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39173, [OUTLANDER] Ruch Galice the Dweller of the Wilds
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
Ruch Galice the Dweller of the Wilds
DescriptionYou barely glimpse the form before you as it melds into the background. The thin, somewhat tall shape is covered in ritualistic tattoos. Decades spend in the woods have scarred and tanned his ivory skin. A melange of leathers from different beasts cover his wiry frame while a few bits of rocks decorate his hands and neck. He carries a slender staff that is hand-crafted but better than anything you've ever seen in any shop in the realm. The mud splashed on his skin almost make him seem a swamp creature.
Score
Level | 51 | Sex | male | Race | wood-elf | Ethos | Chaotic | Align | Neutral | Class | ranger | Practices | 3 | Trains | 0 | Hometown | Jade Mountains | Exp | 616500 | To Level | 28200 | Sphere | Earth | Age mature, 382 years old (193 hours) | Hit Points | 747 | Mana | 724 | Movement | 1018 | Strength | 19 | Intelligence | 23 | Wisdom | 21 | Dexterity | 24 | Constitution | 17 | Charisma | 18 | Carry # | 0/38 | Carry Weight | 0 lb 0 oz | | | Gold | 0 | Silver | 0 | Copper | 0 | Wimpy | 200 | Morale | Moderate | | | Hitroll | 36 | Damroll | 23 | | |
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39185, Ruch's Skill List
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
Skill ListLevel 1 | axe | 100% | Level 1 | dagger | 100% | Level 1 | mace | 100% | Level 1 | spear | 100% | Level 1 | sword | 100% | Level 1 | staff | 100% | Level 1 | whip | 92% | Level 1 | parry | 100% | Level 1 | talismans | 97% | Level 1 | recall | 100% | Level 2 | improved compare | 83% | Level 2 | improved consider | 90% | Level 2 | light armor use | 100% | Level 3 | elbow | 86% | Level 4 | camouflage | 100% | Level 5 | dirt kicking | 100% | Level 5 | quiet movement | 100% | Level 6 | fast healing | 100% | Level 6 | knee | 86% | Level 7 | acute vision | 100% | Level 7 | pathfinding | 100% | Level 7 | aim | 80% | Level 7 | dark vision | 1% | Level 8 | kick | 100% | Level 8 | second attack | 100% | Level 9 | dodge | 100% | Level 9 | butcher | 98% | Level 10 | herbs | 100% | Level 10 | protection heat cold | 100% | Level 11 | disarm | 100% | Level 11 | skin | 72% | Level 11 | harvest | 71% | Level 11 | wallop | 29% | Level 12 | ambush | 100% | Level 13 | enhanced damage | 100% | Level 14 | hand to hand | 100% | Level 14 | draw breath | 74% | Level 15 | haggle | 1% | Level 15 | tame | 78% | Level 15 | extinguish | 92% | Level 16 | lash | 73% | Level 16 | pierce | 100% | Level 17 | strengthen | 76% | Level 17 | brawling | 100% | Level 17 | bone armor use | 72% | Level 18 | lore | 100% | Level 18 | dual wield | 100% | Level 19 | creep | 100% | Level 20 | attune | 84% | Level 20 | shield cleave | 76% | Level 20 | pugil | 100% | Level 20 | warcry | 99% | Level 20 | brutal rush | 85% | Level 20 | serpent strike | 100% | Level 20 | pen | 1% | Level 21 | thrust | 95% | Level 22 | camp | 100% | Level 24 | bloodletting | 71% | Level 25 | third attack | 100% | Level 25 | improvise weapon | 78% | Level 25 | subvert | 73% |
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39196, Ruch's Role Chapter 5
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
RoleChapter 5 Simplifying his Life. Added Fri Mar 9 10:52:54 2012 at level 51:Ruch had enjoyed considerable prowess, at least from his point of view, during his hunts. By timing his hunts, with considerable patience and some very good luck, he had managed to kill several of what he viewed as the most formidable foes. He was under no delusions about how deadly he was to population as a whole, but he felt that when he chose his hunts, he had a good chance of success.
