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74022, [None] Malagdin the Bringer of Famine, Anathema to the Empire
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
Malagdin the Bringer of Famine, Anathema to the Empire
DescriptionVery short dark-elf is before you, his shoulders are also very narrow. It seems his body lacks any muscles at all, his skin also looks very thin. But an air around him is filled with something unseen what makes you feel uncomfortable and even scared. It could be some sort of powerful magic or perhaps the way he respects himself and looks at most people around him as if they all aren't worth his time or even attention. However there is definitely something seen above his head, some kind of magical halo with color of saurian's blood. His weapons are slowly moving in all directions as if unseen wind is moving them. All in all this drow doesn't look like he knows how to forive or forget anyone who ever made him pay attention to them. Such an unpleasant and arrogant person he is!
Score
Level | 45 | Sex | male | Race | dark-elf | Ethos | Orderly | Align | Evil | Class | anti-paladin | Practices | 2 | Trains | 2 | Hometown | Udgaard | Exp | 445893 | To Level | 17707 | Sphere | Magic | Age mature, 283 years old (230 hours) | Hit Points | 1317 | Mana | 1343 | Movement | 1226 | Strength | 18 | Intelligence | 23 | Wisdom | 20 | Dexterity | 24 | Constitution | 13 | Charisma | 16 | Carry # | 0/35 | Carry Weight | 0 lb 0 oz | | | Gold | 23 | Silver | 0 | Copper | 851 | Wimpy | 0 | Morale | Moderate | | | Hitroll | 44 | Damroll | 62 | | |
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74038, Malagdin's Role Chapter 1
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
RoleChapter 1 Shameful past lead to big plans in future. Added Fri Jun 17 15:01:13 2022 at level 21:Malagdin was never strong or fast dark-elven child, that's why other children were often making fun of him and even humiliating him sometimes. His parents also weren't important dark-elves and couldn't even protect their son. But unlike them Malagdin began improving himself early when he realized that discipline and hard studies with magic is his only chance in life to protect himself and even earn good position in society. He never gave himself any chance to relax or chill, Malagdin was improving his body and mind all the time when other children were having fun with each other.
Malagdin was already studying an entrails and souls of the elves he has murdered when his peers were only studying how to detect magic or invisibility. And soon after Malagdin enjoyed revenge for his bad childhood when he murdered all those who humilated him before. But he had to leave his home fast before all their parents murdered him, at that time he was still to weak to fight them all.
On the surface he has joined the guild of anti-paladins because souls of dead enemies serving him is the best version of undoubtful slavery he wants. Unlike alive slaves these souls have no own will, they will just assist his plans like a best possible disciplined slaves. That's why he soon took bloodoath from Thokran in hope to become the Emperor of Thera one day himself too. Malagdin believes he's the smartest, fastest, strongest person in Thera and he's the only one who can build better future for all therans, under his control of course. The future what looks like a nightmare for most.
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74052, Malagdin's Role Chapter 15
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
RoleChapter 15 To destroy Thera and himself. Anger and hatred over magic. Added Sat Jul 23 04:59:12 2022 at level 41:Lately Malagdin doesn't enjoy his own life and the world he lives in at all. He spent his whole life murdering almost everybody he met to steal their souls with goal to become stronger. But his ideas of how to use all the gained power later in life were always changing. Last few weeks there was almost none to murder for Malagdin and he feels himself in deep depression as if he's wasting his life. And he clearly understands that he was only really happy those few days of his life when he betrayed his Dread Lord (by killing him in the Palace) and was a pledge to Scions of Eternal Night with big, cruel plans for future.
Malagdin was never a creator of any kind, and magic itself was never important for him, he values magic only because it can potentially give Malagdin never seen before power and fear of other therans. He never really wanted to be a master or servant of the god of magic.
Malagdin only wants to feel himself alive again, he wants to feel adrenalin during endless battles, he wants to feed on fears of others who are scared of him. He wants to fight strongest people in Thera - other mages, with Tamazin being strongest of them. He wants to burn, to break will of others, and to destroy everything and everybody.
... Or finally die himself trying...
Malagdin never wanted a peaceful and long life with many allies and almost no risks for himself. He's going to reach the pinnacle in his guild of anti-paladins right now and see how much destruction and pain he can cause. He hopes to finally become a Scion of Eternal Night and one day destroy Thera in it's current shape... even if it means he'll die together with the world he was born in.
Pain, fear and death instead of peace, boredom and endless trainings!
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74051, Malagdin's Role Chapter 14
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
RoleChapter 14 About Magic, God Twist and Masters. Added Thu Jul 14 04:47:17 2022 at level 40:As Malagdin became older and wiser he began to understand it more and more that his own strength isn't enough to keep the Veil thin and Magic strong. He still finds it a bit weak to spend his precious time gathering powerful magical artifacts to give it to the couriers in the Rift, but he is no longer hunting other mages unless they are a members of Scions of Eternal Night, Outlanders of Thar-Eris or attack Malagdin first by themselves.
His prays to Lord Twist are unanswered still, but he didn't even hope to actually speak with the God too fast after his past full of deception and betrayals. Though he's totally changed now and being honest with himself and others became very important for Malagdin because power gained itself is as important as methods used for gaining it.
Tamazin sent his missive to everybody about Masters, so the mystery was revealed. But after reading about them Malagdin decided that there no even point to try becoming one. From his point of view they are too peaceful, and wasting their lives and power only for studies, without murdering and torturing most therans isn't worth his energy and time. Though of course if there are any possible allies in Thera - it will be them, Masters, first of all.
