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Forum Name The Battlefield
Topic subject(AUTO) [FORTRESS] Parcan the Weaver of the Elements
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=4&topic_id=23437
23437, (AUTO) [FORTRESS] Parcan the Weaver of the Elements
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
Tue Jan 6 01:57:16 2004


At 5 o'clock AM, Day of the Bull, 1st of the Month of the Battle
on the Theran calendar Parcan perished, never to return.

Race:arial
Class:invoker
Level:51
Alignment:Good
Ethos:Orderly
Cabal:FORTRESS, the Fortress of Light
Age:51
Hours:391
PK Ratio:41% (closer to 100% is better)

23499, RE: cya round mate
Posted by Guddomelig on Wed 31-Dec-69 07:00 PM
I remember that time when I was playing Corthy I called you for a duel. Corthy was indeed glad you saw the light (though OOC I was ready for some bloood)

I know how it is to (seemingly) roleplay well and get shafted by the Imm's in the end.

Corthy felt very sorry for you, but Guddomelig seen you as a brave soul and respected you greatly. A pity we could not travel together and spread the...ahem..Light.
23501, RE: cya round mate
Posted by Parcan on Wed 31-Dec-69 07:00 PM
Thanks for the note. Parcan wanted to spend his time fighting Scions, not killing off forest creatures, which is kind of how he looked at Warders. Parcan never slew a neutral creature on purpose, as he viewed it as murder to slay someone who was not evil, so it just didn't make sense for him to be fighting Warders. Anyway, take care and see you in the fields.
23480, Well, this one turned into a disappointment
Posted by ParcanParcimius on Wed 31-Dec-69 07:00 PM
Well, I rolled Parcan with the one intention of trying to Imm him, and I picked invoker because there would always be something to do even when I couldn't fight, so I could keep the hours I needed. I did very well for the first few months, but then I came to a turning point. I realized that Parcan would not fight Warders as much as he did, or even Villagers. To Parcan, Jhard and Gherian were basically maran in Warlocks coats. So, after trying to bring peace from within the Tower, I decided to leave it and bring peace from outside the Tower even though I knew it would destroy any possibility of Imming. I bet nine out of ten of the Warlocks wanted to stop fighting the Warders, but I couldn't get a peace agreement to be made because Then I had to be gone for a while and when I came back, I started travelling with every Fortress member I could find. From the moment I logged on, I would group with any Fortress member I could find. Even though I didn't treat him any different, I got in trouble for permagrouping with Kalirf because he's from the same town as me, even though I grouped with him for probably less than fifteen total hours and less than five times. That really ruined this character for me, after 350 hours of solid roleplaying, the only Immteraction I had gotten was to be summoned to the realm of the dead for permagrouping.
I mean honestly, whoever the Imm was should really do his homework before summoning people to the Realm of the Dead because it takes the fun out of a character. It destroyed Kalirf too, because I saw him around a couple of times after that, then he disappeared. Then with about five con, I tried to put the fun back into Parcan by joining the Acolytes. I was going to con kill him before I left on a vacation, as he only had one death left, but I didn't have time, and for that I apologize very sincerely to Vorondel. I truly knew so many people in Parcan's long life that I know I would miss some very important people if I wrote goodbyes to everyone, so if you read this and knew Parcan, please say goodbye, and I'll respond. Goodness knows I spent enough time on it, so here is my practice list and role.


Here's his description
Before you is a wizened looking avian creature. He has legs and
arms like all humanoid creatures, but also has several distinct
differences. His entire body is covered by yellow feathers that
appear to be taking on a slightly gray hue. His wings are constantly
flapping at an incredible rate that you can barely follow. Over his
armor he wears a white robe that bears symbols that many would
attribute to the Tower of the Warlocks, and of Moudrilar's Monastery.
His beak is sharp and pointed, and you notice a slender build,
even for his Arial race, and as you notice several scars all over his
face and wings, you conclude that this male has seen his share of
fighting. You seem to sense energies crackling around this Arial,
and it is easy to tell he is a master of the elements. As you lock your
of this creature. His eyes readily show the characteristics of wisdom,
peace, caring, and most of all, determination. As you come closer to
this creature, you can sense his friendliness as his beak is nearly always
somehow curved into a friendly smile.


