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The Premium Battlefield | Topic subject | [BATTLE] Teutonium Val'Turreane the Champion of Ancient Ways, Veteran of Battle | Topic
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16621, [BATTLE] Teutonium Val'Turreane the Champion of Ancient Ways, Veteran of Battle
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
Teutonium Val'Turreane the Champion of Ancient Ways, Veteran of Battle
DescriptionLong blonde hair tied into a ponytail falls out of the back of the helmet of this tall high elf. He has strong, deep green eyes that compliment the handsome features of his face. His body is lean from endless hours of training in the warrior fighting styles. His movements are quick and fluid which tells the tale about the fighting style this warrior is practiced in. His expression is always calm and serene, even in strenuous situations, as if he were in total control of his emotions and body.
Score
Level | 50 | Sex | male | Race | elf | Ethos | Chaotic | Align | Good | Class | warrior | Practices | 5 | Trains | 0 | Hometown | Galadon | Exp | 566550 | To Level | 25450 | Sphere | Revelation/Divination | Age middle-aged, 642 years old (307 hours) | Hit Points | 733 | Mana | 614 | Movement | 890 | Strength | 17 | Intelligence | 25 | Wisdom | 19 | Dexterity | 23 | Constitution | 3 | Charisma | 18 | Carry # | 0/37 | Carry Weight | 0 lb 0 oz | | | Gold | 3 | Silver | 46 | Copper | 3 | Wimpy | 168 | Morale | Moderate | | | Hitroll | 7 | Damroll | 0 | | |
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16632, Teutonium's PK Statistics
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
PK StatisticsPK StatisticsTotal PK Wins   | 59 (4 at level 50) | Total PK Losses   | 72 | Total Mob Deaths   | 18 | # of Cleaved in HALF Deaths   | 1 | # of Assassination Deaths   | 1 |
PK Wins by Class | VS. transmuter   | 5 | VS. thief   | 2 | VS. warrior   | 5 | VS. anti-paladin   | 9 | VS. assassin   | 2 | VS. ranger   | 2 | VS. invoker   | 3 | VS. necromancer   | 3 | VS. shaman   | 1 | VS. conjurer   | 6 | VS. berserker   | 3 | VS. shapeshifter   | 18 |
PK Wins by Cabal | VS. None   | 31 | VS. OUTLANDER   | 2 | VS. EMPIRE   | 4 | VS. SCION   | 4 | VS. NEXUS   | 13 | VS. TRIBUNAL   | 5 |
PK Wins by Align | VS. Good   | 7 | VS. Neutral   | 27 | VS. Evil   | 25 |
PK Deaths by Class | VS. transmuter   | 2 | VS. warrior   | 12 | VS. anti-paladin   | 14 | VS. assassin   | 3 | VS. invoker   | 4 | VS. necromancer   | 3 | VS. bard   | 7 | VS. shaman   | 2 | VS. berserker   | 3 | VS. shapeshifter   | 22 |
PK Deaths by Cabal | VS. None   | 21 | VS. OUTLANDER   | 2 | VS. BATTLE   | 2 | VS. EMPIRE   | 16 | VS. SCION   | 11 | VS. NEXUS   | 16 | VS. TRIBUNAL   | 4 |
PK Deaths by Align | VS. Good   | 0 | VS. Neutral   | 25 | VS. Evil   | 47 |
16641, Teutonium's Role Chapter 6
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
RoleChapter 6 The background of an elf Added Mon Aug 6 21:30:52 2007 at level 16:Tuetonium was raised by his family deep in the Jade Mountains. He has all the appearances of a high elf, however, it is not certain if any Jade Elf blood flows through his veins. His family has lived in the Jade Mountains ever since his great grandfather settled there which could have been as long as two millenium ago. His great grandfather was said to be a Macallan warrior monk. Many teachings were past along to his grandfather, father and then to Tuetonium of a monk like style. The teachings have focused on meditation to know ones self, to focus the mind, body and spirit and to become attuned with his surroundings. The meditations have instilled a sense of total confidence in Tuetonium and a mastery of his emotions that can be seen in his dedicated training and precise fighting style. His high intelligence and constant meditation have even led him to glimpses of enlightenment. But, what of? He isn't sure and will need to meditate more on it. His father recently sent him away from the jade mountains to experience the world, hone his skills, and meditate on what he has seen and learned.