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74050, Malagdin's Role Chapter 13
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
RoleChapter 13 Malagdin learns Thera well. Added Sun Jul 10 04:32:02 2022 at level 40:This mature dark-elf always knew that it's very important to learn big world his God Twist built together with other Immortals. Even little bits of knowledge can sometimes be useful because knowledge is big part of power of Magic.
After endless travels and researchs Malagdin is now can be considered as master explorer of Thera and twice as obvservant as many other therans only dream to become ever. His commerce skills are also very close to those best merchants what can be rarely met anywhere in Thera.
It all and his growing in power unholy weapon should help Malagdin to reach some bigger goal than just personal power. Though he still doesn't know what future awaits him.
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74049, Malagdin's Role Chapter 12
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
RoleChapter 12 One with shadows. Added Sat Jul 9 13:58:55 2022 at level 40:Lately Malagdin is often surrounded by shadows: few thieves, one assassin and an outlanders who are hidden from his sight most of the time. He also expects to be often surrounded by rangers later after he reaches the pinnacle in his guild. This is very odd feeling to know that someone is watching you from shadows most of the time. Odd, but not too dangerous.
Malagdin learned to use different seas, rivers, not common paths and few important portals, but he found Underdark to be most useful place to travel across Thera. Often he thinks that a subterranean sorcerer could murder some very dangerous enemies in Underdark if he manages to make them follow him into Underdark. He even considers becoming one after some time.
Malagdin got used to being surrounded by shadows most of the time, he is no longer feeling fear in their presence. He's now calm and well prepared for most possible situations he can get into. Instead he made these shadows to be scared of him, avoiding him at all cost because he can set all kinds of traps even for unseen enemies using different magical devices.
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74048, Malagdin's Role Chapter 11
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
RoleChapter 11 Lone homeless dark-elf in evil Thera. Added Fri Jul 8 14:29:06 2022 at level 40:Malagdin's intentions to become good person are being tested very hard right now because thieves like Chrawqi and Cerlis are suiciding their lives in attempt to steal this dark-elf's belongings: wands, potions and other magical devices. It's not easy for Malagdin to stay calm and nice in such situations even though he's trying to do it. However he isn't hiding somewhere far away, he's fighting his enemies wherever they hide - even Magistrates in Galadon.
He's thinking right now that maybe it's not worth it to always remove his criminals flags anymore, he considers to continue his hunt without some very useful magical devices that aren't for sale for criminals. Any of his deaths hurt his feelings even when he does it on purpose somewhere far away from common lands. Though he didn't decide anything about it yet.
It's very odd feeling not to have a place what could be considered like a bastion where he could rest at least sometimes, like imperial palace once was. He now feels himself homeless, like an outlander without their tree. But it all only makes him stronger and more creative!
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74047, Malagdin's Role Chapter 10
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
RoleChapter 10 Being a criminal sometimes. Added Fri Jul 8 07:36:34 2022 at level 40:Malagdin doesn't respect Laws of Blood Tribunal much, but he doesn't have a goal to always be a criminal either. First time he became a criminal when he killed Varkal in Galadon when Tamazin was near. Second time was he struck unknown thief in Hamsah and later he found that Chrawqi is a Magistrate of Voralian city.
However Malagdin cannot afford to be a criminal often for now because firenewt charms, potions of healing and useful dusts won't be sold for criminals and he needs all these magical devices. And also all these guards everywhere attack Malagdin and yell about it, making it nearly impossible to come fast and unnoticed after all his many preys.
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74046, Malagdin's Role Chapter 9
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
RoleChapter 9 Malagdin becomes good. Added Fri Jul 8 07:35:30 2022 at level 40:Malagdin is tired of all this hatred, betrayls and evilness in Thera and himself. He rejects his own pledge to Scions of Eternal Night. All these evil things such as breaking will of others are no longer for new and good version of Malagdin. He considers himself now as a very good person who's only goal is to become stronger himself only to make Thera better place for all other therans. He is the only one in Thera who's will, body and magic is strong enough to accomplish this.
From now on Malagdin will just try to murder other therans being very calm himself, he doesn't do it because he likes to kill or break will of anyone. He's just doing it to become stronger himself by stealing souls of other therans. He is very curious where will power of magic lead him, what bigger goals in life Malagdin can achieve with his strong unholy weapon.
Tamazin was very mysterious when speaking with Malagdin about his plans for future. So Malagdin didn't even get any clues what might happen soon, but agreed to help the lich when the times comes. Though if he sees that Tamazin wants to make something evil or bad for Thera, then of course Malagdin won't help him anyhow and will just try to stop this lich from destroying Thera.
Malagdin from now on doesn't take anything he doesn't want to use by himself from the corpses of any therans he kills. The only exception is Odaza because this mummy is too strong to fight it on it's terms, and the goals of this scion are too dark and evil not to stop them at any cost. Though Tamazin might become second exception to this new rule of Malagdin if he sees that this lich wants to destroy beautiful Thera, what Lord Twist was building for so long time.
Malagdin prays to God of Magic nowdays often and believes that new and good version of him can do many good things for Thera with help and guidance of most powerful God. However Malagdin doesn't have any exact plans how to do it for now. He is just becoming stronger these days and looking for all possible opportunities to build better world of Thera.
