Go back to previous topic
Forum Name The Premium Battlefield
Topic subject[None] Teranek the Lord of the Underworld
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=31&topic_id=37229
37229, [None] Teranek the Lord of the Underworld
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Teranek the Lord of the Underworld


Description

The man before you moves quickly, his eyes darting about the room warily. He
looks to have faced many hardships in life and lost, wearing disheveled
clothing save for his armors and weapons. His smell is distastefu and he
looks as if he could desparately use a bath and a fresh set of clothing. His
sharp eyes are a stark blue contrast to his otherwise dreary grey form.

His feathers are filthy gray and white and his beak is a stark black, hooked
at the tip.

Score

Level39SexmaleRacearial
EthosChaoticAlignEvilClassthief
Practices18Trains0HometownDagdan
Exp311226To Level18124SphereDeception
Age mature, 29 years old (129 hours)
Hit Points553Mana576Movement700
Strength19Intelligence22Wisdom19
Dexterity25Constitution18Charisma17
Carry #0/39Carry Weight0 lb 0 oz  
Gold5Silver0Copper14
Wimpy120MoraleModerate  
Hitroll8Damroll27  
37246, Teranek's Role Chapter 5
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Role

Chapter 5


Traits
Added Sat Jul 24 14:53:07 2010 at level 35:

Teranek is rare in that his name is chosen. He does not recall his
childhood, he has no recollection of his history prior to his escape from
captivity. He chose the name Teranek Malos himself out of a need to refer to
himself as something. To him it is a meaningless label.

He feels his amnesia is a gift.He is accountable to no one and he has no
ties. Like many arials he is all too cognizant of his short longevity.He
firmly believes in freedom of action and doing what pleases him.
Consequences aren't important, life is too short to spend on inaction,
weighing out probabilities and catering to others who may or may not prove
themselves useful.

He has a strong distaste for arials who dedicate themselves fully to a cause.
is too short for causes. Causes are for idiots to occupy themselves
with and justify their actions because they are too cowardly to admit they
enjoy bloodshed, adventure and having power over the lives of others.

Having amnesia is a lonely feeling. He truly cannot connect with others.
Every connection he makes is superficial and they will last as long as he
feels its fun to have them. People don't and cannot know him because he does
not know himself.

Being an arial he is inherently sharp. Sharper than most humans and far more
intelligent and crafty than the lesser races. It takes a lot to get him to
care enough to discuss with others but he is at his heart a philosopher. His
lax speaking habit is more for the benefit of others than himself, he has no
interest in showing off his intellect to potential enemies and rivals.

He is a strong believer of freedom, true freedom. Freedom to do what pleases
you. He's a moral relativist, strongly believing that mortals are but ashes
and dust, transient in nature and confinement is antithetical to their
nature.He does not care for Tribunals, Priests or anyone who truly
dedicates themselves to a cause. However that does not mean he attacks them
on sight, he's willing to work with idiots if it achieves his goals.

37245, Teranek's Role Chapter 4
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Role

Chapter 4


Sphere
Added Sat Jul 24 14:51:25 2010 at level 35:

Teranek follows the sphere of deception. He believes that all of life is a
matter of perception and deception. It is the heart of all military
endeavors and it is the soul of all that seek power.

Deception is not all about lying. It is not so simple as fraud. He is not
against those things but those are just weak acts of deception.There is a
lot more to it.Deception is about getting others to perceive things that
are not true. Hiding in the shadows is an act of deception, as it deceives
the eyes. It is powerful to make someone believe something that is not true
and the use of that perception is what separates the brilliant tacticians
from the flock.

He is known to cater his back-story to his audience if questioned about it.
As far as he is concerned, his life did not exist before he lost his memory.
It is irrelevant, one story is as good as another.

Truth to him is a weakness. It removes all strategy, it removes all tact. A
giant who throws his weight into every fight is true and he is also
predictable and stupid.

