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26784, [HERALD] Norhm the Master of Offense
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
Norhm the Master of Offense
DescriptionNorhm is a hearty dwarf, thick as a barrel and tall as a bush. Heavy-set but not obese, he is nearly as wide as he is tall. He is strong and tanned, smelling of dirt and fresh air. Seemingly in deliberate contradiction to traditional dwarvish fashion, he has taken to shaving his head bald, leaving only his bushy eyebrows and a gregarious black beard. He also has several gold hoops in his ears, a style scorned by many dwarvish men as being garish and distinctly low-brow. Both of his arms have been encrusted with a number of large, crude, black tattoos. Among them are what appears to be a ship's wheel, a coat of arms, a phoenix, and what can only be an awful depiction of burning goblins.
Score
Level | 31 | Sex | male | Race | dwarf | Ethos | Chaotic | Align | Good | Class | warrior | Practices | 5 | Trains | 0 | Hometown | Galadon | Exp | 208394 | To Level | 10356 | Sphere | Passion | Age mature, 81 years old (53 hours) | Hit Points | 712 | Mana | 338 | Movement | 652 | Strength | 22 | Intelligence | 17 | Wisdom | 19 | Dexterity | 17 | Constitution | 25 | Charisma | 15 | Carry # | 0/33 | Carry Weight | 0 lb 0 oz | | | Gold | 0 | Silver | 0 | Copper | 0 | Wimpy | 0 | Morale | Moderate | | | Hitroll | 16 | Damroll | 19 | | |
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26795, Norhm's Skill List
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
Skill ListLevel 1 | axe | 100% | Level 1 | dagger | 76% | Level 1 | flail | 75% | Level 1 | mace | 80% | Level 1 | polearm | 1% | Level 1 | spear | 83% | Level 1 | sword | 84% | Level 1 | staff | 1% | Level 1 | whip | 1% | Level 1 | enhanced damage | 100% | Level 1 | hand to hand | 77% | Level 1 | parry | 88% | Level 1 | rescue | 75% | Level 1 | recall | 100% | Level 1 | shield block | 82% | Level 1 | stone armor use | 75% | Level 2 | improved compare | 77% | Level 2 | elbow | 1% | Level 2 | metal armor use | 82% | Level 2 | light armor use | 1% | Level 3 | dirt kicking | 99% | Level 4 | aim | 85% | Level 4 | knee | 1% | Level 5 | second attack | 91% | Level 6 | fast healing | 84% | Level 8 | kick | 87% | Level 10 | disarm | 78% | Level 10 | taletell | 72% | Level 10 | feint | 100% | Level 12 | third attack | 88% | Level 12 | dual wield | 96% | Level 13 | dodge | 81% | Level 13 | scribe | 71% | Level 14 | haggle | 75% | Level 14 | cease fighting | 70% | Level 14 | pierce | 1% | Level 15 | bash | 75% | Level 15 | trip | 75% | Level 15 | shield cleave | 75% | Level 15 | pugil | 1% | Level 15 | meditation | 81% | Level 15 | mix | 70% | Level 16 | charge | 1% | Level 17 | artistry | 83% | Level 17 | thrust | 75% | Level 18 | berserk | 100% | Level 18 | lash | 1% | Level 19 | slice | 1% | Level 20 | warcry | 77% | Level 20 | whirl | 97% | Level 20 | pen | 75% | Level 21 | lore | 77% | Level 21 | toss | 74% | Level 21 | retreat | 1% | Level 23 | offhand disarm | 1% | Level 24 | evade | 78% | Level 24 | weapon breaker | 75% | Level 25 | drive | 77% | Level 27 | parting blow | 75% | Level 27 | hook | 75% | Level 29 | pincer | 75% |
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26805, Norhm's Role Chapter 6
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
RoleChapter 6 Simple Beginnings Added Thu Apr 30 22:15:10 2009 at level 5:Dwarves have long been known as proud and sturdy folk. Theirs is a culture steeped heavily in tradition, mistrusting change and taking comfort in physical and spiritual strength. Free spirits are few and far between amongst dwarves, thanks to a society based largely on loyalty and stability.
