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Forum Name The Premium Battlefield
Topic subject[SCION] Isspyn the Legend of the Battlefield, Advisor to the Chancellor
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=31&topic_id=16794
16794, [SCION] Isspyn the Legend of the Battlefield, Advisor to the Chancellor
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Isspyn the Legend of the Battlefield, Advisor to the Chancellor


Description

A drow dressed in the earthy browns and deep shadowy greys of his homeland is
here. At a casual glance he tops five and a half feet, but falls well short
of six.He has the build of a fighter, but also possesses a certain air of
studious patience, as though intent on solving some sort of puzzle or curious
problem. His movements are precise and careful, adding an element of surety
to his overall demeanor. His face is ebon-dark and fine-featured, clearly
announcing his drow heritage. His clothing consists of well made black
linens, covered by supple leather armors, cloak, belt, and boots. Looking
closely, his garments actually possess finely embroidered midnight violet
scrollwork over their entirety, seemingly at random. The embroidery almost
seems to shift queasily. A worn and faded emblem on his cloak could be the
mark of anything, now nearly indistinguishable.Completing his outfit, a
leather cap conceals his head and hair.He seems very comfortable with the
weapons he carries and they look often used.

Score

Level51SexmaleRacedark-elf
EthosChaoticAlignEvilClasswarrior
Practices9Trains0HometownArkham
Exp586900To Level27100SphereEarth
Age middle-aged, 449 years old (355 hours)
Hit Points778Mana596Movement1232
Strength18Intelligence24Wisdom21
Dexterity24Constitution6Charisma15
Carry #0/38Carry Weight0 lb 0 oz  
Gold46Silver161Copper52
Wimpy0MoraleModerate  
Hitroll7Damroll0  
16805, Isspyn's PK Statistics
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

PK Statistics

PK Statistics

Total PK Wins  42 (30 at level 51)
Total PK Losses  30
Total Mob Deaths  19
# of Assassination Deaths  2

PK Wins by Class
VS. transmuter  1
VS. thief  2
VS. warrior  27
VS. assassin  7
VS. ranger  2
VS. shapeshifter  3

PK Wins by Cabal
VS. None  10
VS. FORTRESS  3
VS. OUTLANDER  4
VS. BATTLE  18
VS. EMPIRE  4
VS. NEXUS  2
VS. TRIBUNAL  1

PK Wins by Align
VS. Good  10
VS. Neutral  15
VS. Evil  17

PK Deaths by Class
VS. transmuter  1
VS. warrior  9
VS. paladin  12
VS. anti-paladin  3
VS. assassin  3
VS. ranger  1
VS. invoker  1

PK Deaths by Cabal
VS. None  5
VS. FORTRESS  15
VS. OUTLANDER  1
VS. BATTLE  2
VS. EMPIRE  4
VS. SCION  1
VS. TRIBUNAL  2

PK Deaths by Align
VS. Good  19
VS. Neutral  2
VS. Evil  9
16814, Isspyn's Role Chapter 7
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Role

Chapter 7


History
Added Sun Mar 25 02:47:01 2007 at level 40:

Isspyn comes from a minor house in Teth'Azeleth which as of yet has little
influence on dark-elf society. The blood of the house is well-known,
however, for producing dark-elf magi of rare and exceptional quality.

This is largely where Isspyn's problems began. Isspyn was raised into his
teen years (still very youthful for elven society) before it started becoming
increasingly apparent that the young dark-elf showed very little magical
talent.The family was quietly dubious about this new predicament. The
matron could not allow any rumor to begin that the bloodlines may be
weakening, damaging the family's reputation and threatening her bid for
power. And so a plot was devised that the boy would suffer a tragic accident
and rid her of the whole mess.

Isspyn though still young was not stupid or naive in the least.Being raised
in dark-elf society his entire life thus far, he had necessarily developed a
taste and feel for the everyday treachery and deceit that swirled about him.
He understood his mother may very well wish him dead to preserve the family's
social value. Murder was expected. It seemed to Isspyn that he would soon
need to take his life into his own hands, and began to plan for the occasion,
taking pains to be cautious and alert wherever he went.

Having little talent in magic, Isspyn furthered his martial studies in the
art of the dagger. A weapon so easily concealed would be the most useful in
foiling any would-be assassin. His efforts would pay off, and he took to the
new craft with surprising ease.