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74045, Malagdin's Role Chapter 8
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
RoleChapter 8 Adrenaline, fear and betrayal lead Malagdin to being manic. Added Fri Jul 8 07:32:02 2022 at level 40:As planned Malagdin killed Dread Lord right in Throne Room in the Imperial Palace. He soon took his longspear with just ten souls within and also almost all of Varkal's belongings. Malagdin began feeling fear for his life and most beloved thing in Thera - his precious unholy weapon. Malagdin later killed this human again and many other people - all was done in very short period of time. This dark-elf lately was full of adrenaline because he was fighting almost all the time with only short rests. Lately he can barely sleep because of this adrenaline and became total manic. He cannot even think clearly and did a lot of mistakes in a lot of his battles, but always was lucky so far even though he should have died few times already. After betraying Varkal and Empire he also became much more evil and dirty person. To betray or take someone's all armors and weapons became normal for Malagdin, he got used to being really evil and breaking will of some dangerous enemies he has.
He also pledged to Scions of Eternal Night and forgot about his first plans and intentions he had when he was a child still. This atmosphere of anger and hatred filled Malagdin's thoughts and body. But this all doesn't help him anyhow. At lone nights he feels himself guilty for a lot of dirty and evil actions he has done to other therans.
It looks like Malagdin isn't really evil himself by nature. He even returned young Jahzenirr gold he brought to Malagdin in attempt to "buy" his ring. All these deaths and blood around him, constant feeling of adrenaline and fear made Malagdin manic and make him do unusually evil for him things. But Malagdin doesn't like it at all!
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74044, Malagdin's Role Chapter 7
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
RoleChapter 7 Disgrace of dark-elven race Jahzenirr. Added Thu Jun 30 06:29:08 2022 at level 40:Young dark-elven assassin Jahzenirr asked Malagdin if he has a pouch of nourishment for sale. Malagdin answered that he can sell one for 25 gold even though he never had one. After taking Jahzenirr's gold Malagdin just said: "If i ever decide to gamble and win it i'll find you. Maybe." and left.
Few hours later Jahzenirr also asked if Malagdin also wants to sell his ring from Aran'Gird. Malagdin answeres that he could sell it for 200 more gold. Jahzenirr told that he already has 25 gold coins and will soon collect 175 more.
"What a stupid dark-elf, disgrace of our race" Malagdin thought.
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74043, Malagdin's Role Chapter 6
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
RoleChapter 6 Wasted life, humilated greatness and plans of betrayls. Added Thu Jun 30 02:28:36 2022 at level 40:Malagdin is already 155 years old, but he is still considered only as Elite Imperial Warlock. He always knew one day he'll become most powerful and feared mage of Thera. But the Emperor believes that even Varkal deserves to be Dread Lord more than Malagdin. This human simply stays in Malagdin's path to glory and Thokran doesn't want to change current situation. There is only one way now - to leave Empire by killing his Dread Lord silently, when Varkal doesn't even except a sneaking attack against him in Imperial Palace.
Another strong mage in Thera right now is Odaza, and Malagdin will need to change this fact in any possible way. That's why this dark- elf wants to join the Chasm and one day betray Odaza by killing this mummy the same way he is going to murder Varkal. But Odaza is already speaking about Malagdin with some random people like Captain of the Brigade, Odaza knows that one day Malagdin will slay her and is already scared by him. There are some chances that Odaza might become Chancellor of the Chasm and simply kicks Malagdin out in attempt to save it's poor life. But Malagdin doesn't believe much that a mummy who is only strong in group with Regurgotta and is totally powerless alone will be considered as a Chancellor of Eternal Night. She simply doesn't deserve it at all, too weak.
After many successfull murders Malagdin believes more and more in his own strength, magic and smartness. He will not try to draw attention of God Twist or any other God. He is strong enough by himself to become strongest and most feared mage of Thera.
Laws don't mean anything for Malagdin at all now, laws were created to control people to build strong society. But Malagdin isn't interested in building anything anymore. He only wishes more power and fear of all therans, he enjoys breaking their will and hope for any possible good future. Eternal Night and total terror!
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74042, Malagdin's Role Chapter 5
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
RoleChapter 5 Important decision. Added Fri Jun 24 03:17:02 2022 at level 40:Malagdin was walking on east road when the Emperor suddenly told to the whole Empire "Where is my council?". There were no other imperials awake and this dark-elf thought that Thokran doesn't really like current council and Dread Lord among them. So Malagdin simply told the Emperor that he will gain fourtieth tittle in his guild whenever Thokran orders it. Malagdin thought that the Emperor would understand that Malagdin will get four more tittles with hope to take Dread Lord's seat himself. Then Thokran helped Malagdin to to gain these four tittles fast, but later told that he is simply going to speak with Varkal and ask him to be awake more often. And that's all, nothing else. Malagdin felt himself very stupid at that moment, he would never gain these four tittles if he didn't think he will soon become Dread Lord. He also worries that Varkal will understand Malagdin's intentions after the Emperor speaks with him and he sees that Malagdin got to fourtieth tittle fast. Malagdin thinks that Varkal might simply anathema him not to lose his sect leader position.
Malagdin also met first agressive to him thief Lorua who used the help of Outlanders to try to kill this dark-elf. But Malagdin simply used this tactic against the thief fighting Lorua near Outlander's tree where Lorua couldn't hide. Malagdin took all belongings of this thief to break Lorua's will. This dark-elf doesn't like all thieves at all because he doesn't want to have all his magical devices stolen and will break will of all thieves.
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74041, Malagdin's Role Chapter 4
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
RoleChapter 4 First doubts. Added Wed Jun 22 04:56:54 2022 at level 36:When Malagdin was taking bloodoath he knew thar current Dread Lord often dies and was hoping that Varkal will take his life forever soon. But not long time ago this stupid human began speaking with Malagdin about experimenting to find ways to use current situation with souls of dead people to strengthen black sect and the whole Empire. So this dark-elf realized that it might take many and many years before he gets his chance to become the Dread Lord himself. Malagdin now has serious doubts about his glorious future in the Empire and began thinking about other possible organizations where his potential would shine the most.