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16640, Teutonium's Role Chapter 5
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
RoleChapter 5 A return home Added Wed Aug 8 11:39:39 2007 at level 21:Teutonium had spent many years wandering across Thera, training his skills and experiencing the world. His abilities had grown and he had learned much. His meditations now took him deeper within himself as he strived to know himself and the world around him. Tuetonium had decided it was time to return to the Jade Mountains, back to his father to find out what was to come next for him. When he returned home he was devastated to find that his father had passed away. Upset about his fathers death and confused about where that left him, he struggled for many days. After a week he decided to meditate on his fathers death, and at the moment he made the decision it dawned on him. What a fool, he thought to himself, it was the most basic lesson his father had been teaching him about meditation. He had been taught that one meditated to become one with himself, the world, and ultimately have a true understanding of himself and his purpose. Tuetonium began to meditate, he meditated on many things, his fathers death, purpose and meaning of life, his own personality. He meditated for days hardly stopping for food and drink when suddenly he began to see a vision take form. It was incredibly vivid, more real than any dream he had ever had. He saw the world as if floating above it and he saw this ethereal blanket that pulsed and grew and shrank with strength. He knew immediately this to be the Veil and he could almost sense mortals effecting the pulses of the Veil. Then upon realization of this the vision changed. He began see times present and past, but, all people wielding magic. The magic he saw wielded was incredible in power, but, he saw that power causing grave destruction. He saw many wizards, far too many to count. He saw a woman, a drow woman, in a dark lair of sorts performing unspeakable atrocities on any subject she could find with her magic, as if she were... experimenting. He saw an elven wizard become obsessed with power and drink the elixir of death and turn undead! He then saw slightly into the future, this undead creature was assaulted by what appeared to be jade elves and actually captured. He saw these jade elves imprison this creature in a sarcophagus and begin to stand guard on it for eternity. Jade elves! Horrified, he thought, jade elves make their home in the mountains he was from! Tuetonium began to understand, he knew, he had achieved enlightenment and an understanding of the world and knew his purpose now. Elves had always been protectors of the light, and fought against the dark. He know understood that the most atrocious and extreme acts of evil are able to occur because mortals can wield magic. Evil will always be, but, it wouldn't have the destructive capabilities without magic. He knew that if he could influence the Veil to stop the use of magic that he could end the most perverse acts of evil the world will see. Upon this realization the vision died, and Tuetonium opened his eyes with an assured sense of self and purpose. He left his home in the jade mountains to walk his path.
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16639, Teutonium's Role Chapter 4
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
RoleChapter 4 A religious interest Added Thu Aug 9 23:17:21 2007 at level 25:Teutonium has found an interest in the Lady Iunna's teachings. He is drawn to it because the teachings encourage one to know himself. This seems to fit with Teutonium's purpose of meditation. He also feels drawn to her because of her connection with the Macalla. Teutonium has Macalla heritage and feels many of the things he was taught by his father were passed down from his great grandfather who learned them from the Macalla. He maybe able to find more insight into his vision and meditations from her. He will explore this further. He has found her place of worship and will return with the hopes of an audience from the Lady herself.
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16638, Teutonium's Role Chapter 3
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
RoleChapter 3 Skulls Added Sun Aug 26 20:41:33 2007 at level 36:Teutonium has had a hut in the village for sometime now. His collection of mage skulls is steadily growing, which he stores on display in his hut. He sees these skulls, as many villagers do, as trophies. However, the gray blandness of the skulls is beginning to clash with some of Teutonium's inherent elven tendencies. Like many elves, he has a taste for things of beauty. He has decided that he needs to take some action to turn his trophies into something that is pleasing to the eye, so that they really can be something to behold. He has decided to look into finding ways such as casting the skulls in mithril, or other metals, and possibly even decorating with fine gems.
