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Forum Name New Player Q&A
Topic subjectRE: New Player Looking for Class
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=5&topic_id=2579&mesg_id=2583
2583, RE: New Player Looking for Class
Posted by DurNominator on Wed 31-Dec-69 07:00 PM
You can learn about CF's classes from the skill page in www.qhcf.net
Related helpfiles are also available there. CF's website took a hit recently from their old service provider, so the website was lost and CF staff is working on a new one. So, look for the information from in the game, the forums and Dioxide's.

A short summary of CF's classes:

Anti-Paladin

Half warrior, half mage. Has destructive magics and special weapon moves (one skill per known weapon type + standard spear/polearm moves and lash). Anti-paladin is an offensive type of character and doesn't defend very well. Anti-paladins steal a piece of their enemies souls to charge their unholy weapons to be more powerful. Evil class that is hated by Fortress, Outlander and Battle cabals. Members of these cabals tend to attack anti-paladins on sight. AP was voted most difficult class to play by CF's playerbase.

Assassin

Silent killer and martial artist that are able to kill their opponent with a single touch and if that fails, resort to their martial arts to take down their opponent. While assassins do not have customization paths, the class is very versatile and is able to take down any type of enemy using some kind of tactics.


Bard

Bards are travelling musicians that fight using the various illusions created their songs. They are pretty much decent in everything but best at nothing.

Berserker

Orc-only warriors.

Conjurer

Planar mage that summons servitors to his aid and can summon a familiar that is also controlled by the player.

Druid

Nature priest. Should stay in the wilderness to retain his power. Druid is a versatile all-around class. As a priest, druid needs empowerment from his deity.

Healer

A priest completely devoted to various arts of healing. Has lots of healing and protective supplications but is fairly impotent offensively. Needs empowerment.

Invoker

Elemental mage. Controls elements in forms of various destructive spells. Has most destructive spells in terms of raw damage. Elemental paths to specialize in are selected by setting affinities which define how well you learn new spells. Mastering a spell is required to unlock the next spell in the path. Often uses elemental touches instead of weapons.

Necromancer

Undead master mage, specialized in maledictions and can summon an army of undead to their aid. Able to become powerful undead mummies or liches. The becoming involves a quest and has a high risk of permadeath in the process. Evil only, has same enemies as anti-paladins.

Paladin

Holy warrior priests that follow paladin code. Good only. Needs empowerment.

Ranger

Forest warrior of sorts. Can camouflage in wilderness. Customization includes selection of expertise and home terrain. Should stay in wilderness areas for the most of the time.

Shaman

Offensive priest. Shamans are either good or evil. Needs empowerment.

Shapeshifter

Alteration mage, specialized in alteration of self and taking shape of animals. The animals you can shift to are selected randomly from those of right tier available to your shapefocus. Every shapeshifter learns seven animal forms that come from two shapefoci.

Thief

Hides, steals and does dirty tricks. Thieves are very customizable and have various paths, including pickpocket, poisoner, trapper, thug, mystic and kidnapper. Thieves have a point system that allow them to learn skills of their various paths.

Transmuter

Alteration mage, specialized in arcane alterations (hardening skin, altering metabolism rate, changing body elasticity etc.). The alteration is not limited to self.

Warrior

Warriors that specialize in learning different weapons.