2014, Healers in Hell
Posted by Scarabaeus on Wed 31-Dec-69 07:00 PM
>Hell was perhaps what let this character live this long >and after the last trip I got the impression that >Scarabaeus wants everyone to keep out of it changing it >all the times.
Changes are never going to change.
Unfortunately that's kind of the nature of the beast. Although I liked writing the Inferno areas, they seem perpetually antiquated to me which means I'm always heading in and fixing things up or updating the areas with more current mud code. Given the massive size of the areas, the only way to keep updating them is to do it piecemeal. There's MUD functionality that we have now that we didn't have 6 years ago when those areas were written that really allow the area writer to do cool things that I wish I could have done way back when.
So, if you notice things change in Hell, just keep in mind that it's something of an organic project. The thinking player should be fine, though; you'll never see too much change at once simply because I don't have the time to make changes on a broad scale.
>Hell is a place where skill can get you out of a >hard situation (like in the last trip when after reboot >all devils were tracking us and I almost gave up >trying to survive, but we lived and lost only our >warrior)...
I was able to peek in on you a couple times while in Hell and you seemed to be doing fine. If you think any of the changes broke something (I can't tell if you're implying that change is bad or what), please let me know via email and I'll take a look.
|