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Topic subject[FORTRESS] Jemr the Spirit of the Shield, Cardinal of the Golden Sun
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7070, [FORTRESS] Jemr the Spirit of the Shield, Cardinal of the Golden Sun
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Jemr the Spirit of the Shield, Cardinal of the Golden Sun


Description

Closely cropped white hair rings the sides of this otherwise
bald man's head. His face is tan and lined with fine wrinkles
about the eyes and mouth, with sparse grey stubble growing
more thickly on his chin. He is tall for man and his body is
lanky, but he does not look feeble or weak, at least for his age.
His clothes are simple and generally well cared for, though a bit
frayed at the edges, and around his neck a small tooth hangs on
a faded brown cord.


Score

Level51SexmaleRacehuman
EthosNeutralAlignGoodClassshapeshifter
Practices0Trains0HometownHamsah Mu'tazz
Exp438900To Level21600SphereKnowledge
Age old, 67 years old (383 hours)
Hit Points729Mana950Movement659
Strength15Intelligence19Wisdom20
Dexterity16Constitution3Charisma18
Carry #2/28Carry Weight44 lb 15 oz  
Gold0Silver0Copper0
Wimpy0MoraleModerate  
Hitroll7Damroll0  
7087, Jemr's Role Chapter 5
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Role

Chapter 5


Day of Freedom, 5th of the Month of Winter
Added Fri Apr 22 17:42:05 2005 at level 1:

Well I'm on my way now, despite the nearly interminable delays of the crew.
I think they finally got around to hoisting up the anchor and raising the
sails sometime around noon, nevermind the captain's vociferous demands last
night that I be here with all my things and ready to board at 7:00 sharp,
because "This is a business, not a pleasure cruise, and these carrots have
to be in port by nightfall!" I swear that fat bastard spent most of the
morning sprawled out on the deck, stuffing his face with the precious cargo
and staring absentmindedly at the thin white clouds overhead which were making
considerably more progress northwards than ourselves. And the crew, while less
blatantly obvious in their desire to do as little as possible, was if anything
more earnest about it, and I consider it a small miracle to be on the way at all.

Still, we caught a fine wind just outside the harbor and are making such good
time now that I almost think we really might make our first port by nightfall.
These giants really are unsurpassed in their indolence but at least they have
enough competence to make up for it. I wonder if all giants are such extraordinary
sluggards, and whether it's simply a characteristic of their size? It must take a
terrible amount of energy to get that much bulk moving... in any case it's something
to research a bit more when I reach the continent. I'm sure there will plenty of new
giants to observe after I arrive. Maybe it's just because they're sailors.


Uncle Ravlel spent all morning in much the same manner as he spent the last two weeks,
trying to impress upon me the overwhelming practicality of joining a troupe of bards
and becoming some sort of singing, dancing fool. "Look at your cousin Alk, he trained as
a bard in Seantryn Modan and there's no end to the job offers he receives. Birthdays,
graduations, he even sang at the deputy magistrate's wedding. The magistrate, Jemr!"
Ugh, first of all Alk is a good man, but he simply cannot sing. I heard him try to hit
the high notes in the tranquil serenade he sang at that wedding and it sounded like someone
beating a stray cat with another cat wielded by the tail. And besides the fact that if
anything I sing worse than Alk, I really have no inclination to belt out hackneyed songs
to a second rate magistrate and his pig-faced bride just so I can earn a few coins. There
must be more interesting jobs than professional loudmouth. It's hard to tell for sure
because these loafers spend most of their time laying around anyway, but I think we've
reached some sort of unspoken bedtime, so I'm going to turn in for the night. Hopefully
I can manage to update this journal at least semi-regularly. Thank god we're finally on our way.

Jemr Sounding

7086, Jemr's Role Chapter 4
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Role

Chapter 4


Day of the Moon, 15th of the Month of Winter
Added Sun Apr 24 22:04:16 2005 at level 1:

Stopped in Seantryn Modan three days ago to drop off some lumber we'd picked up on the
way and then the crew loaded the ship with crates of scimitars bound for the Sultan in
Hamsah Mu'tazz. It was nice to stretch my legs on real land for a bit, but I quickly
felt an impatient longing to be back out at sea among the wind and the waves. There's a
calming dullness out on the ocean, surrounded by the endless miles of bleak, featureless
water, which belies the incredible diversity of activities going on beneath the surface.
I was bored stupid until I found that by lying on the deck and peering down into the waves
I could actually see down almost to the bottom. The number of creatures below and the contrast
with the uniformly barren scene above is amazing. Schools of brilliant silver fish all moving
as one, bright red crabs scuttling across white sands on their way from one group of rocks to
another. The jungle of green plants swaying in the current and the rainbow of small colored
fish hovering around and within them, staking out their territory and searching for a meal.
It's one of the most fascinating places I've ever seen and it has made the long voyage
much more bearable.