62 perfected skills, my best so far
airshield 100%(100%) 159cp armor 100%(100%) 45cp
avalanche 100%(100%) 104cp buffet 100%(100%) 121cp
cancellation 100%(100%) 90cp channel heat 100%(100%) 32cp
charge weapon 100%(100%) 73cp conglaciation 78%( 78%) 176cp
controlled fireball 100%(100%) 131cp create spring 100%(100%) 66cp
create water 100%(100%) 32cp cyclone 100%(100%) 32cp
detect invis 100%(100%) 39cp detect magic 100%(100%) 36cp
dispel magic 100%(100%) 93cp earthquake 100%(100%) 32cp
earthshield 100%(100%) 159cp faerie fire 100%(100%) 49cp
faerie fog 100%(100%) 76cp fireball 100%(100%) 100cp
fireshield 100%(100%) 159cp forked lightning 100%(100%) 131cp
frost fingers 100%(100%) 32cp frostshield 100%(100%) 159cp
geyser 100%(100%) 182cp iceneedles 100%(100%) 155cp
iceshards 100%(100%) 104cp identify 100%(100%) 80cp
immolation 100%(100%) 182cp improved invis 100%(100%) 179cp
infravision 77%( 77%) 59cp invis 100%(100%) 42cp
lightning bolt 100%(100%) 100cp pass door 100%(100%) 110cp
teleport 100%(100%) 73cp word of recall 100%(100%) 114cp
dagger 100%(100%) 32cp mace 100%(100%) 32cp
whip 95%( 95%) 32cp hand to hand 89%( 89%) 108cp
parry 100%(100%) 80cp second attack 100%(100%) 125cp
lash 1%( 1%) 97cp fast healing 100%(100%) 80cp
haggle 80%( 80%) 56cp meditation 100%(100%) 45cp
scrolls 90%( 90%) 32cp staves 72%( 72%) 32cp
wands 97%( 97%) 32cp recall 100%(100%) 32cp
trance 100%(100%) 73cp cone of cold 100%(100%) 138cp
wind wall 100%(100%) 83cp spellcraft 100%(100%) 32cp
wall of fire 100%(100%) 70cp tsunami 100%(100%) 125cp
drown 100%(100%) 117cp icicle 100%(100%) 73cp
engulf 91%( 91%) 176cp nova 100%(100%) 148cp
shield of flames 92%( 92%) 159cp shocking touch 100%(100%) 32cp
pillar of the heavens 93%( 93%) 179cp lightningshield 100%(100%) 159cp
shield of electricity 84%( 84%) 159cp shield of winds 91%( 91%) 159cp
shield of waves 95%( 95%) 159cp shield of ice 83%( 83%) 159cp
vortex 100%(100%) 169cp quicksand 76%( 76%) 186cp
pebble to boulder 100%(100%) 138cp stoneshatter 100%(100%) 76cp
shield of earth 81%( 81%) 159cp watershield 100%(100%) 159cp
incendiary cloud 72%( 72%) 189cp noxious cloud 1%( 1%) 144cp
iceslick 82%( 82%) 162cp siltscreen 1%( 1%) 93cp
dig 84%( 84%) 169cp pen 1%( 1%) 97cp
grease 100%(100%) 70cp acidic secretion 100%(100%) 32cp
adhesive web 100%(100%) 108cp gel 100%(100%) 127cp
vitriolic stream 100%(100%) 152cp oozeshield 100%(100%) 159cp
shield of slime 71%( 71%) 159cp rain of stone 79%( 79%) 193cp
earth ripple 72%( 72%) 121cp whispering wind 71%( 71%) 66cp
elemental attunement 91%( 91%) 80cp
You have 9 practice sessions left.

And the Role



Added Tue Feb 25 13:16:02 2003 at level 17:
If there's one thing I have learned since leaving the Monastery,
it is that the world is a crazy place. There is such peace in
some places, and such anger and fury in others. I once thought
anger and hatred was something limited to the minority, but the
longer I am out here, the more I realize that perhaps the Monastery
is the exception, rather than the rule. From the moment I left, I
was instantly attacked by goblins as I traversed through the woods.
The second principle of our teachings may be true for people, but
I do not believe the same to be true for beasts. They are either
inclined toward violence, or not. After leaving the Monastery, I
was hired out by several people to do favors for them, and I learned
my way around Thera. I am currently attempting to become a member of
the Tower of Sorcery, but for some reason, the person who was to sponsor
me is reneging on our agreement after I got him his items.
I do not know why my parents left the Monastery and me, but I will find
them one day. I also decided to join the guild of invokers, as I have
decided that there are many who use the powers of the elements in ways
that could bring harm to all of Thera. Though I do not enjoy fighting
this is a matter that cannot be avoided, or all of Thera will be at risk
from the misuse of magic.