However, when he sat down to meditate upon his hunts, he became concerned. Ruch examined his self and wondered how much of his success was attributable to his luck in finding good armor and clothing and how much to his own prowess. He also realized he had felt a sense of burden by all the things he wore. It was then that Ruch realized that he had strayed too far from his early simple longings. So with that in mind, he removed the larger pieces of armor and left them for others to use, keeping only a few trinkets of adornment, a pair of boots for backraking and a girdle for his herbs.
Having done this and not only simplified his own existence, but strengthening the youngsters in the Tree, he breathed a calming meditative breath and continued on his hunts. Now would come the real tests of his prowess, unencumbered by what most considered necessity. But what he knew from the Ancients to be trappings of greed.
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39195, Ruch's Role Chapter 4
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
RoleChapter 4 A philosophical musing. Added Sun Feb 19 17:19:24 2012 at level 50:Ruch had many debates with himself about the existential conflict between Order and Chaos. Most of the time he felt that Chaos was the natural progression of all life and that when we reached the state of perfect Chaos we all would be in a state of perfection forever. He understood the position of most beings though that rebelled against this notion of perfection. They insisted on Order because it was familiar and safe and their rather feeble minds could grasp it readily.
In this context, the Spire became a home for the insecure because they could attempt to garner enough safety through Order. The Imperial philosophy however seemed to Ruch to be one of using this insecurity to gather more power for themselves and through Order, regulate the behavior of weaker beings. It's not really that much different than what the Fortress seeks where they desire everyone to follow in their footpaths of their own self-perceived righteousness. Nevertheless, they have all adopted philosophies that are short-sighted and wrong.
Ruch came to the conclusion that it was these misguided philosophies layered with greed and power that had led so many astray from the Thar-Eris. Now if he could only figure out how to bring it all back to the primeval path of increasing chaos.
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39194, Ruch's Role Chapter 3
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
RoleChapter 3 A little update Added Sat Jan 28 21:50:35 2012 at level 40:Much has passed between the chapters recorded here amongst the ether in the life of Ruch Galice. Ruch had analyzed his hunting problems and decided that two problems needed to be addressed -- deficient skills and overthinking the prey. To address the first he decided to concentrate on hunting alone and hunting dangerous prey. This forced him to learn his skills to the best of his ability and put all the blame or fame on himself alone. The second problem was addressed by simply diving all in to every hunt.
What really helped was the awakening of his instincts that were brought out by being brought into the Tree. Yes, Ruch had been inducted into the Outlanders by Rolas Spiritwind, the Harbinger. Associating and emulating these esteemed hunters led Ruch to some modest success in hunting. But he had faced some of his biggest challenges in simply finding dangerous game to hunt.
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39193, Ruch's Role Chapter 2
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
RoleChapter 2 On Hunting. Added Thu Jan 12 11:06:57 2012 at level 25:Ruch had to admit that even after the training and practice, he was still an indifferent killer. Oh he was good enough hunting the strange abominations of trolls and in liberating the souls of slaves, But when it came to killing necromancers or conjurers, he was a bit incompetent. The first, a necromancer he managed to lure into a trap which didn't work as planned because he was too slow on the attack, still managed to send the black mage running with only a few drops of blood left but Ruch was blind and could not chase. The second, a conjurer who wandered into an ambush, fled again before gasping his last breath.
The problem, as Ruch saw it, was that his academic training left him deeply ambivalent towards taking life. Philosophically he understood that re-incarnation would make the death impermanent and that was enough to let him hunt. But he needed to find a way to finish the hunt if he was to be of value to the Tree. That had been made clear to him by Rolas Spiritwind, the Harbinger. Ruch had begun to doubt whether he would actually make a good member of the Outlander group given their generally bloodthirsty reputation. He felt strongly about Thar-Eris but wasn't confident he'd ever be a master hunter. As a result of all this deliberation, Ruch decided to practice his skills tirelessly until he knew that a lack of skill wasn't the impediment. With that cause isolated, he pursued his hunts mostly alone with his thoughts.
