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Forum Name New Player Q&A
Topic subjectRE: The Practicing Trap.
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=5&topic_id=12&mesg_id=20
20, RE: The Practicing Trap.
Posted by Mynawk on Wed 31-Dec-69 07:00 PM
>You bring up a damn good point about wanting to have the more experienced player by your side. My question is, if skill percentages did not matter, then why was it changed?

Simple. Perception is reality. Since everyone perceived a huge difference between 100% parry and 75% parry it became a reality. If a player killed someone they often assumed that their skills were better than their opponent’s. No matter how many times the Imms said it just wasn’t the case players felt they had to practice everything to the 100%. It began to degrade the enjoyment of all players.

CF is a game. Ultimately it should be fun. If a portion of the game is structured in such a way to negatively impact the CF Funstick we will change it. Many players were complaining about the lack of fun they had practicing. We gathered around our Immortal Drawing Board and tried to figure out a way to take the not-so-fun-practicing part of game play out.


>It probably will just have to get used to it, but I sure as hell get the chills going into a fight w/o at least 100% parry. I don't know why, I guess I am just insecure... :'(

Change always takes time getting used to. We hope this change will be a positive one. If it is not, guess what! We will change it again until we get it right. For now, we are watching closely.