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Topic subject[TRIBUNAL] Verdelyeb Ferdalgasp the Inquisitor of the Natural Order, Vindicator of the Blood Tribunal
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=31&topic_id=3335
3335, [TRIBUNAL] Verdelyeb Ferdalgasp the Inquisitor of the Natural Order, Vindicator of the Blood Tribunal
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Verdelyeb Ferdalgasp the Inquisitor of the Natural Order, Vindicator of the Blood Tribunal


Description

A tall wirey man is before you glancing about in a graceful and thoughtful
manner. His hair is tied back with a simple bit of twine to which his hair
color matches exactly. His skin is a dark grey in coloring which strikes
you as odd. He is obviously an elf, from his body structure and pointed
ears, but his skin is too light for a dark-elf and too dark for a wood-elf.
You notice that he seems to have a perpetual frown and there are lines near
his eyes most likely from worrying. His face is too smooth to have ever had
hair on it and while his muscles are well-defined, he is not bulky by any
means. You notice that he is dressed in very simple leathers an furs that
appear to be well-worn. Underneath a pair of bushy eyebrows are two bright
blue eyes that appear alive and cheerful contrasting his other features.

Score

Level46SexmaleRacehalf-drow
EthosOrderlyAlignNeutralClassdruid
Practices1Trains0HometownGaladon
Exp394072To Level12328SphereReason
Age middle-aged, 116 years old (193 hours)
Hit Points527Mana916Movement607
Strength18Intelligence21Wisdom24
Dexterity21Constitution18Charisma18
Carry #0/33Carry Weight0 lb 0 oz  
Gold0Silver0Copper0
Wimpy450MoraleModerate  
Hitroll0Damroll0  
3342, Verdelyeb's Cabal Powers List
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Cabal Powers List

Level 20vindicator insignia74%
Level 30blood trail77%
Level 40vindicator network77%
3343, Verdelyeb's PK Statistics
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

PK Statistics

PK Statistics

Total PK Wins  52 (5 at level 46)
Total PK Losses  11
Total Mob Deaths  3
# of Assassination Deaths  1

PK Wins by Class
VS. transmuter  2
VS. thief  2
VS. warrior  21
VS. anti-paladin  2
VS. assassin  4
VS. ranger  3
VS. necromancer  2
VS. bard  1
VS. shaman  3
VS. healer  1
VS. druid  3
VS. conjurer  1
VS. berserker  3
VS. shapeshifter  4

PK Wins by Cabal
VS. None  21
VS. FORTRESS  1
VS. OUTLANDER  19
VS. BATTLE  3
VS. EMPIRE  6
VS. SCION  2

PK Wins by Align
VS. Good  7
VS. Neutral  23
VS. Evil  22

PK Deaths by Class
VS. warrior  5
VS. assassin  1
VS. druid  4
VS. shapeshifter  1

PK Deaths by Cabal
VS. None  1
VS. OUTLANDER  8
VS. SCION  2

PK Deaths by Align
VS. Good  1
VS. Neutral  5
VS. Evil  5
3344, Verdelyeb's Gank-O-Meter
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

PK Gank-O-Meter

PK Gank-O-Meter

Total PK Wins  52
Total PK Assists  9
Average Group Size Per Kill  1.21

Death's Gank-O-Meter says: Self-Reliant

Average Group Size Per Death  1.36

Death's Ganked-O-Meter says: Murdered By The Self-Reliant

3345, Verdelyeb's Immortal Comments
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Immortal Comments

Fri Aug 6 17:55:06 2004 by 'Grurk' at level 22 (30 hrs):
Tribunal Applicant. Has Althrsis' Recommendation.

Fri Aug 6 20:01:18 2004 by 'Grurk' at level 22 (32 hrs):
Had a neat chat with Druid Guildmaster in Weald, regarding nature and civilization. Excellent roleplay. Looks like he could pull off a Druid in the Spire.

Wed Aug 18 17:18:01 2004 by 'Amaranthe' at level 29 (56 hrs):
I approached him as Amaranthe to try to reason with him regarding the peril of cities. He interacted quite well.

Thu Aug 26 16:54:02 2004 by 'Amaranthe' at level 29 (65 hrs):
Lastname given. I think it's safe to say this guy has made a name for himself.