The day came. Isspyn was somewhat disappointed. He had expected something
far more elaborate than the novice's trick that was intended to claim his
life. A simple spell woven in to a carpet in a tower staircase awaited a
command word to send Isspyn plummeting down several flights of stairs to his
demise.He supposed such a small bit of magic would have been easy to
miss... if you were stupid or just plain blind.

Isspyn saw the trap immediately as he rounded the corner heading for the
stairwell. One of his sisters, Nulye'en, was walking to his left a pace
back, prattling on and scolding him for his inattention to his arcane
studies. Isspyn sniffed in irritation at the situation, passing the gesture
off as frustration with his Nulye's lecture. She had always confused his
sorcerous ineptitude with stupidity. Mother had left the means of his demise
to his dear sister's discretion no doubt. Isspyn slipped the dagger from his
sleeve calmly.

While they crossed the remaining few steps to the staircase, Isspyn frowned
as he considered the situation.He had expected a house soldier to try to
plant a knife between his shoulders, or perhaps get regrettably "lost" on an
expedition patrolling the caverns around the underground city.
Unfortunately, Nulye was older than he, female, and, while not the star
talent of the family, a promising young sorceress. Mother, the conniving old
bitch, would miss her. Though this murder plot was doomed to fail, Isspyn's
life would be forfeit for killing her anyway. Convenient. In the space of a
few steps, it was clear to him that today would be his last day to walk the
halls of the Un'Rein house, and likely the city streets as well.

Isspyn ducked out a hidden rear exit a few moments later. The house be

16813, Isspyn's Role Chapter 6
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Role

Chapter 6


The Role Cheat Sheet
Added Thu Jun 21 06:36:16 2007 at level 51:

*** A random collection of facts about Isspyn that summarize the character.
I had intended to continue in story form but I'm just not feeling that style
these days. ***

Isspyn comes from a family steeped in the magic of the Earth combined with
the power of Darkness in such a way that only the caves of the Underdark can
conceive. The Un'Rein family is a moderately powerful dark-elven house of
Teth'Azeleth that has studied the unique power of the Underdark created by
eternal immersion in Perfect Darkness, a rarely-studied facet of magic due to
the rarity of such conditions.

Isspyn was forced to the surface after his sister attempted to kill him at
the order of his mother because of the family's disdain for bladecraft.
Essentially, Isspyn was considered useless deadweight since his magical
talent was negligible. He despises his family and is wary of other
dark-elves in general (as anyone should be). His sworn goal in life is
simple:Revenge with a captial R. Nothing short of the total annihilation
of his family and his former House will sate him and he will do whatever he
must to get that chance...

He strives to meld the Earth and sky into into one using Darkness to fuse
them in a twisted recreation of his homeland. The Scions of Eternal Night
seem the perfect catalyst for this, though really he cares little whether the
Pact with the Ccul'gra comes to fruition or not. He believes such promise of
Dark power will bring his family, most particularly his matron Mother to the
surface, so he can exact the merciless revenge he dreams of for casting him
out centuries ago during his childhood.Death is not enough -- when he has
them, they will all die screaming and know their killer in their grave,
forgotten error in the last moments of their lives.

He generally does not mind half breeds and identifies on some level with many
kinds of creatures he considers outcast for one reason or another. Though
still wary, he believes these creatures likely have their own agenda of
revenge that is not likely to interfere with his own.

Isspyn hates the sky and the sun and all forms of natural light, though their
eradication to Isspyn is more of a byproduct of attaining his goal of
revenge. Therefore Scion to Isspyn is more of a convenient merging of
interests than anything else -- he helps to further the Chasm's agenda in
order to further his own.

He prefers faelight and the glow of magic to torch or other fire light,
though after living on the surface lands so long it has become an annoyance
more than anything else. He believes faelight is the only Pure Light as it
is the only form of radiance that thrives alongside Perfect Darkness. He
strives to preserve and expand Perfect Darkness believing it strengthens him
as a whole.

Isspyn regards magistrates with a measure of disdain.

Isspyn attitude toward outlanders is mostly neutral. He does not actively
seek to kill them unless he deems it worthwhile somehow.

The Fortress is filled with fools who coddle the feeble and breed weakness
and inferiority. Isspyn will not hesitate to kill a Fortressite if he deems
the time appropriate for it. He considers it a favor to the world as a whole
and good sport.

