north [east] south west]
A large hunk of misshapen metal with a humanoid shape is standing here.
A large hunk of granite with a humanoid shape is standing here.
A lesser clay golem is standing by the shelves.
Maelinius lies exhausted in his bunk, unable to move.

<546/100%hp 229/33%m 636/98%mv 15417tnl 11 AM civilized indoor standing> Living Quarters

[Exits: north [east] south west]
A large hunk of misshapen metal with a humanoid shape is standing here.

<546/100%hp 229/33%m 635/98%mv 15417tnl 11 AM civilized indoor standing> A Fiery Portal

[Exits: north south west]
(Translucent) Rizanha the gnome is sleeping here.
A large golem made of clay is standing here.
(Invis) A fela alchemist named Pyrina is examining the tubing here carefully.
Freerkoth is stamping flaming runes on the tubing here.
(Invis) A pyromancer named Filidius is keeping the energy in the tube flowing.

<546/100%hp 229/33%m 634/97%mv 15417tnl 11 AM civilized indoor standing> Spreading your wings and clutching a steel tipped black spear, you launch yourself into the air!

<546/100%hp 204/30%m 634/97%mv 15417tnl 11 AM civilized indoor standing>
Reaching the apex of your leap, you spin and hurl yourself at Rizanha!

<546/100%hp 204/30%m 634/97%mv 15417tnl 11 AM civilized indoor standing>
With all your might, you strike Rizanha with a steel tipped black spear!
You have become better at vault!
A spray of blood erupts from Rizanha's wound!
You fade into existence.
Your downward strike DISMEMBERS Rizanha!
Rizanha yells 'HELP! SOMEONE JUST JUMPED ON ME WITH SOMETHING REALLY SHARP! OUCH!'
Rizanha has some small but disgusting cuts.

<546/100%hp 204/30%m 634/97%mv 15415tnl 11 AM civilized indoor fighting>
You parry Rizanha's crush.
Your defilement mauls Rizanha.
Rizanha dodges your defilement.
Rizanha has some small but disgusting cuts.

<546/100%hp 204/30%m 634/97%mv 15415tnl 11 AM civilized indoor fighting>
You parry Rizanha's crush.
Rizanha's crush misses you.
Your defilement mauls Rizanha.
A gilded gold breast plate protects Rizanha from your defilement.
Rizanha has some small but disgusting cuts.

<546/100%hp 204/30%m 634/97%mv 15415tnl 11 AM civilized indoor fighting> You drop as if wounded and dash into Rizanha's dropped defenses to collide with her!
Your bash scratches Rizanha.
Rizanha has some small but disgusting cuts.

<546/100%hp 204/30%m 634/97%mv 15415tnl 11 AM civilized indoor fighting>
You parry Rizanha's crush.
Your defensive spin deflects Rizanha's crush.
Your defilement decimates Rizanha!
Your defilement mauls Rizanha.
Rizanha is covered with bleeding wounds.

<546/100%hp 204/30%m 634/97%mv 15415tnl 11 AM civilized indoor fighting>
Rizanha has fled!
Rizanha leaves west.

<546/100%hp 204/30%m 634/97%mv 15415tnl 11 AM civilized indoor standing> But you aren't fighting anyone!

<546/100%hp 204/30%m 634/97%mv 15415tnl 11 AM civilized indoor standing> But you aren't fighting anyone!

<546/100%hp 204/30%m 634/97%mv 15415tnl 11 AM civilized indoor standing> At the Base of a Massive Apparatus

[Exits: north east south up]
A hunk of misshapen metal with a humanoid shape is standing here.
You feel less protected from good.

<541/100%hp 218/32%m 647/100%mv 15415tnl 12 PM civilized indoor standing> They aren't here.

<541/100%hp 218/32%m 647/100%mv 15415tnl 12 PM civilized indoor standing> People near you:
(PK) Rizanha A Portal Made of a Swirling Cyclone
(PK) Harvace At the Base of a Massive Apparatus

<541/100%hp 218/32%m 647/100%mv 15415tnl 12 PM civilized indoor standing> People near you:
(PK) Rizanha Amidst Shelves Filled With Magical Devices
(PK) Harvace At the Base of a Massive Apparatus

<541/100%hp 218/32%m 647/100%mv 15415tnl 12 PM civilized indoor standing> Food Storage

[Exits: north east south west]

<541/100%hp 218/32%m 646/99%mv 15415tnl 12 PM civilized indoor standing> You scan north.
You scan south.
***** Range 1 *****
A hunk of misshapen metal with a humanoid shape is standing here.

You scan east.
You scan west.
***** Range 1 *****
A lesser clay golem is standing by the shelves.
(Invis) (Translucent) A beautiful arial conjurer named Aericca is here, lending a hand where she can.
(Invis) An aeromancer named Parican is here, channeling energy through the tube.

***** Range 2 *****
A hunk of granite with a humanoid shape is standing here.

You scan up.
You scan down.

<541/100%hp 218/32%m 646/99%mv 15415tnl 12 PM civilized indoor standing> People near you:
(PK) Rizanha Amidst Shelves Filled With Magical Devices
(PK) Harvace Food Storage

<541/100%hp 218/32%m 646/99%mv 15415tnl 12 PM civilized indoor standing> At the Base of a Massive Apparatus

[Exits: north east west up]
A lesser clay golem is standing by the shelves.
(Invis) (Translucent) A beautiful arial conjurer named Aericca is here, lending a hand where she can.
(Invis) An aeromancer named Parican is here, channeling energy through the tube.

<541/100%hp 218/32%m 645/99%mv 15415tnl 12 PM civilized indoor standing> You scan north.
***** Range 1 *****
(Invis) Arsidis hovers along the tube, examining it carefully.
(Invis) (Translucent) A runic magician named Malzoth is carving runes on the tubing.

You scan south.
You scan east.
You scan west.
***** Range 1 *****
A hunk of granite with a humanoid shape is standing here.

You scan up.
***** Range 1 *****
(Invis) A gnomish alchemist named Gifflin is here.
Elemental energy swirls around a beautiful half-elven woman named Jenrica.
A wise-looking elf named Pascimius is directing the lab from the platform.

You scan down.

<541/100%hp 218/32%m 645/99%mv 15415tnl 12 PM civilized indoor standing> People near you:
(PK) Rizanha Amidst Shelves Filled With Mechanical Equipment
(PK) Harvace At the Base of a Massive Apparatus

<541/100%hp 218/32%m 645/99%mv 15415tnl 12 PM civilized indoor standing> Near the Center of the Laboratory

[Exits: north east south west]
A constant flow of foot traffic leads into the portal here.
A hunk of granite with a humanoid shape is standing here.

<541/100%hp 218/32%m 644/99%mv 15415tnl 12 PM civilized indoor standing> You scan north.
***** Range 1 *****
A large hunk of granite with a humanoid shape is standing here.

You scan south.
***** Range 3 *****
A large hunk of misshapen metal with a humanoid shape is standing here.

You scan east.
***** Range 1 *****
A lesser clay golem is standing by the shelves.
(Invis) (Translucent) A beautiful arial conjurer named Aericca is here, lending a hand where she can.
(Invis) An aeromancer named Parican is here, channeling energy through the tube.

You scan west.
You scan up.
You scan down.

<541/100%hp 218/32%m 644/99%mv 15415tnl 12 PM civilized indoor standing> Amidst Shelves Filled With Magical Devices

[Exits: north east south west]
A large hunk of granite with a humanoid shape is standing here.

<541/100%hp 218/32%m 643/99%mv 15415tnl 12 PM civilized indoor standing> You scan north.
You scan south.
***** Range 1 *****
A hunk of granite with a humanoid shape is standing here.

***** Range 4 *****
A large hunk of misshapen metal with a humanoid shape is standing here.

You scan east.
***** Range 1 *****
(Invis) Arsidis hovers along the tube, examining it carefully.
(Invis) (Translucent) A runic magician named Malzoth is carving runes on the tubing.

You scan west.
You scan up.
You scan down.

<541/100%hp 218/32%m 643/99%mv 15415tnl 12 PM civilized indoor standing> Amidst Shelves Filled With Magical Devices

[Exits: north east south]

<541/100%hp 218/32%m 642/99%mv 15415tnl 12 PM civilized indoor standing> You scan north.
You scan south.
***** Range 2 *****
A large golem made of clay is standing here.
A large hunk of granite with a humanoid shape is standing here.
(Invis) (Translucent) Kailos focuses his energy towards keeping the swirling portal open.
(Invis) Arkalin hovers along the tube as he examines it carefully.
A runic magician named Ralen is finishing stamping the runes on the portal.
(Invis) Hyeeros the hydromancer is here, channeling water energy through the tube.

***** Range 3 *****
A hunk of granite with a humanoid shape is standing here.
A large golem made of clay is standing here.

***** Range 4 *****
A large hunk of granite with a humanoid shape is standing here.

You scan east.
***** Range 1 *****
A large hunk of granite with a humanoid shape is standing here.

***** Range 2 *****
(Invis) Arsidis hovers along the tube, examining it carefully.
(Invis) (Translucent) A runic magician named Malzoth is carving runes on the tubing.

You scan west.
You scan up.
You scan down.

<541/100%hp 218/32%m 642/99%mv 15415tnl 12 PM civilized indoor standing> People near you:
(PK) Rizanha The Alchemist's Lab
(PK) Harvace Amidst Shelves Filled With Magical Devices

<541/100%hp 218/32%m 642/99%mv 15415tnl 12 PM civilized indoor standing> Amidst Shelves Filled With Magical Devices

[Exits: north east south]
A bookshelf filled with manuals and appendixes for the lab is here.

<541/100%hp 218/32%m 641/99%mv 15415tnl 12 PM civilized indoor standing> People near you:
(PK) Rizanha At the Base of a Massive Apparatus
(PK) Harvace Amidst Shelves Filled With Magical Devices

<541/100%hp 218/32%m 641/99%mv 15415tnl 12 PM civilized indoor standing> Near the Center of the Laboratory

[Exits: north east south west]
A constant flow of foot traffic leads into the portal here.
A hunk of granite with a humanoid shape is standing here.

<541/100%hp 218/32%m 640/98%mv 15415tnl 12 PM civilized indoor standing> People near you:
(PK) Rizanha At the Base of a Massive Apparatus
(PK) Harvace Near the Center of the Laboratory

<541/100%hp 218/32%m 640/98%mv 15415tnl 12 PM civilized indoor standing> You scan north.
***** Range 1 *****
A large hunk of granite with a humanoid shape is standing here.

You scan south.
***** Range 3 *****
A large hunk of misshapen metal with a humanoid shape is standing here.

You scan east.
***** Range 1 *****
A lesser clay golem is standing by the shelves.
(Invis) (Translucent) A beautiful arial conjurer named Aericca is here, lending a hand where she can.
(Invis) An aeromancer named Parican is here, channeling energy through the tube.

You scan west.
You scan up.
You scan down.

<541/100%hp 218/32%m 640/98%mv 15415tnl 12 PM civilized indoor standing> People near you:
(PK) Rizanha At the Base of a Massive Apparatus
(PK) Harvace Near the Center of the Laboratory

<541/100%hp 218/32%m 640/98%mv 15415tnl 12 PM civilized indoor standing> People near you:
(PK) Rizanha Mess Hall
(PK) Harvace Near the Center of the Laboratory

<541/100%hp 218/32%m 640/98%mv 15415tnl 12 PM civilized indoor standing> People near you:
(PK) Rizanha Food Storage
(PK) Harvace Near the Center of the Laboratory

<541/100%hp 218/32%m 640/98%mv 15415tnl 12 PM civilized indoor standing> People near you:
(PK) Rizanha Amidst Shelves Filled With Magical Devices
(PK) Harvace Near the Center of the Laboratory

<541/100%hp 218/32%m 640/98%mv 15415tnl 12 PM civilized indoor standing> People near you:
(PK) Rizanha Amidst Shelves Filled With Magical Devices
(PK) Harvace Near the Center of the Laboratory

<541/100%hp 218/32%m 640/98%mv 15415tnl 12 PM civilized indoor standing> You scan north.
***** Range 1 *****
A large hunk of granite with a humanoid shape is standing here.

You scan south.
***** Range 3 *****
A large hunk of misshapen metal with a humanoid shape is standing here.

You scan east.
***** Range 1 *****
A lesser clay golem is standing by the shelves.
(Invis) (Translucent) A beautiful arial conjurer named Aericca is here, lending a hand where she can.
(Invis) An aeromancer named Parican is here, channeling energy through the tube.

You scan west.
You scan up.
You scan down.

<541/100%hp 218/32%m 640/98%mv 15415tnl 12 PM civilized indoor standing> People near you:
(PK) Rizanha Outside the Huge Warehouse
(PK) Harvace Near the Center of the Laboratory

<541/100%hp 218/32%m 640/98%mv 15415tnl 12 PM civilized indoor standing> Amidst Shelves Filled With Magical Devices

[Exits: north east south west]
A large hunk of granite with a humanoid shape is standing here.

<541/100%hp 218/32%m 639/98%mv 15415tnl 12 PM civilized indoor standing> Along the Large Tube

[Exits: north east south west]
(Invis) Arsidis hovers along the tube, examining it carefully.
(Invis) (Translucent) A runic magician named Malzoth is carving runes on the tubing.

<541/100%hp 218/32%m 638/98%mv 15415tnl 12 PM civilized indoor standing> Amidst Shelves Filled With Magical Devices

[Exits: north east south west]

<541/100%hp 218/32%m 637/98%mv 15415tnl 12 PM civilized indoor standing> Amidst Shelves Filled With Magical Devices

[Exits: north south west]

<541/100%hp 218/32%m 636/98%mv 15415tnl 12 PM civilized indoor standing> Alas, you cannot go that way.

<541/100%hp 218/32%m 636/98%mv 15415tnl 12 PM civilized indoor standing> Entrance to the Warehouse

[Exits: [north] south west]
A hunk of misshapen metal with a humanoid shape is standing here.
A lesser clay golem is standing by the shelves.

<541/100%hp 218/32%m 635/98%mv 15415tnl 12 PM civilized indoor standing> Alas, you cannot go that way.

<541/100%hp 218/32%m 635/98%mv 15415tnl 12 PM civilized indoor standing> Alas, you cannot go that way.

<541/100%hp 218/32%m 635/98%mv 15415tnl 12 PM civilized indoor standing> People near you:
(PK) Rizanha A Small Cave Hidden in the Rocks
(PK) Harvace Entrance to the Warehouse

<541/100%hp 218/32%m 635/98%mv 15415tnl 1 PM civilized indoor standing> The door creaks loudly as you open it.

<541/100%hp 218/32%m 635/98%mv 15415tnl 1 PM civilized indoor standing> Outside the Huge Warehouse

[Exits: east south]

<541/100%hp 218/32%m 633/97%mv 15415tnl 1 PM wilderness outdoor standing> Alas, you cannot go that way.

<541/100%hp 218/32%m 633/97%mv 15415tnl 1 PM wilderness outdoor standing> A Small Clearing Nestled Deep Within the Mountains

[Exits: north west]

<541/100%hp 218/32%m 624/96%mv 15415tnl 1 PM wilderness outdoor standing> Alas, you cannot go that way.

<541/100%hp 218/32%m 624/96%mv 15415tnl 1 PM wilderness outdoor standing> People near you:
(PK) Rizanha A Nearly Impassable Ledge, High on the Mountain Face
(PK) Harvace A Small Clearing Nestled Deep Within the Mountains

<541/100%hp 218/32%m 624/96%mv 15415tnl 1 PM wilderness outdoor standing> The Southern End of a Small Ledge

[Exits: north south]

<541/100%hp 218/32%m 611/94%mv 15415tnl 1 PM wilderness outdoor standing> A Mountain Ledge

[Exits: east south]
A huge black warg is here ready to feast on your innards.

<541/100%hp 218/32%m 593/91%mv 15415tnl 1 PM wilderness outdoor standing> People near you:
(PK) Harvace A Mountain Ledge

<541/100%hp 218/32%m 593/91%mv 15415tnl 1 PM wilderness outdoor standing> A Nearly Impassable Ledge, High on the Mountain Face

[Exits: east west]

<541/100%hp 218/32%m 575/88%mv 15415tnl 1 PM wilderness outdoor standing> A Hidden Ledge in the Mountains

[Exits: north west]

<541/100%hp 218/32%m 557/86%mv 15415tnl 1 PM wilderness outdoor standing> Alas, you cannot go that way.

<541/100%hp 218/32%m 557/86%mv 15415tnl 1 PM wilderness outdoor standing> Alas, you cannot go that way.

<541/100%hp 218/32%m 557/86%mv 15415tnl 1 PM wilderness outdoor standing> People near you:
(PK) Harvace A Hidden Ledge in the Mountains

<541/100%hp 218/32%m 557/86%mv 15415tnl 1 PM wilderness outdoor standing> A Rocky Trail

[Exits: east south up]

<541/100%hp 218/32%m 539/83%mv 15415tnl 1 PM wilderness outdoor standing> People near you:
(PK) Rizanha On a High Ridgeline
(PK) Harvace A Rocky Trail

<541/100%hp 218/32%m 539/83%mv 15415tnl 1 PM wilderness outdoor standing> People near you:
(PK) Rizanha On a High Ridgeline
(PK) Harvace A Rocky Trail

<541/100%hp 218/32%m 539/83%mv 15415tnl 1 PM wilderness outdoor standing> On a High Ridgeline

[Exits: west down]

<541/100%hp 218/32%m 531/82%mv 15415tnl 1 PM wilderness outdoor standing> On a High Ridgeline

[Exits: east west]

<541/100%hp 218/32%m 523/80%mv 15415tnl 1 PM wilderness outdoor standing> People near you:
(PK) Rizanha On a High Ridgeline
(PK) Harvace On a High Ridgeline

<541/100%hp 218/32%m 523/80%mv 15415tnl 1 PM wilderness outdoor standing> On a High Ridgeline

[Exits: east south]
(Translucent) Rizanha the gnome is here.

<541/100%hp 218/32%m 515/79%mv 15415tnl 1 PM wilderness outdoor standing> People near you:
(PK) Rizanha On a High Ridgeline
(PK) Harvace On a High Ridgeline

<541/100%hp 218/32%m 515/79%mv 15415tnl 1 PM wilderness outdoor standing>
Rizanha leaves east.
They aren't here.

<541/100%hp 218/32%m 515/79%mv 15415tnl 1 PM wilderness outdoor standing> On a High Ridgeline

[Exits: east west]

<541/100%hp 218/32%m 507/78%mv 15415tnl 1 PM wilderness outdoor standing> On a High Ridgeline

[Exits: west down]
(Translucent) Rizanha the gnome is here.

<541/100%hp 218/32%m 499/77%mv 15415tnl 1 PM wilderness outdoor standing>
Rizanha leaves west.
People near you:
(PK) Rizanha On a High Ridgeline
(PK) Harvace On a High Ridgeline

<541/100%hp 218/32%m 499/77%mv 15415tnl 1 PM wilderness outdoor standing> They aren't here.

<541/100%hp 218/32%m 499/77%mv 15415tnl 1 PM wilderness outdoor standing> People near you:
(PK) Rizanha On a High Ridgeline
(PK) Harvace On a High Ridgeline

<541/100%hp 218/32%m 499/77%mv 15415tnl 1 PM wilderness outdoor standing> On a High Ridgeline

[Exits: east west]

<541/100%hp 218/32%m 491/75%mv 15415tnl 1 PM wilderness outdoor standing> On a High Ridgeline

[Exits: east south]
(Translucent) Rizanha the gnome is here.

<541/100%hp 218/32%m 483/74%mv 15415tnl 1 PM wilderness outdoor standing> People near you:
(PK) Rizanha On a High Ridgeline
(PK) Harvace On a High Ridgeline

<541/100%hp 218/32%m 483/74%mv 15415tnl 1 PM wilderness outdoor standing> Rizanha hops to one side, getting out of the way of your bash.
Rizanha yells 'HELP! SOMEONE JUST ATTACKED ME!'
Rizanha is covered with bleeding wounds.

<541/100%hp 218/32%m 483/74%mv 15415tnl 1 PM wilderness outdoor fighting>
Rizanha's crush hits you.
Your defilement maims Rizanha!
With a quick twist Rizanha moves to the side of your defilement.
Rizanha is covered with bleeding wounds.

<531/98%hp 218/32%m 483/74%mv 15415tnl 1 PM wilderness outdoor fighting>
Rizanha has fled!
Rizanha leaves south.

<531/98%hp 218/32%m 483/74%mv 15415tnl 1 PM wilderness outdoor standing> But you aren't fighting anyone!

<531/98%hp 218/32%m 483/74%mv 15415tnl 1 PM wilderness outdoor standing> On a Tall Mountain

[Exits: north up down]

<531/98%hp 218/32%m 475/73%mv 15415tnl 1 PM wilderness outdoor standing> They aren't here.

<531/98%hp 218/32%m 475/73%mv 15415tnl 1 PM wilderness outdoor standing> Rizanha arrives suddenly.

<531/98%hp 168/24%m 475/73%mv 15415tnl 1 PM wilderness outdoor standing> You slam into Rizanha, and send her flying!
Your bash hits Rizanha.
Rizanha yells 'HELP! SOMEONE IS BASHING ME!'
Rizanha is covered with bleeding wounds.

<531/98%hp 168/24%m 475/73%mv 15415tnl 1 PM wilderness outdoor fighting>
Rizanha writhes in agony as plague sores erupt from her skin.
Rizanha's sickness scratches her.
Rizanha shivers and suffers.
Rizanha's poison hits her.
Rizanha continues to bleed from her wounds.
Rizanha's bleeding EVISCERATES her!
Rizanha is covered with bleeding wounds.

<541/100%hp 180/26%m 515/79%mv 15415tnl 2 PM wilderness outdoor fighting>
You parry Rizanha's crush.
You parry Rizanha's crush.
Your defilement maims Rizanha!
Your defilement mauls Rizanha.
Rizanha is gushing blood.

<541/100%hp 180/26%m 515/79%mv 15415tnl 2 PM wilderness outdoor fighting>
Rizanha's crush misses you.
Your defilement decimates Rizanha!
Your defilement MUTILATES Rizanha!
Rizanha turns your defilement aside with a quick blow.
Your defilement maims Rizanha!
Rizanha is gushing blood.

<541/100%hp 180/26%m 515/79%mv 15415tnl 2 PM wilderness outdoor fighting> You slam into Rizanha, and send her flying!
Your bash hits Rizanha.
Rizanha is gushing blood.

<541/100%hp 180/26%m 515/79%mv 15415tnl 2 PM wilderness outdoor fighting>
You parry Rizanha's crush.
Your defensive spin deflects Rizanha's crush.
Your defilement mauls Rizanha.
Your defilement maims Rizanha!
Your defilement devastates Rizanha!
Rizanha is writhing in agony.

<541/100%hp 180/26%m 515/79%mv 15415tnl 2 PM wilderness outdoor fighting>
Rizanha's crush misses you.
Rizanha dodges your defilement.
Your defilement maims Rizanha!
Rizanha has fled!
Rizanha leaves down.

<541/100%hp 180/26%m 515/79%mv 15415tnl 2 PM wilderness outdoor standing> They aren't here.

<541/100%hp 180/26%m 515/79%mv 15415tnl 2 PM wilderness outdoor standing> Mystic frost manifests itself at your hands before you send it forth in a frigid explosion of snow and ice.

<541/100%hp 155/22%m 515/79%mv 15415tnl 2 PM wilderness outdoor standing> On a High Ridgeline
You are on one of the lower peaks of a series of tall mountains. Looking
around, you don't see much besides brown mountains spotted with the
occasional dash of green vegetation. The rest of the vista is obscured
by a green-gray haze that seems to hover in the mountains and extends down
into their valleys. One of the tallest peaks in this mountain chain is
to your east and the ridgeline runs off to the haze in the west.

[Exits: west up]
Rizanha the gnome is here.

<541/100%hp 155/22%m 507/78%mv 15415tnl 2 PM wilderness outdoor standing> People near you:
(PK) Rizanha On a High Ridgeline
(PK) Harvace On a High Ridgeline

<541/100%hp 155/22%m 507/78%mv 15415tnl 2 PM wilderness outdoor standing> You lost your concentration.

<541/100%hp 130/19%m 507/78%mv 15415tnl 2 PM wilderness outdoor standing>
Rizanha leaves west.

<541/100%hp 130/19%m 507/78%mv 15415tnl 2 PM wilderness outdoor standing> They aren't here.

<541/100%hp 130/19%m 507/78%mv 15415tnl 2 PM wilderness outdoor standing> Rizanha arrives suddenly.

<541/100%hp 80/11%m 507/78%mv 15415tnl 2 PM wilderness outdoor standing> You feint to one side, then heave your body into Rizanha!
Your bash grazes Rizanha.
Rizanha yells 'HELP! SOMEONE IS BASHING ME!'
Rizanha is convulsing on the ground.

<541/100%hp 80/11%m 507/78%mv 15415tnl 2 PM wilderness outdoor fighting>
You parry Rizanha's crush.
Your defilement devastates Rizanha!
Rizanha dodges your defilement.
Your defilement mauls Rizanha.
Rizanha is convulsing on the ground.

<541/100%hp 80/11%m 507/78%mv 15415tnl 2 PM wilderness outdoor fighting>
The clouds disappear.
Rizanha writhes in agony as plague sores erupt from her skin.
Rizanha's sickness grazes her.
Rizanha shivers and suffers.
Rizanha's poison injures her.
Rizanha continues to bleed from her wounds.
Rizanha's bleeding MASSACRES her!
Rizanha is DEAD!!
A steel tipped black spear glows with unholy light as it steals a piece of Rizanha's mind.
Rizanha's hands are sliced from her dead body.






1109, VS Rizanha
Posted by Harvace on Wed 31-Dec-69 07:00 PM







<546/100%hp 603/90%m 629/97%mv 16364tnl 2 PM civilized indoor standing> An invoker wakes and stands up.
An invoker yells 'Help! Harvace is attacking the guild!'
You fade into existence.
Your cleave *** DEVASTATES *** an invoker!
An invoker has some small but disgusting cuts.

<546/100%hp 603/90%m 629/97%mv 16364tnl 2 PM civilized indoor fighting>
An invoker utters the words, 'diesilla barh'.
An invoker thrusts her hand forward as a brilliant shaft of lightning lurches toward you.
An invoker's lightning bolt MANGLES you!
Your slash MASSACRES an invoker!
Your slash DISMEMBERS an invoker!
You parry an invoker's stab.
An invoker is covered with bleeding wounds.

<464/84%hp 615/91%m 643/100%mv 16364tnl 3 PM civilized indoor fighting>
Your slash DISMEMBERS an invoker!
Your slash EVISCERATES an invoker!
An invoker's stab hits you.
An invoker is covered with bleeding wounds.

<452/82%hp 615/91%m 643/100%mv 16364tnl 3 PM civilized indoor fighting> Into the Hall of Magical Knowledge
This area is quite large, and you see many gnome mages resting, or chatting
about new spells and old effects. All of them look quite old, probably because
the young mages haven't learned enough in their studies yet to give them such
leisure. Over in the corner, a wizard has set up a small display of some of the
more mundane things that you are able to buy here. You can get back to the
entrance of the hall to your east, and north of here lies the guild of Invokers.

[Exits: north east south]
A student is here, trying out a new spell that he learned in the guilds.
(Barrier) A wizard is here, selling some small magical items.
You flee from combat!

<452/82%hp 615/91%m 642/99%mv 16364tnl 3 PM civilized indoor standing> You aren't fighting anyone.

<452/82%hp 615/91%m 642/99%mv 16364tnl 3 PM civilized indoor standing> You aren't fighting anyone.

<452/82%hp 615/91%m 642/99%mv 16364tnl 3 PM civilized indoor standing> You aren't fighting anyone.

<452/82%hp 615/91%m 642/99%mv 16364tnl 3 PM civilized indoor standing> People near you:
Bsoleh The Hall of Invocation
(PK) Harvace Into the Hall of Magical Knowledge
(PK) Rizanha The Hall of Invocation

<452/82%hp 615/91%m 642/99%mv 16364tnl 3 PM civilized indoor standing> You rest.

<452/82%hp 615/91%m 642/99%mv 16364tnl 3 PM civilized indoor resting> People near you:
Bsoleh The Hall of Invocation
(PK) Harvace Into the Hall of Magical Knowledge
(PK) Rizanha The Hall of Invocation

<452/82%hp 615/91%m 642/99%mv 16364tnl 3 PM civilized indoor resting> People near you:
Bsoleh The Hall of Invocation
(PK) Harvace Into the Hall of Magical Knowledge
(PK) Rizanha The Hall of Invocation

<452/82%hp 615/91%m 642/99%mv 16364tnl 3 PM civilized indoor resting> You are affected by:
Spell: 'detect magic' for 41 hours.
Spell: 'aura' modifies armor class by -30 for 28 hours.
Spell: 'aura of despair' for 18 hours.
Spell: 'detect invis' for 18 hours.
Spell: 'shield' modifies armor class by -30 for 10 hours.
Physical effect: 'flight' for -1 hours.

<452/82%hp 615/91%m 642/99%mv 16364tnl 3 PM civilized indoor resting> People near you:
Bsoleh The Hall of Invocation
(PK) Harvace Into the Hall of Magical Knowledge
(PK) Rizanha The Hall of Invocation

<452/82%hp 615/91%m 642/99%mv 16364tnl 3 PM civilized indoor resting> People near you:
Bsoleh The Hall of Invocation
(PK) Harvace Into the Hall of Magical Knowledge
(PK) Rizanha The Hall of Invocation

<452/82%hp 615/91%m 642/99%mv 16364tnl 3 PM civilized indoor resting> You are affected by:
Spell: 'detect magic' for 41 hours.
Spell: 'aura' modifies armor class by -30 for 28 hours.
Spell: 'aura of despair' for 18 hours.
Spell: 'detect invis' for 18 hours.
Spell: 'shield' modifies armor class by -30 for 10 hours.
Physical effect: 'flight' for -1 hours.

<452/82%hp 615/91%m 642/99%mv 16364tnl 3 PM civilized indoor resting> People near you:
Bsoleh The Hall of Invocation
(PK) Harvace Into the Hall of Magical Knowledge
(PK) Rizanha The Hall of Invocation

<452/82%hp 615/91%m 642/99%mv 16364tnl 3 PM civilized indoor resting> People near you:
Bsoleh The Hall of Invocation
(PK) Harvace Into the Hall of Magical Knowledge
(PK) Rizanha The Hall of Invocation

<452/82%hp 615/91%m 642/99%mv 16364tnl 3 PM civilized indoor resting> You are affected by:
Spell: 'detect magic' for 41 hours.
Spell: 'aura' modifies armor class by -30 for 28 hours.
Spell: 'aura of despair' for 18 hours.
Spell: 'detect invis' for 18 hours.
Spell: 'shield' modifies armor class by -30 for 10 hours.
Physical effect: 'flight' for -1 hours.

<452/82%hp 615/91%m 642/99%mv 16364tnl 3 PM civilized indoor resting> People near you:
Bsoleh The Hall of Invocation
(PK) Harvace Into the Hall of Magical Knowledge
(PK) Rizanha The Hall of Invocation

<452/82%hp 615/91%m 642/99%mv 16364tnl 3 PM civilized indoor resting> You are affected by:
Spell: 'detect magic' for 41 hours.
Spell: 'aura' modifies armor class by -30 for 28 hours.
Spell: 'aura of despair' for 18 hours.
Spell: 'detect invis' for 18 hours.
Spell: 'shield' modifies armor class by -30 for 10 hours.
Physical effect: 'flight' for -1 hours.

<452/82%hp 615/91%m 642/99%mv 16364tnl 3 PM civilized indoor resting> People near you:
Bsoleh The Hall of Invocation
(PK) Harvace Into the Hall of Magical Knowledge
(PK) Rizanha The Hall of Invocation

<452/82%hp 615/91%m 642/99%mv 16364tnl 3 PM civilized indoor resting> You are using:
<worn on finger> a pale white skull ring
<worn on finger> a pale white skull ring
<worn around neck> a sandy-brown desert cloak
<worn around neck> a sandy-brown desert cloak
<worn on body> an iron breastplate bearing the mark of Udgaard
<worn on head> a dragon skull helm
<worn on face> ---
<worn on legs> adamantite greaves
<worn on claws> a pair of iron taloned boots
<worn on hands> a pair of black steel gauntlets
<worn on arms> a pair of boiled leather armguards
<worn on wings> a badge of bright white feathers
<worn about waist> (Magical) (Glowing) a thin black belt etched with crimson runes
<worn around wrist> (Magical) a charred leather bracer
<worn around wrist> a plain leather wristband
<mainhand wielded> a jeweled broadsword
<worn as shield> a pyrohydra-scale shield

<452/82%hp 615/91%m 642/99%mv 16364tnl 3 PM civilized indoor resting> People near you:
Bsoleh The Hall of Invocation
(PK) Harvace Into the Hall of Magical Knowledge
(PK) Rizanha The Hall of Invocation

<452/82%hp 615/91%m 642/99%mv 16364tnl 3 PM civilized indoor resting> You feel too pumped to sleep now.

<468/85%hp 653/97%m 643/100%mv 16364tnl 4 PM civilized indoor resting>
Rizanha has arrived.
Bsoleh has arrived.

<468/85%hp 653/97%m 643/100%mv 16364tnl 4 PM civilized indoor resting> People near you:
Bsoleh Into the Hall of Magical Knowledge
(PK) Harvace Into the Hall of Magical Knowledge
(PK) Rizanha Into the Hall of Magical Knowledge

<468/85%hp 653/97%m 643/100%mv 16364tnl 4 PM civilized indoor resting> Better stand first.

<468/85%hp 653/97%m 643/100%mv 16364tnl 4 PM civilized indoor resting> You stand up.

<468/85%hp 653/97%m 643/100%mv 16364tnl 4 PM civilized indoor standing> You drop as if wounded and try to dash towards Rizanha, but end up sprawling forward!
Your bash misses Rizanha.
Rizanha yells 'Help! Harvace is bashing me!'
Rizanha utters the words, 'diesilla barh'.
Rizanha thrusts her hand forward as a brilliant shaft of lightning lurches toward you.
Rizanha's lightning bolt MANGLES you!
Your slash EVISCERATES Rizanha!
Your slash MUTILATES Rizanha!
Shadows emerge from you and accost Rizanha, but are repelled!
You parry Rizanha's electrical discharge.
Rizanha has some small but disgusting cuts.

<383/70%hp 653/97%m 643/100%mv 16364tnl 4 PM civilized indoor fighting>
Your slash DISMEMBERS Rizanha!
Your slash EVISCERATES Rizanha!
Shadows emerge from you and accost Rizanha, but are repelled!
You parry Rizanha's electrical discharge.
Rizanha is covered with bleeding wounds.

<383/70%hp 653/97%m 643/100%mv 16364tnl 4 PM civilized indoor fighting>
Rizanha utters the words, 'diesilla barh'.
Rizanha thrusts her hand forward as a brilliant shaft of lightning lurches toward you.
Rizanha's lightning bolt EVISCERATES you!
Rizanha is covered with bleeding wounds.

<339/62%hp 653/97%m 643/100%mv 16364tnl 4 PM civilized indoor fighting>
Your slash maims Rizanha!
Your slash MUTILATES Rizanha!
You parry Rizanha's electrical discharge.
Your shield blocks Rizanha's electrical discharge.
Rizanha is covered with bleeding wounds.

<339/62%hp 653/97%m 643/100%mv 16364tnl 4 PM civilized indoor fighting>
Rizanha utters the words, 'diesilla barh'.
Rizanha thrusts her hand forward as a brilliant shaft of lightning lurches toward you.
Rizanha's lightning bolt *** DEMOLISHES *** you!
Rizanha is covered with bleeding wounds.

<231/42%hp 653/97%m 643/100%mv 16364tnl 4 PM civilized indoor fighting>
Your slash EVISCERATES Rizanha!
Your slash EVISCERATES Rizanha!
Rizanha's electrical discharge injures you.
Entrance to the Hall of Conjuration
This is a small room, with a pair of sofas for guests to sit and wait for
the guildmembers. Lots of mirrors line the walls. Some say they are
the gateway to the soul, or perhaps they are the gateways to other
dimensions. To the north lies the Hall of Magical Knowledge, while
the guildmaster is up the stairs.

[Exits: north up]
(Invis) (Translucent) A gnome sits here studying a drawing of a celestial circle.
You flee from combat!

<217/39%hp 653/97%m 642/99%mv 16364tnl 4 PM civilized indoor standing> You stop using a jeweled broadsword.
You wield a rune-covered mace.
A rune-covered mace feels like a part of you!

<217/39%hp 653/97%m 642/99%mv 16364tnl 4 PM civilized indoor standing> But you aren't fighting anyone!

<217/39%hp 653/97%m 642/99%mv 16364tnl 4 PM civilized indoor standing>
Rizanha has arrived.
Bsoleh has arrived.

<217/39%hp 653/97%m 642/99%mv 16364tnl 4 PM civilized indoor standing>
The conjurer utters the words, 'candusgugh izoahuzz'.
The conjurer is surrounded by a resistance to negative attacks.

<217/39%hp 653/97%m 642/99%mv 16364tnl 4 PM civilized indoor standing>
Bsoleh looks at you.
Into the Hall of Magical Knowledge
This area is quite large, and you see many gnome mages resting, or chatting
about new spells and old effects. All of them look quite old, probably because
the young mages haven't learned enough in their studies yet to give them such
leisure. Over in the corner, a wizard has set up a small display of some of the
more mundane things that you are able to buy here. You can get back to the
entrance of the hall to your east, and north of here lies the guild of Invokers.

[Exits: north east south]
A student is here, trying out a new spell that he learned in the guilds.
(Barrier) A wizard is here, selling some small magical items.

<217/39%hp 653/97%m 641/99%mv 16364tnl 4 PM civilized indoor standing> They aren't here.

<217/39%hp 653/97%m 641/99%mv 16364tnl 4 PM civilized indoor standing> They aren't here.
Rizanha has arrived.
Bsoleh has arrived.

