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The Premium Battlefield | Topic subject | [OUTLANDER] Riazle Sih-Ilune the Agitator of the Cadre, Nightreaver of Thar-Eris | Topic
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72887, [OUTLANDER] Riazle Sih-Ilune the Agitator of the Cadre, Nightreaver of Thar-Eris
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
Riazle Sih-Ilune the Agitator of the Cadre, Nightreaver of Thar-Eris
DescriptionThe typical demeanor of the drow before you is calm and confident, even a little cocky and arrogant at times. Such is evident by the bored way he gazes at the world around himself when wakeful. His eyes carry a certain hunger to them as if he is a carnivore waiting for his next meal to devour. They are large almond-shaped with bright white pupils but they lack the crimson tinge most often associated with his race and upon closer inspection the pupils have a dull gray that seems to shift oddly as if pulsing. His eyebrows are neatly kept and are very expressive when he speaks, furrowed when he is angry and raised when he's surprised or enthused about something. His ears poke neatly out of his white hair and have several piercings each of small bones and gems. His lips are a shade darker grey than his skin and seem to carry a sneer just as easily as a smirk.
He stands fairly tall for a dark-elf at around six and a half feet. While many elves would be lanky at this height he seems to be tone and muscular in appearance. His skin all over is devoid of scars and blemishes and is a dark shade of grey. The nails on his fingers are well manicured and upkept and he wears several small insignificant rings. When he walks he has either a loud and confident swagger, or a typical light-footed stealth that is inherent to his race. His clothes are well kept and make it clear he appreciates fine tailoring and flashy dress. Often times he can be heard humming to himself quietly as if in standing meditation. He seems to be some sort of cleric quietly divining something that has to be interesting.
Score
Level | 51 | Sex | male | Race | dark-elf | Ethos | Chaotic | Align | Evil | Class | shaman | Practices | 49 | Trains | 2 | Hometown | Udgaardian Plains | Exp | 557300 | To Level | 26000 | Sphere | Passion | Age mature, 297 years old (273 hours) | Hit Points | 1001 | Mana | 1077 | Movement | 1283 | Strength | 18 | Intelligence | 24 | Wisdom | 21 | Dexterity | 24 | Constitution | 14 | Charisma | 18 | Carry # | 0/39 | Carry Weight | 0 lb 0 oz | | | Gold | 0 | Silver | 0 | Copper | 0 | Wimpy | 0 | Morale | Moderate | | | Hitroll | 23 | Damroll | 18 | | |
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72900, Riazle's Cabal Powers List
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
Cabal Powers ListLevel 15 | windwalk | 100% | Level 24 | trepidation | 80% | Level 28 | chameleon | 100% |
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72912, Riazle's Role Chapter 9
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
RoleChapter 9 Adventure Journal Entry I: Having a Plan (conclusion) Added Sat Jan 15 23:23:00 2022 at level 36:The Grand Exit:
Know when to get out. Have an escape route. Have a secondary escape route. Have a third escape route. Know how to get out at a moment's notice. Know your team well enough to communicate the time to flee the scene, the time to abort the mission, or simply the time to make off with your goods. Review the security and location section again. Now work backwards. Take the same post cautionary measures that you did for precautionary measures. Always try to make your exit clean and quiet, but be prepared if it needs to be murderous and noisy.
Be Prepared:
Before launching into action you must make sure you are prepared. Do your research in all the above areas and then some. Keep your bribed persons happy. Keep your lockpicking skills practiced. Have the right companions at your side, ones you can trust. Make sure your disguises are flawless. Forge the right documents, art, etc. Prepare all the right poisons, sharpen your weapons, stay in good physical condition. Make sure everyone knows every detail of the plan, inside and out. Keep your eye on the prize, do not be distracted by other loot. Do not change your plans during the event itself unless you absolutely must. Adapt and overcome when necessary. Know when to cut your losses. Have a plan ready to fence your goods or complete your contracts immediately, or simply enjoy your loot at your own leisure upon successful completion of whatever you've schemed, swindled, stolen, or taken.
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72911, Riazle's Role Chapter 8
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
RoleChapter 8 Adventure Journal Entry I: Having a Plan (continued) Added Sat Jan 15 23:21:03 2022 at level 36:Security Measures:
What specific interventions were intentionally put in your path to prevent exactly what it is you are trying to do? The best capers bypass all forms of security. Security is the only thing standing between you and a clean getaway. Knowing what you are up against is the biggest part in the success of this entire process and I cannot stress enough your knowledge of all security measures must be perfect.
Guards - Obviously patrolling guards can make an area or location seem secure. These are the most easily avoided, incapacitated, killed. Please note that not all guards patrol, some hide in the shadows and simply watch. During my time in the Underdark pulling sentry duty for the House of Misfortune's Hoard I spent hours upon hours inside a drow sized crevice carved specifically for that person. I was completely invisible to all passerby's be they natural or intrusive. Please note spirits, ghosts, etc can be coaxed through magic to guard various places. Please be aware of guard animals as well. I have seen a trained ferret that alerted it's owners of intrusion.
Magic - One of the most challenging security measures to face. One of the biggest counter measures to magical security is employing a more powerful mage than the one that is in charge of guarding your prize. There are also various items and artifacts that can cancel magic in a small area for limited periods of time. This is not my strong suit and I cannot begin to cover all the various magical security measures, perhaps one of you can update this section one day. Employ a powerful mage is the only thing I can recommend.
Physical Barriers - Doors. Windows. Locks. Chests. Caravan Wagons. Gates. Fences. Walls. Motes. Figure out how to overcome the physical barriers including picking locks or breaking them.
Persons of Interest:
These are the individuals you are going to swindle. Also those who are close to them. You must know everything about your persons of interest. Their routines, their history, what they eat to break their fast, for dinner. What drinks they like, what fashion they prefer. Who they spend time with. Where have they been? Where are they going? Likes? Dislikes? Are they allergic to anything? Would anyone notice if they're missing? How long would that take? What martial training do they have? What magical training, what priestly training? What talents in general? For this information gathering you are going to need someone on the inside who is close to the persons of interest. This can be you in disguise, you as yourself, or you bribing somebody else who is already close to them. What is the best way to extract information? Threats? Kill them? Torture? Do not rush through the process of getting to know your persons of interest.