<326hp 1066m 550mv> (12 PM) outdoor waning wilderness Subject: Previous role
Added Wed Mar 12 05:22:15 2003 at level 28:
Today is a sad day for me, as I killed for the first time in
anger. I have previously slain a friend to help him dodge the
vengeance of the law, for the crime of claiming things from
my corpse. It is sad to see the willingness of others
to fight over so little. While I agree with the teachings
of my youth, and still am an advocate for peace, most people
are so immersed in the life of violence that they will not even
listen to what I try to teach them. Still though, I have never
slain any creature or person who is considered neutral except for my
friend who I helped with his criminal status, and no lightwalkers have I
even fought. I met a duergar today who attacked me a few times,
but he seemed receptive towards peace, and I'm not one to
slay people just because of their race, or because some see
red when they look at them.

<326hp 1066m 550mv> (12 PM) outdoor waning wilderness role read 5
Subject: Previous role
Added Sun Apr 27 23:03:41 2003 at level 48:
Much time has passed since I last scrawled in my journal, and with the passing of time,
much has occured during my life. I don't feel that I am the naive youngster that
left the monastery long ago, though there is nothing wrong with who I was.
I have come to be a true member of Warlock, contributing to it's betterment with all that
I am. I have come to notice it's strengths, and it's weaknesses through my time within.
I will go into these strengths and weaknesses in my next journal entry.

Subject: Previous role
Added Wed May 21 16:45:21 2003 at level 51:
These weaknesses center around a general bloodthirstyness by many of its members.
They are more than willing to kill a king of the Svirf's, just to attain a bracelet to wear.
But, in our history, we have rarely held any of our foes items. Warlocks seem content to
let the Warders attack our angel and Sorceress whenever they want, without care.
In some ways we are very bloodthirsty, for example, many of us attack people merely because
of red auras around warriors, and thieves. We are not Maran to go hunting every red aura we see.
But, in the ways of attacking our enemies, we have become lazy. Several times I have tried to rouse
us into action but found that a trip to the Tower of Trothon is deemed more important.

Not knowing who his parents were has gnawed at Parcan his entire life.
Though he was always accepted by people around him, he always found it
hard to actually fit in. In the Monastery, Parcan was welcomed, though
he knew that he would not be content to stay there with all of the
problems in the world. In the Tower of Sorcery, they readily accepted
Parcan do to his talent, but he could not fit in in a place where
necromancy was allowed. Finally, Parcan came to be a member of the
Tower, a Warlock of the Golden Grimmoire. Sad as is, Parcan never
truly believed that he really fit in. The people around him seemed
harsh, as intent to wreak damage upon villagers, sylvans, and dark
hearted warriors as to fulfill their true purpose, which is to protect
Thera from the use of dark magics. Parcan is as willing as any to
fight where it is needed, but unlike others, he takes no joy from
fighting people who are merely misinformed such as villagers and warders.
Parcan never truly as if he were like everyone else, until he found
the truth behind his past. Parcan long sought any clue that could
start his quest to find information about his parents, but after
decades of waiting, Parcan grew tired of waiting for chance information
to fall into his hands. One day, Parcan quietly went to the Warlock
towers emmisary from the White Tower, Amayla Sedai. He wished for
Amayla to help him find a link to his past, a link to who his parents
were. As an Aes Sedai separated from her parents at an early age,


Amayla understood Parcan's desire to learn this information. She also
understood why he did not wish the rest of the Warlocks to know of the
emptiness within Parcan. Parcan told Amayla what little he knew of his
parent's past as they walked up the long flights of stairs to the Scrying
Chamber. While this information could have been gleaned with great ease
by a darker mage with the use of imps and other beings of the Abyss, the
thought of using such a source did not even cross Parcan or Amayla's mind.
After a straight day of exaustive research with her mind travelling the
valleys and pits of the Abyss battling with minor demons and fiends,
Amayla collapsed on the floor, only uttering one word before falling out
of consciousness. Even through his feathers, Parcan's face became pale
as he rushed over to help Amayla and make sure no fiends could cross into
the Prime Plane.The name that he heard come from Amayla's mouth was one of
a bloodthirsty bandit, the word uttered was "Bloodbeak." Parcan was shocked
into indecision for nearly a week, he continued on in the Tower aiding the
young apprentices as he saw the need, and aiding in the daily defenses of
the Tower. After a week and a half of indecision and unhappiness,
Parcan finally came to a decision. He decided he could not feel whole
until he found the truth behind his past. He would leave the Tower until
he found the truth behind his past.
Once a member of the Emperor's Royal Guards, Resin Yoinic had betrayed the
Emperor and the Arial City as he led a coupe against the Emperor. The
fighting lasted weeks, but eventually Resin was forced to lead his followers
out of the city into the nearby mountains in defeat. Thousands of arials
had fallen in the fighting, with many of Resin's followers being imprisoned
in the lowest floor of the Palace. Resin managed much success in the battle
due to his brutal tactics, often pecking out a prisoner's eyes and finally
throaght in front of others to glean information from them, and it was those
brutal tactics that led to him being known as Bloodbeak throughout the kingdom
of the Arial people.

