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The Premium Battlefield | Topic subject | [FORTRESS] Dhanh the Master of Disruption | Topic
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15715, [FORTRESS] Dhanh the Master of Disruption
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
Dhanh the Master of Disruption
DescriptionA thin man stands before you, the thumbs of his rough hands in his belt. His body is hunched slightly forward. His steel grey eyes glance up at you from beneath his hat seeming to see nothing and everything all at once.
Wrinkled are beginning to form on his face from years in the sun through he still maintains a glimmer of youthful exuberance. His dirty blonde hair falls down on his face, almost to his eyes. He wears simple, country clothing. The knees of his pants are so worn they are almost transparent.
As you look more closely, you see that...
Score
Level | 41 | Sex | male | Race | half-elf | Ethos | Neutral | Align | Good | Class | transmuter | Practices | 27 | Trains | 1 | Hometown | Voralian City | Exp | 315984 | To Level | 13616 | Sphere | Protection | Age mature, 73 years old (95 hours) | Hit Points | 386 | Mana | 815 | Movement | 534 | Strength | 19 | Intelligence | 24 | Wisdom | 19 | Dexterity | 21 | Constitution | 15 | Charisma | 16 | Carry # | 0/35 | Carry Weight | 0 lb 0 oz | | | Gold | 2 | Silver | 413 | Copper | 28 | Wimpy | 85 | Morale | Moderate | | | Hitroll | 7 | Damroll | 0 | | |
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15720, Dhanh's Spell List
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
Spell ListLevel 1 | detect magic | 100% | Level 1 | bioluminescence | 96% | Level 2 | relaxation | 94% | Level 2 | crack flesh | 80% | Level 3 | ocular enhancement | 87% | Level 4 | invis | 90% | Level 4 | desensitize | 96% | Level 5 | adrenal surge | 77% | Level 6 | muscular lethargy | 79% | Level 7 | toughened skin | 82% | Level 9 | adrenal burst | 84% | Level 10 | fly | 92% | Level 11 | giant strength | 80% | Level 11 | mass invis | 84% | Level 12 | metabolic quickening | 99% | Level 13 | faerie fog | 77% | Level 13 | mass bioluminescence | 75% | Level 13 | mental jolt | 92% | Level 14 | teleport | 86% | Level 14 | gill growth | 77% | Level 14 | mass relaxation | 77% | Level 15 | identify | 83% | Level 15 | locate object | 79% | Level 16 | metabolic slowing | 100% | Level 17 | dispel magic | 78% | Level 17 | gill removal | 75% | Level 18 | cancellation | 78% | Level 18 | mass lethargy | 83% | Level 18 | earthbind | 79% | Level 21 | accelerate | 91% | Level 22 | fumble | 75% | Level 22 | corporeal softening | 100% | Level 23 | enlarge | 89% | Level 24 | pass door | 86% | Level 24 | calcify | 83% | Level 25 | corporeal hardening | 99% | Level 25 | disrupt flesh | 100% | Level 26 | reduce | 84% | Level 27 | repair flesh | 85% | Level 27 | petrify flesh | 75% | Level 28 | word of recall | 90% | Level 28 | decalcify | 100% | Level 29 | disrupt muscle | 98% | Level 31 | mass metabolic slowing | 75% | Level 31 | augment toxins | 76% | Level 32 | disrupt bone | 97% | Level 34 | mass corporeal softening | 75% | Level 34 | repair bone | 78% | Level 34 | spiderhands | 77% | Level 35 | malleability | 75% | Level 36 | control translucence | 75% | Level 36 | duo dimension | 79% | Level 37 | neurological disruption | 93% | Level 38 | mass reduce | 75% | Level 40 | mass decalcify | 75% | Level 41 | disrupt organ | 81% | Level 42 | buoyancy | 1% |
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15721, Dhanh's Spell List
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
Supplication ListLevel 43 | mass augment toxins | 1% | Level 43 | repair organ | 1% | Level 50 | mass buoyancy | 1% |
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15722, Dhanh's Cabal Powers List
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
Cabal Powers ListLevel 10 | favor of the sun | 73% |
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15723, Dhanh's PK Statistics
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
PK StatisticsPK StatisticsTotal PK Wins   | 1 (0 at level 41) | Total PK Losses   | 14 | Total Mob Deaths   | 6 |
PK Wins by Class | VS. anti-paladin   | 1 |
PK Wins by Cabal | VS. EMPIRE   | 1 |
PK Wins by Align | VS. Good   | 0 | VS. Neutral   | 0 | VS. Evil   | 1 |
PK Deaths by Class | VS. warrior   | 9 | VS. anti-paladin   | 2 | VS. assassin   | 2 | VS. conjurer   | 1 |
PK Deaths by Cabal | VS. None   | 6 | VS. OUTLANDER   | 1 | VS. BATTLE   | 2 | VS. EMPIRE   | 5 |
PK Deaths by Align | VS. Good   | 0 | VS. Neutral   | 2 | VS. Evil   | 12 |
15724, Dhanh's Gank-O-Meter
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
PK Gank-O-MeterPK Gank-O-MeterTotal PK Wins   | 1 | Total PK Assists   | 0 | Average Group Size Per Kill   | 1.00 |
Death's Gank-O-Meter says: Solo-Killer Average Group Size Per Death   | 1.29 |
Death's Ganked-O-Meter says: Murdered By The Self-Reliant
15725, Dhanh's Immortal Comments
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
Immortal CommentsThu Jul 5 17:30:24 2007 by 'An Immortal' at level 25 (12 hrs): An Immortal added 1250 exp for: Great little role! Sort of a country boy from Aldevari, though he is quite intelligent. Wants to fight evil, join the Fortress, aid pregnant women. I'm all for it!