The Emperor also ordered Malagdin to clean the floor in the Throne Room after someone dropped there all their belongings. This stupid and weak priest who cannot even use the magic by himself without asking his God's help forced future famous and very dangerous magician to clean the floor ... Malagdin's anger at Empire grows.
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74040, Malagdin's Role Chapter 3
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
RoleChapter 3 First years in Empire and joys of being an anti-paladin. Added Tue Jun 21 06:15:14 2022 at level 36:After speaking and dealing with Emperor of Thera this dark-elf wasn't impressed at all because Thokran always tries to be very helpful and looks more like a servant, not a ruler. Malagdin himself will be very different when he becomes the Emperor: minimal amount of imperials of mostly lower tittles so they don't try to challenge his new position and always feel themselves unworthy and umimportant. He believes he alone can make the whole Empire much stronger than it ever was to please Dark Gods enough.
Malagdin heard a lot about dark art of anti-paladins, but felt his unholy spear glow with unholy light first few times only few days ago. It's very odd feeling: he becomes stronger, but at the same time the cost of his own death becomes much higher - and this fact makes him more careful, what makes him less dangerous for all other therans as a result. After brief thoughts he decided that being too careful isn't a way for his personal glory, what can be brought to him only by fear of everybody around him.
The more he uses different sources of magic, the more he enjoys it. The amount of all possible scrolls, potions and wands carried by Malagdin becomes a bit crazy for a usual traveler: much more than half of the maximum possible weight he can potentially carry.
This young dark-elf never prayed to Lord Twist yet because he believes that it will take few hundreds years of his life to prove his strength and knowledge in magical arts to be worth bothering most powerful God.
His Dread Lord can be often seen figthing unusually hard battles and Malagdin is pretty sure that Varkal will soon take his final rest. Whenever it happens, this dark-elf will gain four more tittles fast because there are no other known pretendents for the position of most feared mage in Thera.
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74039, Malagdin's Role Chapter 2
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
RoleChapter 2 Learning mistakes of the past not to repeat them himself. Added Fri Jun 17 15:04:19 2022 at level 21:Being the smartest person in Thera, Malagdin learned the history of Thera first of all not to repeat a mistakes done by great people in the past. He was really surprised that Mages of Order in the past were so disorganizted: at first they created the army of ragers who easily resisted their own magic, then summoned demonic creatures whom they couldn't really control and barely survived themselves. They had no discipline and didn't really know what planning is. Malagdin will never repeat their mistakes and every one of his actions is well planned and even better executed.
Another lesson is what Malagdin has learned is that it's silly to trust anybody, especially not mages. He views everybody around him as lesser beings, especially all kinds of priests who cannot even use magic by themselves and have to ask Gods to help them doing it. But the irony is that the Emperor right now is a priest too, a shaman who doesn't even say anything about his God.
This dark-elf bows before Thokran for now and doesn't show his disgust anyhow because his plans to control Thera will be much harder to accomplish if he will be made an anathema to the Empire. Malagdin knows how to hide his own feelings because they are too dark to let anyone in Thera know about them for now.
While studying the history of Thera Malagdin learned about all-powerful god Twist. Though this dark-elf doesn't quite understand how can one be honest with others when he is very young still and has to serve someone for long time before becoming a ruler himself. Honesty with others can only lead to failed plans in such situation. However Malagdin is always honest with himself when none can see him, he understands that he was just a little and hard beaten child who wants to become the tyrant one day to humilate everybody around in a much worse way than he was humilated himself when he was a child still. Powerful magic and help of strongest God is what he needs for this.
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74023, Malagdin's Statistics
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
StatisticsExperience BreakdownExperience from Cabal raiding | 7850 | Experience from Skill improvements | 30516 | Experience from Exploration | 33625 | Experience from Quests | 50100 | Experience from Commerce | 33285 | Experience from Immortals | 0 | Experience from Observation | 33999 |
Adventuring StatisticsCharacter Created   | Thu Jun 16 20:03:52 2022
| Quests Completed   | 33 | Exploration Points Found   | 130 | (WANTED) Criminal   | 4 times | Murder | 3 times | Theft | 0 times | Looting | 0 times | Offensive of Harmful Powers | 1 times | Aiding a Known Criminal | 0 times | Assaulting the Spire | 0 times | Attacking Guildguards | 0 times | Other | 0 times | Thickening the Veil | 0 items for 0 | Thinning the Veil | 0 items for 0 | % of lifetime in the wilderness   | 38 % | % of lifetime in the cities   | 17 % | % of lifetime in the Inn of the Eternal Star   | 0 % |
74037, Malagdin's Immortal Comments
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
Immortal CommentsMon Jun 20 04:17:38 2022 by 'An Immortal' at level 33 (21 hrs): An Immortal added 1000 exp for: We're all about studying and killing and power.
Fri Jul 1 05:19:47 2022 by 'An Immortal' at level 40 (109 hrs): An Immortal added 400 exp for: Thoughts about the current state of Empire, how much we hate and want to kill Varkal for standing in our way of Dread Lord, us seeking Twist, and our desire to join Scion.
Thu Jul 14 23:13:50 2022 by 'An Immortal' at level 40 (181 hrs): An Immortal added 800 exp for: Tired of evil and betrayal, he's now good. Renounced Scion. Takes souls to become stronger as he's only one that can do good. On team Tamazin until not. Avoiding crime. Travels through Underdark. Prays to Twist unanswered.