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16637, Teutonium's Role Chapter 2
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
RoleChapter 2 A conundrum Added Sun Aug 26 21:15:46 2007 at level 36:While resting to the south of the High Lords Keep after a battle where he was severely out numbered, Teutonium was approached by a wizard that even he could not see with his sharp, well trained eyes. It seemed as if the wind spoke to him, but, he knew it to be a wizard through recognition of the incantations he was muttering. The wizard began to tell the elf that he was wearing gauntlets that were tainted with evil and that no elf should stoop to wearing items smeared with evil. Teutonium at first demanded to know the identity of this mage, but the magi would not reveal himself. Instead, the magi asked if Teutonium thought him a liar. Teutonium knows that his enemy is clever and will attack him in ways other than combat, so was immediately suspicious of the wizard. Even though he knew the situation wreaked of treachery, the mage had made a point that began to nag at him. Should he use equipment that has an evil taint? How could he even tell? He was trained to see magic, not evil. Afterall, he fought magic to rid the world of evil. How could he justify doing this while wearing equipment that was said to hold an evil taint. He decided that he must meditate on the question. He went off to a secluded grove, and began his meditations to find his answer. After some time deep in a trance like state the answer began to take form. The answer was that items and equipment is not really good or evil. Some things are made by evil men or used for evil deeds and that residue is left on the equipment, which some claim that they can see. However, material things are only as good or as evil as those who possess and wield them. He found that even though the midnight dragon is a creature of dark evil, wearing his hide could only cause as much evil as the wearer intended to commit. In the hands of the righteous the equipment would be put to good use, and perhaps after time the "taint" would leave it and the residue of the righteous will replace it.
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16636, Teutonium's Role Chapter 1
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
RoleChapter 1 Role clarifications Added Mon Sep 24 11:59:31 2007 at level 44:It has occurred to me that I may need to clarify and justify this characters role, and why he was created the way he was. I wanted to build this character based on two ideas. The first idea has to do with his monk background. We all know the monk stereotype of a warrior that has trained himself to transcend beyond what seem to be mortal fighting skills. The rigorous training and meditation allow him to do things that are almost supernatural. Furthermore, the monk role as it relates to meditation has a sight and wisdom aspect to it. His meditation skills allow him to focus and tap into a wealth of knowledge not available to the average mortal. This enlightenment is a source of wisdom and even revelation- which is the purpose of the sphere choice. The revelation of a certain truth about magic brings me to the second pillar that I wanted to build this character on. I chose the Elven role because of their righteous nature and high intelligence (for the meditations) and wanted to play along the theme that exploits the nature of beliefs. Beliefs are tenets that people hold so close to their heart, that they know them to be true even if they are not. Beliefs are the source of a great deal of conflict and action in the real world where both sides claim to be the righteous and their path is the just way. A good example of this is the Crusades. Both the Christians and the Muslims believed to their very core that they were on the right side and the other side was the wicked enemy. They believed it so much, they were willing to kill in the name of their cause. The killing was justified because it was for the greater good. This idea of beliefs and that good and evil people alike are willing to go to extremes for something they believe in is a major foundation for this character. Teutonium believes magic is evil, and it doesn't matter whether his belief is actually right or wrong, what matters is that he believes them to be right. This is the nature of belief, and has caused a righteous, goodly elf to wage war against magic, and kill mages because he believes he is serving a greater purpose.
I forgot to mention one more thing, his second weapon specialization was also a choice that is role related. It was strategic, but, also for the martial aspect of a monks role. His body is a weapon, and he can kill with or without weapons.