Isspyn is largely neutral toward the Empire personally.He understands the
thirst for power a

16812, Isspyn's Role Chapter 5
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Role

Chapter 5


More About Isspyn
Added Tue Jul 3 02:27:17 2007 at level 51:

Isspyn considers Battle Ragers the primary enemy to his cause. He scoffs at
the idea that anything, even the Village itself, could exist without Magic.
As such, he considers Villagers the epitomy of all that is foolish, fighting
for a cause that will surely result in their own annihilation. He kills
ragers with a measure of sadistic glee, taking pleasure in the death of the
utterly ignorant. He believes he is only helping them toward their eventual
goal of self-destruction anyway.

The Nexus presents something of a quandry to Isspyn. He believes their
tenant of Balance in all things is completely absurd. Their eternal war with
the Village and their intimate connection with Magic and the Veil, however,
Isspyn believes could be quite useful. Isspyn will manipulate the Nexus to
serve his own ends when possible, and slay them without hesitation when
necessary. Usefulness has a shelf life, and in the case of Nexites they
spoil quickly.

Due to his past problems with dark-elf society, matrons, and sisters, Isspyn
has an intrinsic dislike and wariness towards all females in general. He is
easily provoked to violence against females in general especially if he
perceives weakness or some sort of slight to him.

Isspyn regards other dark-elf males with caution, especially those whose
affiliations are not known to him. Even when they are known, he considers
the possibility that they are a spy for the matrons of Teth'Azeleth to be
disproportionately high. While he doesn't believe his matron mother is
actively searching for him, Isspyn realizes that a whisper could remind her
of her unfinished business and failure.He knows well that dark-elven hatred
and lust for revenge is a long lived thing not to be underestimated... after
all, Isspyn is living proof himself.

Isspyn can tolerate dark-elven females when it is needed, though he does so
from behind a thin veil of seething hatred. Given the chance, he will
attempt to kill them. His aggression is a thing born of hate and fear, and
it is more rabid than logical. He may be provoked to act hastily and
aggressively, especially if he perceives the female as hostile or abrasive
towards him. Isspyn has vowed never to endure a dark-elf females scorn ever
again, and will go to great lengths to return such fear and suffering many
times over.

16811, Isspyn's Role Chapter 4
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Role

Chapter 4


About Earth Sphere
Added Sun Jul 22 00:02:07 2007 at level 51:

Being from the Underdark, Isspyn has an intimate connection with the Earth.
Not like Outlanders and their tree-hugginess, but a respect for Earth born
from having infathomable tons of rock constantly overhead. Dark and
imposing, the caves of the Underdark raised Isspyn from a child into
adulthood, providing both shelter and ample danger.

Isspyn's former house studied, and understood to some degree, the intricate
relationship between Earth and Darkness in a way no other house among his
people could claim. Perfect Darkness (discussed in the next chapter) when
drastically over simplified is fundamentally a little-known quasi-element
born by the union of Earth and Darkness. In the case of the Underdark and
the dark-elves, the Earth itself gives birth to the ever-present shroud of
Darkness, from which Perfect Darkness emerges over time barring the
interference of Light.

Isspyn believes, according to his house's studies, that the dark-elves' innate
magical abilities, magical talent, and perhaps dark-elves themselves are
byproducts of millenia of immersion in Perfect Darkness. Similarly he
credits the unique abilities of duergar and svirfneblin to this as well, and
possesses a curiosity toward them not present toward other races.

Isspyn follows the Sphere of Earth because clearly without Earth present, the
phenomenon which gave rise to his homeland, his people, and his power could
not have existed.

16810, Isspyn's Role Chapter 3
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Role

Chapter 3


About Perfect Darkness
Added Sun Jul 22 00:03:53 2007 at level 51:

If Earth is to thank for Isspyn's very existence, then Perfect Darkness, or
True Darkness as he will refer to it sometimes, is certainly to thank for
providing his ability to continue doing so. He certainly believes that
dark-elves embodied this strange, dark power more completely than any of the
other Underdark races. He believes dark-elves in particular are born with
the spark of True Darkness within their hearts where light can never reach to
extinguish it, gifting his race with its power.

As mentioned previously, Perfect Darkness exists only under the most extreme
circumstances where even the whisper of Light has failed to reach since ages
lost. Though potent, it is a fragile power, and disintegrates rapidly at the
touch of Light or impure Fire since it produces radiance. As a result,
Isspyn has more than his fair share of the dark-elves' distaste for natural
Light and all races inherently Sun-touched.