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39192, Ruch's Role Chapter 1
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
RoleChapter 1 The Savage Philosopher Added Tue Jan 10 14:19:54 2012 at level 20:Ruch Galice was a philosphic savage, or perhaps better put, a savage philospher. Ruch led an interesting childhood with some of the usual events -- orphaned during an orc rampage, sold as a house slave to drow and rescued by high elves. Because he was still quite young when rescued, he was adopted into a scholastic family in Darsylon. Ruch spent the rest of his youth in various academies where he excelled in his studies.
However, Ruch suffered the usual discrimination that many high elves feel for their woods kin. While somewhat protected by the family, it nevertheless gave him a sense of not belonging that permeated his existence. His studies had led him into philosophy where he thrived, trying to find a sense of belonging in higher thought. His studies of wood-elf patterns and logic appealed to him but, again, he didn't feel connected to his feral kin in his bones.
It was on a trip through the lands of the OneHearts where he had a lengthy discussion with the mystics and the Chief where he found a belief that rang true -- The belief in Thar-Eris as the correct pattern for existence. Once he found that core belief, he pursued the logic towards the end that led to adopting a simple hunter existence. The savage lifestyle seemed closer to the Earth and truer to all existence.
Ruch then sought out what sources he could and began to rely more on his instincts in pursuit of this simpler life. Amongst those whom he eventually sought were the Outlanders. Their pursuit of individuality in bringing about the return of Thar-Eris appealed strongly to his core nature.
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39191, Ruch's Immortal Comments
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
Immortal CommentsWed Jan 11 10:47:33 2012 by 'An Immortal' at level 23 (19 hrs): An Immortal added 1000 exp for: He was an orphan that, through a series of unfortunate events, got raised by elves in Darsylon. He went out to speak with the One Hearts and realized he never felt at home and wanted to serve Thar-Eris.
Fri Feb 3 09:39:24 2012 by 'An Immortal' at level 40 (87 hrs): An Immortal added 400 exp for: More updates about joining Outlander, hunting, tactics, etc. Still working on becoming more skilled, I guess.
Thu Feb 23 21:15:39 2012 by 'An Immortal' at level 50 (152 hrs): An Immortal added 400 exp for: Updates about chaos. Basically, he thinks chaos is the perfect way all life strives to be and orderly people are insecure and hide behind false rules.
Sat Feb 25 14:44:07 2012 by 'Neltouda' at level 51 (161 hrs): I think being inducted into outlander for over 100 hours is deserving of a last name.
Sun Mar 11 10:27:18 2012 by 'An Immortal' at level 51 (185 hrs): An Immortal added 400 exp for: In reflecting about his fights, he thought he was successful because of all the crap he wore, so he shed most of it and fights lighter now.
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39190, Ruch's Gank-O-Meter
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
PK Gank-O-MeterPK Gank-O-MeterTotal PK Wins   | 13 | Total Solo PKs   | 9 | Total PK Assists   | 4 | Average Group Size Per Kill   | 1.65 |
Death's Gank-O-Meter says: Somewhat Ganky Total PK Losses   | 5 | Total Solo PK Losses   | 1 | Average Group Size Per Death   | 2.20 |