<217/39%hp 653/97%m 641/99%mv 16364tnl 4 PM civilized indoor standing> Rizanha yells 'Die, Harvace, you sorcerous dog!'
You lost your concentration.
Your shield blocks Rizanha's electrical discharge.
Rizanha is gushing blood.

<217/39%hp 646/96%m 641/99%mv 16364tnl 4 PM civilized indoor fighting>
Rizanha utters the words, 'diesilla barh'.
Rizanha thrusts her hand forward as a brilliant shaft of lightning lurches toward you.
Rizanha's lightning bolt DISMEMBERS you!
Rizanha is gushing blood.

<164/30%hp 646/96%m 641/99%mv 16364tnl 4 PM civilized indoor fighting>
Rizanha avoids your blast at the last moment.
Your blast EVISCERATES Rizanha!
Your shield blocks Rizanha's electrical discharge.
Rizanha is gushing blood.

<164/30%hp 646/96%m 641/99%mv 16364tnl 4 PM civilized indoor fighting> Entrance to the Hall of Invocation
This is a small room, with a pair of sofas for guests to sit and wait for
the guildmembers. On the walls is a thin layer of soot, likely from the
practice of all the fire spells within the guild. To the south lies the
Hall of Magical Knowlege, while the guildmaster is up the stairs.

[Exits: south up]
A young gnome runs off to play, his chores finished for the day.
An invoker sits here quietly, reading a book. She looks at you as you approach.
You flee from combat!

<164/30%hp 646/96%m 640/99%mv 16364tnl 4 PM civilized indoor standing> Into the Hall of Magical Knowledge
This area is quite large, and you see many gnome mages resting, or chatting
about new spells and old effects. All of them look quite old, probably because
the young mages haven't learned enough in their studies yet to give them such
leisure. Over in the corner, a wizard has set up a small display of some of the
more mundane things that you are able to buy here. You can get back to the
entrance of the hall to your east, and north of here lies the guild of Invokers.

[Exits: north east south]
(Invis) (Translucent) Bsoleh the arial is here.
(Translucent) Rizanha the gnome is here.
A student is here, trying out a new spell that he learned in the guilds.
(Barrier) A wizard is here, selling some small magical items.
Rizanha leaves north.
Bsoleh leaves north.

<164/30%hp 646/96%m 639/99%mv 16364tnl 4 PM civilized indoor standing> They aren't here.

<164/30%hp 646/96%m 639/99%mv 16364tnl 4 PM civilized indoor standing> They aren't here.

<164/30%hp 646/96%m 639/99%mv 16364tnl 4 PM civilized indoor standing> They aren't here.

<164/30%hp 646/96%m 639/99%mv 16364tnl 4 PM civilized indoor standing> They aren't here.

<164/30%hp 646/96%m 639/99%mv 16364tnl 4 PM civilized indoor standing> They aren't here.

<172/31%hp 667/99%m 643/100%mv 16364tnl 5 PM civilized indoor standing> They aren't here.

<172/31%hp 667/99%m 643/100%mv 16364tnl 5 PM civilized indoor standing> They aren't here.

<172/31%hp 667/99%m 643/100%mv 16364tnl 5 PM civilized indoor standing>
Rizanha has arrived.
Bsoleh has arrived.

<172/31%hp 667/99%m 643/100%mv 16364tnl 5 PM civilized indoor standing> Rizanha yells 'Die, Harvace, you sorcerous dog!'
Rizanha's legs buckle, and she suddenly slumps to the ground and sleeps.

<172/31%hp 652/97%m 643/100%mv 16364tnl 5 PM civilized indoor standing> Rizanha yells 'Help someone is attacking me!'
Your deafen spell failed.

<172/31%hp 612/91%m 643/100%mv 16364tnl 5 PM civilized indoor standing>
Bsoleh utters the words, 'xafe ay candusqarr'.
Rizanha disappears.

<172/31%hp 612/91%m 643/100%mv 16364tnl 5 PM civilized indoor standing> They aren't here.

<172/31%hp 612/91%m 643/100%mv 16364tnl 5 PM civilized indoor standing> People near you:
Bsoleh Into the Hall of Magical Knowledge
(PK) Harvace Into the Hall of Magical Knowledge

<172/31%hp 612/91%m 643/100%mv 16364tnl 5 PM civilized indoor standing> The Hall of Magical Knowledge
This area is quite large, and you see many gnome mages resting, or chatting
about new spells and old effects. All of them look quite old, probably because
the young mages haven't learned enough in their studies yet to give them such
leisure. To the south, you see a guild teaching Transmutation - one of the
types of magic practiced by the gnomes. Invocation lies further in through the
hall. You don't see a guild for Necromancy, since the gnomes don't practice
that. If you are dead, the wisest thing to do is stay that way in the eyes of a
sensible gnome. You can get back to the street surrounding the pond by heading
to your east or you can head further into the hall west of here.

[Exits: north east south west]
A student is here, trying out a new spell that he learned in the guilds.
A student is here, trying out a new spell that he learned in the guilds.

<172/31%hp 612/91%m 642/99%mv 16364tnl 5 PM civilized indoor standing> You stop using a pyrohydra-scale shield.
You hold a wand of return in your hands.

<172/32%hp 612/91%m 642/99%mv 16364tnl 5 PM civilized indoor standing> You zap yourself with a wand of return.

<414/75%hp 670/100%m 345/53%mv 16364tnl 11 PM civilized outdoor standing> The Main Altar of the Temple of the Plains
Although humble, you feel safe and at peace before the main altar
of the Temple of the Plains. Hand-carved wooden pews line the
aisle which is carpeted with an ornate aisle runner woven with
silk and wool in a traditional branching tree design. The altar
itself presents itself at he north end of the room, a simple wooden
piece with a pulpit behind it from which priests and druids can
hold the various seasonal services. Surrounding the altar is a
circular pit filled with wine and harvested fruits that have
been brought here as donations. Behind the altar to the north
you spy a stairway, and to the east and west you can make your
way into the adjacent sanctums. To the south you can leave the
Temple of the Plains.

[Exits: north east south west]
A circular pit surrounds the main wooden altar of the temple.
(Translucent) Rizanha the gnome is sleeping here.
The high priestess of the temple is here preaching a sermon of her goddess.

<414/75%hp 670/100%m 341/53%mv 16364tnl 11 PM civilized indoor standing> Rizanha yells 'Help someone is attacking me!'
Your deafen spell failed.

<414/75%hp 630/94%m 341/53%mv 16364tnl 11 PM civilized indoor standing> Rizanha yells 'Help someone is attacking me!'
You have deafened Rizanha!

<414/75%hp 590/88%m 341/53%mv 16364tnl 11 PM civilized indoor standing> You see no bag here.

<414/75%hp 590/88%m 341/53%mv 16364tnl 11 PM civilized indoor standing> Rizanha yells 'HELP SOMEONE IS ATTACKING ME!'
Rizanha seems to be unaffected.

<414/75%hp 570/85%m 341/53%mv 16364tnl 11 PM civilized indoor standing> You get a steel tipped black spear from a travel stained backpack.

<414/75%hp 570/85%m 341/53%mv 16364tnl 11 PM civilized indoor standing> You stop using a pyrohydra-scale shield.
You stop using a rune-covered mace.
You wield a steel tipped black spear.
You feel quite confident with a steel tipped black spear.

<414/77%hp 570/85%m 341/53%mv 16364tnl 11 PM civilized indoor standing> You feel yourself moving more quickly as bloodlust surges within you!

<414/77%hp 550/82%m 341/53%mv 16364tnl 11 PM civilized indoor standing> Spreading your wings and clutching a steel tipped black spear, you launch yourself into the air!

<418/78%hp 531/79%m 360/55%mv 16364tnl 12 AM civilized indoor standing>
Reaching the apex of your leap, you spin and hurl yourself at Rizanha!

<418/78%hp 531/79%m 360/55%mv 16364tnl 12 AM civilized indoor standing>
With all your might, you strike Rizanha with a steel tipped black spear!
Your downward strike DISMEMBERS Rizanha!
Rizanha yells 'DIE, HARVACE, YOU HIGH-JUMPING FREAK!'
Rizanha is covered with bleeding wounds.

<418/78%hp 531/79%m 360/55%mv 16364tnl 12 AM civilized indoor fighting>
Rizanha dodges your defilement.
A gilded gold breast plate protects Rizanha from your defilement.
Your defilement decimates Rizanha!
Your defilement decimates Rizanha!
You parry Rizanha's electrical discharge.
Rizanha is covered with bleeding wounds.

<418/78%hp 531/79%m 360/55%mv 16364tnl 12 AM civilized indoor fighting>
Your defilement maims Rizanha!
Your defilement devastates Rizanha!
Your defilement devastates Rizanha!
Rizanha's electrical discharge hits you.
Rizanha's electrical discharge injures you.
Rizanha is gushing blood.

<396/74%hp 531/79%m 360/55%mv 16364tnl 12 AM civilized indoor fighting> You circle Rizanha and launch yourself at her from her blind side!
Your bash hits Rizanha.
Rizanha is gushing blood.

<396/74%hp 531/79%m 360/55%mv 16364tnl 12 AM civilized indoor fighting>
Your defilement MUTILATES Rizanha!
Your defilement MUTILATES Rizanha!
Your defilement maims Rizanha!
You parry Rizanha's electrical discharge.
Rizanha is writhing in agony.

<396/74%hp 531/79%m 360/55%mv 16364tnl 12 AM civilized indoor fighting>
Your defilement devastates Rizanha!
Your defilement MUTILATES Rizanha!
Your defilement MUTILATES Rizanha!
You parry Rizanha's electrical discharge.
You parry Rizanha's electrical discharge.
Rizanha is convulsing on the ground.

<396/74%hp 531/79%m 360/55%mv 16364tnl 12 AM civilized indoor fighting> You fall flat on your face!
Your bash misses Rizanha.
Rizanha is convulsing on the ground.

<396/74%hp 531/79%m 360/55%mv 16364tnl 12 AM civilized indoor resting>
Your defilement MUTILATES Rizanha!
Your defilement maims Rizanha!
Rizanha's electrical discharge injures you.
Rizanha is convulsing on the ground.

<380/71%hp 531/79%m 360/55%mv 16364tnl 12 AM civilized indoor fighting>
Rizanha has fled!
Rizanha is convulsing on the ground.

<380/71%hp 531/79%m 360/55%mv 16364tnl 12 AM civilized indoor fighting>
Rizanha has fled!
Your defilement maims Rizanha!
Rizanha is incapacitated and will slowly die, if not aided.
Your defilement decimates Rizanha!
Rizanha is DEAD!!
A steel tipped black spear glows with unholy light as it steals a piece of Rizanha's soul.
A steel tipped black spear shrieks as it savagely feeds on the soul of Rizanha.
A clump of Rizanha's hair is ripped from her head.





1108, VS Lutoren
Posted by Harvace on Wed 31-Dec-69 07:00 PM







541/100%hp 562/76%m 383/58%mv 20226tnl 7 AM civilized outdoor standing> People near you:
(PK) Lutoren A Small Ship
(PK) Harvace The Northern Pier

<541/100%hp 562/76%m 383/58%mv 20226tnl 7 AM civilized outdoor standing> You lost your concentration.

<541/100%hp 537/73%m 383/58%mv 20226tnl 7 AM civilized outdoor standing> You lost your concentration.

<541/100%hp 512/70%m 383/58%mv 20226tnl 7 AM civilized outdoor standing> They aren't here.

<541/100%hp 512/70%m 383/58%mv 20226tnl 7 AM civilized outdoor standing> You failed.

<541/100%hp 462/63%m 383/58%mv 20226tnl 7 AM civilized outdoor standing>
Lutoren has arrived.
Lutoren yells 'Help someone is attacking me!'
Lutoren's legs buckle, and he suddenly slumps to the ground and sleeps.

<541/100%hp 460/63%m 423/64%mv 20226tnl 8 AM civilized outdoor standing> People near you:
(PK) Lutoren The Northern Pier
(PK) Harvace The Northern Pier

<541/100%hp 460/63%m 423/64%mv 20226tnl 8 AM civilized outdoor standing> Lutoren yells 'Help someone is attacking me!'
Your curse failed to take effect.

<541/100%hp 440/60%m 423/64%mv 20226tnl 8 AM civilized outdoor standing> Lutoren yells 'Help someone is attacking me!'
Your curse failed to take effect.

<541/100%hp 420/57%m 423/64%mv 20226tnl 8 AM civilized outdoor standing> A sturdy young felar stands here, simplemindedly counting the number of
possessions he currently has. He is covered from head to paw in black fur
with one white strip down the back, he slightly looks like a skunk from the
right angle. Though he boasts much strength, his body frame is small and
scrawny... The weaker of men could probably break him in two. But even
through his weight difficulties he still beams forward with much youth and
pride in his face. The cloths he wears consist simply of a large grey robe
that hangs loosely over his armor that is tied back only at the waist with a
thin black sash, a brown bandanna wrapped tightly around his head and tucked
under his current hand wear, and a small pair of reading spectacles on a
chain dangling around his neck. He stops his counting for a second, only to
take a long breath of air to help calm himself.... But not long passes before
he continues on what he was doing.
Lutoren, a male felar, is in perfect health.
Lutoren's magical aura pulses with significant power.

Lutoren is using:
<worn on finger> (Magical) a white gold band set with a fire opal
<worn on finger> (Magical) a white gold band set with a fire opal
<worn around neck> a sandy-brown desert cloak
<worn around neck> (Glowing) a braided circlet of dusty red crystal
<worn on body> a set of golden plate armor
<worn on head> (Magical) (Glowing) a halo of blue
<worn on face> a gaudy tribal mask
<worn on legs> plate leggings decorated with red enamel
<worn on hindpaws> Magister's Paw-wraps
<worn on forepaws> Magister's Paw-wraps
<worn on arms> (Magical) (Glowing) bands of blue energy
<worn about body> a dirty blue surcoat, embroidered with the symbol of a phoenix
<worn about waist> (Magical) a belt of hardened raindrops
<worn around wrist> (Glowing) a topaz encrusted bracelet
<worn around wrist> (Glowing) a topaz encrusted bracelet
<mainhand wielded> a silver jambiya
<held in hand> (Magical) (Glowing) a flickering gem

<541/100%hp 420/57%m 423/64%mv 20226tnl 8 AM civilized outdoor standing> Lutoren yells 'Help someone is attacking me!'
Your curse failed to take effect.

<541/100%hp 400/54%m 423/64%mv 20226tnl 8 AM civilized outdoor standing> Lutoren yells 'Help someone is attacking me!'
Lutoren looks very ill.

<541/100%hp 375/51%m 423/64%mv 20226tnl 8 AM civilized outdoor standing> Lutoren yells 'Help someone is attacking me!'
Lutoren screams in agony as plague sores erupt from his skin.

<541/100%hp 355/48%m 423/64%mv 20226tnl 8 AM civilized outdoor standing> Lutoren yells 'Help someone is attacking me!'
Lutoren looks very uncomfortable.

<541/100%hp 335/45%m 423/64%mv 20226tnl 8 AM civilized outdoor standing> Lutoren yells 'Help someone is attacking me!'
You point a hand at Lutoren and proclaim 'Despair!'
Lutoren's features distort with hopelessness, and the fire fades from his eyes.

<541/100%hp 305/41%m 423/64%mv 20226tnl 8 AM civilized outdoor standing> Lutoren yells 'Help someone is attacking me!'
Your deafen spell failed.

<541/100%hp 265/36%m 423/64%mv 20226tnl 8 AM civilized outdoor standing> The Northern Pier

[Exits: north east west]

<541/100%hp 265/36%m 421/63%mv 20226tnl 8 AM civilized outdoor standing> People near you:
(PK) Lutoren The Northern Pier
(PK) Harvace The Northern Pier

<541/100%hp 265/36%m 421/63%mv 20226tnl 8 AM civilized outdoor standing> The Northern Pier

[Exits: east south west]
Lutoren the felar is sleeping here.
A brawny dockworker loads cargo onto the ship.

<541/100%hp 265/36%m 419/63%mv 20226tnl 8 AM civilized outdoor standing> A Mid-Sized Ship

[Exits: north west]
A bare chested and bare footed man prepares the ship to sail.

<541/100%hp 265/36%m 418/63%mv 20226tnl 8 AM civilized indoor standing> The Captain's Cabin

[Exits: east]
The ship's captain stands here, ordering around his crew.

<541/100%hp 284/38%m 457/69%mv 20226tnl 9 AM civilized indoor standing> A Mid-Sized Ship

[Exits: north west]
A bare chested and bare footed man prepares the ship to sail.

<541/100%hp 284/38%m 456/69%mv 20226tnl 9 AM civilized indoor standing> The Northern Pier

[Exits: east south west]
Lutoren the felar is sleeping here.
A brawny dockworker loads cargo onto the ship.

<541/100%hp 284/38%m 455/69%mv 20226tnl 9 AM civilized outdoor standing> The Northern Pier

[Exits: north east west]

<541/100%hp 284/38%m 453/68%mv 20226tnl 9 AM civilized outdoor standing> Alas, you cannot go that way.

<541/100%hp 284/38%m 453/68%mv 20226tnl 9 AM civilized outdoor standing> The Docks of Seantryn Modan

[Exits: east south west]

<541/100%hp 284/38%m 451/68%mv 20226tnl 9 AM civilized outdoor standing> People near you:
(PK) Lutoren The Northern Pier
(PK) Harvace The Docks of Seantryn Modan

<541/100%hp 284/38%m 451/68%mv 20226tnl 9 AM civilized outdoor standing> The Docks of Seantryn Modan

[Exits: north south]

<541/100%hp 284/38%m 449/68%mv 20226tnl 9 AM civilized outdoor standing> The Docks of Seantryn Modan

[Exits: north east south west]

<541/100%hp 284/38%m 447/67%mv 20226tnl 9 AM civilized outdoor standing> The Barracks

[Exits: north west]
A brawny man hauls some crates across the docks.

<541/100%hp 284/38%m 446/67%mv 20226tnl 9 AM civilized indoor standing> The Barracks

[Exits: south]
Standing rigidly, an elite soldier of Seantryn Modan awaits his orders.

<541/100%hp 284/38%m 445/67%mv 20226tnl 9 AM civilized indoor standing> You see no s here.

<541/100%hp 284/38%m 445/67%mv 20226tnl 9 AM civilized indoor standing> People near you:
(PK) Lutoren The Northern Pier
(PK) Harvace The Barracks

<541/100%hp 284/38%m 445/67%mv 20226tnl 9 AM civilized indoor standing> You go to sleep.

<541/100%hp 284/38%m 445/67%mv 20226tnl 9 AM civilized indoor sleeping> You are affected by:
Spell: 'detect magic' for 41 hours.
Spell: 'protection from good' for 16 hours.
Spell: 'detect invis' for 12 hours.
Spell: 'aura' modifies armor class by -30 for 9 hours.
Spell: 'shield' modifies armor class by -30 for 6 hours.
Spell: 'invis' for 2 hours.
Physical effect: 'flight' for -1 hours.

<541/100%hp 284/38%m 445/67%mv 20226tnl 9 AM civilized indoor sleeping>
<541/100%hp 366/50%m 513/77%mv 20226tnl 10 AM civilized indoor sleeping>
<541/100%hp 366/50%m 513/77%mv 20226tnl 10 AM civilized indoor sleeping> In your dreams, or what?

<541/100%hp 366/50%m 513/77%mv 20226tnl 10 AM civilized indoor sleeping> [45 Felar Shf] (PK) Lutoren the Xenomorph
*37 Arial A-P* (PK) Harvace the LightSlayer
[36 Arial Ran] (PK) Fenuidhol the Wanderer of the Tundra
[46 Svirf War] (PK) Gulkra the Champion of Battlefields, Relentless Combatant

Players found: 4

<541/100%hp 366/50%m 513/77%mv 20226tnl 10 AM civilized indoor sleeping> Harvace's group:
[37 A-P] Harvace 100% hp 50% mana 77% mv 330734 xp

<541/100%hp 366/50%m 513/77%mv 20226tnl 10 AM civilized indoor sleeping>
<541/100%hp 441/60%m 581/88%mv 20226tnl 11 AM civilized indoor sleeping> You wake and stand up.

<541/100%hp 441/60%m 581/88%mv 20226tnl 11 AM civilized indoor standing> People near you:
(PK) Lutoren The Northern Pier
(PK) Harvace The Barracks

<541/100%hp 441/60%m 581/88%mv 20226tnl 11 AM civilized indoor standing> The Barracks

[Exits: north west]
A brawny man hauls some crates across the docks.

<541/100%hp 441/60%m 580/88%mv 20226tnl 11 AM civilized indoor standing> The Docks of Seantryn Modan

[Exits: north east south west]

<541/100%hp 441/60%m 579/87%mv 20226tnl 11 AM civilized outdoor standing> The Docks of Seantryn Modan

[Exits: north east south west]

<541/100%hp 441/60%m 577/87%mv 20226tnl 11 AM civilized outdoor standing> A Small Ship

[Exits: east]
A bare chested and bare footed man prepares the ship to sail.

<541/100%hp 441/60%m 576/87%mv 20226tnl 11 AM civilized indoor standing> The Docks of Seantryn Modan

[Exits: north east south west]

<541/100%hp 441/60%m 575/87%mv 20226tnl 11 AM civilized outdoor standing> The Docks of Seantryn Modan

[Exits: north south west]
A citizen of Seantryn Modan walks along the docks with a grim look.

<541/100%hp 441/60%m 573/87%mv 20226tnl 11 AM civilized outdoor standing> The Main Pier

[Exits: east south]

<541/100%hp 441/60%m 571/86%mv 20226tnl 11 AM civilized outdoor standing> The Main Pier

[Exits: north east south west]

<541/100%hp 441/60%m 569/86%mv 20226tnl 11 AM civilized outdoor standing> The Main Pier

[Exits: east west]

<541/100%hp 441/60%m 567/86%mv 20226tnl 11 AM civilized outdoor standing> The Main Pier

[Exits: east west]

<541/100%hp 441/60%m 565/85%mv 20226tnl 11 AM civilized outdoor standing> The Main Pier

[Exits: east south west]

<541/100%hp 441/60%m 563/85%mv 20226tnl 11 AM civilized outdoor standing> The End of the Main Pier

[Exits: east]

<541/100%hp 441/60%m 561/85%mv 20226tnl 11 AM civilized outdoor standing> The Main Pier

[Exits: east south west]

<541/100%hp 441/60%m 559/84%mv 20226tnl 11 AM civilized outdoor standing> A Large Ship

[Exits: north east south]
A bare chested and bare footed man prepares the ship to sail.
A brawny dockworker loads cargo onto the ship.

<541/100%hp 441/60%m 558/84%mv 20226tnl 11 AM civilized indoor standing> A Large Ship

[Exits: north]
A bare chested and bare footed man prepares the ship to sail.
A brawny dockworker loads cargo onto the ship.

<541/100%hp 441/60%m 557/84%mv 20226tnl 11 AM civilized indoor standing> Your best guess is that he is a human.
You could kill a sailor with your little finger.
A sailor is about the same size you are.
He looks very disinterested.

<541/100%hp 441/60%m 557/84%mv 20226tnl 11 AM civilized indoor standing> Your best guess is that he is a human.
You could kill a Seantryn dockworker with your little finger.
A Seantryn dockworker is about the same size you are.
He looks very disinterested.

<541/100%hp 441/60%m 557/84%mv 20226tnl 11 AM civilized indoor standing> You lost your concentration.

<541/100%hp 416/56%m 557/84%mv 20226tnl 11 AM civilized indoor standing>
You are no longer invisible.

<541/100%hp 434/59%m 597/90%mv 20226tnl 12 PM civilized indoor standing> Lutoren arrives suddenly.

<541/100%hp 384/52%m 597/90%mv 20226tnl 12 PM civilized indoor standing> Lutoren yells 'Help someone is attacking me!'
You failed to blind Lutoren.

<541/100%hp 379/51%m 597/90%mv 20226tnl 12 PM civilized indoor standing> Lutoren yells 'Help someone is attacking me!'
You failed to blind Lutoren.

<541/100%hp 374/51%m 597/90%mv 20226tnl 12 PM civilized indoor standing> Lutoren yells 'Help someone is attacking me!'
Lutoren appears to be blinded.

<541/100%hp 369/50%m 597/90%mv 20226tnl 12 PM civilized indoor standing> Lutoren yells 'Help someone is attacking me!'
You lost your concentration.

<541/100%hp 349/47%m 597/90%mv 20226tnl 12 PM civilized indoor standing> Lutoren yells 'Help someone is attacking me!'
Your deafen spell failed.

<541/100%hp 309/42%m 597/90%mv 20226tnl 12 PM civilized indoor standing> Lutoren yells 'Help someone is attacking me!'
You lost your concentration.

<541/100%hp 289/39%m 597/90%mv 20226tnl 12 PM civilized indoor standing> Lutoren yells 'Help someone is attacking me!'
You have deafened Lutoren!

<541/100%hp 249/34%m 597/90%mv 20226tnl 12 PM civilized indoor standing> You get a steel-tipped wooden spear from a travel stained backpack.

<541/100%hp 249/34%m 597/90%mv 20226tnl 12 PM civilized indoor standing> A Large Ship

[Exits: north]
Lutoren the felar is sleeping here.
A bare chested and bare footed man prepares the ship to sail.
A brawny dockworker loads cargo onto the ship.

<541/100%hp 249/34%m 597/90%mv 20226tnl 12 PM civilized indoor standing> You stop using a pyrohydra-scale shield.
You stop using the Weaver of Doom.
You wield a steel-tipped wooden spear.
You feel quite confident with a steel-tipped wooden spear.

<541/99%hp 249/33%m 597/90%mv 20226tnl 12 PM civilized indoor standing>
Lutoren writhes in agony as plague sores erupt from his skin.
Lutoren's sickness grazes him.
Lutoren shivers and suffers.
Lutoren's poison decimates him!

<546/100%hp 267/35%m 637/96%mv 20226tnl 1 PM civilized indoor standing>
Kikebi tells you 'Do you wish to join forces?'

<546/100%hp 267/35%m 637/96%mv 20226tnl 1 PM civilized indoor standing> You get a yellow root from a travel stained backpack.

<546/100%hp 267/35%m 637/96%mv 20226tnl 1 PM civilized indoor standing> You finish eating a yellow root.
You are definitely still hungry.
The world and everything around seem to grow smaller.

<546/100%hp 267/35%m 637/96%mv 20226tnl 1 PM civilized indoor standing> Spreading your wings and clutching a steel-tipped wooden spear, you launch yourself into the air!

<546/100%hp 242/32%m 637/96%mv 20226tnl 1 PM civilized indoor standing>
Reaching the apex of your leap, you spin and hurl yourself at Lutoren!

<546/100%hp 242/32%m 637/96%mv 20226tnl 1 PM civilized indoor standing>
With all your might, you strike Lutoren with a steel-tipped wooden spear!
Your downward strike === OBLITERATES === Lutoren!
Lutoren yells 'HELP! SOMEONE JUST JUMPED ON ME WITH SOMETHING REALLY SHARP! OUCH!'
Lutoren is covered with bleeding wounds.

<546/100%hp 242/32%m 637/96%mv 20226tnl 1 PM civilized indoor fighting>
Lutoren's thrust misses you.
Your pierce EVISCERATES Lutoren!
Your pierce EVISCERATES Lutoren!
Your pierce fails to penetrate a set of golden plate armor worn by Lutoren.
Lutoren is gushing blood.

<546/100%hp 242/32%m 637/96%mv 20226tnl 1 PM civilized indoor fighting>
You parry Lutoren's thrust.
Your pierce DISMEMBERS Lutoren!
Lutoren has fled!
Lutoren leaves north.

<546/100%hp 242/32%m 637/96%mv 20226tnl 1 PM civilized indoor standing> They aren't here.

<546/100%hp 242/32%m 637/96%mv 20226tnl 1 PM civilized indoor standing> A Large Ship

[Exits: north east south]
Lutoren the felar is here.
A bare chested and bare footed man prepares the ship to sail.
A brawny dockworker loads cargo onto the ship.

<546/100%hp 242/32%m 636/96%mv 20226tnl 1 PM civilized indoor standing> You fall flat on your face!
Your bash misses Lutoren.
Lutoren yells 'HELP! SOMEONE IS BASHING ME!'
Lutoren is gushing blood.

<546/100%hp 242/32%m 636/96%mv 20226tnl 1 PM civilized indoor resting>
The edges of Lutoren's being stretch and twist and he becomes a cheetah.
Lutoren slowly floats to the ground.
A cheetah is filled with the resilience of the hyena.
A cheetah's bones creak and snap as he shapeshifts.
A cheetah's shapeshifting DISMEMBERS him!
A cheetah is writhing in agony.

<546/100%hp 242/32%m 636/96%mv 20226tnl 1 PM civilized indoor resting>
A cheetah's claw wounds you.
A cheetah's claw wounds you.
You parry a cheetah's claw.
A cheetah dodges your pierce.
A cheetah dodges your pierce.
A cheetah dodges your pierce.
A cheetah is writhing in agony.

<509/93%hp 242/32%m 636/96%mv 20226tnl 1 PM civilized indoor fighting>
A cheetah has fled!
A cheetah leaves east.

<509/93%hp 242/32%m 636/96%mv 20226tnl 1 PM civilized indoor standing> But you aren't fighting anyone!

<516/94%hp 254/33%m 658/100%mv 20226tnl 2 PM civilized indoor standing> A Large Ship

[Exits: west down]
A sleek cheetah crouches in wait for prey.

<516/94%hp 254/33%m 657/99%mv 20226tnl 2 PM civilized indoor standing> You slam into a cheetah, and send him flying!
Your bash grazes a cheetah.
You hear the snarl of a cheetah.
A cheetah is convulsing on the ground.

<516/94%hp 254/33%m 657/99%mv 20226tnl 2 PM civilized indoor fighting>
A cheetah's claw mauls you.
A cheetah's claw misses you.
You parry a cheetah's claw.
A cheetah dodges your pierce.
A cheetah dodges your pierce.
A cheetah is convulsing on the ground.

<495/90%hp 254/33%m 657/99%mv 20226tnl 2 PM civilized indoor fighting>
A cheetah's claw mauls you.
A cheetah's claw mauls you.
A cheetah's claw wounds you.
A cheetah dodges your pierce.
Your pierce maims a cheetah!
Your pierce DISMEMBERS a cheetah!
A cheetah is convulsing on the ground.

<430/78%hp 254/33%m 657/99%mv 20226tnl 2 PM civilized indoor fighting> No way! You are still fighting!
A cheetah is convulsing on the ground.

<430/78%hp 254/33%m 657/99%mv 20226tnl 2 PM civilized indoor fighting> A cheetah dodges your bash.
A cheetah is convulsing on the ground.

<430/78%hp 254/33%m 657/99%mv 20226tnl 2 PM civilized indoor fighting>
A cheetah's claw decimates you!
A cheetah's claw injures you.
A cheetah's claw nearly strikes you before you turn it away.
A cheetah dodges your pierce.
A cheetah dodges your pierce.
A cheetah dodges your pierce.
A cheetah is convulsing on the ground.

<389/71%hp 254/33%m 657/99%mv 20226tnl 2 PM civilized indoor fighting>
A cheetah's claw injures you.
Your defensive spin deflects a cheetah's claw.
A cheetah dodges your attack.
A cheetah dodges your pierce.
A cheetah dodges your pierce.
A cheetah is convulsing on the ground.

<374/68%hp 254/33%m 657/99%mv 20226tnl 2 PM civilized indoor fighting>
A cheetah has fled!
A cheetah leaves down.

<374/68%hp 254/33%m 657/99%mv 20226tnl 2 PM civilized indoor standing> But you aren't fighting anyone!

<374/68%hp 254/33%m 657/99%mv 20226tnl 2 PM civilized indoor standing> A cheetah has arrived.

<374/68%hp 254/33%m 657/99%mv 20226tnl 2 PM civilized indoor standing>
A cheetah leaves west.

<374/68%hp 254/33%m 657/99%mv 20226tnl 2 PM civilized indoor standing> They aren't here.

<374/68%hp 254/33%m 657/99%mv 20226tnl 2 PM civilized indoor standing> People near you:
(PK) a cheetah The Docks of Seantryn Modan
(PK) Harvace A Large Ship

<374/68%hp 254/33%m 657/99%mv 20226tnl 2 PM civilized indoor standing> A Large Ship

[Exits: north east south]
A bare chested and bare footed man prepares the ship to sail.
A brawny dockworker loads cargo onto the ship.

<374/68%hp 254/33%m 656/99%mv 20226tnl 2 PM civilized indoor standing> A Large Ship

[Exits: north]
A bare chested and bare footed man prepares the ship to sail.
A brawny dockworker loads cargo onto the ship.

<374/68%hp 254/33%m 655/99%mv 20226tnl 2 PM civilized indoor standing> You failed.

<374/68%hp 204/27%m 655/99%mv 20226tnl 2 PM civilized indoor standing> People near you:
(PK) a cheetah The Warehouse
(PK) Harvace A Large Ship

<374/68%hp 204/27%m 655/99%mv 20226tnl 2 PM civilized indoor standing> A cheetah arrives suddenly.
You have become better at summon!

<374/68%hp 154/20%m 655/99%mv 20216tnl 2 PM civilized indoor standing>
A cheetah leaves north.

<374/68%hp 154/20%m 655/99%mv 20216tnl 2 PM civilized indoor standing> A Large Ship

[Exits: north east south]
A bare chested and bare footed man prepares the ship to sail.
A brawny dockworker loads cargo onto the ship.

<374/68%hp 154/20%m 654/99%mv 20216tnl 2 PM civilized indoor standing> People near you:
(PK) a cheetah The End of the Main Pier
(PK) Harvace A Large Ship

<374/68%hp 154/20%m 654/99%mv 20216tnl 2 PM civilized indoor standing> The Main Pier

[Exits: east south west]

<374/68%hp 154/20%m 653/99%mv 20216tnl 2 PM civilized outdoor standing> People near you:
(PK) a cheetah The End of the Main Pier
(PK) Harvace The Main Pier

<374/68%hp 154/20%m 653/99%mv 20216tnl 2 PM civilized outdoor standing> The End of the Main Pier

[Exits: east]
A sleek cheetah crouches in wait for prey.

<374/68%hp 154/20%m 651/98%mv 20216tnl 2 PM civilized outdoor standing> A cheetah leaves east.

<374/68%hp 154/20%m 651/98%mv 20216tnl 2 PM civilized outdoor standing>
A steel-tipped wooden spear glows with unholy light as it steals a piece of a cheetah's soul.
You hear someone's death cry.

<381/69%hp 165/22%m 658/100%mv 20216tnl 3 PM civilized outdoor standing> The Main Pier

[Exits: east south west]
The discolored corpse of a cheetah lies here, features twisted with agony.





1107, VS Istihl
Posted by Harvace on Wed 31-Dec-69 07:00 PM







<519/98%hp 602/82%m 655/100%mv 5627tnl 4 PM wilderness outdoor standing> People near you:
(PK) Istihl A Path Through the Plains
Rhund A Path Through the Plains
(PK) Harvace A Small Path Along the Eastern Wall

<519/98%hp 602/82%m 655/100%mv 5627tnl 4 PM wilderness outdoor standing> Istihl arrives suddenly.

<519/98%hp 552/75%m 655/100%mv 5627tnl 4 PM wilderness outdoor standing> Istihl yells 'Die, Harvace, you sorcerous dog!'
Istihl's legs buckle slightly, but he fights off your spell!
You parry Istihl's punch.
Istihl is in perfect health.

<519/98%hp 537/73%m 655/100%mv 5627tnl 4 PM wilderness outdoor fighting>
Istihl's punch misses you.
You fade into existence.
Your poisonous bite EVISCERATES Istihl!
Your poisonous bite MASSACRES Istihl!
Your poisonous bite DISMEMBERS Istihl!
Istihl is gushing blood.

<519/98%hp 537/73%m 655/100%mv 5627tnl 4 PM wilderness outdoor fighting> Istihl appears to be blinded.
Istihl is gushing blood.

<519/98%hp 532/72%m 655/100%mv 5627tnl 4 PM wilderness outdoor fighting>
You parry Istihl's punch.
Your poisonous bite DISMEMBERS Istihl!
The Weaver of Doom poisons Istihl.
Istihl looks very ill.
Istihl is gushing blood.

<519/98%hp 532/72%m 655/100%mv 5627tnl 4 PM wilderness outdoor fighting> You stop using a pyrohydra-scale shield.
You stop using the Weaver of Doom.
You wield a steel tipped black spear.
You feel quite confident with a steel tipped black spear.
Istihl is gushing blood.

<519/97%hp 532/70%m 655/100%mv 5627tnl 4 PM wilderness outdoor fighting> You slam into Istihl, and send him flying!
Your bash wounds Istihl.
You parry Istihl's punch.
You parry Istihl's punch.
Your defilement MUTILATES Istihl!
Your defilement MUTILATES Istihl!
Your defilement EVISCERATES Istihl!
Istihl is DEAD!!
A steel tipped black spear wails in anguish as it fails to steal a piece of Istihl's soul.






1105, VS Isendor
Posted by Harvace on Wed 31-Dec-69 07:00 PM
<704/100%hp 772/93%m 431/60%mv 12766tnl 7 PM wilderness outdoor standing> People near you:
(PK) Harvace In the Wide-Bladed Grass
(PK) Isendor Bramblefield Road

<704/100%hp 772/93%m 431/60%mv 12766tnl 7 PM wilderness outdoor standing> The Edge of the Orum's Field



<704/100%hp 772/93%m 425/59%mv 12766tnl 7 PM wilderness outdoor standing> Auction Block


(Gold Aura) (White Aura) Isendor the elf is here.

<704/100%hp 772/93%m 419/58%mv 12766tnl 7 PM wilderness outdoor standing> Bramblefield Road



<704/100%hp 772/93%m 416/58%mv 12766tnl 7 PM civilized outdoor standing> Auction Block



<704/100%hp 772/93%m 413/57%mv 12766tnl 7 PM wilderness outdoor standing> The Edge of the Orum's Field



<704/100%hp 772/93%m 407/56%mv 12766tnl 7 PM wilderness outdoor standing> They aren't here.

