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14994, [OUTLANDER] Dacob Rainmaker the Holy of Faith
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
Dacob Rainmaker the Holy of Faith
DescriptionYou look upon a tall, sturdy 12 foot giant. Stringy dark green hair flows in ragged tangles like seaweed down a beach across his head and shoulders. It frames a weathered face that seems to posses a concerned quality. As if its sterness could not be softened even by a smile. His square features and bold, round eyes are not in themselves expressive but do give a sense of great- ness lying just beneath the surface. Beneath his leathers and armor you can see battle-hardened skin that bears proudly dark bluish scars against its smooth, blue-green exterior.
Score
Level | 51 | Sex | male | Race | storm | Ethos | Chaotic | Align | Good | Class | shaman | Practices | 0 | Trains | 4 | Hometown | Northern Foothills | Exp | 592000 | To Level | 22000 | Sphere | Earth | Age mature, 237 years old (146 hours) | Hit Points | 671 | Mana | 790 | Movement | 768 | Strength | 23 | Intelligence | 17 | Wisdom | 17 | Dexterity | 16 | Constitution | 20 | Charisma | 16 | Carry # | 0/35 | Carry Weight | 0 lb 0 oz | | | Gold | 0 | Silver | 0 | Copper | 0 | Wimpy | 300 | Morale | Moderate | | | Hitroll | 0 | Damroll | 2 | | |
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15003, Dacob's PK Statistics
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
PK StatisticsPK StatisticsTotal PK Wins   | 23 (9 at level 51) | Total PK Losses   | 8 | Total Mob Deaths   | 3 |
PK Wins by Class | VS. transmuter   | 1 | VS. warrior   | 15 | VS. anti-paladin   | 2 | VS. invoker   | 1 | VS. shaman   | 1 | VS. conjurer   | 1 | VS. shapeshifter   | 2 |
PK Wins by Cabal | VS. None   | 5 | VS. FORTRESS   | 1 | VS. BATTLE   | 2 | VS. EMPIRE   | 6 | VS. SCION   | 1 | VS. NEXUS   | 1 | VS. TRIBUNAL   | 7 |
PK Wins by Align | VS. Good   | 1 | VS. Neutral   | 7 | VS. Evil   | 15 |
PK Deaths by Class | VS. warrior   | 1 | VS. anti-paladin   | 1 | VS. assassin   | 1 | VS. necromancer   | 4 | VS. berserker   | 1 |
PK Deaths by Cabal | VS. None   | 4 | VS. EMPIRE   | 1 | VS. TRIBUNAL   | 3 |
PK Deaths by Align | VS. Good   | 0 | VS. Neutral   | 1 | VS. Evil   | 7 |
15011, Dacob's Role Chapter 6
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
RoleChapter 6 A summary of Dacob's character creation Added Thu Jan 18 17:36:22 2007 at level 1:Dacob was born to a merchant family and traveled the world trading with his clan. Learning the basic art of business, he cared little for the money he made so much as the places it would take him. Traveling became as much as pleasure as it was a necessity. The point of change in his life came when his clan decided the rivers were becoming too swollen with traffic and that better way could be made on land. Where the rivers were nearly devoid of pirates, the roads were swarming with bandits. They feared the giants no more than any other merchant, being relatively peaceful if pious folk. They believed in the Light, they believed in the Storms and they prayed to both for salvation and aid. Year after year his family would lose profits to crime and occasionally lives to banditry. Seeing the world as it was, full of pain and misery where the poor found it easier to rob and steal than to honest, dilligent work - Dacob took his leave and went out into the world to find happiness.
He found only more pain. In taking his faith to the next level and surrendering himself to the elements - Dacob was blessed and cursed with an affinity for the pains of Nature. The natural state of the world has been tainted over the centuries. He saw flashes of his ancestors awoken by War. He felt the Earth as if it was a living thing, torn open by five fingered hands for its riches. His heart quickened and his eyes were wide. There was even less hope and happiness than he'd imagined.
Instead of accepting defeat, Dacob turned to the world and offered his challenge. He would make his mark and convince others to atone for their selfish mistakes. Or he would punish them himself.
So Dacob's journey begins!
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15010, Dacob's Role Chapter 5
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
RoleChapter 5 Dacob's handbook, Chapter 1 Added Thu Jan 18 17:39:42 2007 at level 1:Herein I script that which I have learned so that others might follow in my footsteps.
