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Forum Name The Battlefield
Topic subject(RAGE DELETE) [None] Khalgur the Caller of the Pack
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=4&topic_id=97158
97158, (RAGE DELETE) [None] Khalgur the Caller of the Pack
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
Sat Jan 22 09:09:28 2011

At 11 o'clock AM, Day of the Moon, 35th of the Month of Winter
on the Theran calendar Khalgur perished, never to return.
Race:fire
Class:ranger
Level:42
Alignment:Evil
Ethos:Chaotic
Cabal:None, None
Age:156
Hours:77
97195, RE: (RAGE DELETE) [None] Khalgur the Caller of the Pack
Posted by Khalgur on Wed 31-Dec-69 07:00 PM
This char was not fun. I died at level 42 to the hero d-elf transmuter chancellor and got 0 commands in. Is that supposed to be fun?

I got rocked even in my home terrain by a swampdweller ranger just because he could land a dirt kick and I couldn't. Caverndwellers get a whole what 6-7 areas in the game where you can shine and my skills in my home terrain did not even fire as much as his did being in his non-home terrain.

Maybe someone can point me to a super-deathful fire ranger caverndweller that actually fought solo at hero to show me that this combo isn't completely laughable?
97196, RE: (RAGE DELETE) [None] Khalgur the Caller of the Pack
Posted by Isildur on Wed 31-Dec-69 07:00 PM
>I died at level 42 to the hero d-elf transmuter chancellor
>and got 0 commands in. Is that supposed to be fun?

What's supposed to be fun is running around killing other people while avoiding the guy who can totally smoke you. Scion chancellor with 9 ranks on you and choice gear certainly qualifies.

>I got rocked even in my home terrain by a swampdweller ranger
>just because he could land a dirt kick and I couldn't.

Some ranger builds are better at fighting other rangers. Sounds like this guy also got the jump on you and you failed to prepare for the tactic called "dirt/disarm". Or possibly "dirt/flee/ambush".

>Caverndwellers get a whole what 6-7 areas in the game where
>you can shine and my skills in my home terrain did not even
>fire as much as his did being in his non-home terrain.

That's certainly my reasoning for not playing a caverdweller. On the other hand, you get to totally screw people when you catch them in a cave.

>Maybe someone can point me to a super-deathful fire ranger
>caverndweller that actually fought solo at hero to show me
>that this combo isn't completely laughable?

Depending on how caverdweller bearcharge works outside home terrain, I could see you getting a decent number of kills with plain old snare / enlarge / haste / waylay / bearcharge. Don't need any terrain skills for that. Bu of course if that's going to be your bread and butter, why bother with caverndweller.
97197, Having tried his exact combo before...
Posted by Tac on Wed 31-Dec-69 07:00 PM
I can say that my experience was similar. Caverndweller bearcharge in my experience is no lag or less than 1 round lag, home terrain or not. ?Honestly I'm not sure why they have it at all.
97200, RE: Having tried his exact combo before...
Posted by Khalgur on Wed 31-Dec-69 07:00 PM
this makes me feel a bit better haha
97198, RE: (RAGE DELETE) [None] Khalgur the Caller of the Pack
Posted by Murphy on Wed 31-Dec-69 07:00 PM
>What's supposed to be fun is running around killing other people while avoiding the guy who can totally smoke you.

Please don't define fun for everyone.
For example, my fun is fighting, but killing isn't. What fun is to make other players suffer by draining their characters' con?

And yes, there is no ranger combo able to reliably escape "the guy who can totally smoke you" if they are caught. They are all about not being caught.

Khalgur, good luck with your next.
97231, RE: (RAGE DELETE) [None] Khalgur the Caller of the Pack
Posted by dwimmerling on Wed 31-Dec-69 07:00 PM
I approve this post. Also I have seen felar caverndwellers do ugly things to power chars.
97199, ignore this post
Posted by Oldril on Wed 31-Dec-69 07:00 PM
nt
97201, RE: (RAGE DELETE) [None] Khalgur the Caller of the Pack
Posted by Khalgur on Wed 31-Dec-69 07:00 PM
heres the log of fighting the ranger in my home terrain and I have two ranks on him








PK) Rortay The Underdark

(863/843hp 379/420m 715mv 12125xp) CAVE indoor 10 AM aff
You are affected by:
Skill: 'acute vision' for 38 hours.
Skill: 'warcry' modifies save vs spell by -12 for 28 hours.
Skill: 'warcry' modifies hit roll by 7 for 28 hours.
Skill: 'dark vision' for 20 hours.
Spell: 'protection from metals' for 15 hours.
Skill: 'smokescreen' for 5 hours.
Spell: 'detect invis' for 5 hours.
Skill: 'herbs' for 1 hours.

