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Topic subjectRE: Changes in Rolling!
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=3&topic_id=690&mesg_id=691
691, RE: Changes in Rolling!
Posted by Eskelian on Wed 31-Dec-69 07:00 PM
The only thing I don't get is how this would help vets save much time. If you want to help vets save time I'd suggest the following:

A) Fix shops so if I buy something for a lot of money in Galadon/elsewhere that is an armor item at rank 35, its actually something I'd want to wear, at rank 35. The items are too high level for their stats, stuff I wouldn't wear at rank 15 I have to wait til 25 to buy and then it costs an arm and a leg. Less time regearing = more fun. As an example, if the white worm would be hard but doable to kill at 30, then at 35 I should be able to buy the equivalent of his armor. For most unlimited stuff it seems like it should follow this pattern, IE, can get earlier with group fighting but if its unlimited you should be able to buy something similiar to it at the point where all buying does is get you out of having to walk there. Not an unfair trade to spend say 20 gold on armor to avoid the walk.

B) Stop throwing around the nerfing stuff. Nerfing treasures, nerfing Frigid with the aggro wolf, nerfing High Tower (they're fine except for the log on Dio's illustrating that the golem is immune_versus_steal, I mean seriously its not spirit breaker). That's the stuff that pisses veterans off, when it feels like you explore to find stuff only to find yourself praying no Imm sees you lest it gets changed for being too overpowered. Like the guy said, not everything should have to be a 20 minute puzzle.

I'm torn on whether or not I dislike not being able to roll max rollable. I do think it tends to screw over races that already had to dump 4-5 trains into maxing stats, but whatever, I don't care much about that, that doesn't affect gameplay as much as the other stuff.