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Topic subjectRE: Overhauling resistance/vulnerability + updated XP penalties
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=3&topic_id=2722&mesg_id=2727
2727, RE: Overhauling resistance/vulnerability + updated XP penalties
Posted by Isildur on Wed 31-Dec-69 07:00 PM
>Now it will work as I believe
>it was intended, but RES_MAGIC equates now to 20% resistance
>to cold, fire, lightning, acid and energy.

Does a character with res_magic have an increased chance to save against spells & communes? Or is it purely a melee damage thing now.