(863/843hp 379/420m 715mv 12125xp) CAVE indoor 10 AM snare
You carefully make the necessary preparations to create a snare.

(863/843hp 329/420m 715mv 12125xp) CAVE indoor 10 AM
A snare has been set to catch intruders.

(863/843hp 329/420m 715mv 12125xp) CAVE indoor 10 AM l
Under an Arch
A perfectly carved tunnel branches off from the main cavern. You are
standing beneath an arch carved into the stone which glows faintly in the
darkness. All along its surface are etched magical symbols and glyphs which
seem to writhe slowly, never quite allowing you to focus on any specific part.
You feel a slight tingle as you pass to the tunnels beyond.


A duergar glances at you suspiciously as he passes by.
A duergar citizen passes by, carefully avoiding eye contact.

(863/843hp 329/420m 715mv 12125xp) CAVE indoor 10 AM scan e
You scan east.
***** Range 1 *****
A dirty svirfnebli in a torn slave's robe walks by, ignored by the duergar.

***** Range 4 *****
A large duergar guard patrols the caves.
A large duergar guard patrols the caves.
The captain of the duergar guards marches through here, watching the area
carefully.
A duergar glances at you suspiciously as he passes by.


(863/843hp 329/420m 715mv 12125xp) CAVE indoor 10 AM scan s
You scan south.
***** Range 1 *****
A duergar citizen passes by, carefully avoiding eye contact.


(863/843hp 329/420m 715mv 12125xp) CAVE indoor 10 AM whe
People near you:
(PK) Khalgur Under an Arch
(PK) Rortay Floor of the Cavern

(843/843hp 338/420m 715mv 12125xp) CAVE indoor 11 AM
You hear some faint sounds in the distance, alerting you to the presence of others.

(843/843hp 338/420m 715mv 12125xp) CAVE indoor 11 AM whe
People near you:
(PK) Khalgur Under an Arch
(PK) Rortay A Large Crevice

(843/843hp 338/420m 715mv 12125xp) CAVE indoor 11 AM creep s
You begin creeping in that direction.
A Chiseled Tunnel
The passage here is a perfect rectangular shape, the surfaces show no
apparent marks from tools. A narrow band of magical runes runs the length of
the tunnel walls, seeming to writhe slowly, never quite allowing you to focus
on any specific part. You abruptly notice that the echoes of hammers striking
metal from the city forges has been completely silenced upon passing beneath
the arch way. The magically-formed tunnels lead north and west.


A duergar citizen passes by, carefully avoiding eye contact.

(843/843hp 338/420m 714mv 12125xp) CAVE indoor 11 AM aff
You are affected by:
Skill: 'acute vision' for 37 hours.
Skill: 'warcry' modifies save vs spell by -12 for 27 hours.
Skill: 'warcry' modifies hit roll by 7 for 27 hours.
Skill: 'snare' for 23 hours.
Skill: 'dark vision' for 19 hours.
Spell: 'protection from metals' for 14 hours.
Skill: 'smokescreen' for 4 hours.
Spell: 'detect invis' for 4 hours.
Skill: 'herbs' for 0 hours.

(843/843hp 338/420m 714mv 12125xp) CAVE indoor 11 AM scan a
You scan north.
***** Range 1 *****
A duergar glances at you suspiciously as he passes by.
A duergar citizen passes by, carefully avoiding eye contact.

You scan south.
You scan east.
You scan west.
***** Range 1 *****
A duergar citizen passes by, carefully avoiding eye contact.

You scan up.
You scan down.

(843/843hp 338/420m 714mv 12125xp) CAVE indoor 11 AM whe
People near you:
(PK) Khalgur A Chiseled Tunnel
(PK) Rortay Floor of the Cavern

(843/843hp 338/420m 714mv 12125xp) CAVE indoor 11 AM
A snare tells you 'Someone has walked right through your poorly designed snares.'

(843/843hp 338/420m 714mv 12125xp) CAVE indoor 11 AM whe
People near you:
(PK) Khalgur A Chiseled Tunnel
(PK) Rortay Under an Arch

(843/843hp 338/420m 714mv 12125xp) CAVE indoor 11 AM scan n
You scan north.
***** Range 1 *****
(Camouflaged) (Translucent) Rortay the felar is here.
A duergar glances at you suspiciously as he passes by.
A duergar citizen passes by, carefully avoiding eye contact.


