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Forum Name New Player Q&A
Topic subjectRE: Roleplay PK
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=5&topic_id=1444&mesg_id=1515
1515, RE: Roleplay PK
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
>That response totally ignores the rest of my post, which
>includes not allowing where.

It sure does! I've seen games that have gone that way and I think it's a terrible idea.

Without even trying to think about it for more than a minute:

Where lets you see a gang of 10 people coming for you. (And you'd better believe a lot more people are going to group up in bigger and bigger numbers for protection if they can't see an attack coming.)

Where is your #1 defense against being summoned to a locked room.

The existence of where gives stealth-advantaged characters an edge that other characters lack. It lets them be strong/interesting/tough in different ways than a warrior is.

>And using the paladin example is bad, since there shouldn't be
>newbie paladins by your own suggestion. At creation it says
>for experienced players only.

Make it a newbie good-aligned warrior then.

>Also, if its in your role to murder people for power, chances
>are you should be rping with the person beforehand instead of
>just straight murdering someone you don't know, because its
>possible they have some clout etc that might help you through
>non violent means.

Depends. If you feed my unholy weapon, I get stronger guaranteed, vs. the random element of what you might or might not do for me later. It's the "No deal" option in the game of deal or no deal, if you like.

>To further expand on what I said, you should only be able to
>identify someone as in your pk range if you're in the room
>with them, or have located them remotely by use of a
>skill/spell.

What stops me from running around everywhere someone in my PK range might be levelling and just trying to murder everyone I see to find out if they're in my PK range or not? Nothing.

I'm not saying that what you want to do is necessarily bad, but you really fail to see how it empowers the kinds of players you don't like a lot more than the kinds of players you do like. This is because you're not capable of thinking like that kind of player.