Parcan set off for the Arial City without his normal cheerful attitude.
Though Amayla offered to go with him, he knew that she needed rest, and
that the Tower needed her. His normal cheerful attitude had been missing
for weeks, causing him to sometimes sink so low as to actually taunt his
enemies to some degree, but it was particularly missing as he journeyed to
the Arial City to begin his quest. Parcan's journey began with attaining
an audience with the Emperor. The Emperor was always a friend to the
Warlocks, so Parcan only had to wait for two days before an audience
could be arranged. Parcan gained permission to speak with one of
Bloodbeaks followers who was being held in the the prison beneath, but
the Emperor warned Parcan that he would probably glean no information


from the prisoner as they had been trying to learn the location of Bloodbeak
ever since the uprising some fourty years ago. Parcan casted spells upon
himself to make himself unseen and he watched the prisoner for nearly a day
before attempting anything. He then went and spoke to the Emperor and asked
him to release the prisoner. Of course, the Emperor was very unwilling
to release one who had been a part such treason, the Emperor was convinced
when Parcan said he would follow the man to the hidden camp of Bloodbeak.
They arranged for an opportunity for the prisoner to escape to the wilds,
when Parcan followed him deep into the wilds of the mountains of Udgaard.
After several days of travel, the man approached a large boulder and
Parcan followed him into a hidden valley deep in the mountains. Parcan
readjusted his ragged cloak and renewed his improved invisibility spells
before following the man into the hidden valley. Making his way into
the fort, Parcan watched for quite some time before progressing further.
At daybreak, fear spread among the camp as Parcan surrounded himself with
the energies of the elemental planes. Before he was done, the camp was
full of arrows flying everywhere and Parcan had to constantly move when an
arrow would strike his shield of flames and reveal his location. Unwilling
to strike back out of fear of possibly hitting his father or mother Parcan
let loose a fireball and engulfed a large tree in the middle of the camp,
utterly destroying it. He then yelled for the man known as BloodBeak to



Lightning flashes in the sky.

come out and speak to him. A tall muscular arial approached lithely from the
other side of the camp with many guards, and it was apparent that Parcan's
spells of invisibility did nothing to hinder this man as he casted a faerie
fire on Parcan's form for the rest of the people to see. As arrows immediately
flew towards him, Parcan countered by turning the ground underneath BloodBeak
into quicksand, and casted a large adhesive web across Bloodbeak and all of
his guards, dropping them unexpectedly into the quicksand. As an arrow flew
through his shield of flames and struck him in the shoulder, Parcan threw
his hands directly in the air and an immense pillar of lightning flew down
from the heavens and stopped directly above him as he yelled for everyone
to stop fighting as blood streamed down his shoulder. After everyone immediately
stopped fighting, Parcan casted a shield upon Bloodbeak to protect him from
the ooze the he was completely surrounded in. Parcan pointed towards a small
hut and the two of them went in, where Parcan quickly told Bloodbeak his story
and asked Bloodbeak for help. BloodBeak's face became grim as he prepared
to tell the story. When the first thing BloodBeak said was that he was not Parcan's
father, Parcan let out a sigh of relief. However, BloodBeak followed by saying
that Parcan's parents had both died in the coupe. His parents were taken from
the city as prisoners when BloodBeak's followers retreated from the Arial City.
Their names were Pedic and Rean Perywing.
Parcan's father had been another of the Emperor's bodyguards, and had actually


saved the Emperor's life from Bloodbeak himself. It was only after his followers
had retreated into the wilderness that Parcan's father had finally shown Bloodbeak
the error of his ways, convincing him that rebelling against the Emperor was not
the way. Sadly though, Parcan's parents had both died as they were escavating
to make way for the village. Now all that BloodBeak wanted was a pardon for what
he and those around him had done. Unable to return Parcan to the Arial City,
Resin had sent him to a place of peace, to Moudrilar's Monastery, where he would
be free from the wars and strife around he was born into.