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74036, Malagdin's Gank-O-Meter
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
PK Gank-O-MeterPK Gank-O-MeterTotal PK Wins   | 77 | Total PK Assists   | 0 | Solo PKs   | 75 | PKs with a group of 2  | 2 | PKs with a group of 3  | 0 | PKs with a group of 4+  | 0 | Average Group Size Per Kill   | 1.03 |
Death's Gank-O-Meter says: Solo-Killer Total PK Losses   | 0 | Solo PK Losses   | 0 | PK Losses to a group of 2  | 0 | PK Losses to a group of 3  | 0 | PK Losses to a group of 4+  | 0 | Average Group Size Per Death   | 0.00 |
Death's Ganked-O-Meter says: Suicide Tastes Better Than Murder
74035, Malagdin's PK Statistics
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
PK StatisticsPK StatisticsTotal PK Wins   | 77 (0 at level 45) | Total PK Losses   | 0 | Total Mob Deaths   | 13 |
PK Wins by Class | VS. thief   | 11 | VS. warrior   | 21 | VS. paladin   | 5 | VS. anti-paladin   | 2 | VS. assassin   | 3 | VS. ranger   | 7 | VS. invoker   | 3 | VS. necromancer   | 2 | VS. bard   | 5 | VS. shaman   | 8 | VS. druid   | 1 | VS. conjurer   | 4 | VS. berserker   | 3 | VS. shapeshifter   | 2 |
PK Wins by Cabal | VS. None   | 29 | VS. FORTRESS   | 23 | VS. OUTLANDER   | 8 | VS. BATTLE   | 7 | VS. EMPIRE   | 4 | VS. TRIBUNAL   | 6 |
PK Wins by Align | VS. Good   | 43 | VS. Neutral   | 15 | VS. Evil   | 19 |
PK Deaths by Align | VS. Good   | 0 | VS. Neutral   | 0 | VS. Evil   | 0 |
74034, Malagdin's Spell List
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
Spell ListLevel 2 | chill touch | 100% | Level 4 | blindness | 100% | Level 5 | detect magic | 100% | Level 6 | poison | 100% | Level 8 | curse | 100% | Level 8 | protection | 100% | Level 9 | invis | 100% | Level 10 | detect invis | 100% | Level 12 | teleport | 75% | Level 13 | lightning bolt | 100% | Level 16 | energy drain | 100% | Level 19 | excision | 100% | Level 21 | summon | 100% | Level 22 | deafen | 100% | Level 24 | power word despondence | 100% | Level 25 | plague | 100% | Level 25 | sleep | 100% | Level 27 | fireball | 100% | Level 31 | aura of despair | 100% | Level 32 | iceball | 100% | Level 34 | bloodlust of the twelve fiends | 100% | Level 35 | enervating spirits | 1% | Level 36 | unholy blessing | 100% | Level 36 | leech unholy blessing | 91% | Level 37 | detect artifact | 100% | Level 40 | iron grip of azazel | 100% | Level 42 | worldbind | 76% | Level 43 | flames of Ninauurm | 75% | Level 43 | control unholy blessing | 75% | Level 45 | icy grip of Baalduru | 75% |
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74033, Malagdin's Skill List
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
Skill ListLevel 1 | axe | 100% | Level 1 | dagger | 100% | Level 1 | flail | 100% | Level 1 | mace | 100% | Level 1 | polearm | 100% | Level 1 | spear | 100% | Level 1 | sword | 100% | Level 1 | whip | 100% | Level 1 | enhanced damage | 100% | Level 1 | parry | 100% | Level 1 | scrolls | 98% | Level 1 | wands | 100% | Level 1 | recall | 100% | Level 1 | shield block | 100% | Level 2 | improved compare | 100% | Level 2 | improved consider | 100% | Level 3 | dirt kicking | 75% | Level 5 | elbow | 100% | Level 6 | knee | 100% | Level 7 | second attack | 100% | Level 7 | fast healing | 100% | Level 8 | haggle | 100% | Level 8 | aim | 100% | Level 9 | kick | 100% | Level 10 | trip | 100% | Level 10 | pick lock | 1% | Level 10 | pen | 1% | Level 11 | disarm | 1% | Level 11 | inspect goods | 1% | Level 12 | metal armor use | 100% | Level 13 | third attack | 100% | Level 14 | hand to hand | 100% | Level 15 | bash | 100% | Level 15 | lash | 100% | Level 15 | meditation | 100% | Level 15 | dual wield | 100% | Level 16 | lore | 1% | Level 16 | brawling | 100% | Level 17 | shield cleave | 1% | Level 17 | light armor use | 100% | Level 18 | thrust | 100% | Level 19 | pierce | 100% | Level 20 | charge | 1% | Level 20 | attune | 1% | Level 20 | slice | 100% | Level 21 | prosperous reputation | 100% | Level 23 | faceslash | 100% | Level 25 | cleave | 1% | Level 26 | lashes of the slave | 100% | Level 28 | vault | 79% | Level 28 | mystical armor use | 81% | Level 29 | crippling strike | 100% | Level 30 | careful vision | 100% | Level 30 | demand | 100% | Level 31 | trade connections | 86% | Level 33 | charge of the morosa | 1% | Level 35 | legendary awareness | 84% | Level 43 | evade | 79% |