Thu Aug 26 22:38:28 2004 by 'Arvam' at level 30 (67 hrs):
Happily helping the High Priestess. I don't care that he's tribunal, thats pretty crappy form for a druid, period. I didn't even see a hint of hesitance/conflict about it. Blech.

Wed Sep 1 12:01:35 2004 by 'Velkurah' at level 36 (88 hrs):
One of the people that was suggested for Provost by Manden, Tambar AND Kaplanov. He's too young just now though. We'll see in the future.

Thu Sep 2 17:26:11 2004 by 'Grurk' at level 36 (88 hrs):
Titled 'Bastion of Reason' for his third place finish in the role contest. Yay!

Fri Sep 3 16:34:28 2004 by 'Phaelim' at level 36 (90 hrs):
Changed the title to 'Inquisitor of the Natural Order'.

Fri Sep 3 16:43:14 2004 by 'Velkurah' at level 36 (90 hrs):
Alarian recomended him for Justiciar or Vindicator after he grows a bit.

Fri Sep 3 17:43:58 2004 by 'Phaelim' at level 36 (90 hrs):
Pretty damn good character all around, I'll probably tattoo him pretty soon.

Fri Sep 3 20:07:49 2004 by 'Phaelim' at level 36 (90 hrs):
Yep, pretty soon. Tatt'd him.

Wed Sep 8 20:52:58 2004 by 'Velkurah' at level 41 (104 hrs):
Stopping a necro Trib from animating a corpse so that it can be returned to the earth. Nice.

Wed Sep 22 17:14:02 2004 by 'Velkurah' at level 43 (133 hrs):
Has the most criminals killed out of everyone in the cabal. No one has very many compared to past Tribs just now though.

Tue Sep 28 19:05:23 2004 by 'Velkurah' at level 45 (149 hrs):
Has done well, and now has enough hours to make Provincial. Had Alarian do his promotion.

Tue Oct 5 19:42:37 2004 by 'Arvam' at level 45 (163 hrs):
Doing a pretty good job of taking on all the wanted outlanders by his lonesome right now.

Wed Oct 6 11:59:54 2004 by 'Velkurah' at level 45 (165 hrs):
Alarian commented to me via note that this guy is doing a very good job sticking it out against bad odds.

Wed Oct 6 17:19:38 2004 by 'Amaranthe' at level 45 (165 hrs):
Making Outlander NPCs curse and spit on him and such when he raids. It's fun. I'll do it more.

Tue Oct 12 18:13:27 2004 by 'Velkurah' at level 45 (169 hrs):
As Alarin put it "It would be a cryin' shame not to make him a Vindicator". He's been doing a great job, so there he goes.

Wed Oct 13 16:36:11 2004 by 'Amaranthe' at level 45 (173 hrs):
Sent him a dre
3346, Verdelyeb's Role Chapter 1
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Role

Chapter 1


A meeting with the Goddess Amaranthe
Added Wed Aug 18 17:23:41 2004 at level 29:

Today I was blessed by the Goddess Amaranthe. She has
opened my eyes to the problem of excess in the cities. She
did not cite specific examples, but merely made me aware
of the possibilities. I shall keep her words in mind during
my duties in the cities to see if there is a major problem
that is harming nature. If nothing else, perhaps I can help
design programs that would minimize the waste and excess
we currently have or to even begin recycling it back into
the earth for nature to make use of. I shall have to see
if any of the city leaders would be willing to discuss such
plans, once I have them formed.

3347, Verdelyeb's Role Chapter 2
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Role

Chapter 2


Further Explanation on the Relationship between Nature and Civilization
Added Fri Aug 6 16:51:02 2004 at level 22:

In my previous document on the war between nature and civilization I
spoke about how civilization stems from nature. Today, I would like to
further expand on that theory and offer proof as to why it is so. In order to
do so, let us take a look at what civilization is composed of.

The definition of civilization is "a relatively high level of cultural and
technical development." Now, we will assume that all men, in the dawn of
ages, were formed as children of nature (at least in the sense that we act as
other creatures of nature). Being her greatest creation, we were bestowed
with a greater intelligence than any of her other children. This has allowed
us to evolve both physically and mentally thus leading to greater cultural
and technical possibilities, which is the first link between nature and
civilization.