Parcan immediately felt a large load lifted from his chest. Yes, his parents had
loved him. Yes, his parents were good people. Yes, Parcan had been born into the
world through love rather than hatred. Parcan immediately went back to the Tower to
start his work again, free of the burden that had followed him his entire life.

Subject: Previous role
Added Thu Jun 19 16:33:07 2003 at level 51:
Parcan recieved a devastating blow to all that he held dear today.
Many times, Parcan had gone to the Grove, many times he had given
his life in fighting there. He would have done this willingly
for the rest of his life, except for the fact that his
friendship was prooven not to be returned on this day. Though Parcan
had given his life on two occasions to save Gherians, Gherian
expressed that he felt Parcan was worthless.
Parcan's doubts were rekindled threefold at hearing this.
Parcan had left the Monastery to fight dark magic and it's threat
to Thera, but as a Warlock, he has spent more time fighting villagers
and warders. The weight of years of fighting wars that Parcan did
not believe in instantly caught up with Parcan.
Parcan thought long and hard about what he wanted to accomplish
with his life, then decided to get Cersai's advice. Cersai was a good
listener, and let Parcan express his feelings, which was good for Parcan
to finally express outloud the things that had been bothering him
for his whole life. It was odd that at that time, Parcan recieved an invitation
from Corthy to duel. Parcan went, but to speak, rather than fight. After much
discussion with Corthy and Blachmianan, Parcan decided that he would no
longer fight against those who he had no qualm in order to be a Warlock.
While Parcan felt that the Warder's attacks on conjurers were unwarranted,
he realized that the Warders actions were out of caring, not of hate.


While the villagers were ignorant, he realized that their chief purpose was
the same as his... to stop magic from being used in improper ways.
while these two things were viewed in different ways by Parcan than the
village, he came to realize that he had a respect for them, and would fight them
only in self defense. Parcan decided to speak to Gherian about possibly
leaving the Tower, so that Parcan could become the person he wanted to berather than what he had become.
23484, Farewell Parcan
Posted by Vorondel on Wed 31-Dec-69 07:00 PM
Hey, don't be sorry, I can't blame you for not logging on if you don't have time or if you are bored with the char.. Sure, I would have loved having you around much, we got along really well you and I. But when your char is done, well, it's done :) You would have been a great Acolyte, perhaps roll an invoker acolyte wanna-be next? :)

See you in the fields,

Vor
23494, Keep them Imperials in line, eh?n/t
Posted by Parcan on Wed 31-Dec-69 07:00 PM
n/t
23487, I had a great admiration for the character.
Posted by An old Warlock. on Wed 31-Dec-69 07:00 PM
Parcan always struck me as being not only a very well roleplayed Arial mage, but also as a character that was a true Warlock of the Golden Grimoire in every sense of the word. My own character greatly admired him, and I as its player was pretty much the same. My only regret is that I was never able to interact with you a little more, because I think I could have learned quite alot in terms of roleplaying from Parcan. Unfortunately enough however, you left the Tower around the time my character was just starting to get to know him. My loss.

Parcan was an outstanding character from what I saw of him. Congrats on having played him as well as you did, and I mean that.


Itaeapheqim.


23492, RE: I had a great admiration for the character.
Posted by Parcan on Wed 31-Dec-69 07:00 PM
Thank you, that is a great compliment to me. That is exactly what I was shooting for with the character. I remember speaking with you as I was trying to bring peace from outside the Tower. You were very well played as well, though they kind of swept the rug out from under you by wiping out the Tower, I would imagine. I'm sure we'll interact again in some form some time.
23489, Farewell
Posted by Turambar on Wed 31-Dec-69 07:00 PM
First I met you with Anxarian, you showed me around in areas that I'm still happy to know. That trip to your 'home' was cool.
(I hope you remember, as it is quite some time ago, already)

Than I met you again with Ahtanri (also Warlock invoker). As I knew you from playing Anxarian I regretted you leaving the Tower, but it was well played.

Parcan was a good friend to have.
23493, RE: Farewell
Posted by Parcan on Wed 31-Dec-69 07:00 PM
I remember both of those characters actually. I only took about three people to visit my home, so I remember all of the trips. Ahtanri was a half-drow that was to me a good example of how a half-drow should be roleplayed, as I remember.