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72910, Riazle's Role Chapter 7
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
RoleChapter 7 Adventure Journal Entry I: Having a Plan Added Sat Jan 15 23:19:30 2022 at level 36:The shelves in my dearest Marvel's collection are empty. I intend to start remedying that specifically with a few journal entries that perhaps one day might be added in a more formal capacity.
My time spent at the House of Misfortune's Hoard was not ALL drudgery and stagnant guard duty. At times we spent our hours in camaraderie plotting and planning various robberies, heists, rip-offs, schemes, however you wish to call it. The conversations all had a similar ring to them, basic themes. In this journal I am not covering basic stab and grabs, I intend to write on more elaborate plans and how to formulate them properly.
All drowish schemes came down to the same basic format during planning with the subjects as follows.
The Loot:
What is the prize to be acquired? This is the most important question. You must know everything about that which you're seeking, everything possible for you to know. Every item will have it's own history, it's own list of owners past and current. The value and importance of the loot will determine everything about the rest of the planning. Some examples of loot can be as follows.
Rare Artifacts - Unique Books, Scrolls, Tomes, magical items, anything rare or unique.
Art - Joihe herself made her presence known to the world by swiping a prized painting of Twist from the Celestial Lyceum. Paintings, statues, figurines, ornamental weapons or armor, tapestries. Art can often be imitated with forgeries.
Jewels - Gems, rings, time pieces, necklaces, broaches, hairpins, any body ornament.
Information - Rumors, Diaries, Letters, Records, Journals
Slaves - Self explanatory, but let us not forget the value of the collective. In drow society slaves play an integral role. In Thar-Eris, not as much. I do not condone slavery as loot unless the object is freedom.
Commodities - Rothe, fish, crops, wool, cotton, big picture items used in a much broader setting. Many cursed cities were founded upon land itself being swindled from one person or another.
Lastly weapons and armor, legendary and historical, magical and unique at times. There is much personal value to weapons and armor.
The Location:
When planning a caper you must know everything about the location. This includes the areas the prize is directly located in as well as the surrounding environment. Include the time of day in your location as details of your location will change many times throughout the day time and evening. Guards will change their shifts, light will hit differently, and of course the best hiding spots are in the shadows. Many businesses have owners living directly above them, what is your distance to the local city guard headquarters? Is the location on a patrol route? Are their significant natural barriers that may hinder entry or exit? How high are entry and exit points? What tools will you need to bring to gain these heights? Location gives information towards the next category...
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72909, Riazle's Role Chapter 6
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
RoleChapter 6 Finding Joihe Added Fri Jan 14 08:58:18 2022 at level 30:His conversation with her was pleasant enough though he doesn't remember exactly what he said as for some reason he was quite distracted. No, I will recall it as it was, he was nervous. He put on a face of confidence and pushed forward all the same. He spoke of his passions, his history, what led him to her specifically, his desire to spread his new found passions to his new found civil friends in the cities. He was hoping that by agreeing to spread aspects of her faith to the masses she would realize quickly that their fates were intertwined and his views were in line with hers. He remembers the promises he made to himself in the Underdark well and they guide his actions. Keep moving and shaking things up for himself. Avoid stagnation and a life of dullery. Move and shake things up for others even if he makes himself the anti-hero of the surface. For is an anti-hero not as inspirational as a hero, just on the opposite end of the spectrum?
He heard of a great Tree, a refuge for castaways like himself that refused to conform to civility. They even did things like shun the use of coins. He realized that their history was the history of the world, the entirety of Thera. It brought him back to his ominous visions of imprisoned Ancients, as they are called here. He felt that his divine power had intentionally led him on this specific path, to the faith of Joihe, to the Refuge of the Outlanders. Thar-Eris, the great world was called after it was formed. The goal of the Outlanders was to restore Thar-Eris. He knew by freeing the imprisoned Ancients Thar-Eris could be restored and the world could have a bit of a reset, a washing away of the rules and the conformity, the stagnation and the living dead. He felt this was in line with his agreements with Joihe, so he pledged himself and was quickly accepted. He found the Nightreaver Mastra to be simple of mind and purpose, but wise enough to see quickly see his value.
And so we come to the Adventure itself. He wishes to find himself closer to Joihe that he could more easily wield her power. Entertainer. That is one reputation he did not seek. To have people of the world asking him if he was to be a Herald of the Eternal Star only to have to explain away that no, his aim was destruction of all things civil not entertainment. Yet he will carry on with whatever reputation she desires so long as it brings him closer to her inner circle. Her 'Cadre'. The best of the best. And what is his place in her Cadre? He is to figure that out. Yet he already knows he will be her right hand in it. To wield her power, her magics, her great and vast magical artifacts and weaponry. To wield other members of the Cadre to further his and her own goals while being ALIVE and seeking new thrills, things, and adventures.
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72908, Riazle's Role Chapter 5
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
RoleChapter 5 The Grand Adventure, an Awakening Added Fri Jan 14 08:57:34 2022 at level 30:He cursed to himself as he swung down the ropey vine and into the rushing water. Leap of faith they said. His sources at least hadn't been wrong, and there was for suredly a certain rush to be felt leaping towards a watery death. He once again gave a small thanks to accurate information as his feet hit the ground before him.
It was fairly simple looking from the outside and he walked in with confidence. Immediately he felt the presense of magic even greater, tendrils of pure mana licked at his skin in an oddly intimate way as he wandered the empty dwelling. He entered a room that was covered in so many maps of unknown places and worlds that he wasn't certain if they existed in reality or were just artist renderings. There were empty spots for adventure journals that he wished had been a bit fuller. His life on the surface hadn't exactly been easy thus far, but he isn't one to not come out on top of situations and he was making a fair go of it. Udgaard, Galadon, Hamsah Mu'tazz...they all had the same feel to him. Overcrowded places devoid of life, true life. The life of the living is not to be confused with what the stagnant sheep of the city do as they do the same thing day after day after day. His hatred of these places compounded greatly at the horrid and rude ways in which he was treated. He was cussed at, spit on, and disrespected in all sorts of ways by the mostly human population. Growing up he had always heard humans were soft mannered and ripe for the plucking. Not so with the manners.
