1486, RE: poison darts (assassin skill)
Posted by DurNominator on Wed 31-Dec-69 07:00 PM
>sleepy = slowed, I think >acidic = str loss, damage on tick (which is useful for making >rangers come out of camo briefly etc.
Agreed.
>confusion = target selection problems iirc. I seem to remember >not being able to disarm someone because "they weren't >wielding a weapon" when actually I knew they were. So I think >it is because my disarm was trying to hit a mob in the room >instead.
And scan problems. It's a bit like tears song. It's problems with perception in general, I think.
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