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Code Changes |
Topic subject | April 2024 |
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URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=47&topic_id=304 |
304, April 2024
Posted by Ishuli on Wed 31-Dec-69 07:00 PM
**Legacies** My immediate goal was to create a new legacy, but really struggled finding a nice niche for one where we have such good coverage on them. So instead I ended up doing some tweaks. The goal was not to "improve weaker legacies" but more that I read through their descriptions (not just their code) and added things I thought were thematically relevant and also neat. I did slightly buff one I expect I'll regret buffing though. So here we go.
- Forsaken Thoughts - Will now help pierce through sanctuary. - Maelstrom of the Veils - Will now help you hit dodgey people. - Incarnadine Wave - Increased duration of affects, helps against people with stoneskin. - Riddle of Resilience - Now properly applies to some things it was missing from. In particular a number of paladin physical debilitations. - Fist of the Titan - Helps you against more abilities. If it would apply to your wrist/forearm, it will help you against it. This includes kotegaeshi and more. - Surrounding the Sunrise - Helps you avoid hits if you're alone and facing many foes. - One With Shadows - Helps you evade when not in combat. - Whirlwind of Steel - Helps you not get hit by riposte, concealed, etc. - Fortress of the Spirit - Helps interfere with things that would invade your mind.
I had seen a few people complain about incarnadine not firing enough. So I tested it. It was more than fine. But I realized it's probably because you don't know WHAT makes it fire. So part of this legacy tweakage involves me just flat out telling you the most important part of incarnadine: hitroll.
We'll see how this goes! Have fun!
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307, Orcs and Holy Word
Posted by Ishuli on Wed 31-Dec-69 07:00 PM
Holy word * Its cost will be controlled by how many targets it is applying to. So think about when you might want to use it. * The edge 'Sacred Word' will decrease this cost.
Orcs * Orcs under level 11 will have more success in bribing a certain individual to access a certain tunnel.
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306, Some small stuff
Posted by Ishuli on Wed 31-Dec-69 07:00 PM
* Tweaked some things which will hopefully improve MUD performance. * Stop some crash stuff. * Fixed the bounty list. Yaaaaay. It will break again, but I made a thing that fixes it, so yaaaay! * Fixed some spots where we had bad code-math. - Most notable was the 'holy word' supplication. It was supposed to be draining the paladin's HP on every cast. Now it will. I'll keep an eye on this for tweakage.
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