37244, Teranek's Role Chapter 3
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Role

Chapter 3


Background Final
Added Fri Jul 23 22:39:23 2010 at level 34:

He landed beside a wide and aged oak tree. Its girth several feet around,
granting him cover to survey the fields in the early morning. After a few
minutes of nothing he spotted a dark skinned field hand approaching from the
house on the corner of the property. The field hand carried a scythe,
walking towards some open fields of grain that were ripe for the culling.
Perhaps forty years of age in human years, the human was muscular but
undoubtedly a civilian and carried the scythe as a tool rather than a weapon.

The arial dropped chair leg and put his hands up, walked nakedly towards the
field hand who was immediately startled and put both hands on his scythe.

Sir, I need some help.I've been robbed, the arial said as he walked
towards the man palms raised.

Oh my!Who done it? What happened?

By then he was within a few feet of the field hand, who stared into his eyes
waiting for an answer. Without a second thought he closed the rest of the
distance and grabbed the scythe from his grip. The man turned to run but
could not outpace the wings of the arial and was tackled by the waist and
brought to the floor.

With instincts that the arial didn't know how he possessed he straddled the
field hand, knees astride his chest and began pummeling the man into
submission. Knuckles cracked against flesh and bone. Gasps and groans cried
out from the man as his face was beaten until the skin split and hung away
from his skull.The beating continued until the man stopped moving dead or
unconscious it did not matter.

Searching his body quickly he found a work knife on the man in his pocket.
It was sharp enough but a weak weapon, still it felt as natural in his hand
as if it were an extension of his arm. He gripped it and smiled. He felt
free. He could not remember who he was or where he'd been. There were no
shackles on him, he could be anything and anyone he wanted. Giddy joy welled
up in him as he gripped the blade, looking at the house in the distance. A
small child was arguing with his mother almost beyond his sight. He crept
towards them...

37243, Teranek's Role Chapter 2
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Role

Chapter 2


Background Cont.
Added Fri Jul 23 22:38:05 2010 at level 34:

The arial prisoner gathered every ounce of energy and strength left in his
body and stressed the joints of the chair and the ropes binding him. He felt
the cool trickle of his own blood running down his fingertips from the
binding against his wrists and it angered him. Rage built up in his head,
pounding with every heart beat as he exerted himself to the limits of his
physique. Ultimately the wooden chair, not built for this sort of
confinement, snapped under the pressure.

Within a few minutes he managed to untangle himself, numbness running through
his body as his heart beat fired like a snare drum in his chest. He needed a
weapon the broken leg of the chair would suffice for now. It was then,
perhaps drawn by the noise, that he heard a door open by the corner of the
room behind him. He quickly scrambled for cover behind some crates, gripping
the leg of the chair with white knuckled ferocity.

young human boy entered, foreshadowed by a lantern held in front of him,
cautiously walking into the room. Before the boy could utter a startled word
the arial charged him, his muscles burning with rage and anger at this
courier of his captor. The first blow was a swipe to the boys face,
shattering his nose and shocking the child with his own blood. The next
cracked his skull, sending him to the floor with a groan as his hair started
to fill and drip with his own blood. Blow after blow landed against the
boy's skull and face until he stopped moving. The swollen remains looked
like a hideous doll, eyes swollen shut, mouth swollen open, nose barely
recognizable in the flickering of the spilled and fallen lantern.

The arial let the fire from the lantern burn, feeling a joy building within
him at his actions. He was pleased with his work and could feel freedom just
within his reach. It spurred him forward, through the door, climbing up
through an open hatch onto the deck with powerful strides propelled on pure
adrenaline.

It was the early morning and his eyes burned at the sunlight. Men were busy,
he did not recognize any of them in his haze of rage. He gave them no chance
to stop him, their startled reactions were not fast enough. His wings spread
behind him in the cool breeze and launched him into the sky and he cut
through the air away from the ship. Soon it fell behind him.

In front of him was a city just on the horizon, smoke billowing from
rooftops, towers cornering the city walls. He flew towards it but as he was
naked as the day of his birth, covered with the blood of his victim, he felt
discretion would be more appropriate. He stayed away from the city walls,
flying low over the trees until he came upon a field with a cow pasture and
some oxen scattered about grazing.