The power of Perfect Darkness is absolutely evil, but controllable with the
proper Blood. Of the Underdark races, naturally Isspyn believes that only
dark-elven Blood is refined enough to channel the wild and rare energy that
is Perfect Darkness. Any other would be fool to try, as all knowledge
available to him indicates that experimentation with Perfect Darkness can be
enough to obliterate even the keenest mind and blackest soul, insanity or
death being among the best possible scenarios.

Isspyn is fascinated by Perfect Darkness for three reasons primarily quite
aside from it being his heritage and birthright.

First and foremost, he believes the power of Perfect Darkness will provide
him with the catalyst to lure his Mother, his house, and the dark-elven
people to the surface lands.

Secondly, the surface lands have graciously provided him with the Chasm to
serve his wiles. By using the Ccul'gra, Isspyn will also have the strength
required to crush his family utterly when Eternal Night comes.

Lastly, when his task is complete, Perfect Darkness will give Isspyn the
strength to deal with the Ccul'gra, who will certainly abondon the Pact given
the power of absolute darkness.He intends to either control the Ccul'gra
wielding the power of Perfect Darkness as his blade, or to escape should the
Ccul'gra prove unmanageable in the material realm. At least, he hopes...

16809, Isspyn's Role Chapter 2
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Role

Chapter 2


Final Sunset
Added Wed Aug 1 04:32:31 2007 at level 51:

Isspyn has managed to occasionally bribe various brave sources into spiriting
the coveted tomes in his family's library away for his own study. Though he
is no mage, Isspyn is neither dim-witted nor a total failure at the basics of
spellcraft. Over the years he has managed to glean a fair bit of arcane
knowledge on the topics of Perfect Darkness and Earth. Certainly, though,
Isspyn is the most likely of any surface dwelling mortal to claim expertise
on the subject.

The Scions, of course, study Darkness after a fashion. Isspyn tends to
believe, however, that the capacity in which they study it is incomplete
among surface dwellers, most of whom cannot fathom the concept of what
Eternal Night really means. They simply do not have the unique perspective
and insight born of centuries in an endless warren of caves. Isspyn respects
(to an extent) these magi that dabble in Darkness out of necessity. He
expects to need these surface mages' power and skill, though a subterranean
mage would be ideal, to bring about the Final Sunset.

From his research, Isspyn believes he has devised a viable plan to eliminate
the sun and bathe Thera in Night forever. His logic is fairly simple: use
Earth to black out the sky permanently in a twisted parody of how the
Underdark was born. Isspyn's first step, and his current primary goal, is to
locate the things, be they secrets lost in ancient tomes, powerful artifacts,
or proper allies, to make this feat of Magic possible.

16808, Isspyn's Role Chapter 1
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Role

Chapter 1


The Blotting
Added Wed Aug 1 04:35:07 2007 at level 51:

From the limited lore of Earth and Darkness available, Isspyn has devised the
basics of a magical ritual, which he has termed The Blotting. In this
ritual, powerful magics are wielded during "The Event" to block out Thera's
sun for all eternity, cloaking the land in permanent Darkness from which True
Darkness may grow and thrive.

Isspyn, however, is no expert magi and knows it. He also knows this means he
will need help, both divine and mortal, to refine The Blotting into a
feasible plan. Furthermore, he knows even with the most powerful subset of
mortal mages at his disposal, the ritual will very likely require the aid of
one of more powerful artifacts to channel and focus the needed magics. This
is particularly true for Earth's involvement in the ritual, as Isspyn
believes he has a sound theory for handling the Darkness aspect. Though
perhaps an unlikely plot, Isspyn's lust for vengeance against his family
prevents him for considering The Blotting impossible.

Isspyn's checklist for success (though its completeness is definitely
questionable) is as follows:

1) A mage perfectly versed in the art of Spellcraft will be required. To
attempt such a ritual with a lesser hedge mage would be foolish and
ill-fated. Isspyn would consider a mage from the Underdark (only a drow of
course) ideal, but also realizes that he may have to make due with an
inferior specimen. Isspyn hopes to choose the correct one, one unparalleled
in his art, from Scion stock.

2) The Blotting ritual must take place during The Event -- an extremely rare
solar eclipse, bringing Darkness to daylight. Thus far he has failed in
attempting to predict when such a phenomenon might occur. Given dark-elven
life span, he is content to wait and be ready, however.