Norhm, however, was born and raised far from the land of the dwarves. His mother, Iaro, left the mountains when she became pregnant with Norhm. A fiercely independent woman, she refused to marry Norhm's father and chose instead to raise her child in Galadon. She worked for a lumber company throughout his childhood, leaving Norhm under the care of an Innkeeper who had taken a shine to the pair. The lumber business at the time was both very profitable and very destructive, so Iaro often found herself on security detail, on the guard for guerilla attacks from disgruntled locals. The combination of lumberjack and security positions served as ideal on-the-job training in a variety of tools and weaponry, including axes and spears. Iaro quickly became known as a most capable worker, a highly valuable asset to the company. It wasn't long before Norhm was old enough to join her in the camp, working full time in the kitchens. It's often said that camp food cooked over an open fire is the best food in the world. The food at the lumber camp certainly lived up to this illustrious reputation. Packaged goods, spice, and even fresh fruits and vegetables were sihpped directly from Galadon, sometimes in a matter of hours. In addition to these supplies, the Weald offered fresh fish and a virtually inexhaustible supply of game, large and small. The business being lucrative, the company could afford to feed their relatively small (but hungry) workforce well. It was under these most favorable conditions that Norhm learned to cook; working his way up from peeling potatos to preparing juicy roasts and hearty stews.
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26804, Norhm's Role Chapter 5
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
RoleChapter 5 Change on the Wind Added Thu Apr 30 22:24:28 2009 at level 5:Iaro and Norhm made a decent living together at the camp for several years. It was an optimistic time; the lumber company had settled most of its disputes with the indigenous peoples of the Weald and was enjoying a relative, albeit uneasy period of peace. Norhm grew fast and hearty, and before he was very old began taking his turn with the night watch.
The night watch was a fairly casual militia. Weapons were available, but most of the lumberjacks had their own. Often, hatchets and axes served as well as weapons at night as they did as tools during the day. Training was minimal, consisting primarily of sparring in the evening. Still, Norhm was proud and eager to do his part, and found himself sitting around a campfire on the river's edge three nights a week, listening to Veteran's tales, whittling, snacking on deer jerky, and drinking.
The night watch was comprised of a variety of characters. Some were hired on as full-time security, while others were simply splitting their time between the night watch and their day duties. Not a man among them had ever been known as a hero, and none of them had any formal training in the arts of combat. And although most of them could easily hold their own against most things the Weald had to offer, none of them were prepared for any real evil, a fact that would become most apparent for Norhm not three weeks after he joined the watch.
Among the night watchmen there was an older man, a dark-skinned and frail human who, in a former life, had been a witch doctor of sorts in parts of Thera unknown. His name was Alorhamael. One of the skills associated with his former profession was the art of making marks in one's skin. He had been with the company for quite some time, probably long past his true usefulness, but was kept around almost exclusively for this task. He would only work by firelight, which meant that night watchmen in specific were particularly well decorated. Norhm himself had become fascinated with the process and had already acquired a fairly large collection of these decorations. It might even be said that these tattoos were an important part of coming of age for Norhm, as within them he experimented with world views and ideas of good and evil likely picked up from tales told around the camp of the great battles of Thera.
In fact, around the campfire, Alorhamael often accompanied his tattoo work with tales, working on as many as three pieces a night, with a different tale for each. It was an informal night watch ritual, and combined with beer made for an intense atmosphere of camaraderie. In fact, this is exactly how the watch was occupied on the night the camp burned down.
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26803, Norhm's Role Chapter 4
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
RoleChapter 4 Captivity Added Thu Apr 30 22:31:53 2009 at level 5:Norhm awoke to darkness and pain. As he slowly recovered his consciousness, he became aware of dozens of other bodies around him, packed like fish in a crate, a hot, moving, moaning mass. He could hear mumbling, and he raised his voice to join them, calling out names. Alorhamael, Norman, Daniel, Haj, Mother, Mother. Eventually, the dark voice of Alorhamael whispered back from just a few feet away.
"I'm here." "Mael! What's 'appened, mate? Are you alrigh'?" "We're all captives, mate." "Aye, mate. But where? How?" "They burned the camp. Killed your mother."
His head cleared instantly, and he was filled with rage. Bound hand and foot, he began to crawl through and around the bodies. He became conscious of a swaying, and he knew, instinctively, that they were on a boat. As he attempted to navigate the darkness, he found the curved wall of the hull. Carefully pushing the other living creatures around him (gods know what they were; they were wet and moving and hot and mostly unconscious) he managed to get his feet under him. He stood up slowly, fighting back a thousand new pains and t he swarming nausea that directly precedes unconsciousness.
