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New Player Q&A |
Topic subject | Targets using 1. 2. 3. etc. |
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URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=5&topic_id=3534 |
3534, Targets using 1. 2. 3. etc.
Posted by Meoilaxenz on Wed 31-Dec-69 07:00 PM
Can I put in a request to your work load(which is no doubt a mile long). Can you put in a trigger or something that will stop actions if say you go to cast blind 2. and right as you hit enter something walks into the room and you become the 2. or 3. etc
per haps say something like "That would be foolish to do that to yourself."
Just a suggestion for us perpetual morons.
Thanks
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3537, Nope
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
>Can I put in a request to your work load(which is no doubt a >mile long). >Can you put in a trigger or something that will stop actions >if say you go to cast blind 2. and right as you hit enter >something walks into the room and you become the 2. or 3. etc
Because you have complete control over that.
>per haps say something like "That would be foolish to do that >to yourself."
And, what you're asking is for us to add this to every single spell/skill/etc. in the game. And that's way more work than is reasonable.
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3538, Is there some compelling reason why...
Posted by Torak on Wed 31-Dec-69 07:00 PM
...when you cast some spells on yourself, you lose skill percentage?
I mean, I guess you could rank by spamming blindness on yourself and remaxing it ;) But why lose the %?
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3539, I believe it came from using spells to avoid many skills.
Posted by Straklaw on Wed 31-Dec-69 07:00 PM
People would just cast chill touch, or afflict, etc on themselves to drop themselves to just under 90%ish hp so that things like backstab, charge, cleave, etc couldn't be used on them.
I know I still do similar things today when I go up against a thief. (Do I want to heal myself up all the way and just get backstabbed again, or go charging out at 85% hp and at least dodge that?)
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3561, RE: Is there some compelling reason why...
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
Because there are some spells that don't let you cast on yourself, and you could get your skill to 100% by casting on yourself with no real work at all. Or in the case of something like blindness, you can just go off and hide somewhere and cast on yourself repeatedly until you hit 100% without any real risk.
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3570, It would be nice
Posted by The Heretic on Wed 31-Dec-69 07:00 PM
If you could cast spells on yourself just to see what they do. Wouldn't it be just as easy to block learning as causing a percentage loss?
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3571, RE: It would be nice
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
> Wouldn't it be just as easy to block learning as causing a >percentage loss?
Other reasons for not wanting you to cast offensive stuff on yourself aside, no, it really isn't. Not without rewriting a serious amount of code.
There are some sad moments in working with a code base that's about old enough to vote.
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3577, Don't think your understanding the request...
Posted by Torak on Wed 31-Dec-69 07:00 PM
I guess what I was trying to say was is there a reason it needs to cause skill loss. I'm fine with it not improving skills or not even working at all (like typing kill self or 1. etc and it telling you you're a dumbass).
I'm against it actually lowering skill percentage and working because 99% of the time it's a slip up and a mistake and it can really screw you on some hard to improve spells.
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3580, RE: Don't think your understanding the request...
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
Did you even read my response?
Because there are some spells that don't let you cast on yourself, and you could get your skill to 100% by casting on yourself with no real work at all. Or in the case of something like blindness, you can just go off and hide somewhere and cast on yourself repeatedly until you hit 100% without any real risk.
>I guess what I was trying to say was is there a reason it >needs to cause skill loss. I'm fine with it not improving >skills or not even working at all (like typing kill self or 1. >etc and it telling you you're a dumbass).
It causes skill loss because otherwise there is nothing preventing you from easily getting spells to 100% with very little risk. The amount of work to make it do what you want basically requires a change to every single spell/supplication/cabal power in the game, and that's not worth the effort when you can easily prevent this yourself.
>I'm against it actually lowering skill percentage and working >because 99% of the time it's a slip up and a mistake and it >can really screw you on some hard to improve spells.
And that's completely under your control. You don't have to use 1. or 2. or 3. Especially now that you can shorten names there is even less reason to use 1. or 2. or 3.
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3589, If you read what I wrote...
Posted by Torak on Wed 31-Dec-69 07:00 PM
"I'm fine with it not improving skills or not even working at all"
I was assuming that going from skill loss to no % gain or a spell not working wouldn't be that difficult but apparently not.
I get that people can spam it to 100% dude, sheesh. That wasn't what I asked.
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3590, Heh, you're funny
Posted by Tsunami on Wed 31-Dec-69 07:00 PM
Quoth the Zulgh:
"The amount of work to make it do what you want basically requires a change to every single spell/supplication/cabal power in the game"
He isn't stupid. He sees what you are asking for. It's just not as simple as you would hope.
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3548, Thanks, I was hoping it could have been a simple fix. n/t
Posted by Meoilaxenz on Wed 31-Dec-69 07:00 PM
n/t
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