The journey has also been enlivened a bit by the addition of another passenger whom we picked
up in Seantryn Modan, a young man who says he's bound for Hamsah and a life spent studying
the art of necromancy. He appeared on the docks around noon and while his pale sickly body
didn't seem to agree very well with either the sunshine or his luggage, he managed to make it
on board well before departure, largely thanks to the captain's supremely acute distaste for
leaving any place on time.

The man had a pasty, sullen look to him but I was feeling lonely so I offered to help him
find a bunk and get settled in, and after a bit of forced and rather ackward pleasantries, he
began to open up a bit. It was quickly apparent that he's one of the most callous, sadistic
men I've ever met and after a few minutes I almost wished I'd never talked to the bastard.
Absurdly bitter hatred and racism, mixed with almost lecherous greed, plus deep insecurities
which seemed to fuel an overwhelming paranoia, made it slightly difficult to enjoy myself
around the man. But he knew a lot more about life on the mainland and we both shared a strong
curiousity about the life and biology of organisms, though for quite different reasons, so that
we ended up having several fascinating if not pleasant conversations about the guilds teaching
in the cities and various topics concerning creatures and how life functions. He really does
have a terribly brilliant mind and it seems a dangerous shame that it's going to be bent towards
the path he seems headed down. For his own part, when the man realized I didn't see his views
very favorably, he suggested I might avoid the hassle of joining a guild and just become a slave
instead.

We haven't spoken much since then. I'm content to let him sit below deck and brood and he seems
to feel likewise, although we occasionally discuss scientific issues we both have an interest in.
I still spend most of my time watching the sea floor drift by, but now my mind is preoccupied with
what studies I'll devote myself to when we finally reach the city. I've pretty well dec

7085, Jemr's Role Chapter 3
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Role

Chapter 3


Day of Thunder, 8th of the Month of the Winter Wolf
Added Tue Apr 26 20:09:35 2005 at level 1:

The ship arrived at the Hamsah docks this afternoon. The necromancer and myself parted company
not as friends but with a sort of wary respect for each other's abilities. I'm rather glad I met
the man before he had enough training to be tempted to practice his art on me. Wandered about the
city for a while, exploring the markets and the temples before making my way over to the shapeshifter's
guild. A spacious, recently constructed building that seemed very impressive and a little imposing.
There was a bit of confusion at first when I made my way up the stairs and couldn't find anyone to
speak with, but after being startled nearly back down the stairs by a voice I couldn't see, the
guildmaster made himself visible and following a few surprisingly simple questions I was admitted into
the guild as an apprentice of magic. There really didn't seem to be any sort of requirements or tests
for entrance and I'm a bit worried that maybe they don't keep very high standards in this guild, but
I've yet to meet any fellow students so it's too early to judge. My teacher seems quite knowledgeable
at any rate.

There are five foci to pick among and the guildmaster thinks I can probably handle learning two of them.
They all sound interesting and I think I could learn a great deal and be happy with any of the five but
I haven't been able to decide on any of them yet. There's no rush though, I have quite a lot to learn
apparently before I will be ready to take my first form whatever it is, so I'm going to focus on the
skills they're teaching me now and spend a while longer examining my options.

JS

7084, Jemr's Role Chapter 2
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Role

Chapter 2


Day of Deception, 23rd of the Month of the Winter Wolf
Added Wed Apr 27 19:12:48 2005 at level 15:

Spent a while out hunting and learning the basic spells, then made visits to the guilds in Galadon
and Voralian City. Met significantly more students in the Galadon guild than in Hamsah and searched
through the libraries of both guilds, reading up on the history of the profession and what has been
discovered so far. There were plenty of works written on the animals inhabiting the forests and
mountains in the area, and numerous scrolls on the methods used to take shape, but I could find very
little concerning the creatures of the sea and not much more about the air focus.

So I've pretty much decided to focus most of my efforts on understanding the water path. It's an excellent
opportunity to advance the guild's knowledge and frankly I find the sea far more interesting at any rate.
So much has already been studied on the terrestrial creatures, there seems little new to offer. I'm looking
forward to finally learning enough to take shape and do some exploring down where I could only look before.