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74032, Malagdin's Title History
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
Title HistoryTue Jul 5 06:07:13 2022, level 40 (131 hrs): Malagdin the Evil Knight, Anathema to the Empire
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74031, Malagdin's PK Wins
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
PK WinsJul 16, 2022|Lv 40|The Battlefield|Remmshokena vs 1: <40> Malagdin (100%, lightning bolt) Jul 16, 2022|Lv 40|The Battlefield|Khyato vs 1: <40> Malagdin (100%, defilement) Jul 16, 2022|Lv 40|The Eastern Road|Navante vs 1: <40> Malagdin (100%, slice) Jul 16, 2022|Lv 40|The Outlander Refuge|Inopitil vs 1: <40> Malagdin (100%, face slash) Jul 16, 2022|Lv 41|Galadon|Navante vs 1: <41> Malagdin (100%, defilement) Jul 17, 2022|Lv 41|The Redhorn Mountains|Banmire vs 1: <41> Malagdin (100%, defilement) Jul 22, 2022|Lv 41|Galadon|Dhedoslevs vs 1: <41> Malagdin (100%, iceball)
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74030, Malagdin's PK Wins
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
PK WinsJul 5, 2022 |Lv 40|Udgaard|Ashakratu vs 1: <40> Malagdin (100%, electrified cleave) Jul 5, 2022 |Lv 40|Hamsah Mu'tazz|Curuth vs 1: <40> Malagdin (100%, whirling flames) Jul 5, 2022 |Lv 40|Fortress of Light|Yakoob vs 1: <40> Malagdin (100%, bleeding) Jul 5, 2022 |Lv 40|Galadon|Deyun vs 1: <40> Malagdin (100%, electrified cleave) Jul 5, 2022 |Lv 40|Fortress of Light|Eena vs 1: <40> Malagdin (100%, electrified cleave) Jul 5, 2022 |Lv 40|The North Road|Deyun vs 1: <40> Malagdin (100%, lightning bolt) Jul 5, 2022 |Lv 40|Galadon|Curuth vs 2: <51> Kelei (0%), <40> Malagdin (99%, electrified cleave) Jul 6, 2022 |Lv 40|Northern Foothills|Moanonan vs 1: <40> Malagdin (100%, iceball) Jul 6, 2022 |Lv 40|The Dwarf Forest|Deyun vs 1: <40> Malagdin (100%, black light) Jul 6, 2022 |Lv 40|Khalid River|Cerlis vs 1: <40> Malagdin (100%, slash) Jul 7, 2022 |Lv 40|The Eastern Road|Intigo vs 1: <40> Malagdin (100%, black light) Jul 7, 2022 |Lv 40|Domain of Eternal Night|Araug vs 1: <40> Malagdin (100%, black light) Jul 7, 2022 |Lv 40|The Inn of the Eternal Star|Chrawqi vs 1: <40> Malagdin (100%, black light) Jul 8, 2022 |Lv 40|A Dry Riverbed|Nyandrah vs 1: <40> Malagdin (100%, black light) Jul 8, 2022 |Lv 40|Galadon|Chrawqi vs 1: <40> Malagdin (100%, black light) Jul 8, 2022 |Lv 40|Feanwyyn Weald|Chrawqi vs 1: <40> Malagdin (100%, black light) Jul 8, 2022 |Lv 40|Galadon|Grat vs 1: <40> Malagdin (100%, black light) Jul 8, 2022 |Lv 40|Hamsah Mu'tazz|Dhedoslevs vs 1: <40> Malagdin (100%, black light) Jul 8, 2022 |Lv 40|Galadon|Grat vs 1: <40> Malagdin (100%, black light) Jul 8, 2022 |Lv 40|The Outlander Refuge|Breniorn vs 2: <40> Malagdin (39%, black light), <51> Odaza (60%) Jul 9, 2022 |Lv 40|The Redhorn Mountains|Moanonan vs 1: <40> Malagdin (100%, black light) Jul 9, 2022 |Lv 40|Graveyard|Glasson vs 1: <40> Malagdin (100%, black light) Jul 10, 2022|Lv 40|The Inn of the Eternal Star|Kreste vs 1: <40> Malagdin (100%, bleeding) Jul 10, 2022|Lv 40|The Ruins of Ostalagiah|Nyandrah vs 1: <40> Malagdin (100%, black light) Jul 10, 2022|Lv 40|Fortress of Light|Kreste vs 1: <40> Malagdin (100%, crushing hand) Jul 10, 2022|Lv 40|Blackclaw Village|Nyandrah vs 1: <40> Malagdin (100%, defilement) Jul 10, 2022|Lv 40|The Keep of Barovia|Hroogmir vs 1: <40> Malagdin (100%, black light) Jul 14, 2022|Lv 40|Bramblefield Road|Barthomel vs 1: <40> Malagdin (100%, black light) Jul 14, 2022|Lv 40|The Eastern Road|Hroogmir vs 1: <40> Malagdin (100%, black light) Jul 15, 2022|Lv 40|Galadon|Dhedoslevs vs 1: <40> Malagdin (100%, black light) Jul 15, 2022|Lv 40|Darsylon|Arozolena vs 1: <40> Malagdin (100%, black light) Jul 15, 2022|Lv 40|The Aryth Ocean|Bhiffan vs 1: <40> Malagdin (100%, defilement) Jul 15, 2022|Lv 40|Forest of Prosimy|Javanel vs 1: <40> Malagdin (100%, hunger) Jul 15, 2022|Lv 40|Outside Hamsah Mu'tazz|Cerlis vs 1: <40> Malagdin (100%, defilement) Jul 16, 2022|Lv 40|Grinning Skull Village|Muukhuuk vs 1: <40> Malagdin (100%, defilement)