Just then, a blinding light opened just above his head, and he was sprayed with water and a thousand smells. Black arms thrust through the opening and wrapped around him, pulling him through the hole and dropping him onto the wet, salty, half-rotten wooden deck. He roared in protest, a meaningless sound rewarded only by a sharp strike to his head, blasting him into darkness yet again.
This time he awoke to water in his face and a vicious shaking. He was naked but for a loincloth. His rope bindings were being replaced with metal shackles, and he became instantly aware of the bench he sat on and the oar beating him in the chest. In the next instant he became aware of his captor's attempts to wrap the chain around the oar, and he was again overcome with rage. Like lightning his strength returned, and he lashed out at the old man's side with his elbow. His ribs cracked audibly Norhm was on his feet, bringing both fists down on the man's head, killing him instantly.
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26802, Norhm's Role Chapter 3
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
RoleChapter 3 Escape Added Thu Apr 30 22:38:35 2009 at level 5:It was a fairly large ship, with a single massive mast. They were about midship, and it seemed as though there were two other, higher decks from which the crew piloted. The sails were black, and the wood stained dark with pitch and tar. It was raining, and the boards were slick, quickly becoming stained with the dead man's blood. He couldn't see the ocean from his position; the walls of the oar pit were too high, but it seemed to Norhm that a ship as large as this could only sail on an ocean.
There were three more guards on the deck, and many more men above and below them. Clubs drawn, the men made their way carefully across the rain-slick boards. Just as the thought was beginning to come to Norhm that his situation was hopeless, another surge of energy ripped through his gut and into his heart and lungs. Letting loose another mighty roar he seized the chains the dead man had been attempting to bind him with and dragged them into the aisle. Throughout all of this, the slaves never stopped rowing, the oars never stopped moving. He began to swing the chains above his head, glaring down his captors.
Norhm was already exhausted, having been beaten numerous times and spent a great deal of time unconscious. He was little more than a caged and desperate animal, driven purely by rage, grief, and adrenaline. Time began to stretch, and it seemed as though the men bearing down on him would never arrive.
It was at this moment that a great, white bolt of lightning ripped from the heavens, striking the ship's mast. The force of the strike ripped through the entire ship, splitting in two with unnatural ferocity. Every man on board was plunged into the cold waters of the ocean within a matter of seconds, as the ship splintered and sank.
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26801, Norhm's Role Chapter 2
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
RoleChapter 2 Revelation Added Thu Apr 30 22:41:28 2009 at level 5:As Norhm struggled to keep his head above the water in an overwhelmingly hostile ocean, the world gradually became quieter. He was surprised to discover that the roar of the ocean and the cries of the survivors and the cold of the water were fading away. It was replaced with an eerie calm, and Norhm found that for the first time since that night in the camp he could think clearly.
His mother had raised him with stores of his noble dwarvish heritage, and from these stories he'd been able to muster a limited knowledge of Thera's pantheon. The names and faces of famed gods and goddesses past floated through his mind, some fearsome, some kind, and all strong and sincere. As he began to slip into unconsciousness, Norhm found himself praying, for the first time in his life, for salvation.
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26800, Norhm's Role Chapter 1
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
RoleChapter 1 Salvation Added Thu Apr 30 22:48:30 2009 at level 5:When he awoke again, he was resting in a warm bed. The sun was shining, his entire body hurt. He was dimly aware of a massive man hunched in the corner of the room.
The man introduced himself as a paladin, and Norhm recognized him as a cloud giant. He was a Maran, and explained that the ship Norhm had been held captive aboard was infamous for its participation in the slave trade. It was headed south, and was due to make port in Seantryn Modan. The freak lightning bolt was the will of the Gods of the Light, and Norhm owed his life to them. He was to rest: a friend would take care of him, and when he was well enough, they would return him to Galadon to enroll him in the Warrior's Guild.
He learned he was in a lighthouse belonging to an elderly evlish priestess named Elothien. In her younger years, she also had been a paladin, fighting in the great wars against the darkness. Now she was serving as a waystation for friends of the Light. He learned that the war against darkness was on-going and fought on many fronts, and that the Fortress was sworn to protect the Light and purge the darkness.
Throughout the next several weeks, as Elothien nursed Norhm back to health, she taught him about the various forces in the world, many of which Norhm had thought existed only in tales. When she was away, she gave him books to read about history, magic, nature, philosophy, and religion. R eading came slowly to him, as he'd never had much occasion to read in his life, but he enjoyed the books nonetheless. Through Elothien's kindness, and the healing balm of knowledge, he was able to come to terms with the tragedies he had endured. He stayed at the lighthouse for several months after he had regained his health, reading Elothien's books nad helping to maintain the lighthouse.