JS

7079, Jemr's Cabal Powers List
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Cabal Powers List

Level 10favor of the sun94%
Level 24spirit sight80%
Level 30altruism85%
Level 32succor85%
Level 35curse of radiance73%
7083, Jemr's Role Chapter 1
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Role

Chapter 1


Day of Freedom, 32nd of the Month of Old Forces
Added Tue May 10 04:32:59 2005 at level 36:

Several friends fell defending themselves against the Empire. I was unable to help
but there would have been little chance of turning the tide even if I could have fought.
The slaughter was merciless and, as near as I could determine, senseless. And it
was only the most recent of many vicious attacks I've witnessed, by evil of all manner
of persuation, imperial or otherwise.

I've come to believe that there is little hope of progress, for good or for knowledge,
with this sort of nonsense taking place all across the land. Half those fools care
nothing for knowledge and the other half only seek the sort that will serve their own
agenda. They make it exceedingly difficult to produce any sort of research for the
general benefit of the lands and the guild.

I'm thinking of seeking a place within the Fortress of Light as a scribe. Little good
will be achieved if I simply avoid confronting the problem and focus solely on my studies.
And some things are proving to be more important than a couple pages of notes for the guild.

7082, Jemr's Immortal Comments
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Immortal Comments

Thu May 12 19:44:55 2005 by 'An Immortal' at level 43 (78 hrs):
An Immortal added 500 exp for: has a role

Tue Jul 12 22:40:56 2005 by 'Aarn' at level 51 (225 hrs):
I've got a present for you, and I'll give you a hint... it's not a toaster! In this case, it's a... shiny new title!

Tue Jul 26 09:08:21 2005 by 'Drokalanatym' at level 51 (266 hrs):
Dude is totally willing to get himself killed to save others in raids, etc.

Fri Aug 19 21:34:10 2005 by 'An Immortal' at level 51 (358 hrs):
An Immortal added 500 exp for: Kahr Zhur tree fun.

Sat Aug 20 00:27:29 2005 by 'An Immortal' at level 51 (358 hrs):
An Immortal added 600 exp for: Bonus for good handling of an Eshval-empowered healer that wanted into Acolytes.

Sat Aug 20 00:29:41 2005 by 'Aarn' at level 51 (358 hrs):
While he hasn't exactly been a killer stand-out leader, he has been decent and consistent. Haven't been disappointed with the choice!

Sat Aug 20 20:58:19 2005 by 'An Immortal' at level 51 (363 hrs):
An Immortal added 500 exp for: Keeps on trucking and trying to retrieve when other guys would hide or log.

Tue Aug 23 20:04:45 2005 by 'An Immortal' at level 51 (381 hrs):
An Immortal added 500 exp for: Attempting to destroy the tree, however failing

7081, Jemr's Gank-O-Meter
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

PK Gank-O-Meter

PK Gank-O-Meter

Total PK Wins  8
Total PK Assists  14
Average Group Size Per Kill  2.41

Death's Gank-O-Meter says: Super-Ganky

Average Group Size Per Death  1.45

Death's Ganked-O-Meter says: Murdered By The Self-Reliant

7080, Jemr's PK Statistics
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

PK Statistics

PK Statistics

Total PK Wins  8 (8 at level 51)
Total PK Losses  47
Total Mob Deaths  30
# of Assassination Deaths  4

PK Wins by Class
VS. thief  1
VS. warrior  5
VS. assassin  1
VS. bard  1

PK Wins by Cabal
VS. BATTLE  4
VS. EMPIRE  2
VS. SCION  2

PK Wins by Align
VS. Good  0
VS. Neutral  4
VS. Evil  4

PK Deaths by Class
VS. transmuter  2
VS. thief  1
VS. warrior  7
VS. assassin  6
VS. invoker  8
VS. necromancer  9
VS. bard  8
VS. shaman  4
VS. healer  1
VS. conjurer  1

PK Deaths by Cabal
VS. None  10
VS. BATTLE  7
VS. EMPIRE  13
VS. SCION  17

PK Deaths by Align
VS. Good  0
VS. Neutral  5
VS. Evil  42
7078, Jemr's Spell List
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Spell List

Level 1faerie fire91%
Level 1ventriloquate87%
Level 2detect magic57%
Level 2shell of the armadillo1%
Level 3detect invis100%
Level 3hooves of the gazelle1%
Level 4invis89%
Level 4tail of the lizard1%
Level 6claw of the lion83%
Level 8horns of the bull94%
Level 9infravision46%
Level 10fly100%
Level 10paws of the cheetah1%
Level 11giant strength93%
Level 12fangs of the serpent1%
Level 13faerie fog89%
Level 14teleport99%
Level 14water breathing88%
Level 14ears of the bat92%
Level 15haste100%
Level 15identify91%
Level 15locate object100%
Level 15shapeshift85%
Level 17dispel magic80%
Level 18cancellation79%
Level 18slow100%
Level 22fumble79%
Level 23enlarge71%
Level 24pass door99%
Level 24stone skin100%
Level 26reduce71%
Level 28word of recall99%
Level 34spiderhands74%
Level 36control translucence100%
Level 36bless water83%
7077, Jemr's Skill List
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Skill List