<704/100%hp 772/93%m 407/56%mv 12766tnl 7 PM wilderness outdoor standing> People near you:
(PK) Harvace The Edge of the Orum's Field
(PK) Isendor In the Wide-Bladed Grass

<704/100%hp 772/93%m 407/56%mv 12766tnl 7 PM wilderness outdoor standing> The Edge of Orum's Field



<704/100%hp 772/93%m 401/55%mv 12766tnl 7 PM wilderness outdoor standing> People near you:
(PK) Harvace The Edge of Orum's Field
(PK) Isendor In the Wide-Bladed Grass

<704/100%hp 772/93%m 401/55%mv 12766tnl 7 PM wilderness outdoor standing> Orum's Field



<704/100%hp 772/93%m 395/55%mv 12766tnl 7 PM wilderness outdoor standing> You scan north.
You scan south.
You scan east.
You scan west.
You scan up.
You scan down.

<704/100%hp 772/93%m 395/55%mv 12766tnl 7 PM wilderness outdoor standing> Orum's Field



<704/100%hp 772/93%m 389/54%mv 12766tnl 7 PM wilderness outdoor standing> You scan north.
You scan south.
You scan east.
You scan west.
***** Range 1 *****
(Gold Aura) (White Aura) Isendor the elf is here.

You scan up.
You scan down.

<704/100%hp 772/93%m 389/54%mv 12766tnl 7 PM wilderness outdoor standing> In the Wide-Bladed Grass


(Gold Aura) (White Aura) Isendor the elf is here.
You yell 'Help! I am being attacked by Isendor!'
Your defensive spin deflects Isendor's wrath.
Isendor is in perfect health.

<704/100%hp 772/93%m 383/53%mv 12766tnl 7 PM wilderness outdoor fighting> You can't concentrate enough.
Isendor is in perfect health.

<704/100%hp 772/93%m 383/53%mv 12766tnl 7 PM wilderness outdoor fighting>
You fade into existence.
Your shocking bite injures Isendor.
Your shocking bite misses Isendor.
Isendor parries your shocking bite and retaliates with lightning quickness!
Isendor's wrath MUTILATES you!
You parry Isendor's wrath.
Isendor has a few scratches.

<662/94%hp 772/93%m 383/53%mv 12766tnl 7 PM wilderness outdoor fighting> You failed to blind Isendor.
Isendor has a few scratches.

<662/94%hp 767/92%m 383/53%mv 12766tnl 7 PM wilderness outdoor fighting>
Your shocking bite wounds Isendor.
Isendor parries your shocking bite.
A long titanium spear grows warm in your hands!
The power of your protections interfere with a long titanium spear's healing.
You feel better!
You parry Isendor's wrath.
Isendor's wrath maims you!
Isendor has a few scratches.

<656/93%hp 767/92%m 383/53%mv 12766tnl 7 PM wilderness outdoor fighting>
Stepping across, Isendor blocks your attack and quickly smashes your face with the hilt of his weapon.
Someone's wrath decimates you!
Someone is in perfect health.

<635/90%hp 780/94%m 427/59%mv 12766tnl 8 PM wilderness outdoor fighting> PANIC! You couldn't escape!
Someone is in perfect health.

<635/90%hp 780/94%m 427/59%mv 12766tnl 8 PM wilderness outdoor fighting>
Your shocking bite misses someone.
Your shocking bite injures someone.
Someone parries your shocking bite.
Your shocking bite mauls someone.
You parry someone's wrath.
Someone has a few scratches.

<635/90%hp 780/94%m 427/59%mv 12766tnl 8 PM wilderness outdoor fighting> You can't see a thing!
You flee from combat!

<635/90%hp 780/94%m 421/58%mv 12766tnl 8 PM wilderness outdoor standing> You can't see a thing!

<635/90%hp 780/94%m 415/57%mv 12766tnl 8 PM wilderness outdoor standing> You can't see a thing!

<635/90%hp 780/94%m 409/57%mv 12766tnl 8 PM wilderness outdoor standing> You are carrying:
(Magical) (Glowing) a shimmering blue potion
(Magical) a potion of returning

<635/90%hp 780/94%m 409/57%mv 12766tnl 8 PM wilderness outdoor standing> You can't see a thing!

<635/90%hp 780/94%m 406/56%mv 12766tnl 8 PM civilized outdoor standing> You can't see a thing!

<635/90%hp 780/94%m 405/56%mv 12766tnl 8 PM civilized indoor standing> Alas, you cannot go that way.

<635/90%hp 780/94%m 405/56%mv 12766tnl 8 PM civilized indoor standing> Alas, you cannot go that way.

<635/90%hp 780/94%m 405/56%mv 12766tnl 8 PM civilized indoor standing> Alas, you cannot go that way.

<635/90%hp 780/94%m 405/56%mv 12766tnl 8 PM civilized indoor standing> You can't see a thing!

<635/90%hp 780/94%m 404/56%mv 12766tnl 8 PM civilized outdoor standing> You can't see a thing!

<635/90%hp 780/94%m 403/56%mv 12766tnl 8 PM civilized outdoor standing> You can't see a thing!

<635/90%hp 780/94%m 402/56%mv 12766tnl 8 PM civilized outdoor standing> You can't see a thing!

<635/90%hp 780/94%m 399/55%mv 12766tnl 8 PM civilized outdoor standing> You can't see a thing!

<635/90%hp 780/94%m 396/55%mv 12766tnl 8 PM civilized outdoor standing> You can't see a thing!

<635/90%hp 780/94%m 393/54%mv 12766tnl 8 PM civilized outdoor standing> You can't see a thing!

<635/90%hp 780/94%m 390/54%mv 12766tnl 8 PM civilized outdoor standing> You can't see a thing!

<635/90%hp 780/94%m 387/53%mv 12766tnl 8 PM civilized outdoor standing> You can't see a thing!

<635/90%hp 780/94%m 384/53%mv 12766tnl 8 PM civilized outdoor standing> You are affected by:
Spell: 'detect magic' for 46 hours.
Spell: 'detect invis' for 36 hours.
Spell: 'detect good' for 24 hours.
Spell: 'detect evil' for 24 hours.
Spell: 'protection from good' for 8 hours.
Spell: 'shield' modifies armor class by -30 for 3 hours.
Spell: 'iron grip of azazel' for 1 hours.
Physical effect: 'templars defense' modifies hit roll by -6 for 0 hours.
Physical effect: 'flight' for -1 hours.

<635/90%hp 780/94%m 384/53%mv 12766tnl 8 PM civilized outdoor standing> You can't see a thing!

<635/90%hp 780/94%m 381/53%mv 12766tnl 8 PM civilized outdoor standing> You can't see a thing!

<635/90%hp 780/94%m 378/52%mv 12766tnl 8 PM civilized outdoor standing> You can't see a thing!

<635/90%hp 780/94%m 375/52%mv 12766tnl 8 PM civilized outdoor standing> You can't see a thing!

<635/90%hp 780/94%m 372/51%mv 12766tnl 8 PM civilized outdoor standing>
Your wound heals.

<646/91%hp 792/95%m 416/58%mv 12766tnl 9 PM civilized outdoor standing> Avenue of Retribution


(Gold Aura) A bright-eyed commoner is here, running his daily errands.

<646/91%hp 792/95%m 413/57%mv 12766tnl 9 PM civilized outdoor standing> People near you:
(PK) Harvace Avenue of Retribution
(PK) Isendor Avenue of Hope

<646/91%hp 792/95%m 413/57%mv 12766tnl 9 PM civilized outdoor standing> People near you:
(PK) Harvace Avenue of Retribution
(PK) Isendor The Common Room of the Knight's Crest

<646/91%hp 792/95%m 413/57%mv 12766tnl 9 PM civilized outdoor standing> Square of the Clarion


A huge marble statue of a righteous storm giant stands on a broad pedestal.
(Gold Aura) A bright-eyed commoner is here, running his daily errands.
(Gold Aura) A bright-eyed commoner is here, running his daily errands.

<646/91%hp 792/95%m 410/57%mv 12766tnl 9 PM civilized outdoor standing> People near you:
(PK) Harvace Square of the Clarion
(PK) Isendor The Common Room of the Knight's Crest

<646/91%hp 792/95%m 410/57%mv 12766tnl 9 PM civilized outdoor standing> People near you:
(PK) Harvace Square of the Clarion
(PK) Isendor The Common Room of the Knight's Crest

<646/91%hp 792/95%m 410/57%mv 12766tnl 9 PM civilized outdoor standing> They aren't here.

<646/91%hp 792/95%m 410/57%mv 12766tnl 9 PM civilized outdoor standing> People near you:
(PK) Harvace Square of the Clarion
(PK) Isendor The Common Room of the Knight's Crest

<646/91%hp 792/95%m 410/57%mv 12766tnl 9 PM civilized outdoor standing> They aren't here.

<646/91%hp 792/95%m 410/57%mv 12766tnl 9 PM civilized outdoor standing> People near you:
(PK) Harvace Square of the Clarion
(PK) Isendor The Common Room of the Knight's Crest

<646/91%hp 792/95%m 410/57%mv 12766tnl 9 PM civilized outdoor standing> People near you:
(PK) Harvace Square of the Clarion
(PK) Isendor The Common Room of the Knight's Crest

<646/91%hp 792/95%m 410/57%mv 12766tnl 9 PM civilized outdoor standing> People near you:
(PK) Harvace Square of the Clarion
(PK) Isendor The Common Room of the Knight's Crest
Isendor has summoned you!
The Common Room of the Knight's Crest

west up]
(Gold Aura) (White Aura) Isendor the elf is here.
A dark-eyed chantress is here, singing a sweet lament to any who listen.
(Gold Aura) A fat, boisterous man dressed in a bright tunic welcomes you with a wink.
A dark-eyed chantress is here, singing a sweet lament to any who listen.
A traveler is sleeping here.

<646/91%hp 792/95%m 410/57%mv 12766tnl 9 PM civilized indoor standing> Alas, you cannot go that way.

<646/91%hp 792/95%m 410/57%mv 12766tnl 9 PM civilized indoor standing> Isendor yells 'Die, Harvace, you sorcerous dog!'
Isendor's legs buckle slightly, but he fights off your spell!
You parry Isendor's wrath.
Isendor has a few scratches.

<646/91%hp 777/93%m 410/57%mv 12766tnl 9 PM civilized indoor fighting>
Your shocking bite wounds Isendor.
Your shocking bite misses Isendor.
Isendor parries your shocking bite.
You parry Isendor's wrath.
Isendor's wrath MUTILATES you!
Isendor has a few scratches.

<604/85%hp 777/93%m 410/57%mv 12766tnl 9 PM civilized indoor fighting>
Isendor narrows his eyes and glares in your direction.
Isendor's heavenly wrath EVISCERATES you!
Isendor has a few scratches.

<559/79%hp 777/93%m 410/57%mv 12766tnl 9 PM civilized indoor fighting>
Your shocking bite injures Isendor.
Your shocking bite hits Isendor.
Isendor parries your shocking bite.
Your shocking bite wounds Isendor.
Your defensive spin deflects Isendor's wrath.
You parry Isendor's wrath.
Isendor has some small but disgusting cuts.

<559/79%hp 777/93%m 410/57%mv 12766tnl 9 PM civilized indoor fighting>
Isendor narrows his eyes and glares in your direction.
Isendor's heavenly wrath EVISCERATES you!
Isendor has some small but disgusting cuts.

<514/73%hp 777/93%m 410/57%mv 12766tnl 9 PM civilized indoor fighting> You focus your will on a wand of return, stealing its essence for your own use.
By the Temple Altar


A torn scrap of parchment seems to have some writing on it.
( 2) A traveler's ring sits on the ground.
A tattered piece of parchment covered in glowing runes lies here.
Several maps have been wrapped together in a bundle.
A small iron key lies here.
( 2) You see a fine leather bracer here.
( 2) You see a fine leather hat here.
You see a fine leather belt here.
You see a pair of fine leather leggings here.
You see a fine leather vest here.
You see a fine leather cloak here.
You see a pair of fine leather sleeves here.
You see a pair of fine leather gloves here.
Some fine leather boots have been left here, fitted for arials.
A pit for sacrifices is in front of the altar.
(Gold Aura) A drunk man is here singing at the top of his lungs.
(Red Aura) (White Aura) The healer is here, administering healing as well as death.

<514/73%hp 752/90%m 205/28%mv 12766tnl 9 PM civilized indoor standing> People near you:
(PK) Harvace By the Temple Altar
Elystan Western Battlements

<514/73%hp 752/90%m 205/28%mv 12766tnl 9 PM civilized indoor standing> You get a silver pill from a travel stained backpack.

<514/73%hp 752/90%m 205/28%mv 12766tnl 9 PM civilized indoor standing> You finish eating a silver pill.
You no longer feel hungry.
Your body shudders slightly, and you feel less tired.
Your body shudders slightly, and you feel less tired.

<514/73%hp 752/90%m 313/43%mv 12766tnl 9 PM civilized indoor standing> You get a silver pill from a travel stained backpack.

<514/73%hp 752/90%m 313/43%mv 12766tnl 9 PM civilized indoor standing> You finish eating a silver pill.
You no longer feel hungry.
Your body shudders slightly, and you feel less tired.
Your body shudders slightly, and you feel less tired.

<514/73%hp 752/90%m 412/57%mv 12766tnl 9 PM civilized indoor standing> You get a silver pill from a travel stained backpack.

<514/73%hp 752/90%m 412/57%mv 12766tnl 9 PM civilized indoor standing> You finish eating a silver pill.
You no longer feel hungry.
Your body shudders slightly, and you feel less tired.
Your body shudders slightly, and you feel less tired.

<514/73%hp 752/90%m 524/73%mv 12766tnl 9 PM civilized indoor standing> You finish eating a speckled pill.
You start to feel full.
The power of your protections interfere with the healing.
You feel better!

<594/84%hp 752/90%m 524/73%mv 12766tnl 9 PM civilized indoor standing> You finish eating a speckled pill.
You feel completely full.
The power of your protections interfere with the healing.
You feel better!

<674/95%hp 752/90%m 524/73%mv 12766tnl 9 PM civilized indoor standing> You are affected by:
Spell: 'detect magic' for 45 hours.
Spell: 'detect invis' for 35 hours.
Spell: 'detect good' for 23 hours.
Spell: 'detect evil' for 23 hours.
Spell: 'protection from good' for 7 hours.
Spell: 'shield' modifies armor class by -30 for 2 hours.
Spell: 'iron grip of azazel' for 0 hours.
Physical effect: 'flight' for -1 hours.

<674/95%hp 752/90%m 524/73%mv 12766tnl 9 PM civilized indoor standing> You focus your will on a sleek amber rod, stealing its essence for your own use.
An aura of magic appears around you.

<674/95%hp 727/87%m 524/73%mv 12766tnl 9 PM civilized indoor standing>
Your hand returns to normal.

<681/96%hp 748/90%m 568/79%mv 12766tnl 10 PM civilized indoor standing>
Elystan yells 'Help! Jaisel tried to trip me!'

<681/96%hp 748/90%m 568/79%mv 12766tnl 10 PM civilized indoor standing> The Dark Temple



<681/96%hp 748/90%m 567/79%mv 12766tnl 10 PM civilized indoor standing> People near you:
(PK) Harvace The Dark Temple
Jaisel Large Intersection
Elystan Large Intersection

<681/96%hp 748/90%m 567/79%mv 12766tnl 10 PM civilized indoor standing> You fade out of existence.

<681/96%hp 743/89%m 567/79%mv 12766tnl 10 PM civilized indoor standing> People near you:
(PK) Harvace The Dark Temple
Jaisel Large Intersection
Elystan Large Intersection

<681/96%hp 743/89%m 567/79%mv 12766tnl 10 PM civilized indoor standing> Temple Square


A fountain is here, gushing blood.
A dockworker is moving cargo around here.

<681/96%hp 743/89%m 566/78%mv 12766tnl 10 PM civilized outdoor standing> People near you:
(PK) Harvace Temple Square
Jaisel Large Intersection
Elystan Large Intersection

<681/96%hp 743/89%m 566/78%mv 12766tnl 10 PM civilized outdoor standing> High Road


(Gold Aura) A cityguard is strolling through here, keeping the peace.

<681/96%hp 743/89%m 563/78%mv 12766tnl 10 PM civilized outdoor standing> People near you:
(PK) Harvace High Road
Jaisel Large Intersection
Elystan Large Intersection

<681/96%hp 743/89%m 563/78%mv 12766tnl 10 PM civilized outdoor standing> High Road


An adventurer is here, trying to get a party to brave the Feanwyyn Weald.

<681/96%hp 743/89%m 560/78%mv 12766tnl 10 PM civilized outdoor standing> Market Square



<681/96%hp 743/89%m 557/77%mv 12766tnl 10 PM civilized outdoor standing> High Road


A poor, abused dog is here.

<681/96%hp 743/89%m 554/77%mv 12766tnl 10 PM civilized outdoor standing>
The mayor has arrived.

<681/96%hp 743/89%m 554/77%mv 12766tnl 10 PM civilized outdoor standing> Market Square



<681/96%hp 743/89%m 551/76%mv 12766tnl 10 PM civilized outdoor standing> Trade Road



<681/96%hp 743/89%m 548/76%mv 12766tnl 10 PM civilized outdoor standing> Trade Road


A plain gray cape lies crumpled here.

<681/96%hp 743/89%m 545/76%mv 12766tnl 10 PM civilized outdoor standing> Trade Road



<681/96%hp 743/89%m 542/75%mv 12766tnl 10 PM civilized outdoor standing> Trade Road



<681/96%hp 743/89%m 539/75%mv 12766tnl 10 PM civilized outdoor standing> Inside the East Gate


(Gold Aura) The Captain of the Battlement Guard is here patrolling.
A dockworker is moving cargo around here.
A citizen of Galadon hurries through here.
(Gold Aura) One of the elite guards is here, watching the gate.
(Gold Aura) One of the elite guards is here, watching the gate.

<681/96%hp 743/89%m 536/74%mv 12766tnl 10 PM civilized outdoor standing> Outside the East Gate


(Gold Aura) A drunk man is here singing at the top of his lungs.

<681/96%hp 743/89%m 533/74%mv 12766tnl 10 PM civilized outdoor standing> The Eastern Crossroads


A sign points east to Voralian City, Hamsah Mu'tazz and Seantryn Modan.

<693/98%hp 757/91%m 544/75%mv 12766tnl 11 PM civilized outdoor standing> A Large Crossroads


A sign points north towards Voralian City and south to the Dwarven Forest.
Sunk into the center of the crossroads is a worn, steel marker.

<693/98%hp 757/91%m 543/75%mv 12766tnl 11 PM civilized outdoor standing> The Lane



<693/98%hp 757/91%m 542/75%mv 12766tnl 11 PM civilized outdoor standing> People near you:
(PK) Harvace The Lane
(PK) Isendor In the Wide-Bladed Grass

<693/98%hp 757/91%m 542/75%mv 12766tnl 11 PM civilized outdoor standing> Bramblefield Road



<693/98%hp 757/91%m 541/75%mv 12766tnl 11 PM civilized outdoor standing> Bramblefield Road



<693/98%hp 757/91%m 540/75%mv 12766tnl 11 PM civilized outdoor standing> Bramblefield Road


A rounded bottle of spiced wine has been left here.

<693/98%hp 757/91%m 539/75%mv 12766tnl 11 PM civilized outdoor standing> You scan north.
You scan south.
You scan east.
***** Range 1 *****
(Gold Aura) An elf staggers along here, singing unflattering songs about Orcs.

You scan west.
You scan up.
You scan down.

<693/98%hp 757/91%m 539/75%mv 12766tnl 11 PM civilized outdoor standing> Bramblefield Road


(Gold Aura) An elf staggers along here, singing unflattering songs about Orcs.

<693/98%hp 757/91%m 538/75%mv 12766tnl 11 PM civilized outdoor standing> People near you:
(PK) Harvace Bramblefield Road

<693/98%hp 757/91%m 538/75%mv 12766tnl 11 PM civilized outdoor standing> Bramblefield Road



<693/98%hp 757/91%m 537/74%mv 12766tnl 11 PM civilized outdoor standing> You scan north.
You scan south.
***** Range 1 *****
(Gold Aura) An elf staggers along here, singing unflattering songs about Orcs.

You scan east.
You scan west.
You scan up.
You scan down.

<693/98%hp 757/91%m 537/74%mv 12766tnl 11 PM civilized outdoor standing> Bramblefield Road



<693/98%hp 757/91%m 536/74%mv 12766tnl 11 PM civilized outdoor standing> Bramblefield Road



<693/98%hp 757/91%m 535/74%mv 12766tnl 11 PM civilized outdoor standing> Bramblefield Road



<693/98%hp 757/91%m 534/74%mv 12766tnl 11 PM civilized outdoor standing> You are affected by:
Spell: 'detect magic' for 43 hours.
Spell: 'detect invis' for 33 hours.
Spell: 'aura' modifies armor class by -30 for 28 hours.
Spell: 'invis' for 23 hours.
Spell: 'detect good' for 21 hours.
Spell: 'detect evil' for 21 hours.
Spell: 'protection from good' for 5 hours.
Spell: 'shield' modifies armor class by -30 for 0 hours.
Physical effect: 'flight' for -1 hours.

<693/98%hp 757/91%m 534/74%mv 12766tnl 11 PM civilized outdoor standing> People near you:
(PK) Harvace Bramblefield Road
(PK) Isendor Bramblefield Road

<693/98%hp 757/91%m 534/74%mv 12766tnl 11 PM civilized outdoor standing> Bramblefield Road



<693/98%hp 757/91%m 533/74%mv 12766tnl 11 PM civilized outdoor standing> Bramblefield Road



<693/98%hp 757/91%m 532/74%mv 12766tnl 11 PM civilized outdoor standing> You scan north.
You scan south.
You scan east.
You scan west.
You scan up.
You scan down.

<693/98%hp 757/91%m 532/74%mv 12766tnl 11 PM civilized outdoor standing> Orum's Field



<693/98%hp 757/91%m 528/73%mv 12766tnl 11 PM wilderness outdoor standing> You scan north.
You scan south.
You scan east.
You scan west.
You scan up.
You scan down.

<693/98%hp 757/91%m 528/73%mv 12766tnl 11 PM wilderness outdoor standing>
Your force shield shimmers then fades away.

<703/99%hp 769/92%m 572/79%mv 12766tnl 12 AM wilderness outdoor standing> Orum's Field



<703/99%hp 769/92%m 563/78%mv 12766tnl 12 AM wilderness outdoor standing> People near you:
(PK) Harvace Orum's Field
(PK) Isendor Bramblefield Road

<703/99%hp 769/92%m 563/78%mv 12766tnl 12 AM wilderness outdoor standing> You focus your will on a sleek sienna rod, stealing its essence for your own use.
You somehow fail to grip a sleek sienna rod's essence, and nothing comes of your effort.
A sleek sienna rod explodes into fragments in your hands.

<703/99%hp 744/89%m 563/78%mv 12766tnl 12 AM wilderness outdoor standing> Bramblefield Road



<703/99%hp 744/89%m 559/77%mv 12766tnl 12 AM civilized outdoor standing> Bramblefield Road



<703/99%hp 744/89%m 558/77%mv 12766tnl 12 AM civilized outdoor standing> People near you:
(PK) Harvace Bramblefield Road
(PK) Isendor Bramblefield Road

<703/99%hp 744/89%m 558/77%mv 12766tnl 12 AM civilized outdoor standing> Bramblefield Road



<703/99%hp 744/89%m 557/77%mv 12766tnl 12 AM civilized outdoor standing> Orum's Field



<703/99%hp 744/89%m 553/77%mv 12766tnl 12 AM wilderness outdoor standing> Orum's Field



<703/99%hp 744/89%m 544/75%mv 12766tnl 12 AM wilderness outdoor standing> You focus your will on a sleek sienna rod, stealing its essence for your own use.
You are surrounded by a force shield.

<703/99%hp 719/86%m 544/75%mv 12766tnl 12 AM wilderness outdoor standing> Bramblefield Road



<703/99%hp 719/86%m 540/75%mv 12766tnl 12 AM civilized outdoor standing> You scan north.
You scan south.
You scan east.
You scan west.
You scan up.
You scan down.

<703/99%hp 719/86%m 540/75%mv 12766tnl 12 AM civilized outdoor standing> People near you:
(PK) Harvace Bramblefield Road
(PK) Isendor Bramblefield Road

<703/99%hp 719/86%m 540/75%mv 12766tnl 12 AM civilized outdoor standing> They aren't here.

<703/99%hp 719/86%m 540/75%mv 12766tnl 12 AM civilized outdoor standing> People near you:
(PK) Harvace Bramblefield Road
(PK) Isendor Bramblefield Road

<703/99%hp 719/86%m 540/75%mv 12766tnl 12 AM civilized outdoor standing> You scan north.
You scan south.
You scan east.
You scan west.
You scan up.
You scan down.

<703/99%hp 719/86%m 540/75%mv 12766tnl 12 AM civilized outdoor standing> Orum's Field



<703/99%hp 719/86%m 536/74%mv 12766tnl 12 AM wilderness outdoor standing> You scan north.
You scan south.
You scan east.
You scan west.
You scan up.
You scan down.

<703/99%hp 719/86%m 536/74%mv 12766tnl 12 AM wilderness outdoor standing> Orum's Field



<703/99%hp 719/86%m 527/73%mv 12766tnl 12 AM wilderness outdoor standing> The Edge of Orum's Field



<703/99%hp 719/86%m 520/72%mv 12766tnl 12 AM wilderness outdoor standing> People near you:
(PK) Harvace The Edge of Orum's Field
(PK) Isendor Bramblefield Road

<703/99%hp 719/86%m 520/72%mv 12766tnl 12 AM wilderness outdoor standing> Bramblefield Road



<703/99%hp 719/86%m 517/72%mv 12766tnl 12 AM civilized outdoor standing> People near you:
(PK) Harvace Bramblefield Road
(PK) Isendor Bramblefield Road

<703/99%hp 719/86%m 517/72%mv 12766tnl 12 AM civilized outdoor standing> You scan north.
***** Range 1 *****
(Gold Aura) One of the farmer's daughters is here, talking with friends.
(Gold Aura) An old farmer sits here, tending his stand.

You scan south.
You scan east.
You scan west.
You scan up.
You scan down.

<703/99%hp 719/86%m 517/72%mv 12766tnl 12 AM civilized outdoor standing> They aren't here.

<703/99%hp 719/86%m 517/72%mv 12766tnl 12 AM civilized outdoor standing> Bramblefield Road



<703/99%hp 719/86%m 516/71%mv 12766tnl 12 AM civilized outdoor standing> People near you:
(PK) Harvace Bramblefield Road
(PK) Isendor Bramblefield Road

<703/99%hp 719/86%m 516/71%mv 12766tnl 12 AM civilized outdoor standing> They aren't here.

<703/99%hp 719/86%m 516/71%mv 12766tnl 12 AM civilized outdoor standing> People near you:
(PK) Harvace Bramblefield Road
(PK) Isendor Bramblefield Road

<703/99%hp 719/86%m 516/71%mv 12766tnl 12 AM civilized outdoor standing> Bramblefield Road



<703/99%hp 719/86%m 515/71%mv 12766tnl 12 AM civilized outdoor standing> They aren't here.

<703/99%hp 719/86%m 515/71%mv 12766tnl 12 AM civilized outdoor standing> People near you:
(PK) Harvace Bramblefield Road
(PK) Isendor Bramblefield Road

<703/99%hp 719/86%m 515/71%mv 12766tnl 12 AM civilized outdoor standing> Bramblefield Road



<703/99%hp 719/86%m 514/71%mv 12766tnl 12 AM civilized outdoor standing> They aren't here.

<703/99%hp 719/86%m 514/71%mv 12766tnl 12 AM civilized outdoor standing> People near you:
(PK) Harvace Bramblefield Road
(PK) Isendor Bramblefield Road

<703/99%hp 719/86%m 514/71%mv 12766tnl 12 AM civilized outdoor standing> Bramblefield Road



<703/99%hp 719/86%m 513/71%mv 12766tnl 12 AM civilized outdoor standing>
The rain ceases.

<704/100%hp 733/88%m 557/77%mv 12766tnl 1 AM civilized outdoor standing> They aren't here.

<704/100%hp 733/88%m 557/77%mv 12766tnl 1 AM civilized outdoor standing> Orum's Field



<704/100%hp 733/88%m 554/77%mv 12766tnl 1 AM wilderness outdoor standing> You feel yourself moving more quickly as bloodlust surges within you!
You have become better at bloodlust of the twelve fiends!

<704/100%hp 713/86%m 554/77%mv 12764tnl 1 AM wilderness outdoor standing> People near you:
(PK) Harvace Orum's Field
(PK) Isendor Bramblefield Road

<704/100%hp 713/86%m 554/77%mv 12764tnl 1 AM wilderness outdoor standing> Orum's Field



<704/100%hp 713/86%m 548/76%mv 12764tnl 1 AM wilderness outdoor standing> They aren't here.

<704/100%hp 713/86%m 548/76%mv 12764tnl 1 AM wilderness outdoor standing> People near you:
(PK) Harvace Orum's Field
(PK) Isendor Bramblefield Road

<704/100%hp 713/86%m 548/76%mv 12764tnl 1 AM wilderness outdoor standing> Bramblefield Road



<704/100%hp 713/86%m 545/76%mv 12764tnl 1 AM civilized outdoor standing> You scan north.
You scan south.
You scan east.
You scan west.
You scan up.
You scan down.

<704/100%hp 713/86%m 545/76%mv 12764tnl 1 AM civilized outdoor standing> Orum's Field



<704/100%hp 713/86%m 542/75%mv 12764tnl 1 AM wilderness outdoor standing> People near you:
(PK) Harvace Orum's Field
(PK) Isendor Bramblefield Road

<704/100%hp 713/86%m 542/75%mv 12764tnl 1 AM wilderness outdoor standing> You scan north.
You scan south.
You scan east.
You scan west.
You scan up.
You scan down.

<704/100%hp 713/86%m 542/75%mv 12764tnl 1 AM wilderness outdoor standing> Orum's Field



<704/100%hp 713/86%m 536/74%mv 12764tnl 1 AM wilderness outdoor standing> You scan north.
You scan south.
You scan east.
You scan west.
You scan up.
You scan down.

<704/100%hp 713/86%m 536/74%mv 12764tnl 1 AM wilderness outdoor standing> Bramblefield Road



<704/100%hp 713/86%m 533/74%mv 12764tnl 1 AM civilized outdoor standing> You scan north.
You scan south.
You scan east.
You scan west.
You scan up.
You scan down.

<704/100%hp 713/86%m 533/74%mv 12764tnl 1 AM civilized outdoor standing> Bramblefield Road



<704/100%hp 713/86%m 532/74%mv 12764tnl 1 AM civilized outdoor standing> You scan north.
You scan south.
You scan east.
You scan west.
You scan up.
You scan down.

<704/100%hp 713/86%m 532/74%mv 12764tnl 1 AM civilized outdoor standing> Bramblefield Road



<704/100%hp 713/86%m 531/74%mv 12764tnl 1 AM civilized outdoor standing> You scan north.
You scan south.
You scan east.
You scan west.
You scan up.
You scan down.

<704/100%hp 713/86%m 531/74%mv 12764tnl 1 AM civilized outdoor standing> People near you:
(PK) Harvace Bramblefield Road
(PK) Isendor Bramblefield Road

<704/100%hp 723/87%m 553/77%mv 12764tnl 2 AM civilized outdoor standing> Bramblefield Road



<704/100%hp 723/87%m 552/76%mv 12764tnl 2 AM civilized outdoor standing> You scan north.
You scan south.
***** Range 3 *****
(Gold Aura) An elf staggers along here, singing unflattering songs about Orcs.

You scan east.
You scan west.
You scan up.
You scan down.

<704/100%hp 723/87%m 552/76%mv 12764tnl 2 AM civilized outdoor standing> Bramblefield Road



<704/100%hp 723/87%m 551/76%mv 12764tnl 2 AM civilized outdoor standing> You scan north.
You scan south.
***** Range 2 *****
(Gold Aura) An elf staggers along here, singing unflattering songs about Orcs.

You scan east.
You scan west.
You scan up.
You scan down.

<704/100%hp 723/87%m 551/76%mv 12764tnl 2 AM civilized outdoor standing> Bramblefield Road



<704/100%hp 723/87%m 550/76%mv 12764tnl 2 AM civilized outdoor standing> You scan north.
You scan south.
***** Range 1 *****
(Gold Aura) An elf staggers along here, singing unflattering songs about Orcs.

You scan east.
You scan west.
You scan up.
You scan down.

<704/100%hp 723/87%m 550/76%mv 12764tnl 2 AM civilized outdoor standing> In the Wide-Bladed Grass



<704/100%hp 723/87%m 548/76%mv 12764tnl 2 AM wilderness outdoor standing> You scan north.
You scan south.
You scan east.
You scan west.
You scan up.
You scan down.

<704/100%hp 723/87%m 548/76%mv 12764tnl 2 AM wilderness outdoor standing> Bramblefield Road


A rounded bottle of spiced wine has been left here.

<704/100%hp 723/87%m 546/76%mv 12764tnl 2 AM civilized outdoor standing> You scan north.
You scan south.
You scan east.
***** Range 1 *****
(Gold Aura) An elf staggers along here, singing unflattering songs about Orcs.

***** Range 2 *****
A massive cloud giant merchant stands here, looking around complacently.
A diminutive halfling merchant stands here, hawking his wares.
A dusky human trader stands here, hawking his wares.

You scan west.
You scan up.
You scan down.

<704/100%hp 723/87%m 546/76%mv 12764tnl 2 AM civilized outdoor standing> In the Wide-Bladed Grass



<704/100%hp 723/87%m 544/75%mv 12764tnl 2 AM wilderness outdoor standing> In the Wide-Bladed Grass



<704/100%hp 723/87%m 540/75%mv 12764tnl 2 AM wilderness outdoor standing> You scan north.
You scan south.
You scan east.
You scan west.
You scan up.
You scan down.

<704/100%hp 723/87%m 540/75%mv 12764tnl 2 AM wilderness outdoor standing> Bramblefield Road



<704/100%hp 723/87%m 538/75%mv 12764tnl 2 AM civilized outdoor standing> You scan north.
You scan south.
***** Range 2 *****
(Gold Aura) An elf staggers along here, singing unflattering songs about Orcs.

You scan east.
You scan west.
You scan up.
You scan down.

<704/100%hp 723/87%m 538/75%mv 12764tnl 2 AM civilized outdoor standing> Bramblefield Road



<704/100%hp 723/87%m 537/74%mv 12764tnl 2 AM civilized outdoor standing> You scan north.
You scan south.
***** Range 3 *****
(Gold Aura) An elf staggers along here, singing unflattering songs about Orcs.

You scan east.
You scan west.
You scan up.
You scan down.

<704/100%hp 723/87%m 537/74%mv 12764tnl 2 AM civilized outdoor standing> Bramblefield Road



<704/100%hp 723/87%m 536/74%mv 12764tnl 2 AM civilized outdoor standing> You scan north.
You scan south.
You scan east.
You scan west.
You scan up.
You scan down.

<704/100%hp 723/87%m 536/74%mv 12764tnl 2 AM civilized outdoor standing> Bramblefield Road



<704/100%hp 723/87%m 535/74%mv 12764tnl 2 AM civilized outdoor standing> You scan north.
You scan south.
You scan east.
You scan west.
You scan up.
You scan down.

<704/100%hp 723/87%m 535/74%mv 12764tnl 2 AM civilized outdoor standing> Bramblefield Road



<704/100%hp 723/87%m 534/74%mv 12764tnl 2 AM civilized outdoor standing> You scan north.
You scan south.
You scan east.
You scan west.
You scan up.
You scan down.

<704/100%hp 723/87%m 534/74%mv 12764tnl 2 AM civilized outdoor standing> Orum's Field



<704/100%hp 723/87%m 531/74%mv 12764tnl 2 AM wilderness outdoor standing> You scan north.
You scan south.
You scan east.
You scan west.
You scan up.
You scan down.

<704/100%hp 723/87%m 531/74%mv 12764tnl 2 AM wilderness outdoor standing> Orum's Field



<704/100%hp 723/87%m 525/73%mv 12764tnl 2 AM wilderness outdoor standing> You scan north.
***** Range 2 *****
(Gold Aura) (White Aura) Isendor the elf is here.

You scan south.
You scan east.
You scan west.
You scan up.
You scan down.

<704/100%hp 733/88%m 547/76%mv 12764tnl 3 AM wilderness outdoor standing> People near you:
(PK) Harvace Orum's Field
(PK) Isendor Orum's Field

<704/100%hp 733/88%m 547/76%mv 12764tnl 3 AM wilderness outdoor standing> Orum's Field



<704/100%hp 733/88%m 542/75%mv 12764tnl 3 AM wilderness outdoor standing> Orum's Field


(Gold Aura) (White Aura) Isendor the elf is here.

<704/100%hp 733/88%m 538/75%mv 12764tnl 3 AM wilderness outdoor standing> They aren't here.

<704/100%hp 733/88%m 538/75%mv 12764tnl 3 AM wilderness outdoor standing> They aren't here.

<704/100%hp 733/88%m 538/75%mv 12764tnl 3 AM wilderness outdoor standing> They aren't here.

<704/100%hp 733/88%m 538/75%mv 12764tnl 3 AM wilderness outdoor standing> They aren't here.

<704/100%hp 733/88%m 538/75%mv 12764tnl 3 AM wilderness outdoor standing> Orum's Field



<704/100%hp 733/88%m 534/74%mv 12764tnl 3 AM wilderness outdoor standing> They aren't here.

<704/100%hp 733/88%m 534/74%mv 12764tnl 3 AM wilderness outdoor standing> They aren't here.

<704/100%hp 733/88%m 534/74%mv 12764tnl 3 AM wilderness outdoor standing> They aren't here.

<704/100%hp 733/88%m 534/74%mv 12764tnl 3 AM wilderness outdoor standing> They aren't here.