When the time came for Norhm to leave, he did so quietly. Packing a haversack full of some bare essentials, he thanked Elothien for her kindness and asked her how he could repay her.
Elothien smiled softly at him and said, "Go with the Light, Norhm. The gods have blessed you with life; waste it not."
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26799, Norhm's Immortal Comments
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
Immortal CommentsSat May 2 22:05:13 2009 by 'An Immortal' at level 13 (8 hrs): An Immortal added 1500 exp for: Role - Goodie dwarf grew up working the lumberyards with mom, but bad dudes burned up the place and killed her, took us captive, escaped, and found the light.
Sat May 23 19:58:51 2009 by 'An Immortal' at level 21 (20 hrs): An Immortal added 600 exp for: First religious chat (wombat), seems to be a little unsure of everything, but I think maybe some character evolution might be in play. We'll see!
Tue Jun 2 23:49:14 2009 by 'An Immortal' at level 21 (25 hrs): An Immortal added 1500 exp for: Holding a feast that involved a round robin storytelling. I came late, but it wasn't bad.
Tue Jun 30 21:52:46 2009 by 'An Immortal' at level 27 (47 hrs): An Immortal added 500 exp for: Nice little RP session. Hope this guy comes around more.
Mon Jul 6 23:46:43 2009 by 'An Immortal' at level 27 (48 hrs): An Immortal added 500 exp for: Helping organize an impromptu show and tell event at the inn.
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26798, Norhm's Gank-O-Meter
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
PK Gank-O-MeterPK Gank-O-MeterTotal PK Wins   | 4 | Total PK Assists   | 0 | Average Group Size Per Kill   | 1.50 |
Death's Gank-O-Meter says: Somewhat Ganky Average Group Size Per Death   | 1.00 |
Death's Ganked-O-Meter says: Destroyed By The Honorbound
26797, Norhm's PK Statistics
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
PK StatisticsPK StatisticsTotal PK Wins   | 4 (0 at level 31) | Total PK Losses   | 3 | Total Mob Deaths   | 5 |
PK Wins by Class | VS. warrior   | 1 | VS. anti-paladin   | 1 | VS. necromancer   | 1 | VS. druid   | 1 |
PK Wins by Cabal | VS. None   | 4 |
PK Wins by Align | VS. Good   | 0 | VS. Neutral   | 1 | VS. Evil   | 3 |
PK Deaths by Class | VS. anti-paladin   | 1 | VS. druid   | 1 | VS. berserker   | 1 |
PK Deaths by Cabal | VS. None   | 3 |
PK Deaths by Align | VS. Good   | 0 | VS. Neutral   | 1 | VS. Evil   | 2 |
26796, Norhm's Skill List
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
Skill ListLevel 30 | fourth attack | 75% | Level 30 | overhead | 75% | Level 30 | dash | 1% | Level 33 | disembowel | 1% | Level 35 | precise aim | 1% | Level 36 | bone armor use | 1% | Level 46 | enhanced reactions | 1% |
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26785, Norhm's Statistics
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
StatisticsExperience BreakdownExperience from Cabal raiding | 0 | Experience from Skill improvements | 3366 | Experience from Exploration | 1900 | Experience from Quests | 10800 | Experience from Commerce | 1605 |
Adventuring StatisticsCharacter Created   | Tue Apr 28 19:32:08 2009
| Quests Completed   | 11 | Exploration Points Found   | 14 | Bonus Experience from Immortals   | 4600 | (WANTED) Criminal   | 2 times | % of lifetime in the wilderness   | 20 % | % of lifetime in the cities   | 15 % | % of lifetime in the Inn of the Eternal Star   | 29 % | % of lifetime caballed   | 74 % |
26794, Norhm's Title History
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
Title HistorySat Jun 13 20:05:52 2009, level 22 (33 hrs): Norhm the Partisan, Recruit of the Third Brigade
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26793, Norhm's PK Wins