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16635, Teutonium's Immortal Comments
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
Immortal CommentsFri Oct 5 12:12:51 2007 by 'Ysaloerye' at level 47 (260 hrs): I should add that I had to jam my boot up Eoria's and Jhuutr's backsides as they were going to raid and kill him, which would have made him deader than a dead thing.
Tue Oct 9 08:45:24 2007 by 'An Immortal' at level 49 (284 hrs): An Immortal added 1000 exp for: Made a veteran and given the magic repellent edge for longevity and being a solid presence in Battle.
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16634, Teutonium's Immortal Comments
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
Immortal CommentsTue Aug 7 18:26:38 2007 by 'An Immortal' at level 19 (22 hrs): An Immortal added 650 exp for: Role!
Tue Aug 14 18:43:45 2007 by 'Daevryn' at level 25 (45 hrs): When I see this name, I wonder if the Germans discovered a new element.
Wed Aug 15 08:41:38 2007 by 'Kastellyn' at level 25 (47 hrs): Has the recommendation of Bhirerzu.
Fri Aug 17 08:44:28 2007 by 'Kastellyn' at level 27 (60 hrs): Wants to join the Village.
Mon Aug 20 08:49:31 2007 by 'Kastellyn' at level 29 (73 hrs): Sent a note to Fortress asking their magi to basically just give magic up because it's evil. We'll see how he does with the whole good-aligned Villager thing. I've got high hopes!
Tue Aug 28 11:01:31 2007 by 'An Immortal' at level 37 (125 hrs): An Immortal added 500 exp for: Role updates. Latest entry is on why he's ok with wearing "evil" equipment so long as it isn't magical.
Tue Aug 28 22:19:21 2007 by 'An Immortal' at level 38 (131 hrs): An Immortal added 500 exp for: Bone devil fun.
Tue Sep 4 08:49:30 2007 by 'Kastellyn' at level 42 (154 hrs): Wants to participate in the Rites, but will be out of town.
Sun Sep 9 13:58:27 2007 by 'An Immortal' at level 42 (164 hrs): An Immortal added 1250 exp for: Great showing in the Rites!
Thu Sep 13 22:31:36 2007 by 'Kastellyn' at level 42 (166 hrs): Bloodthirst is a good option. But it's not your only option, man! You're allowed to retreat, trust me.
Sun Sep 16 13:38:13 2007 by 'An Immortal' at level 42 (172 hrs): An Immortal added 500 exp for: Good conversation about courage, and how honor and pride are implicit upon the tablet. Granted, the reasons behind the conversation weren't worth an XP add, but his reactions and RP at the end were.
Wed Sep 19 13:52:28 2007 by 'An Immortal' at level 44 (198 hrs): An Immortal added 500 exp for: Nice retrieval where he killed a hero muter.
Mon Sep 24 12:16:24 2007 by 'Daevryn' at level 44 (204 hrs): If you're curious, I still can't get past the name. That is all.
Tue Sep 25 12:16:30 2007 by 'Daevryn' at level 44 (214 hrs): Role update tries to explain him a bit more, unfortunately, it doesn't fit into a good alignment. He thinks magic is evil and will do anything to fight it, and that's good since it's evil. Sorry, buddy. You were looking fo
Tue Sep 25 12:16:45 2007 by 'Daevryn' at level 44 (214 hrs): the neutral alignment. You've described a very nice role that isn't good.
Fri Oct 5 12:10:40 2007 by 'Ysaloerye' at level 47 (260 hrs): Completed a con-quest and was hanging on to life by an arse-hair since age dropped his con. Given 4 con for getting all the items and a decent dragon skull.
