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New Player Q&A | Topic subject | A question on mazes.. | Topic
URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=5&topic_id=1045 |
1045, A question on mazes..
Posted by Seanus on Wed 31-Dec-69 07:00 PM
I was wondering if anyone could offer some insight into the simple mechanics of a maze. I realise that this will likely be different for each maze i come across, but experienced players seem to be able to naviagate through them with ease, whilst I would be roaming around in circles pondering suicide. Am i missing something?
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1046, RE: A question on mazes..
Posted by nepenthe on Wed 31-Dec-69 07:00 PM
It depends.
Some mazes have a set path through although they appear random. Experimentation can yield results here and very experienced players may already know the route.
Some mazes are random, but the right direction to go can be discerned by looking in each direction. (e.g. 'look north')
Some mazes are totally random, but an experienced player will know what to look for so s/he can tell when they're in the room right next to the exit.
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1080, RE: A question on mazes..
Posted by Butterfly on Wed 31-Dec-69 07:00 PM
Thanks, Nepenthe, that post was really helpful to at least me. Looking for those three specific things, I solved about 10 mazes that had completely bewildered me for weeks. :) Maybe there should be a small maze in the Academy?
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1081, That's actually a really good idea.
Posted by TheDude on Wed 31-Dec-69 07:00 PM
Though it might get frustrating for new players if they accidentally walk in there and get stuck.
Maybe a lever in each room you can pull to open a hatch to get out or something just in case, but a special prize at the end to motivate if you make it through?
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1089, That's a great start, I'd add just a bit...
Posted by Cassman on Wed 31-Dec-69 07:00 PM
Since we've got a couple of different types of mazes, have 1 of each. The could be as small as 9 rooms, or as large as...whatever.
Have one that is so simple, you just look in all the directions, and you'll see a sign that says (This way out).
One is harder, like Shadow Grove, or Mists near Arkham, where you have descriptions for every direction, but one way goes in, one way goes out...let them find their way in and out.
Then have a small, but completely random maze, that just has to be lucked out of.
I like the idea of a reward at the end. Small XP, Expl XP, small box of coins, etc. Team 'Lost' can decide all that. I definitely like the idea of an escape handle, if you get sick/bored/too lost. I think this would give Newbies at least something they can fall back on when they hit one of these crazy places.
-Cassman-
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