He snapped out of his reverie and moved on to a different room, vowing to come back to the map collection and potentially adding to it. The next room he began to explore completely overwhelmed him. There was...wealth. Not just riches. Not just treasure. Gold, silver, gems, artifacts, LEGENDARY magical artifacts at that. His eyes likely doubled in size as he wandered around observing the space. He was careful not to touch anything. The mana and energies had been following him around since he entered, but especially here he felt the pure energy humming beneath his feet as if the ground was going to explode upwards should he make the wrong movements. Best not to tempt fate for now. He pulled himself away from the hoard and went out back to a burning camp fire where his future goddess awaited.
And there she was awaiting him by the fire. He felt her even before he began to walk near her. Magical energies hummed from her body and washed over him, much like the mana inside the building behind him but far more directly centered around the divine creature before him. She was tall, though a little shorter than he. She was lean but not too skinny. Her appearance and overall look wasn't displeasing. She had a large tattoo sparkling down the right side of her face like twinkling stars. The power he continued to feel began to remind him why he was here, to take part of that power for himself and use it how he pleased.
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72907, Riazle's Role Chapter 4
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
RoleChapter 4 The End of a Great Introduction or the Beginning of a Grand Adventure? Added Mon Jan 10 10:04:08 2022 at level 1:'He's coming around, lucky bastard. I still don't know how he knew they were flanking us from the fields. Look at his eyes, you can see them taking root in there. He isn't long for the world if he doesn't get into some sunlight.'
He was blind. He was hungry. His mind wasn't his own. He heard but not with his ears. His ears felt full of spikes. The spikes listened and he heard through them. He was paralyzed. He didn't like this. He went back to sleep.
Another scene of creation. This time the sky. A great dragon breathing fires of creation. Forming planets. Stars. Suddenly trapped in a great rock of living stone. Imprisoned.
Blinding light. He was a worm. No. He was a bat. No. Terror. Burning. This must be holy fire. 'Aye just keep him fed until he comes around. He'll either live or die. We owe him this much. Tell him keep to the surface for at least a year if he wants the spores fully gone.'
And so it was fate would put Riazle on the surface to bask and burn in the beauty of the sun. He was left with enough coin to get by. But upon recovering his wits he began to spend less and less time in the disgusting city of Udgaard Loke. Too crowded, no room to distance from anyone else. It reminded him of the business of Teth Azeleth without the cavernous surrounding.
He did spend enough time in the shaman guild to finish out the basics of his clerical training. Now he lives with the knowledge of various prayers he could grow into, a disgust of the rules and overpopulation of civility (especially now that he is actively being treated with the disdain of the dark-elf race by all on the surface), a commitment to himself to never be bored again and live life with vigor, spirit, and passion. He has a hunger for artifacts and treasures he was denied and swears to never be obligated to another for employment or coin. He has random visions from the spores living inside his head that will impact his future in the form of great gods trapped in prisons seeking freedom that only he has seen. He is bound to the surface and knows the spores will eventually be burned away by the sun but he doesn't tie this to his visions. In short he has an open and adventurous future ahead of him.
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72906, Riazle's Role Chapter 3
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
RoleChapter 3 An Out of Body Experience During a Great Introduction Added Mon Jan 10 10:02:53 2022 at level 1:Memory failed him. His brain was replaced by an urge to feed, a primal hunger. He felt his body change and grow. His fingers turned to jelly and floated through the darkness around him, detaching from his body. He grew larger and larger, his limbs turned to serpents and slithered away. His eyes fell to the ground and bounced like rubber projectiles all around the cavern until they began to swirl faster than his brain could follow around his head like a halo. His body elongated then. It grew great scales. He grew fangs the size of giants, three rattles sprang from his tail. Their shaking quaked the earth around him. Lava spewed from the ground and he noticed he was under the stars. He had a great hunger, he wanted to devour. He was a creator, a god. He dove beneath the surface of the world, he swam through the stone and magma like a great worm. He devoured stone. He curled, he made great caverns. Devour. Create. Deeper. Devour. Create. One of his rattles detached. It hissed and bubbled and birthed the first cavefishers and other underdark predators. Devour. Create. Up. Up. Water. The ocean drained. Too far. Dig. Devour. Water rushed around him from above. He curled in circles, he made a vast bowl to catch the water. The Underdark Sea was created. A second piece of rattle broke away, it dissolved away, each hissing bubble transforming into a new sea creature to swim the darkness. Dig. Devour. Create. Deeper. Deeper. Too deep. An abyss of emptiness. A place not of the world he knew. Demons. Great shackles of adamantite. Pierced through his mouth. Through his tail. Weighted down by great magics. Imprisoned. Sleep now.
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72905, Riazle's Role Chapter 2
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
RoleChapter 2 Even More of a Great Introduction (lucky you) Added Mon Jan 10 10:01:37 2022 at level 1:Riazle had a great knack for self preservation. In fact, it is what led him to The House of Misfortune's Hoard. He himself was a very low born male in a lesser house of Teth Azeleth. He loathed the games they played as much as he loathed being at the bottom of the ebony totem pole. Such rigid structure where nobody is even given a singular chance to rise based on the merit of their character, on the skills and talents they bring to the house as a whole. He swore if he was ever given the opportunity to escape the life of mundane society he'd never take it for granted. And so on the fateful day of him guarding some high faluting priestess as an advanced scout to her entourage, as they were overrun by brigands, he didn't even lift a finger in her defense. He joined the brigands.
Riazle, his self preservation, his twice sworn oaths to moving, shaking, and freedom, they all were presented with a golden opportunity for a new life. It came in the form of the fall of the House of Misfortune's Hoard. Luckily the raid upon the house came while Riazle was mercifully NOT at sentry duty. He was drinking and throwing knives at a wall with his fellow outcasts. He heard the telepathic cry to go to arms for the defense of the house, and he moved to gather his crossbow and take his position on the walls. As he was moving to follow orders, he crossed the vault room where his leadership was pulling out various weapons, treasures, and enchanted armors. Yet he noticed they were in no hurry to defend. They were going through the vault taking the things they considered the most valuable. He knew he was about to get left to die in the House of Misfortune's Hoard.
