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Forum Name Twist / Gurgthock
Topic subjectRE: Nostalgia! Part 2.0 game changes.
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=44&topic_id=38&mesg_id=106
106, RE: Nostalgia! Part 2.0 game changes.
Posted by Dwarf Cleric on Wed 31-Dec-69 07:00 PM
The following are the big changes that I remember being made, none of these are in order;

Assassins actually becoming more like assassins and less like muter/cleric/shaman/warriors multiclass killing machines.

Dual wield being introduced into the game.

Oldschool unique items being sacked/lost forever EG: apocalypse's (+5/5 neckwear - insane at the time)

Dwarf's denied from rolling mage classes anymore.

The fold of the shadow cabal - for good.

The fold of the knights cabal - for good.

Entropy closing - *sigh* what a let down that was.

Cloud giants being given 5 vulns in 1 day, mass slaughter followed for the next 5 days and the 60% cloud giant player base went to 1% other races became very viable suddenly.

Magic was split up into communers & casters, however the master cabal still allowed both. Carnage ensued as ragers couldnt do anything against communers.

Battle cabal was nearly crushed into oblivion the majority of good players throwing the towel in due to the change (All humanity resists change).

Sylvan cabal opens up and carnage ensures as insects changes the whole structure of pking.

Ganking and full looting becomes acceptable to combat harrassive pkers . The turn of the coin being that do unto others as others do unto you. Full looting becomes the standard there after.

Introduction of resists, the cleric population bites the bullet as the need for your personal cleric is nolonger required. Battle again takes a huge hit as now their deathblows dont even reach the "MUTILATE" damage message.

Muters get two paths & the onslaught of the form pk'ers begins. Immortals grant nifty worldy echo's to the morons who circle over the cities in their bird forms waiting for people to unghost, even following them whilst they are a ghost just to ensure that they can get another kill.


So many game changes, Each one changing the dynamic of the game in such a way that old players have to learn new methods. The staff ensure old dogs must learn new tricks.

Ahh so many memories Twist, with your return I am looking around for Ishmael - we so need entropy back in action.