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Forum Name The Battlefield
Topic subject(DELETED) [BATTLE] Svakas Gunnarsson the Legend of the Battlefield, Drillmaster of Battle
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=4&topic_id=133311
133311, (DELETED) [BATTLE] Svakas Gunnarsson the Legend of the Battlefield, Drillmaster of Battle
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
Wed Feb 14 19:54:03 2018

At 12 o'clock AM, Day of Thunder, 10th of the Month of the Heat
on the Theran calendar Svakas perished, never to return.
Race:cloud
Class:warrior
Level:51
Alignment:Neutral
Ethos:Chaotic
Cabal:BATTLE, the BattleRagers, Haters of Magic
Age:257
Hours:184
133458, Loved when you were around, will miss it
Posted by Galgeron on Wed 31-Dec-69 07:00 PM
Definitely didn't show that it was your first rager. Was disappointed when our times stopped matching up after the rites, but I know how hard it can be to find time.

Come back any time! Really enjoyed interacting with you.
133323, Vak! Why?
Posted by Zah on Wed 31-Dec-69 07:00 PM
It was always good times when Vak was around, whether it was mucking around in the Village or dishing out insane amounts of damage together.

From a character perspective Zah really took a mentor like role to Vak. He saw a lot of himself in Vak and was extremely proud when you became Drillmaster.

It did seem like you had it a bit rough at time though, your build was pure offence and whilst that can lead to some brutal kills it, it also meant face tanking could quickly go the other way too.

Anyway I hope you had a good time and I hope to see you again the Village soon!
133334, RE: Vak! Why?
Posted by Svakas on Wed 31-Dec-69 07:00 PM
Zah!

Vak really enjoyed his time with Zah. Much as you took a mentor position, Vak welcomed it.

Vak was my first ever villager, as I tried to convey with the "First of my line" comments that several people heard. So, having a lot of mentors was welcomed all the way up to the end. I appreciated all my time with you and only wished to have more of it!

Ultimately, Vak ended due to time constraints. :(