3) Pure Conduits (races born in and of darkness, dark-elves or duergar) will
be required as channels to strengthen the power of True Darkness required in
the ritual. True Darkness, volatile and ever so fragile, must be rapidly
created and channeled into the ritual in the brief moment of Night when the
moon perfectly covers the sun. Isspyn himself intends to serve as one of
these, and he surmises that he may need one or two others to act as a buffer
for such raw power.

For the body of the ritual, Earth magic, most particularly its
quasi-elemental force Gravity, must be deftly woven together with Perfect
Darkness. Combined in an unparalleled magical event, these two forces will
combine to lock the moon in place as it rests over the sun, bathing Thera in
Eternal Night. Or so Isspyn's theory goes...

Quite aside from carefully selecting those he believes best suited
(trustworthy doesn't describe anyone he knows) to the task, Isspyn intends to
seek the guidance of the Lord of Earth, Daevryn, as well as the Wisdom of
mighty Twist, God of Magic, to fill in the gaps to his mad scheme, and fine
tune the ritual to ensure minimal chance for miscalculation and error. As
far as Isspyn is concerned, there will be only one chance. He must not fail.

16807, Isspyn's Immortal Comments
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Immortal Comments

Mon Apr 2 10:09:07 2007 by 'An Immortal' at level 40 (96 hrs):
An Immortal added 1000 exp for: Role! I really thought this guy was going to be a battle app based on his role.

Thu Jul 5 11:25:11 2007 by 'An Immortal' at level 51 (193 hrs):
An Immortal added 500 exp for: More backround role stuff.

Sat Jul 28 15:10:35 2007 by 'Kastellyn' at level 51 (245 hrs):
Entwined by Vhloughvang, this dude fought on to the bitter end, and fought smartly. Deathblow...*wince*.

Mon Aug 13 09:27:21 2007 by 'An Immortal' at level 51 (277 hrs):
An Immortal added 500 exp for: Role updates are insightful and well written.

Mon Aug 13 11:34:43 2007 by 'An Immortal' at level 51 (277 hrs):
An Immortal added 500 exp for: Nice little attempt at a retrieval while severely outmatched.

Mon Aug 13 12:20:42 2007 by 'Daevryn' at level 51 (277 hrs):
Nice little bit of Rawanj taunting, there. Paraphrase: I'd stick around to fight you, but I already got what I wanted. (His item back.)

Mon Aug 13 23:14:26 2007 by 'Farigno' at level 51 (281 hrs):
Just took a nasty gank from 6 people and appears to be sticking around, Kudos.

Thu Aug 30 00:54:21 2007 by 'Daevryn' at level 51 (305 hrs):
The area-explore-fu is strong in this one.

Fri Oct 5 13:52:01 2007 by 'An Immortal' at level 51 (337 hrs):
An Immortal added 1000 exp for: Advisoring!

Fri Oct 5 14:09:29 2007 by 'Iukulli' at level 51 (337 hrs):
Changed con from 4 to 6 so we can see how he does for a few days as Advisor

16806, Isspyn's Gank-O-Meter
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

PK Gank-O-Meter

PK Gank-O-Meter

Total PK Wins  42
Total PK Assists  15
Average Group Size Per Kill  1.63

Death's Gank-O-Meter says: Somewhat Ganky

Average Group Size Per Death  1.20

Death's Ganked-O-Meter says: Murdered By The Self-Reliant

16804, Isspyn's Spell List
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Spell List

Level 28nightwalker93%
16803, Isspyn's Skill List
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Skill List

Level 27parting blow100%
Level 27artery100%
Level 30careful vision94%
Level 30fourth attack100%
Level 30twist100%
Level 30dash100%
Level 31trade connections71%
Level 32concealed100%
Level 32impale100%
Level 33hurl100%
Level 35legendary awareness89%
Level 35precise aim100%
Level 36bone armor use78%
Level 46enhanced reactions100%
16802, Isspyn's Skill List
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Skill List