<704/100%hp 733/88%m 534/74%mv 12764tnl 3 AM wilderness outdoor standing> They aren't here.

<704/100%hp 733/88%m 534/74%mv 12764tnl 3 AM wilderness outdoor standing> They aren't here.

<704/100%hp 733/88%m 534/74%mv 12764tnl 3 AM wilderness outdoor standing> You scan north.
You scan south.
***** Range 1 *****
(Gold Aura) (White Aura) Isendor the elf is here.

You scan east.
You scan west.
You scan up.
You scan down.

<704/100%hp 733/88%m 534/74%mv 12764tnl 3 AM wilderness outdoor standing> People near you:
(PK) Harvace Orum's Field
(PK) Isendor Orum's Field

<704/100%hp 733/88%m 534/74%mv 12764tnl 3 AM wilderness outdoor standing> Orum's Field



<704/100%hp 733/88%m 529/73%mv 12764tnl 3 AM wilderness outdoor standing> They aren't here.

<704/100%hp 733/88%m 529/73%mv 12764tnl 3 AM wilderness outdoor standing> They aren't here.

<704/100%hp 733/88%m 529/73%mv 12764tnl 3 AM wilderness outdoor standing> They aren't here.

<704/100%hp 733/88%m 529/73%mv 12764tnl 3 AM wilderness outdoor standing> They aren't here.

<704/100%hp 733/88%m 529/73%mv 12764tnl 3 AM wilderness outdoor standing> They aren't here.

<704/100%hp 733/88%m 529/73%mv 12764tnl 3 AM wilderness outdoor standing> Orum's Field


(Gold Aura) (White Aura) Isendor the elf is here.
You yell 'Die, Isendor, you sorcerous dog!'
Isendor narrows his eyes and glares in your direction.
Isendor's heavenly wrath MASSACRES you!
Isendor is in perfect health.

<635/90%hp 733/88%m 524/73%mv 12764tnl 3 AM wilderness outdoor fighting> You can't concentrate enough.
Isendor is in perfect health.

<635/90%hp 733/88%m 524/73%mv 12764tnl 3 AM wilderness outdoor fighting> Mystic frost manifests itself at your hands before you send it forth in a frigid explosion of snow and ice.
You fade into existence.
Your iceball MASSACRES Isendor!
Isendor has some small but disgusting cuts.

<635/90%hp 708/85%m 524/73%mv 12764tnl 3 AM wilderness outdoor fighting>
Your shocking bite misses Isendor.
Your shocking bite mauls Isendor.
You parry Isendor's wrath.
You parry Isendor's wrath.
Isendor has some small but disgusting cuts.

<635/90%hp 708/85%m 524/73%mv 12764tnl 3 AM wilderness outdoor fighting>
Isendor narrows his eyes and glares in your direction.
You feel unclean.
Isendor's heavenly wrath maims you!
Isendor has some small but disgusting cuts.

<602/85%hp 708/85%m 524/73%mv 12764tnl 3 AM wilderness outdoor fighting> Mystic frost manifests itself at your hands before you send it forth in a frigid explosion of snow and ice.
Your iceball MASSACRES Isendor!
Isendor is covered with bleeding wounds.

<602/85%hp 683/82%m 524/73%mv 12764tnl 3 AM wilderness outdoor fighting>
Your shocking bite injures Isendor.
Your shocking bite mauls Isendor.
Isendor parries your shocking bite.
You parry Isendor's wrath.
You parry Isendor's wrath.
Isendor is covered with bleeding wounds.

<602/85%hp 683/82%m 524/73%mv 12764tnl 3 AM wilderness outdoor fighting>
Isendor narrows his eyes and glares in your direction.
Isendor is covered with bleeding wounds.

<602/85%hp 683/82%m 524/73%mv 12764tnl 3 AM wilderness outdoor fighting> Mystic frost manifests itself at your hands before you send it forth in a frigid explosion of snow and ice.
Your iceball MUTILATES Isendor!
Isendor is covered with bleeding wounds.

<602/85%hp 658/79%m 524/73%mv 12764tnl 3 AM wilderness outdoor fighting>
Your shocking bite wounds Isendor.
Isendor parries your shocking bite.
A long titanium spear grows warm in your hands!
The power of your protections interfere with a long titanium spear's healing.
You feel better!
Your defensive spin deflects Isendor's wrath.
You parry Isendor's wrath.
Isendor is covered with bleeding wounds.

<618/87%hp 658/79%m 524/73%mv 12764tnl 3 AM wilderness outdoor fighting>
It starts to rain.
Isendor is covered with bleeding wounds.

<666/94%hp 662/80%m 546/76%mv 12764tnl 4 AM wilderness outdoor fighting>
Isendor narrows his eyes and glares in your direction.
Isendor's heavenly wrath MASSACRES you!
Isendor is covered with bleeding wounds.

<595/84%hp 662/80%m 546/76%mv 12764tnl 4 AM wilderness outdoor fighting> Mystic frost manifests itself at your hands before you send it forth in a frigid explosion of snow and ice.
Your iceball maims Isendor!
Your shocking bite wounds Isendor.
Your shocking bite injures Isendor.
Your shocking bite mauls Isendor.
Isendor dodges your shocking bite.
You parry Isendor's wrath.
You parry Isendor's wrath.
Isendor's wrath decimates you!
Isendor is covered with bleeding wounds.

<568/80%hp 637/77%m 546/76%mv 12764tnl 4 AM wilderness outdoor fighting>
Isendor narrows his eyes and glares in your direction.
Isendor's heavenly wrath MASSACRES you!
Isendor is covered with bleeding wounds.

<496/70%hp 637/77%m 546/76%mv 12764tnl 4 AM wilderness outdoor fighting>
Your shocking bite injures Isendor.
Your shocking bite wounds Isendor.
Your shocking bite wounds Isendor.
You parry Isendor's wrath.
You parry Isendor's wrath.
Isendor is gushing blood.

<496/70%hp 637/77%m 546/76%mv 12764tnl 4 AM wilderness outdoor fighting> You fall flat on your face!
Your bash misses Isendor.
You learn from your mistakes, and your bash ability improves.
Isendor is gushing blood.

<496/70%hp 637/77%m 546/76%mv 12714tnl 4 AM wilderness outdoor resting>
Isendor brings 'Vengeance', the Shining Sword up and across at you!
Isendor's strike of faith EVISCERATES you!
Completing his upper slash, Isendor steps forward and brings 'Vengeance', the Shining Sword down in an opposite arc towards you!
Isendor's strike of purity DISMEMBERS you!
Completing his maneuver, Isendor drives 'Vengeance', the Shining Sword into your chest!
Isendor's strike of deliverance EVISCERATES you!
Isendor is gushing blood.

<348/49%hp 637/77%m 546/76%mv 12714tnl 4 AM wilderness outdoor fighting>
Your shocking bite mauls Isendor.
Your shocking bite mauls Isendor.
Isendor parries your shocking bite.
You parry Isendor's wrath.
Isendor is gushing blood.

<348/49%hp 637/77%m 546/76%mv 12714tnl 4 AM wilderness outdoor fighting>
Your shocking bite wounds Isendor.
Isendor parries your shocking bite.
A long titanium spear grows warm in your hands!
The power of your protections interfere with a long titanium spear's healing.
You feel better!
You parry Isendor's wrath.
You parry Isendor's wrath.
Isendor is gushing blood.

<369/52%hp 637/77%m 546/76%mv 12714tnl 4 AM wilderness outdoor fighting>
Isendor brings 'Vengeance', the Shining Sword up and across at you!
Isendor's strike of faith DISMEMBERS you!
Completing his upper slash, Isendor steps forward and brings 'Vengeance', the Shining Sword down in an opposite arc towards you!
Isendor's strike of purity devastates you!
Completing his maneuver, Isendor tries to drive 'Vengeance', the Shining Sword into your chest, but misses!
Isendor's strike of deliverance misses you.
Isendor is gushing blood.

<283/40%hp 637/77%m 546/76%mv 12714tnl 4 AM wilderness outdoor fighting>
Your shocking bite mauls Isendor.
Your shocking bite wounds Isendor.
Your shocking bite mauls Isendor.
You parry Isendor's wrath.
Isendor is writhing in agony.

<283/40%hp 637/77%m 546/76%mv 12714tnl 4 AM wilderness outdoor fighting> Mystic frost manifests itself at your hands before you send it forth in a frigid explosion of snow and ice.
Your iceball maims Isendor!
Isendor is convulsing on the ground.

<283/40%hp 612/74%m 546/76%mv 12714tnl 4 AM wilderness outdoor fighting>
Your shocking bite mauls Isendor.
Your shocking bite mauls Isendor.
Your shocking bite wounds Isendor.
A long titanium spear grows warm in your hands!
The power of your protections interfere with a long titanium spear's healing.
You feel better!
Isendor's wrath devastates you!
Isendor is convulsing on the ground.

<272/38%hp 612/74%m 546/76%mv 12714tnl 4 AM wilderness outdoor fighting> You fall flat on your face!
Your bash misses Isendor.
Isendor is convulsing on the ground.

<272/38%hp 612/74%m 546/76%mv 12714tnl 4 AM wilderness outdoor resting>
Isendor has fled!
Isendor is convulsing on the ground.

<272/38%hp 612/74%m 546/76%mv 12714tnl 4 AM wilderness outdoor resting>
Isendor brings 'Vengeance', the Shining Sword up and across at you!
Isendor's strike of faith EVISCERATES you!
Completing his upper slash, Isendor steps forward and brings 'Vengeance', the Shining Sword down in an opposite arc towards you!
Isendor's strike of purity maims you!
Completing his maneuver, Isendor drives 'Vengeance', the Shining Sword into your chest!
Isendor's strike of deliverance decimates you!
You sure are BLEEDING!
Your shocking bite mauls Isendor.
Isendor parries your shocking bite.
A long titanium spear grows warm in your hands!
The power of your protections interfere with a long titanium spear's healing.
You feel better!
Isendor's wrath EVISCERATES you!
You sure are BLEEDING!
Isendor is convulsing on the ground.

<134/19%hp 612/74%m 546/76%mv 12714tnl 4 AM wilderness outdoor fighting>
Your shocking bite wounds Isendor.
Isendor is DEAD!!
A long titanium spear glows with unholy light as it steals a piece of Isendor's soul.
Isendor spills his guts all over the floor.
1106, Formatted
Posted by Harvace on Wed 31-Dec-69 07:00 PM







<704/100%hp 772/93%m 431/60%mv 12766tnl 7 PM wilderness outdoor standing> People near you:
(PK) Harvace In the Wide-Bladed Grass
(PK) Isendor Bramblefield Road

<704/100%hp 772/93%m 431/60%mv 12766tnl 7 PM wilderness outdoor standing> The Edge of the Orum's Field

[Exits: north east south west]

<704/100%hp 772/93%m 425/59%mv 12766tnl 7 PM wilderness outdoor standing> Auction Block

[Exits: north east south]
(Gold Aura) (White Aura) Isendor the elf is here.

<704/100%hp 772/93%m 419/58%mv 12766tnl 7 PM wilderness outdoor standing> Bramblefield Road

[Exits: north east south west]

<704/100%hp 772/93%m 416/58%mv 12766tnl 7 PM civilized outdoor standing> Auction Block

[Exits: north east south]

<704/100%hp 772/93%m 413/57%mv 12766tnl 7 PM wilderness outdoor standing> The Edge of the Orum's Field

[Exits: north east south west]

<704/100%hp 772/93%m 407/56%mv 12766tnl 7 PM wilderness outdoor standing> They aren't here.

<704/100%hp 772/93%m 407/56%mv 12766tnl 7 PM wilderness outdoor standing> People near you:
(PK) Harvace The Edge of the Orum's Field
(PK) Isendor In the Wide-Bladed Grass

<704/100%hp 772/93%m 407/56%mv 12766tnl 7 PM wilderness outdoor standing> The Edge of Orum's Field

[Exits: north east south west]

<704/100%hp 772/93%m 401/55%mv 12766tnl 7 PM wilderness outdoor standing> People near you:
(PK) Harvace The Edge of Orum's Field
(PK) Isendor In the Wide-Bladed Grass

<704/100%hp 772/93%m 401/55%mv 12766tnl 7 PM wilderness outdoor standing> Orum's Field

[Exits: north east south west]

<704/100%hp 772/93%m 395/55%mv 12766tnl 7 PM wilderness outdoor standing> You scan north.
You scan south.
You scan east.
You scan west.
You scan up.
You scan down.

<704/100%hp 772/93%m 395/55%mv 12766tnl 7 PM wilderness outdoor standing> Orum's Field

[Exits: north east south west]

<704/100%hp 772/93%m 389/54%mv 12766tnl 7 PM wilderness outdoor standing> You scan north.
You scan south.
You scan east.
You scan west.
***** Range 1 *****
(Gold Aura) (White Aura) Isendor the elf is here.

You scan up.
You scan down.

<704/100%hp 772/93%m 389/54%mv 12766tnl 7 PM wilderness outdoor standing> In the Wide-Bladed Grass

[Exits: north east south]
(Gold Aura) (White Aura) Isendor the elf is here.
You yell 'Help! I am being attacked by Isendor!'
Your defensive spin deflects Isendor's wrath.
Isendor is in perfect health.

<704/100%hp 772/93%m 383/53%mv 12766tnl 7 PM wilderness outdoor fighting> You can't concentrate enough.
Isendor is in perfect health.

<704/100%hp 772/93%m 383/53%mv 12766tnl 7 PM wilderness outdoor fighting>
You fade into existence.
Your shocking bite injures Isendor.
Your shocking bite misses Isendor.
Isendor parries your shocking bite and retaliates with lightning quickness!
Isendor's wrath MUTILATES you!
You parry Isendor's wrath.
Isendor has a few scratches.

<662/94%hp 772/93%m 383/53%mv 12766tnl 7 PM wilderness outdoor fighting> You failed to blind Isendor.
Isendor has a few scratches.

<662/94%hp 767/92%m 383/53%mv 12766tnl 7 PM wilderness outdoor fighting>
Your shocking bite wounds Isendor.
Isendor parries your shocking bite.
A long titanium spear grows warm in your hands!
The power of your protections interfere with a long titanium spear's healing.
You feel better!
You parry Isendor's wrath.
Isendor's wrath maims you!
Isendor has a few scratches.

<656/93%hp 767/92%m 383/53%mv 12766tnl 7 PM wilderness outdoor fighting>
Stepping across, Isendor blocks your attack and quickly smashes your face with the hilt of his weapon.
Someone's wrath decimates you!
Someone is in perfect health.

<635/90%hp 780/94%m 427/59%mv 12766tnl 8 PM wilderness outdoor fighting> PANIC! You couldn't escape!
Someone is in perfect health.

<635/90%hp 780/94%m 427/59%mv 12766tnl 8 PM wilderness outdoor fighting>
Your shocking bite misses someone.
Your shocking bite injures someone.
Someone parries your shocking bite.
Your shocking bite mauls someone.
You parry someone's wrath.
Someone has a few scratches.

<635/90%hp 780/94%m 427/59%mv 12766tnl 8 PM wilderness outdoor fighting> You can't see a thing!
You flee from combat!

<635/90%hp 780/94%m 421/58%mv 12766tnl 8 PM wilderness outdoor standing> You can't see a thing!

<635/90%hp 780/94%m 415/57%mv 12766tnl 8 PM wilderness outdoor standing> You can't see a thing!

<635/90%hp 780/94%m 409/57%mv 12766tnl 8 PM wilderness outdoor standing> You are carrying:
(Magical) (Glowing) a shimmering blue potion
(Magical) a potion of returning

<635/90%hp 780/94%m 409/57%mv 12766tnl 8 PM wilderness outdoor standing> You can't see a thing!

<635/90%hp 780/94%m 406/56%mv 12766tnl 8 PM civilized outdoor standing> You can't see a thing!

<635/90%hp 780/94%m 405/56%mv 12766tnl 8 PM civilized indoor standing> Alas, you cannot go that way.

<635/90%hp 780/94%m 405/56%mv 12766tnl 8 PM civilized indoor standing> Alas, you cannot go that way.

<635/90%hp 780/94%m 405/56%mv 12766tnl 8 PM civilized indoor standing> Alas, you cannot go that way.

<635/90%hp 780/94%m 405/56%mv 12766tnl 8 PM civilized indoor standing> You can't see a thing!

<635/90%hp 780/94%m 404/56%mv 12766tnl 8 PM civilized outdoor standing> You can't see a thing!

<635/90%hp 780/94%m 403/56%mv 12766tnl 8 PM civilized outdoor standing> You can't see a thing!

<635/90%hp 780/94%m 402/56%mv 12766tnl 8 PM civilized outdoor standing> You can't see a thing!

<635/90%hp 780/94%m 399/55%mv 12766tnl 8 PM civilized outdoor standing> You can't see a thing!

<635/90%hp 780/94%m 396/55%mv 12766tnl 8 PM civilized outdoor standing> You can't see a thing!

<635/90%hp 780/94%m 393/54%mv 12766tnl 8 PM civilized outdoor standing> You can't see a thing!

<635/90%hp 780/94%m 390/54%mv 12766tnl 8 PM civilized outdoor standing> You can't see a thing!

<635/90%hp 780/94%m 387/53%mv 12766tnl 8 PM civilized outdoor standing> You can't see a thing!

<635/90%hp 780/94%m 384/53%mv 12766tnl 8 PM civilized outdoor standing> You are affected by:
Spell: 'detect magic' for 46 hours.
Spell: 'detect invis' for 36 hours.
Spell: 'detect good' for 24 hours.
Spell: 'detect evil' for 24 hours.
Spell: 'protection from good' for 8 hours.
Spell: 'shield' modifies armor class by -30 for 3 hours.
Spell: 'iron grip of azazel' for 1 hours.
Physical effect: 'templars defense' modifies hit roll by -6 for 0 hours.
Physical effect: 'flight' for -1 hours.

<635/90%hp 780/94%m 384/53%mv 12766tnl 8 PM civilized outdoor standing> You can't see a thing!

<635/90%hp 780/94%m 381/53%mv 12766tnl 8 PM civilized outdoor standing> You can't see a thing!

<635/90%hp 780/94%m 378/52%mv 12766tnl 8 PM civilized outdoor standing> You can't see a thing!

<635/90%hp 780/94%m 375/52%mv 12766tnl 8 PM civilized outdoor standing> You can't see a thing!

<635/90%hp 780/94%m 372/51%mv 12766tnl 8 PM civilized outdoor standing>
Your wound heals.

<646/91%hp 792/95%m 416/58%mv 12766tnl 9 PM civilized outdoor standing> Avenue of Retribution

[Exits: north east south west]
(Gold Aura) A bright-eyed commoner is here, running his daily errands.

<646/91%hp 792/95%m 413/57%mv 12766tnl 9 PM civilized outdoor standing> People near you:
(PK) Harvace Avenue of Retribution
(PK) Isendor Avenue of Hope

<646/91%hp 792/95%m 413/57%mv 12766tnl 9 PM civilized outdoor standing> People near you:
(PK) Harvace Avenue of Retribution
(PK) Isendor The Common Room of the Knight's Crest

<646/91%hp 792/95%m 413/57%mv 12766tnl 9 PM civilized outdoor standing> Square of the Clarion

[Exits: north east south west]
A huge marble statue of a righteous storm giant stands on a broad pedestal.
(Gold Aura) A bright-eyed commoner is here, running his daily errands.
(Gold Aura) A bright-eyed commoner is here, running his daily errands.

<646/91%hp 792/95%m 410/57%mv 12766tnl 9 PM civilized outdoor standing> People near you:
(PK) Harvace Square of the Clarion
(PK) Isendor The Common Room of the Knight's Crest

<646/91%hp 792/95%m 410/57%mv 12766tnl 9 PM civilized outdoor standing> People near you:
(PK) Harvace Square of the Clarion
(PK) Isendor The Common Room of the Knight's Crest

<646/91%hp 792/95%m 410/57%mv 12766tnl 9 PM civilized outdoor standing> They aren't here.

<646/91%hp 792/95%m 410/57%mv 12766tnl 9 PM civilized outdoor standing> People near you:
(PK) Harvace Square of the Clarion
(PK) Isendor The Common Room of the Knight's Crest

<646/91%hp 792/95%m 410/57%mv 12766tnl 9 PM civilized outdoor standing> They aren't here.

<646/91%hp 792/95%m 410/57%mv 12766tnl 9 PM civilized outdoor standing> People near you:
(PK) Harvace Square of the Clarion
(PK) Isendor The Common Room of the Knight's Crest

<646/91%hp 792/95%m 410/57%mv 12766tnl 9 PM civilized outdoor standing> People near you:
(PK) Harvace Square of the Clarion
(PK) Isendor The Common Room of the Knight's Crest

<646/91%hp 792/95%m 410/57%mv 12766tnl 9 PM civilized outdoor standing> People near you:
(PK) Harvace Square of the Clarion
(PK) Isendor The Common Room of the Knight's Crest
Isendor has summoned you!
The Common Room of the Knight's Crest

[Exits: [north] [south] west up]
(Gold Aura) (White Aura) Isendor the elf is here.
A dark-eyed chantress is here, singing a sweet lament to any who listen.
(Gold Aura) A fat, boisterous man dressed in a bright tunic welcomes you with a wink.
A dark-eyed chantress is here, singing a sweet lament to any who listen.
A traveler is sleeping here.

<646/91%hp 792/95%m 410/57%mv 12766tnl 9 PM civilized indoor standing> Alas, you cannot go that way.

<646/91%hp 792/95%m 410/57%mv 12766tnl 9 PM civilized indoor standing> Isendor yells 'Die, Harvace, you sorcerous dog!'
Isendor's legs buckle slightly, but he fights off your spell!
You parry Isendor's wrath.
Isendor has a few scratches.

<646/91%hp 777/93%m 410/57%mv 12766tnl 9 PM civilized indoor fighting>
Your shocking bite wounds Isendor.
Your shocking bite misses Isendor.
Isendor parries your shocking bite.
You parry Isendor's wrath.
Isendor's wrath MUTILATES you!
Isendor has a few scratches.

<604/85%hp 777/93%m 410/57%mv 12766tnl 9 PM civilized indoor fighting>
Isendor narrows his eyes and glares in your direction.
Isendor's heavenly wrath EVISCERATES you!
Isendor has a few scratches.

<559/79%hp 777/93%m 410/57%mv 12766tnl 9 PM civilized indoor fighting>
Your shocking bite injures Isendor.
Your shocking bite hits Isendor.
Isendor parries your shocking bite.
Your shocking bite wounds Isendor.
Your defensive spin deflects Isendor's wrath.
You parry Isendor's wrath.
Isendor has some small but disgusting cuts.

<559/79%hp 777/93%m 410/57%mv 12766tnl 9 PM civilized indoor fighting>
Isendor narrows his eyes and glares in your direction.
Isendor's heavenly wrath EVISCERATES you!
Isendor has some small but disgusting cuts.

<514/73%hp 777/93%m 410/57%mv 12766tnl 9 PM civilized indoor fighting> You focus your will on a wand of return, stealing its essence for your own use.
By the Temple Altar

[Exits: north east south west]
A torn scrap of parchment seems to have some writing on it.
( 2) A traveler's ring sits on the ground.
A tattered piece of parchment covered in glowing runes lies here.
Several maps have been wrapped together in a bundle.
A small iron key lies here.
( 2) You see a fine leather bracer here.
( 2) You see a fine leather hat here.
You see a fine leather belt here.
You see a pair of fine leather leggings here.
You see a fine leather vest here.
You see a fine leather cloak here.
You see a pair of fine leather sleeves here.
You see a pair of fine leather gloves here.
Some fine leather boots have been left here, fitted for arials.
A pit for sacrifices is in front of the altar.
(Gold Aura) A drunk man is here singing at the top of his lungs.
(Red Aura) (White Aura) The healer is here, administering healing as well as death.

<514/73%hp 752/90%m 205/28%mv 12766tnl 9 PM civilized indoor standing> People near you:
(PK) Harvace By the Temple Altar
Elystan Western Battlements

<514/73%hp 752/90%m 205/28%mv 12766tnl 9 PM civilized indoor standing> You get a silver pill from a travel stained backpack.

<514/73%hp 752/90%m 205/28%mv 12766tnl 9 PM civilized indoor standing> You finish eating a silver pill.
You no longer feel hungry.
Your body shudders slightly, and you feel less tired.
Your body shudders slightly, and you feel less tired.

<514/73%hp 752/90%m 313/43%mv 12766tnl 9 PM civilized indoor standing> You get a silver pill from a travel stained backpack.

<514/73%hp 752/90%m 313/43%mv 12766tnl 9 PM civilized indoor standing> You finish eating a silver pill.
You no longer feel hungry.
Your body shudders slightly, and you feel less tired.
Your body shudders slightly, and you feel less tired.

<514/73%hp 752/90%m 412/57%mv 12766tnl 9 PM civilized indoor standing> You get a silver pill from a travel stained backpack.

<514/73%hp 752/90%m 412/57%mv 12766tnl 9 PM civilized indoor standing> You finish eating a silver pill.
You no longer feel hungry.
Your body shudders slightly, and you feel less tired.
Your body shudders slightly, and you feel less tired.

<514/73%hp 752/90%m 524/73%mv 12766tnl 9 PM civilized indoor standing> You finish eating a speckled pill.
You start to feel full.
The power of your protections interfere with the healing.
You feel better!

<594/84%hp 752/90%m 524/73%mv 12766tnl 9 PM civilized indoor standing> You finish eating a speckled pill.
You feel completely full.
The power of your protections interfere with the healing.
You feel better!

<674/95%hp 752/90%m 524/73%mv 12766tnl 9 PM civilized indoor standing> You are affected by:
Spell: 'detect magic' for 45 hours.
Spell: 'detect invis' for 35 hours.
Spell: 'detect good' for 23 hours.
Spell: 'detect evil' for 23 hours.
Spell: 'protection from good' for 7 hours.
Spell: 'shield' modifies armor class by -30 for 2 hours.
Spell: 'iron grip of azazel' for 0 hours.
Physical effect: 'flight' for -1 hours.

<674/95%hp 752/90%m 524/73%mv 12766tnl 9 PM civilized indoor standing> You focus your will on a sleek amber rod, stealing its essence for your own use.
An aura of magic appears around you.

<674/95%hp 727/87%m 524/73%mv 12766tnl 9 PM civilized indoor standing>
Your hand returns to normal.

<681/96%hp 748/90%m 568/79%mv 12766tnl 10 PM civilized indoor standing>
Elystan yells 'Help! Jaisel tried to trip me!'

<681/96%hp 748/90%m 568/79%mv 12766tnl 10 PM civilized indoor standing> The Dark Temple

[Exits: north west]

<681/96%hp 748/90%m 567/79%mv 12766tnl 10 PM civilized indoor standing> People near you:
(PK) Harvace The Dark Temple
Jaisel Large Intersection
Elystan Large Intersection

<681/96%hp 748/90%m 567/79%mv 12766tnl 10 PM civilized indoor standing> You fade out of existence.

<681/96%hp 743/89%m 567/79%mv 12766tnl 10 PM civilized indoor standing> People near you:
(PK) Harvace The Dark Temple
Jaisel Large Intersection
Elystan Large Intersection

<681/96%hp 743/89%m 567/79%mv 12766tnl 10 PM civilized indoor standing> Temple Square

[Exits: east south west]
A fountain is here, gushing blood.
A dockworker is moving cargo around here.

<681/96%hp 743/89%m 566/78%mv 12766tnl 10 PM civilized outdoor standing> People near you:
(PK) Harvace Temple Square
Jaisel Large Intersection
Elystan Large Intersection

<681/96%hp 743/89%m 566/78%mv 12766tnl 10 PM civilized outdoor standing> High Road

[Exits: north east south west]
(Gold Aura) A cityguard is strolling through here, keeping the peace.

<681/96%hp 743/89%m 563/78%mv 12766tnl 10 PM civilized outdoor standing> People near you:
(PK) Harvace High Road
Jaisel Large Intersection
Elystan Large Intersection

<681/96%hp 743/89%m 563/78%mv 12766tnl 10 PM civilized outdoor standing> High Road

[Exits: north east south west]
An adventurer is here, trying to get a party to brave the Feanwyyn Weald.

<681/96%hp 743/89%m 560/78%mv 12766tnl 10 PM civilized outdoor standing> Market Square

[Exits: north east south west]

<681/96%hp 743/89%m 557/77%mv 12766tnl 10 PM civilized outdoor standing> High Road

[Exits: north east south west]
A poor, abused dog is here.

<681/96%hp 743/89%m 554/77%mv 12766tnl 10 PM civilized outdoor standing>
The mayor has arrived.

<681/96%hp 743/89%m 554/77%mv 12766tnl 10 PM civilized outdoor standing> Market Square

[Exits: north east south west]

<681/96%hp 743/89%m 551/76%mv 12766tnl 10 PM civilized outdoor standing> Trade Road

[Exits: north east south west]

<681/96%hp 743/89%m 548/76%mv 12766tnl 10 PM civilized outdoor standing> Trade Road

[Exits: north east south west]
A plain gray cape lies crumpled here.

<681/96%hp 743/89%m 545/76%mv 12766tnl 10 PM civilized outdoor standing> Trade Road

[Exits: north east south west]

<681/96%hp 743/89%m 542/75%mv 12766tnl 10 PM civilized outdoor standing> Trade Road

[Exits: north east south west]

<681/96%hp 743/89%m 539/75%mv 12766tnl 10 PM civilized outdoor standing> Inside the East Gate

[Exits: east west up]
(Gold Aura) The Captain of the Battlement Guard is here patrolling.
A dockworker is moving cargo around here.
A citizen of Galadon hurries through here.
(Gold Aura) One of the elite guards is here, watching the gate.
(Gold Aura) One of the elite guards is here, watching the gate.

<681/96%hp 743/89%m 536/74%mv 12766tnl 10 PM civilized outdoor standing> Outside the East Gate

[Exits: east west]
(Gold Aura) A drunk man is here singing at the top of his lungs.

<681/96%hp 743/89%m 533/74%mv 12766tnl 10 PM civilized outdoor standing> The Eastern Crossroads

[Exits: north east south west]
A sign points east to Voralian City, Hamsah Mu'tazz and Seantryn Modan.

<693/98%hp 757/91%m 544/75%mv 12766tnl 11 PM civilized outdoor standing> A Large Crossroads

[Exits: north east south west]
A sign points north towards Voralian City and south to the Dwarven Forest.
Sunk into the center of the crossroads is a worn, steel marker.

<693/98%hp 757/91%m 543/75%mv 12766tnl 11 PM civilized outdoor standing> The Lane

[Exits: north south]

<693/98%hp 757/91%m 542/75%mv 12766tnl 11 PM civilized outdoor standing> People near you:
(PK) Harvace The Lane
(PK) Isendor In the Wide-Bladed Grass

<693/98%hp 757/91%m 542/75%mv 12766tnl 11 PM civilized outdoor standing> Bramblefield Road

[Exits: north east south west]

<693/98%hp 757/91%m 541/75%mv 12766tnl 11 PM civilized outdoor standing> Bramblefield Road

[Exits: north east south west]

<693/98%hp 757/91%m 540/75%mv 12766tnl 11 PM civilized outdoor standing> Bramblefield Road

[Exits: north east south west]
A rounded bottle of spiced wine has been left here.

<693/98%hp 757/91%m 539/75%mv 12766tnl 11 PM civilized outdoor standing> You scan north.
You scan south.
You scan east.
***** Range 1 *****
(Gold Aura) An elf staggers along here, singing unflattering songs about Orcs.

You scan west.
You scan up.
You scan down.

<693/98%hp 757/91%m 539/75%mv 12766tnl 11 PM civilized outdoor standing> Bramblefield Road

[Exits: north east south west]
(Gold Aura) An elf staggers along here, singing unflattering songs about Orcs.

<693/98%hp 757/91%m 538/75%mv 12766tnl 11 PM civilized outdoor standing> People near you:
(PK) Harvace Bramblefield Road

<693/98%hp 757/91%m 538/75%mv 12766tnl 11 PM civilized outdoor standing> Bramblefield Road

[Exits: north east south west]

<693/98%hp 757/91%m 537/74%mv 12766tnl 11 PM civilized outdoor standing> You scan north.
You scan south.
***** Range 1 *****
(Gold Aura) An elf staggers along here, singing unflattering songs about Orcs.

You scan east.
You scan west.
You scan up.
You scan down.

<693/98%hp 757/91%m 537/74%mv 12766tnl 11 PM civilized outdoor standing> Bramblefield Road

[Exits: north east south west]

<693/98%hp 757/91%m 536/74%mv 12766tnl 11 PM civilized outdoor standing> Bramblefield Road

[Exits: north east south west]

<693/98%hp 757/91%m 535/74%mv 12766tnl 11 PM civilized outdoor standing> Bramblefield Road

[Exits: north east south west]

<693/98%hp 757/91%m 534/74%mv 12766tnl 11 PM civilized outdoor standing> You are affected by:
Spell: 'detect magic' for 43 hours.
Spell: 'detect invis' for 33 hours.
Spell: 'aura' modifies armor class by -30 for 28 hours.
Spell: 'invis' for 23 hours.
Spell: 'detect good' for 21 hours.
Spell: 'detect evil' for 21 hours.
Spell: 'protection from good' for 5 hours.
Spell: 'shield' modifies armor class by -30 for 0 hours.
Physical effect: 'flight' for -1 hours.

<693/98%hp 757/91%m 534/74%mv 12766tnl 11 PM civilized outdoor standing> People near you:
(PK) Harvace Bramblefield Road
(PK) Isendor Bramblefield Road

<693/98%hp 757/91%m 534/74%mv 12766tnl 11 PM civilized outdoor standing> Bramblefield Road

[Exits: north east south west]

<693/98%hp 757/91%m 533/74%mv 12766tnl 11 PM civilized outdoor standing> Bramblefield Road

[Exits: north east south west]

<693/98%hp 757/91%m 532/74%mv 12766tnl 11 PM civilized outdoor standing> You scan north.
You scan south.
You scan east.
You scan west.
You scan up.
You scan down.

<693/98%hp 757/91%m 532/74%mv 12766tnl 11 PM civilized outdoor standing> Orum's Field

[Exits: north east south west]

<693/98%hp 757/91%m 528/73%mv 12766tnl 11 PM wilderness outdoor standing> You scan north.
You scan south.
You scan east.
You scan west.
You scan up.
You scan down.

<693/98%hp 757/91%m 528/73%mv 12766tnl 11 PM wilderness outdoor standing>
Your force shield shimmers then fades away.

<703/99%hp 769/92%m 572/79%mv 12766tnl 12 AM wilderness outdoor standing> Orum's Field

[Exits: north east south west]

<703/99%hp 769/92%m 563/78%mv 12766tnl 12 AM wilderness outdoor standing> People near you:
(PK) Harvace Orum's Field
(PK) Isendor Bramblefield Road

<703/99%hp 769/92%m 563/78%mv 12766tnl 12 AM wilderness outdoor standing> You focus your will on a sleek sienna rod, stealing its essence for your own use.
You somehow fail to grip a sleek sienna rod's essence, and nothing comes of your effort.
A sleek sienna rod explodes into fragments in your hands.

<703/99%hp 744/89%m 563/78%mv 12766tnl 12 AM wilderness outdoor standing> Bramblefield Road

[Exits: north east south west]

<703/99%hp 744/89%m 559/77%mv 12766tnl 12 AM civilized outdoor standing> Bramblefield Road

[Exits: north east south west]

<703/99%hp 744/89%m 558/77%mv 12766tnl 12 AM civilized outdoor standing> People near you:
(PK) Harvace Bramblefield Road
(PK) Isendor Bramblefield Road

<703/99%hp 744/89%m 558/77%mv 12766tnl 12 AM civilized outdoor standing> Bramblefield Road

[Exits: north east south west]

<703/99%hp 744/89%m 557/77%mv 12766tnl 12 AM civilized outdoor standing> Orum's Field

[Exits: north south west]

<703/99%hp 744/89%m 553/77%mv 12766tnl 12 AM wilderness outdoor standing> Orum's Field

[Exits: north east south west]

<703/99%hp 744/89%m 544/75%mv 12766tnl 12 AM wilderness outdoor standing> You focus your will on a sleek sienna rod, stealing its essence for your own use.
You are surrounded by a force shield.

<703/99%hp 719/86%m 544/75%mv 12766tnl 12 AM wilderness outdoor standing> Bramblefield Road

[Exits: north east south west]

<703/99%hp 719/86%m 540/75%mv 12766tnl 12 AM civilized outdoor standing> You scan north.
You scan south.
You scan east.
You scan west.
You scan up.
You scan down.

<703/99%hp 719/86%m 540/75%mv 12766tnl 12 AM civilized outdoor standing> People near you:
(PK) Harvace Bramblefield Road
(PK) Isendor Bramblefield Road

<703/99%hp 719/86%m 540/75%mv 12766tnl 12 AM civilized outdoor standing> They aren't here.

<703/99%hp 719/86%m 540/75%mv 12766tnl 12 AM civilized outdoor standing> People near you:
(PK) Harvace Bramblefield Road
(PK) Isendor Bramblefield Road

<703/99%hp 719/86%m 540/75%mv 12766tnl 12 AM civilized outdoor standing> You scan north.
You scan south.
You scan east.
You scan west.
You scan up.
You scan down.

<703/99%hp 719/86%m 540/75%mv 12766tnl 12 AM civilized outdoor standing> Orum's Field

[Exits: north east south west]

<703/99%hp 719/86%m 536/74%mv 12766tnl 12 AM wilderness outdoor standing> You scan north.
You scan south.
You scan east.
You scan west.
You scan up.
You scan down.