He took the opportunity to head out back. He had seen on two occasions senior members of the House go into the fields of fungoid doom. And so he moved to abandon his life once more, he entered the fungus. He immediately had the most life changing, trippy, out of body experience he'd ever imagined. Oops.
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72904, Riazle's Role Chapter 1
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
RoleChapter 1 A Grand Introduction Added Mon Jan 10 10:00:29 2022 at level 1:Sentry duty. Always sentry duty. He was a minor gear in a great defensive cog of a rogue merchant House in the Underdark. The position of the House of Misfortune's Hoard, as it is known to the residents, is a very defendable one. Behind the small fortress nestled up closely are vast fields of spores and mushrooms that no sane creature would willingly enter. It is said there are escape paths that the veterans of the house know, but Riazle Sih-Ilune was not privy to such information.
His stomach growled with hunger and his eyes opened. He didn't like moving when it wasn't absolutely necessary but he also didn't want to become a meal because of his own lack thereof. He slowly opened up a small pouch and began to nibble on lizard jerky. It was mostly tasteless, but more importantly it had no odor. Smells traveled even further than sound in the vast warrens of the Underdark and his position was furthest away from Misfortune's Hoard.
His duties were simple. He had been taught the bare minimum of clerical skills to aid with any creatures or roaming drow scouts passing by. He was to not engage or come out of concealment, but to commune a blinding prayer and send a plume of fairie fire south towards Misfortune's Hoard where it would be picked up by the next sentry and passed back until the house proper knew there was an issue. Any deviation from this process would result in harsh punishment. The only break from the dull task of watching and waiting would come in the form of groups going in and out of the house carrying, via slaves, great chests of pilfered or traded goods. One had know way of knowing which was which. Often his imagination would run away with him as he waited.
Riazle had far too much free time to sit and think about things he would rather be doing. Participating in raids upon caravans fat with gold, mercenary work that Misfortune's Hoard was sometimes hired out for, simple robberies, pilfering, shenanigans, anything other than watching his hair grow as he sat in the dark crack of a side cave. Always waiting, always watching. In silence. Forever. He swore if he ever got out of this life he'd be out *doing* things.
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72903, Riazle's Immortal Comments
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
Immortal CommentsTue Jan 11 14:47:20 2022 by 'An Immortal' at level 13 (11 hrs): An Immortal added 1500 exp for: Sentry duty for his house was boring and Riazle vowed to a life of adventure. When his house was raided, he made to escape but went on a fungal trip instead. Now on the surface, he seeks the life he dreamed of.
Sat Jan 15 09:55:17 2022 by 'An Immortal' at level 30 (52 hrs): An Immortal added 800 exp for: Well written updates about finding Joihe's Lodge, being super nervous (but displaying nothing but confidence), and getting into Outlander.
Mon Jan 17 15:03:26 2022 by 'An Immortal' at level 40 (85 hrs): An Immortal added 800 exp for: Well written updates about planning a heist.
Mon Jan 17 15:04:01 2022 by 'Whiysdan' at level 40 (85 hrs): Good presence for Outlander lately. Enjoy the lastname!
Wed Feb 9 10:01:57 2022 by 'An Immortal' at level 51 (241 hrs): An Immortal added 25 exp for: For a uniquely touching interaction with Kytria, plus some Outlander history sugar on top.
Sun Feb 13 17:02:53 2022 by 'An Immortal' at level 51 (254 hrs): An Immortal added 150 exp for: For participating in Super Bowl shifter vs Battle fun!
Sun Feb 13 18:47:57 2022 by 'An Immortal' at level 51 (254 hrs): An Immortal added 50 exp for: For 'patiently' sitting for a portrait with Kytria.
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72902, Riazle's Gank-O-Meter
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
PK Gank-O-MeterPK Gank-O-MeterTotal PK Wins   | 45 | Total PK Assists   | 18 | Solo PKs   | 34 | PKs with a group of 2  | 20 | PKs with a group of 3  | 7 | PKs with a group of 4+  | 2 | Average Group Size Per Kill   | 1.67 |
Death's Gank-O-Meter says: Somewhat Ganky Total PK Losses   | 11 | Solo PK Losses   | 5 | PK Losses to a group of 2  | 2 | PK Losses to a group of 3  | 3 | PK Losses to a group of 4+  | 1 | Average Group Size Per Death   | 2.00 |