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16633, Teutonium's Gank-O-Meter
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
PK Gank-O-MeterPK Gank-O-MeterTotal PK Wins   | 59 | Total PK Assists   | 4 | Average Group Size Per Kill   | 1.08 |
Death's Gank-O-Meter says: Solo-Killer Average Group Size Per Death   | 1.25 |
Death's Ganked-O-Meter says: Murdered By The Self-Reliant
16631, Teutonium's Cabal Powers List
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
Cabal Powers ListLevel 10 | spellbane | 100% | Level 12 | resistance | 100% | Level 25 | truesight | 100% | Level 35 | bloodthirst | 87% |
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16630, Teutonium's Skill List
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
Skill ListLevel 30 | fourth attack | 100% | Level 30 | stun | 93% | Level 30 | dash | 96% | Level 31 | flurry | 100% | Level 32 | crushing blow | 100% | Level 35 | precise aim | 94% | Level 36 | bone armor use | 76% | Level 46 | enhanced reactions | 100% |
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16629, Teutonium's Skill List
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
Skill ListLevel 1 | axe | 100% | Level 1 | dagger | 99% | Level 1 | flail | 95% | Level 1 | mace | 100% | Level 1 | polearm | 94% | Level 1 | spear | 98% | Level 1 | sword | 100% | Level 1 | staff | 97% | Level 1 | whip | 89% | Level 1 | enhanced damage | 100% | Level 1 | hand to hand | 100% | Level 1 | parry | 100% | Level 1 | rescue | 86% | Level 1 | recall | 100% | Level 1 | shield block | 99% | Level 2 | improved compare | 94% | Level 2 | elbow | 1% | Level 2 | metal armor use | 100% | Level 2 | light armor use | 95% | Level 3 | dirt kicking | 100% | Level 4 | aim | 95% | Level 4 | knee | 1% | Level 5 | second attack | 100% | Level 6 | fast healing | 100% | Level 8 | kick | 77% | Level 10 | disarm | 100% | Level 10 | feint | 100% | Level 12 | third attack | 100% | Level 12 | dual wield | 100% | Level 13 | dodge | 100% | Level 14 | haggle | 75% | Level 14 | pierce | 1% | Level 15 | bash | 100% | Level 15 | trip | 100% | Level 15 | shield cleave | 1% | Level 15 | pugil | 1% | Level 15 | meditation | 100% | Level 16 | charge | 1% | Level 17 | thrust | 1% | Level 18 | berserk | 100% | Level 18 | lash | 1% | Level 19 | slice | 1% | Level 20 | deathblow | 100% | Level 20 | warcry | 96% | Level 20 | flourintine | 100% | Level 20 | ironhands | 100% | Level 20 | pen | 1% | Level 21 | lore | 96% | Level 21 | retreat | 82% | Level 22 | cross | 100% | Level 22 | evasion | 1% | Level 23 | offhand disarm | 97% | Level 23 | trophy | 79% | Level 23 | vital area | 100% | Level 24 | evade | 83% | Level 24 | double thrust | 100% | Level 25 | drive | 100% | Level 26 | jab | 100% | Level 26 | pummel | 93% | Level 27 | parting blow | 95% | Level 29 | riposte | 100% |
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16628, Teutonium's Title History
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
Title HistoryWed Aug 8 21:09:51 2007, level 22 (31 hrs): Teutonium the Partisan, Village Applicant
Sun Sep 9 13:58:46 2007, level 42 (164 hrs): Teutonium Val'Turreane the Commander of Warfare
Tue Oct 9 08:43:11 2007, level 49 (284 hrs): Teutonium Val'Turreane the Disciple of Ancient Ways, Veteran of Battle
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16627, Teutonium's Timeline
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
TimelineTue Aug 7 19:44:28 2007 at level 20 (23 hrs): Teutonium advanced to level 20 <PK: 3-1>
Sat Aug 18 11:33:58 2007 at level 29 (66 hrs): Inducted into BATTLE by Yean.
Mon Aug 20 18:01:36 2007 at level 30 (76 hrs): Teutonium advanced to level 30 <PK: 11-7>
Thu Aug 30 09:45:47 2007 at level 40 (138 hrs): Teutonium advanced to level 40 <PK: 25-12>
Fri Oct 5 11:58:18 2007 at level 47 (260 hrs): Daevryn has set Teutonium's constitution to 7 from 3.
