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Forum Name New Player Q&A
Topic subjectMule kick.
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=5&topic_id=4059&mesg_id=4078
4078, Mule kick.
Posted by Shapa on Wed 31-Dec-69 07:00 PM
This kick is the best way to start the combat with the new enemy when you are already fighting someone. This kick does good damage and lags you sometimes for 1 round and sometimes for 2 rounds.

I think the mule kicks lags you for 2 rounds when it also feints an enemy, but i would prefer the mule kick to always lag you for 1 round and never feint.

So it will become really good strategy sometimes at hero levels to mule kick someone because often assassins are totally useless when they aren't directly fighting their enemies and cannot do their usual tactics - kotegaeshi + kansetsuwaza.

It would make the middle level skill more important at hero levels and will make 1 new little strategy for assassins sometimes.



Axekick, nerve and caltraps are the only methods to really maladact someone whom you cannot kotegaeshi + kansetsuwaza.
But axekick, nerve and caltraps usually don't worth using it when you can kotegaeshi;kansetsuwaza;owaza + throw/lagging kick someone.


But when an assassin isn't using any way to maladact/damage/lag his enemy - then it's going to be really hard for such assassin to win any battle.