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Code Changes | Topic subject | April 2023 | Topic
URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=47&topic_id=269 |
269, April 2023
Posted by Ishuli on Wed 31-Dec-69 07:00 PM
Hell - Hell has been reopened, and made more good-align friendly. The heat has been turned down a bit, that way you can still enjoy the fiery depths in your winter clothes.
Werewolves - Beware the bite of the wolf, else you might end up becoming a werewolf yourself. It's like a shapeshifter, but worse. Barovia is a scary place, isn't it?
A new shaman path - The Path of Inquisition - A more martially path that brings in using a staff, being able to bash, and a whole retinue of other mixtures of the physical and faithful.
Necromancers - A new becoming option has joined the frey in the form of vampyres. Very different from normal necros, you won't be using zombies, and instead have to manage your blood intake. Be careful when drinking drunkard-blood.
Minotaur - As the science of minotaur reproduction has improved using CRISPR, negative variables such as inhibited speech becomes a thing of the past. Are you a minotaur poet and you know it? Orate away.
Champion paladins - Fend has been fixed to fire at 400% now. It seems silly to have it work like other skills, so it has been made to completely ignore everything and be amazing.
Felar flaw - Hairballs - You will occasionally, after eating, barf. It's gross. Seriously, don't do that around people. Ick.
Want to Master magic? - Practice really hard, do well in school, and we'll see.
Necks-Us - A new store has opened in Galadon which sells necks. If yours got cut off, you can find plenty of spares at Necks-Us, and they're always balanced to fit you! Comes with a free gauge.
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273, Quest Reward Transparency
Posted by Ishuli on Wed 31-Dec-69 07:00 PM
Some quests had functions that were effectively impossible to know in relation to your constitution/deaths, but were benefiting it.
I'm not a fan of that, since you really wouldn't know to take advantage of it unless you coded it or happened to be told, or had the SUPER SUPER unlikely chance of noticing it.
So quests that affect that now give a message indicating as much, when it does happen. Keep an eye out and you'll see it.
I may end up just making these quests *NOT* do that. I'm not really a fan of the idea as is, much less of it being a "Now I have to NOT do this quest and save it until such and such". So I'll watch, and potentially change it to something else later.
Beyond that, quests are still things that you should only learn/discuss in-game, thanks!
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272, Sea Snake Form
Posted by Ishuli on Wed 31-Dec-69 07:00 PM
* Bite can poison * Added normalize skill
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271, Shamans
Posted by Ishuli on Wed 31-Dec-69 07:00 PM
* New shaman path: The Path of War
'PATH OF WAR' As shamans already are "war-priests", some shamans truly embrace the warring aspect of their faith. With the goal of destroying enemies of their religion, these shamans train in a way that melds combat and faith.
Level Ability 21 Martial Faith 27 Spectral Weapon 30 Courage 35 Razor Chain 40 Aspect of War
Read the helpfile for more.
* New shaman path: The Path of Pestilence
'PATH OF PESTILENCE' Some shamans celebrate death, deterioration, decay, or any other number of forms of pestilence. They specialize in bringing misery to their foes, weakening them with a variety of supplications.
Level Ability 21 Decaying Touch 25 Pestilence 30 Corrode 40 Effluvium 47 Pastor of Pestilence
SEE ALSO: 'SHAMAN PATHS'
* New shaman paths: The Path of Proclamation
Certain shamans are gifted with a powerful voice. Their proclamations, when heard by allies and enemies alike, become truth. As proclaiming requires speaking, being silenced or deafened can be crippling for these shamans.
Minotaur are unable to learn the path of proclamation.
Level Ability 21 Unity 26 Proclamation 29 Equalize 35 Augmented Edict 39 Solitude 44 Vociferation
SEE ALSO: SHAMAN PATHS
And you guys thought it was a joke.
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270, Faceslash
Posted by Ishuli on Wed 31-Dec-69 07:00 PM
* You can lag people who are asleep with it.
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