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Forum Name Code Changes
Topic subjectDecember 2013
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=47&topic_id=48
48, December 2013
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
- Owaza improved slightly and Martial Trance's reuse timer reduced a few ticks.
- Wights gain some HP upon Becoming.
- Rapid Shot gives a chance for a third attack (I'm still not 100% sure this is the way I want to address hunters so I may yet revert it and go in another direction, but we'll try this out and see how it goes.)
- Gust of Wind and Ancestral Spirit damage increased significantly.
- Savage Blow success chance is now more on par with other similar skills (in other words, not nearly 100% in most conditions.)
- Bramble Pit damage/malediction improved significantly.
- Took a crack at reworking damage traps to count as PKs appropriately -- not guaranteed to be always correct yet.
- The Painless flaw, Dirge of Solitude, and Bloodthirst consistently give a strong bonus to resist pain-themed abilities. Desensitize and Martial Trance consistently give a small bonus to resist pain-themed abilities. Most of this previously existed but several such abilities each forgot about one or two of the above affects.
- Thrust, Pierce, Slice, Pugil, Elbow, Knee, and Pin improved slightly.
56, Frost Giant Shaman NCR
Posted by Scarabaeus on Wed 31-Dec-69 07:00 PM
Due to popular demand, the shaman class has been opened up to Frost Giants as well.
55, Ancestral Spirit
Posted by Rangeriffic on Wed 31-Dec-69 07:00 PM
I was just thinking that this was woefully under-powered for a 2-round spell when I've used it recently (like today) and then I read you've increased the damage significantly -- makes me wonder how bad it was before.

Symbiosis also seems fairly weak for such a mana-intensive healing spell.

52, You just buffed bloodthirst....nt
Posted by Artificial on Wed 31-Dec-69 07:00 PM
nt
53, RE: You just buffed bloodthirst....nt
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
It's really more like I just told you what bloodthirst already did, but you weren't aware of. :)
54, I assume that includes neuro and pain shaman supps.
Posted by Murphy on Wed 31-Dec-69 07:00 PM
nt
51, RE: December 2013
Posted by Scarabaeus on Wed 31-Dec-69 07:00 PM
A character with the MUTE flaw can now use the DISCUSS command, provided they are not otherwise impaired (blind, deaf).
49, Savage blow clarification
Posted by -flso on Wed 31-Dec-69 07:00 PM
Is the success rate re: lag random now or does it depend on factors?
How does it play out regarding hometerrain?
Does it still lag constant number of rounds?
50, RE: Savage blow clarification
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
The base success chance is now a fraction of your skill rather than 100%. Otherwise it works as before.
65, If you have it practiced to 100%
Posted by xrus on Wed 31-Dec-69 07:00 PM
It will be as it was before?
66, RE: If you have it practiced to 100%
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
No, it's a fraction of your skill as the success rate rather than 100% of your skill as a success rate.

So previously if you had 100% savage blow, barring a few rare circumstances, it would work 100% of the time. That's no longer the case. It's more on par with similar skills, which fail sometimes even at 100.