1249, RE: A short introduction.
Posted by Lyeden on Wed 31-Dec-69 07:00 PM
>Unless someone is waiting right at your pit, you should be >able to recall and duck into your guild before they notice >you're there and attack. That is, assuming you're able to >enter the guild without having to wait for you adrenaline to >settle.
Or if they've killed the guard and show up right on your tail :P
>In general, no. Some ideas: > >1. If you're a healer, then in your guild. An enemy healer >can come in and attack you, but healers don't have much to >fear from other solo healers. > >2. In the Inn of the Eternal Star. You can't be stalked >there, and the bouncers will attack anyone who attacks you. >That said, the bouncers aren't a huge deterrent for characters >at higher levels.
Doesn't seem to be much of a deterrent to those that are 30+ and know what they're doing. Ditto to the guild.
>3. In a protected city when there's a visible Tribunal on duty >in that city. This will dissuade many people from attacking >you, but not all.
It's those one or two that don't care that I'm worried about. Call me paranoid, but it's happened already.
>4. In the middle of nowhere. It's the old "security through >obscurity" concept. If someone can't find you then he can't >attack you.
Works, only you still need to be vigilant in case someone does happen to find you.
>5. Areas with restricted entrance. Maybe the only way into an >area (or into a particular part of an area) is with a certain >key, and you have the only instance of that key. There are a >couple of places like this. Since you can locate objects, you >can tell who else has an instance of the key needed to reach >your location. (The chess board is like this.)
Hmm. Abilities that allow one to pass through doors?
>6. In your deity's shrine. Especially if you get tatoo'd and >gain access to the inner sanctum. Though, realize that your >deity will almost surely frown on you using the shrine as a >place to hide from enemies.
Not inclined to upset her, and it's in the middle of nowhere anyway :P
>When you're out you're out, short of being given extra CON or >practices by an imm. There's a quest that's rumored to give >extra trains, but my limited experience suggests it's >ridiculously hard to figure out. > >The best way to maintain high constitution is to not die very >often and to save all your "extra" trains for the purpose of >boosting CON instead of HP or another stat.
Been saving them just for that purpose. Now I just need to figure out how to survive those one or two people that can kill me...
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