Death's Ganked-O-Meter says: Trampled by Angry Hordes
39189, Ruch's PK Statistics
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
PK StatisticsPK StatisticsTotal PK Wins   | 13 (5 at level 51) | Total PK Losses   | 5 | Total Mob Deaths   | 9 |
PK Wins by Class | VS. warrior   | 2 | VS. paladin   | 2 | VS. assassin   | 3 | VS. necromancer   | 1 | VS. bard   | 2 | VS. conjurer   | 1 | VS. shapeshifter   | 2 |
PK Wins by Cabal | VS. None   | 4 | VS. FORTRESS   | 3 | VS. EMPIRE   | 1 | VS. SCION   | 1 | VS. NEXUS   | 2 | VS. TRIBUNAL   | 2 |
PK Wins by Align | VS. Good   | 5 | VS. Neutral   | 5 | VS. Evil   | 3 |
PK Deaths by Class | VS. thief   | 1 | VS. warrior   | 2 | VS. paladin   | 2 |
PK Deaths by Cabal | VS. FORTRESS   | 2 | VS. EMPIRE   | 2 | VS. TRIBUNAL   | 1 |
PK Deaths by Align | VS. Good   | 3 | VS. Neutral   | 0 | VS. Evil   | 2 |
39188, Ruch's Cabal Powers List
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
Cabal Powers ListLevel 11 | windwalk | 100% | Level 15 | feral rage | 100% | Level 19 | trepidation | 72% | Level 23 | chameleon | 74% | Level 25 | beast call | 70% |
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39187, Ruch's Spell List
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
Spell ListLevel 8 | armor | 100% | Level 17 | call lightning | 74% | Level 20 | entangle | 100% | Level 23 | protection from metals | 99% | Level 28 | swarm of leeches | 100% | Level 30 | imbue weapon | 77% | Level 36 | scourge of mosquitoes | 100% |
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39186, Ruch's Skill List
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
Skill ListLevel 26 | evade | 83% | Level 27 | ancient instincts | 95% | Level 28 | survivalist | 100% | Level 28 | smear mud | 100% | Level 30 | careful vision | 100% | Level 30 | fashion staff | 75% | Level 30 | track | 100% | Level 30 | staunch | 71% | Level 30 | swampmire | 100% | Level 30 | deadfall | 73% | Level 32 | fashion spear | 72% | Level 32 | waylay | 73% | Level 33 | warpaint | 100% | Level 35 | legendary awareness | 78% | Level 35 | backrake | 100% | Level 35 | wilderness familiarity | 100% | Level 40 | snare | 82% | Level 42 | savage blow | 100% | Level 45 | pursuit | 85% |
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39184, Ruch's Title History
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
Title HistorySat Feb 25 14:41:57 2012, level 51 (161 hrs): Ruch Galice the Dweller of the Wilds
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39183, Ruch's PK Wins
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
PK WinsJan 14, 2012|Lv 30|Spiderhaunt Woods|Jammenon vs 1: Ruch (100%, smash) Jan 21, 2012|Lv 34|The Keep of Barovia|Gotrell vs 1: Ruch (100%, entanglement) Jan 28, 2012|Lv 40|Forest of Prosimy|Tybrin vs 2: Ruch (66%, surprise attack), Rolas (33%) Feb 4, 2012 |Lv 42|Silverwood|Daike vs 1: Ruch (100%, lightning bolt) Feb 5, 2012 |Lv 44|Forest of Prosimy|Liudan vs 2: Ruch (97%, surprise attack), Cirkie (2%) Feb 5, 2012 |Lv 44|The Outlander Refuge|Cabakso vs 2: Ruch (62%), Barhzbree (37%, entanglement) Feb 6, 2012 |Lv 44|Mount Kiadana-Rah|Ambria vs 3: Ruch (40%, savage blow), Foratha (18%), Barhzbree (41%) Feb 8, 2012 |Lv 45|Mount Kiadana-Rah|Daike vs 2: Gralnath (30%, bearcharge), Ruch (69%) Feb 10, 2012|Lv 45|The Grove|Arngrum vs 2: Gralnath (25%), Ruch (74%, smash) Feb 11, 2012|Lv 47|The Outlander Refuge|Fzoarn vs 