Death's Ganked-O-Meter says: Death By Minor Mob Scene
72901, Riazle's PK Statistics
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
PK StatisticsPK StatisticsTotal PK Wins   | 45 (35 at level 51) | Total PK Losses   | 11 | Total Mob Deaths   | 14 |
PK Wins by Class | VS. transmuter   | 1 | VS. thief   | 3 | VS. warrior   | 3 | VS. paladin   | 4 | VS. assassin   | 8 | VS. ranger   | 3 | VS. invoker   | 5 | VS. bard   | 1 | VS. shaman   | 7 | VS. healer   | 1 | VS. shapeshifter   | 9 |
PK Wins by Cabal | VS. None   | 4 | VS. FORTRESS   | 16 | VS. BATTLE   | 1 | VS. HERALD   | 3 | VS. EMPIRE   | 11 | VS. TRIBUNAL   | 10 |
PK Wins by Align | VS. Good   | 21 | VS. Neutral   | 6 | VS. Evil   | 18 |
PK Deaths by Class | VS. thief   | 2 | VS. warrior   | 1 | VS. assassin   | 3 | VS. ranger   | 1 | VS. necromancer   | 1 | VS. shaman   | 1 | VS. berserker   | 1 | VS. shapeshifter   | 1 |
PK Deaths by Cabal | VS. None   | 2 | VS. FORTRESS   | 6 | VS. EMPIRE   | 3 |
PK Deaths by Align | VS. Good   | 6 | VS. Neutral   | 0 | VS. Evil   | 5 |
72888, Riazle's Statistics
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
StatisticsExperience BreakdownExperience from Cabal raiding | 69200 | Experience from Skill improvements | 27444 | Experience from Exploration | 31975 | Experience from Quests | 59290 | Experience from Commerce | 5530 | Experience from Immortals | 225 | Experience from Observation | 33205 |
Adventuring StatisticsCharacter Created   | Mon Jan 10 09:54:16 2022
| Quests Completed   | 44 | Exploration Points Found   | 134 | (WANTED) Criminal   | 9 times | Murder | 2 times | Theft | 0 times | Looting | 0 times | Offensive of Harmful Powers | 4 times | Aiding a Known Criminal | 0 times | Assaulting the Spire | 2 times | Attacking Guildguards | 0 times | Other | 1 times | Thickening the Veil | 0 items for 0 | Thinning the Veil | 24 items for 4371 | Hours spent at Hero   | 134 hours | % of lifetime in the wilderness   | 71 % | % of lifetime in the cities   | 6 % | % of lifetime in the Inn of the Eternal Star   | 1 % | % of lifetime caballed   | 89 % |
72899, Riazle's Supplication List
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
Supplication ListSupplication ListLevel 1 | afflict | 100% | Level 2 | illuminate | 100% | Level 3 | detect consecration | 100% | Level 3 | mend wounds | 100% | Level 4 | detect evil | 100% | Level 4 | detect good | 100% | Level 5 | blindness | 100% | Level 5 | refresh | 100% | Level 6 | detect invis | 100% | Level 6 | protection | 100% | Level 7 | know alignment | 100% | Level 8 | poison | 100% | Level 9 | infravision | 1% | Level 9 | weaken | 100% | Level 10 | detect order | 83% | Level 11 | summon | 100% | Level 12 | cure poison | 100% | Level 12 | dispel | 100% | Level 12 | dispel evil | 100% | Level 12 | dispel good | 89% | Level 12 | famish | 100% | Level 13 | haven | 100% | Level 15 | cure blindness | 100% | Level 15 | curse | 100% | Level 15 | plague | 100% | Level 16 | protective shield | 100% | Level 17 | unveiling | 100% | Level 18 | cure disease | 100% | Level 19 | energy drain | 100% | Level 19 | identify | 100% | Level 20 | frenzy | 100% | Level 20 | damnation | 100% | Level 21 | fatigue | 100% | Level 21 | lava fountain | 80% | Level 22 | turn undead | 1% | Level 23 | fervor | 100% | Level 24 | sanctuary | 100% | Level 25 | cancellation | 100% | Level 26 | redemption | 100% | Level 26 | insect swarm | 100% | Level 28 | word of recall | 100% | Level 29 | holy word | 75% | Level 30 | earthrend | 100% | Level 30 | dire omens | 100% | Level 33 | locust plague | 76% | Level 33 | oracle | 100% | Level 34 | demonfire | 100% | Level 36 | storm cloak | 100% | Level 38 | aristaeia | 81% | Level 39 | miraculous foresight | 85% | Level 40 | wither | 100% | Level 42 | rot | 100% | Level 45 | typhoon | 100% | Level 48 | seal fate | 81% |
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72898, Riazle's Skill List
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
Skill ListLevel 1 | axe | 100% | Level 1 | flail | 100% | Level 1 | polearm | 88% | Level 1 | sword | 100% | Level 1 | recall | 100% | Level 2 | improved compare | 100% | Level 2 | improved consider | 100% | Level 6 | fast healing | 100% | Level 7 | kick | 100% | Level 9 | meditation | 100% | Level 10 | hand to hand | 100% | Level 10 | shield block | 100% | Level 10 | pen | 88% | Level 11 | inspect goods | 1% | Level 12 | skin | 81% | Level 12 | harvest | 88% | Level 14 | parry | 100% | Level 14 | aim | 100% | Level 14 | metal armor use | 100% | Level 16 | charge | 78% | Level 17 | lash | 75% | Level 17 | warcry | 96% | Level 17 | light armor use | 100% | Level 18 | haggle | 79% | Level 19 | shield cleave | 79% | Level 20 | attune | 100% | Level 20 | second attack | 100% | Level 20 | trance | 100% | Level 20 | ignite | 100% | Level 21 | sanctimonious sight | 89% | Level 22 | strengthen | 84% | Level 22 | slice | 1% | Level 25 | enhanced damage | 100% | Level 30 | careful vision | 100% | Level 30 | subvert | 75% | Level 32 | ancient instincts | 100% | Level 33 | vandalize | 77% | Level 35 | legendary awareness | 84% | Level 35 | deadfall | 95% |