<703/99%hp 719/86%m 536/74%mv 12766tnl 12 AM wilderness outdoor standing> Orum's Field

[Exits: north east south west]

<703/99%hp 719/86%m 527/73%mv 12766tnl 12 AM wilderness outdoor standing> The Edge of Orum's Field

[Exits: north east south west]

<703/99%hp 719/86%m 520/72%mv 12766tnl 12 AM wilderness outdoor standing> People near you:
(PK) Harvace The Edge of Orum's Field
(PK) Isendor Bramblefield Road

<703/99%hp 719/86%m 520/72%mv 12766tnl 12 AM wilderness outdoor standing> Bramblefield Road

[Exits: north east south west]

<703/99%hp 719/86%m 517/72%mv 12766tnl 12 AM civilized outdoor standing> People near you:
(PK) Harvace Bramblefield Road
(PK) Isendor Bramblefield Road

<703/99%hp 719/86%m 517/72%mv 12766tnl 12 AM civilized outdoor standing> You scan north.
***** Range 1 *****
(Gold Aura) One of the farmer's daughters is here, talking with friends.
(Gold Aura) An old farmer sits here, tending his stand.

You scan south.
You scan east.
You scan west.
You scan up.
You scan down.

<703/99%hp 719/86%m 517/72%mv 12766tnl 12 AM civilized outdoor standing> They aren't here.

<703/99%hp 719/86%m 517/72%mv 12766tnl 12 AM civilized outdoor standing> Bramblefield Road

[Exits: north east south west]

<703/99%hp 719/86%m 516/71%mv 12766tnl 12 AM civilized outdoor standing> People near you:
(PK) Harvace Bramblefield Road
(PK) Isendor Bramblefield Road

<703/99%hp 719/86%m 516/71%mv 12766tnl 12 AM civilized outdoor standing> They aren't here.

<703/99%hp 719/86%m 516/71%mv 12766tnl 12 AM civilized outdoor standing> People near you:
(PK) Harvace Bramblefield Road
(PK) Isendor Bramblefield Road

<703/99%hp 719/86%m 516/71%mv 12766tnl 12 AM civilized outdoor standing> Bramblefield Road

[Exits: north east south west]

<703/99%hp 719/86%m 515/71%mv 12766tnl 12 AM civilized outdoor standing> They aren't here.

<703/99%hp 719/86%m 515/71%mv 12766tnl 12 AM civilized outdoor standing> People near you:
(PK) Harvace Bramblefield Road
(PK) Isendor Bramblefield Road

<703/99%hp 719/86%m 515/71%mv 12766tnl 12 AM civilized outdoor standing> Bramblefield Road

[Exits: north east south west]

<703/99%hp 719/86%m 514/71%mv 12766tnl 12 AM civilized outdoor standing> They aren't here.

<703/99%hp 719/86%m 514/71%mv 12766tnl 12 AM civilized outdoor standing> People near you:
(PK) Harvace Bramblefield Road
(PK) Isendor Bramblefield Road

<703/99%hp 719/86%m 514/71%mv 12766tnl 12 AM civilized outdoor standing> Bramblefield Road

[Exits: north east south west]

<703/99%hp 719/86%m 513/71%mv 12766tnl 12 AM civilized outdoor standing>
The rain ceases.

<704/100%hp 733/88%m 557/77%mv 12766tnl 1 AM civilized outdoor standing> They aren't here.

<704/100%hp 733/88%m 557/77%mv 12766tnl 1 AM civilized outdoor standing> Orum's Field

[Exits: north east south west]

<704/100%hp 733/88%m 554/77%mv 12766tnl 1 AM wilderness outdoor standing> You feel yourself moving more quickly as bloodlust surges within you!
You have become better at bloodlust of the twelve fiends!

<704/100%hp 713/86%m 554/77%mv 12764tnl 1 AM wilderness outdoor standing> People near you:
(PK) Harvace Orum's Field
(PK) Isendor Bramblefield Road

<704/100%hp 713/86%m 554/77%mv 12764tnl 1 AM wilderness outdoor standing> Orum's Field

[Exits: north east south west]

<704/100%hp 713/86%m 548/76%mv 12764tnl 1 AM wilderness outdoor standing> They aren't here.

<704/100%hp 713/86%m 548/76%mv 12764tnl 1 AM wilderness outdoor standing> People near you:
(PK) Harvace Orum's Field
(PK) Isendor Bramblefield Road

<704/100%hp 713/86%m 548/76%mv 12764tnl 1 AM wilderness outdoor standing> Bramblefield Road

[Exits: north east south west]

<704/100%hp 713/86%m 545/76%mv 12764tnl 1 AM civilized outdoor standing> You scan north.
You scan south.
You scan east.
You scan west.
You scan up.
You scan down.

<704/100%hp 713/86%m 545/76%mv 12764tnl 1 AM civilized outdoor standing> Orum's Field

[Exits: north east south west]

<704/100%hp 713/86%m 542/75%mv 12764tnl 1 AM wilderness outdoor standing> People near you:
(PK) Harvace Orum's Field
(PK) Isendor Bramblefield Road

<704/100%hp 713/86%m 542/75%mv 12764tnl 1 AM wilderness outdoor standing> You scan north.
You scan south.
You scan east.
You scan west.
You scan up.
You scan down.

<704/100%hp 713/86%m 542/75%mv 12764tnl 1 AM wilderness outdoor standing> Orum's Field

[Exits: north east south west]

<704/100%hp 713/86%m 536/74%mv 12764tnl 1 AM wilderness outdoor standing> You scan north.
You scan south.
You scan east.
You scan west.
You scan up.
You scan down.

<704/100%hp 713/86%m 536/74%mv 12764tnl 1 AM wilderness outdoor standing> Bramblefield Road

[Exits: north east south west]

<704/100%hp 713/86%m 533/74%mv 12764tnl 1 AM civilized outdoor standing> You scan north.
You scan south.
You scan east.
You scan west.
You scan up.
You scan down.

<704/100%hp 713/86%m 533/74%mv 12764tnl 1 AM civilized outdoor standing> Bramblefield Road

[Exits: north east south west]

<704/100%hp 713/86%m 532/74%mv 12764tnl 1 AM civilized outdoor standing> You scan north.
You scan south.
You scan east.
You scan west.
You scan up.
You scan down.

<704/100%hp 713/86%m 532/74%mv 12764tnl 1 AM civilized outdoor standing> Bramblefield Road

[Exits: north east south west]

<704/100%hp 713/86%m 531/74%mv 12764tnl 1 AM civilized outdoor standing> You scan north.
You scan south.
You scan east.
You scan west.
You scan up.
You scan down.

<704/100%hp 713/86%m 531/74%mv 12764tnl 1 AM civilized outdoor standing> People near you:
(PK) Harvace Bramblefield Road
(PK) Isendor Bramblefield Road

<704/100%hp 723/87%m 553/77%mv 12764tnl 2 AM civilized outdoor standing> Bramblefield Road

[Exits: north east south west]

<704/100%hp 723/87%m 552/76%mv 12764tnl 2 AM civilized outdoor standing> You scan north.
You scan south.
***** Range 3 *****
(Gold Aura) An elf staggers along here, singing unflattering songs about Orcs.

You scan east.
You scan west.
You scan up.
You scan down.

<704/100%hp 723/87%m 552/76%mv 12764tnl 2 AM civilized outdoor standing> Bramblefield Road

[Exits: north east south west]

<704/100%hp 723/87%m 551/76%mv 12764tnl 2 AM civilized outdoor standing> You scan north.
You scan south.
***** Range 2 *****
(Gold Aura) An elf staggers along here, singing unflattering songs about Orcs.

You scan east.
You scan west.
You scan up.
You scan down.

<704/100%hp 723/87%m 551/76%mv 12764tnl 2 AM civilized outdoor standing> Bramblefield Road

[Exits: north east south west]

<704/100%hp 723/87%m 550/76%mv 12764tnl 2 AM civilized outdoor standing> You scan north.
You scan south.
***** Range 1 *****
(Gold Aura) An elf staggers along here, singing unflattering songs about Orcs.

You scan east.
You scan west.
You scan up.
You scan down.

<704/100%hp 723/87%m 550/76%mv 12764tnl 2 AM civilized outdoor standing> In the Wide-Bladed Grass

[Exits: north east south]

<704/100%hp 723/87%m 548/76%mv 12764tnl 2 AM wilderness outdoor standing> You scan north.
You scan south.
You scan east.
You scan west.
You scan up.
You scan down.

<704/100%hp 723/87%m 548/76%mv 12764tnl 2 AM wilderness outdoor standing> Bramblefield Road

[Exits: north east south west]
A rounded bottle of spiced wine has been left here.

<704/100%hp 723/87%m 546/76%mv 12764tnl 2 AM civilized outdoor standing> You scan north.
You scan south.
You scan east.
***** Range 1 *****
(Gold Aura) An elf staggers along here, singing unflattering songs about Orcs.

***** Range 2 *****
A massive cloud giant merchant stands here, looking around complacently.
A diminutive halfling merchant stands here, hawking his wares.
A dusky human trader stands here, hawking his wares.

You scan west.
You scan up.
You scan down.

<704/100%hp 723/87%m 546/76%mv 12764tnl 2 AM civilized outdoor standing> In the Wide-Bladed Grass

[Exits: north east south]

<704/100%hp 723/87%m 544/75%mv 12764tnl 2 AM wilderness outdoor standing> In the Wide-Bladed Grass

[Exits: north east south]

<704/100%hp 723/87%m 540/75%mv 12764tnl 2 AM wilderness outdoor standing> You scan north.
You scan south.
You scan east.
You scan west.
You scan up.
You scan down.

<704/100%hp 723/87%m 540/75%mv 12764tnl 2 AM wilderness outdoor standing> Bramblefield Road

[Exits: north east south west]

<704/100%hp 723/87%m 538/75%mv 12764tnl 2 AM civilized outdoor standing> You scan north.
You scan south.
***** Range 2 *****
(Gold Aura) An elf staggers along here, singing unflattering songs about Orcs.

You scan east.
You scan west.
You scan up.
You scan down.

<704/100%hp 723/87%m 538/75%mv 12764tnl 2 AM civilized outdoor standing> Bramblefield Road

[Exits: north east south west]

<704/100%hp 723/87%m 537/74%mv 12764tnl 2 AM civilized outdoor standing> You scan north.
You scan south.
***** Range 3 *****
(Gold Aura) An elf staggers along here, singing unflattering songs about Orcs.

You scan east.
You scan west.
You scan up.
You scan down.

<704/100%hp 723/87%m 537/74%mv 12764tnl 2 AM civilized outdoor standing> Bramblefield Road

[Exits: north east south west]

<704/100%hp 723/87%m 536/74%mv 12764tnl 2 AM civilized outdoor standing> You scan north.
You scan south.
You scan east.
You scan west.
You scan up.
You scan down.

<704/100%hp 723/87%m 536/74%mv 12764tnl 2 AM civilized outdoor standing> Bramblefield Road

[Exits: north east south west]

<704/100%hp 723/87%m 535/74%mv 12764tnl 2 AM civilized outdoor standing> You scan north.
You scan south.
You scan east.
You scan west.
You scan up.
You scan down.

<704/100%hp 723/87%m 535/74%mv 12764tnl 2 AM civilized outdoor standing> Bramblefield Road

[Exits: north east south west]

<704/100%hp 723/87%m 534/74%mv 12764tnl 2 AM civilized outdoor standing> You scan north.
You scan south.
You scan east.
You scan west.
You scan up.
You scan down.

<704/100%hp 723/87%m 534/74%mv 12764tnl 2 AM civilized outdoor standing> Orum's Field

[Exits: north east south west]

<704/100%hp 723/87%m 531/74%mv 12764tnl 2 AM wilderness outdoor standing> You scan north.
You scan south.
You scan east.
You scan west.
You scan up.
You scan down.

<704/100%hp 723/87%m 531/74%mv 12764tnl 2 AM wilderness outdoor standing> Orum's Field

[Exits: north east south west]

<704/100%hp 723/87%m 525/73%mv 12764tnl 2 AM wilderness outdoor standing> You scan north.
***** Range 2 *****
(Gold Aura) (White Aura) Isendor the elf is here.

You scan south.
You scan east.
You scan west.
You scan up.
You scan down.

<704/100%hp 733/88%m 547/76%mv 12764tnl 3 AM wilderness outdoor standing> People near you:
(PK) Harvace Orum's Field
(PK) Isendor Orum's Field

<704/100%hp 733/88%m 547/76%mv 12764tnl 3 AM wilderness outdoor standing> Orum's Field

[Exits: north east south west]

<704/100%hp 733/88%m 542/75%mv 12764tnl 3 AM wilderness outdoor standing> Orum's Field

[Exits: north east south west]
(Gold Aura) (White Aura) Isendor the elf is here.

<704/100%hp 733/88%m 538/75%mv 12764tnl 3 AM wilderness outdoor standing> They aren't here.

<704/100%hp 733/88%m 538/75%mv 12764tnl 3 AM wilderness outdoor standing> They aren't here.

<704/100%hp 733/88%m 538/75%mv 12764tnl 3 AM wilderness outdoor standing> They aren't here.

<704/100%hp 733/88%m 538/75%mv 12764tnl 3 AM wilderness outdoor standing> They aren't here.

<704/100%hp 733/88%m 538/75%mv 12764tnl 3 AM wilderness outdoor standing> Orum's Field

[Exits: north east south west]

<704/100%hp 733/88%m 534/74%mv 12764tnl 3 AM wilderness outdoor standing> They aren't here.

<704/100%hp 733/88%m 534/74%mv 12764tnl 3 AM wilderness outdoor standing> They aren't here.

<704/100%hp 733/88%m 534/74%mv 12764tnl 3 AM wilderness outdoor standing> They aren't here.

<704/100%hp 733/88%m 534/74%mv 12764tnl 3 AM wilderness outdoor standing> They aren't here.

<704/100%hp 733/88%m 534/74%mv 12764tnl 3 AM wilderness outdoor standing> They aren't here.

<704/100%hp 733/88%m 534/74%mv 12764tnl 3 AM wilderness outdoor standing> They aren't here.

<704/100%hp 733/88%m 534/74%mv 12764tnl 3 AM wilderness outdoor standing> You scan north.
You scan south.
***** Range 1 *****
(Gold Aura) (White Aura) Isendor the elf is here.

You scan east.
You scan west.
You scan up.
You scan down.

<704/100%hp 733/88%m 534/74%mv 12764tnl 3 AM wilderness outdoor standing> People near you:
(PK) Harvace Orum's Field
(PK) Isendor Orum's Field

<704/100%hp 733/88%m 534/74%mv 12764tnl 3 AM wilderness outdoor standing> Orum's Field

[Exits: north east south west]

<704/100%hp 733/88%m 529/73%mv 12764tnl 3 AM wilderness outdoor standing> They aren't here.

<704/100%hp 733/88%m 529/73%mv 12764tnl 3 AM wilderness outdoor standing> They aren't here.

<704/100%hp 733/88%m 529/73%mv 12764tnl 3 AM wilderness outdoor standing> They aren't here.

<704/100%hp 733/88%m 529/73%mv 12764tnl 3 AM wilderness outdoor standing> They aren't here.

<704/100%hp 733/88%m 529/73%mv 12764tnl 3 AM wilderness outdoor standing> They aren't here.

<704/100%hp 733/88%m 529/73%mv 12764tnl 3 AM wilderness outdoor standing> Orum's Field

[Exits: north east south west]
(Gold Aura) (White Aura) Isendor the elf is here.
You yell 'Die, Isendor, you sorcerous dog!'
Isendor narrows his eyes and glares in your direction.
Isendor's heavenly wrath MASSACRES you!
Isendor is in perfect health.

<635/90%hp 733/88%m 524/73%mv 12764tnl 3 AM wilderness outdoor fighting> You can't concentrate enough.
Isendor is in perfect health.

<635/90%hp 733/88%m 524/73%mv 12764tnl 3 AM wilderness outdoor fighting> Mystic frost manifests itself at your hands before you send it forth in a frigid explosion of snow and ice.
You fade into existence.
Your iceball MASSACRES Isendor!
Isendor has some small but disgusting cuts.

<635/90%hp 708/85%m 524/73%mv 12764tnl 3 AM wilderness outdoor fighting>
Your shocking bite misses Isendor.
Your shocking bite mauls Isendor.
You parry Isendor's wrath.
You parry Isendor's wrath.
Isendor has some small but disgusting cuts.

<635/90%hp 708/85%m 524/73%mv 12764tnl 3 AM wilderness outdoor fighting>
Isendor narrows his eyes and glares in your direction.
You feel unclean.
Isendor's heavenly wrath maims you!
Isendor has some small but disgusting cuts.

<602/85%hp 708/85%m 524/73%mv 12764tnl 3 AM wilderness outdoor fighting> Mystic frost manifests itself at your hands before you send it forth in a frigid explosion of snow and ice.
Your iceball MASSACRES Isendor!
Isendor is covered with bleeding wounds.

<602/85%hp 683/82%m 524/73%mv 12764tnl 3 AM wilderness outdoor fighting>
Your shocking bite injures Isendor.
Your shocking bite mauls Isendor.
Isendor parries your shocking bite.
You parry Isendor's wrath.
You parry Isendor's wrath.
Isendor is covered with bleeding wounds.

<602/85%hp 683/82%m 524/73%mv 12764tnl 3 AM wilderness outdoor fighting>
Isendor narrows his eyes and glares in your direction.
Isendor is covered with bleeding wounds.

<602/85%hp 683/82%m 524/73%mv 12764tnl 3 AM wilderness outdoor fighting> Mystic frost manifests itself at your hands before you send it forth in a frigid explosion of snow and ice.
Your iceball MUTILATES Isendor!
Isendor is covered with bleeding wounds.

<602/85%hp 658/79%m 524/73%mv 12764tnl 3 AM wilderness outdoor fighting>
Your shocking bite wounds Isendor.
Isendor parries your shocking bite.
A long titanium spear grows warm in your hands!
The power of your protections interfere with a long titanium spear's healing.
You feel better!
Your defensive spin deflects Isendor's wrath.
You parry Isendor's wrath.
Isendor is covered with bleeding wounds.

<618/87%hp 658/79%m 524/73%mv 12764tnl 3 AM wilderness outdoor fighting>
It starts to rain.
Isendor is covered with bleeding wounds.

<666/94%hp 662/80%m 546/76%mv 12764tnl 4 AM wilderness outdoor fighting>
Isendor narrows his eyes and glares in your direction.
Isendor's heavenly wrath MASSACRES you!
Isendor is covered with bleeding wounds.

<595/84%hp 662/80%m 546/76%mv 12764tnl 4 AM wilderness outdoor fighting> Mystic frost manifests itself at your hands before you send it forth in a frigid explosion of snow and ice.
Your iceball maims Isendor!
Your shocking bite wounds Isendor.
Your shocking bite injures Isendor.
Your shocking bite mauls Isendor.
Isendor dodges your shocking bite.
You parry Isendor's wrath.
You parry Isendor's wrath.
Isendor's wrath decimates you!
Isendor is covered with bleeding wounds.

<568/80%hp 637/77%m 546/76%mv 12764tnl 4 AM wilderness outdoor fighting>
Isendor narrows his eyes and glares in your direction.
Isendor's heavenly wrath MASSACRES you!
Isendor is covered with bleeding wounds.

<496/70%hp 637/77%m 546/76%mv 12764tnl 4 AM wilderness outdoor fighting>
Your shocking bite injures Isendor.
Your shocking bite wounds Isendor.
Your shocking bite wounds Isendor.
You parry Isendor's wrath.
You parry Isendor's wrath.
Isendor is gushing blood.

<496/70%hp 637/77%m 546/76%mv 12764tnl 4 AM wilderness outdoor fighting> You fall flat on your face!
Your bash misses Isendor.
You learn from your mistakes, and your bash ability improves.
Isendor is gushing blood.

<496/70%hp 637/77%m 546/76%mv 12714tnl 4 AM wilderness outdoor resting>
Isendor brings 'Vengeance', the Shining Sword up and across at you!
Isendor's strike of faith EVISCERATES you!
Completing his upper slash, Isendor steps forward and brings 'Vengeance', the Shining Sword down in an opposite arc towards you!
Isendor's strike of purity DISMEMBERS you!
Completing his maneuver, Isendor drives 'Vengeance', the Shining Sword into your chest!
Isendor's strike of deliverance EVISCERATES you!
Isendor is gushing blood.

<348/49%hp 637/77%m 546/76%mv 12714tnl 4 AM wilderness outdoor fighting>
Your shocking bite mauls Isendor.
Your shocking bite mauls Isendor.
Isendor parries your shocking bite.
You parry Isendor's wrath.
Isendor is gushing blood.

<348/49%hp 637/77%m 546/76%mv 12714tnl 4 AM wilderness outdoor fighting>
Your shocking bite wounds Isendor.
Isendor parries your shocking bite.
A long titanium spear grows warm in your hands!
The power of your protections interfere with a long titanium spear's healing.
You feel better!
You parry Isendor's wrath.
You parry Isendor's wrath.
Isendor is gushing blood.

<369/52%hp 637/77%m 546/76%mv 12714tnl 4 AM wilderness outdoor fighting>
Isendor brings 'Vengeance', the Shining Sword up and across at you!
Isendor's strike of faith DISMEMBERS you!
Completing his upper slash, Isendor steps forward and brings 'Vengeance', the Shining Sword down in an opposite arc towards you!
Isendor's strike of purity devastates you!
Completing his maneuver, Isendor tries to drive 'Vengeance', the Shining Sword into your chest, but misses!
Isendor's strike of deliverance misses you.
Isendor is gushing blood.

<283/40%hp 637/77%m 546/76%mv 12714tnl 4 AM wilderness outdoor fighting>
Your shocking bite mauls Isendor.
Your shocking bite wounds Isendor.
Your shocking bite mauls Isendor.
You parry Isendor's wrath.
Isendor is writhing in agony.

<283/40%hp 637/77%m 546/76%mv 12714tnl 4 AM wilderness outdoor fighting> Mystic frost manifests itself at your hands before you send it forth in a frigid explosion of snow and ice.
Your iceball maims Isendor!
Isendor is convulsing on the ground.

<283/40%hp 612/74%m 546/76%mv 12714tnl 4 AM wilderness outdoor fighting>
Your shocking bite mauls Isendor.
Your shocking bite mauls Isendor.
Your shocking bite wounds Isendor.
A long titanium spear grows warm in your hands!
The power of your protections interfere with a long titanium spear's healing.
You feel better!
Isendor's wrath devastates you!
Isendor is convulsing on the ground.

<272/38%hp 612/74%m 546/76%mv 12714tnl 4 AM wilderness outdoor fighting> You fall flat on your face!
Your bash misses Isendor.
Isendor is convulsing on the ground.

<272/38%hp 612/74%m 546/76%mv 12714tnl 4 AM wilderness outdoor resting>
Isendor has fled!
Isendor is convulsing on the ground.

<272/38%hp 612/74%m 546/76%mv 12714tnl 4 AM wilderness outdoor resting>
Isendor brings 'Vengeance', the Shining Sword up and across at you!
Isendor's strike of faith EVISCERATES you!
Completing his upper slash, Isendor steps forward and brings 'Vengeance', the Shining Sword down in an opposite arc towards you!
Isendor's strike of purity maims you!
Completing his maneuver, Isendor drives 'Vengeance', the Shining Sword into your chest!
Isendor's strike of deliverance decimates you!
You sure are BLEEDING!
Your shocking bite mauls Isendor.
Isendor parries your shocking bite.
A long titanium spear grows warm in your hands!
The power of your protections interfere with a long titanium spear's healing.
You feel better!
Isendor's wrath EVISCERATES you!
You sure are BLEEDING!
Isendor is convulsing on the ground.

<134/19%hp 612/74%m 546/76%mv 12714tnl 4 AM wilderness outdoor fighting>
Your shocking bite wounds Isendor.
Isendor is DEAD!!
A long titanium spear glows with unholy light as it steals a piece of Isendor's soul.
Isendor spills his guts all over the floor.





1104, VS Halrog
Posted by Harvace on Wed 31-Dec-69 07:00 PM







<624/100%hp 703/95%m 681/96%mv 15346tnl 8 AM civilized outdoor standing> People near you:
(PK) Harvace The South Gate of Udgaard
(PK) Halrog The South Half of a Warehouse

<624/100%hp 703/95%m 681/96%mv 15346tnl 8 AM civilized outdoor standing> The Intersection of Diamond Boulevard and Marble Avenue

[Exits: north east south west]
A jaette patrols the city of Udgaard.

<624/100%hp 703/95%m 679/95%mv 15346tnl 8 AM civilized outdoor standing> Marble Avenue

[Exits: [north] east west]
A jaette spearman watches over the gates, prepared for any attack.
A watchman searches the streets for crime.

<624/100%hp 703/95%m 677/95%mv 15346tnl 8 AM civilized outdoor standing> Marble Avenue

[Exits: [north] east west]
A watchman searches the streets for crime.

<624/100%hp 703/95%m 675/95%mv 15346tnl 8 AM civilized outdoor standing> A Turn

[Exits: north west]

<624/100%hp 703/95%m 673/95%mv 15346tnl 8 AM civilized outdoor standing> Onyx Road

[Exits: north south west]

<624/100%hp 703/95%m 671/94%mv 15346tnl 8 AM civilized outdoor standing> You scan west.
***** Range 1 *****
A man stands here tuning his harp, while watching the door.


<624/100%hp 703/95%m 671/94%mv 15346tnl 8 AM civilized outdoor standing> Onyx Road

[Exits: north south west]
A convict is here, cleaning the streets of Udgaard.

<624/100%hp 703/95%m 669/94%mv 15346tnl 8 AM civilized outdoor standing> You scan west.
***** Range 1 *****
Halrog the fire giant is here.
A jaette works his way through the crowds.
A jaette works his way through the crowds.
An enormous Jaette soldier guards the entrance to the warrior guild.


<624/100%hp 703/95%m 669/94%mv 15346tnl 8 AM civilized outdoor standing> The South Half of a Warehouse

[Exits: north east]
Halrog the fire giant is here.
A jaette works his way through the crowds.
A jaette works his way through the crowds.
An enormous Jaette soldier guards the entrance to the warrior guild.
Halrog fills the air with his hatred of magic.

<624/100%hp 703/95%m 667/94%mv 15346tnl 8 AM civilized indoor standing> Halrog's legs buckle, and he suddenly slumps to the ground and sleeps.

<624/100%hp 688/93%m 667/94%mv 15346tnl 8 AM civilized indoor standing> Halrog looks very uncomfortable.

<624/100%hp 668/90%m 667/94%mv 15346tnl 8 AM civilized indoor standing> Halrog turns slightly green, but it passes.

<624/100%hp 643/87%m 667/94%mv 15346tnl 8 AM civilized indoor standing> Halrog turns slightly green, but it passes.

<624/100%hp 618/83%m 667/94%mv 15346tnl 8 AM civilized indoor standing> Squared yet an unremarkable set to shoulders and lean,
corded arms deceive this smaller giant's natural brawn
Ebony skin, pockmarked and disfigured by large keloids
obvious wounds that have long since healed without even
the most basic of attention seem to be worn, perhaps at
times even shown off as badges of courage. Coarse fire-
hued hair cascading down his back, bone dry and unkept,
match bushy mutton-chop sideburns that tuft down toward
an unbearded chin. His face, visibly asymmetrical, has
the look of a tool used to pound stone rather than the
always absurd rendering of artists. All the same, dark
black eyes intense as polished fire opals matched only
by an unyielding backbone, push a sense of perfect and
and whole confidence towards those around him. At times
lingering for spans surely to do no more than instigate
challenge and anger in others, cruel smirk or outright
sneer saved for just such occassions to further erode
the intended's calm.

Broad metal-lined girth and gathered armors crammed with
fur from elf, bison and mammoth, even in the heart of
Theran summers seem to in no way alter his condition.
Keeping an always possessed air of ease.
Halrog, a male fire giant, is gushing blood.

Halrog is using:
<worn on finger> a razor ring
<worn on finger> a tarnished silver ring
<worn around neck> (Glowing) a colorful cloak covered with patches
<worn around neck> (Glowing) a wool cloak with an ebony clasp
<worn on body> a midnight dragon hide
<worn on head> a battle helm made of a mammoth's skull
<worn on face> a primitive fertility mask
<worn on legs> midnight dragon leggings
<worn on feet> midnight dragon boots
<worn on hands> Gauntlets of Devilry
<worn on arms> an armlet of the giant empire
<worn about body> a poncho from the carcass of Kregtre
<worn about waist> a wide bronze belt
<worn around wrist> an adamantite bracer
<worn around wrist> an adamantite bracer
<mainhand wielded> a deeply-hued longsword
<offhand wielded> a deeply-hued longsword

<624/100%hp 618/83%m 667/94%mv 15346tnl 8 AM civilized indoor standing>

Autosaving.

<624/100%hp 630/85%m 708/100%mv 15346tnl 9 AM civilized indoor standing> Squared yet an unremarkable set to shoulders and lean,
corded arms deceive this smaller giant's natural brawn
Ebony skin, pockmarked and disfigured by large keloids
obvious wounds that have long since healed without even
the most basic of attention seem to be worn, perhaps at
times even shown off as badges of courage. Coarse fire-
hued hair cascading down his back, bone dry and unkept,
match bushy mutton-chop sideburns that tuft down toward
an unbearded chin. His face, visibly asymmetrical, has
the look of a tool used to pound stone rather than the
always absurd rendering of artists. All the same, dark
black eyes intense as polished fire opals matched only
by an unyielding backbone, push a sense of perfect and
and whole confidence towards those around him. At times
lingering for spans surely to do no more than instigate
challenge and anger in others, cruel smirk or outright
sneer saved for just such occassions to further erode
the intended's calm.

Broad metal-lined girth and gathered armors crammed with
fur from elf, bison and mammoth, even in the heart of
Theran summers seem to in no way alter his condition.
Keeping an always possessed air of ease.
Halrog, a male fire giant, is gushing blood.

Halrog is using:
<worn on finger> a razor ring
<worn on finger> a tarnished silver ring
<worn around neck> (Glowing) a colorful cloak covered with patches
<worn around neck> (Glowing) a wool cloak with an ebony clasp
<worn on body> a midnight dragon hide
<worn on head> a battle helm made of a mammoth's skull
<worn on face> a primitive fertility mask
<worn on legs> midnight dragon leggings
<worn on feet> midnight dragon boots
<worn on hands> Gauntlets of Devilry
<worn on arms> an armlet of the giant empire
<worn about body> a poncho from the carcass of Kregtre
<worn about waist> a wide bronze belt
<worn around wrist> an adamantite bracer
<worn around wrist> an adamantite bracer
<mainhand wielded> a deeply-hued longsword
<offhand wielded> a deeply-hued longsword

<624/100%hp 630/85%m 708/100%mv 15346tnl 9 AM civilized indoor standing> You failed to blind Halrog.

<624/100%hp 625/84%m 708/100%mv 15346tnl 9 AM civilized indoor standing> Halrog appears to be blinded.

<624/100%hp 620/84%m 708/100%mv 15346tnl 9 AM civilized indoor standing> You lost your concentration.

<624/100%hp 605/82%m 708/100%mv 15346tnl 9 AM civilized indoor standing> You point a hand at Halrog and proclaim 'Despair!'
Halrog's features distort with hopelessness, and the fire fades from his eyes.

<624/100%hp 575/78%m 708/100%mv 15346tnl 9 AM civilized indoor standing> People near you:
(PK) Harvace The South Half of a Warehouse
(PK) Halrog The South Half of a Warehouse

<624/100%hp 575/78%m 708/100%mv 15346tnl 9 AM civilized indoor standing>
You feel yourself expand back to your normal size.

<624/100%hp 591/80%m 708/100%mv 15346tnl 10 AM civilized indoor standing> Squared yet an unremarkable set to shoulders and lean,
corded arms deceive this smaller giant's natural brawn
Ebony skin, pockmarked and disfigured by large keloids
obvious wounds that have long since healed without even
the most basic of attention seem to be worn, perhaps at
times even shown off as badges of courage. Coarse fire-
hued hair cascading down his back, bone dry and unkept,
match bushy mutton-chop sideburns that tuft down toward
an unbearded chin. His face, visibly asymmetrical, has
the look of a tool used to pound stone rather than the
always absurd rendering of artists. All the same, dark
black eyes intense as polished fire opals matched only
by an unyielding backbone, push a sense of perfect and
and whole confidence towards those around him. At times
lingering for spans surely to do no more than instigate
challenge and anger in others, cruel smirk or outright
sneer saved for just such occassions to further erode
the intended's calm.

Broad metal-lined girth and gathered armors crammed with
fur from elf, bison and mammoth, even in the heart of
Theran summers seem to in no way alter his condition.
Keeping an always possessed air of ease.
Halrog, a male fire giant, is gushing blood.

Halrog is using:
<worn on finger> a razor ring
<worn on finger> a tarnished silver ring
<worn around neck> (Glowing) a colorful cloak covered with patches
<worn around neck> (Glowing) a wool cloak with an ebony clasp
<worn on body> a midnight dragon hide
<worn on head> a battle helm made of a mammoth's skull
<worn on face> a primitive fertility mask
<worn on legs> midnight dragon leggings
<worn on feet> midnight dragon boots
<worn on hands> Gauntlets of Devilry
<worn on arms> an armlet of the giant empire
<worn about body> a poncho from the carcass of Kregtre
<worn about waist> a wide bronze belt
<worn around wrist> an adamantite bracer
<worn around wrist> an adamantite bracer
<mainhand wielded> a deeply-hued longsword
<offhand wielded> a deeply-hued longsword

<624/100%hp 591/80%m 708/100%mv 15346tnl 10 AM civilized indoor standing> People near you:
(PK) Harvace The South Half of a Warehouse
(PK) Halrog The South Half of a Warehouse

<624/100%hp 591/80%m 708/100%mv 15346tnl 10 AM civilized indoor standing> Onyx Road

[Exits: north south west]
A convict is here, cleaning the streets of Udgaard.

<624/100%hp 591/80%m 706/99%mv 15346tnl 10 AM civilized outdoor standing> Onyx Road

[Exits: north south west]
A watchman patrols the streets of Udgaard.

<624/100%hp 591/80%m 704/99%mv 15346tnl 10 AM civilized outdoor standing> Onyx Road

[Exits: north east south west]
A jaette patrols the city of Udgaard.
A stray cat wanders the streets looking for scraps.
A jaette soldier strides through the city.
A jaette soldier strides through the city.

<624/100%hp 591/80%m 702/99%mv 15346tnl 10 AM civilized outdoor standing> The East Gate of Udgaard

[Exits: north east south west]
A watchman patrols the streets of Udgaard.
A jaette spearman watches over the gates, prepared for any attack.
A jaette stands here with his halberd, guarding the gate.
A jaette stands here with his halberd, guarding the gate.
A jaette stands here with his halberd, guarding the gate.
A man-at-arms is mounted here, guarding the gate.

<624/100%hp 591/80%m 700/98%mv 15346tnl 10 AM civilized outdoor standing> The Bottom of a Guardtower

[Exits: south up]

<624/100%hp 591/80%m 698/98%mv 15346tnl 10 AM civilized indoor standing> The Top of a Guardtower

[Exits: down]
A jaette spearman watches over the gates, prepared for any attack.

<624/100%hp 591/80%m 696/98%mv 15346tnl 10 AM civilized outdoor standing> You failed.

<624/100%hp 541/73%m 696/98%mv 15346tnl 10 AM civilized outdoor standing> A half-elven merchant arrives suddenly.

<624/100%hp 491/66%m 696/98%mv 15346tnl 10 AM civilized outdoor standing> You lost your concentration.

<624/100%hp 466/63%m 696/98%mv 15346tnl 10 AM civilized outdoor standing> Your best guess is that he is a half-elf.
You could kill a half-elven merchant with your little finger.
A half-elven merchant is about the same size you are.
He grins evilly with you.

<624/100%hp 466/63%m 696/98%mv 15346tnl 10 AM civilized outdoor standing> Halrog arrives suddenly.

<624/100%hp 416/56%m 696/98%mv 15346tnl 10 AM civilized outdoor standing> Squared yet an unremarkable set to shoulders and lean,
corded arms deceive this smaller giant's natural brawn
Ebony skin, pockmarked and disfigured by large keloids
obvious wounds that have long since healed without even
the most basic of attention seem to be worn, perhaps at
times even shown off as badges of courage. Coarse fire-
hued hair cascading down his back, bone dry and unkept,
match bushy mutton-chop sideburns that tuft down toward
an unbearded chin. His face, visibly asymmetrical, has
the look of a tool used to pound stone rather than the
always absurd rendering of artists. All the same, dark
black eyes intense as polished fire opals matched only
by an unyielding backbone, push a sense of perfect and
and whole confidence towards those around him. At times
lingering for spans surely to do no more than instigate
challenge and anger in others, cruel smirk or outright
sneer saved for just such occassions to further erode
the intended's calm.

Broad metal-lined girth and gathered armors crammed with
fur from elf, bison and mammoth, even in the heart of
Theran summers seem to in no way alter his condition.
Keeping an always possessed air of ease.
Halrog, a male fire giant, is gushing blood.

Halrog is using:
<worn on finger> a razor ring
<worn on finger> a tarnished silver ring
<worn around neck> (Glowing) a colorful cloak covered with patches
<worn around neck> (Glowing) a wool cloak with an ebony clasp
<worn on body> a midnight dragon hide
<worn on head> a battle helm made of a mammoth's skull
<worn on face> a primitive fertility mask
<worn on legs> midnight dragon leggings
<worn on feet> midnight dragon boots
<worn on hands> Gauntlets of Devilry
<worn on arms> an armlet of the giant empire
<worn about waist> a wide bronze belt
<worn around wrist> an adamantite bracer
<worn around wrist> an adamantite bracer
<mainhand wielded> a deeply-hued longsword
<offhand wielded> a deeply-hued longsword

<624/100%hp 416/56%m 696/98%mv 15346tnl 10 AM civilized outdoor standing> You are affected by:
Spell: 'aura' modifies armor class by -30 for 27 hours.
Spell: 'protection from good' for 17 hours.
Spell: 'detect invis' for 15 hours.
Spell: 'shield' modifies armor class by -30 for 9 hours.
Spell: 'invis' for 8 hours.
Spell: 'detect magic' for 5 hours.
Spell: 'iron grip of azazel' for 1 hours.
Physical effect: 'flight' for -1 hours.