37238, Teranek's Skill List
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Skill List

Level 1dagger100%
Level 1mace100%
Level 1spear100%
Level 1sword100%
Level 1backstab100%
Level 1dodge100%
Level 1trip100%
Level 1haggle82%
Level 1hide100%
Level 1peek100%
Level 1scrolls81%
Level 1recall100%
Level 2aim83%
Level 2improved compare75%
Level 2improved consider77%
Level 3dirt kicking97%
Level 4sneak100%
Level 5steal78%
Level 6evade80%
Level 7pick lock74%
Level 8elbow100%
Level 9light armor use100%
Level 10detect hidden100%
Level 10relock76%
Level 10bag of tricks100%
Level 11thieves cant1%
Level 11knee100%
Level 11panhandle76%
Level 12disarm100%
Level 12second attack100%
Level 12sharpen sight87%
Level 13parry100%
Level 13smoke bomb92%
Level 13gentle walk85%
Level 14kick100%
Level 15hand to hand100%
Level 15meditation99%
Level 15circle100%
Level 16fast healing96%
Level 17stench cloud94%
Level 18lore90%
Level 18pierce100%
Level 19rogues awareness95%
Level 20precise aim80%
Level 20shield block100%
Level 20pen1%
Level 20detect traps84%
Level 20physical trap89%
Level 20glowing trap75%
Level 22brawling100%
Level 25enhanced damage100%
Level 25dual wield100%
Level 25cheap shot97%
Level 26knock-out trap76%
Level 26blister agent86%
Level 29abrasive powder81%
Level 31direction trap76%
Level 35damage trap75%
Level 42opportunity strike1%
37242, Teranek's Role Chapter 1
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Role

Chapter 1


Background
Added Fri Jul 23 22:36:02 2010 at level 34:

Being stabbed in the skull repeatedly. He felt as if he was being stabbed in
the skull repeatedly. He had a profound headache, its origin unknown, and
were it not for the pain in his joints and muscles he'd continue sleeping
until it went away. He winced his eyes open out of pure willpower. Opening
his eyes didn't help him much as the room he was in was dark and it was
impossible to see much of anything other than some daylight entering the room
above and behind him.

He could not turn because his arms, wings and legs were tied to the chair he
was in.It was a rough hard rope and it chafed against his feathers and the
raw skin underneath. He knew he was on a vessel of some sort because of the
rhythmic and steady rocking and this was all he really knew about his
location. You'd expect, waking to find yourself in such a state, that he'd
be alarmed and panicked but the truth of the matter is it didn't really
bother him that much other than the agony his body was in.

He surmised that he'd been this way for a while. The kind of stiffness you
get in your shoulders and knees from being tied to a chair and left for
several hours is a unique feeling. It took him several moments to get past
that pain to realize his ribs and legs were bruised and battered and his
throat was raw from lack of water. His larger concern was he didn't remember
how he got there there was a fog in his head he couldn't seem to see
through preventing him from remembering who he was or how he got into this
state.

He was alone in the darkness. There was a strong sense of urgency rising
slowly in the back of his mind that he needed to get himself out of this
place. He needed to be free again and his life depended on it.


37241, Teranek's Immortal Comments
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Immortal Comments

Sun Jul 25 19:29:25 2010 by 'An Immortal' at level 37 (121 hrs):
An Immortal added 2000 exp for: Great role. Well written. Captive that escaped and got his freedom. Sphere of Deception. Truth requires no strategy, no tactical advantage - thus deception.