As to our cultures, take a look at the different races. Each race has evolved
and made use of what nature provides to bring into their culture. The stout
bodies of dwarven kind are well suited to work the stone and metals of their
mountainous homes. The Dwarves have taken what nature has provided
them (the resources, strength, etc.) and adapted their society to focus on
forging and stone working.

Another example of nature affecting culture would be that of the Dark-
Elves. Originally a part of the High Elves, the Dark-Elves rebelled and
moved into the bowels of the earth. As such, their culture adapted to their
new environment. In order to provide food, they raise herds of Rothe
which prosper in the Underdark rather than hunting for it. They have a
strict school system in order to ready themselves against the harsh
environment. These are just two examples of the races that take what
nature has provided them with and incorporate it in their culture, which is
the second link between nature and civilization.

For my third and final link between nature and civilization, I shall explain
how nature has affected the technical development of the different races.
All that is needed for this is to take a look at the different cities that have
been built by the races.

Take for example a comparison between the homes of the Svirfnebli those
of the High Elves. While the Svirfnebli were granted a tie to the earth and
as they make their homes underground, they have structured their city
accordingly. They carve out their homes from the stone they excavate in
search of gems and minerals. The Svirfnebli have created tools that help
them mine rather than focusing on wood working, thus nature has dictated
the direction for their technological progress. With their small stature and
strong bodies given by nature, the Svirfnebli are quite at home under the
earth.

In contrast, the High Elves have made their homes under trees and within
them. Their long limbs and dexterous bodies easily allow them to pass
from tree to tree across rope bridges and they feel quite at home there.
Their designs have made use of the gifts of nature by incorporating their
environment into their homes. Each species has made use of its racial traits
given by nature to find an environment suitable to them and then design
technology that allows them to best live there.


3348, Verdelyeb's Role Chapter 3
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Role

Chapter 3


The Endless struggle of Nature vs. Civilization: A misconception
Added Thu Jul 29 16:34:34 2004 at level 19:

Let me begin by describing the age old struggle as best I know it. By most
definitions, civilization cannot exist with out destroying a part of nature.
Trees are cut down, stones removed from their original location and so on.
Thus, those that promote nature have a natural opposition to those that
create and defend cities and civilizations. The question I wish to ask all
that are reading this is: What did nature truly intend for us as men?

Men are as any other of nature's creatures in that we have certain needs that
must be fulfilled in order for us to survive and prosper. The need that is
relevant to this discussion is the need of all creatures for safety and a place
to live. Many of nature's creatures use her gifts for their homes: a beaver
uses trees and sticks; a wolf makes a den in caves or the ground; birds
create nests in trees; etc. Why should men not make use of her gifts too?

For centuries the different races have used whatever was closest to make
their homes. The dark-elves made use of the stalagmites of the Underdark
while the wood-elves made use of the trees to design their homes. As the
races have evolved and explored, they have come together to different
cities to make their homes as one, to join. It is my belief that this was
nature's design for us; otherwise we would not be able to meld blood into a
half-breed such as myself.

As the races have come together, the different aspects of the separate
cultures have merged together. You have stone working dwarves living
with wood-working elves in one large city. How is using the gifts that
nature provided us with going against nature? We use her gifts as any other
creature, just in a more advanced way in proportion to the greater
intelligence she blessed us with. It is only natural that cities would form
and in no way is nature harmed by their existence.

Yes, trees are cut down to be used and stone excavated from quarries, but
trees will grow again and the stone can be used again. Nature has provided
us with the materials with which to create a safe place for our existence and
we would be doing a disservice to her were we to ignore such gifts.

In conclusion, it is my belief that civilization and nature are not mutually
exclusive, but that civilization is an offspring of nature. We were meant to
live together in cities just as nature's other creatures live in packs. It is my
belief that the war between nature and civilization only exists because it
was started long ago by warmongers and the reason for its existence has
since been forgotten. I will continue in my next journal entry on my
perception of Order and Chaos in nature. Thank you for your time.