<624/100%hp 434/58%m 708/100%mv 15346tnl 11 AM civilized outdoor standing> The Bottom of a Guardtower

[Exits: south up]

<624/100%hp 434/58%m 706/99%mv 15346tnl 11 AM civilized indoor standing> The East Gate of Udgaard

[Exits: north east south west]
A jaette patrols the city of Udgaard.
A watchman patrols the streets of Udgaard.
A jaette spearman watches over the gates, prepared for any attack.
A jaette stands here with his halberd, guarding the gate.
A jaette stands here with his halberd, guarding the gate.
A jaette stands here with his halberd, guarding the gate.
A man-at-arms is mounted here, guarding the gate.

<624/100%hp 434/58%m 704/99%mv 15346tnl 11 AM civilized outdoor standing> Onyx Road

[Exits: north east south west]
A stray cat wanders the streets looking for scraps.
A jaette soldier strides through the city.
A jaette soldier strides through the city.

<624/100%hp 434/58%m 702/99%mv 15346tnl 11 AM civilized outdoor standing> Emerald Avenue

[Exits: north east [south] west]
A jaette man-at-arms is here protecting the city.
(Invis) A fire giant stands here, arms crossed, scanning the crowds.
A man-at-arms is mounted here, guarding the gate.

<624/100%hp 434/58%m 700/98%mv 15346tnl 11 AM civilized outdoor standing> Emerald Avenue

[Exits: north east south west]
A duergar wanders the city streets.
A stray cat wanders the streets looking for scraps.

<624/100%hp 434/58%m 698/98%mv 15346tnl 11 AM civilized outdoor standing> The Intersection of Diamond Boulevard and Emerald Avenue

[Exits: north east south west]
A watchman searches the streets for crime.

<624/100%hp 434/58%m 696/98%mv 15346tnl 11 AM civilized outdoor standing> Diamond Boulevard

[Exits: north [east] south [west]]
A grimy duergar soldier wanders the streets axes in hand.

<624/100%hp 434/58%m 694/98%mv 15346tnl 11 AM civilized outdoor standing> The Intersection of Sapphire Lane and Diamond Boulevard

[Exits: north east south west]

<624/100%hp 434/58%m 692/97%mv 15346tnl 11 AM civilized outdoor standing> The Northern Courtyard

[Exits: north east south west]
A jaette soldier strides through the city.

<624/100%hp 434/58%m 690/97%mv 15346tnl 11 AM civilized outdoor standing> The Central Fountain

[Exits: north east south west]
A large granite fountain is here, spraying water.
A slave auctioneer greedily calls out bids.

<624/100%hp 434/58%m 688/97%mv 15346tnl 11 AM civilized outdoor standing> The Southern Courtyard

[Exits: north east south west]

<624/100%hp 434/58%m 686/96%mv 15346tnl 11 AM civilized outdoor standing> The Intersection of Diamond Boulevard and Bloodstone Lane

[Exits: north east south west]
A man walks the streets of Udgaard.

<624/100%hp 434/58%m 684/96%mv 15346tnl 11 AM civilized outdoor standing> Bloodstone Lane

[Exits: [north] east south west]
A man walks the streets of Udgaard.
A fela warrior glides through the crowds, spear before her.

<624/100%hp 434/58%m 682/96%mv 15346tnl 11 AM civilized outdoor standing> Bloodstone Lane

[Exits: [north] east south west]

<624/100%hp 434/58%m 680/96%mv 15346tnl 11 AM civilized outdoor standing> A Turn

[Exits: north east south west]
A convict is here, cleaning the streets of Udgaard.

<624/100%hp 434/58%m 678/95%mv 15346tnl 11 AM civilized outdoor standing> Udgaard's Apothecary

[Exits: west]
A young woman works behind the counter with beakers full of strange liquids.
A man walks the streets of Udgaard.

<624/100%hp 434/58%m 677/95%mv 15346tnl 11 AM civilized indoor standing> The apothecary says 'I don't trade with folks I can't see.'

<624/100%hp 434/58%m 677/95%mv 15346tnl 11 AM civilized indoor standing> You fade into existence.

<624/100%hp 434/58%m 677/95%mv 15346tnl 11 AM civilized indoor standing> You haggle the price down to 2184 copper per item.
You buy four of a potion of translucence.

<624/100%hp 434/58%m 677/95%mv 15346tnl 11 AM civilized indoor standing> A Turn

[Exits: north east south west]
A convict is here, cleaning the streets of Udgaard.

<624/100%hp 434/58%m 676/95%mv 15346tnl 11 AM civilized outdoor standing>
A jaette patroller has arrived.

<624/100%hp 434/58%m 676/95%mv 15346tnl 11 AM civilized outdoor standing> You put a potion of translucence in a travel stained backpack.

<624/100%hp 434/58%m 676/95%mv 15346tnl 11 AM civilized outdoor standing> You put a potion of translucence in a travel stained backpack.

<624/100%hp 434/58%m 676/95%mv 15346tnl 11 AM civilized outdoor standing> You put a potion of translucence in a travel stained backpack.

<624/100%hp 434/58%m 676/95%mv 15346tnl 11 AM civilized outdoor standing> Bloodstone Lane

[Exits: [north] east south west]

<624/100%hp 434/58%m 674/95%mv 15346tnl 11 AM civilized outdoor standing> People near you:
(PK) Harvace Bloodstone Lane
(PK) Halrog The Top of a Guardtower

<624/100%hp 434/58%m 674/95%mv 15346tnl 11 AM civilized outdoor standing> Bloodstone Lane

[Exits: [north] east south west]
A man walks the streets of Udgaard.
A fela warrior glides through the crowds, spear before her.

<624/100%hp 434/58%m 672/94%mv 15346tnl 11 AM civilized outdoor standing> People near you:
(PK) Harvace Bloodstone Lane
(PK) Halrog The Top of a Guardtower

<624/100%hp 434/58%m 672/94%mv 15346tnl 11 AM civilized outdoor standing> Alas, you cannot go that way.

<624/100%hp 434/58%m 672/94%mv 15346tnl 11 AM civilized outdoor standing> The Intersection of Diamond Boulevard and Bloodstone Lane

[Exits: north east south west]
A man walks the streets of Udgaard.

<624/100%hp 434/58%m 670/94%mv 15346tnl 11 AM civilized outdoor standing> The Southern Courtyard

[Exits: north east south west]
A jaette patrols the city of Udgaard.
A jaette patrols the city of Udgaard.

<624/100%hp 434/58%m 668/94%mv 15346tnl 11 AM civilized outdoor standing> The Central Fountain

[Exits: north east south west]
A large granite fountain is here, spraying water.
A slave auctioneer greedily calls out bids.

<624/100%hp 434/58%m 666/94%mv 15346tnl 11 AM civilized outdoor standing> The Northern Courtyard

[Exits: north east south west]
A jaette patrols the city of Udgaard.
A jaette soldier strides through the city.

<624/100%hp 434/58%m 664/93%mv 15346tnl 11 AM civilized outdoor standing> The Intersection of Sapphire Lane and Diamond Boulevard

[Exits: north east south west]

<624/100%hp 434/58%m 662/93%mv 15346tnl 11 AM civilized outdoor standing> Diamond Boulevard

[Exits: north [east] south [west]]
A grimy duergar soldier wanders the streets axes in hand.

<624/100%hp 434/58%m 660/93%mv 15346tnl 11 AM civilized outdoor standing> The Intersection of Diamond Boulevard and Emerald Avenue

[Exits: north east south west]
A watchman searches the streets for crime.

<624/100%hp 434/58%m 658/92%mv 15346tnl 11 AM civilized outdoor standing> Emerald Avenue

[Exits: north east south west]
A duergar wanders the city streets.
A stray cat wanders the streets looking for scraps.

<624/100%hp 434/58%m 656/92%mv 15346tnl 11 AM civilized outdoor standing> Emerald Avenue

[Exits: north east [south] west]
A jaette man-at-arms is here protecting the city.
(Invis) A fire giant stands here, arms crossed, scanning the crowds.
A man-at-arms is mounted here, guarding the gate.

<624/100%hp 434/58%m 654/92%mv 15346tnl 11 AM civilized outdoor standing> Onyx Road

[Exits: north east south west]
A stray cat wanders the streets looking for scraps.
A jaette soldier strides through the city.
A jaette soldier strides through the city.

<624/100%hp 434/58%m 652/92%mv 15346tnl 11 AM civilized outdoor standing>
Your hand returns to normal.

<624/100%hp 454/61%m 696/98%mv 15346tnl 12 PM civilized outdoor standing> Onyx Road

[Exits: north south west]
A jaette patrols the city of Udgaard.
A man-at-arms is mounted here, guarding the gate.

<624/100%hp 454/61%m 694/98%mv 15346tnl 12 PM civilized outdoor standing> Onyx Road

[Exits: north east south west]
A stray cat wanders the streets looking for scraps.
A jaette soldier strides through the city.
A jaette soldier strides through the city.

<624/100%hp 454/61%m 692/97%mv 15346tnl 12 PM civilized outdoor standing> The East Gate of Udgaard

[Exits: north east south west]
A watchman patrols the streets of Udgaard.
A jaette spearman watches over the gates, prepared for any attack.
A jaette stands here with his halberd, guarding the gate.
A jaette stands here with his halberd, guarding the gate.
A jaette stands here with his halberd, guarding the gate.
A man-at-arms is mounted here, guarding the gate.

<624/100%hp 454/61%m 690/97%mv 15346tnl 12 PM civilized outdoor standing> The Bottom of a Guardtower

[Exits: south up]
A jaette spearman watches over the gates, prepared for any attack.

<624/100%hp 454/61%m 688/97%mv 15346tnl 12 PM civilized indoor standing> The Top of a Guardtower

[Exits: down]
Halrog the fire giant is sleeping here.
A half-elven merchant is here, buying and selling food and other farm goods.

<624/100%hp 454/61%m 686/96%mv 15346tnl 12 PM civilized outdoor standing> Your hand transforms into a devilish claw as you grasp your unholy weapon in an unbreakable grip.

<624/100%hp 404/54%m 686/96%mv 15346tnl 12 PM civilized outdoor standing> Squared yet an unremarkable set to shoulders and lean,
corded arms deceive this smaller giant's natural brawn
Ebony skin, pockmarked and disfigured by large keloids
obvious wounds that have long since healed without even
the most basic of attention seem to be worn, perhaps at
times even shown off as badges of courage. Coarse fire-
hued hair cascading down his back, bone dry and unkept,
match bushy mutton-chop sideburns that tuft down toward
an unbearded chin. His face, visibly asymmetrical, has
the look of a tool used to pound stone rather than the
always absurd rendering of artists. All the same, dark
black eyes intense as polished fire opals matched only
by an unyielding backbone, push a sense of perfect and
and whole confidence towards those around him. At times
lingering for spans surely to do no more than instigate
challenge and anger in others, cruel smirk or outright
sneer saved for just such occassions to further erode
the intended's calm.

Broad metal-lined girth and gathered armors crammed with
fur from elf, bison and mammoth, even in the heart of
Theran summers seem to in no way alter his condition.
Keeping an always possessed air of ease.
Halrog, a male fire giant, is covered with bleeding wounds.

Halrog is using:
<worn on finger> a razor ring
<worn on finger> a tarnished silver ring
<worn around neck> (Glowing) a colorful cloak covered with patches
<worn around neck> (Glowing) a wool cloak with an ebony clasp
<worn on body> a midnight dragon hide
<worn on head> a battle helm made of a mammoth's skull
<worn on face> a primitive fertility mask
<worn on legs> midnight dragon leggings
<worn on feet> midnight dragon boots
<worn on hands> Gauntlets of Devilry
<worn on arms> an armlet of the giant empire
<worn about waist> a wide bronze belt
<worn around wrist> an adamantite bracer
<worn around wrist> an adamantite bracer
<mainhand wielded> a deeply-hued longsword
<offhand wielded> a deeply-hued longsword

<624/100%hp 404/54%m 686/96%mv 15346tnl 12 PM civilized outdoor standing> You close the trapdoor.

<624/100%hp 404/54%m 686/96%mv 15346tnl 12 PM civilized outdoor standing> You drink a potion of translucence.
You turn translucent.

<624/100%hp 404/54%m 686/96%mv 15346tnl 12 PM civilized outdoor standing> Halrog seems to be unaffected.

<624/100%hp 384/52%m 686/96%mv 15346tnl 12 PM civilized outdoor standing> You lost your concentration.

<624/100%hp 374/50%m 686/96%mv 15346tnl 12 PM civilized outdoor standing> Halrog screams in agony as plague sores erupt from his skin.

<624/100%hp 365/49%m 708/100%mv 15346tnl 1 PM civilized outdoor standing> Halrog seems to be unaffected.

<624/100%hp 345/46%m 708/100%mv 15346tnl 1 PM civilized outdoor standing> You lost your concentration.

<624/100%hp 335/45%m 708/100%mv 15346tnl 1 PM civilized outdoor standing> Halrog screams in agony as plague sores erupt from his skin.

<624/100%hp 315/42%m 708/100%mv 15346tnl 1 PM civilized outdoor standing> You lost your concentration.

<624/100%hp 305/41%m 708/100%mv 15346tnl 1 PM civilized outdoor standing> Halrog seems to be unaffected.

<624/100%hp 285/38%m 708/100%mv 15346tnl 1 PM civilized outdoor standing>
The sky is getting cloudy.
Halrog writhes in agony as plague sores erupt from his skin.
Halrog's sickness grazes him.

<624/100%hp 304/41%m 708/100%mv 15346tnl 2 PM civilized outdoor standing> Spreading your wings and clutching a long titanium spear, you launch yourself into the air!

<624/100%hp 279/37%m 708/100%mv 15346tnl 2 PM civilized outdoor standing>
Reaching the apex of your leap, you spin and hurl yourself at Halrog!

<624/100%hp 279/37%m 708/100%mv 15346tnl 2 PM civilized outdoor standing>
With all your might, you strike Halrog with a long titanium spear!
Your downward strike *** DEVASTATES *** Halrog!
Halrog is gushing blood.

<624/100%hp 279/37%m 708/100%mv 15346tnl 2 PM civilized outdoor fighting>
Halrog parries your shocking bite.
Your shocking bite MUTILATES Halrog!
Halrog dodges your shocking bite.
A long titanium spear grows warm in your hands!
The power of your protections interfere with a long titanium spear's healing.
You feel better!
Halrog's slice MUTILATES you!
Your defensive spin deflects Halrog's slice.
You parry Halrog's slice.
Halrog is writhing in agony.

<586/93%hp 279/37%m 708/100%mv 15346tnl 2 PM civilized outdoor fighting>
Halrog parries your shocking bite and returns an attack of his own.
Halrog's slice EVISCERATES you!
Your shocking bite DISMEMBERS Halrog!
Halrog's slice MUTILATES you!
Halrog delivers a blow of deadly force!
You parry Halrog's slice.
You remain safe as Halrog's slice bounces harmlessly off of a suit of silver-gray platemail.
Your defensive spin deflects Halrog's slice.
Halrog is writhing in agony.

<503/80%hp 279/37%m 708/100%mv 15346tnl 2 PM civilized outdoor fighting> Mystic frost manifests itself at your hands before you send it forth in a frigid explosion of snow and ice.
Your iceball >>> ANNIHILATES <<< Halrog!
Halrog is DEAD!!
A long titanium spear glows with unholy light as it steals a piece of Halrog's soul.





1103, VS Durjin
Posted by Harvace on Wed 31-Dec-69 07:00 PM







<674/100%hp 803/95%m 587/81%mv 12939tnl 6 PM civilized outdoor standing> People near you:
(PK) Harvace Along the Eastern Road
(PK) Durjin Along the Eastern Road

<674/100%hp 803/95%m 587/81%mv 12939tnl 6 PM civilized outdoor standing> Along the Eastern Road

[Exits: east west]

<674/100%hp 803/95%m 586/81%mv 12939tnl 6 PM civilized outdoor standing> Along the Eastern Road

[Exits: east west]

<674/100%hp 803/95%m 585/81%mv 12939tnl 6 PM civilized outdoor standing> Along the Eastern Road

[Exits: east south west]
A sign points south towards the Ruins of Ostalagiah.
Durjin the cloud giant is here.
Clad in the loose-fitting uniform of the Sultan's guards, a man paces the road.
Clad in the loose-fitting uniform of the Sultan's guards, a man paces the road.

<674/100%hp 803/95%m 584/81%mv 12939tnl 6 PM civilized outdoor standing> Durjin yells 'Die, Harvace, you sorcerous dog!'
Durjin's legs buckle, and he suddenly slumps to the ground and sleeps.

<674/100%hp 788/94%m 584/81%mv 12939tnl 6 PM civilized outdoor standing> Durjin yells 'Help someone is attacking me!'
Your curse failed to take effect.

<674/100%hp 768/91%m 584/81%mv 12939tnl 6 PM civilized outdoor standing>
One of the Sultan's patrolmen leaves west.
One of the Sultan's patrolmen leaves west.

<674/100%hp 768/91%m 584/81%mv 12939tnl 6 PM civilized outdoor standing> People near you:
(PK) Harvace Along the Eastern Road
(PK) Durjin Along the Eastern Road

<674/100%hp 768/91%m 584/81%mv 12939tnl 6 PM civilized outdoor standing> Durjin yells 'Help someone is attacking me!'
Your curse failed to take effect.

<674/100%hp 748/89%m 584/81%mv 12939tnl 6 PM civilized outdoor standing> Durjin yells 'Help someone is attacking me!'
Durjin looks very uncomfortable.

<674/100%hp 728/86%m 584/81%mv 12939tnl 6 PM civilized outdoor standing> Durjin yells 'Help someone is attacking me!'
You point a hand at Durjin and proclaim 'Despair!'
Durjin's features distort with hopelessness, and the fire fades from his eyes.

<674/100%hp 698/83%m 584/81%mv 12939tnl 6 PM civilized outdoor standing> People near you:
(PK) Harvace Along the Eastern Road
(PK) Durjin Along the Eastern Road

<674/100%hp 698/83%m 584/81%mv 12939tnl 6 PM civilized outdoor standing> Durjin yells 'Help someone is attacking me!'
Durjin looks very ill.

<674/100%hp 673/80%m 584/81%mv 12939tnl 6 PM civilized outdoor standing> Durjin yells 'Help someone is attacking me!'
Durjin can no longer find the strength to wield the spider axe.
Durjin screams in agony as plague sores erupt from his skin.

<674/100%hp 653/78%m 584/81%mv 12939tnl 6 PM civilized outdoor standing>
Durjin can no longer find the strength to wield Mahn-Tor's Great Axe.
Durjin writhes in agony as plague sores erupt from his skin.
Durjin's sickness decimates him!
Durjin shivers and suffers.
Durjin's poison wounds him.
The sun sets below the horizon.
Your force shield shimmers then fades away.

<674/100%hp 667/79%m 628/87%mv 12939tnl 7 PM civilized outdoor standing> Durjin yells 'Help someone is attacking me!'
Durjin appears to be blinded.

<674/100%hp 662/79%m 628/87%mv 12939tnl 7 PM civilized outdoor standing> The imposing barbarian before you stands at around twelve feet in height and
is covered with numerous tattoos which are a bright and colorful contrast to
his pale skin. His overall frame is highly muscular and protruding veins
accentuate his bulk. Long and white hair falls from his head and is loosely
tied back with a bit of dark leather creating a thick tail which reaches
halfway down his back. Two thick war-braids are tied above each of his
temples and dangle freely before his broad shoulders. His large and rounded
ears protrude from either side of his head and are each pierced numerous
times with large bits of bone. Bushy brows casts a constant shadow over his
dark green eyes and a thick scar crosses vertically over the right one.
Covering the majority of his face, a large and jagged tattoo has been inked
in bright blue, green, and red.
Durjin, a male cloud giant, has a few scratches.

Durjin is using:
<worn on finger> a large emerald ring
<worn on finger> (Glowing) a ring spotted with blood
<worn around neck> a silver necklace with a blue dragon pendant
<worn around neck> a silver necklace with a blue dragon pendant
<worn on body> a hardened mithril breastplate
<worn on head> a great battle helm
<worn on legs> hardened mithril leggings
<worn on feet> double-bolted sollerets
<worn on hands> a pair of double-bolted spiked gauntlets
<worn on arms> double-bolted vambraces
<worn about body> a skin from the snow leopard
<worn about waist> the belt of life
<worn around wrist> a serpent-scale bracer
<worn around wrist> a spiked iron bracer

<674/100%hp 662/79%m 628/87%mv 12939tnl 7 PM civilized outdoor standing> People near you:
(PK) Harvace Along the Eastern Road
(PK) Durjin Along the Eastern Road

<674/100%hp 662/79%m 628/87%mv 12939tnl 7 PM civilized outdoor standing> You focus your will on a sleek sienna rod, stealing its essence for your own use.
You are surrounded by a force shield.
A sleek sienna rod explodes into fragments in your hands.

<674/100%hp 637/76%m 628/87%mv 12939tnl 7 PM civilized outdoor standing> Durjin yells 'Help someone is attacking me!'
You have deafened Durjin!
You have become better at deafen!

<674/100%hp 597/71%m 628/87%mv 12937tnl 7 PM civilized outdoor standing> People near you:
(PK) Harvace Along the Eastern Road
(PK) Durjin Along the Eastern Road

<674/100%hp 597/71%m 628/87%mv 12937tnl 7 PM civilized outdoor standing> Along the Eastern Road

[Exits: east west]

<674/100%hp 597/71%m 627/87%mv 12937tnl 7 PM civilized outdoor standing> Along the Eastern Road

[Exits: east south west]
A sign points south towards the Ruins of Ostalagiah.
Durjin the cloud giant is sleeping here.

<674/100%hp 597/71%m 626/87%mv 12937tnl 7 PM civilized outdoor standing> Along the Eastern Road

[Exits: east west]
A bloody skin made from a corpse lies here.

<674/100%hp 597/71%m 625/87%mv 12937tnl 7 PM civilized outdoor standing> Along the Eastern Road

[Exits: east west]

<674/100%hp 597/71%m 624/87%mv 12937tnl 7 PM civilized outdoor standing> Along the Eastern Road

[Exits: east south west]
A sign points south towards Blackclaw Village.

<674/100%hp 597/71%m 623/86%mv 12937tnl 7 PM civilized outdoor standing> Along the Eastern Road

[Exits: east west]

<674/100%hp 597/71%m 622/86%mv 12937tnl 7 PM civilized outdoor standing> Along the Eastern Road

[Exits: east west]
( 2) A simple white cloak lies crumpled here.
( 2) A steel shield lies here.
( 2) A chainmail vest is here, made of a fine mesh of tiny links.
Clad in the loose-fitting uniform of the Sultan's guards, a man paces the road.
Clad in the loose-fitting uniform of the Sultan's guards, a man paces the road.

<674/100%hp 597/71%m 621/86%mv 12937tnl 7 PM civilized outdoor standing> Along the Eastern Road

[Exits: east west]

<674/100%hp 597/71%m 620/86%mv 12937tnl 7 PM civilized outdoor standing> Along the Eastern Road

[Exits: east west]

<674/100%hp 597/71%m 619/86%mv 12937tnl 7 PM civilized outdoor standing> Along the Eastern Road

[Exits: north east west]

<674/100%hp 597/71%m 618/86%mv 12937tnl 7 PM civilized outdoor standing> Approaching a Bridge Over Voralia's Tears

[Exits: north east south west]
A sign points east to Hamsah Mu'tazz and west to Galadon.

<674/100%hp 597/71%m 617/86%mv 12937tnl 7 PM civilized outdoor standing>
The rain ceases.
You feel yourself expand back to your normal size.

<674/100%hp 615/73%m 661/92%mv 12937tnl 8 PM civilized outdoor standing> A Stone Bridge Across Voralia's Tears

[Exits: east west]

<674/100%hp 615/73%m 660/92%mv 12937tnl 8 PM civilized outdoor standing> Approaching a Bridge Over Voralia's Tears

[Exits: east west]

<674/100%hp 615/73%m 659/91%mv 12937tnl 8 PM civilized outdoor standing> Along the Eastern Road

[Exits: east west]

<674/100%hp 615/73%m 658/91%mv 12937tnl 8 PM civilized outdoor standing> Along the Eastern Road

[Exits: east west]

<674/100%hp 615/73%m 657/91%mv 12937tnl 8 PM civilized outdoor standing> Along the Eastern Road

[Exits: east west]

<674/100%hp 615/73%m 656/91%mv 12937tnl 8 PM civilized outdoor standing> Along the Eastern Road

[Exits: east south west]

<674/100%hp 615/73%m 655/91%mv 12937tnl 8 PM civilized outdoor standing> A Thick Copse of Trees

[Exits: north]

<674/100%hp 615/73%m 652/90%mv 12937tnl 8 PM wilderness outdoor standing> People near you:
(PK) Harvace A Thick Copse of Trees
(PK) Durjin Along the Eastern Road

<674/100%hp 615/73%m 652/90%mv 12937tnl 8 PM wilderness outdoor standing> You failed.

<674/100%hp 565/67%m 652/90%mv 12937tnl 8 PM wilderness outdoor standing> You failed.

<674/100%hp 515/61%m 652/90%mv 12937tnl 8 PM wilderness outdoor standing> You failed.

<674/100%hp 465/55%m 652/90%mv 12937tnl 8 PM wilderness outdoor standing> Durjin arrives suddenly.

<674/100%hp 415/49%m 652/90%mv 12937tnl 8 PM wilderness outdoor standing> The imposing barbarian before you stands at around twelve feet in height and
is covered with numerous tattoos which are a bright and colorful contrast to
his pale skin. His overall frame is highly muscular and protruding veins
accentuate his bulk. Long and white hair falls from his head and is loosely
tied back with a bit of dark leather creating a thick tail which reaches
halfway down his back. Two thick war-braids are tied above each of his
temples and dangle freely before his broad shoulders. His large and rounded
ears protrude from either side of his head and are each pierced numerous
times with large bits of bone. Bushy brows casts a constant shadow over his
dark green eyes and a thick scar crosses vertically over the right one.
Covering the majority of his face, a large and jagged tattoo has been inked
in bright blue, green, and red.
Durjin, a male cloud giant, has a few scratches.

Durjin is using:
<worn on finger> a large emerald ring
<worn on finger> (Glowing) a ring spotted with blood
<worn around neck> a silver necklace with a blue dragon pendant
<worn around neck> a silver necklace with a blue dragon pendant
<worn on body> a hardened mithril breastplate
<worn on head> a great battle helm
<worn on legs> hardened mithril leggings
<worn on feet> double-bolted sollerets
<worn on hands> a pair of double-bolted spiked gauntlets
<worn on arms> double-bolted vambraces
<worn about body> a skin from the snow leopard
<worn about waist> the belt of life
<worn around wrist> a serpent-scale bracer
<worn around wrist> a spiked iron bracer

<674/100%hp 415/49%m 652/90%mv 12937tnl 8 PM wilderness outdoor standing> You get a yellow root from a travel stained backpack.

<674/100%hp 415/49%m 652/90%mv 12937tnl 8 PM wilderness outdoor standing>
Durjin writhes in agony as plague sores erupt from his skin.
Durjin's sickness MUTILATES him!
Durjin shivers and suffers.
Durjin's poison decimates him!

<674/100%hp 436/52%m 696/97%mv 12937tnl 9 PM wilderness outdoor standing> People near you:
(PK) Harvace A Thick Copse of Trees
(PK) Durjin A Thick Copse of Trees
Zanarlok A Thick Copse of Trees

<674/100%hp 436/52%m 696/97%mv 12937tnl 9 PM wilderness outdoor standing> The imposing barbarian before you stands at around twelve feet in height and
is covered with numerous tattoos which are a bright and colorful contrast to
his pale skin. His overall frame is highly muscular and protruding veins
accentuate his bulk. Long and white hair falls from his head and is loosely
tied back with a bit of dark leather creating a thick tail which reaches
halfway down his back. Two thick war-braids are tied above each of his
temples and dangle freely before his broad shoulders. His large and rounded
ears protrude from either side of his head and are each pierced numerous
times with large bits of bone. Bushy brows casts a constant shadow over his
dark green eyes and a thick scar crosses vertically over the right one.
Covering the majority of his face, a large and jagged tattoo has been inked
in bright blue, green, and red.
Durjin, a male cloud giant, has some small but disgusting cuts.

Durjin is using:
<worn on finger> a large emerald ring
<worn on finger> (Glowing) a ring spotted with blood
<worn around neck> a silver necklace with a blue dragon pendant
<worn around neck> a silver necklace with a blue dragon pendant
<worn on body> a hardened mithril breastplate
<worn on head> a great battle helm
<worn on legs> hardened mithril leggings
<worn on feet> double-bolted sollerets
<worn on hands> a pair of double-bolted spiked gauntlets
<worn on arms> double-bolted vambraces
<worn about body> a skin from the snow leopard
<worn about waist> the belt of life
<worn around wrist> a serpent-scale bracer
<worn around wrist> a spiked iron bracer

<674/100%hp 436/52%m 696/97%mv 12937tnl 9 PM wilderness outdoor standing> A Thick Copse of Trees

[Exits: north]
Zanarlok the human is here.
Durjin the cloud giant is sleeping here.

<674/100%hp 436/52%m 696/97%mv 12937tnl 9 PM wilderness outdoor standing> You do not see that here.

<674/100%hp 436/52%m 696/97%mv 12937tnl 9 PM wilderness outdoor standing> [40 Arial War] (PK) Zefta the Mistress of Weapons, Imperial Blade

<674/100%hp 436/52%m 696/97%mv 12937tnl 9 PM wilderness outdoor standing> The imposing barbarian before you stands at around twelve feet in height and
is covered with numerous tattoos which are a bright and colorful contrast to
his pale skin. His overall frame is highly muscular and protruding veins
accentuate his bulk. Long and white hair falls from his head and is loosely
tied back with a bit of dark leather creating a thick tail which reaches
halfway down his back. Two thick war-braids are tied above each of his
temples and dangle freely before his broad shoulders. His large and rounded
ears protrude from either side of his head and are each pierced numerous
times with large bits of bone. Bushy brows casts a constant shadow over his
dark green eyes and a thick scar crosses vertically over the right one.
Covering the majority of his face, a large and jagged tattoo has been inked
in bright blue, green, and red.
Durjin, a male cloud giant, has some small but disgusting cuts.

Durjin is using:
<worn on finger> a large emerald ring
<worn on finger> (Glowing) a ring spotted with blood
<worn around neck> a silver necklace with a blue dragon pendant
<worn around neck> a silver necklace with a blue dragon pendant
<worn on body> a hardened mithril breastplate
<worn on head> a great battle helm
<worn on legs> hardened mithril leggings
<worn on feet> double-bolted sollerets
<worn on hands> a pair of double-bolted spiked gauntlets
<worn on arms> double-bolted vambraces
<worn about body> a skin from the snow leopard
<worn about waist> the belt of life
<worn around wrist> a serpent-scale bracer
<worn around wrist> a spiked iron bracer

<674/100%hp 436/52%m 696/97%mv 12937tnl 9 PM wilderness outdoor standing> People near you:
(PK) Harvace A Thick Copse of Trees
(PK) Durjin A Thick Copse of Trees

<674/100%hp 436/52%m 696/97%mv 12937tnl 9 PM wilderness outdoor standing> You finish eating a yellow root.
You still feel slightly hungry.
The world and everything around seem to grow smaller.

<674/100%hp 436/52%m 696/97%mv 12937tnl 9 PM wilderness outdoor standing> Spreading your wings and clutching a long titanium spear, you launch yourself into the air!

<674/100%hp 411/49%m 696/97%mv 12937tnl 9 PM wilderness outdoor standing>
Reaching the apex of your leap, you spin and hurl yourself at Durjin!

<674/100%hp 411/49%m 696/97%mv 12937tnl 9 PM wilderness outdoor standing>
With all your might, you strike Durjin with a long titanium spear!
You fade into existence.
Your downward strike *** DEVASTATES *** Durjin!
Durjin yells 'HELP! SOMEONE JUST JUMPED ON ME WITH SOMETHING REALLY SHARP! OUCH!'
Durjin is covered with bleeding wounds.

<674/100%hp 411/49%m 696/97%mv 12937tnl 9 PM wilderness outdoor fighting>
Your defensive spin deflects Durjin's punch.
You parry Durjin's punch.
Your shocking bite DISMEMBERS Durjin!
Durjin dodges your shocking bite.
Your shocking bite EVISCERATES Durjin!
Durjin is gushing blood.

<674/100%hp 411/49%m 696/97%mv 12937tnl 9 PM wilderness outdoor fighting>
Durjin's punch wounds you.
Your shocking bite DISMEMBERS Durjin!
Sparks fly around Durjin as your shocking bite is halted by a hardened mithril breastplate.
Your shocking bite EVISCERATES Durjin!
Your shocking bite EVISCERATES Durjin!
A long titanium spear grows warm in your hands!
The power of your protections interfere with a long titanium spear's healing.
You feel better!
Durjin is gushing blood.

<673/99%hp 411/49%m 696/97%mv 12937tnl 9 PM wilderness outdoor fighting> You fall flat on your face!
Your bash misses Durjin.
Durjin is gushing blood.

<673/99%hp 411/49%m 696/97%mv 12937tnl 9 PM wilderness outdoor resting>
Durjin looks more enlightened.
Durjin is gushing blood.

<673/99%hp 411/49%m 696/97%mv 12937tnl 9 PM wilderness outdoor resting>
Durjin delivers a blow of deadly force!
You parry Durjin's punch.
You parry Durjin's punch.
Your shocking bite misses Durjin.
Your shocking bite DISMEMBERS Durjin!
Your shocking bite EVISCERATES Durjin!
Durjin is writhing in agony.

<673/99%hp 411/49%m 696/97%mv 12937tnl 9 PM wilderness outdoor fighting>
Your defensive spin deflects Durjin's punch.
Your shocking bite DISMEMBERS Durjin!
Durjin has fled!
Durjin leaves north.

<673/99%hp 411/49%m 696/97%mv 12937tnl 9 PM wilderness outdoor standing>
A long titanium spear glows with unholy light as it steals a piece of Durjin's mind.
You hear someone's death cry.
Your hand returns to normal.

<680/99%hp 425/50%m 717/100%mv 12937tnl 10 PM wilderness outdoor standing> But you aren't fighting anyone!

<680/99%hp 425/50%m 717/100%mv 12937tnl 10 PM wilderness outdoor standing> Along the Eastern Road

[Exits: east south west]
The corpse of Durjin lies here, pierced in several places.
A steaming pile of Durjin's entrails is lying here.





1102, VS Dierjnal & Vorvalka
Posted by Harvace on Wed 31-Dec-69 07:00 PM







<551/100%hp 606/84%m 639/96%mv 18251tnl 5 AM wilderness outdoor standing>
Dierjnal steps out from his cover.
Dierjnal's surprise attack *** DEMOLISHES *** you!
You yell 'Help! I've been ambushed by Dierjnal!'
Dierjnal is in perfect health.

<443/80%hp 606/84%m 639/96%mv 18251tnl 5 AM wilderness outdoor fighting> No way! You are still fighting!
Dierjnal is in perfect health.

<443/80%hp 606/84%m 639/96%mv 18251tnl 5 AM wilderness outdoor fighting>
You fade into existence.
Dierjnal dodges your poisonous bite.
You drive Dierjnal's punch back with your connecting blow.
Your shield blocks Dierjnal's punch.
Dierjnal's punch MUTILATES you!
You parry Dierjnal's punch.
Dierjnal is in perfect health.

<402/72%hp 606/84%m 639/96%mv 18251tnl 5 AM wilderness outdoor fighting>
You yell 'Help! I am being attacked by someone!'
Vorvalka steps out from his cover.
Your shield blocks Vorvalka's cleave.
Dierjnal is in perfect health.

<402/72%hp 606/84%m 639/96%mv 18251tnl 5 AM wilderness outdoor fighting> Mystic frost manifests itself at your hands before you send it forth in a frigid explosion of snow and ice.
Your iceball *** DEMOLISHES *** Vorvalka!
Your iceball *** DEVASTATES *** Dierjnal!
Your iceball === OBLITERATES === a black snake!
A black snake is DEAD!!
You receive 0 experience points.
A black snake's long tongue is torn from its mouth.
You see nothing like that in the corpse.
The gods give you one copper coin for your sacrifice of the corpse of a black snake.
Your iceball *** DEVASTATES *** a human scout!
Your iceball *** DEVASTATES *** a dark-elven scout!
Your iceball *** DEMOLISHES *** a duergar scout!
Your iceball *** DEVASTATES *** a magpie!
A magpie is DEAD!!
You receive 0 experience points.
The gods give you one copper coin for your sacrifice of the corpse of a magpie.
Dierjnal is covered with bleeding wounds.

<402/72%hp 581/80%m 639/96%mv 18251tnl 5 AM wilderness outdoor fighting>

Autosaving.
The sun rises above the horizon.
Dierjnal is covered with bleeding wounds.

<440/79%hp 585/81%m 658/99%mv 18251tnl 6 AM wilderness outdoor fighting>
Dierjnal dodges your poisonous bite.
Dierjnal dodges your poisonous bite.
Dierjnal dodges your poisonous bite.
You parry Vorvalka's cleave.
You parry Vorvalka's electrical discharge.
Your shield blocks Vorvalka's cleave.
You parry Vorvalka's electrical discharge.
Your shield blocks Dierjnal's punch.
You parry Dierjnal's punch.
Dierjnal's punch devastates you!
A dark-elven scout fades into existence.
You parry a dark-elven scout's icy grip.
You parry a human scout's punch.
You parry a duergar scout's punch.
Dierjnal is covered with bleeding wounds.