37240, Teranek's Gank-O-Meter
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

PK Gank-O-Meter

PK Gank-O-Meter

Total PK Wins  8
Total Solo PKs  5
Total PK Assists  5
Average Group Size Per Kill  1.77

Death's Gank-O-Meter says: Brings a friend

Total PK Losses  4
Total Solo PK Losses  3
Average Group Size Per Death  1.50

Death's Ganked-O-Meter says: Unwitting Guest of Bad Parties

37239, Teranek's PK Statistics
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

PK Statistics

PK Statistics

Total PK Wins  8 (0 at level 39)
Total PK Losses  4
Total Mob Deaths  8
# of Power Word Kill Deaths  1

PK Wins by Class
VS. thief  1
VS. warrior  1
VS. paladin  1
VS. anti-paladin  1
VS. assassin  1
VS. ranger  1
VS. invoker  1
VS. necromancer  1

PK Wins by Cabal
VS. None  7
VS. FORTRESS  1

PK Wins by Align
VS. Good  2
VS. Neutral  2
VS. Evil  4

PK Deaths by Class
VS. paladin  1
VS. invoker  1
VS. necromancer  2

PK Deaths by Cabal
VS. None  3
VS. SCION  1

PK Deaths by Align
VS. Good  2
VS. Neutral  0
VS. Evil  2
37230, Teranek's Statistics
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Statistics

Experience Breakdown

Experience from Cabal raiding0
Experience from Skill improvements15452
Experience from Exploration7550
Experience from Quests18650
Experience from Commerce4180
Experience from Immortals2000
Experience from Observation7245

Adventuring Statistics

Character Created  Mon Jun 28 07:25:45 2010
Quests Completed  19
Exploration Points Found  49
(WANTED) Criminal  3 times
% of lifetime in the wilderness  25 %
% of lifetime in the cities  12 %
% of lifetime in the Inn of the Eternal Star  0 %
37237, Teranek's PK Wins
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

PK Wins

Jul 2, 2010 |Lv 16|Voralian City|Melesaros vs 1: Teranek (100%,KB)
Jul 5, 2010 |Lv 16|Galadon|Wenzl vs 1: Teranek (100%,KB)
Jul 12, 2010|Lv 26|East Sumner's Road|Chestav vs 2: Gredarm (34%,KB), Teranek (65%)
Jul 12, 2010|Lv 26|West Sumner's Road|Mazura vs 2: Teranek (11%), Janu (88%, KB)
Jul 12, 2010|Lv 26|Azreth Wood|Aggerak vs 3: Oliyn (27%), Teranek (53%, KB), Janu (18%)
Jul 12, 2010|Lv 26|Arkham|Lesklen vs 1: Teranek (100%,KB)
Jul 13, 2010|Lv 26|Lord Tabershaw's Keep|Imenel vs 1: Teranek (100%,KB)
Jul 16, 2010|Lv 27|Outskirts of Galadon|Trepeditiulu vs 3: Cyvorak (38%), Teranek (61%, KB), Onihn (0%)
Jul 21, 2010|Lv 33|Arkham|Dhaecoru vs 2: Mortanis (27%,KB), Teranek (72%)
Jul 21, 2010|Lv 33|Galadon|Mortanis vs 2: Teranek (48%,KB), Trepeditiulu (51%)
Jul 21, 2010|Lv 33|The Eastern Road|Mazura vs 2: Teranek (65%), Jindicho (34%, KB)
Jul 23, 2010|Lv 33|Galadon|Norasal vs 2: Isahbin (64%,KB), Teranek (35%)
Jul 25, 2010|Lv 37|The North Road|Mazura vs 1: Teranek (100%,KB)
37236, Teranek's PK Deaths
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

PK Deaths

Jun 28, 2010|Lv 10|Waters of the Deep|Teranek drowned
Jul 13, 2010|Lv 26|The Inn of the Eternal Star|vs 1: Mazura (100%,KB)
Jul 15, 2010|Lv 26|The Drogran Hills|vs 1: Rachmai (100%,KB)
Jul 21, 2010|Lv 33|Arial City|vs 3: Dellin (13%), Mazura (63%), Jefadi (23%, KB)
Jul 27, 2010|Lv 39|Sirine Island|vs 1: Perys (100%,KB) *Power Word Kill*
37235, Teranek's Leveling
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Leveling History