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72897, Riazle's Title History
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
Title HistoryMon Jan 10 12:19:24 2022, level 10 (0 hrs): Riazle the Priest, Joihe's Entertaining Monkey-Snake
Mon Jan 17 15:03:47 2022, level 40 (85 hrs): Riazle Sih-Ilune the Keeper of Faith, Joihe's Entertaining Monkey-Snake
Wed Jan 19 12:32:16 2022, level 41 (103 hrs): Riazle Sih-Ilune the Shaman, Frail Male Ego of the Cadre
Wed Jan 26 10:11:02 2022, level 51 (156 hrs): Riazle Sih-Ilune the Holy of Faith, Nightreaver of Thar-Eris
Thu Jan 27 09:43:24 2022, level 51 (163 hrs): Riazle Sih-Ilune the Agitator of the Cadre, Nightreaver of Thar-Eris
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72896, Riazle's PK Wins
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
PK WinsFeb 1, 2022 |Lv 51|Forest of Prosimy|Korian vs 1: <51> Riazle (100%, earth-rending tremors) Feb 1, 2022 |Lv 51|Udgaardian Plains|Sadeha vs 3: <51> Eilela (12%, KB), <51> Thormmstein (26%), <51> Riazle (60%) Feb 3, 2022 |Lv 51|Underdark|Oboboa vs 1: <51> Riazle (100%, torments) Feb 3, 2022 |Lv 51|The North Road|Zxctikazxcti vs 2: <51> Sazven (68%, onslaught of water), <51> Riazle (31%) Feb 3, 2022 |Lv 51|Balator|Oboboa vs 1: <51> Riazle (100%, earth-rending tremors) Feb 3, 2022 |Lv 51|Galadon|Krislia vs 3: <51> Rinn (10%), <51> Rakendageage (64%, shard of ice), <51> Riazle (25%) Feb 3, 2022 |Lv 51|The Open Plains|Kraatlul vs 3: <51> Rinn (45%, KB), <51> Rakendageage (36%), <51> Riazle (17%) Feb 3, 2022 |Lv 51|Galadon|Krislia vs 2: <51> Riazle (49%, earth-rending tremors), <51> Dotarog (50%) Feb 4, 2022 |Lv 51|Forest of Prosimy|Baqus vs 3: <41> Aubrelle (68%), <51> Carreana (5%), <51> Riazle (26%, earth-rending tremors) Feb 4, 2022 |Lv 51|Graveyard|Baqus vs 1: <51> Riazle (100%, earth-rending tremors) Feb 5, 2022 |Lv 51|Voralia's Tears|Zxctikazxcti vs 1: <51> Riazle (100%, slash) Feb 5, 2022 |Lv 51|Forest of Prosimy|Baqus vs 1: <51> Riazle (100%, typhoon) Feb 5, 2022 |Lv 51|Northern Foothills|Zxctikazxcti vs 1: <51> Riazle (100%, typhoon) Feb 5, 2022 |Lv 51|Galadon|Kadarian vs 2: <51> Zurrela (64%), <51> Riazle (35%, slash) Feb 5, 2022 |Lv 51|Galadon|Quistley vs 2: <51> Riazle (0%), <51> Zurrela (100%, claw) Feb 5, 2022 |Lv 51|Forest of NoWhere|Melethron vs 3: <51> Dareanna (60%, beating), <51> Zurrela (21%), <51> Riazle (18%) Feb 5, 2022 |Lv 51|The Lower Voralia's Tears|Quistley vs 2: <51> Riazle (30%), <51> Zurrela (69%, claw) Feb 5, 2022 |Lv 51|Kteng's Laboratory|Kadarian vs 1: <51> Riazle (100%, slash) Feb 10, 2022|Lv 51|Fortress of Light|Korian vs 2: <49> Dedrazu (1%), <51> Riazle (98%, earth-rending tremors) Feb 10, 2022|Lv 51|Fortress of Light|Eilela vs 1: <51> Riazle (100%, slash) Feb 10, 2022|Lv 51|Fortress of Light|Wesaerk vs 2: <51> Riazle (79%, earth-rending tremors), <51> Eilela (20%) Feb 11, 2022|Lv 51|Fortress of Light|Rolen vs 2: <51> Sazven (74%, shield of electricity), <51> Riazle (25%) Feb 11, 2022|Lv 51|Fortress of Light|Dohri vs 1: <51> Riazle (100%, earth-rending tremors) Feb 13, 2022|Lv 51|West Sumner's Road|Ceva vs 1: <51> Riazle (100%, typhoon) Feb 13, 2022|Lv 51|West Sumner's Road|Sadeha vs 1: <51> Riazle (100%, earth-rending tremors) Feb 13, 2022|Lv 51|Galadon|Kraatlul vs 1: <51> Riazle (100%, slash) Feb 14, 2022|Lv 51|Feanwyyn Weald|Melethron vs 1: <51> Riazle (100%, bite) Feb 14, 2022|Lv 51|The Pass|Ceva vs 1: <51> Riazle (100%, typhoon) Feb 16, 2022|Lv 51|The Eastern Road|Korian vs 2: <51> Sazven (77%, icy needle), <51> Riazle (22%) Feb 16, 2022|Lv 51|The Redhorn Mountains|Estilanna vs 2: <51> Riazle (13%), <51> Sazven (86%, icy needle) Feb 18, 2022|Lv 51|Voralian City|Grimhrim vs 1: <51> Riazle (100%, typhoon)
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72895, Riazle's PK Wins
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