(843/843hp 338/420m 714mv 12125xp) CAVE indoor 11 AM
Your eyes are scraped by the disgusting muck!
You can't see a thing!
Someone steps out from its cover.
Someone's kicked dirt scratches you.
You yell 'Someone just kicked dirt in my eyes!'
Someone is in perfect health.

(840/843hp 338/420m 714mv 12125xp) CAVE indoor 11 AM dirt rort
They aren't here.
Someone is in perfect health.

(840/843hp 338/420m 714mv 12125xp) CAVE indoor 11 AM
You step out from your cover.
Someone deflects your caustic slime with its defensive spin.
Someone dodges your smash.
Your caustic slime DISMEMBERS someone!
Someone dodges your smash.
You parry someone's thrust.
Someone's thrust MASSACRES you!
You parry someone's claw.
Someone has a few scratches.

(771/843hp 338/420m 714mv 12125xp) CAVE indoor 11 AM dirt
Your kicked dirt misses someone.
Someone has a few scratches.

(771/843hp 338/420m 714mv 12125xp) CAVE indoor 11 AM
Someone dodges your caustic slime.
Someone dodges your smash.
Your smash MASSACRES someone!
You parry someone's thrust.
You parry someone's claw.
You parry someone's thrust.
You parry someone's thrust.
Someone has some small but disgusting cuts.

(771/843hp 338/420m 714mv 12125xp) CAVE indoor 11 AM
Someone deflects your caustic slime with its defensive spin.
Someone deflects your smash with its defensive spin.
Your smash MASSACRES someone!
Someone slips into the murk, purposefully evading your attack.
Someone's thrust EVISCERATES you!
You parry someone's claw.
You parry someone's thrust.
Someone is covered with bleeding wounds.

(720/843hp 338/420m 714mv 12125xp) CAVE indoor 11 AM dirt

Using something, someone disarms you and sends something flying!
get spear
wield spear
Someone is covered with bleeding wounds.

(720/843hp 338/420m 714mv 12125xp) CAVE indoor 11 AM Someone is blinded by the dirt in its eyes!
Your kicked dirt scratches someone.
Someone is covered with bleeding wounds.

(720/843hp 338/420m 714mv 12125xp) CAVE indoor 11 AM
Someone dodges your punch.
Someone deflects your punch with its defensive spin.
Someone deflects your punch with its defensive spin.
Something glows bright green and emits a cloud of poisonous vapor towards you!
You feel very sick.
You scream in agony as plague sores erupt from your skin.
Someone's poisonous vapor EVISCERATES you!
Someone's thrust MUTILATES you!
Someone is covered with bleeding wounds.

(629/843hp 338/420m 714mv 12125xp) CAVE indoor 11 AM
Someone parries your punch.
Someone deflects your smash with its defensive spin.
You parry someone's thrust.
You slip into the shadows, easily ducking around someone's attack.
Someone's thrust DISMEMBERS you!
Someone's claw DISMEMBERS you!
Someone is covered with bleeding wounds.

(515/843hp 338/420m 714mv 12125xp) CAVE indoor 11 AM
Someone utters the words, 'entangle'.
You slip into the shadows, easily ducking around someone's spell.
Someone is covered with bleeding wounds.

(515/843hp 338/420m 714mv 12125xp) CAVE indoor 11 AM backr
You see no spear here for you to take.
Someone is covered with bleeding wounds.

(515/843hp 338/420m 714mv 12125xp) CAVE indoor 11 AM You do not have that item.
Someone is covered with bleeding wounds.

(515/843hp 338/420m 714mv 12125xp) CAVE indoor 11 AM Someone is far too small for you to execute a backrake.
Someone is covered with bleeding wounds.

(515/843hp 338/420m 714mv 12125xp) CAVE indoor 11 AM
Someone has arrived.
Someone has arrived.
Someone has arrived.
You feel ready to search out herbs once more.
You writhe in agony from the plague.
Your sickness grazes you.
You shiver and suffer.
Your poison devastates you!
Someone yells 'Khalgur! Now you die!'
Someone's punch EVISCERATES you!
Someone yells 'Khalgur! Now you die!'
Someone's punch EVISCERATES you!
Someone's punch EVISCERATES you!
Someone's punch EVISCERATES you!
Someone is covered with bleeding wounds.