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74029, Malagdin's PK Wins
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
PK WinsJun 17, 2022|Lv 15|Outskirts of Galadon|Raulin vs 1: <15> Malagdin (100%, oppressive heat) Jun 20, 2022|Lv 36|The Seaport of Hamsah Mu'tazz|Arrikat vs 1: <36> Malagdin (100%, thrust) Jun 20, 2022|Lv 36|Kteng's Laboratory|Muukhuuk vs 1: <36> Malagdin (100%, bleeding) Jun 22, 2022|Lv 36|The Frigid Wasteland|Fhorsithe vs 1: <36> Malagdin (100%, stab) Jun 22, 2022|Lv 36|Mount Calandaryl|Lyrasal vs 1: <36> Malagdin (100%, stab) Jun 22, 2022|Lv 36|The Ruins of Ostalagiah|Mohzzie vs 1: <36> Malagdin (100%, claw) Jun 23, 2022|Lv 36|The Eastern Road|Lyrasal vs 1: <36> Malagdin (100%, iceball) Jun 24, 2022|Lv 40|Forest of Prosimy|Lorua vs 1: <40> Malagdin (100%, rending gale) Jun 27, 2022|Lv 40|Eil Shaeria|Joantora vs 1: <40> Malagdin (100%, rending gale) Jun 27, 2022|Lv 40|BattleRager Village|Gizra vs 1: <40> Malagdin (100%, fireball) Jun 27, 2022|Lv 40|Fortress of Light|Ovonne vs 1: <40> Malagdin (100%, lightning bolt) Jun 28, 2022|Lv 40|The Eastern Road|Yakha vs 1: <40> Malagdin (100%, electrified cleave) Jun 28, 2022|Lv 40|Mausoleum|Banmire vs 1: <40> Malagdin (100%, iceball) Jun 28, 2022|Lv 40|Mausoleum|Ovonne vs 1: <40> Malagdin (100%, claw) Jun 28, 2022|Lv 40|Graveyard|Voronwe vs 1: <40> Malagdin (100%, electrified cleave) Jun 29, 2022|Lv 40|Fortress of Light|Joantora vs 1: <40> Malagdin (100%, electrified cleave) Jun 29, 2022|Lv 40|The Inn of the Eternal Star|Obrohom vs 1: <40> Malagdin (100%, electrified cleave) Jun 29, 2022|Lv 40|Bramblefield Road|Voronwe vs 1: <40> Malagdin (100%, iceball) Jun 30, 2022|Lv 40|Spiderhaunt Woods|Banmire vs 1: <40> Malagdin (100%, crushing hand) Jun 30, 2022|Lv 40|The Eastern Road|Ovonne vs 1: <40> Malagdin (100%, crushing hand) Jun 30, 2022|Lv 40|Sands of Sorrow|Intigo vs 1: <40> Malagdin (100%, lightning bolt) Jun 30, 2022|Lv 40|Udgaard|Voronwe vs 1: <40> Malagdin (100%, electrified cleave) Jun 30, 2022|Lv 40|Fortress of Light|Ovonne vs 1: <40> Malagdin (100%, electrified cleave) Jun 30, 2022|Lv 40|Aturi|Voronwe vs 1: <40> Malagdin (100%, bleeding) Jul 3, 2022 |Lv 40|The Outlander Refuge|Aniellas vs 1: <40> Malagdin (100%, electrified cleave) Jul 4, 2022 |Lv 40|Aldevari|Curuth vs 1: <40> Malagdin (100%, iceball) Jul 4, 2022 |Lv 40|Khardrath's Planar Sanctum|Orenby vs 1: <40> Malagdin (100%, electrified cleave) Jul 5, 2022 |Lv 40|Darsylon|Sythlac vs 1: <40> Malagdin (100%, electrified cleave) Jul 5, 2022 |Lv 40|The Imperial Palace|Varkal vs 1: <40> Malagdin (100%, electrified cleave) Jul 5, 2022 |Lv 40|The Galadon Sewers|Dhedoslevs vs 1: <40> Malagdin (100%, electrified cleave) Jul 5, 2022 |Lv 40|Galadon|Thulgurn vs 1: <40> Malagdin (100%, lightning bolt) Jul 5, 2022 |Lv 40|Galadon|Varkal vs 1: <40> Malagdin (100%, sudden fall) Jul 5, 2022 |Lv 40|The Dragon Sea|Dhedoslevs vs 1: <40> Malagdin (100%, bleeding) Jul 5, 2022 |Lv 40|Khalid River|Curuth vs 1: <40> Malagdin (100%, bleeding) Jul 5, 2022 |Lv 40|The Eastern Road|Moanonan vs 1: <40> Malagdin (100%, bleeding)
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74028, Malagdin's Leveling
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