Level 1axe100%
Level 1dagger100%
Level 1flail99%
Level 1mace100%
Level 1polearm88%
Level 1spear100%
Level 1sword100%
Level 1staff100%
Level 1whip94%
Level 1enhanced damage100%
Level 1hand to hand100%
Level 1parry100%
Level 1rescue92%
Level 1recall100%
Level 1shield block100%
Level 2improved compare100%
Level 2elbow93%
Level 2metal armor use95%
Level 2light armor use95%
Level 3dirt kicking100%
Level 4aim100%
Level 4knee90%
Level 5second attack100%
Level 6fast healing100%
Level 8kick83%
Level 10disarm100%
Level 10feint97%
Level 11inspect goods87%
Level 12third attack100%
Level 12dual wield100%
Level 13dodge100%
Level 14haggle100%
Level 14pierce1%
Level 15bash100%
Level 15trip100%
Level 15shield cleave82%
Level 15pugil100%
Level 15meditation100%
Level 16charge1%
Level 17thrust1%
Level 18berserk100%
Level 18lash1%
Level 19slice1%
Level 20attune100%
Level 20warcry100%
Level 20nightfist100%
Level 20spin100%
Level 20stab100%
Level 20pen77%
Level 21prosperous reputation76%
Level 21lore100%
Level 21retreat100%
Level 23offhand disarm100%
Level 23underhand100%
Level 23leverage1%
Level 24evade88%
Level 25legsweep97%
Level 25drive75%
Level 25hamstring100%
Level 25crescent100%
Level 26misdirect100%
16795, Isspyn's Best Set of Equipment
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Best Set of Equipment

worn on finger(Glowing) a spider ring
worn on finger(Glowing) a spider ring
worn around neck(Invis) a ruby-encrusted collar
worn around neck(Invis) a ruby-encrusted collar
worn on bodya suit of fine dark-elf chainmail
worn on head(Glowing) (Humming) a darkened helm
worn on legsLeggings from the Scales of Tiamat
worn on feeta pair of steel lined dragonscale boots
worn on handsa pair of eog-lined gauntlets
worn on armssome embossed bracers
worn about bodythe Cloak of the Wolf-kin
worn around waistthe belt of strength
worn on wrist(Humming) a smooth ruby bracer engraved with a spider
worn on wrist(Humming) a smooth ruby bracer engraved with a spider
the wasp-blade
(Humming) a spider-shaped axe
16801, Isspyn's Title History
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Title History

Fri Oct 5 13:50:47 2007, level 51 (337 hrs):
Isspyn the Legend of the Battlefield, Advisor to the Chancellor

16800, Isspyn's Timeline
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Timeline

Thu Jan 11 13:21:18 2007 at level 20 (14 hrs):
Isspyn advanced to level 20 <PK: 1-0>

Sat Jan 20 00:04:58 2007 at level 30 (36 hrs):
Isspyn advanced to level 30 <PK: 2-2>

Fri Mar 2 07:18:39 2007 at level 40 (80 hrs):
Isspyn advanced to level 40 <PK: 10-9>

Sun Jun 17 02:50:14 2007 at level 51 (140 hrs):
Isspyn advanced to level 51 <PK: 12-12>

Fri Jul 6 02:26:24 2007 at level 51 (199 hrs):
Inducted into SCION by Drezen.

Fri Oct 5 14:06:16 2007 at level 51 (337 hrs):
Daevryn has set Isspyn's constitution to 6 from 4.

Thu Oct 25 00:46:22 2007 at level 51 (355 hrs):
Hero Delete

16799, Isspyn's Edges
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Edges

Strong Back
Faeglow
Lucky
Stonehearted
Keys to Success
Quick Healer
Evasive
Fortitude of the Flesh
Unpredictable
Wise Recovery
Matador's Timing
Hunter's Glow
Shield Avoidance
Parting Throw
Reckoning of the Mongoose
Defensive Withdrawal
16798, Isspyn's Cabal Specifics
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Cabal Specifics

Cabal Statistics

# of logins with their cabal item  55
# of logins without their cabal item  24
# of logouts with their cabal item  66
# of logouts without their cabal item  12
# of times they lost their cabal item  14
# of times they retrieved their cabal item  19
# of times they took another cabal item  41

16797, Isspyn's Class Specifics
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Class Specifics

Weapon Specializations
Dagger
Spear and Staff

Legacies
Dance Upon the Southern Wind
Striking the Shadow's Footfall
16796, Isspyn's Statistics
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Statistics

Experience Breakdown

Experience from Cabal raiding35250
Experience from Skill improvements17741
Experience from Exploration23925
Experience from Quests21725
Experience from Commerce17005

Adventuring Statistics

Character Created  Thu Dec 28 18:46:59 2006
Quests Completed  23
Exploration Points Found  78
Bonus Experience from Immortals  3500
(WANTED) Criminal  3 times
Hours spent at Hero  214 hours
% of lifetime in the wilderness  36 %
% of lifetime in the cities  8 %
% of lifetime in the Inn of the Eternal Star  0 %
% of lifetime caballed  43 %