We live in an unfair world. The giants have long suffered and it was not the Gods intent we be shunned so. We were their prize and for them to ask us to sleep was clearly to allow those who would fail in our shadows to grow. Where the Fire giants became embittered by their fate, We have found enlightenment in a sort of acceptance. I write this journal so that others may learn to accept that which cannot be controlled. That one can look on my writing and understand that some things are simply not going to be. This is a book about one thing: Being Practical in Belief.
There are many things I believe. Some have little or no base, I simply believe in them because there is a void in my understanding. Things such as the belief that if I cross my fingers luck will come to them. Or that holding my breath before something is struck will make its impact any less traumatic. These beliefs have no place in life and should be purged. Yet the world is imperfect and I find myself taking them up on occasion. Learn to suffer them only as long as it takes you to notice their existance. Cut your beliefs down to their hardest essentials and grind their edge to become a fine blade.
The other things I believe in, have a surety to them like stone. You do not build your hut from mud and twigs. You cannot expect soil to be a defense against a storm. You take the most solid things and you build with them. They will contain the soils, the muds and the twigs of your belief. They will shape them.
I believe in hard work is more likely to bring great rewards than gambling on fate and looking for the easy road. I believe that all things of the Light should be embraced in a simple, straightforward way. Those who make rules, look to fate for justice, hope instead of acting. They may be of the Light but they are foolish not to act by it. I believe fear is the greatest of drives. I will not force my views on any who still hold the Light - for there are many paths to victory and no matter how right mine is, it is not the only one. I will always offer to guide those who are lost.
Give a man a fish and he will eat for a day. Give that man your stern encouragement, your iron support and your driving passion - that man can learn that instead of wasting time begging for fish he should be out getting his own damn food. Put the fishing rod into his hands and marvel at the Avatar you have created. Woe be any fish that finds himself at his mercy.
I believe in a Hell and in a Heaven. I believe that those who do not fear the Light enough to abide by it are fools. If that fear is not there, that knowledge they are trading their eternal life, their souls, by injuring others unjustly then I will make them fear it beyond all else. Too long have people feared the Shadows for their power. Some do evil deeds simply out of fearing death from darker peers. They deserve to burn for their weaknesses. One true in the Light stands strong and dies by it. Let them see that in taking matters into their own hands, they can make the Shadow fear THEM. Let all those who question the Light fear its repercussions now AND in the next life!
Some might ask how it is I know there is an afterlife. Do you question the
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15009, Dacob's Role Chapter 4
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
RoleChapter 4 A summary of Dacob's take on Lord Daevryn's faith. Added Thu Jan 18 18:03:37 2007 at level 1:His lust is what he contains and channels into religious fervor. What he desires most is recognition of his hard work. Praise for his leadership. He needs others for this and uses them fervently to try and appease whatever spirit has gifted him his empathy for the Earth.
It can be said Dacob fights for everyone. It is a victory if he can carry as many of his flock to the afterlife as possible. His victory can be achieved on many levels throughout his life but that is his final goal. Those who fall and walk a path to Hell for harming the Earth are who he has failed. There will be many failures and it can be as much Dacob's failing for not converting them as it can be his victory for speeding their way and minimizing their impact.
Dacob has a method he is developing. This rules his life and his battles. He will convert, where he cannot convert he will terrorize. Where fear cannot enact change, he will end life. Striking out for revenge or for the lust for battle is to lose his path. Defense is only necessary where another's life is at risk or where harm to the Earth is imminent.
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15008, Dacob's Role Chapter 3
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
RoleChapter 3 The Ancients call Added Sat Jan 20 03:49:59 2007 at level 17:Of an old race, empowered by the faith of a new god, Dacob is being summoned by the dawn of creation itself. The Earth seems to be leaking memories of times long past when the Giants were the only ones to roam. Before the dwarves were made, to care for the Land. Before humans marched roads across fragile soils. The Earth, in its strange way of reminiscing, is unwittingly bringing Dacob visions of these ancient times. He can only assume their purpose is to guide him in the way things were meant to be. Before greed overtook the Dwarves. Before humans spread unchecked and the elves began to lose sight of the Balance they maintained with Nature.
To a time when there was no pain.