Tue Jul 10 14:57:13 2007 by 'An Immortal' at level 28 (34 hrs): An Immortal added 400 exp for: Role update, I like that he keeps us up to date on what's going down
Mon Jul 30 10:49:03 2007 by 'An Immortal' at level 39 (78 hrs): An Immortal added 250 exp for: Role chapter update!
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15726, Dhanh's Role Chapter 1
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
RoleChapter 1 Fortress observations. Added Fri Jul 27 03:32:00 2007 at level 33:I have joined the ranks of the Fortress and although I am still very green to the Fort, I have some concerns. I don't feel that I've gotten enough guidance from the Cardinal. He inducted me into the Fort and for that I am grateful, but he has yet to tell me what he expects from me. I feel that a leader should do this. I feel that I am competent to know what I should do as a scribe, but do not feel that the leadership is quite there. It seems to me that this is a bit of a militaria organization, though the rank structure was not explained to me.
Here are the things I would do if I were in a position of leadership.
1. When a new member is inducted they shall first be given an orientation. This orientation will first show them where everything within the fort is located. Next an explanation of the leadership positions and who holds these positions.
2. Next the scribe should be explained what is expected of him or her. For instance, if the Cardinal wants the scribe to pre-interview applicants, who they should shy away from, and who they should look to for inspiration.
3. Lastly the new scribe should be given a set of tasks to do if there are things that the Cardinal thinks ought to be done. For instance, tell the scribe to focus some time on recruiting or converting evil to good or evangelizing.
4. Given initial instructions on how things are done here, concerning raiding and defending. I am smart enough to have figured some of it out, but other things are unclear to me.
One positive thing was that I was given a task. I was told to read all of the books in the hall of light for as a scribe I must understand the aspects of the Maran to help guide them. During this reading I read about the duties of leadership and I noticed that throughout my entire life since entering my guild, I have never seen the Elder Prophet of the Light. I feel that the Cardinal is overburdened as it is. I don't even know who the Prophet is, I hope he isn't lost. What I am trying to say is that we need someone to help lift the burden off of the cardinal, perhaps then things will be more organized around here.
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15727, Dhanh's Role Chapter 2
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
RoleChapter 2 More spell uses. Added Fri Jul 6 11:02:33 2007 at level 27:I'm tryin' ta be better 'bout writin' in this darn journal. Guildmaster said it'll 'elp me out, but I don' know how. Well, here's what's been goin' on.
I took them steps needed to join the Fortress. I talked ta this nice lil' lady, named Amada. I think I charmed her a bit. Tried ta get a 'ppointment ta see that Cardinal, but he was busy, an he left before I got my shot. Hope ta see him again soon.
Oh! I got chased by this band a cut-throats. Went runnnin' through Voralian City, I did. Well, my feet were pretty tired, but I got ta one a dem squares. Well, I didn't know what else ta do, so I hardened my skin and stood in the fountain. Them guys ran by me! Thought I was a statue, but then a bird came and dropped a little present on me. I couldn't believe it.
I wen' down ta Hamsah Mu'tazz. Went an' tried ta buy some steaks at the butcher's shop. Now, I like my steaks 'bout medium. The ones he handed me were still bleedin'. I told him I wasn' goin' ta pay for that mess, he tried ta argue they were medium. Well, ya know what I done. I slapped 'em on the counter and incanted my disrupt flesh spell ta show 'im they weren't hardly cooked at all. He had meat splattered all over him.
I was walkin' round in the grove and found this young boy. He fell outta a tree an broke his legs. I slowed him down and luckily I had two staves on me. I used 'em to splint his leg. All I had to do then was make 'im fly and I pulled 'im along behind me 'till I got him home. Nice young boy, I hope his leg heals.
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15728, Dhanh's Role Chapter 3
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
RoleChapter 3 Some things I learnt. Added Thu Jul 5 14:19:02 2007 at level 24:My guildmaster said I ought ta start writing a journal, but ta tell ya tha truth, I ain' too good at keepin' up with it.
