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Forum Name The Battlefield
Topic subject(AGE DEATH) [TRIBUNAL] Xurkral Ta'xeg the Spectre, Magistrate of Galadon
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=4&topic_id=93014
93014, (AGE DEATH) [TRIBUNAL] Xurkral Ta'xeg the Spectre, Magistrate of Galadon
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
Fri Jun 11 13:26:42 2010

At 9 o'clock PM, Day of Deception, 2nd of the Month of the Dragon
on the Theran calendar Xurkral perished, never to return.
Race:human
Class:necromancer
Level:47
Alignment:Evil
Ethos:Orderly
Cabal:TRIBUNAL, the Blood Tribunal
Age:46
Hours:187
93095, Nothing is more annoying than trying to retrieve against a defending necromancer.
Posted by trewyn on Wed 31-Dec-69 07:00 PM
PWK WILL eventually work.
93041, Guess you didn't find that right item for that one...
Posted by Torak on Wed 31-Dec-69 07:00 PM
Doh
93050, RE: Guess you didn't find that right item for that one...
Posted by lasentia on Wed 31-Dec-69 07:00 PM
Even if he did, he was sub 200 hours, not exactly young but maybe not old enough. Other posts make it seem like age and skills and a lot of other things go into becoming beyond just having the right items, though it probably helps to make sure you have them.

I see lich/mummy as more of a reward for a long lived char and not something you race to. Spending 200 hours as a specter is probably not unheard of for those who do it. Long time yes, but given the perks of mummy/lich, I prefer that it's not easy to do.

93063, I dunno why everyone thinks hours=mummy success. My mummys score sheet when i deleted.
Posted by Gaplemo on Wed 31-Dec-69 07:00 PM
Level 51 Sex male Race mummy
Ethos Orderly Align Evil Class necromancer
Practices 7 Trains 0 Hometown Arkham
Exp 557300 To Level 26000 Sphere Magic
Age mature, 45 years old (188 hours)
Hit Points 1037 Mana 999 Movement 690
Strength 21 Intelligence 24 Wisdom 20
Dexterity 20 Constitution 5 Charisma 14
Carry # 0/32 Carry Weight 0 lb 0 oz
Gold 0 Silver 0 Copper 0
Wimpy 331 Morale Moderate
93064, Is the +1str and +1int a mummy bonus or Imm given?
Posted by NMTW on Wed 31-Dec-69 07:00 PM
Cheers.
93067, RE: Is the +1str and +1int a mummy bonus or Imm given?
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
Mummies (and liches) are considered a race and, as such, have a set of racial stat maximums which are not equivalent to the maximums of the necromancer's original race. In some cases they'll probably be higher than your former stats, in some cases probably lower.
93079, Hours means something more in what I was speaking about.
Posted by lasentia on Wed 31-Dec-69 07:00 PM
The time comment is indicative of more than a simple amount of hours, sorry if I didn't make that entirely clear. I believe hours are reflective of skills a lot of times. Hard to master all your spells if you are fifty hours old, and I think general necromantic skill does play into it. Hours are also reflective of a character's age, which may contribute to the chances as well (though maybe you can use gear to age the char if you want for that part) but I don't feel like looking for old posts to tell.

Also, did you ever consider your becoming was more the exception than the norm? It is still determined by a roll after all. Certain things raise or lower, but I imagine a perfect roll succeeds, and a fail roll fails, no matter all the other factors.

Should be more clear in my posts sorry about that.

93096, RE: Hours means something more in what I was speaking about.
Posted by Isildur on Wed 31-Dec-69 07:00 PM
I'm not online so I can't check, but does the help file give any guidance about what affects success? Assuming there is even a help file? Or are we just going on rumor and hearsay?
93101, RE: Hours means something more in what I was speaking about.
Posted by lasentia on Wed 31-Dec-69 07:00 PM
I think Daev made a post about it somewhere which may or may not still exitst (think it was Corvalah's death thread).
There is certainly more to it than just getting the right items though. Any specifics and such I have no idea. I always assumed spell skill %'s were important though.
93102, I think its a combo of explore/observation/hours/spells, Corilanth spell list included.
Posted by Gaplemo on Wed 31-Dec-69 07:00 PM
Spell List
Level 1 chill touch 100%
Level 1 ventriloquate 1%
Level 2 detect magic 96%
Level 3 detect invis 99%
Level 4 invis 99%
Level 5 armor of living bone 100%
Level 6 faerie fire 88%
Level 9 infravision 72%
Level 10 sleep 100%
Level 11 weaken 86%
Level 12 blindness 100%
Level 13 teleport 100%
Level 14 dispel magic 75%
Level 15 identify 97%
Level 15 gravesight 85%
Level 17 faerie fog 86%
Level 17 poison 91%
Level 18 cancellation 86%
Level 18 curse 93%
Level 19 energy drain 78%
Level 20 despoil 80%
Level 20 lesser golem 82%
Level 23 crimson scourge 89%
Level 24 wraithform 100%
Level 25 animate dead 90%
Level 26 disruption 100%
Level 27 summon 100%
Level 28 nightwalker 86%
Level 28 vampiric touch 100%
Level 29 wall of putrid flesh 75%
Level 30 control undead 77%
Level 32 word of recall 89%
Level 32 beckon druktrar 83%
Level 33 greater undead 83%
Level 35 forget 75%
Level 36 invis to undead 75%
Level 39 power word decay 80%
Level 40 power word kill 80%
Level 40 sight of the damned 75%
Level 41 manifest shadow 75%
Level 43 forsaken portal 74%
Level 47 umbra 76%
Level 50 abstraction 75%
Level 51 dissolution 76%
93097, Lets give Logic a try
Posted by laxman on Wed 31-Dec-69 07:00 PM
So the imms developed this system to create automated rewards for what they percieve as being a good character. This is called the edge system. This system gauges a characters performance through levels earned, people killed, explore xp, observe xp, imm xp, and commerce xp.

So when imms indicate that your chances of suceeding at mummy/lich increase over time and that it is not related directly to hours played. The logical assumption is that there is some sort of automated point system that tracks doing things they see as goodworthy. Since they have made a system that does just that public (the edge system) it would be rational to think that the two are in some way inter related.

So in a nutshell its highly likely that the same thing you do to increase your edges or things that would increase your charge value against an A-P would also increase your chance of mummifying succesfully.
93283, RE: Guess you didn't find that right item for that one...
Posted by Eskelian on Wed 31-Dec-69 07:00 PM
I don't know if its changed but many moons ago I remember something like if you had all the items right you had a 50/50 shot of becoming. Don't know if thats still the case.
93021, Yay! I can finally roll a Tribunal now!
Posted by sleepy on Wed 31-Dec-69 07:00 PM
No offense, but I refused to roll a Tribunal until you were out, simply because of that incident in which you attacked me in Hamsah.

GLWYN, and sorry that it looks like your becoming didnt work out.
93057, RE: Yay! I can finally roll a Tribunal now!
Posted by Adekar on Wed 31-Dec-69 07:00 PM
I don't think the way he handled the situation was inappropriate for an evil character.

Obviously, he broke the law, but he quickly wrote a role entry about his anxiety over being found out about his mistake. In this way, the player admitted his mistake to anyone that might be watching, when it probably would have been a little odd for the character to be so honest about it and look for punishment.

Anyway, I didn't watch this character too much but I did read the role and saw some of this incident!