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15007, Dacob's Role Chapter 2
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
RoleChapter 2 Dacob's theory on the Earth's pain, dwarves and svirfnebli. Added Wed Jan 24 10:36:37 2007 at level 30:The land is a living thing. Given life by the spirits, the Ancient Nordiach and its closer denizens, it was to be watched over by the Dwarven race. They were imbued with great ability in shaping the Land as it was changed by their sleeping Lord. Yet over the years, Dacob suspects that they forgot their purpose. Left with the urges they had, they formed a society that did more harm than good. Forgetting their purpose, they broke the land into shapes while neglecting the Lord of the Earth, Nordiach. As the Ancient stirred, they ignored it and cursed instead earthquakes and cavernfalls as they stopped them reaching veins of precious metal. Metal that carries the magic of the Land and its life's blood. Dacob has guessed that without this vital power, the Ancient of the Earth has become drained of strength and unable to act as he once could. He tries to return the metals he does not use, and takes them from his foe. It is his hope that with enough returned, over his life span, he can heal the Lord enough for him to champion his own cause and turn his wrath onto the dwarvenkind. He wishes to face Lord Daevryn with this prospect of returning what is taken, and see if he will understand that unless something is done there is a future where nothing can be mined. The bones of the ground, its fleshy soils, will be devoid of both metal and magic. Lord Daevryn's own power over the sphere of Earth may dwindle.
Dacob has also taken to heart the blessings of the Svirfnebli. As a people, they are clearly in tune with the Earth. Giving as much as they take, he admires their careful ways of extracting gems but hates that they sell them on to less respectful people. He does not wish to harm Svirfnebli any more than his giant kin and puts them on the same level of importance.
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15006, Dacob's Role Chapter 1
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
RoleChapter 1 Dacob's continuing development of Lord Daevryn's faith in the Light and under the Ancients Added Tue Feb 6 19:34:58 2007 at level 51:As I attempt to understand the Telluric currents and their nature it becomes clear my path will always contain some uncertainty. Yet my core beliefs stand, as others change. A rock about which to wrap my growing tree of belief.
So too, must I study further the Svirfnebli's ways. I have found that they do not always need to mine things such as Crystal. They can grow them! Like plants, they can be sprouted from rock and be grown into what they need. Truly remarkable the healing they can do, and the wealth they gain from it!
I have written again to my Lord, bartering for his understanding at my odd way. Never will I be perfect in his eyes, yet I will stand mighty and prove his Faith can carry to all. None are above his wisdom! All can learn and benefit as I have done.
For the records in my tomes, here is what I wrote to him:
The Telluric currents are disturbed by the movements of the Land. These movements are no natural thing, they have been made by shifting stones and mining metals. It is these currents I feel running under me, and where they are disturbed and perhaps warped I can feel pain. The Land may not be a creature as I thought it once was, but it is in turmoil none-the-less. And so, I give you my new aim, my Lord. In the hopes I can keep your sponsorship.
I will be all that your other followers are not. They work to earn a living, wealth, prosperity and eventually be rich. I will not be one who is rich in gems, trinkets or perhaps even wisdom. I am bartering in a currency of greater worth than any of these - and it is purest in the Light.
I seek to earn a good soul in my work. To find a moral victory, where my ever changing and wavering desires flow about my one solid goal. I will do the Earth's work, learn from the Blessed such as the Svirfnebli, channel the Earth's magic and restore it. These are all selfish acts. But each has effects that will aid others, often directly. I refuse charity and have begun training the other outlanders not to seek it. One named Jrhurg is a blessed one, yet he often asks and nags for help and food. He is not one who earns it, for he seeks others aid when his own hard work could bring rewards. Sins such as sloth, laziness and greed will earn no reward from me, and may bring damnation.
In this moral war, I sight my foes still as the sinners. Those against me, the Ancients and the Land from which you draw your magic. I refuse to be like your other followers and only take. For my desire is to earn that blessed place in the Afterlife. I will be antithesis to them, without being so to you. My place is to return what they take and compete with them. Those who perhaps mine, I will fight with and challenge their ability. Those who seek to earn great wealth, I will condemn and bring to them my view, my prized morals and then damnation. There is no place for a life outside the one the Ancients bring, for we destroy a beautiful world. I fight to bring it back against these peoples will. And I pray, it makes you proud to see who does best.
As for the Earth's reward, your magic will strengthen I am sure. As metals and stones are torn away and returned, so will the Land's stability. And indeed, I am returning what future generations
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15005, Dacob's Immortal Comments
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
Immortal CommentsThu Jan 18 23:00:52 2007 by 'An Immortal' at level 10 (4 hrs): An Immortal added 2000 exp for: Role + first empowerment. Interesting take on Daevryn and Outlanderyness... he thinks taking stuff from the Earth yourself is ok, but benefitting from someone else doing it without that desire/effort is damning.
