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Forum Name New Player Q&A
Topic subjectnewbie rant
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=5&topic_id=171
171, newbie rant
Posted by mortis on Wed 31-Dec-69 07:00 PM
I love this game and I love to be able to PK, but im still a newbie. I lost all my equipment to someone, so I went out and decided to search and see if I could get more, but I have NO idea where to get some, so I ask around IC only a couple people help me out, and when I finnaly do get equipment I die again and lose it all. I have died about 5 or 6 times in the last 24 hours im a newbie I like this game I really want to get into this game but im getting really put off.

comments?
186, galadon law SUCKS
Posted by mortis on Wed 31-Dec-69 07:00 PM
how was i supposed to know that attacking someone in galadon would get me "wanted" i attacked someone i saw becuase he attacked someone i was grouped with but i didn't know i would get "wanted" for it could someone tell me how to get rid of that?
187, RE: galadon law SUCKS
Posted by incognito on Wed 31-Dec-69 07:00 PM
ok, firstly, check out "help laws" and
"help tribunal".

It'll give you a better idea of why you became wanted. Chalk it up to a learning experience, and don't let it get you down.

On to how to get rid of the flag. News isn't good, I'm afraid.

Option 1. You find a tribunal to pardon you, and while there are a few who might not make you wanted for assisting a groupmate who was attacked, there are not going to be many (probably none) who will remove a flag set by a nother tribunal.

Option 2. You die. Doesn't have to be a tribunal, so if you are able to steer clear of guard like mobs and town, you can carry on relatively normally, and once you die in a pk with someone, you'll be back to normal. You might have an exp penalty again to reach the next level, but really one extra level worth's of exp is not much out of 51 levels. It is at most about 2% of the total exp a hero gets, before allowing for the fact that higher levels take more exp.
178, RE: newbie rant
Posted by Isildur on Wed 31-Dec-69 07:00 PM
You describe two main problems. The first is dying too much. The second is not being able to regear as a low-ranked character. Some thoughts on each-

Dying-

Death happens when you get into a fight and lose. So two ways to avoid dying are to not get into fights or to just win them all. The first is much easier than the second, but (at low ranks) usually requires that you play a race/class combo that can see both hidden and invis. As far as I'm concerned it's not feasible for low-ranking characters to generate enough cash to keep "detect invis" up at all times. I'm guessing that's inentional on the part of the staff.

Some ways to not getting into fights you don't want to get into: keep detects up all the time, keep aware of your surroundings (i.e. throw in a "whe" fairly often) and keep means of escape on hand (i.e. return *and* teleport potions). If you don't have a return and teleport on you then your first priority should be to amass enough money to buy one.

Regearing-

A little social engineering goes a long way. Try to think of people whose role-play demands that they help you out. Paladins, goodies, etc. I'd advise you to roll a good-aligned character that is "sought after" as far as ranking. An arial assassin would work. Make him good or neutral. As you start ranking make a *point* of noticing what other fighter-type characters are wearing. If a piece of gear is foreign to you, ask them what it does. Does it help them hit harder? More accurately? Does it make them stronger? More agile? Etc. If you don't know where it comes from (what mob, area, etc.) ask the person. Once you get over rank 15 you'll be able to see your hit/dam roll values, allowing you to tell when a piece of gear alters one of those values.

As far as 5th to 15th rank gear goes you can pretty much suit up using only a small handful of areas. Aldevari, Feanwyn Weald, The Lumberyard, Tabershaw's Keep, Velkyn Oloth, Eryn Galen, Keep of the Righteous, etc.
174, Equipping yourself at a low level.
Posted by Valguarnera on Wed 31-Dec-69 07:00 PM
so I went out and decided to search and see if I could get more, but I have NO idea where to get some,

1) You can get a serviceable set of armor by learning the areas in 'help newbie2'. I recommend reading each area's helpfile paragraph, then touring them and seeing what you can come up with- probably starting with Aldevari.

2) Now, when you find items, you'll need to do a little testing in a lot of cases. One easy trick is checking 'score', wearing the item, then re-checking 'score'. You might notice an ability score or saving throw jumping a category, the ability to carry more items (this means your DEX is higher), or the ability to carry more weight (this means your STR is higher).
You might also notice your hp, mana, or movement changing. Even though you only see a percentage at low levels, you can still figure out if an item is helping you. Let's say you "really" have 100 total hp, and currently have 80 (you've been fighting to get this gear). You see 80%. Now, you might wear an item and see your health change to 67%. Even though it's a lower number, it's good- your current hit points haven't changed, and it means the item is worth a hefty +20 hp (80 current/120 maximum).
Armor class is still somewhat useful at low levels, but will fade in importance as you advance more. I basically use it as a "tiebreaker" between two items- if I can't otherwise tell the difference, I'll use "compare" and take the one with the better AC. If I have the Dodge skill, however, I'll generally take the lighter one.
Take some notes, and jot down where you find your preferred objects. This way, if you're killed, you can quickly gather them again. With practice, you can have a half-decent full suit of armor in roughly 10 or 15 minutes.

3) Find a weapon you like that you can get for yourself and test it. Use "compare" to check its average damage against what you are using. Also, fight with it, and see if it's working better. Once you're pretty sure you have something decent and you know how to get it, re-equipping will be fast and easy. It's probably worth getting two of your preferred weapon- you might lose one to the disarm skill and not be able to get it back in time, and it's nice to just be able to wield a new one until you can get a new backup. If you're always looking for handouts or loots, there will be times when you're stuck with a subpar weapon, and combat will be slower for you.