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
PK WinsJun 1, 2009 |Lv 21|Gol'Galath|Mergen vs 1: Norhm (100%,KB) Jun 13, 2009|Lv 22|Forgotten Crypts|Kuriath vs 2: Vargel (29%), Norhm (71%, KB) Jun 13, 2009|Lv 22|Forgotten Crypts|Arvikul vs 2: Norhm (32%,KB), Vargel (67%) Jun 14, 2009|Lv 23|The North Road|Dasulkai vs 1: Norhm (100%,KB)
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26792, Norhm's PK Deaths
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
PK DeathsJun 1, 2009 |Lv 21|Shepherd's Row|vs 1: Mergen (100%,KB) Jun 2, 2009 |Lv 21|Arkham|vs 1: Denmore (100%,KB) Jul 9, 2009 |Lv 31|Galadon|vs 1: Mugragra (100%,KB)
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26791, Norhm's Leveling
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
Leveling HistoryApr 28, 2009|Lv 2 |Hr 0 | Apr 29, 2009|Lv 3 |Hr 0 | Apr 29, 2009|Lv 4 |Hr 0 | Apr 29, 2009|Lv 5 |Hr 1 | May 1, 2009 |Lv 6 |Hr 2 | May 1, 2009 |Lv 7 |Hr 2 | May 1, 2009 |Lv 8 |Hr 3 | May 1, 2009 |Lv 9 |Hr 3 | May 1, 2009 |Lv 10|Hr 4 | May 1, 2009 |Lv 11|Hr 5 |15 Akoc, May 2, 2009 |Lv 12|Hr 6 | May 2, 2009 |Lv 13|Hr 7 | May 3, 2009 |Lv 14|Hr 8 |19 Haagenti, 10 Nacklenor, May 3, 2009 |Lv 15|Hr 9 |19 Haagenti, 11 Nacklenor, May 3, 2009 |Lv 16|Hr 9 |17 Deverouix, May 3, 2009 |Lv 17|Hr 9 |18 Deverouix, May 16, 2009|Lv 18|Hr 15 |16 Ilanthas, 16 Cavano, May 17, 2009|Lv 19|Hr 16 | May 17, 2009|Lv 20|Hr 17 |26 Kaysha, 28 Marsen, May 17, 2009|Lv 21|Hr 17 |26 Kaysha, 28 Marsen, Jun 3, 2009 |Lv 22|Hr 27 |23 Graaerht, 24 Arthon, Jun 14, 2009|Lv 23|Hr 35 |21 Bejhac, 21 Thorin, Jun 15, 2009|Lv 24|Hr 37 |21 Michlibidle, 25 Hudson, Jun 15, 2009|Lv 25|Hr 38 |23 Michlibidle, 26 Hudson, Jun 23, 2009|Lv 26|Hr 40 |26 Menengrath, 30 Irondir, Jun 23, 2009|Lv 27|Hr 42 |19 Spenh, 28 Sothmyx, Jul 9, 2009 |Lv 28|Hr 50 |25 Delalken, 24 Ilobe, Jul 9, 2009 |Lv 29|Hr 50 |26 Delalken, 26 Ilobe, Jul 9, 2009 |Lv 30|Hr 50 |27 Delalken, 27 Ilobe, Jul 9, 2009 |Lv 31|Hr 51 |28 Delalken, 29 Ilobe,
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26790, Norhm's Timeline
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
TimelineFri May 15 23:28:14 2009 at level 17 (13 hrs): Inducted into HERALD by Fyeereth.
Sun May 17 12:50:19 2009 at level 20 (16 hrs): Norhm advanced to level 20 <PK: 0-0>
Thu Jul 9 01:48:56 2009 at level 30 (49 hrs): Norhm advanced to level 30 <PK: 4-2>
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26789, Norhm's Mob Deaths
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
Mob DeathsJun 3, 2009 |Lv 22|The Ruins of Ostalagiah|an orc of the Uruk-Sulmog by spinebreaker Jun 5, 2009 |Lv 22|Keep of the Fhalaugash|Yagrash the Shaman of the Bloody Skull by kick Jun 26, 2009|Lv 27|Galadon|the Enforcer by chop Jul 9, 2009 |Lv 31|Mausoleum|a disgusting, rotting Zombie by claw
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26788, Norhm's Edges
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
EdgesMarcher Bartender's Instincts Battle Tested Dove of Spring Dawn Hawk of Summer Afternoon
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26787, Norhm's Cabal Specifics
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
Cabal SpecificsCabal Statistics# of logins with their cabal item   | 0 | # of logins without their cabal item   | 0 | # of logouts with their cabal item   | 0 | # of logouts without their cabal item   | 0 | # of times they lost their cabal item   | 0 | # of times they retrieved their cabal item   | 0 | # of times they took another cabal item   | 0 |
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26786, Norhm's Class Specifics
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
Class SpecificsWeapon Specializations | Axe |
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