Fri Jan 19 10:31:45 2007 by 'An Immortal' at level 16 (11 hrs): An Immortal added 300 exp for: Cool pray
Fri Jan 19 10:34:01 2007 by 'Cyradia' at level 16 (11 hrs): ...is PRAYING for: Let the one born of rape and sin, return to the Earth and repay a debt to the Land! <- I thought that was cool.
Sat Jan 27 19:25:51 2007 by 'Eshval' at level 35 (59 hrs): Nice comment when help was offered to regear - Dacob: What I wear, I will earn, ranger. Dacob: Charity is not my way.
Sun Feb 4 19:38:51 2007 by 'Innis' at level 44 (104 hrs): Nice comment to evil Outlander '...you will learn you have no friends here.' - very classy.
Sun Feb 4 19:42:00 2007 by 'Innis' at level 44 (104 hrs): Has earned the last name.
Tue Feb 6 10:42:20 2007 by 'Daevryn' at level 49 (114 hrs): Daevryn doesn't care that you looted Haratzi down to... wait, there goes his food, too, so nothing... but he's also not impressed it took three of you to get it done.
Thu Feb 8 15:13:24 2007 by 'An Immortal' at level 51 (144 hrs): An Immortal added 500 exp for: Making at least some attempt to RP his requests in a Daevryny way.
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15004, Dacob's Gank-O-Meter
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
PK Gank-O-MeterPK Gank-O-MeterTotal PK Wins   | 23 | Total PK Assists   | 7 | Average Group Size Per Kill   | 1.37 |
Death's Gank-O-Meter says: Self-Reliant Average Group Size Per Death   | 1.12 |
Death's Ganked-O-Meter says: Destroyed By The Honorbound
15002, Dacob's Cabal Powers List
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
Cabal Powers ListLevel 15 | windwalk | 93% | Level 20 | bioempathy | 98% | Level 24 | trepidation | 78% | Level 28 | chameleon | 96% | Level 30 | beast call | 71% | Level 33 | preservation | 73% |
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15001, Dacob's Supplication List
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
Supplication ListSupplication ListLevel 1 | afflict | 100% | Level 2 | illuminate | 93% | Level 3 | detect consecration | 72% | Level 3 | mend wounds | 100% | Level 4 | detect evil | 73% | Level 4 | detect good | 93% | Level 5 | blindness | 100% | Level 5 | refresh | 92% | Level 6 | detect invis | 85% | Level 6 | protection | 97% | Level 7 | earthquake | 99% | Level 7 | know alignment | 78% | Level 8 | poison | 83% | Level 9 | infravision | 1% | Level 9 | weaken | 86% | Level 11 | summon | 89% | Level 12 | cure poison | 80% | Level 12 | dispel | 81% | Level 12 | dispel evil | 100% | Level 12 | dispel good | 1% | Level 12 | famish | 86% | Level 13 | haven | 90% | Level 15 | cure blindness | 89% | Level 15 | curse | 94% | Level 15 | plague | 98% | Level 16 | protective shield | 88% | Level 17 | tsunami | 83% | Level 17 | unveiling | 81% | Level 18 | cure disease | 79% | Level 19 | energy drain | 81% | Level 20 | frenzy | 97% | Level 20 | damnation | 84% | Level 21 | fatigue | 81% | Level 22 | turn undead | 77% | Level 23 | fervor | 80% | Level 24 | sanctuary | 96% | Level 25 | cancellation | 76% | Level 26 | redemption | 75% | Level 27 | locate object | 97% | Level 28 | word of recall | 84% | Level 29 | holy word | 78% | Level 29 | identify | 85% | Level 34 | demonfire | 100% | Level 38 | aristaeia | 76% | Level 40 | wither | 75% | Level 42 | rot | 75% |
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15000, Dacob's Skill List
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
Skill ListLevel 1 | axe | 100% | Level 1 | flail | 77% | Level 1 | polearm | 80% | Level 1 | sword | 100% | Level 1 | recall | 100% | Level 2 | improved compare | 80% | Level 6 | fast healing | 99% | Level 7 | kick | 100% | Level 9 | meditation | 100% | Level 10 | hand to hand | 92% | Level 11 | swing | 1% | Level 12 | skin | 79% | Level 12 | harvest | 76% | Level 14 | aim | 1% | Level 14 | metal armor use | 1% | Level 15 | shield block | 100% | Level 16 | charge | 1% | Level 16 | parry | 100% | Level 17 | lash | 1% | Level 17 | warcry | 86% | Level 18 | haggle | 1% | Level 19 | shield cleave | 84% | Level 20 | second attack | 100% | Level 20 | trance | 100% | Level 20 | pen | 75% | Level 22 | strengthen | 73% | Level 22 | slice | 1% | Level 22 | light armor use | 1% | Level 25 | enhanced damage | 100% | Level 30 | careful vision | 1% | Level 32 | ancient instincts | 92% | Level 35 | deadfall | 72% |