<408/74%hp 585/81%m 658/99%mv 18251tnl 6 AM wilderness outdoor fighting> Mystic frost manifests itself at your hands before you send it forth in a frigid explosion of snow and ice.
Your iceball *** DEMOLISHES *** Vorvalka!
Your iceball MANGLES Dierjnal!
Your iceball *** DEVASTATES *** a human scout!
A human scout is DEAD!!
You receive 0 experience points.
You get a silver coin from the corpse of a human scout.
You get 13 copper coins from the corpse of a human scout.
The gods give you one copper coin for your sacrifice of the corpse of a human scout.
Your iceball *** DEVASTATES *** a dark-elven scout!
A dark-elven scout is DEAD!!
You receive 0 experience points.
You get 2 silver coins from the corpse of a dark-elven scout.
You get 8 copper coins from the corpse of a dark-elven scout.
The gods give you 5 copper coins for your sacrifice of the corpse of a dark-elven scout.
Your iceball DISMEMBERS a duergar scout!
You can't see a thing!
Someone's kicked dirt scratches you.
Someone is covered with bleeding wounds.

<405/73%hp 560/77%m 658/99%mv 18251tnl 6 AM wilderness outdoor fighting>
Someone darts past your defenses with the speed of a snake!
Someone's serpent strike MUTILATES you!
Someone is covered with bleeding wounds.

<368/66%hp 560/77%m 658/99%mv 18251tnl 6 AM wilderness outdoor fighting>
Someone dodges your poisonous bite.
Someone dodges your poisonous bite.
Someone's cleave nearly strikes you before you turn it away.
Someone's electrical discharge maims you!
You parry someone's cleave.
Your shield blocks someone's punch.
You parry someone's punch.
You parry someone's punch.
You parry someone's punch.
You parry someone's punch.
Someone is covered with bleeding wounds.

<334/60%hp 560/77%m 658/99%mv 18251tnl 6 AM wilderness outdoor fighting> Mystic frost manifests itself at your hands before you send it forth in a frigid explosion of snow and ice.
Your iceball *** DEMOLISHES *** someone!
Your iceball MANGLES someone!
Your iceball *** DEMOLISHES *** someone!
Someone is DEAD!!
You receive 0 experience points.
A clump of someone's hair is ripped from its head.
You can't find it.
Someone is gushing blood.

<334/60%hp 535/74%m 658/99%mv 18251tnl 6 AM wilderness outdoor fighting>
Someone dodges your poisonous bite.
Someone dodges your poisonous bite.
Your poisonous bite misses someone.
Someone's cleave MUTILATES you!
You parry someone's electrical discharge.
You parry someone's cleave.
Someone's punch devastates you!
Your shield blocks someone's punch.
Someone's punch MUTILATES you!
Someone is gushing blood.

<227/41%hp 535/74%m 658/99%mv 18251tnl 6 AM wilderness outdoor fighting> Mystic frost manifests itself at your hands before you send it forth in a frigid explosion of snow and ice.
Your iceball *** DEMOLISHES *** someone!
Your iceball MASSACRES someone!
Someone has fled!
Someone leaves.
Someone is gushing blood.

<227/41%hp 510/70%m 658/99%mv 18251tnl 6 AM wilderness outdoor fighting>
Someone dodges your poisonous bite.
Someone dodges your poisonous bite.
You parry someone's punch.
You parry someone's punch.
Your shield blocks someone's punch.
Someone is gushing blood.

<227/41%hp 510/70%m 658/99%mv 18251tnl 6 AM wilderness outdoor fighting> Mystic frost manifests itself at your hands before you send it forth in a frigid explosion of snow and ice.
Your iceball MANGLES someone!
Someone has fled!
Someone leaves.

<227/41%hp 485/67%m 658/99%mv 18251tnl 6 AM wilderness outdoor standing> You can't see a thing!
You can't see a thing!
You can't see a thing!
You can't see a thing!
You can't see a thing!
You can't see a thing!

<227/41%hp 485/67%m 658/99%mv 18251tnl 6 AM wilderness outdoor standing> You are carrying:
( 2) (Magical) an oil of sight
(Magical) a potion of return

<227/41%hp 485/67%m 658/99%mv 18251tnl 6 AM wilderness outdoor standing> You can't see a thing!

<227/41%hp 485/67%m 658/99%mv 18251tnl 6 AM wilderness outdoor standing> You can't see a thing!

<227/41%hp 485/67%m 651/98%mv 18251tnl 6 AM wilderness outdoor standing> Mystic frost manifests itself at your hands before you send it forth in a frigid explosion of snow and ice.
Someone yells 'Die, Harvace, you sorcerous dog!'
Your iceball *** DEVASTATES *** someone!
Your iceball *** DEVASTATES *** someone!
Someone is DEAD!!
You receive 0 experience points.
Someone's leg is sliced from its dead body.
You can't find it.
Your iceball MANGLES someone!
Someone is writhing in agony.

<227/41%hp 460/63%m 651/98%mv 18251tnl 6 AM wilderness outdoor fighting>
Someone dodges your poisonous bite.
Someone steps out from its cover.
You parry someone's punch.
Your shield blocks someone's punch.
You swat someone's slash away from you.
Someone is writhing in agony.

<227/41%hp 460/63%m 651/98%mv 18251tnl 6 AM wilderness outdoor fighting> Mystic frost manifests itself at your hands before you send it forth in a frigid explosion of snow and ice.
Your iceball *** DEVASTATES *** someone!
Someone is mortally wounded, and will die soon, if not aided.
Your iceball MASSACRES someone!
Someone is nearly dead.

<227/41%hp 435/60%m 651/98%mv 18251tnl 6 AM wilderness outdoor fighting>
Your poisonous bite MANGLES someone!
Someone is DEAD!!
Something disappears from someone's possession.
You parry someone's slash.
Someone is convulsing on the ground.

<227/41%hp 435/60%m 651/98%mv 18251tnl 6 AM wilderness outdoor fighting>
Someone has arrived.
Someone is convulsing on the ground.

<227/41%hp 435/60%m 651/98%mv 18251tnl 6 AM wilderness outdoor fighting>
Someone steps out from its cover.
Someone's surprise attack *** DEMOLISHES *** you!
You sure are BLEEDING!
You yell 'Help! I've been ambushed by someone!'
Someone is convulsing on the ground.

<113/20%hp 435/60%m 651/98%mv 18251tnl 6 AM wilderness outdoor fighting> Mystic frost manifests itself at your hands before you send it forth in a frigid explosion of snow and ice.
Your iceball MANGLES someone!
Your iceball *** DEVASTATES *** someone!
Someone is DEAD!!
You receive 0 experience points.
Someone's leg is sliced from its dead body.
You can't find it.

<113/20%hp 410/56%m 651/98%mv 18251tnl 6 AM wilderness outdoor standing>
You parry someone's cleave.
You parry someone's electrical discharge.
Someone is gushing blood.

<113/20%hp 410/56%m 651/98%mv 18251tnl 6 AM wilderness outdoor fighting> You can't see a thing!
You flee from combat!

<113/20%hp 410/56%m 644/97%mv 18251tnl 6 AM wilderness outdoor standing> You drink a potion of return.
You can't see a thing!






1101, VS Dierjnal 2nd
Posted by Harvace on Wed 31-Dec-69 07:00 PM







<555/100%hp 754/100%m 531/80%mv 19559tnl 12 AM wilderness outdoor standing> People near you:
(PK) Harvace A Desolate Trail
(PK) Dierjnal A Desolate Crossroads

<555/100%hp 754/100%m 531/80%mv 19559tnl 12 AM wilderness outdoor standing> They aren't here.

<555/100%hp 754/100%m 531/80%mv 19559tnl 12 AM wilderness outdoor standing> They aren't here.
Dierjnal has arrived.

<555/100%hp 754/100%m 531/80%mv 19559tnl 12 AM wilderness outdoor standing> Dierjnal yells 'Help someone is attacking me!'
Dierjnal's legs buckle, and he suddenly slumps to the ground and sleeps.

<555/100%hp 739/98%m 531/80%mv 19559tnl 12 AM wilderness outdoor standing> Dierjnal yells 'Help someone is attacking me!'
Dierjnal looks very uncomfortable.

<555/100%hp 732/97%m 571/86%mv 19559tnl 1 AM wilderness outdoor standing> Dierjnal yells 'Help someone is attacking me!'
You point a hand at Dierjnal and proclaim 'Despair!'
Dierjnal's features distort with hopelessness, and the fire fades from his eyes.

<555/100%hp 702/93%m 571/86%mv 19559tnl 1 AM wilderness outdoor standing> A tall, incredibly light skinned half elf stands in the shadows before you.
His hair is long and jet black, almost blue, yet his eyes are clear and
blue. He says nothing to you as you approach, which makes you all the more
nervous. Finally he dips is head in acknowledgement and closes his eyes
for a brief moment as if searing your prescence into his memory.

His armor is made primarily of leather or bone, and his weapons seem to
be made of various things you might come across in a cave or forest. He
makes no sounds when he moves, except to occassionally howl into the air
something clearly about his ancestors.

As he steps out of the shadows and looks back at you, you notice
a scar running down the left side of his face, from eye to chin. Possibly
a simple reward from battle, bit more likely, an initiation mark denoting
his acceptance into the fighting ranks of Inljal society. He glances
back at you one final time, then grabs a weapon from over his shoulder,
charging into the hunt before you.
Dierjnal, a male half-elf, is in perfect health.

Dierjnal is using:
<worn on finger> a pale white skull ring
<worn on finger> a pale white skull ring
<worn around neck> a sandy-brown desert cloak
<worn around neck> (Glowing) a ruby necklace
<worn on body> torso from the snow worm
<worn on head> a red patterned handkerchief
<worn on legs> some leggings from the snow worm
<worn on feet> a pair of thick hide boots
<worn on hands> some studded leather work gloves
<worn on arms> some thick hide sleeves
<worn about body> a skin from the snow leopard
<worn about waist> a wide bronze belt
<worn around wrist> (Magical) a charred leather bracer
<worn around wrist> a bracer of duskhorn bone

<555/100%hp 702/93%m 571/86%mv 19559tnl 1 AM wilderness outdoor standing> Dierjnal yells 'Help someone is attacking me!'
Dierjnal looks very ill.

<555/100%hp 677/89%m 571/86%mv 19559tnl 1 AM wilderness outdoor standing> Dierjnal yells 'Help someone is attacking me!'
Dierjnal seems to be unaffected.

<555/100%hp 657/87%m 571/86%mv 19559tnl 1 AM wilderness outdoor standing> Dierjnal yells 'Help someone is attacking me!'
Dierjnal screams in agony as plague sores erupt from his skin.

<555/100%hp 637/84%m 571/86%mv 19559tnl 1 AM wilderness outdoor standing> A Desolate Trail

[Exits: north south]

<555/100%hp 637/84%m 561/85%mv 19559tnl 1 AM wilderness outdoor standing> People near you:
(PK) Harvace A Desolate Trail
(PK) Dierjnal A Desolate Trail

<555/100%hp 637/84%m 561/85%mv 19559tnl 1 AM wilderness outdoor standing> A Desolate Crossroads

[Exits: north east south west]

<555/100%hp 637/84%m 552/83%mv 19559tnl 1 AM wilderness outdoor standing> Inside the First Watchtower

[Exits: east up]
A map lies here.
A wooden cot covered with a tarp is here.
(Glowing) A blazing fire roars here, warming the room.
A sentry rests here, watching for any suspicious activity from the wasteland.

<555/100%hp 637/84%m 548/83%mv 19559tnl 1 AM civilized indoor standing> You close a doorway.

<555/100%hp 637/84%m 548/83%mv 19559tnl 1 AM civilized indoor standing> The Top Level of a Watchtower

[Exits: down]
(Glowing) A blazing fire roars here, warming the room.
A sentry rests here, watching for any suspicious activity from the wasteland.

<555/100%hp 637/84%m 547/82%mv 19559tnl 1 AM civilized indoor standing> People near you:
(PK) Harvace The Top Level of a Watchtower
(PK) Dierjnal A Desolate Trail

<555/100%hp 637/84%m 547/82%mv 19559tnl 1 AM civilized indoor standing> You failed to summon Dierjnal.

<555/100%hp 587/77%m 547/82%mv 19559tnl 1 AM civilized indoor standing> You failed to summon Dierjnal.

<555/100%hp 537/71%m 547/82%mv 19559tnl 1 AM civilized indoor standing> You failed to summon Dierjnal.

<555/100%hp 487/64%m 547/82%mv 19559tnl 1 AM civilized indoor standing> Inside the First Watchtower

[Exits: [east] up]
A map lies here.
A wooden cot covered with a tarp is here.
(Glowing) A blazing fire roars here, warming the room.
A sentry rests here, watching for any suspicious activity from the wasteland.

<555/100%hp 487/64%m 546/82%mv 19559tnl 1 AM civilized indoor standing> People near you:
(PK) Harvace Inside the First Watchtower
(PK) Dierjnal A Desolate Trail

<555/100%hp 487/64%m 546/82%mv 19559tnl 1 AM civilized indoor standing> You open a doorway.

<555/100%hp 487/64%m 546/82%mv 19559tnl 1 AM civilized indoor standing> A Desolate Crossroads

[Exits: north east south west]

<555/100%hp 487/64%m 544/82%mv 19559tnl 1 AM wilderness outdoor standing> A Desolate Trail

[Exits: north south]

<555/100%hp 487/64%m 535/81%mv 19559tnl 1 AM wilderness outdoor standing> People near you:
(PK) Harvace A Desolate Trail
(PK) Dierjnal A Desolate Trail

<555/100%hp 487/64%m 535/81%mv 19559tnl 1 AM wilderness outdoor standing> You scan north.
***** Range 1 *****
Dierjnal the half-elf is sleeping here.
A trail-ranger patrols here, guarding the trade-routes from bandits.
A large, white-furred elk roams here searching for any signs of food.


<555/100%hp 487/64%m 535/81%mv 19559tnl 1 AM wilderness outdoor standing> A Desolate Trail

[Exits: north south]
Dierjnal the half-elf is sleeping here.
A trail-ranger patrols here, guarding the trade-routes from bandits.
A large, white-furred elk roams here searching for any signs of food.

<555/100%hp 487/64%m 525/79%mv 19559tnl 1 AM wilderness outdoor standing> People near you:
(PK) Harvace A Desolate Trail
(PK) Dierjnal A Desolate Trail

<555/100%hp 487/64%m 525/79%mv 19559tnl 1 AM wilderness outdoor standing>
Dierjnal writhes in agony as plague sores erupt from his skin.
Dierjnal's sickness grazes him.
Dierjnal shivers and suffers.
Dierjnal's poison decimates him!

<555/100%hp 503/66%m 565/85%mv 19559tnl 2 AM wilderness outdoor standing> Dierjnal yells 'Help someone is attacking me!'
You failed to blind Dierjnal.

<555/100%hp 498/66%m 565/85%mv 19559tnl 2 AM wilderness outdoor standing> Dierjnal yells 'Help someone is attacking me!'
You failed to blind Dierjnal.

<555/100%hp 493/65%m 565/85%mv 19559tnl 2 AM wilderness outdoor standing> Dierjnal yells 'Help someone is attacking me!'
You failed to blind Dierjnal.

<555/100%hp 488/64%m 565/85%mv 19559tnl 2 AM wilderness outdoor standing> Dierjnal yells 'Help someone is attacking me!'
You failed to blind Dierjnal.

<555/100%hp 483/64%m 565/85%mv 19559tnl 2 AM wilderness outdoor standing> Dierjnal yells 'Help someone is attacking me!'
You failed to blind Dierjnal.

<555/100%hp 478/63%m 565/85%mv 19559tnl 2 AM wilderness outdoor standing> Dierjnal yells 'Help someone is attacking me!'
You failed to blind Dierjnal.

<555/100%hp 473/62%m 565/85%mv 19559tnl 2 AM wilderness outdoor standing> Dierjnal yells 'Help someone is attacking me!'
Dierjnal appears to be blinded.

<555/100%hp 468/62%m 565/85%mv 19559tnl 2 AM wilderness outdoor standing> Dierjnal yells 'Help someone is attacking me!'
You lost your concentration.

<555/100%hp 448/59%m 565/85%mv 19559tnl 2 AM wilderness outdoor standing> Dierjnal yells 'Help someone is attacking me!'
Your deafen spell failed.

<555/100%hp 408/54%m 565/85%mv 19559tnl 2 AM wilderness outdoor standing> People near you:
(PK) Harvace A Desolate Trail
(PK) Dierjnal A Desolate Trail

<555/100%hp 408/54%m 565/85%mv 19559tnl 2 AM wilderness outdoor standing> Dierjnal yells 'Help someone is attacking me!'
You have deafened Dierjnal!

<555/100%hp 368/48%m 565/85%mv 19559tnl 2 AM wilderness outdoor standing> The Dark Woods

[Exits: north south]

<555/100%hp 368/48%m 555/84%mv 19559tnl 2 AM wilderness outdoor standing> People near you:
(PK) Harvace The Dark Woods
(PK) Dierjnal A Desolate Trail

<555/100%hp 368/48%m 555/84%mv 19559tnl 2 AM wilderness outdoor standing> You go to sleep.

<555/100%hp 368/48%m 555/84%mv 19559tnl 2 AM wilderness outdoor sleeping> You are affected by:
Spell: 'detect magic' for 37 hours.
Spell: 'detect invis' for 27 hours.
Spell: 'aura' modifies armor class by -30 for 22 hours.
Spell: 'invis' for 17 hours.
Spell: 'shield' modifies armor class by -30 for 4 hours.
Physical effect: 'flight' for -1 hours.

<555/100%hp 368/48%m 555/84%mv 19559tnl 2 AM wilderness outdoor sleeping> [37 Duerg War] (PK) Kregtre the Battle-Scarred
*37 Arial A-P* (PK) Harvace the LightSlayer
[38 Human Shf] (PK) Soarhaz the Master of Form
[37 H-Elf Ran] (PK) Dierjnal the Lurker in the Moors
[42 Gnome Inv] (PK) Rizanha the Mistress of Wind
[36 Gnome Shf] (PK) Balar the Master of Metamorphosis

Players found: 6

<555/100%hp 368/48%m 555/84%mv 19559tnl 2 AM wilderness outdoor sleeping> Harvace's group:
[37 A-P] Harvace 100% hp 54% mana 94% mv 331401 xp

<555/100%hp 412/54%m 623/94%mv 19559tnl 3 AM wilderness outdoor sleeping> You wake and stand up.

<555/100%hp 412/54%m 623/94%mv 19559tnl 3 AM wilderness outdoor standing> A Desolate Trail

[Exits: north south]
Dierjnal the half-elf is sleeping here.
A trail-ranger patrols here, guarding the trade-routes from bandits.
A large, white-furred elk roams here searching for any signs of food.

<555/100%hp 412/54%m 613/92%mv 19559tnl 3 AM wilderness outdoor standing> A tall, incredibly light skinned half elf stands in the shadows before you.
His hair is long and jet black, almost blue, yet his eyes are clear and
blue. He says nothing to you as you approach, which makes you all the more
nervous. Finally he dips is head in acknowledgement and closes his eyes
for a brief moment as if searing your prescence into his memory.

His armor is made primarily of leather or bone, and his weapons seem to
be made of various things you might come across in a cave or forest. He
makes no sounds when he moves, except to occassionally howl into the air
something clearly about his ancestors.

As he steps out of the shadows and looks back at you, you notice
a scar running down the left side of his face, from eye to chin. Possibly
a simple reward from battle, bit more likely, an initiation mark denoting
his acceptance into the fighting ranks of Inljal society. He glances
back at you one final time, then grabs a weapon from over his shoulder,
charging into the hunt before you.
Dierjnal, a male half-elf, has some small but disgusting cuts.

Dierjnal is using:
<worn on finger> a pale white skull ring
<worn on finger> a pale white skull ring
<worn around neck> a sandy-brown desert cloak
<worn around neck> (Glowing) a ruby necklace
<worn on body> torso from the snow worm
<worn on head> a red patterned handkerchief
<worn on legs> some leggings from the snow worm
<worn on feet> a pair of thick hide boots
<worn on hands> some studded leather work gloves
<worn on arms> some thick hide sleeves
<worn about body> a skin from the snow leopard
<worn about waist> a wide bronze belt
<worn around wrist> (Magical) a charred leather bracer
<worn around wrist> a bracer of duskhorn bone

<555/100%hp 412/54%m 613/92%mv 19559tnl 3 AM wilderness outdoor standing> The Dark Woods

[Exits: north south]

<555/100%hp 412/54%m 603/91%mv 19559tnl 3 AM wilderness outdoor standing> People near you:
(PK) Harvace The Dark Woods
(PK) Dierjnal A Desolate Trail

<555/100%hp 412/54%m 603/91%mv 19559tnl 3 AM wilderness outdoor standing> You go to sleep.

<555/100%hp 412/54%m 603/91%mv 19559tnl 3 AM wilderness outdoor sleeping> You are affected by:
Spell: 'detect magic' for 36 hours.
Spell: 'detect invis' for 26 hours.
Spell: 'aura' modifies armor class by -30 for 21 hours.
Spell: 'invis' for 16 hours.
Spell: 'shield' modifies armor class by -30 for 3 hours.
Physical effect: 'flight' for -1 hours.

<555/100%hp 412/54%m 603/91%mv 19559tnl 3 AM wilderness outdoor sleeping>
<555/100%hp 412/54%m 603/91%mv 19559tnl 3 AM wilderness outdoor sleeping> Harvace's group:
[37 A-P] Harvace 100% hp 54% mana 91% mv 331401 xp

<555/100%hp 412/54%m 603/91%mv 19559tnl 3 AM wilderness outdoor sleeping> You are affected by:
Spell: 'detect magic' for 36 hours.
Spell: 'detect invis' for 26 hours.
Spell: 'aura' modifies armor class by -30 for 21 hours.
Spell: 'invis' for 16 hours.
Spell: 'shield' modifies armor class by -30 for 3 hours.
Physical effect: 'flight' for -1 hours.

<555/100%hp 412/54%m 603/91%mv 19559tnl 3 AM wilderness outdoor sleeping> You are affected by:
Spell: 'detect magic' for 36 hours.
Spell: 'detect invis' for 26 hours.
Spell: 'aura' modifies armor class by -30 for 21 hours.
Spell: 'invis' for 16 hours.
Spell: 'shield' modifies armor class by -30 for 3 hours.
Physical effect: 'flight' for -1 hours.

<555/100%hp 412/54%m 603/91%mv 19559tnl 3 AM wilderness outdoor sleeping> [37 Duerg War] (PK) Kregtre the Battle-Scarred
*37 Arial A-P* (PK) Harvace the LightSlayer
[38 Human Shf] (PK) Soarhaz the Master of Form
[37 H-Elf Ran] (PK) Dierjnal the Lurker in the Moors
[42 Gnome Inv] (PK) Rizanha the Mistress of Wind
[36 Gnome Shf] (PK) Balar the Master of Metamorphosis

Players found: 6

<555/100%hp 412/54%m 603/91%mv 19559tnl 3 AM wilderness outdoor sleeping> You are affected by:
Spell: 'detect magic' for 36 hours.
Spell: 'detect invis' for 26 hours.
Spell: 'aura' modifies armor class by -30 for 21 hours.
Spell: 'invis' for 16 hours.
Spell: 'shield' modifies armor class by -30 for 3 hours.
Physical effect: 'flight' for -1 hours.

<555/100%hp 412/54%m 603/91%mv 19559tnl 3 AM wilderness outdoor sleeping> Harvace's group:
[37 A-P] Harvace 100% hp 54% mana 91% mv 331401 xp

<555/100%hp 412/54%m 603/91%mv 19559tnl 3 AM wilderness outdoor sleeping> You are affected by:
Spell: 'detect magic' for 36 hours.
Spell: 'detect invis' for 26 hours.
Spell: 'aura' modifies armor class by -30 for 21 hours.
Spell: 'invis' for 16 hours.
Spell: 'shield' modifies armor class by -30 for 3 hours.
Physical effect: 'flight' for -1 hours.

<555/100%hp 412/54%m 603/91%mv 19559tnl 3 AM wilderness outdoor sleeping> Harvace's group:
[37 A-P] Harvace 100% hp 54% mana 91% mv 331401 xp

<555/100%hp 412/54%m 603/91%mv 19559tnl 3 AM wilderness outdoor sleeping> Harvace's group:
[37 A-P] Harvace 100% hp 54% mana 91% mv 331401 xp

<555/100%hp 493/65%m 660/100%mv 19559tnl 4 AM wilderness outdoor sleeping> You wake and stand up.

<555/100%hp 493/65%m 660/100%mv 19559tnl 4 AM wilderness outdoor standing> You get a steel-tipped wooden spear from a travel stained backpack.

<555/100%hp 493/65%m 660/100%mv 19559tnl 4 AM wilderness outdoor standing> You stop using a pyrohydra-scale shield.
You stop using the Weaver of Doom.
You wield a steel-tipped wooden spear.
You feel quite confident with a steel-tipped wooden spear.

<555/99%hp 493/63%m 660/100%mv 19559tnl 4 AM wilderness outdoor standing> People near you:
(PK) Harvace The Dark Woods
(PK) Dierjnal A Desolate Trail

<555/99%hp 493/63%m 660/100%mv 19559tnl 4 AM wilderness outdoor standing> A Desolate Trail

[Exits: north south]
Dierjnal the half-elf is sleeping here.
A large, white-furred elk roams here searching for any signs of food.

<555/99%hp 493/63%m 650/98%mv 19559tnl 4 AM wilderness outdoor standing> A tall, incredibly light skinned half elf stands in the shadows before you.
His hair is long and jet black, almost blue, yet his eyes are clear and
blue. He says nothing to you as you approach, which makes you all the more
nervous. Finally he dips is head in acknowledgement and closes his eyes
for a brief moment as if searing your prescence into his memory.

His armor is made primarily of leather or bone, and his weapons seem to
be made of various things you might come across in a cave or forest. He
makes no sounds when he moves, except to occassionally howl into the air
something clearly about his ancestors.

As he steps out of the shadows and looks back at you, you notice
a scar running down the left side of his face, from eye to chin. Possibly
a simple reward from battle, bit more likely, an initiation mark denoting
his acceptance into the fighting ranks of Inljal society. He glances
back at you one final time, then grabs a weapon from over his shoulder,
charging into the hunt before you.
Dierjnal, a male half-elf, has some small but disgusting cuts.

Dierjnal is using:
<worn on finger> a pale white skull ring
<worn on finger> a pale white skull ring
<worn around neck> a sandy-brown desert cloak
<worn around neck> (Glowing) a ruby necklace
<worn on body> torso from the snow worm
<worn on head> a red patterned handkerchief
<worn on legs> some leggings from the snow worm
<worn on feet> a pair of thick hide boots
<worn on hands> some studded leather work gloves
<worn on arms> some thick hide sleeves
<worn about body> a skin from the snow leopard
<worn about waist> a wide bronze belt
<worn around wrist> (Magical) a charred leather bracer
<worn around wrist> a bracer of duskhorn bone

<555/99%hp 493/63%m 650/98%mv 19559tnl 4 AM wilderness outdoor standing> A Desolate Trail
All around you are blackened trees and bushes, as if struck by some great
disease. There is little sign of animals, and the air is completely devoid of
birds. The dead-thorny brush makes leaving the trail very difficult, so your
only obvious paths are north and south, leading deeper into the dead woods. It
is starting to get very cold the further south you go, and you notice traces of
snow and ice.
Far off to the southwest you see the ruins of what was once the city of Mahn-
tor, abandoned and weathered away from the harsh climate. Now, the ruins are
covered in about 10 feet of solid ice and snow, making exploration of them
impossible.

[Exits: north south]

<555/99%hp 493/63%m 640/96%mv 19559tnl 4 AM wilderness outdoor standing> A Desolate Crossroads

[Exits: north east south west]

<555/99%hp 493/63%m 631/95%mv 19559tnl 4 AM wilderness outdoor standing> A Barren Path

[Exits: east west]

<555/99%hp 493/63%m 618/93%mv 19559tnl 4 AM wilderness outdoor standing> A Woodland Path

[Exits: north east west]

<555/99%hp 493/63%m 600/90%mv 19559tnl 4 AM wilderness outdoor standing> The Scene of a Battle

[Exits: north south west]

<555/99%hp 493/63%m 582/88%mv 19559tnl 4 AM wilderness outdoor standing> A Trail Through the Plains

[Exits: south]

<555/99%hp 493/63%m 569/86%mv 19559tnl 4 AM wilderness outdoor standing> Dierjnal arrives suddenly.

<555/99%hp 443/57%m 569/86%mv 19559tnl 4 AM wilderness outdoor standing> People near you:
(PK) Harvace A Trail Through the Plains
(PK) Dierjnal A Trail Through the Plains

<555/99%hp 443/57%m 569/86%mv 19559tnl 4 AM wilderness outdoor standing> You get a yellow root from a travel stained backpack.

<555/99%hp 443/57%m 569/86%mv 19559tnl 4 AM wilderness outdoor standing> You finish eating a yellow root.
You no longer feel hungry.
The world and everything around seem to grow smaller.

<555/99%hp 443/57%m 569/86%mv 19559tnl 4 AM wilderness outdoor standing> You lost your concentration.

<555/99%hp 433/55%m 569/86%mv 19559tnl 4 AM wilderness outdoor standing> You feel yourself moving more quickly as bloodlust surges within you!

<555/99%hp 413/53%m 569/86%mv 19559tnl 4 AM wilderness outdoor standing> Spreading your wings and clutching a steel-tipped wooden spear, you launch yourself into the air!

<555/99%hp 388/50%m 569/86%mv 19559tnl 4 AM wilderness outdoor standing>
Reaching the apex of your leap, you spin and hurl yourself at Dierjnal!

<555/99%hp 388/50%m 569/86%mv 19559tnl 4 AM wilderness outdoor standing>
With all your might, you strike Dierjnal with a steel-tipped wooden spear!
You fade into existence.
Your downward strike === OBLITERATES === Dierjnal!
Dierjnal yells 'HELP! SOMEONE JUST JUMPED ON ME WITH SOMETHING REALLY SHARP! OUCH!'
Dierjnal is gushing blood.

<555/99%hp 388/50%m 569/86%mv 19559tnl 4 AM wilderness outdoor fighting>
Dierjnal dodges your pierce.
Dierjnal dodges your pierce.
Dierjnal's punch maims you!
Dierjnal's punch maims you!
You parry Dierjnal's punch.
Dierjnal is gushing blood.

<486/86%hp 388/50%m 569/86%mv 19559tnl 4 AM wilderness outdoor fighting>
Dierjnal writhes in agony as plague sores erupt from his skin.
Dierjnal's sickness grazes him.
Dierjnal shivers and suffers.
Dierjnal's poison decimates him!
Dierjnal continues to bleed from his wounds.
Dierjnal's bleeding MASSACRES him!
Dierjnal is gushing blood.

<534/95%hp 393/50%m 588/89%mv 19559tnl 5 AM wilderness outdoor fighting>
Dierjnal dodges your pierce.
Dierjnal dodges your pierce.
Dierjnal dodges your pierce.
Dierjnal's punch MUTILATES you!
Dierjnal's punch maims you!
You parry Dierjnal's punch.
Dierjnal is gushing blood.

<464/82%hp 393/50%m 588/89%mv 19559tnl 5 AM wilderness outdoor fighting> You drop as if wounded and dash into Dierjnal's dropped defenses to collide with him!
Your bash mauls Dierjnal.
Dierjnal is writhing in agony.

<464/82%hp 393/50%m 588/89%mv 19559tnl 5 AM wilderness outdoor fighting>
Dierjnal dodges your pierce.
Dierjnal dodges your pierce.
Dierjnal dodges your pierce.
You parry Dierjnal's punch.
Dierjnal's punch maims you!
Dierjnal's punch decimates you!
Dierjnal is writhing in agony.

<402/71%hp 393/50%m 588/89%mv 19559tnl 5 AM wilderness outdoor fighting>
Dierjnal dodges your pierce.
Your pierce DISMEMBERS Dierjnal!
Dierjnal dodges your pierce.
You have become better at metal armor use!
Dierjnal's punch devastates you!
You parry Dierjnal's punch.
Dierjnal's punch maims you!
Dierjnal is writhing in agony.

<338/60%hp 393/50%m 588/89%mv 19524tnl 5 AM wilderness outdoor fighting> You slam into Dierjnal, and send him flying!
Your bash injures Dierjnal.
Dierjnal is convulsing on the ground.

<338/60%hp 393/50%m 588/89%mv 19524tnl 5 AM wilderness outdoor fighting>
Dierjnal dodges your pierce.
Dierjnal dodges your pierce.
Your defensive spin deflects Dierjnal's punch.
Dierjnal's punch EVISCERATES you!
Dierjnal is convulsing on the ground.

<287/51%hp 393/50%m 588/89%mv 19524tnl 5 AM wilderness outdoor fighting>
Dierjnal dodges your pierce.
Your pierce fails to penetrate torso from the snow worm worn by Dierjnal.
Dierjnal dodges your pierce.
Your defensive spin deflects Dierjnal's punch.
You parry Dierjnal's punch.
You parry Dierjnal's punch.
Dierjnal is convulsing on the ground.

<287/51%hp 393/50%m 588/89%mv 19524tnl 5 AM wilderness outdoor fighting> You fall flat on your face!
Your bash misses Dierjnal.
Dierjnal is convulsing on the ground.

<287/51%hp 393/50%m 588/89%mv 19524tnl 5 AM wilderness outdoor resting>
Your pierce DISMEMBERS Dierjnal!
Dierjnal has fled!
Dierjnal leaves.

<287/51%hp 393/50%m 588/89%mv 19524tnl 5 AM wilderness outdoor standing>

Autosaving.
The sun rises above the horizon.
A steel-tipped wooden spear glows with unholy light as it steals a piece of Dierjnal's mind.

<293/51%hp 399/50%m 607/91%mv 19524tnl 6 AM wilderness outdoor standing> Wimpy set to 114 hit points.

<293/51%hp 399/50%m 607/91%mv 19524tnl 6 AM wilderness outdoor standing> The Scene of a Battle

[Exits: north south west]

<293/51%hp 399/50%m 594/90%mv 19524tnl 6 AM wilderness outdoor standing> People near you:
(PK) Harvace The Scene of a Battle

<293/51%hp 399/50%m 594/90%mv 19524tnl 6 AM wilderness outdoor standing> You scan north.
You scan south.
You scan east.
You scan west.
You scan up.
You scan down.

<293/51%hp 399/50%m 594/90%mv 19524tnl 6 AM wilderness outdoor standing> A Woodland Path

[Exits: north east west]

<293/51%hp 399/50%m 576/87%mv 19524tnl 6 AM wilderness outdoor standing> The Scene of a Battle

[Exits: north south west]

<293/51%hp 399/50%m 558/84%mv 19524tnl 6 AM wilderness outdoor standing> A Thin Trail Before a Mountain Range

[Exits: north south]
The corpse of Dierjnal lies here, pierced in several places.
The severed fingers of Dierjnal lie here.





1100, VS Dierjnal
Posted by Harvace on Wed 31-Dec-69 07:00 PM







<541/100%hp 656/89%m 657/99%mv 20496tnl 1 AM wilderness outdoor standing> People near you:
Bolamir At the Base of a Hill
Alathil At the Base of a Hill
(PK) Harvace Outside the South Postern Gate
(PK) Dierjnal At the Base of a Hill

<541/100%hp 656/89%m 657/99%mv 20496tnl 1 AM wilderness outdoor standing> Dierjnal arrives suddenly.

<541/100%hp 606/83%m 657/99%mv 20496tnl 1 AM wilderness outdoor standing> Dierjnal yells 'Help someone is attacking me!'
Dierjnal's legs buckle, and he suddenly slumps to the ground and sleeps.

<541/100%hp 591/80%m 657/99%mv 20496tnl 1 AM wilderness outdoor standing> You don't know any spells of that name.

<541/100%hp 591/80%m 657/99%mv 20496tnl 1 AM wilderness outdoor standing> Dierjnal yells 'Help someone is attacking me!'
Dierjnal looks very ill.

<541/100%hp 566/77%m 657/99%mv 20496tnl 1 AM wilderness outdoor standing> Dierjnal yells 'Help someone is attacking me!'
Dierjnal looks very uncomfortable.

<541/100%hp 546/74%m 657/99%mv 20496tnl 1 AM wilderness outdoor standing> Dierjnal yells 'Help someone is attacking me!'
Dierjnal can no longer find the strength to wield a ranger's staff.
Dierjnal screams in agony as plague sores erupt from his skin.

<541/100%hp 526/72%m 657/99%mv 20496tnl 1 AM wilderness outdoor standing> Dierjnal yells 'Help someone is attacking me!'
You point a hand at Dierjnal and proclaim 'Despair!'
Dierjnal's features distort with hopelessness, and the fire fades from his eyes.

<541/100%hp 496/67%m 657/99%mv 20496tnl 1 AM wilderness outdoor standing> You get a steel-tipped wooden spear from a travel stained backpack.

<541/100%hp 496/67%m 657/99%mv 20496tnl 1 AM wilderness outdoor standing> Dierjnal yells 'Help someone is attacking me!'
Dierjnal appears to be blinded.

<541/100%hp 491/67%m 657/99%mv 20496tnl 1 AM wilderness outdoor standing> A tall, incredibly light skinned half elf stands in the shadows before you.
His hair is long and jet black, almost blue, yet his eyes are clear and
blue. He says nothing to you as you approach, which makes you all the more
nervous. Finally he dips is head in acknowledgement and closes his eyes
for a brief moment as if searing your prescence into his memory.

His armor is made primarily of leather or bone, and his weapons seem to
be made of various things you might come across in a cave or forest. He
makes no sounds when he moves, except to occassionally howl into the air
something clearly about his ancestors.

As he steps out of the shadows and looks back at you, you notice
a scar running down the left side of his face, from eye to chin. Possibly
a simple reward from battle, bit more likely, an initiation mark denoting
his acceptance into the fighting ranks of Inljal society. He glances
back at you one final time, then grabs a weapon from over his shoulder,
charging into the hunt before you.
Dierjnal, a male half-elf, is in perfect health.

Dierjnal is using:
<worn on finger> a pale white skull ring
<worn on finger> a pale white skull ring
<worn around neck> a sandy-brown desert cloak
<worn around neck> (Glowing) a ruby necklace
<worn on body> torso from the snow worm
<worn on head> a red patterned handkerchief
<worn on legs> some leggings from the snow worm
<worn on feet> a pair of thick hide boots
<worn on hands> some studded leather work gloves
<worn on arms> some thick hide sleeves
<worn about body> a cloak of wyvern leather
<worn about waist> a wide bronze belt
<worn around wrist> a bracer of duskhorn bone
<worn around wrist> (Magical) a charred leather bracer

<541/100%hp 491/67%m 657/99%mv 20496tnl 1 AM wilderness outdoor standing>
It starts to rain.

