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Forum Name New Player Q&A
Topic subjectRE: Death-traps... is there a point?
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=5&topic_id=4196&mesg_id=4221
4221, RE: Death-traps... is there a point?
Posted by Eskelian on Wed 31-Dec-69 07:00 PM
The only thing I'd really like is some way to override the ghost timer to suicide. And it'd also be nice if you could suicide faster after fighting NPCs...I can't really see a way to game it that way in the same way you could with PVP (ie, depriving someone of a kill).

Death traps are fine but if you've ever gotten "double caught" in a death trap and had to wait it out to suicide that really is annoying.