Go back to previous topic
Forum Name The Battlefield
Topic subjectTraps can fail though
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=4&topic_id=146190&mesg_id=146260
146260, Traps can fail though
Posted by Destuvius on Wed 31-Dec-69 07:00 PM
Assuming the code isn't buggy or wasn't broken inadvertently that is. The investment to return ratio on trappers seems to be pretty reasonable when you compare it to other things.

Re: a don't bother button -- there are tons and tons of things that fall into that, and it varies drastically from build to build so it makes it more difficult to actually dial in a real problem or a RPS situation.