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Forum Name New Player Q&A
Topic subjectRE: Jhyrbian vs. The Practicing Trap.
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=5&topic_id=12&mesg_id=22
22, RE: Jhyrbian vs. The Practicing Trap.
Posted by Valguarnera on Wed 31-Dec-69 07:00 PM
LAST EDITED ON Mar-27-01 AT 07:00 PM (CST)

Sorry Valguarnera, but you weren't exactly feared by anyone.(No offense by that, you are a cool character) So your practice ratio isn't helping you any.

I'll agree that there are certainly a lot of players are more skilled than I, yourself included. However, this strengthens my argument: My character won a lot more battles than he lost, and I had decent (but not good) skills for much of that time.

As for the remainder of your points: Keep in mind that a character who goes out and explores intelligently (as in, keeps an eye for deathtraps, and sticks to areas near his own level) isn't going to have 75% everything for very long. Actually, the current system will be kind to this player.

Your example of a character who goes out and solo ranks in seclusion at the lower levels is also a character that will probably benefit from the practice code. Again, the skills you use as you adventure will go up at a respectable rate.

I also wouldn't say that practicing is "harder" now. "Different", yes. For a clever player: "easier".

Spamming isn't very much fun for anyone. The recent code changes basically say "Spamkilling kobolds is boring, so we're tweaking the practice code so it's silly to spamkill kobolds, and a great idea to adventure." I will admit that the code makes it hard to level-sit while increasing skills, but I don't have that much sympathy there.

And besides, the kobold population will really benefit, and I have a soft spot for the little bastards.

From the pen of:
valguarnera@carrionfields.com">Valguarnera Trisseptia