Jun 28, 2010|Lv 2 |Hr 0 |
Jun 28, 2010|Lv 3 |Hr 0 |
Jun 28, 2010|Lv 4 |Hr 0 |
Jun 28, 2010|Lv 5 |Hr 1 |
Jun 28, 2010|Lv 6 |Hr 1 |
Jun 28, 2010|Lv 7 |Hr 1 |
Jun 28, 2010|Lv 8 |Hr 2 |
Jun 28, 2010|Lv 9 |Hr 3 |
Jun 28, 2010|Lv 10|Hr 5 |
Jun 29, 2010|Lv 11|Hr 9 |
Jun 30, 2010|Lv 12|Hr 12 |
Jul 1, 2010 |Lv 13|Hr 15 |
Jul 1, 2010 |Lv 14|Hr 18 |
Jul 2, 2010 |Lv 15|Hr 19 |
Jul 2, 2010 |Lv 16|Hr 28 |
Jul 6, 2010 |Lv 17|Hr 33 |
Jul 6, 2010 |Lv 18|Hr 36 |
Jul 6, 2010 |Lv 19|Hr 41 |
Jul 6, 2010 |Lv 20|Hr 43 |
Jul 8, 2010 |Lv 21|Hr 47 |
Jul 8, 2010 |Lv 22|Hr 50 |
Jul 8, 2010 |Lv 23|Hr 53 |22 Ghruk,
Jul 11, 2010|Lv 24|Hr 56 |24 Harcel, 27 Vakahlz,
Jul 12, 2010|Lv 25|Hr 56 |25 Harcel, 28 Vakahlz,
Jul 12, 2010|Lv 26|Hr 59 |
Jul 15, 2010|Lv 27|Hr 80 |
Jul 18, 2010|Lv 28|Hr 88 |
Jul 20, 2010|Lv 29|Hr 94 |24 Yrbaz, 26 Welsurath,
Jul 20, 2010|Lv 30|Hr 94 |27 Welsurath,
Jul 20, 2010|Lv 31|Hr 95 |25 Zalgre, 29 Welsurath,
Jul 20, 2010|Lv 32|Hr 95 |26 Zalgre, 30 Welsurath,
Jul 20, 2010|Lv 33|Hr 95 |28 Zalgre, 31 Welsurath,
Jul 23, 2010|Lv 34|Hr 108|29 Ajil, 33 Isahbin,
Jul 24, 2010|Lv 35|Hr 111|
Jul 25, 2010|Lv 36|Hr 117|32 Carsanta,
Jul 25, 2010|Lv 37|Hr 118|33 Carsanta,
Jul 25, 2010|Lv 38|Hr 124|36 Delpharis, 32 Awimn,
Jul 25, 2010|Lv 39|Hr 125|37 Delpharis, 33 Awimn,
37234, Teranek's Timeline
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Timeline

Thu Jul 1 00:28:26 2010 at level 13 (14 hrs):
Joined the Dagdan thief guild.

Tue Jul 6 23:00:58 2010 at level 20 (39 hrs):
Teranek advanced to level 20 <PK: 2-0>

Tue Jul 20 01:17:39 2010 at level 30 (94 hrs):
Teranek advanced to level 30 <PK: 6-2>

37233, Teranek's Mob Deaths
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Mob Deaths

Jun 28, 2010|Lv 8 |Outlying Villages|the paladin by freezing bite
Jun 29, 2010|Lv 11|The Galadon Sewers|a smuggler lookout by slice
Jul 9, 2010 |Lv 23|The Xvart Lair|the xvart shaman by fatigue
Jul 12, 2010|Lv 26|Lost Elven Vaults|the bronze dragon by slash
Jul 13, 2010|Lv 26|Ruins of Delar-Tol|a giant carrion beetle by gore
Jul 23, 2010|Lv 34|Udgaard|the jaette gate guard by hit
Jul 24, 2010|Lv 35|The White Lair|a freezing mist elemental by blast of frost
Jul 25, 2010|Lv 39|Outlying Villages|the demon by acidic bite
37232, Teranek's Edges
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Edges

Flaws

Racial Edges

Class Edges

Edges

Low Light Vision
Arcane Literacy
37231, Teranek's Class Specifics
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Class Specifics

Thief Guild Donations  25000