-Verdelyeb Ferdalgasp -

3349, Verdelyeb's Role Chapter 4
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Role

Chapter 4


A beginning...
Added Sat Jul 17 08:04:53 2004 at level 3:

What makes a human, human? How do you explain our desire to
reproduce, provide basic needs for ourselves and our offspring and
other everyday happenings? Is it a matter of education or what
Mother Nature has planned for us? You might say that Mother
Nature played a key role in my beginning...

I was conceived in a night of passion but also one of fear and pain.
It all occurred on a clear night when an expedition of Dark-elves
spilled forth from the Underdark to raid my mother's former
village. I say former because the events on the night of my
conception destroyed it. My mother, a once young and very
beautiful Wood-elven maiden was out gazing at the stars when the
raiding party struck. She was cut a few times and left tied up while
she was made to watch her village burn. I will not delve deeply into
the events of that night as the only thing that is important is after
she was raped repeatedly and left for dead, my foster father and
mentor happened upon her.

At this point I would like to discuss for anyone that so happens to
find this journal my opinion of the night. Now, while a part of me
holds that what those Dark-elves did was horrible and wrong, I can
see why they would do such. The Dark-elves are born the way they
are and just as any aggressive wild creature will do, they struck out
against nearby "threats" in the manner they were used to. Just as my
conception was based on the lust and need to procreate instilled
upon each creature that blesses this world. In my opinion (and I
state this, for I am sure MANY will disagree with me), the raid on
my village was a natural event. I will leave this subject alone for
now as I plan on writing a longer journal entry on my thoughts and
ponderings.

As I was stating before my divesture from the story, my foster
father found my mother and took care of her injuries, thus saving
her life and mine. He was a local hermit who went by the name of
Ferdalgasp, a man well versed in the lore of the nearby land. My
mother stayed in his cottage recovering until she gave birth to me.
At such time, she passed me into his care fearing how I would be
treated in the great Wood-elf city where she planned to live. I feel
some sadness even to this date that I never had the chance to meet
her to give her thanks for allowing me to live...

Things were not always easy living with Ferdalgasp as he was not
used to raising children. It was a great way for me to learn to think
for myself as I was not pressured by him to accept his beliefs and
those of the Wood-elves. He taught me herb lore, of the animals and
plants but most importantly about the different races of Men. Now
Ferdalgasp was of the opinion that civilization was a horrible thing;
too many people destroying the great wilderness and disrespecting
Mother Nature. I disagree with him, but I will explain my beliefs
soon enough. Suffice to say there were many heated arguments
between the two of us, but never did I let my Dark-elven heritage
take over and strike out at him in anger as I sometimes felt like
doing.

I will end this entry, as my hand begins to tire from writing it, with
one last statement. I am a creation of Mother Nature's will and I
would not change my history in any way.

3336, Verdelyeb's Statistics
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Statistics

Experience Breakdown

Experience from Cabal raiding11100
Experience from Skill improvements12666
Experience from Exploration2200
Experience from Quests17150
Experience from Commerce5480

Adventuring Statistics

Character Created  Thu Jul 15 06:08:21 2004
Quests Completed  7
Exploration Points Found  11
Bonus Experience from Immortals  2000
(WANTED) Criminal  0 times
% of lifetime in the wilderness  35 %
% of lifetime in the cities  32 %
% of lifetime in the Inn of the Eternal Star  0 %
% of lifetime caballed  81 %
3337, Verdelyeb's Cabal Specifics
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Cabal Specifics

Cabal Statistics

# of logins with their cabal item  48
# of logins without their cabal item  4
# of logouts with their cabal item  45
# of logouts without their cabal item  2
# of times they lost their cabal item  7
# of times they retrieved their cabal item  10
# of times they took another cabal item  8

# of (WANTED) flags placed  55
# of (WANTED) flags removed  0
# of criminals killed  33
% of lifetime on duty  34 %
3338, Verdelyeb's Timeline
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Timeline

Tue Jul 27 20:54:01 2004 at level 12 (14 hrs):
Empowered by Phaelim to level 25.

Wed Aug 4 21:03:25 2004 at level 20 (24 hrs):
Verdelyeb advanced to level 20

Mon Aug 9 17:50:41 2004 at level 24 (35 hrs):
Inducted into TRIBUNAL by Manden.