Leveling HistoryJun 16, 2022 |Lv 2 |Hr 0 | Jun 16, 2022 |Lv 3 |Hr 0 | Jun 16, 2022 |Lv 4 |Hr 0 | Jun 16, 2022 |Lv 5 |Hr 0 | Jun 16, 2022 |Lv 6 |Hr 0 | Jun 16, 2022 |Lv 7 |Hr 0 | Jun 16, 2022 |Lv 8 |Hr 0 | Jun 16, 2022 |Lv 9 |Hr 1 | Jun 16, 2022 |Lv 10|Hr 1 | Jun 16, 2022 |Lv 11|Hr 1 | Jun 16, 2022 |Lv 12|Hr 2 | Jun 16, 2022 |Lv 13|Hr 3 | Jun 17, 2022 |Lv 14|Hr 4 | Jun 17, 2022 |Lv 15|Hr 5 | Jun 17, 2022 |Lv 16|Hr 6 | Jun 17, 2022 |Lv 17|Hr 7 | Jun 17, 2022 |Lv 18|Hr 7 | Jun 17, 2022 |Lv 19|Hr 8 | Jun 17, 2022 |Lv 20|Hr 9 | Jun 17, 2022 |Lv 21|Hr 9 | Jun 17, 2022 |Lv 22|Hr 10 | Jun 17, 2022 |Lv 23|Hr 11 | Jun 17, 2022 |Lv 24|Hr 11 | Jun 17, 2022 |Lv 25|Hr 12 | Jun 17, 2022 |Lv 26|Hr 15 | Jun 17, 2022 |Lv 27|Hr 16 | Jun 17, 2022 |Lv 28|Hr 16 | Jun 20, 2022 (100% exp bonus)|Lv 29|Hr 21 | Jun 20, 2022 (100% exp bonus)|Lv 30|Hr 22 | Jun 20, 2022 (100% exp bonus)|Lv 31|Hr 23 | Jun 20, 2022 (100% exp bonus)|Lv 32|Hr 23 |30 Loniki, Jun 20, 2022 (100% exp bonus)|Lv 33|Hr 23 |31 Loniki, Jun 20, 2022 (100% exp bonus)|Lv 34|Hr 24 | Jun 20, 2022 (100% exp bonus)|Lv 35|Hr 26 | Jun 20, 2022 (100% exp bonus)|Lv 36|Hr 27 | Jun 23, 2022 |Lv 37|Hr 58 | Jun 23, 2022 |Lv 38|Hr 59 | Jun 23, 2022 |Lv 39|Hr 59 | Jun 23, 2022 |Lv 40|Hr 61 | Jul 16, 2022 |Lv 41|Hr 201| Jul 23, 2022 |Lv 42|Hr 226| Jul 23, 2022 |Lv 43|Hr 227| Jul 23, 2022 |Lv 44|Hr 227|51 Grumpleton, Jul 23, 2022 |Lv 45|Hr 228|
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74027, Malagdin's Timeline
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
TimelineFri Jun 17 05:35:05 2022 at level 19 (3 hrs): Took the bloodoath from Thokran. <PK: 1-0>
Fri Jun 17 06:21:15 2022 at level 20 (3 hrs): Malagdin advanced to level 20 <PK: 1-0>
Mon Jun 20 02:33:34 2022 at level 30 (21 hrs): Malagdin advanced to level 30 <PK: 1-0>
Thu Jun 23 14:37:03 2022 at level 40 (57 hrs): Malagdin advanced to level 40 <PK: 7-0>
Thu Jun 30 02:57:05 2022 at level 40 (97 hrs): Malagdin moved to Hamsah Mu'tazz <PK: 20-0>
Tue Jul 5 06:07:13 2022 at level 40 (131 hrs): Varkal has made Malagdin Anathema to the Empire. <PK: 29-0>
Tue Jul 5 06:29:02 2022 at level 40 (131 hrs): Malagdin has pledged to the Scions of Eternal Night <PK: 29-0>
Tue Jul 5 13:43:56 2022 at level 40 (135 hrs): Malagdin moved to Udgaard <PK: 37-0>
Fri Jul 8 07:40:28 2022 at level 40 (158 hrs): Malagdin has withdrawn their pledge to Scion <PK: 48-0>
Fri Jul 8 07:43:27 2022 at level 40 (158 hrs): Malagdin moved to Arkham <PK: 48-0>
Sat Jul 9 05:29:50 2022 at level 40 (165 hrs): Malagdin moved to Udgaard <PK: 55-0>
Sat Jul 9 05:48:24 2022 at level 40 (166 hrs): Malagdin moved to Hamsah Mu'tazz <PK: 55-0>
Sat Jul 23 09:56:13 2022 at level 45 (228 hrs): Malagdin moved to Udgaard <PK: 77-0>
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74026, Malagdin's Mob Deaths
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
Mob DeathsJun 22, 2022|Lv 36|Underdark Mines|Brimon by pound Jun 25, 2022|Lv 40|Udgaard|Grunthok the Unholy Blade by infernal power Jun 30, 2022|Lv 40|The Coral Head|a Sahuagin guard by punch Jul 4, 2022 |Lv 40|Coral Palace|the electric eel by blast of lightning Jul 5, 2022 |Lv 40|Enpolad's Game Garden|the Queen of the Xvarts by black light Jul 5, 2022 |Lv 40|The Coral Head|Tlatinier the Master Necromancer by magic Jul 7, 2022 |Lv 40|Bramblefield Road|Saalin Hornswaar by punch Jul 8, 2022 |Lv 40|Khardrath's Planar Sanctum|a large air elemental by rending gale Jul 9, 2022 |Lv 40|The Coral Head|Tlatinier the Master Necromancer by magic Jul 12, 2022|Lv 40|The Coral Head|Tlatinier the Master Necromancer by magic Jul 12, 2022|Lv 40|Balator|the misshapen creature by digestion Jul 15, 2022|Lv 40|The Coral Head|Tlatinier the Master Necromancer by magic Jul 17, 2022|Lv 41|Whistlewood Swamp|an aggressive rat-creature by hit
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74025, Malagdin's Edges
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
EdgesFlawsRacial EdgesClass EdgesExcisor of Pain Spine of the Akragaka
EdgesCursebringer Keys to Success Seasoned Traveler
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74024, Malagdin's Class Specifics
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
Class SpecificsTotal unholy blessing charges | 76 | # of leeched weapons | 1 | # of deaths from destruction of your unholy weapon | 0 | Best unholy weapon | +45 Hit, +45 Dam, +410 HP, +410 mana |
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