2876, RE: Thinking of ways to make the mud more newbie friend...
Posted by TheDude on Wed 31-Dec-69 07:00 PM
>That timing you suggest is irrelevant. The problem is you >don't have a client with triggers to immediately respond to >what's on your screen or you haven't figured out how to set >them up yet. But, if you ask the IMMS, triggers and such on >CF are a no-no. Reality: don't try to play CF without them.
> >c. I still hate that client triggers rule. Any noob with >anything less than a good mud client and some programming >skills is destined to die horribly, inexplicably and >ceaselessly. I know this because I had a thief backstab me, >miss, flee and run back in and backstab me again in a matter >of about 2 seconds. Nobody types that fast. It's still more >of a game of, "how good is your client" rather than "how good >are your skills." Of that, not much can be done though. >
I would replace "triggers" in your post with "aliases" and a lot of what you said is right on.
I would bet that most folks on cf don't use triggers much (if at all), but most decent pk'ers certainly are making heavy use of aliases/hightlights.
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