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Forum Name New Player Q&A
Topic subjectincreasing cheapshot damage
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=5&topic_id=4616
4616, increasing cheapshot damage
Posted by slow learner on Wed 31-Dec-69 07:00 PM
Is there any other gear besides the famous spiked toed boots that increase damages for thief and orc cheapshot skill?
4617, RE: increasing cheapshot damage
Posted by Kstatida on Wed 31-Dec-69 07:00 PM
The main perk about cheap shot is not damage, but that it gives you extra pulse of lag.

Don't know about pieces of gear though. I'm quite certain though that a certain felar-only item does the same, but for felars.
4618, enough to permalag?
Posted by slow learner on Wed 31-Dec-69 07:00 PM
>The main perk about cheap shot is not damage, but that it gives you extra pulse of lag.

From what I know, trip is like 1.9 round lag. So with the extra pulse from cheapshot that bring us above 2 round (so time for another trip) and as long as cheapshot fires with each trip, that could mean permalag no?


4619, Exactly
Posted by Kstatida on Wed 31-Dec-69 07:00 PM
This is the backbone of the thug thief build.
4620, Is there an Imm who confirm this permalag theory?
Posted by Slow learner on Wed 31-Dec-69 07:00 PM
Interesting. Thank you for the info K.
4621, Its not a theory, its the primary function of the skill
Posted by Destuvius on Wed 31-Dec-69 07:00 PM
Trip without cheapshot will allow your victim to get a command in before your next trip occurs. Trip with a successful cheapshot means you get to put a command in before your victim.
4622, Thank you. NT
Posted by slow learner on Wed 31-Dec-69 07:00 PM
nt