Autosaving.
Dierjnal writhes in agony as plague sores erupt from his skin.
Dierjnal's sickness grazes him.
Dierjnal shivers and suffers.
Dierjnal's poison decimates him!

<541/100%hp 511/70%m 658/100%mv 20496tnl 2 AM wilderness outdoor standing> You get a yellow root from a travel stained backpack.

<541/100%hp 511/70%m 658/100%mv 20496tnl 2 AM wilderness outdoor standing> People near you:
Bolamir At the Base of a Hill
Alathil At the Base of a Hill
(PK) Harvace Outside the South Postern Gate
(PK) Dierjnal Outside the South Postern Gate

<541/100%hp 511/70%m 658/100%mv 20496tnl 2 AM wilderness outdoor standing> You finish eating a yellow root.
You start to feel full.
The world and everything around seem to grow smaller.

<541/100%hp 511/70%m 658/100%mv 20496tnl 2 AM wilderness outdoor standing> People near you:
Bolamir A Small Trail Through the Stunted Forest
Alathil A Small Trail Through the Stunted Forest
(PK) Harvace Outside the South Postern Gate
(PK) Dierjnal Outside the South Postern Gate

<541/100%hp 511/70%m 658/100%mv 20496tnl 2 AM wilderness outdoor standing> You need to wield a spear to vault.

<541/100%hp 511/70%m 658/100%mv 20496tnl 2 AM wilderness outdoor standing> You stop using a pyrohydra-scale shield.
You stop using the Weaver of Doom.
You wield a steel-tipped wooden spear.
You feel quite confident with a steel-tipped wooden spear.

<541/99%hp 511/68%m 658/100%mv 20496tnl 2 AM wilderness outdoor standing> Spreading your wings and clutching a steel-tipped wooden spear, you launch yourself into the air!

<541/99%hp 486/64%m 658/100%mv 20496tnl 2 AM wilderness outdoor standing>
Reaching the apex of your leap, you spin and hurl yourself at Dierjnal!

<541/99%hp 486/64%m 658/100%mv 20496tnl 2 AM wilderness outdoor standing>
With all your might, you strike Dierjnal with a steel-tipped wooden spear!
You fade into existence.
Your downward strike *** DEVASTATES *** Dierjnal!
Dierjnal yells 'Help! Someone just jumped on me with something really sharp! Ouch!'
Dierjnal is covered with bleeding wounds.

<541/99%hp 486/64%m 658/100%mv 20496tnl 2 AM wilderness outdoor fighting>
Dierjnal dodges your pierce.
Dierjnal dodges your pierce.
Dierjnal's punch devastates you!
You dodge Dierjnal's punch.
You parry Dierjnal's punch.
Dierjnal's punch devastates you!
Dierjnal is covered with bleeding wounds.

<482/88%hp 486/64%m 658/100%mv 20496tnl 2 AM wilderness outdoor fighting>
Bolamir has arrived.
Dierjnal is covered with bleeding wounds.

<482/88%hp 486/64%m 658/100%mv 20496tnl 2 AM wilderness outdoor fighting>
Dierjnal dodges your pierce.
Dierjnal dodges your pierce.
Dierjnal dodges your pierce.
Dierjnal's punch misses you.
You absorb the force of Dierjnal's punch with a silver-gray brigandine.
Dierjnal is covered with bleeding wounds.

<482/88%hp 486/64%m 658/100%mv 20496tnl 2 AM wilderness outdoor fighting>
Alathil looks at you.
You slam into Dierjnal, and send him flying!
Your bash mauls Dierjnal.
Dierjnal is covered with bleeding wounds.

<482/88%hp 486/64%m 658/100%mv 20496tnl 2 AM wilderness outdoor fighting>
Dierjnal writhes in agony as plague sores erupt from his skin.
Dierjnal's sickness grazes him.
Dierjnal shivers and suffers.
Dierjnal's poison decimates him!
Dierjnal continues to bleed from his wounds.
Dierjnal's bleeding MASSACRES him!
Dierjnal is gushing blood.

<489/89%hp 499/66%m 658/100%mv 20496tnl 3 AM wilderness outdoor fighting>
Dierjnal dodges your pierce.
Dierjnal dodges your pierce.
Your pierce EVISCERATES Dierjnal!
Dierjnal's punch MUTILATES you!
Dierjnal's punch decimates you!
You parry Dierjnal's punch.
Dierjnal is gushing blood.

<424/77%hp 499/66%m 658/100%mv 20496tnl 3 AM wilderness outdoor fighting>
Dierjnal has fled!
Dierjnal leaves.
Bolamir leaves west.

<424/77%hp 499/66%m 658/100%mv 20496tnl 3 AM wilderness outdoor standing> But you aren't fighting anyone!

<424/77%hp 499/66%m 658/100%mv 20496tnl 3 AM wilderness outdoor standing> A Bend in the Path
You are on a path between the keep and the wall. There is no way into the
keep, except for a few tiny arrow slits. The path follows the wall and the
keep, leading to the west and north.

[Exits: north east west]
This guard is patrolling the courtyard of Lord Tabershaw's keep.

<424/77%hp 499/66%m 657/99%mv 20496tnl 3 AM civilized outdoor standing> They aren't here.

<424/77%hp 499/66%m 657/99%mv 20496tnl 3 AM civilized outdoor standing> People near you:
Bolamir The Path Behind the Keep
Alathil The Path Behind the Keep
(PK) Harvace A Bend in the Path
(PK) Dierjnal The Path Behind the Keep

<424/77%hp 499/66%m 657/99%mv 20496tnl 3 AM civilized outdoor standing> Dierjnal arrives suddenly.

<424/77%hp 449/59%m 657/99%mv 20496tnl 3 AM civilized outdoor standing>
Dierjnal leaves east.

<424/77%hp 449/59%m 657/99%mv 20496tnl 3 AM civilized outdoor standing>
Bolamir has arrived.

<424/77%hp 449/59%m 657/99%mv 20496tnl 3 AM civilized outdoor standing> They aren't here.

<424/77%hp 449/59%m 657/99%mv 20496tnl 3 AM civilized outdoor standing> Outside the South Postern Gate

[Exits: east west]

<424/77%hp 449/59%m 656/99%mv 20496tnl 3 AM wilderness outdoor standing> A Small Trail Through the Stunted Forest

[Exits: east west]

<424/77%hp 449/59%m 653/99%mv 20496tnl 3 AM wilderness outdoor standing> People near you:
(PK) Harvace A Small Trail Through the Stunted Forest

<424/77%hp 449/59%m 653/99%mv 20496tnl 3 AM wilderness outdoor standing> A Small Trail Through the Stunted Forest

[Exits: south west]

<424/77%hp 449/59%m 650/98%mv 20496tnl 3 AM wilderness outdoor standing> People near you:
(PK) Harvace A Small Trail Through the Stunted Forest

<424/77%hp 449/59%m 650/98%mv 20496tnl 3 AM wilderness outdoor standing> You scan north.
You scan south.
***** Range 1 *****
A small brown hare sniffs at the air tentatively, wary of predators.

You scan east.
You scan west.
You scan up.
You scan down.

<424/77%hp 449/59%m 650/98%mv 20496tnl 3 AM wilderness outdoor standing> A Small Trail Through the Stunted Forest

[Exits: east west]

<424/77%hp 449/59%m 647/98%mv 20496tnl 3 AM wilderness outdoor standing> Outside the South Postern Gate

[Exits: east west]

<424/77%hp 449/59%m 644/97%mv 20496tnl 3 AM wilderness outdoor standing> A Bend in the Path

[Exits: north east west]
Alathil the elf is here.
Bolamir the human is here.
This guard is patrolling the courtyard of Lord Tabershaw's keep.

<424/77%hp 449/59%m 643/97%mv 20496tnl 3 AM civilized outdoor standing> People near you:
Bolamir A Bend in the Path
Alathil A Bend in the Path
(PK) Harvace A Bend in the Path

<424/77%hp 449/59%m 643/97%mv 20496tnl 3 AM civilized outdoor standing> Outside the South Postern Gate

[Exits: east west]

<431/78%hp 470/62%m 657/99%mv 20496tnl 4 AM wilderness outdoor standing> Mystic frost manifests itself at your hands before you send it forth in a frigid explosion of snow and ice.

<431/78%hp 445/59%m 657/99%mv 20496tnl 4 AM wilderness outdoor standing> People near you:
(PK) Harvace Outside the South Postern Gate

<431/78%hp 445/59%m 657/99%mv 20496tnl 4 AM wilderness outdoor standing> A Small Trail Through the Stunted Forest

[Exits: east west]

<431/78%hp 445/59%m 654/99%mv 20496tnl 4 AM wilderness outdoor standing> People near you:
(PK) Harvace A Small Trail Through the Stunted Forest

<431/78%hp 445/59%m 654/99%mv 20496tnl 4 AM wilderness outdoor standing>
Bolamir has arrived.
People near you:
Bolamir A Small Trail Through the Stunted Forest
Alathil A Small Trail Through the Stunted Forest
(PK) Harvace A Small Trail Through the Stunted Forest

<431/78%hp 445/59%m 654/99%mv 20496tnl 4 AM wilderness outdoor standing> People near you:
Bolamir A Small Trail Through the Stunted Forest
Alathil A Small Trail Through the Stunted Forest
(PK) Harvace A Small Trail Through the Stunted Forest

<431/78%hp 445/59%m 654/99%mv 20496tnl 4 AM wilderness outdoor standing> [36 Arial A-P] (PK) Khratetch the Knight of the Apocalypse
[39 Elf Tra] (PK) Kahari the Elder Transmuter
[37 Duerg War] (PK) Kregtre the Battle-Scarred
*37 Arial A-P* (PK) Harvace the LightSlayer
[44 Felar Shf] (PK) Lutoren the Master of Shapeshifting
[35 Gnome Dru] (PK) Greikyn Dral'sam the Great Druid, Deckhand

Players found: 6

<431/78%hp 445/59%m 654/99%mv 20496tnl 4 AM wilderness outdoor standing> You fade out of existence.

<431/78%hp 440/58%m 654/99%mv 20496tnl 4 AM wilderness outdoor standing>
Bolamir looks at you.

<431/78%hp 440/58%m 654/99%mv 20496tnl 4 AM wilderness outdoor standing> People near you:
Bolamir A Small Trail Through the Stunted Forest
Alathil A Small Trail Through the Stunted Forest
(PK) Harvace A Small Trail Through the Stunted Forest

<431/78%hp 440/58%m 654/99%mv 20496tnl 4 AM wilderness outdoor standing> A Small Trail Through the Stunted Forest

[Exits: south west]
Fresh blood pools at the base of a nearby tree.

<431/78%hp 440/58%m 651/98%mv 20496tnl 4 AM wilderness outdoor standing> People near you:
Bolamir A Small Trail Through the Stunted Forest
Alathil A Small Trail Through the Stunted Forest
(PK) Harvace A Small Trail Through the Stunted Forest

<431/78%hp 440/58%m 651/98%mv 20496tnl 4 AM wilderness outdoor standing> A Small Trail Through the Stunted Forest

[Exits: north east]
A small brown hare sniffs at the air tentatively, wary of predators.

<431/78%hp 440/58%m 648/98%mv 20496tnl 4 AM wilderness outdoor standing> People near you:
Bolamir A Small Trail Through the Stunted Forest
Alathil A Small Trail Through the Stunted Forest
(PK) Harvace A Small Trail Through the Stunted Forest

<431/78%hp 440/58%m 648/98%mv 20496tnl 4 AM wilderness outdoor standing> A Small Trail Through the Stunted Forest

[Exits: south west]
Fresh blood pools at the base of a nearby tree.

<431/78%hp 440/58%m 645/98%mv 20496tnl 4 AM wilderness outdoor standing> Mystic frost manifests itself at your hands before you send it forth in a frigid explosion of snow and ice.

<431/78%hp 415/55%m 645/98%mv 20496tnl 4 AM wilderness outdoor standing> A Small Trail Through the Stunted Forest

[Exits: north east]
A small brown hare sniffs at the air tentatively, wary of predators.

<431/78%hp 415/55%m 642/97%mv 20496tnl 4 AM wilderness outdoor standing> People near you:
Bolamir A Small Trail Through the Stunted Forest
Alathil A Small Trail Through the Stunted Forest
(PK) Harvace A Small Trail Through the Stunted Forest

<431/78%hp 415/55%m 642/97%mv 20496tnl 4 AM wilderness outdoor standing> Mystic frost manifests itself at your hands before you send it forth in a frigid explosion of snow and ice.
You fade into existence.
Your iceball *** DEVASTATES *** a brown hare!
A brown hare is DEAD!!
You receive 0 experience points.
A brown hare's leg is sliced from its dead body.
The gods give you one copper coin for your sacrifice of the corpse of a brown hare.

<431/78%hp 390/52%m 642/97%mv 20496tnl 4 AM wilderness outdoor standing> People near you:
Bolamir A Small Trail Through the Stunted Forest
Alathil A Small Trail Through the Stunted Forest
(PK) Harvace A Small Trail Through the Stunted Forest

<431/78%hp 390/52%m 642/97%mv 20496tnl 4 AM wilderness outdoor standing> You fade out of existence.

<431/78%hp 385/51%m 642/97%mv 20496tnl 4 AM wilderness outdoor standing> A Small Trail Through the Stunted Forest

[Exits: east west]

<431/78%hp 385/51%m 639/97%mv 20496tnl 4 AM wilderness outdoor standing> People near you:
Bolamir A Small Trail Through the Stunted Forest
Alathil A Small Trail Through the Stunted Forest
(PK) Harvace A Small Trail Through the Stunted Forest

<441/80%hp 401/53%m 607/92%mv 20496tnl 5 AM wilderness outdoor standing>
A steel-tipped wooden spear glows with unholy light as it steals a piece of Dierjnal's soul.

<441/80%hp 401/53%m 607/92%mv 20496tnl 5 AM wilderness outdoor standing> You stop using a steel-tipped wooden spear.
You wield the Weaver of Doom.
The Weaver of Doom feels like a part of you!

<441/83%hp 401/54%m 607/92%mv 20496tnl 5 AM wilderness outdoor standing> You wear a pyrohydra-scale shield as a shield.

<441/81%hp 401/54%m 607/92%mv 20496tnl 5 AM wilderness outdoor standing> People near you:
Bolamir A Small Trail Through the Stunted Forest
Alathil A Small Trail Through the Stunted Forest
(PK) Harvace At the Edge of a Sinkhole

<441/81%hp 401/54%m 570/86%mv 20496tnl 5 AM wilderness outdoor standing> A Small Trail Through the Stunted Forest

[Exits: east west]
Riddled with stab wounds, the corpse of Dierjnal lies here.
Alathil the elf is here.
Bolamir the human is here.






1099, VS Balrazi
Posted by Harvace on Wed 31-Dec-69 07:00 PM







<546/100%hp 670/100%m 358/55%mv 16364tnl 5 PM wilderness outdoor standing> People near you:
(PK) Harvace A Trail Through the Mountains
Groneph A Trail Along the Side of a Large Mountain
(PK) Balrazi A Trail Along the Side of a Large Mountain

<546/100%hp 670/100%m 358/55%mv 16364tnl 5 PM wilderness outdoor standing> A Trail Through the Mountains

[Exits: north west]

<546/100%hp 670/100%m 355/55%mv 16364tnl 5 PM wilderness outdoor standing> People near you:
(PK) Harvace A Trail Through the Mountains
Groneph A Trail Along the Side of a Large Mountain
(PK) Balrazi A Trail Along the Side of a Large Mountain

<546/100%hp 670/100%m 355/55%mv 16364tnl 5 PM wilderness outdoor standing> You scan north.
You scan south.
You scan east.
You scan west.
You scan up.
You scan down.

<546/100%hp 670/100%m 355/55%mv 16364tnl 5 PM wilderness outdoor standing> A Trail Through the Mountains

[Exits: north south]

<546/100%hp 670/100%m 352/54%mv 16364tnl 5 PM wilderness outdoor standing> A Trail Through the Mountains

[Exits: east south]

<546/100%hp 670/100%m 349/54%mv 16364tnl 5 PM wilderness outdoor standing> A Trail Along the Side of a Large Mountain

[Exits: north east west]
Balrazi the human is resting here.
Groneph the svirfnebli is resting here.

<546/100%hp 670/100%m 346/53%mv 16364tnl 5 PM wilderness outdoor standing>
Balrazi nods.

<546/100%hp 670/100%m 346/53%mv 16364tnl 5 PM wilderness outdoor standing> Balrazi yells 'Die, Harvace, you sorcerous dog!'
You lost your concentration.
Your shield blocks Balrazi's poisonous bite.
Balrazi has some small but disgusting cuts.

<546/100%hp 663/98%m 346/53%mv 16364tnl 5 PM wilderness outdoor fighting>
You fade into existence.
Your slash connects with Balrazi's shield solidly.
Balrazi deflects your slash with his shield.
You duck behind your shield as Balrazi's poisonous bite lands.
Balrazi has some small but disgusting cuts.

<546/100%hp 663/98%m 346/53%mv 16364tnl 5 PM wilderness outdoor fighting> Balrazi appears to be blinded.
Balrazi has some small but disgusting cuts.

<546/100%hp 658/98%m 346/53%mv 16364tnl 5 PM wilderness outdoor fighting>
Balrazi parries your slash.
You parry Balrazi's poisonous bite.
You parry Balrazi's poisonous bite.
Balrazi has some small but disgusting cuts.

<546/100%hp 658/98%m 346/53%mv 16364tnl 5 PM wilderness outdoor fighting>
Balrazi throws a handful of sharp spikes at your feet!
You start to limp.
Balrazi's caltraps mauls you.
Balrazi has some small but disgusting cuts.

<524/95%hp 667/99%m 386/60%mv 16364tnl 6 PM wilderness outdoor fighting> A Trail Through the Mountains

[Exits: east south]
You flee from combat!

<524/95%hp 667/99%m 383/59%mv 16364tnl 6 PM wilderness outdoor standing> A Trail Through the Mountains

[Exits: north south]

<524/95%hp 667/99%m 380/59%mv 16364tnl 6 PM wilderness outdoor standing> A Trail Through the Mountains

[Exits: east south]

<524/95%hp 667/99%m 377/58%mv 16364tnl 6 PM wilderness outdoor standing> A Trail Along the Side of a Large Mountain

[Exits: north east west]
Balrazi the human is here.
Groneph the svirfnebli is resting here.

<524/95%hp 667/99%m 374/58%mv 16364tnl 6 PM wilderness outdoor standing> Balrazi yells 'Help someone is attacking me!'
Balrazi's legs buckle, and he suddenly slumps to the ground and sleeps.

<524/95%hp 652/97%m 374/58%mv 16364tnl 6 PM wilderness outdoor standing> Balrazi yells 'Help someone is attacking me!'
Your curse failed to take effect.

<524/95%hp 632/94%m 374/58%mv 16364tnl 6 PM wilderness outdoor standing> Balrazi yells 'Help someone is attacking me!'
Your curse failed to take effect.

<524/95%hp 612/91%m 374/58%mv 16364tnl 6 PM wilderness outdoor standing> Balrazi yells 'Help someone is attacking me!'
Your curse failed to take effect.

<524/95%hp 592/88%m 374/58%mv 16364tnl 6 PM wilderness outdoor standing>
The sun sets below the horizon.

<531/97%hp 613/91%m 414/64%mv 16364tnl 7 PM wilderness outdoor standing> Balrazi yells 'Help someone is attacking me!'
Balrazi looks very uncomfortable.

<531/97%hp 593/88%m 414/64%mv 16364tnl 7 PM wilderness outdoor standing>
The sound of a bear bellowing in pain echoes from off in the distance.

<531/97%hp 593/88%m 414/64%mv 16364tnl 7 PM wilderness outdoor standing> Balrazi yells 'Help someone is attacking me!'
Balrazi turns slightly green, but it passes.

<531/97%hp 568/84%m 414/64%mv 16364tnl 7 PM wilderness outdoor standing> Balrazi yells 'Help someone is attacking me!'
Balrazi turns slightly green, but it passes.

<531/97%hp 543/81%m 414/64%mv 16364tnl 7 PM wilderness outdoor standing> Balrazi yells 'Help someone is attacking me!'
Balrazi looks very ill.

<531/97%hp 518/77%m 414/64%mv 16364tnl 7 PM wilderness outdoor standing>
Hyakin steps out of the shadows.

<531/97%hp 518/77%m 414/64%mv 16364tnl 7 PM wilderness outdoor standing> People near you:
(PK) Harvace A Trail Along the Side of a Large Mountain
Groneph A Trail Along the Side of a Large Mountain
(PK) Balrazi A Trail Along the Side of a Large Mountain

<531/97%hp 518/77%m 414/64%mv 16364tnl 7 PM wilderness outdoor standing> Balrazi yells 'Help someone is attacking me!'
Balrazi seems to be unaffected.

<531/97%hp 498/74%m 414/64%mv 16364tnl 7 PM wilderness outdoor standing> Balrazi yells 'Help someone is attacking me!'
Balrazi seems to be unaffected.

<531/97%hp 478/71%m 414/64%mv 16364tnl 7 PM wilderness outdoor standing>
Groneph looks at you.

<531/97%hp 478/71%m 414/64%mv 16364tnl 7 PM wilderness outdoor standing> Balrazi yells 'Help someone is attacking me!'
Balrazi screams in agony as plague sores erupt from his skin.

<531/97%hp 458/68%m 414/64%mv 16364tnl 7 PM wilderness outdoor standing>
Hyakin steps out of the shadows.

<531/97%hp 458/68%m 414/64%mv 16364tnl 7 PM wilderness outdoor standing> A Trail Through the Mountains

[Exits: east south]

<531/97%hp 458/68%m 411/63%mv 16364tnl 7 PM wilderness outdoor standing> A Trail Along the Side of a Large Mountain

[Exits: north east west]
Balrazi the human is sleeping here.
Groneph the svirfnebli is resting here.

<531/97%hp 458/68%m 408/63%mv 16364tnl 7 PM wilderness outdoor standing> Balrazi yells 'Help someone is attacking me!'
You point a hand at Balrazi and proclaim 'Despair!'
You watch as Balrazi's features distort with hopelessness, but he soon recovers.

<531/97%hp 428/63%m 408/63%mv 16364tnl 7 PM wilderness outdoor standing> Balrazi yells 'Help someone is attacking me!'
You point a hand at Balrazi and proclaim 'Despair!'
You watch as Balrazi's features distort with hopelessness, but he soon recovers.

<531/97%hp 398/59%m 408/63%mv 16364tnl 7 PM wilderness outdoor standing> Balrazi yells 'Help someone is attacking me!'
You point a hand at Balrazi and proclaim 'Despair!'
You watch as Balrazi's features distort with hopelessness, but he soon recovers.

<531/97%hp 368/54%m 408/63%mv 16364tnl 7 PM wilderness outdoor standing> Balrazi yells 'Help someone is attacking me!'
You point a hand at Balrazi and proclaim 'Despair!'
You watch as Balrazi's features distort with hopelessness, but he soon recovers.

<531/97%hp 338/50%m 408/63%mv 16364tnl 7 PM wilderness outdoor standing> Balrazi yells 'Help someone is attacking me!'
You point a hand at Balrazi and proclaim 'Despair!'
Balrazi's features distort with hopelessness, and the fire fades from his eyes.

<531/97%hp 308/45%m 408/63%mv 16364tnl 7 PM wilderness outdoor standing> Balrazi yells 'Help someone is attacking me!'
You lost your concentration.

<531/97%hp 288/42%m 408/63%mv 16364tnl 7 PM wilderness outdoor standing>
Balrazi writhes in agony as plague sores erupt from his skin.
Balrazi's sickness grazes him.
Balrazi shivers and suffers.
Balrazi's poison decimates him!

<541/99%hp 309/46%m 448/69%mv 16364tnl 8 PM wilderness outdoor standing> Balrazi yells 'Help someone is attacking me!'
You have deafened Balrazi!
Hyakin steps out of the shadows.

<541/99%hp 269/40%m 448/69%mv 16364tnl 8 PM wilderness outdoor standing> Before you stands a tall, slender, shifty looking very dirty assassin.
His hair is long, tangled, and matted with sticks and mud.
As he moves through the shadows you notice that he is very pale,
likely from spending to much time out in the forests of Thera.
Upon further examination you notice several self inclicted wounds to his
arm and face. As he notices you his eyes light up and his expression
changes, he is now totally interested in YOU!
Balrazi, a male human, has some small but disgusting cuts.

Balrazi is using:
<worn on finger> an amethyst ring
<worn on finger> an amethyst ring
<worn around neck> a sandy-brown desert cloak
<worn around neck> (Glowing) a wool cloak with an ebony clasp
<worn on body> (Glowing) a shirt of shining silver chain
<worn on head> an evil pair of horns
<worn on face> an iron tusked mask
<worn on legs> reinforced leather leggings
<worn on feet> a pair of thick hide boots
<worn on hands> spiked platemail gauntlets
<worn on arms> some black leather sleeves
<worn about body> a skin from the snow leopard
<worn about waist> a studded belt with a sterling silver buckle
<worn around wrist> (Magical) a charred leather bracer
<worn around wrist> a spiked iron bracer
<mainhand wielded> (Magical) (Humming) the Weaver of Doom
<worn as shield> an iron tower shield bearing an inverted cross

<541/99%hp 269/40%m 448/69%mv 16364tnl 8 PM wilderness outdoor standing> A Trail Along the Side of a Large Mountain

[Exits: north east west]
Balrazi the human is sleeping here.
Groneph the svirfnebli is resting here.

<541/99%hp 269/40%m 448/69%mv 16364tnl 8 PM wilderness outdoor standing> A Trail Along the Side of a Large Mountain

[Exits: north east south]

<541/99%hp 269/40%m 445/69%mv 16364tnl 8 PM wilderness outdoor standing> Along the Eastern Slopes of a Mountain

[Exits: north east south west]
A small falconlike raptor glides through here on quiet wings.

<541/99%hp 269/40%m 438/68%mv 16364tnl 8 PM wilderness outdoor standing> People near you:
(PK) Harvace Along the Eastern Slopes of a Mountain
Groneph A Trail Along the Side of a Large Mountain
(PK) Balrazi A Trail Along the Side of a Large Mountain

<541/99%hp 269/40%m 438/68%mv 16364tnl 8 PM wilderness outdoor standing> A Trail Along the Side of a Large Mountain

[Exits: north east south]

<541/99%hp 269/40%m 431/67%mv 16364tnl 8 PM wilderness outdoor standing> A Trail Along the Side of a Large Mountain

[Exits: north east south west up]

<541/99%hp 269/40%m 428/66%mv 16364tnl 8 PM wilderness outdoor standing> A Trail Along the Side of a Large Mountain

[Exits: north east south west]

<541/99%hp 269/40%m 425/66%mv 16364tnl 8 PM wilderness outdoor standing> A Trail Along the Side of a Large Mountain

[Exits: north east south west]

<541/99%hp 269/40%m 422/65%mv 16364tnl 8 PM wilderness outdoor standing> A Trail Along the Side of a Large Mountain

[Exits: east south up]

<541/99%hp 269/40%m 419/65%mv 16364tnl 8 PM wilderness outdoor standing> A Trail Along the Side of a Large Mountain

[Exits: north west down]

<541/99%hp 269/40%m 416/64%mv 16364tnl 8 PM wilderness outdoor standing> A Trail Along the Side of a Large Mountain

[Exits: south west down]

<541/99%hp 269/40%m 413/64%mv 16364tnl 8 PM wilderness outdoor standing> A Trail Along the Side of a Large Mountain

[Exits: north east west up]

<541/99%hp 269/40%m 410/63%mv 16364tnl 8 PM wilderness outdoor standing> A Trail Along the Side of a Large Mountain

[Exits: north east up]

<541/99%hp 269/40%m 407/63%mv 16364tnl 8 PM wilderness outdoor standing> People near you:
(PK) Harvace A Trail Along the Side of a Large Mountain
Groneph A Trail Along the Side of a Large Mountain
(PK) Balrazi A Trail Along the Side of a Large Mountain

<541/99%hp 269/40%m 407/63%mv 16364tnl 8 PM wilderness outdoor standing> You lost your concentration.

<541/99%hp 244/36%m 407/63%mv 16364tnl 8 PM wilderness outdoor standing> You failed to summon the Guardian of Balance.

<541/99%hp 194/28%m 407/63%mv 16364tnl 8 PM wilderness outdoor standing> You go to sleep.

<541/99%hp 194/28%m 407/63%mv 16364tnl 8 PM wilderness outdoor sleeping> You are affected by:
Spell: 'detect magic' for 37 hours.
Spell: 'protection from good' for 19 hours.
Spell: 'aura' modifies armor class by -30 for 19 hours.
Spell: 'shield' modifies armor class by -30 for 1 hours.
Physical effect: 'flight' for -1 hours.
Spell: 'detect invis' for 8 hours.

<546/100%hp 254/37%m 475/73%mv 16364tnl 9 PM wilderness outdoor sleeping> [ Dwarf AVA] [TRIBUNAL] Breln Grenithand the Legendary Forgeworker
[23 Felar Ran] Bahziel the Feral
[33 Human Asn] (PK) Balrazi the Sukuinage

<546/100%hp 254/37%m 475/73%mv 16364tnl 9 PM wilderness outdoor sleeping> You are affected by:
Spell: 'detect magic' for 37 hours.
Spell: 'protection from good' for 19 hours.
Spell: 'aura' modifies armor class by -30 for 19 hours.
Spell: 'shield' modifies armor class by -30 for 1 hours.
Physical effect: 'flight' for -1 hours.
Spell: 'detect invis' for 8 hours.

<546/100%hp 254/37%m 475/73%mv 16364tnl 9 PM wilderness outdoor sleeping> Harvace's group:
[37 A-P] Harvace 100% hp 37% mana 73% mv 334596 xp

<546/100%hp 254/37%m 475/73%mv 16364tnl 9 PM wilderness outdoor sleeping> You are affected by:
Spell: 'detect magic' for 36 hours.
Spell: 'protection from good' for 18 hours.
Spell: 'aura' modifies armor class by -30 for 18 hours.
Spell: 'shield' modifies armor class by -30 for 0 hours.
Physical effect: 'flight' for -1 hours.
Spell: 'detect invis' for 7 hours.

<546/100%hp 329/49%m 543/84%mv 16364tnl 10 PM wilderness outdoor sleeping> You wake and stand up.

<546/100%hp 329/49%m 543/84%mv 16364tnl 10 PM wilderness outdoor standing> People near you:
(PK) Harvace A Trail Along the Side of a Large Mountain
Groneph A Trail Along the Side of a Large Mountain
(PK) Balrazi A Trail Along the Side of a Large Mountain

<546/100%hp 329/49%m 543/84%mv 16364tnl 10 PM wilderness outdoor standing>
Balrazi yells 'HELP! I AM BEING ATTACKED BY SOMEONE!'

<546/100%hp 329/49%m 543/84%mv 16364tnl 10 PM wilderness outdoor standing> You lost your concentration.

<546/100%hp 304/45%m 543/84%mv 16364tnl 10 PM wilderness outdoor standing> Balrazi arrives suddenly.

<546/100%hp 254/37%m 543/84%mv 16364tnl 10 PM wilderness outdoor standing> You feint to one side, then heave your body into Balrazi!
Your bash injures Balrazi.
Balrazi yells 'HELP! SOMEONE IS BASHING ME!'
Balrazi is covered with bleeding wounds.

<546/100%hp 254/37%m 543/84%mv 16364tnl 10 PM wilderness outdoor fighting>
Your slash MASSACRES Balrazi!
Balrazi deflects your slash with his shield.
Balrazi's poisonous bite EVISCERATES you!
You parry Balrazi's poisonous bite.
Balrazi is covered with bleeding wounds.

<501/91%hp 254/37%m 543/84%mv 16364tnl 10 PM wilderness outdoor fighting>
Balrazi parries your slash.
Balrazi parries your slash.
You parry Balrazi's poisonous bite.
Balrazi's poisonous bite MUTILATES you!
Balrazi is covered with bleeding wounds.

<460/84%hp 254/37%m 543/84%mv 16364tnl 10 PM wilderness outdoor fighting> You do not have that item.
Balrazi is covered with bleeding wounds.

<460/84%hp 254/37%m 543/84%mv 16364tnl 10 PM wilderness outdoor fighting> You get a steel tipped black spear from a travel stained backpack.
Balrazi is covered with bleeding wounds.

<460/84%hp 254/37%m 543/84%mv 16364tnl 10 PM wilderness outdoor fighting> You stop using a pyrohydra-scale shield.
You stop using a jeweled broadsword.
You wield a steel tipped black spear.
You feel quite confident with a steel tipped black spear.
Balrazi is covered with bleeding wounds.

<460/86%hp 254/37%m 543/84%mv 16364tnl 10 PM wilderness outdoor fighting> You slam into Balrazi, and send him flying!
Your bash hits Balrazi.
Balrazi is covered with bleeding wounds.

<460/86%hp 254/37%m 543/84%mv 16364tnl 10 PM wilderness outdoor fighting>
Balrazi parries your defilement.
Balrazi swats your defilement away from him.
Your defilement EVISCERATES Balrazi!
Balrazi dodges your defilement.
Your defensive spin deflects Balrazi's poisonous bite.
Balrazi is gushing blood.

<460/86%hp 254/37%m 543/84%mv 16364tnl 10 PM wilderness outdoor fighting>
Balrazi dodges your defilement.
Your defilement maims Balrazi!
You parry Balrazi's poisonous bite.
You parry Balrazi's poisonous bite.
Balrazi is gushing blood.

<460/86%hp 254/37%m 543/84%mv 16364tnl 10 PM wilderness outdoor fighting> You drop as if wounded and dash into Balrazi's dropped defenses to collide with him!
Your bash wounds Balrazi.
Balrazi is gushing blood.

<460/86%hp 254/37%m 543/84%mv 16364tnl 10 PM wilderness outdoor fighting>
Balrazi twists himself around your defilement.
Your defilement EVISCERATES Balrazi!
Balrazi parries your defilement.
You parry Balrazi's poisonous bite.
You parry Balrazi's poisonous bite.
Balrazi is writhing in agony.

<460/86%hp 254/37%m 543/84%mv 16364tnl 10 PM wilderness outdoor fighting>
Balrazi parries your defilement.
Balrazi parries your defilement.
Balrazi dodges your defilement.
Balrazi deflects your defilement with his shield.
Your defensive spin deflects Balrazi's poisonous bite.
Balrazi is writhing in agony.

<460/86%hp 254/37%m 543/84%mv 16364tnl 10 PM wilderness outdoor fighting> You fall flat on your face!
Your bash misses Balrazi.
Your force shield shimmers then fades away.
Balrazi writhes in agony as plague sores erupt from his skin.
Balrazi's sickness grazes him.
Balrazi shivers and suffers.
Balrazi's poison decimates him!
Balrazi is writhing in agony.

<474/89%hp 297/44%m 596/92%mv 16364tnl 11 PM wilderness outdoor resting>
Balrazi parries your defilement.
Balrazi dodges your defilement.
You dodge Balrazi's poisonous bite.
You parry Balrazi's poisonous bite.
Balrazi is writhing in agony.

<474/89%hp 297/44%m 596/92%mv 16364tnl 11 PM wilderness outdoor fighting>
Balrazi has fled!
Balrazi leaves up.

<474/89%hp 297/44%m 596/92%mv 16364tnl 11 PM wilderness outdoor standing> But you aren't fighting anyone!

<474/89%hp 297/44%m 596/92%mv 16364tnl 11 PM wilderness outdoor standing> Along the Eastern Slopes of a Mountain
You are amongst a large forest of northern pine trees on the eastern slopes
of a large mountain. The slope of the mountain is not overly severe, but
enough to make travel time consuming. Underfoot, a verdant bed of green grass
stretches out, while all around, tall pines tower skyward, enveloping the
forest in a canopy of branches and needles. The forest is strangely quiet,
the silence being broken only by the chitter and buzzing of insects, and the
occasional call of a songbird. Otherwise, the forest seems almost completely
silent of life. The mountain slopes downwards here, and continues around the
mountainside to the west, east, and south.

[Exits: east south west down]

<474/89%hp 297/44%m 589/91%mv 16364tnl 11 PM wilderness outdoor standing> They aren't here.

<474/89%hp 297/44%m 589/91%mv 16364tnl 11 PM wilderness outdoor standing> People near you:
(PK) Harvace Along the Eastern Slopes of a Mountain
Groneph A Trail Along the Side of a Large Mountain
Hyakin A Trail Along the Side of a Large Mountain
(PK) Balrazi A Trail Along the Side of a Large Mountain

<474/89%hp 297/44%m 589/91%mv 16364tnl 11 PM wilderness outdoor standing> Balrazi arrives suddenly.

<474/89%hp 247/36%m 589/91%mv 16364tnl 11 PM wilderness outdoor standing>
Balrazi sits down and rests.
Balrazi writhes in agony as plague sores erupt from his skin.
Balrazi's sickness grazes him.
Balrazi shivers and suffers.
Balrazi's poison decimates him!

<488/91%hp 258/38%m 629/97%mv 16364tnl 12 AM wilderness outdoor standing> You'll have to let him get back up first.

<488/91%hp 258/38%m 629/97%mv 16364tnl 12 AM wilderness outdoor standing> Mystic frost manifests itself at your hands before you send it forth in a frigid explosion of snow and ice.
Balrazi yells 'HELP SOMEONE IS ATTACKING ME!'
Your iceball === OBLITERATES === Balrazi!
Balrazi is DEAD!!
A steel tipped black spear glows with unholy light as it steals a piece of Balrazi's mind.
A steel tipped black spear shrieks as it savagely feeds on the mind of Balrazi.
Balrazi's severed head plops on the ground.