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16622, Teutonium's Statistics
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
StatisticsExperience BreakdownExperience from Cabal raiding | 11050 | Experience from Skill improvements | 21605 | Experience from Exploration | 7250 | Experience from Quests | 9000 | Experience from Commerce | 35 |
Adventuring StatisticsCharacter Created   | Tue Jul 10 16:59:24 2007
| Quests Completed   | 13 | Exploration Points Found   | 28 | Bonus Experience from Immortals   | 4900 | (WANTED) Criminal   | 15 times | % of lifetime in the wilderness   | 26 % | % of lifetime in the cities   | 10 % | % of lifetime in the Inn of the Eternal Star   | 1 % | % of lifetime caballed   | 78 % |
16626, Teutonium's Mob Deaths
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
Mob DeathsThu Sep 13 21:32:05 2007 | Lvl 42 | by brutal attack Thu Sep 13 22:27:22 2007 | Lvl 42 | by crush Thu Sep 13 23:51:53 2007 | Lvl 42 | by burning, weeping sores Fri Sep 14 00:09:04 2007 | Lvl 42 | by raking claws Sun Sep 16 10:19:59 2007 | Lvl 42 | by ball of fire Sun Sep 16 13:00:20 2007 | Lvl 42 | by slash Sun Sep 16 14:07:10 2007 | Lvl 43 | by raking claws Mon Sep 17 00:53:48 2007 | Lvl 43 | by black light Mon Sep 17 13:17:34 2007 | Lvl 43 | by pierce Mon Sep 17 22:18:49 2007 | Lvl 43 | by slash Mon Sep 17 23:21:22 2007 | Lvl 43 | by flaming bite Tue Sep 18 16:40:12 2007 | Lvl 44 | Graazur'Ukal by blast of gas Tue Sep 18 19:37:28 2007 | Lvl 44 | a silver-plated defender by chop Wed Sep 19 14:26:11 2007 | Lvl 44 | by pierce Fri Sep 21 20:50:12 2007 | Lvl 44 | by bite Sun Sep 23 15:03:33 2007 | Lvl 44 | by iceball Mon Sep 24 08:58:17 2007 | Lvl 44 | by bite Mon Sep 24 11:22:21 2007 | Lvl 44 | by ball of ice Mon Sep 24 13:59:42 2007 | Lvl 44 | by iceball Mon Sep 24 14:45:21 2007 | Lvl 44 | by torments Tue Sep 25 22:39:10 2007 | Lvl 46 | the Eldritch Transfigurist by disruption Mon Oct 1 21:37:23 2007 | Lvl 47 | the Eldritch Transfigurist by slice Thu Oct 4 15:48:52 2007 | Lvl 47 | the Lich Xoltrindar by word of death Sat Oct 6 12:42:24 2007 | Lvl 49 | a skeletal warrior by stab Sun Oct 7 02:08:55 2007 | Lvl 49 | a duergar guard by drumming maces Tue Oct 9 19:55:35 2007 | Lvl 49 | Festpath the Archmage by punch Sun Oct 14 12:45:57 2007 | Lvl 50 | a watchghost by asphyxiation
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16625, Teutonium's Edges
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
EdgesSwiftblade Dragonslayer Magic Repellent Extra Training Keys to Success Evasive Matador's Timing Speed Flurry Swordsman's Recovery Repel Henchmen Seven Winds of Hamsah Mu'tazz
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16624, Teutonium's Cabal Specifics
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
Cabal SpecificsCabal Statistics# of logins with their cabal item   | 146 | # of logins without their cabal item   | 20 | # of logouts with their cabal item   | 140 | # of logouts without their cabal item   | 12 | # of times they lost their cabal item   | 21 | # of times they retrieved their cabal item   | 16 | # of times they took another cabal item   | 4 |
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16623, Teutonium's Class Specifics
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
Class SpecificsWeapon Specializations | Sword | Hand to Hand |
Legacies | Flow of Shadows | Striking the Shadow's Footfall |
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