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14999, Dacob's Title History
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
Title HistorySun Feb 4 19:41:46 2007, level 44 (104 hrs): Dacob Rainmaker the Shaman of Ice
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14995, Dacob's Best Set of Equipment
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
Best Set of Equipmentworn on finger | a ring embossed with lightning bolts | worn on finger | (Humming) a ring set with twin emeralds | worn around neck | (Glowing) a necklace of prayer beads | worn around neck | a wooden hummingbird pendant | worn on body | (Humming) the Scales of the Crimson Dragon | worn on head | (Glowing) a gleaming diamond circlet | worn on face | a nacreous mask of lizard skin | worn on legs | (Glowing) a pair of sturdy wooden shinpads | worn on feet | a pair of troll-hide boots | worn on hands | (Humming) the blademaster's gloves | worn on arms | (Humming) a pair of strange bracers | worn about body | a skin from the snow leopard | worn around waist | the blademaster's sash | worn on wrist | a thin silver bracelet | worn on wrist | a woven leather bracer | | a long sword named 'HumanSunder' | worn as shield | an ice-rimmed shield |
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14998, Dacob's Timeline
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
TimelineThu Jan 18 22:56:52 2007 at level 10 (4 hrs): Empowered by Daevryn to level 24.
Sat Jan 20 11:41:59 2007 at level 20 (14 hrs): Dacob advanced to level 20 <PK: 1-1>
Mon Jan 22 09:14:37 2007 at level 28 (30 hrs): Empowerment changed by Daevryn to level 30.
Mon Jan 22 14:41:37 2007 at level 28 (37 hrs): Dacob moved to Northern Foothills (Outlander induction)
Mon Jan 22 14:41:37 2007 at level 28 (37 hrs): Inducted into OUTLANDER by outlander outer huntress centaur centauress.
Tue Jan 23 10:23:48 2007 at level 30 (39 hrs): Dacob advanced to level 30 <PK: 2-2>
Tue Jan 30 19:47:12 2007 at level 38 (75 hrs): Empowerment changed by Daevryn to level 35.
Thu Feb 1 18:40:47 2007 at level 40 (81 hrs): Dacob advanced to level 40 <PK: 8-4>
Fri Feb 2 21:21:10 2007 at level 40 (91 hrs): Empowerment changed by Daevryn to level 40.
Tue Feb 6 13:48:18 2007 at level 51 (114 hrs): Dacob advanced to level 51 <PK: 14-4>
Sat Feb 10 05:41:11 2007 at level 51 (145 hrs): Rage Delete
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14997, Dacob's Cabal Specifics
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
Cabal SpecificsCabal Statistics# of logins with their cabal item   | 26 | # of logins without their cabal item   | 1 | # of logouts with their cabal item   | 24 | # of logouts without their cabal item   | 2 | # of times they lost their cabal item   | 5 | # of times they retrieved their cabal item   | 2 | # of times they took another cabal item   | 9 |
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14996, Dacob's Statistics
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM
StatisticsExperience BreakdownExperience from Cabal raiding | 6450 | Experience from Skill improvements | 11640 | Experience from Exploration | 7700 | Experience from Quests | 18305 | Experience from Commerce | 1825 |
Adventuring StatisticsCharacter Created   | Thu Jan 18 15:32:31 2007
| Quests Completed   | 14 | Exploration Points Found   | 26 | Bonus Experience from Immortals   | 2800 | (WANTED) Criminal   | 5 times | Hours spent at Hero   | 24 hours | % of lifetime in the wilderness   | 76 % | % of lifetime in the cities   | 3 % | % of lifetime in the Inn of the Eternal Star   | 0 % | % of lifetime caballed   | 74 % |
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