Wed Aug 25 17:57:20 2004 at level 29 (60 hrs):
Empowerment changed by Phaelim to level 35.

Thu Aug 26 17:22:58 2004 at level 30 (65 hrs):
Verdelyeb advanced to level 30

Fri Sep 3 17:43:17 2004 at level 36 (90 hrs):
Empowerment changed by Phaelim to level 51.

Fri Sep 3 20:04:41 2004 at level 36 (90 hrs):
Tattooed by Phaelim.

Sun Sep 5 14:10:19 2004 at level 40 (100 hrs):
Verdelyeb advanced to level 40

Tue Sep 28 19:03:10 2004 at level 45 (149 hrs):
inner cabalguard executioner tribunal made Verdelyeb a Provincial Magistrate

Tue Oct 12 18:06:32 2004 at level 45 (169 hrs):
Velkurah made Verdelyeb a Vindicator

Tue Oct 19 21:43:17 2004 at level 46 (185 hrs):
Tattoo removed by Phaelim.

Sat Oct 23 10:48:00 2004 at level 46 (192 hrs):
Rage Delete

3339, Verdelyeb's Title History
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Title History

Thu Aug 26 16:53:34 2004, level 29 (65 hrs):
Verdelyeb Ferdalgasp the Grand Hierophant

Thu Sep 2 17:19:18 2004, level 36 (88 hrs):
Verdelyeb Ferdalgasp the Priest of the Wilderness, Bastion of Reason, Magistrate of Galadon

Fri Sep 3 16:32:56 2004, level 36 (90 hrs):
Verdelyeb Ferdalgasp the Inquisitor of the Natural Order

Tue Oct 12 18:06:32 2004, level 45 (169 hrs):
Verdelyeb Ferdalgasp the Inquisitor of the Natural Order, Vindicator of the Blood Tribunal

3340, Verdelyeb's Skill List
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Skill List

Level 1axe100%
Level 1mace100%
Level 1spear75%
Level 1staff96%
Level 1recall100%
Level 3dirt kicking100%
Level 5meditation100%
Level 9fast healing100%
Level 9pathfinding100%
Level 10herbal medicine100%
Level 11kick100%
Level 11trance100%
Level 11rip21%
Level 12judge70%
Level 13quiet movement100%
Level 13forage91%
Level 14hand to hand75%
Level 15haggle87%
Level 15bark skin93%
Level 15guard call78%
Level 15vigilance97%
Level 15herbal forage94%
Level 16informant74%
Level 17shield cleave76%
Level 17pugil75%
Level 20protection elements97%
Level 20shield block95%
Level 20pen75%
Level 23parry85%
Level 24second attack100%
Level 35bloody shackles70%
Level 38call of the wild85%
3341, Verdelyeb's Supplication List
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Supplication List

Supplication List

Level 1mend wounds100%
Level 2carapace93%
Level 3refresh98%
Level 4detect evil94%
Level 4detect good93%
Level 5detect invis95%
Level 6know alignment87%
Level 7earthquake90%
Level 8bless95%
Level 8infravision1%
Level 10control weather79%
Level 10moonbeam99%
Level 11create spring93%
Level 11serpentine staff84%
Level 12transmute metal to wood89%
Level 12protection from metals87%
Level 14call lightning81%
Level 15fly100%
Level 15armor of thorns100%
Level 16identify93%
Level 16water breathing77%
Level 17entangle78%
Level 17animism86%
Level 18fire seeds100%
Level 18forest haven75%
Level 19faerie fog85%
Level 19tsunami1%
Level 20treeform83%
Level 20whirling simoon75%
Level 21frenzy100%
Level 22thornheart86%
Level 23cancellation79%
Level 24spike growth75%
Level 25swarm of leeches75%
Level 26pass door94%
Level 28thorn81%
Level 29spores78%
Level 30heroes feast79%
Level 31plant growth76%
Level 32briartangle80%
Level 33liveoak83%
Level 34primordial vengeance75%
Level 35sunray89%
Level 40birdform76%
Level 41the hunt78%
Level 45bearform75%