3: Vokharin (47%, claw), Mrekya (30%), Ruch (21%) Feb 19, 2012|Lv 50|Village of Mal'trakis|Veneroth vs 1: Ruch (100%, bite) Feb 25, 2012|Lv 51|High Lord's Keep|Malraech vs 1: Ruch (100%, surprise attack) Mar 2, 2012 |Lv 51|Village of Mal'trakis|Dvalygg vs 1: Ruch (100%, lightning bolt) Mar 8, 2012 |Lv 51|The Outlander Refuge|Islinic vs 3: Ruch (44%), Illanthos (1%), Riethen (53%, disruption) Mar 9, 2012 |Lv 51|Valley of Veran|Jhen vs 1: Ruch (100%, surprise attack) Mar 11, 2012|Lv 51|The Jade Mountains|Kiraava vs 1: Ruch (100%, savage blow) Mar 12, 2012|Lv 51|The Shadow Grove|Jhen vs 1: Ruch (100%, lightning bolt)
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39182, Ruch's PK Deaths
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
PK DeathsFeb 6, 2012 |Lv 44|The Outlander Refuge|vs 3: Yindathos (4%), Adapys (70%), Fzoarn (25%, flamestrike) Feb 6, 2012 |Lv 44|Mount Kiadana-Rah|vs 2: Vallinane (24%, vicious attack), Vozmuir (75%) Feb 10, 2012|Lv 45|Valley of Veran|vs 2: Veneroth (53%, shield jab), Fzoarn (46%) Feb 12, 2012|Lv 47|The Outlander Refuge|vs 1: Eleagra (100%, flurry) Feb 20, 2012|Lv 50|The Outlander Refuge|vs 3: Elolania (4%), Seisorald (32%), Eleagra (63%, flurry)
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39174, Ruch's Best Set of Equipment
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
Best Set of EquipmentBest set of gear:
<worn on finger> (Glowing) an ancient ring of rock <worn on finger> (Humming) a coral ring <worn around neck> a forest colored cloak <worn around neck> (Humming) a coral amulet <worn on feet> boots of darkened fire <worn on arms> a phylactery of free movement <worn about waist> the girdle of endless space <worn around wrist> a brass dragonscale bracer <worn around wrist> a brass dragonscale bracer <mainhand wielded> (Glowing) a ranger's staff
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39181, Ruch's Leveling
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
Leveling HistoryJan 8, 2012 |Lv 2 |Hr 0 | Jan 8, 2012 |Lv 3 |Hr 0 | Jan 8, 2012 |Lv 4 |Hr 0 | Jan 8, 2012 |Lv 5 |Hr 0 | Jan 8, 2012 |Lv 6 |Hr 1 | Jan 8, 2012 |Lv 7 |Hr 1 | Jan 8, 2012 |Lv 8 |Hr 1 | Jan 8, 2012 |Lv 9 |Hr 2 | Jan 8, 2012 |Lv 10|Hr 2 | Jan 8, 2012 |Lv 11|Hr 2 | Jan 8, 2012 |Lv 12|Hr 3 | Jan 8, 2012 |Lv 13|Hr 4 | Jan 8, 2012 |Lv 14|Hr 5 | Jan 8, 2012 |Lv 15|Hr 6 | Jan 9, 2012 |Lv 16|Hr 7 | Jan 9, 2012 |Lv 17|Hr 8 | Jan 9, 2012 |Lv 18|Hr 11 | Jan 9, 2012 |Lv 19|Hr 12 |19 Radlye, 24 Nimurriel, Jan 9, 2012 |Lv 20|Hr 13 |21 Radlye, 25 Nimurriel, Jan 10, 2012 |Lv 21|Hr 16 | Jan 10, 2012 |Lv 22|Hr 18 | Jan 10, 2012 |Lv 23|Hr 19 | Jan 11, 2012 |Lv 24|Hr 21 | Jan 11, 2012 |Lv 25|Hr 25 | Jan 12, 2012 |Lv 26|Hr 27 | Jan 12, 2012 |Lv 27|Hr 29 | Jan 13, 2012 |Lv 28|Hr 32 | Jan 13, 2012 |Lv 29|Hr 36 | Jan 14, 2012 |Lv 30|Hr 38 | Jan 14, 2012 |Lv 31|Hr 42 | Jan 15, 2012 |Lv 32|Hr 47 | Jan 18, 2012 |Lv 33|Hr 56 | Jan 20, 2012 |Lv 34|Hr 61 | Jan 21, 2012 |Lv 35|Hr 66 | Jan 24, 2012 |Lv 36|Hr 72 | Jan 24, 2012 |Lv 37|Hr 74 | Jan 27, 2012 |Lv 38|Hr 75 | Jan 27, 2012 |Lv 39|Hr 77 | Jan 27, 2012 |Lv 40|Hr 79 | Feb 4, 2012 |Lv 41|Hr 93 | Feb 4, 2012 |Lv 42|Hr 95 |42 Cirkie, Feb 4, 2012 |Lv 43|Hr 98 | Feb 5, 2012 |Lv 44|Hr 102|49 Cirkie, 44 Barhzbree, Feb 6, 2012 |Lv 45|Hr 106| Feb 10, 2012 |Lv 46|Hr 121| Feb 11, 2012 |Lv 47|Hr 125|51 Nivaen, Feb 14, 2012 |Lv 48|Hr 135| Feb 16, 2012 |Lv 49|Hr 139| Feb 19, 2012 |Lv 50|Hr 146| Feb 24, 2012 |Lv 51|Hr 155|