I sorta fell into a lil' trap a' m'own doing. Growin' up in Aldevari made me feel like I was so smar'. I guess I still ga a lot ta learn. See, this 'ssassin wanna pair up with me an' this svirf thief. I told I'd be ok with it 'long as we didn' kill no innocents an' his hear' wasn't dark. He said he wasn' and we wouldn' so we wen' off and adventured. Turned out that 'ssassin wa' pure evil after all. I don' know why he never killed me, guess he was usin' me to please his guildmaster. Anyway, boy did I feel duped. I guess I got a lot more ta learn.
I also learn'd a lotta incantations and whatnot from the guildmaster. They be comin' in real handy. I wa' walkin' down the eastern road, an I found a woman goin' inta labor! There wan' no one 'round far as the eye can see, so I guess'n I was gonna have to d'liver that baby! Well, I slowed down her metabolbalism an' I enlarged her! Bet that was the easiest delive'ry this side of the Aryth Ocean thar ever been.
I also been noticin' there's lots a evil prowlin' 'bout. I've walked through a few torched villages and what not. Been doin' what I can to 'elp out, but they don' leave much ta sort out. Jess body parts. I can't let that be happenin' no more. Turns out, the gods favorin' me, 'cause I got this 'ear letter tellin' me they need people over at the Fortress a Light. So I'm gonna seek them out, see how I can 'elp fight the darkness.
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15729, Dhanh's Role Chapter 4
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
RoleChapter 4 Backstory & Character Traits Added Tue Jul 3 13:27:27 2007 at level 1:Dhanh's origins are unknown to him. His adoptive parents know nothing either, only that they found him in the forest. He was raised in the village of Aldevari as a simple farm boy.
He learned at a young age that he was smarter than his parents and brothers. He thought he should keep this to himself as much as he could. His reasoning was to let people underestimate him. His brothers did not know, but his parents caught on before he was even aware of it.
Dhanh got many of his mannerisms from his brothers His brothers were smart enough to get by in Aldevari, but would have looked quite ridiculous in a larger city. To Dhanh's superior intelect Aldevari was a very boring place. At night, when everyone was asleep, he dreamed of grand adventures.
One day, when Dhanh was seventeen, his brothers picked on him for being stupid. Dhanh had decided he had had enough. He tried to explain he had been mart all along and had feigned his dimwittedness, but his brothers were too dense to listen. His brother said if he was so smart he should go join the transmuters guild at the academy. Dhanh wanted adventures, he knew he was not stout enough to be a soldier, and thought this was a great idea. He turned on the spot and headed to the academy.
Character train overview:
-Smart but acts dimwitted most of the time. - Country, hillbilly manner - spits - talks slowly - Morally good - taught right from wrong from parents.
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15716, Dhanh's Statistics
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
StatisticsExperience BreakdownExperience from Cabal raiding | 500 | Experience from Skill improvements | 9782 | Experience from Exploration | 4000 | Experience from Quests | 16800 | Experience from Commerce | 1615 |
Adventuring StatisticsCharacter Created   | Mon Jul 2 23:12:05 2007
| Quests Completed   | 18 | Exploration Points Found   | 16 | Bonus Experience from Immortals   | 1900 | (WANTED) Criminal   | 0 times | % of lifetime in the wilderness   | 24 % | % of lifetime in the cities   | 12 % | % of lifetime in the Inn of the Eternal Star   | 1 % | % of lifetime caballed   | 43 % |
15717, Dhanh's Cabal Specifics
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
Cabal SpecificsCabal Statistics# of logins with their cabal item   | 29 | # of logins without their cabal item   | 1 | # of logouts with their cabal item   | 23 | # of logouts without their cabal item   | 5 | # of times they lost their cabal item   | 5 | # of times they retrieved their cabal item   | 1 | # of times they took another cabal item   | 0 |
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15718, Dhanh's Timeline
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
TimelineWed Jul 4 01:37:31 2007 at level 20 (5 hrs): Dhanh advanced to level 20 <PK: 0-0>
Mon Jul 23 22:51:46 2007 at level 29 (52 hrs): Inducted into FORTRESS by Soayel.
Tue Jul 24 00:07:22 2007 at level 30 (52 hrs): Dhanh advanced to level 30 <PK: 1-6>
Wed Aug 1 00:16:30 2007 at level 40 (85 hrs): Dhanh advanced to level 40 <PK: 1-14>
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15719, Dhanh's Skill List
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
Skill ListLevel 1 | dagger | 95% | Level 1 | staff | 97% | Level 1 | whip | 76% | Level 1 | scrolls | 76% | Level 1 | talismans | 75% | Level 1 | wands | 79% | Level 1 | recall | 100% | Level 1 | spellcraft | 100% | Level 2 | improved compare | 76% | Level 5 | meditation | 100% | Level 8 | haggle | 78% | Level 14 | trance | 100% | Level 15 | fast healing | 94% | Level 19 | parry | 82% | Level 20 | pugil | 100% | Level 20 | lash | 75% | Level 20 | pen | 75% | Level 23 | mystical armor use | 78% | Level 25 | hand to hand | 89% | Level 30 | second attack | 82% | Level 33 | metabolic unity | 80% |
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