2737, RE: Overhauling resistance/vulnerability + updated XP penalties
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
>It seems as if the points are purely additive and then the >resistance is computed from the point total according to some >formula.
And there's the rub...it figures out what your percentage resistance would be (with diminishing returns), and then subtracts the vulnerability from it. So a vulnerability is always bad, and much harder to cover up.
>Based on the values you published (20 pt = 20%, 50 pt = 40%, >70 pt = 50%) a piece of gear granting 33% resistance should >have around 35 points.
Those numbers are accurate, 38 points = 33%.
>If that's the case, then two such pieces of gear would be >worth 70 points, which is 50% resistance.
50% resistance, and then you subtract 33% vulnerability from it and you get 17% resistance.
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