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39180, Ruch's Timeline
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
TimelineMon Jan 9 21:00:57 2012 at level 20 (12 hrs): Ruch advanced to level 20 <PK: 0-0>
Mon Jan 9 21:51:00 2012 at level 20 (12 hrs): Ruch has pledged to the Outlanders of Thar-Eris
Sat Jan 14 11:16:04 2012 at level 30 (37 hrs): Ruch advanced to level 30 <PK: 0-0>
Mon Jan 16 16:55:37 2012 at level 32 (52 hrs): Inducted into OUTLANDER by Rolas <PK: 1-0>
Fri Jan 27 22:10:54 2012 at level 40 (76 hrs): Ruch advanced to level 40 <PK: 2-0>
Fri Feb 24 11:37:19 2012 at level 51 (155 hrs): Ruch advanced to level 51 <PK: 8-5>
Tue Mar 13 12:24:11 2012 at level 51 (193 hrs): Hero Delete
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39179, Ruch's Mob Deaths
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
Mob DeathsJan 9, 2012 |Lv 17|The Manor|the bodyguard by kick Jan 15, 2012|Lv 32|Prison of Glymarach|a seething water elemental by drowning Jan 29, 2012|Lv 40|Lost Elven Vaults|the ward by color spray Feb 7, 2012 |Lv 45|Ruins of the Deep|a giant shark by bite Feb 9, 2012 |Lv 45|Mount Calandaryl|a skeletal warrior by chop Feb 11, 2012|Lv 47|Mount Calandaryl|a skeletal warrior by pierce Feb 25, 2012|Lv 51|Organia, the Veil of Shadow|Urnthagral, Lord of the Hunt by beating Feb 25, 2012|Lv 51|Prison of Glymarach|the opal golem by chop
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39178, Ruch's Edges
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
EdgesFlawsRacial EdgesClass EdgesHerbalist Snare Evaluator Muckmaster Expert Herbalist Fortifying Paint Deft Ambush
EdgesEvasive Resistant Sight
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39177, Ruch's Cabal Specifics
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
Cabal SpecificsCabal Statistics# of logins with their cabal item   | 89 | # of logins without their cabal item   | 7 | # of logouts with their cabal item   | 88 | # of logouts without their cabal item   | 4 | # of times they lost their cabal item   | 5 | # of times they retrieved their cabal item   | 2 | # of times they took another cabal item   | 15 |
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39176, Ruch's Class Specifics
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
Class SpecificsStyle | Savage | Terrain | Marshdweller |
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39175, Ruch's Statistics
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
StatisticsExperience BreakdownExperience from Cabal raiding | 12000 | Experience from Skill improvements | 23166 | Experience from Exploration | 13375 | Experience from Quests | 16715 | Experience from Commerce | 375 | Experience from Immortals | 2200 | Experience from Observation | 18355 |
Adventuring StatisticsCharacter Created   | Sun Jan 8 11:17:07 2012
| Quests Completed   | 18 | Exploration Points Found   | 51 | (WANTED) Criminal   | 2 times | Murder | 0 times | Theft | 0 times | Looting | 0 times | Offensive of Harmful Powers | 1 times | Aiding a Known Criminal | 0 times | Assaulting the Spire | 1 times | Attacking Guildguards | 0 times | Other | 0 times | Thickening the Veil | 0 items for 0 | Thinning the Veil | 0 items for 0 | Hours spent at Hero   | 38 hours | % of lifetime in the wilderness   | 90 % | % of lifetime in the cities   | 0 % | % of lifetime in the Inn of the Eternal Star   | 0 % | % of lifetime caballed   | 71 % |
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