(294/843hp 313/420m 690mv 12125xp) CAVE indoor 12 PM
Someone's punch EVISCERATES you!
Someone's punch MUTILATES you!
You slip into the shadows, easily ducking around someone's attack.
Someone's punch MUTILATES you!
You sure are BLEEDING!
Someone dodges your punch.
Someone dodges your smash.
Someone slips into the murk, purposefully evading your attack.
Your punch EVISCERATES someone!
You parry someone's thrust.
You parry someone's claw.
Someone's claw EVISCERATES you!
You sure are BLEEDING!
Someone yells 'Khalgur! Now you die!'
Someone's punch EVISCERATES you!
You sure are BLEEDING!
Someone's punch MUTILATES you!
You sure are BLEEDING!
Someone is covered with bleeding wounds.

(37/843hp 313/420m 690mv 12125xp) CAVE indoor 12 PM
Someone utters the words, 'entangle'.
The thorny plants spring up around you, entangling your legs!
Someone's entanglement EVISCERATES you!
You are mortally wounded, and will die soon, if not aided.

(-7/843hp 313/420m 345mv 12125xp) CAVE indoor 12 PM flee
You are hurt far too badly for that.

(-7/843hp 313/420m 345mv 12125xp) CAVE indoor 12 PM
Someone's punch misses you.
Someone's punch DISMEMBERS you!
You have been KILLED!!

You have died, but the Carrion Fields are not finished with you yet!
Your soul is returned to the realms in the form of a ghost.
You will return to your corporeal state in a short while.
Be careful, for even a ghost should fear some dangers!
You feel some of your vitality drain out of you with this death.
97203, he is an explorer
Posted by laxman on Wed 31-Dec-69 07:00 PM
1.)That ranger is obviously an explorer so it was more or less a hometerrain vs hometerrain fight.

2.) if the only command you land in a fight is dirt then don't be surprised if you don't win.

3.) You got whaled on by 2 high level hasted mobs that you must have been fighting previously.
97206, RE: he is an explorer
Posted by Khalgur on Wed 31-Dec-69 07:00 PM
his marsh skills fired more in the caves than my cave skills did. I also had 2 titles on him.

97209, learn to love wanderlust
Posted by laxman on Wed 31-Dec-69 07:00 PM
seriously it makes any terrain treated like hometerrain (so that means enhanced dirt for bedouins and marshdwellers in all wilderness, super herbs all over the place for plansrunners, pursuit everywhere for plainsrunners and marshdwellers, etc.)

its going to be slightly less then in actual home terrain because every time a wilderness check is done the wanderlust skill is checked but once wanderlust is perfected you suceed over 90% of the time easily.
97210, Then I am glad I deleted nt
Posted by khalgur on Wed 31-Dec-69 07:00 PM
nt
97207, A few ideas
Posted by Quixotic on Wed 31-Dec-69 07:00 PM
1. Attack another ranger BEFORE he enters into your snare. If your snare ability is low, make sure you create snares whenever you can to increase the skill, not merely whenever you need them.

2. If a swampdweller dirts you and you do not have permalagging ability, run until you can see.

3. Swampdwellers get great progs on their staves. Get it out of their hands. Ideally you will have curative preps.

4. Improve your terrain-based skills through practice. I have played three caverndwellers, though not fire giants, and by the time I hit level 40 or so my fights in a cave could be compared to a ping pong ball trapped in a shaking shoebox.
97208, RE: A few ideas
Posted by Khalgur on Wed 31-Dec-69 07:00 PM
again though my frustration is with another terrain ranger's skills going off more than my hometerrains.

pretty sure rebounding strike and the like were all mastered also
97359, RE: (RAGE DELETE) [None] Khalgur the Caller of the Pack
Posted by Serial Ranger on Wed 31-Dec-69 07:00 PM
It doesn't look so much like the other ranger stomped you, as it does the mobs that chased you down stomped you. But He was definitely an explorer, which can be nasty when paired with something like a swamp or bedouin. I've only played one caverndweller before, and that was a felar hunter, too. Very defensive, but not a powerhouse. And bearcharge sucked.
97216, Explore a little more. Lot's of caves everywhere
Posted by Tsunami on Wed 31-Dec-69 07:00 PM
Small ones, but lure your opponent in. USE CAVERNFALL. No offense, but you played badly in that log. Work on that first before attacking the usefulness of the class.

Strike first. Feign weakness. Run to cave. Cavernfall and/or snare. Apply preps. Kill.

There is a cave right off eastern road in fact. I'd choose Caves as maybe 3 most abundant terrain tied with mountain. forest first, plains/hills second.

Fire giant probbaly isn't a great choice for ranger either. Remember they weren't originally even allowed to be rangers.
97304, Did aberynte play this char?
Posted by BlueBeard on Wed 31-Dec-69 07:00 PM
ds
97315, You're still around?
Posted by blackbird on Wed 31-Dec-69 07:00 PM
I know you don't play... do you? I would be all like <3 <3 <3