PK WinsJan 14, 2022|Lv 30|The Eastern Road|Frella vs 1: <30> Riazle (100%, earth-rending tremors) Jan 14, 2022|Lv 30|Bramblefield Road|Ceva vs 1: <30> Riazle (100%, divine anger) Jan 15, 2022|Lv 36|Fortress of Light|Eilela vs 2: <35> Kobrok (92%), <36> Riazle (7%, venomous cloud) Jan 16, 2022|Lv 36|Arkham|Eilela vs 1: <36> Riazle (100%, venomous slash) Jan 16, 2022|Lv 36|Galadon|Eilela vs 1: <36> Riazle (100%, earth-rending tremors) Jan 16, 2022|Lv 36|The North Road|Loimais vs 1: <36> Riazle (100%, divine anger) Jan 17, 2022|Lv 40|Teth Azeleth|Grintella vs 2: <40> Riazle (28%), <31> Tharkur (71%, slash) Jan 17, 2022|Lv 40|The Redhorn Mountains|Eilela vs 1: <40> Riazle (100%, venomous slash) Jan 18, 2022|Lv 40|The Imperial Palace|Ceva vs 1: <40> Riazle (100%, earth-rending tremors) Jan 20, 2022|Lv 41|The Outlander Refuge|Ceva vs 1: <41> Riazle (100%, lightning bolt) Jan 21, 2022|Lv 41|The Ruins of Ostalagiah|Baemhoog vs 6: <51> Rexan (14%), <41> Riazle (5%), <51> Druindar (26%), <51> Zxctikazxcti (40%), <51> Eilela (11%, claw), <51> Yohlygixx (0%) Jan 23, 2022|Lv 45|Caravans of the Jhaana|Shakiniel vs 1: <45> Riazle (100%, punch) Jan 24, 2022|Lv 51|Galadon|Krislia vs 2: <51> Tharkur (19%), <51> Riazle (80%, earth-rending tremors) Jan 24, 2022|Lv 51|Forest of Prosimy|Krislia vs 1: <51> Riazle (100%, earth-rending tremors) Jan 24, 2022|Lv 51|Silverwood|Danssha vs 3: <51> Tharkur (69%, chop), <51> Riazle (10%), <51> Mastra (19%) Jan 24, 2022|Lv 51|The Spire of the Blood Tribunal|Kadarian vs 4: <51> Rinn (44%, mental assault), <51> Dotarog (19%), <51> Riazle (13%), <51> Carreana (22%) Jan 24, 2022|Lv 51|Arkham|Kadarian vs 3: <51> Dotarog (14%), <51> Rinn (42%, reverberating blast), <51> Riazle (42%) Jan 25, 2022|Lv 51|Northern Foothills|Ithyssraya vs 2: <49> Sazven (43%), <51> Riazle (56%, earth-rending tremors) Jan 26, 2022|Lv 51|Ruins of Maethien|Korian vs 1: <51> Riazle (100%, lightning bolt) Jan 26, 2022|Lv 51|Voralia's Tears|Eilela vs 2: <51> Riazle (17%, slash), <51> Tharkur (82%) Jan 27, 2022|Lv 51|The North Road|Odren vs 1: <51> Riazle (100%, typhoon) Jan 27, 2022|Lv 51|The Redhorn Mountains|Zxctikazxcti vs 1: <51> Riazle (100%, typhoon) Jan 28, 2022|Lv 51|The Spire of the Blood Tribunal|Kadarian vs 2: <51> Dotarog (45%, earth-rending tremors), <51> Riazle (54%) Jan 29, 2022|Lv 51|Mansion of Twilight|Kraatlul vs 1: <51> Riazle (100%, slash) Jan 29, 2022|Lv 51|Forest of Prosimy|Danssha vs 2: <51> Zurrela (80%, KB), <51> Riazle (19%) Jan 29, 2022|Lv 51|The Outlander Refuge|Sadeha vs 2: <51> Zurrela (77%, claw), <51> Riazle (22%) Jan 29, 2022|Lv 51|The Spire of the Blood Tribunal|Kadarian vs 1: <51> Riazle (100%, poison) Jan 29, 2022|Lv 51|Grinning Skull Village|Kadarian vs 2: <50> Baemhoog (6%), <51> Riazle (93%, earth-rending tremors) Jan 29, 2022|Lv 51|Feanwyyn Weald|Kadarian vs 1: <51> Riazle (100%, typhoon) Jan 31, 2022|Lv 51|The Redhorn Mountains|Rexan vs 1: <51> Riazle (100%, typhoon) Feb 1, 2022 |Lv 51|Evermoon Hollow|Melethron vs 1: <51> Riazle (100%, earth-rending tremors)
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72894, Riazle's PK Deaths
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
PK DeathsJan 13, 2022|Lv 26|The Dragon Sea|vs 1: <26> Tamazin (100%, burning, weeping sores) Jan 24, 2022|Lv 51|Galadon|vs 3: <51> Rexan (35%, searing light), <51> Eilela (38%), <51> Kadarian (26%) Jan 25, 2022|Lv 51|The Dwarf Forest|vs 1: <50> Zorp (100%, pierce) Jan 27, 2022|Lv 51|Galadon|vs 1: <51> Rexan (100%, searing light) Jan 29, 2022|Lv 51|Udgaard|vs 1: <51> Sadeha (100%, cleave) Jan 31, 2022|Lv 51|The Eastern Road|vs 1: <51> Rolen (100%, parting blow) Feb 1, 2022 |Lv 51|The Redhorn Mountains|vs 3: <51> Sadeha (32%), <51> Thormmstein (43%), <51> Eilela (23%, claw) Feb 5, 2022 |Lv 51|Forest of Prosimy|vs 2: <51> Zxctikazxcti (31%, smash), <51> Korian (68%) Feb 13, 2022|Lv 51|The Ruins of Ostalagiah|vs 3: <48> Ceva (0%), <51> Sadeha (68%, double spin kick), <51> Svahlfang (31%) Feb 16, 2022|Lv 51|The Eastern Road|vs 4: <51> Sadeha (52%, defilement), <51> Dohri (4%), <51> Korian (22%), <51> Grimhrim (20%) Feb 16, 2022|Lv 51|Khardrath's Planar Sanctum|vs 2: <51> Korian (100%, divine power), <51> Ailill (0%)
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72893, Riazle's Leveling
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
Leveling HistoryJan 10, 2022 (100% exp bonus)|Lv 2 |Hr 0 | Jan 10, 2022 (100% exp bonus)|Lv 3 |Hr 0 | Jan 10, 2022 (100% exp bonus)|Lv 4 |Hr 0 | Jan 10, 2022 (100% exp bonus)|Lv 5 |Hr 0 | Jan 10, 2022 (100% exp bonus)|Lv 6 |Hr 1 | Jan 10, 2022 (100% exp bonus)|Lv 7 |Hr 1 | Jan 10, 2022 (100% exp bonus)|Lv 8 |Hr 1 | Jan 10, 2022 (100% exp bonus)|Lv 9 |Hr 1 | Jan 10, 2022 (100% exp bonus)|Lv 10|Hr 1 | Jan 10, 2022 |Lv 11|Hr 3 | Jan 10, 2022 |Lv 12|Hr 5 | Jan 11, 2022 |Lv 13|Hr 9 | Jan 11, 2022 |Lv 14|Hr 12 | Jan 11, 2022 |Lv 15|Hr 13 | Jan 11, 2022 |Lv 16|Hr 16 | Jan 12, 2022 |Lv 17|Hr 19 | Jan 12, 2022 |Lv 18|Hr 20 | Jan 12, 2022 |Lv 19|Hr 22 | Jan 12, 2022 |Lv 20|Hr 23 |29 Dareanna, 23 Mernak, Jan 12, 2022 |Lv 21|Hr 25 |18 Pyzsh, Jan 13, 2022 |Lv 22|Hr 28 |19 Fselim, Jan 13, 2022 |Lv 23|Hr 30 | Jan 13, 2022 |Lv 24|Hr 31 |31 Dareanna, Jan 13, 2022 |Lv 25|Hr 33 |21 Zhaell, Jan 13, 2022 |Lv 26|Hr 34 |23 Zhaell, Jan 13, 2022 |Lv 27|Hr 36 |18 Kweesi, Jan 13, 2022 |Lv 28|Hr 37 |20 Kweesi, 29 Dezzos, Jan 13, 2022 |Lv 29|Hr 37 |33 Dotarog, 30 Dezzos, Jan 13, 2022 |Lv 30|Hr 38 |34 Dotarog, 31 Dezzos, Jan 15, 2022 (100% exp bonus)|Lv 31|Hr 55 |31 Dareanna, 27 Tharkur, Jan 15, 2022 (100% exp bonus)|Lv 32|Hr 55 |33 Dareanna, 28 Tharkur, Jan 15, 2022 (100% exp bonus)|Lv 33|Hr 55 |33 Dareanna, 29 Tharkur, Jan 15, 2022 (100% exp bonus)|Lv 34|Hr 55 |34 Dareanna, 30 Tharkur, Jan 15, 2022 (100% exp bonus)|Lv 35|Hr 56 |35 Dareanna, 31 Tharkur, Jan 15, 2022 (100% exp bonus)|Lv 36|Hr 56 |36 Dareanna, 37 Dotarog, Jan 16, 2022 (100% exp bonus)|Lv 37|Hr 78 | Jan 17, 2022 (100% exp bonus)|Lv 38|Hr 81 | Jan 17, 2022 (100% exp bonus)|Lv 39|Hr 82 | Jan 17, 2022 (100% exp bonus)|Lv 40|Hr 82 |31 Makar, Jan 19, 2022 |Lv 41|Hr 102| Jan 22, 2022 |Lv 42|Hr 129|48 Zurrela, 48 Dotarog, Jan 22, 2022 |Lv 43|Hr 130|49 Zurrela, 49 Dotarog, Jan 22, 2022 |Lv 44|Hr 130|50 Zurrela, 49 Dotarog, Jan 23, 2022 |Lv 45|Hr 130| Jan 23, 2022 |Lv 46|Hr 138|46 Tharkur, 51 Zurrela, Jan 23, 2022 |Lv 47|Hr 138|47 Tharkur, 51 Zurrela, Jan 23, 2022 |Lv 48|Hr 138|42 Sazven, 48 Tharkur, Jan 23, 2022 |Lv 49|Hr 138|43 Sazven, 49 Tharkur, Jan 23, 2022 |Lv 50|Hr 139|44 Sazven, 50 Tharkur, Jan 23, 2022 |Lv 51|Hr 139|45 Sazven,
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72892, Riazle's Timeline
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
TimelineMon Jan 10 12:19:01 2022 at level 10 (0 hrs): Empowered by Joihe to level 30 <PK: 0-0>
Mon Jan 10 12:23:52 2022 at level 10 (0 hrs): Set shaman path Desolation by Joihe. <PK: 0-0>
Tue Jan 11 18:08:01 2022 at level 15 (12 hrs): Riazle has pledged to the Outlanders of Thar-Eris <PK: 0-0>
Wed Jan 12 17:08:49 2022 at level 20 (23 hrs): Riazle advanced to level 20 <PK: 0-0>
Thu Jan 13 12:14:04 2022 at level 24 (30 hrs): Riazle moved to Udgaardian Plains (Outlander induction) <PK: 0-0>
Thu Jan 13 12:14:04 2022 at level 24 (30 hrs): Inducted into OUTLANDER by Mastra <PK: 0-0>
Thu Jan 13 20:57:20 2022 at level 30 (34 hrs): Riazle advanced to level 30 <PK: 0-1>
Sun Jan 16 08:01:36 2022 at level 36 (66 hrs): Empowerment changed by Joihe to level 51. <PK: 3-1>
Mon Jan 17 11:08:27 2022 at level 40 (78 hrs): Riazle advanced to level 40 <PK: 6-1>
Wed Jan 19 12:36:32 2022 at level 41 (103 hrs): Set shaman path Revelation by Joihe. <PK: 8-1>
Sun Jan 23 18:58:14 2022 at level 51 (137 hrs): Riazle advanced to level 51 <PK: 10-1>
Wed Jan 26 10:11:02 2022 at level 51 (156 hrs): Riazle has been granted by Ergush <PK: 14-3>
Mon Feb 21 06:51:50 2022 at level 51 (273 hrs): Hero Delete <PK: 45-11>
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72891, Riazle's Mob Deaths
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
Mob DeathsJan 11, 2022|Lv 13|Udgaardian Plains|a tawny deer by charge Jan 12, 2022|Lv 21|Keep of the Righteous|Tigemirs by pierce Jan 17, 2022|Lv 37|Khardrath's Planar Sanctum|a huge lightning quasi-elemental by electrical discharge Jan 21, 2022|Lv 41|Underdark|Nizhul, the Patron of Nel'Zikahn by stab Jan 22, 2022|Lv 42|The Tower of Trothon|an Ice Drake by freezing bite Jan 26, 2022|Lv 51|The Green Lair|Vyndione, the moss troll druid of rot by sting Jan 29, 2022|Lv 51|Udgaard|the greater jaette watchman by cleave Feb 6, 2022 |Lv 51|Mortorn|the old innkeeper by punch Feb 7, 2022 |Lv 51|Underdark Mines|the dwarven berserker by punch Feb 7, 2022 |Lv 51|Whistlewood Swamp|a massive treant by pound Feb 7, 2022 |Lv 51|The Aryth Ocean|a massive treant by pound Feb 11, 2022|Lv 51|The White Lair|a grizzled yeti by headbutt Feb 17, 2022|Lv 51|Underdark|the displacer beast by claw Feb 17, 2022|Lv 51|Lower Cragstone|the Councillor Deltha'zz by torments Feb 17, 2022|Lv 51|Ruins of Maethien|a small Nightwalker by claw
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72890, Riazle's Edges
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
EdgesFlawsRacial EdgesClass EdgesDivine Contagion Wild Shaman Inquisitor
EdgesSightbinder Hex Augur Empowered Enfeeblement Keys to Success Veil Render
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72889, Riazle's Cabal Specifics
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
Cabal SpecificsCabal Statistics# of logins with their cabal item   | 127 | # of logins without their cabal item   | 8 | # of logouts with their cabal item   | 128 | # of logouts without their cabal item   | 2 | # of times they lost their cabal item   | 5 | # of times they retrieved their cabal item   | 8 | # of times they took another cabal item   | 67 |
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