Level 1dagger91%
Level 1staff75%
Level 1whip74%
Level 1scrolls77%
Level 1staves76%
Level 1wands82%
Level 1recall100%
Level 1spellcraft100%
Level 5meditation100%
Level 8haggle73%
Level 14trance100%
Level 15fast healing100%
Level 18spiritual link89%
Level 19parry74%
Level 20pugil85%
Level 20lash76%
Level 20pen73%
Level 25hand to hand87%
Level 29shapeshift skill100%
Level 30second attack100%
Level 34control levitation100%
Level 35control speed100%
Level 36control skin100%
Level 37control phase100%
7076, Jemr's Title History
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Title History

Mon Jun 6 23:45:19 2005, level 51 (153 hrs):
Jemr the Grand Master of Changelings, Acolyte of the Golden Sun

Tue Jul 12 01:25:59 2005, level 51 (222 hrs):
Jemr the Grand Master of Changelings, Cardinal of the Golden Sun

Tue Jul 12 22:39:27 2005, level 51 (225 hrs):
Jemr the Spirit of the Shield

Tue Jul 12 22:39:39 2005, level 51 (225 hrs):
Jemr the Spirit of the Shield, Cardinal of the Golden Sun

7075, Jemr's Timeline
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Timeline

Wed Apr 27 22:12:17 2005 at level 20 (18 hrs):
Jemr advanced to level 20

Thu May 5 13:19:11 2005 at level 30 (45 hrs):
Jemr advanced to level 30

Wed May 11 00:47:30 2005 at level 38 (68 hrs):
Inducted into FORTRESS by Cytherea.

Wed May 11 03:03:55 2005 at level 40 (68 hrs):
Jemr advanced to level 40

Tue May 17 12:59:04 2005 at level 51 (100 hrs):
Jemr advanced to level 51

Mon Jun 6 23:45:19 2005 at level 51 (153 hrs):
Shokai made Jemr an Acolyte

7074, Jemr's Cabal Specifics
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Cabal Specifics

Cabal Statistics

# of logins with their cabal item  86
# of logins without their cabal item  15
# of logouts with their cabal item  81
# of logouts without their cabal item  6
# of times they lost their cabal item  43
# of times they retrieved their cabal item  18
# of times they took another cabal item  27

7073, Jemr's Class Specifics
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Class Specifics

You can shapeshift into the following

Level 16  Penguin  Confident
Level 24  Crab  Skilled
Level 30  Tarpon  Confident
Level 35  Sand lizard  Confident
Level 43  Manta ray  Confident
Level 49  Porcupine  Confident
7071, Jemr's Best Set of Equipment
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Best Set of Equipment

worn on finger(Glowing) (Humming) a ring set with a shard of blue crystal
worn on finger(Glowing) (Humming) a ring set with a shard of blue crystal
worn around neck(Glowing) a mantle of earth
worn around neck(Glowing) a mantle of earth
worn on body(Glowing) (Humming) a robe of invocation
worn on head(Glowing) (Humming) the pearl crown of the tritons
worn on face(Glowing) a lions head mask
worn on legs(Glowing) a set of arborian leggings
worn on feetfirewalker boots
worn on hands(Glowing) a set of arborian gauntlets
worn on armsa pair of armguards from the snow worm
worn as shielda shield from the hide of a snow worm
worn about bodyblack robes slashed with crimson
worn around waista wide bronze belt
worn on wristthe Bracelet of Longevity
worn on wrist(Humming) a bracelet of woven gold
wielded(Invis) (Glowing) a fine elven dagger named 'Fang'
7072, Jemr's Statistics
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Statistics

Experience Breakdown

Experience from Cabal raiding500
Experience from Skill improvements5203
Experience from Exploration1450
Experience from Quests0
Experience from Commerce1995

Adventuring Statistics

Character Created  Fri Apr 22 11:26:17 2005
Quests Completed  3
Exploration Points Found  23
Bonus Experience from Immortals  2600
(WANTED) Criminal  3 times
Hours spent at Hero  281 hours
% of lifetime in the wilderness  21 %
% of lifetime in the cities  11 %
% of lifetime in the Inn of the Eternal Star  3 %
% of lifetime caballed  81 %