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Forum Name The Battlefield
Topic subjectBeen meaning to post this - Edges and commentary about ...
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=4&topic_id=60223&mesg_id=60709
60709, Been meaning to post this - Edges and commentary about ...
Posted by Twist on Wed 31-Dec-69 07:00 PM
Apologies for dredging up this muther-long thread but the Log Forum didn't seem to be the right place for this and I don't want it to turn into a gameplay type deal, so I thought I'd post it here. Not interested? Move along, nothing to see here.

Deep Pockets: You have Deep Pockets, capable of carrying more things.
*** Great for a fire giant. ***
Strong Back: You have a strong back, more able to bear burdens.
*** Great for a bash spec - I could carry a whopping 647 pounds! ***
Dragonslayer: You are a dragonslayer, skilled in combatting dragonkind.
*** Meh - I'm sure this helped me, but like any skill/legacy/power/edge that is automatic without any echo, I never knew when it was helping me. Still died my fair share of dragonbreath unspeak deaths. ***
Combat Statistician: You are a combat statistician, keenly analyzing battle.
*** This was cool. ***
Ehren Soul: You have an Ehren Soul, crying out for honorable combat.
*** I actually have a role entry about why Hunsobo would take this. In practice, I liked it and I am pretty sure it had a noticeable affect. It really suited my playstyle - if I had a massive gang of Imperials walking around with me, I was secretly hoping to miss a bash or something so the victim would get away. And the added benefit of anti-gang code working better in my favor was great. ***
Leader: You are a natural leader.
*** Meh. A cheap edge, taken before warrior edges went in...tough to tell when/if it was helping. ***
Lucky: You are lucky.
*** Pretty sure this didn't do much for me. But cheap! ***
Twitchy: You are one twitchy adventurer, possessing a danger sense that keeps you safe from harm.
*** Awesome edge, IMO. ***
Feign Strength: You mask well the severity your wounds from your foes.
*** Covered this one already. Thanks again Daevryn! ***
Overcome Distortion: You are resistant to sensory distortion.
*** Another one that I'm sure DID help me, but I never knew if/when. ***
Stonehearted: You are unmoved by romance.
*** Likewise. ***
Eyes in the Back of Your Head: You are wary for unseen attacks.
*** I'm not sure anyone ever tried an assassination attempt on me after taking this, so I have to reserve judgement. ***
Extra Training: You have converted your experiences to extra training.
*** This was nice when all the armor/aim skills came in. ***
Remain Conscious: You can sometimes remain conscious when others would be knocked out.
*** I got an echo once or twice that basically I'd be sleeping right now but I shrugged it off because of this edge. In reality, even one time ever in the lifetime of your char makes this edge worth it, IMO. ***
Shield Eyes: Your fighting style shields your precious eyes from harm.
*** Not sure how useful this was, as I got that piece of shiny that helped against dirt kicking and held onto it for so long. ***
Quick Healer: You heal faster than others.
*** By the time I took this my con was pretty far down already so tough to tell how well it helped. ***
Fortitude of the Flesh: You have learned how to give fortitude to your flesh, and may stave off the affects of some
wasting diseases.
*** Never died of rot after taking this. Of course, part of that is that shortly before taking this I got myself an anti-rot-suit, so YMMV. ***
Stone Shoulders: Your powerful shoulders deliver mighty bashes.
Iron Shoulders: The muscles in your shoulders surge with immense power.
*** Took these two mainly for roleplay reasons - you're a big effing giant who has (by this time) bashed about 180 people into the ground, and you DON'T take these? But the added damage was cool, too, and may have actually helped seal a kill here or there (doing an extra 20 or so damage every 3 rounds "for free" is nice) ***
Furious Whirlwind: Your flurries strike like a whirlwind of death, striking all those who attack you.
*** This edge was my own idea, but I'd never take it a second time with Hunsobo. My thought when I took it was that I'd probably end up fighting Hell mobs (which often means fighting multiple mobs at once) but I don't think I ever went back after taking this. I rarely used flurry in a PK if I was fighting multiples - the chance of being evaded and then sitting there with my thumb up my ass for 4 rounds just wasn't worth it. ***
Gift to the Departed: You have learned to deliver more frequent parting blows.
*** Nice. ***
Seven Winds of Hamsah Mu'tazz: Your ripostes are merciless like the desert wind.
*** Also nice. Probably nicer on someone who riposted more, but nice. ***
Brutal Jab: Your brutal jabs power through defenses.
*** I had a hard time deciding whether to take this or not, and boy am I glad I did. Combined with vital area to weaken my opponent, my jabs landed about as often as a human sword spec (prior to that, jab was completely useless even against mobs - missing 4 out of 5 makes it worth less than doublethrust). ***
Battle Tested: Like a veteran soldier, you can fall asleep quickly after combat.
*** Nice - sleeping a little earlier is important when you have low con and need to rest hp (and low int and need to rest mana). ***
Relentless Assault: Your knowledge of rescuing techniques allows you to press a relentless assault.
*** Took this really late in life - saw it work about 20 minutes after taking it, though - Juliane failed to rescue someone from me like 3 times, ending in that person either fleeing or dying (whereas Juliane would have eaten me alive with concealed attacks). ***