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Announcements | Topic subject | Change to the Request command: | Topic
URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=3&topic_id=436 |
436, Change to the Request command:
Posted by Valguarnera on Wed 31-Dec-69 07:00 PM
The old system: 1) You request an item from a kindly NPC. 2) If no one kills the NPC (and it would be rude if you did, since you're both good-aligned), the object never returns until the game reboots or crashes. 3) Less scrupulous players log on right after crashes to hoard said equipment.
Coming soon to a reboot near you: 1) You request an item from a kindly NPC. 2) If no one kills the NPC (and it would be rude if you did, since you're both good-aligned), the object will return after a very long (RL hours) delay. 3) The NPC will wear the object in question, to better protect itself. This conveniently advertises the object to good-aligned passers-by. 4) Logging on right after a crash is now not much better than logging on at any random time. People who are playing, instead of camping, win.
valguarnera@carrionfields.com
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443, Way to go!
Posted by Bajula on Wed 31-Dec-69 07:00 PM
This is an awesome change!
Now since you have them wear the item when it reappears, anyway to get them to wear it if someone requests it not knowing what it does, finds out they don't need it and give it back? okay okay too much to ask. But I always felt bad bumming something and giving back knowing the guy won't wear it and now is less able to defend himself. But hey, Gotta find out what some of these things do somehow.
:)
Still, best change I have heard in a while.
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444, RE: Re-wearing:
Posted by Valguarnera on Wed 31-Dec-69 07:00 PM
Now since you have them wear the item when it reappears, anyway to get them to wear it if someone requests it not knowing what it does, finds out they don't need it and give it back?
I think that this new request feature may have accidentally made that possible to do. Previously, the issue was that it wasn't convenient to check whether or not what you handed to the NPC "belonged" to them. With the new code, it should be possible to check for a "queued" requested item and look for a match. I can think of some possible exploits for this, however, and I'll have to look into how practical they are to execute as a PC.
valguarnera@carrionfields.com
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451, Nifty
Posted by Bajula on Wed 31-Dec-69 07:00 PM
Though it might be interesting to have altruistic characters outfit mobs with gear that makes them fight better. Like someone deciding to take on leading the defense of a city and gearing out the mobs. But I see you'd run into the possibility of bob playing a goodie and jim his pal playing an evil bob gears out a whole city of mobs jim comes in and kills them collecting the gear. It might make for a surprising attempt at ranking in say darsylon to fight elves decked out with mean shinies whoppin up on people ranking hehe. Better if the mob checks that it is 'his or her' stuff though.
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452, Not trying to be dense, but they are suppose to rewear ...
Posted by Cassman on Wed 31-Dec-69 07:00 PM
rewear things now, or not yet ?
I've been watching a mob, that has been returned 2 items that he normally wears (Goodymob), and its been more than 24 hours real time since he's had them, but not worn them.
Wasn't sure if you meant they were supposed to, or they could be made to, and you'd look into it.
-Cassman-
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453, They do.
Posted by Valguarnera on Wed 31-Dec-69 07:00 PM
When I was on last night, the MUD had been up since Sunday(*), and this change wouldn't have been in for that reboot. I can't log on from here, but it shouldn't have changed unless there was a reboot since.
(*): All our recent bug chasing is starting to pay off!
valguarnera@carrionfields.com
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442, Super-Hoorah for this one. ~
Posted by Cassman on Wed 31-Dec-69 07:00 PM
-Cassman-
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440, Ok, now you're just showing off. :P
Posted by Vladamir on Wed 31-Dec-69 07:00 PM
This is a long overdue and much needed change. Thanks a bunch.
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437, You forgot
Posted by Praline on Wed 31-Dec-69 07:00 PM
5) ???? 6) PROFIT
This change rocks, good job.
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