4) Read "help tips" once every login until you are able to defend yourself from other PCs with some regularity.

5) Expect to die a lot. Carrion Fields is a difficult game- there's a great deal of strategic depth which keeps the game appealing to veterans. Some of your peers may have been here for 9 years, and you won't be able to whoop on them too soon. Just make sure you learn from every time you died, even if the lesson is "Character X is really tough. Keep a close eye for him and run if he's coming." If you have a client ('help client'), log your sessions when you're new- this way you can look back over key points, esspecially where you died.


valguarnera@carrionfields.com
175, damn good advice, and some more
Posted by incognito on Wed 31-Dec-69 07:00 PM
As Valg said, you can get a decent set for low levels from the areas in help newbie2.

However, if you want to learn faster, try the following:

roll a neutral aligned assassin. You can ally with most good aligned characters. These will be more likely to help you out when you travel with them, but don't continually fuss about your gear. I rolled a lowbie bard not long ago to test out the next practicing, and while I ranked up to something like 20th level, some groupmate (a paladin, no less) kept on and on about how he needed better gear. His gear was fine. And paladins should not worry about gear that much. Anyway, that was beside the point. Back to the point.

with your assassin, only assassins can see you hiding anywhere. Rangers can see you hiding in the wilds. Theives and duergar can see you hiding in civilisation. Use this to your advantage and pick your fights. Whack a few mages (since they are weak at low level). You should find your basic set of get can achieve this. When you get throw, go and kill some warriors too, but not ones using axes or maces. (You can look at them if you are sneaking in the shadows and they won't notice.) Once you have killed some people with your basic gear (and even if you die a few times you should win a few), you should be more adept at fighting with mediocre gear, and thus your regear of skull rings, charred bracers, black leather sleeves, any pitch black stuff lying around Udgaard or adamantite in Eryn Galen will suit you up nicely and be more than adequate to kill people.
176, RE: Equipping yourself at a low level.
Posted by Ululari on Wed 31-Dec-69 07:00 PM
>Let's say you
>"really" have 100 total hp, and currently have 80 (you've been
>fighting to get this gear). You see 80%. Now, you might wear
>an item and see your health change to 67%. Even though it's a
>lower number, it's good- your current hit points haven't
>changed, and it means the item is worth a hefty +20 hp (80
>current/120 maximum).

It's good unless you get a damage message or some such (if, when you take it off your hp doesn't go back up, it hurt you -- I don't claim to know that all such items which do that give damage messages -- I'm pretty sure none of the newbie2 areas have items which hurt you).
177, This happens all the time on the newbie channel:
Posted by Valguarnera on Wed 31-Dec-69 07:00 PM
It's good unless you get a damage message ... I'm pretty sure none of the newbie2 areas have items which hurt you).

They don't.

A pet peeve about manning the newbie channel for me: Someone asks a very basic question, gets the simple answer, and people feel obliged to contribute the rare exceptions to the rule. Yes, if he picks up one of the 5 or 6 items in the game with a flaming/shocking prog, this method doesn't work.

However, telling new players this generates a lot more confusion than it resolves. Please stick to the basics on this forum.

valguarnera@carrionfields.com
173, RE: newbie rant
Posted by Circuits Edge on Wed 31-Dec-69 07:00 PM
Oh that's easy. Just do the opposite of what I used to do.

1. Don't tell off IMMs at the inn in an OOC manner because they failed to save your life when a thief tripped you to death in front of them.
2. Don't believe people when they want you to step out of your guild. 3. Try to stay off Eastern.
4. Beware Entropy thieves with no RP. They're everywhere, and they want your ass. Ok that's no longer valid, but still, beware thieves. They really are everywhere. And they still want your ass. Especially the female ones. Who will follow you into a noexit room that used to be in the Feanwyn Weald just to trip you! But you're smarter than they are, you sing a few songs and you kick their ass! But you're still trapped.. Stupid thieves. Stupid web.

But on a serious note my friend. Explore, ask people what that garnet/skull ring does. You're lucky you have this site, back in the day we had to re-use toilet paper three times with 13 other kids and then wipe our noses with it when we'd get sick. Then we'd get really sick and had to sell our bodyparts to buy more toilet paper which we had to re-use three times. I'm the only one left.


Circ.
172, RE: newbie rant
Posted by Quislet on Wed 31-Dec-69 07:00 PM
Thinking back, I think it's usually the same for most people when they're starting out. What I did when it happened to me was a couple of things. One, explore. I'd go looking around places and see what I could find. Sometimes you can gather equipment from things other people have killed, but more often you get a look around and eventually start to learn where to get equipment yourself. Even if it takes a while and you're not learning much, it's fun to see all the interesting places. Exploring is easiest if you don't mind dying to mobs sometimes, plus it teaches you how to run successfully from fights you can't win, and can challenge you to try new strategies to win fights you might have thought you couldn't.

The other thing I did was to find a mentor. They can teach you a lot, but nowadays they're limited to sharing only IC info in an IC manner. Good in some ways, possibly annoying in others, but that's the way it is. Someone to show you around, teach you where important places and/or things are, and give you a little advice. Maybe once you're knowledgable enough you'll end up doing the same for someone else.